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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
6
7
wait(0.2)
8
9
10
Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
11
Bonniee.Visible = false
12
local nel = game.Players.LocalPlayer.Character.Humanoid
13
nel.MaxHealth = math.huge
14
Player = game:GetService("Players").LocalPlayer
15
PlayerGui = Player.PlayerGui
16
Cam = workspace.CurrentCamera
17
Backpack = Player.Backpack
18
Character = Player.Character
19
Humanoid = Character.Humanoid
20
Mouse = Player:GetMouse()
21
RootPart = Character["HumanoidRootPart"]
22
Torso = Character["Torso"]
23
Head = Character["Head"]
24
RightArm = Character["Right Arm"]
25
LeftArm = Character["Left Arm"]
26
RightLeg = Character["Right Leg"]
27
LeftLeg = Character["Left Leg"]
28
RootJoint = RootPart["RootJoint"]
29
Neck = Torso["Neck"]
30
RightShoulder = Torso["Right Shoulder"]
31
LeftShoulder = Torso["Left Shoulder"]
32
RightHip = Torso["Right Hip"]
33
LeftHip = Torso["Left Hip"]
34
local sick = Instance.new("Sound",Character)
35-
sick.SoundId = "rbxassetid://435115798"
35+
sick.SoundId = "rbxassetid://1445514341"
36
sick.Looped = true
37-
sick.Pitch = 0.8
37+
sick.Pitch = 1
38-
sick.Volume = 5
38+
sick.Volume = 10
39
sick:Play()
40
41
IT = Instance.new
42
CF = CFrame.new
43
VT = Vector3.new
44
RAD = math.rad
45
C3 = Color3.new
46
UD2 = UDim2.new
47
BRICKC = BrickColor.new
48
ANGLES = CFrame.Angles
49
EULER = CFrame.fromEulerAnglesXYZ
50
COS = math.cos
51
ACOS = math.acos
52
SIN = math.sin
53
ASIN = math.asin
54
ABS = math.abs
55
MRANDOM = math.random
56
FLOOR = math.floor
57
58
--//=================================\\
59
--||		  CUSTOMIZATION
60
--\\=================================//
61
62
Class_Name = "Greed"
63
Weapon_Name = "Add-ons"
64
65
Custom_Colors = {
66
	Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
67
	Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
68
69
	Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
70
	Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
71
	Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
72
	Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
73
	Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
74
75
	Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
76
	Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
77
	Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
78
	Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
79
	Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
80
}
81
82
83
Player_Size = 1 --Size of the player.
84
Animation_Speed = 3
85
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
86
87
local Speed = 9
88
local Effects2 = {}
89
90
--//=================================\\
91
--|| 	  END OF CUSTOMIZATION
92
--\\=================================//
93
94
	local function weldBetween(a, b)
95
	    local weldd = Instance.new("ManualWeld")
96
	    weldd.Part0 = a
97
	    weldd.Part1 = b
98
	    weldd.C0 = CFrame.new()
99
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
100
	    weldd.Parent = a
101
	    return weldd
102
	end
103
104
--//=================================\\
105
--|| 	      USEFUL VALUES
106
--\\=================================//
107
108
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
109
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
110
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
111
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
112
local CO1 = 0
113
local CO2 = 0
114
local CO3 = 0
115
local CO4 = 0
116
local CHANGEDEFENSE = 0
117
local CHANGEDAMAGE = 0
118
local CHANGEMOVEMENT = 0
119
local ANIM = "Idle"
120
local ATTACK = false
121
local EQUIPPED = false
122
local HOLD = false
123
local COMBO = 1
124
local LASTPOINT = nil
125
local BLCF = nil
126
local SCFR = nil
127
local STAGGERHITANIM = false
128
local STAGGERANIM = false
129
local STUNANIM = false
130
local CRITCHANCENUMBER = 0
131
local IDLENUMBER = 0
132
local DONUMBER = 0
133
local HANDIDLE = false
134
local Rooted = false
135
local SINE = 0
136
local CHANGE = 2 / Animation_Speed
137
local WALKINGANIM = false
138
local WALK = 0
139
local DISABLEJUMPING = false
140
local ROBLOXIDLEANIMATION = IT("Animation")
141
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
142
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
143
--ROBLOXIDLEANIMATION.Parent = Humanoid
144
local ANIMATOR = Humanoid.Animator
145
local ANIMATE = Character.Animate
146
local UNANCHOR = true
147
148
local SKILLTEXTCOLOR = C3(0,0,0)
149
150
--//=================================\\
151
--\\=================================//
152
153
154
--//=================================\\
155
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
156
--\\=================================//
157
158
ArtificialHB = Instance.new("BindableEvent", script)
159
ArtificialHB.Name = "ArtificialHB"
160
161
script:WaitForChild("ArtificialHB")
162
163
frame = Frame_Speed
164
tf = 0
165
allowframeloss = false
166
tossremainder = false
167
lastframe = tick()
168
script.ArtificialHB:Fire()
169
170
game:GetService("RunService").Heartbeat:connect(function(s, p)
171
	tf = tf + s
172
	if tf >= frame then
173
		if allowframeloss then
174
			script.ArtificialHB:Fire()
175
			lastframe = tick()
176
		else
177
			for i = 1, math.floor(tf / frame) do
178
				script.ArtificialHB:Fire()
179
			end
180
		lastframe = tick()
181
		end
182
		if tossremainder then
183
			tf = 0
184
		else
185
			tf = tf - frame * math.floor(tf / frame)
186
		end
187
	end
188
end)
189
190
--//=================================\\
191
warn'Edit by Shi-Shi#4817'
192
--\\=================================//
193
194
195
196
197
198
--//=================================\\
199
--|| 	      SOME FUNCTIONS
200
--\\=================================//
201
202
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
203
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
204
end
205
206
function PositiveAngle(NUMBER)
207
	if NUMBER >= 0 then
208
		NUMBER = 0
209
	end
210
	return NUMBER
211
end
212
213
function NegativeAngle(NUMBER)
214
	if NUMBER <= 0 then
215
		NUMBER = 0
216
	end
217
	return NUMBER
218
end
219
220
function Swait(NUMBER)
221
	if NUMBER == 0 or NUMBER == nil then
222
		ArtificialHB.Event:wait()
223
	else
224
		for i = 1, NUMBER do
225
			ArtificialHB.Event:wait()
226
		end
227
	end
228
end
229
230
function QuaternionFromCFrame(cf)
231
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
232
	local trace = m00 + m11 + m22
233
	if trace > 0 then 
234
		local s = math.sqrt(1 + trace)
235
		local recip = 0.5 / s
236
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
237
	else
238
		local i = 0
239
		if m11 > m00 then
240
			i = 1
241
		end
242
		if m22 > (i == 0 and m00 or m11) then
243
			i = 2
244
		end
245
		if i == 0 then
246
			local s = math.sqrt(m00 - m11 - m22 + 1)
247
			local recip = 0.5 / s
248
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
249
		elseif i == 1 then
250
			local s = math.sqrt(m11 - m22 - m00 + 1)
251
			local recip = 0.5 / s
252
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
253
		elseif i == 2 then
254
			local s = math.sqrt(m22 - m00 - m11 + 1)
255
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
256
		end
257
	end
258
end
259
 
260
function QuaternionToCFrame(px, py, pz, x, y, z, w)
261
	local xs, ys, zs = x + x, y + y, z + z
262
	local wx, wy, wz = w * xs, w * ys, w * zs
263
	local xx = x * xs
264
	local xy = x * ys
265
	local xz = x * zs
266
	local yy = y * ys
267
	local yz = y * zs
268
	local zz = z * zs
269
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
270
end
271
 
272
function QuaternionSlerp(a, b, t)
273
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
274
	local startInterp, finishInterp;
275
	if cosTheta >= 0.0001 then
276
		if (1 - cosTheta) > 0.0001 then
277
			local theta = ACOS(cosTheta)
278
			local invSinTheta = 1 / SIN(theta)
279
			startInterp = SIN((1 - t) * theta) * invSinTheta
280
			finishInterp = SIN(t * theta) * invSinTheta
281
		else
282
			startInterp = 1 - t
283
			finishInterp = t
284
		end
285
	else
286
		if (1 + cosTheta) > 0.0001 then
287
			local theta = ACOS(-cosTheta)
288
			local invSinTheta = 1 / SIN(theta)
289
			startInterp = SIN((t - 1) * theta) * invSinTheta
290
			finishInterp = SIN(t * theta) * invSinTheta
291
		else
292
			startInterp = t - 1
293
			finishInterp = t
294
		end
295
	end
296
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
297
end
298
299
function Clerp(a, b, t)
300
	local qa = {QuaternionFromCFrame(a)}
301
	local qb = {QuaternionFromCFrame(b)}
302
	local ax, ay, az = a.x, a.y, a.z
303
	local bx, by, bz = b.x, b.y, b.z
304
	local _t = 1 - t
305
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
306
end
307
308
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
309
	local frame = IT("Frame")
310
	frame.BackgroundTransparency = TRANSPARENCY
311
	frame.BorderSizePixel = BORDERSIZEPIXEL
312
	frame.Position = POSITION
313
	frame.Size = SIZE
314
	frame.BackgroundColor3 = COLOR
315
	frame.BorderColor3 = BORDERCOLOR
316
	frame.Name = NAME
317
	frame.Parent = PARENT
318
	return frame
319
end
320
321
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
322
	local label = IT("TextLabel")
323
	label.BackgroundTransparency = 1
324
	label.Size = UD2(1, 0, 1, 0)
325
	label.Position = UD2(0, 0, 0, 0)
326
	label.TextColor3 = TEXTCOLOR
327
	label.TextStrokeTransparency = STROKETRANSPARENCY
328
	label.TextTransparency = TRANSPARENCY
329
	label.FontSize = TEXTFONTSIZE
330
	label.Font = TEXTFONT
331
	label.BorderSizePixel = BORDERSIZEPIXEL
332
	label.TextScaled = false
333
	label.Text = TEXT
334
	label.Name = NAME
335
	label.Parent = PARENT
336
	return label
337
end
338
339
function NoOutlines(PART)
340
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
341
end
342
343
344
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
345
	local NEWWELD = IT(TYPE)
346
	NEWWELD.Part0 = PART0
347
	NEWWELD.Part1 = PART1
348
	NEWWELD.C0 = C0
349
	NEWWELD.C1 = C1
350
	NEWWELD.Parent = PARENT
351
	return NEWWELD
352
end
353
354
function CreateSound(ID, PARENT, VOLUME, PITCH)
355
	local NEWSOUND = nil
356
	coroutine.resume(coroutine.create(function()
357
		NEWSOUND = IT("Sound", PARENT)
358
		NEWSOUND.Volume = VOLUME
359
		NEWSOUND.Pitch = PITCH
360
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
361
		Swait()
362
		NEWSOUND:play()
363
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
364
	end))
365
	return NEWSOUND
366
end
367
368
function CFrameFromTopBack(at, top, back)
369
	local right = top:Cross(back)
370
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
371
end
372
373
--//=================================\\
374
--|| 			SPEECH
375
--\\=================================//
376
377
local speak = Instance.new("Sound",Head)
378
speak.SoundId = "rbxassetid://300208109"
379
speak.TimePosition = 1
380
speak.Volume = 7
381
382
function chatfunc(text,waitt)
383
local chat = coroutine.wrap(function()
384
if Character:FindFirstChild("TalkingBillBoard")~= nil then
385
Character:FindFirstChild("TalkingBillBoard").Parent = nil
386
end
387
local naeeym2 = Instance.new("BillboardGui",Character)
388
naeeym2.Size = UDim2.new(0,100,0,40)
389
naeeym2.StudsOffset = Vector3.new(0,2,0)
390
naeeym2.Adornee = Character.Head
391
naeeym2.Name = "TalkingBillBoard"
392
naeeym2.AlwaysOnTop = true
393
local tecks2 = Instance.new("TextLabel",naeeym2)
394
tecks2.BackgroundTransparency = 1
395
tecks2.BorderSizePixel = 0
396
tecks2.Text = ""
397
tecks2.Font = "Cartoon"
398
tecks2.TextSize = 30
399
tecks2.TextStrokeTransparency = 1
400
tecks2.TextColor3 = SKILLTEXTCOLOR
401
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
402
tecks2.Size = UDim2.new(1,0,0.5,0)
403
for i = 1,string.len(text),1 do
404
if naeeym2.Parent ~= nil then
405
	tecks2.Text = string.sub(text,1,i)
406
	speak.PlaybackSpeed = (math.random(8,9)/10)
407
	speak:Play()
408
	Swait(3)
409
end
410
end
411
wait(waitt)
412
coroutine.resume(coroutine.create(function()
413
	for i = 1, 10 do
414
		tecks2.TextTransparency = tecks2.TextTransparency + 0.1
415
		Swait()
416
	end
417
	naeeym2:Destroy()
418
end))
419
end)
420
chat()
421
end
422
423
--//=================================\\
424
--||			DAMAGING
425
--\\=================================//
426
427
function goldify(hit)
428
	local GOLDNAMES = {"Gold","Shiny rock","Munz","$$"}
429
	hit.Anchored = false
430
	hit.CanCollide = true
431
	hit.Parent = workspace
432
	hit.Name = GOLDNAMES[MRANDOM(1,#GOLDNAMES)]
433
	hit.Material = "Glass"
434-
	hit.BrickColor = BRICKC("Yellow")
434+
	hit.BrickColor = BRICKC("White")
435
	if hit:FindFirstChildOfClass("SpecialMesh") then
436
		local mesh = hit:FindFirstChildOfClass("SpecialMesh")
437
		mesh.TextureId = ""
438
	end
439
	if hit:FindFirstChildOfClass("Decal") then
440
		local mesh = hit:FindFirstChildOfClass("Decal")
441
		mesh:remove()
442
	end
443
	if hit.ClassName == "MeshPart" then
444
		hit.TextureID = ""
445
	end
446
	if hit.ClassName == "UnionOperation" then
447
		hit.UsePartColor = true
448
	end
449
end
450
451
function turntogold(hit)
452
	if hit.Parent ~= Character then
453
		if hit.Parent ~= workspace then
454
			print("mine...")
455
			local body = hit.Parent:GetChildren()
456
			for part = 1, #body do
457
				local child = body[part]
458
				if child.ClassName == "Part" or child.ClassName == "MeshPart" or child.ClassName == "UnionOperation" then
459
					if child.Name == "Head" then
460-
						CreateSound("624164065", child, 2, 1)
460+
						CreateSound("616576437", child, 2, 1)
461
					end
462
					goldify(child)
463
				elseif child.ClassName == "Accessory" or child.ClassName == "Hat" then
464
					if child:FindFirstChild("Handle") then
465
						goldify(child.Handle)
466
					end
467
				end
468
			end
469
		else
470
			goldify(hit)
471
		end
472
	end
473
end
474
475
--//=================================\\
476
--||	ATTACK FUNCTIONS AND STUFF
477
--\\=================================//
478
479
local hit = Torso.Touched:Connect(function(hit)
480
	if hit.Parent:FindFirstChild("Humanoid") then
481
		turntogold(hit)
482
	end
483
end)
484
local hit = RightArm.Touched:Connect(function(hit)
485
	if hit.Parent:FindFirstChild("Humanoid") then
486
		turntogold(hit)
487
	end
488
end)
489
local hit = LeftArm.Touched:Connect(function(hit)
490
	if hit.Parent:FindFirstChild("Humanoid") then
491
		turntogold(hit)
492
	end
493
end)
494
local hit = RightLeg.Touched:Connect(function(hit)
495
	if hit.Parent:FindFirstChild("Humanoid") then
496
		turntogold(hit)
497
	end
498
end)
499
local hit = LeftLeg.Touched:Connect(function(hit)
500
	if hit.Parent:FindFirstChild("Humanoid") then
501
		turntogold(hit)
502
	end
503
end)
504
local hit = Head.Touched:Connect(function(hit)
505
	if hit.Parent:FindFirstChild("Humanoid") then
506
		turntogold(hit)
507
	end
508
end)
509
510
--//=================================\\
511
--||	  ASSIGN THINGS TO KEYS
512
--\\=================================//
513
514
function KeyDown(Key)
515
	if Key == "g" and ATTACK == false then
516-
		chatfunc("Now.",100)
516+
		chatfunc("MUDA MUDA!",100)
517
		Swait(150)
518-
		chatfunc("I will.",5)
518+
		chatfunc("Compared to me",5)
519
		Swait(45)
520-
		chatfunc("USE MY HAMON TO DEFEAT YOU.",1)
520+
		chatfunc("YOU ARE JUST A MERE MONKEY!",1)
521
	end
522
end
523
524
function KeyUp(Key)
525
end
526
527
	Mouse.KeyDown:connect(function(NEWKEY)
528
		KeyDown(NEWKEY)
529
	end)
530
	Mouse.KeyUp:connect(function(NEWKEY)
531
		KeyUp(NEWKEY)
532
	end)
533
534
535
--//=================================\\
536
--\\=================================//
537
538
539
function unanchor()
540
	if UNANCHOR == true then
541
		g = Character:GetChildren()
542
		for i = 1, #g do
543
			if g[i].ClassName == "Part" then
544
				g[i].Anchored = false
545
			end
546
		end
547
	end
548
end
549
550
551
--//=================================\\
552
--||	WRAP THE WHOLE SCRIPT UP
553
--\\=================================//
554
555
556
		ANIMATE.Parent = nil
557
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
558
		IDLEANIMATION:Play()
559
560
while true do
561
	Swait()
562
	SINE = SINE + CHANGE
563
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
564
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
565
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
566
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
567
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
568
		if ANIM == "Walk" and TORSOVELOCITY > 1 then
569
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
570
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
571
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
572
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
573
		elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
574
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
575
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
576
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
577
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
578
		end
579
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
580
			ANIM = "Jump"
581
			if ATTACK == false then
582
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
583
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
584
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
585
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
586
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
587
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
588
	        end
589
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
590
			ANIM = "Fall"
591
			if ATTACK == false then
592
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
593
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
594
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
595
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
596
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
597
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
598
			end
599
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
600
			ANIM = "Idle"
601
			if ATTACK == false then
602
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
603
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
604
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
605
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
606
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
607
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
608
			end
609
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
610
			ANIM = "Walk"
611
			WALK = WALK + 1 / Animation_Speed
612
			if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
613
				WALK = 0
614
				if WALKINGANIM == true then
615
					WALKINGANIM = false
616
				elseif WALKINGANIM == false then
617
					WALKINGANIM = true
618
				end
619
			end
620
			--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
621
			--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
622
			if ATTACK == false then
623
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
624
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
625
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
626
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
627
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
628
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
629
			end
630
		end
631
if #Effects2>0 then
632
for e=1,#Effects2 do
633
if Effects2[e]~=nil then
634
local Thing=Effects2[e]
635
if Thing~=nil then
636
local Part=Thing[1]
637
local Mode=Thing[2]
638
local Delay=Thing[3]
639
local IncX=Thing[4]
640
local IncY=Thing[5]
641
local IncZ=Thing[6]
642
local Part2=Thing[8]
643
if Thing[1].Transparency<=1 then
644
if Thing[2]=="Block1" then
645
Thing[1].CFrame=Thing[1].CFrame
646
Mesh=Thing[1].Mesh
647
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
648
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
649
elseif Thing[2]=="Cylinder" then
650
Mesh=Thing[1].Mesh
651
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
652
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
653
elseif Thing[2]=="Blood" then
654
Mesh=Thing[7]
655
Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
656
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
657
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
658
elseif Thing[2]=="Elec" then
659
Mesh=Thing[1].Mesh
660
Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
661
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
662
elseif Thing[2]=="Disappear" then
663
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
664
end
665
else
666
Part.Parent=nil
667
table.remove(Effects2,e)
668
end
669
end
670
end
671
end
672
end
673
unanchor()
674
if Rooted == false then
675
	Disable_Jump = false
676
	Humanoid.WalkSpeed = Speed
677
elseif Rooted == true then
678
	Disable_Jump = true
679
	Humanoid.WalkSpeed = 0
680
end
681
end
682
683
--//=================================\\
684
--\\=================================//
685
686
687
688
689
690
--//====================================================\\--
691
--||			  		 END OF SCRIPT
692
--\\====================================================//--