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| 1 | //Drator Conversation | |
| 2 | ar discussionTemplate = {
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| 3 | default: {
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| 4 | textBox: ["Hello there","How is your day going?"], | |
| 5 | choices: {
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| 6 | exit: "Goodbye" | |
| 7 | } | |
| 8 | }, | |
| 9 | offended: {
| |
| 10 | textBox: ["What do you want?","Go away", "..."], | |
| 11 | choices: {
| |
| 12 | exit: "Sorry" | |
| 13 | } | |
| 14 | }, | |
| 15 | tired: {
| |
| 16 | textBox: ["Let me sleep","Not right now", "..."], | |
| 17 | choices: {
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| 18 | exit: "Alright" | |
| 19 | } | |
| 20 | }, | |
| 21 | // DAY ONE | |
| 22 | 1: {
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| 23 | // Basic / first discussion | |
| 24 | basic: {
| |
| 25 | // General things they say when you exit a discussion | |
| 26 | reactions: {
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| 27 | offend: "What? Am I breathing too loud for you?", | |
| 28 | exit: "..." | |
| 29 | }, | |
| 30 | steps:[ | |
| 31 | {
| |
| 32 | // First statement | |
| 33 | textBox: ["..."], | |
| 34 | choices: {
| |
| 35 | next: "Ask what his story is", | |
| 36 | unlock: false, | |
| 37 | offend: "Tell him to be quiet", | |
| 38 | exit: "Ignore him." | |
| 39 | } | |
| 40 | }, | |
| 41 | {
| |
| 42 | // Second statement | |
| 43 | textBox: ["..."], | |
| 44 | choices: {
| |
| 45 | next: false, | |
| 46 | unlock: false, | |
| 47 | offend: false, | |
| 48 | exit: "Okay, I guess." | |
| 49 | } | |
| 50 | } | |
| 51 | ] | |
| 52 | } | |
| 53 | }, | |
| 54 | ||
| 55 | // DAY TWO | |
| 56 | 2: {
| |
| 57 | // Basic / first discussion | |
| 58 | basic: {
| |
| 59 | // General things they say when you exit a discussion | |
| 60 | reactions: {
| |
| 61 | offend: "Then you get it. We don’t do this for kicks. We do it because we have to. Are you really going to condemn us all for trying get by?", | |
| 62 | exit: "..." | |
| 63 | }, | |
| 64 | steps:[ | |
| 65 | {
| |
| 66 | // First statement | |
| 67 | textBox: ["..."], | |
| 68 | choices: {
| |
| 69 | next: "Approach him", | |
| 70 | unlock: false, | |
| 71 | offend: false, | |
| 72 | exit: "Ignore him" | |
| 73 | } | |
| 74 | }, | |
| 75 | {
| |
| 76 | // Second statement | |
| 77 | textBox: ["…"], | |
| 78 | choices: {
| |
| 79 | next: "Stare", | |
| 80 | unlock: false, | |
| 81 | offend: "The Insurgents are criminals.", | |
| 82 | exit: "Leave him alone" | |
| 83 | } | |
| 84 | }, | |
| 85 | {
| |
| 86 | // Third statement | |
| 87 | textBox: ["You think you're better than us?"], | |
| 88 | choices: {
| |
| 89 | next: false, | |
| 90 | unlock: false, | |
| 91 | offend: "No", | |
| 92 | exit: "Yes" | |
| 93 | } | |
| 94 | } | |
| 95 | ] | |
| 96 | } | |
| 97 | }, | |
| 98 | ||
| 99 | ||
| 100 | // DAY THREE | |
| 101 | 3: {
| |
| 102 | // Basic / first discussion | |
| 103 | basic: {
| |
| 104 | // General things they say when you exit a discussion | |
| 105 | reactions: {
| |
| 106 | offend: "You decide to search through the prisoners' items and find a wallet with pictures of Drator, a sickly man, and two children smiling happily.", | |
| 107 | exit: "None of your business. You decide to search through the prisoners' items and find a wallet with pictures of Drator, a sickly man, and two children smiling happily" | |
| 108 | }, | |
| 109 | steps:[ | |
| 110 | {
| |
| 111 | // First statement | |
| 112 | textBox: ["…"], | |
| 113 | choices: {
| |
| 114 | next: "Ask why he joined the Insurgents", | |
| 115 | unlock: false, | |
| 116 | offend: false, | |
| 117 | exit: false | |
| 118 | } | |
| 119 | } | |
| 120 | {
| |
| 121 | // Second statement | |
| 122 | textBox: ["We’ve all got our reasons for doing things."], | |
| 123 | choices: {
| |
| 124 | next: false, | |
| 125 | unlock: false, | |
| 126 | offend: "Search through his belongings since he's being uncooperative", | |
| 127 | exit: "Ask what his reasons are" | |
| 128 | } | |
| 129 | } | |
| 130 | ] | |
| 131 | } | |
| 132 | }, | |
| 133 | ||
| 134 | ||
| 135 | ||
| 136 | ||
| 137 | // FOURTH DAY | |
| 138 | 4: {
| |
| 139 | // Basic / first discussion | |
| 140 | basic: {
| |
| 141 | // General things they say when you exit a discussion | |
| 142 | reactions: {
| |
| 143 | offend: "You’re disgusting, bounty hunter.", | |
| 144 | exit: "You rifled through our things, huh? Suppose I shouldn’t be surprised… I don’t know for certain. Valuables, most likely, maybe IJC information. Something important though, wouldn't have been put on the job otherwise." | |
| 145 | }, | |
| 146 | steps:[ | |
| 147 | {
| |
| 148 | // First statement | |
| 149 | textBox: ["..."], | |
| 150 | choices: {
| |
| 151 | next: "Ask if he knows what’s in the vault", | |
| 152 | unlock: false, | |
| 153 | offend: false, | |
| 154 | exit: false | |
| 155 | } | |
| 156 | }, | |
| 157 | {
| |
| 158 | // Second statement | |
| 159 | textBox: ["Why should I tell you?"], | |
| 160 | choices: {
| |
| 161 | next: false, | |
| 162 | unlock: false, | |
| 163 | offend: "Threaten his family", | |
| 164 | exit: "Tell him you’ll ensure he gets back to his family" | |
| 165 | } | |
| 166 | } | |
| 167 | ] | |
| 168 | }, | |
| 169 | }, | |
| 170 | ||
| 171 | ||
| 172 | // FIFTH | |
| 173 | 5: {
| |
| 174 | // Basic / first discussion | |
| 175 | basic: {
| |
| 176 | // General things they say when you exit a discussion | |
| 177 | reactions: {
| |
| 178 | offend: "Screw you.", | |
| 179 | exit: "Sorry. Wish I knew" | |
| 180 | }, | |
| 181 | steps:[ | |
| 182 | {
| |
| 183 | // First statement | |
| 184 | textBox: ["What now?"], | |
| 185 | choices: {
| |
| 186 | next: "Ask if he knows who’s transmitting the signal.", | |
| 187 | unlock: false, | |
| 188 | offend: false, | |
| 189 | exit: false | |
| 190 | } | |
| 191 | }, | |
| 192 | {
| |
| 193 | // Second statement | |
| 194 | textBox: ["Signal? No. I suspect Ueni or Aver, though."], | |
| 195 | choices: {
| |
| 196 | next: false, | |
| 197 | unlock: false, | |
| 198 | offend: "Threaten him", | |
| 199 | exit: "Believe him" | |
| 200 | } | |
| 201 | } | |
| 202 | ] | |
| 203 | }, | |
| 204 | } | |
| 205 | }; |