SHOW:
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- or go back to the newest paste.
| 1 | --just put this on the top of a script and boom 89% works | |
| 2 | --note this does not work on big scripts | |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,game,owner = owner,game | |
| 5 | local RealPlayer = Player | |
| 6 | do | |
| 7 | local rp = RealPlayer | |
| 8 | script.Parent = rp.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent then | |
| 34 | for _,f in pairs(t.Functions) do | |
| 35 | f(...) | |
| 36 | end | |
| 37 | end | |
| 38 | end | |
| 39 | m.TrigEvent = te | |
| 40 | UIS.TrigEvent = te | |
| 41 | ||
| 42 | Event.OnServerEvent:Connect(function(plr,io) | |
| 43 | if plr~=rp then return end | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | if not io.isMouse then | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | for _,t in pairs(CAS.Actions) do | |
| 52 | for _,k in pairs(t.Keys) do | |
| 53 | if k==io.KeyCode then | |
| 54 | t.Function(t.Name,io.UserInputState,io) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 60 | end | |
| 61 | end) | |
| 62 | Event.Parent = NLS([==[ | |
| 63 | local Player = game:GetService("Players").LocalPlayer
| |
| 64 | local Event = script:WaitForChild("UserInput_Event")
| |
| 65 | ||
| 66 | local Mouse = Player:GetMouse() | |
| 67 | local UIS = game:GetService("UserInputService")
| |
| 68 | local input = function(io,a) | |
| 69 | if a then return end | |
| 70 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 72 | end | |
| 73 | UIS.InputBegan:Connect(input) | |
| 74 | UIS.InputEnded:Connect(input) | |
| 75 | ||
| 76 | local h,t | |
| 77 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 78 | --If player is not moving their mouse, client won't fire events | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | h,t=Mouse.Hit,Mouse.Target | |
| 82 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 83 | end | |
| 84 | end]==],Player.Character) | |
| 85 | ||
| 86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 87 | --Real game object | |
| 88 | local _rg = game | |
| 89 | ||
| 90 | --Metatable for fake service | |
| 91 | local fsmt = {
| |
| 92 | __index = function(self,k) | |
| 93 | local s = rawget(self,"_RealService") | |
| 94 | if s then return s[k] end | |
| 95 | end, | |
| 96 | __newindex = function(self,k,v) | |
| 97 | local s = rawget(self,"_RealService") | |
| 98 | if s then s[k]=v end | |
| 99 | end, | |
| 100 | __call = function(self,...) | |
| 101 | local s = rawget(self,"_RealService") | |
| 102 | if s then return s(...) end | |
| 103 | end | |
| 104 | } | |
| 105 | local function FakeService(t,RealService) | |
| 106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 107 | return setmetatable(t,fsmt) | |
| 108 | end | |
| 109 | ||
| 110 | --Fake game object | |
| 111 | local g = {
| |
| 112 | GetService = function(self,s) | |
| 113 | return self[s] | |
| 114 | end, | |
| 115 | Players = FakeService({
| |
| 116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 117 | },"Players"), | |
| 118 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 120 | } | |
| 121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 122 | g.service = g.GetService | |
| 123 | ||
| 124 | g.RunService = FakeService({
| |
| 125 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 126 | BindToRenderStep = function(self,name,_,fun) | |
| 127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 128 | end, | |
| 129 | UnbindFromRenderStep = function(self,name) | |
| 130 | self._btrs[name]:Disconnect() | |
| 131 | end, | |
| 132 | },"RunService") | |
| 133 | ||
| 134 | setmetatable(g,{
| |
| 135 | __index=function(self,s) | |
| 136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 138 | end, | |
| 139 | __newindex = fsmt.__newindex, | |
| 140 | __call = fsmt.__call | |
| 141 | }) | |
| 142 | --Changing owner to fake player object to support owner:GetMouse() | |
| 143 | game,owner = g,g.Players.LocalPlayer | |
| 144 | end | |
| 145 | --- | |
| 146 | -- Had to use Inferno as a base though, bit lazy to start from complete scratch -- | |
| 147 | -- [ Rick & Morty!] -- | |
| 148 | wait() | |
| 149 | LoudVolume = false | |
| 150 | Submerged = false | |
| 151 | Music = true | |
| 152 | script.Name = "Rick" -- or Morty. | |
| 153 | Player = game.Players.LocalPlayer | |
| 154 | c = game.Players.LocalPlayer.Character | |
| 155 | Head = c.Head | |
| 156 | anim = c.Humanoid.Animator | |
| 157 | Humanoid = c:findFirstChild("Humanoid")Humanoid.Name = "InfiniteBeing"
| |
| 158 | b23 = Instance.new("BoolValue",c)b23.Name = "InfiniteHuman"
| |
| 159 | rage = false | |
| 160 | p = game.Players.LocalPlayer | |
| 161 | s = Instance.new("Sound",c.Head)
| |
| 162 | s.Name = "Rick&MortyMusic" | |
| 163 | s.SoundId = "rbxassetid://888185977" | |
| 164 | s.Pitch = 1 | |
| 165 | if LoudVolume == true then s.Volume = 6 else s.Volume = 1 end | |
| 166 | s.Looped = true | |
| 167 | wait(0.1) | |
| 168 | s:play() | |
| 169 | Music = false | |
| 170 | ||
| 171 | local Effects = {}
| |
| 172 | attack = false | |
| 173 | local attacking = false | |
| 174 | vt = Vector3.new | |
| 175 | bc = BrickColor.new | |
| 176 | br = BrickColor.random | |
| 177 | it = Instance.new | |
| 178 | cf = CFrame.new | |
| 179 | euler = CFrame.fromEulerAnglesXYZ | |
| 180 | angles = CFrame.Angles | |
| 181 | matr = math.random | |
| 182 | mouse = Player:GetMouse() | |
| 183 | ||
| 184 | RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 185 | RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 186 | LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 187 | LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 188 | RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 189 | RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 190 | LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 191 | LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 192 | NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 193 | NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 194 | RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 195 | RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 196 | RS = c.Torso:FindFirstChild("Right Shoulder")
| |
| 197 | LS = c.Torso:FindFirstChild("Left Shoulder")
| |
| 198 | RH = c.Torso:FindFirstChild("Right Hip")
| |
| 199 | LH = c.Torso:FindFirstChild("Left Hip")
| |
| 200 | RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
| |
| 201 | N = c.Torso:FindFirstChild("Neck")
| |
| 202 | cf = CFrame.new | |
| 203 | ang = CFrame.Angles | |
| 204 | rd = math.rad | |
| 205 | rd2 = math.random | |
| 206 | ||
| 207 | ||
| 208 | function swait(num) | |
| 209 | if num==0 or num==nil then | |
| 210 | game:service'RunService'.Heartbeat:wait(0) | |
| 211 | else | |
| 212 | for i=0,num do | |
| 213 | game:service'RunService'.Heartbeat:wait(0) | |
| 214 | end | |
| 215 | end | |
| 216 | end | |
| 217 | ||
| 218 | function lerpz(joint, prop, cfrmz, alp) | |
| 219 | joint[prop] = joint[prop]:lerp(cfrmz, alp) | |
| 220 | end | |
| 221 | function resetlerp() | |
| 222 | RJ.C0 = RJC0 | |
| 223 | RJ.C1 = RJC1 | |
| 224 | N.C0 = NC0 | |
| 225 | N.C1 = NC1 | |
| 226 | RS.C0 = RSC0 | |
| 227 | RS.C1 = RSC1 | |
| 228 | LS.C0 = LSC0 | |
| 229 | LS.C1 = LSC1 | |
| 230 | RH.C0 = RHC0 | |
| 231 | RH.C1 = RHC1 | |
| 232 | LH.C0 = LHC0 | |
| 233 | LH.C1 = LHC1 | |
| 234 | end | |
| 235 | ||
| 236 | New = function(Object, Parent, Name, Data) | |
| 237 | local Object = Instance.new(Object) | |
| 238 | for Index, Value in pairs(Data or {}) do
| |
| 239 | Object[Index] = Value | |
| 240 | end | |
| 241 | Object.Parent = Parent | |
| 242 | Object.Name = Name | |
| 243 | return Object | |
| 244 | end | |
| 245 | -- Les Build a Portal gun shall we?" | |
| 246 | function CreatePortalGun() | |
| 247 | if c:findFirstChild("PortalGun") == nil then
| |
| 248 | local m = Instance.new("Model",c)m.Name = "PortalGun"
| |
| 249 | local P = Instance.new("Part",m)P.Size = Vector3.new(0.6,1,0.4)P.CanCollide = false P.Material = "SmoothPlastic" P.Name = "Base"
| |
| 250 | local W = Instance.new("Weld",P)W.Part0 = P W.Part1 = c["Right Arm"] W.C0 = CFrame.new(0,1.6,0.6)W.Name = "GunWeld"
| |
| 251 | local P2 = Instance.new("Part",m)P2.Size = Vector3.new(0.2,0.8,0.2)P2.Material = "SmoothPlastic" P2.Name = "Handle" P2.CanCollide = false
| |
| 252 | local W2 = Instance.new("Weld",P2)W2.Part0 = P2 W2.Part1 = P W2.C0 = CFrame.new(0,-0.5,0.15)*CFrame.Angles(math.rad(-30),0,0)
| |
| 253 | local P3 = Instance.new("Part",m)P3.Size = Vector3.new(0.55,0.4,0.2)P3.CanCollide = false P3.Material = "Neon" P3.Name = "FrontLight"
| |
| 254 | local W3 = Instance.new("Weld",P3)W3.Part0 = P3 W3.Part1 = P W3.C0 = CFrame.new(0,0.31,0)P3.BrickColor = BrickColor.new("Bright green")
| |
| 255 | local P4 = Instance.new("Part",m)P4.Size = Vector3.new(0.2,0.2,0.4)P4.CanCollide = false P4.Material = "Neon" P4.Name = "TopLight" P4.Transparency = 0.5
| |
| 256 | local W4 = Instance.new("Weld",P4)W4.Part0 = P4 W4.Part1 = P W4.C0 = CFrame.new(0,0,0.35)P4.BrickColor = BrickColor.new("Bright green")
| |
| 257 | local P5 = Instance.new("Part",m)P5.Size = Vector3.new(0.25,0.25,0.45)P5.CanCollide = false P5.Material = "Neon" P5.Name = "TopLight" P5.Transparency = 0.5
| |
| 258 | local W5 = Instance.new("Weld",P5)W5.Part0 = P5 W5.Part1 = P4 P5.BrickColor = BrickColor.new("Bright green")
| |
| 259 | local P5 = Instance.new("Part",m)P5.Size = Vector3.new(0.3,0.3,0.2)P5.CanCollide = false P5.Material = "SmoothPlastic" P5.Name = "LowerLight"
| |
| 260 | local W5 = Instance.new("Weld",P5)W5.Part0 = P5 W5.Part1 = P4 W5.C0 = CFrame.new(0,0,-0.15)
| |
| 261 | local P5 = Instance.new("Part",m)P5.Size = Vector3.new(0.3,0.2,0.2)P5.CanCollide = false P5.Material = "SmoothPlastic" P5.Name = "Button"
| |
| 262 | local W5 = Instance.new("Weld",P5)W5.Part0 = P5 W5.Part1 = P4 W5.C0 = CFrame.new(0,-0.3,-0.2) P5.BrickColor = BrickColor.new("Bright red")
| |
| 263 | local B = Instance.new("BlockMesh",P5)B.Scale = Vector3.new(1,0.75,0.75)
| |
| 264 | for i,v in pairs (m:children()) do | |
| 265 | if v.ClassName == "Part" then | |
| 266 | v.TopSurface = "SmoothNoOutlines" | |
| 267 | v.BottomSurface = "SmoothNoOutlines" | |
| 268 | v.BackSurface = "SmoothNoOutlines" | |
| 269 | v.Front = "SmoothNoOutlines" | |
| 270 | v.LeftSurface = "SmoothNoOutlines" | |
| 271 | v.RightSurface = "SmoothNoOutlines" | |
| 272 | end | |
| 273 | end | |
| 274 | end | |
| 275 | end | |
| 276 | function ThrowGun() | |
| 277 | if c:findFirstChild("PortalGun")~=nil then
| |
| 278 | anim.Parent = nil | |
| 279 | local gun = c:findFirstChild("PortalGun") gun.Parent = game.Workspace
| |
| 280 | for i = 1,14 do | |
| 281 | swait() | |
| 282 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(65)), 0.25) | |
| 283 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-65)), 0.25) | |
| 284 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(65), rd(90)), 0.25) | |
| 285 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 286 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 287 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 288 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 289 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 290 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 291 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 292 | end | |
| 293 | gun.Base.GunWeld:remove() | |
| 294 | local BV = Instance.new("BodyVelocity",gun.Base)BV.Velocity = c.HumanoidRootPart.CFrame.lookVector*50 game.Debris:AddItem(BV,0.1)
| |
| 295 | for i = 1,14 do | |
| 296 | swait() | |
| 297 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-65)), 0.25) | |
| 298 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(65)), 0.25) | |
| 299 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(90)), 0.25) | |
| 300 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 301 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 302 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 303 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 304 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 305 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 306 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 307 | end | |
| 308 | for i = 1,14 do | |
| 309 | swait() | |
| 310 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 311 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 312 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 313 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 314 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 315 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 316 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 317 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 318 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 319 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 320 | end | |
| 321 | resetlerp() | |
| 322 | anim.Parent = Humanoid | |
| 323 | end | |
| 324 | end | |
| 325 | -- ;-; -- | |
| 326 | function PortalRipple(Portalz, Colorz) | |
| 327 | if Portalz == nil then return end | |
| 328 | local Portal = Instance.new("Part",game.Workspace)Portal.Transparency = 1 Portal.Anchored = true Portal.CanCollide = false Portal.BrickColor = Colorz Portal.Name = "PortalEnergy"
| |
| 329 | Portal.CFrame = Portalz.CFrame Portal.Size = Vector3.new(0.25,0.45,0.55) Portal.Material = "Neon" local M = Instance.new("SpecialMesh",Portal)M.MeshType = "Sphere"
| |
| 330 | Spawn(function() | |
| 331 | Portal.Transparency = 0.5 | |
| 332 | for i = 1,20 do | |
| 333 | Portal.Transparency = Portal.Transparency + 0.025 | |
| 334 | Portal.Size = Portal.Size + Vector3.new(0.39,0.54,-0.01) | |
| 335 | Portal.CFrame = Portalz.CFrame | |
| 336 | swait() | |
| 337 | end | |
| 338 | Portal:remove() | |
| 339 | end) | |
| 340 | end | |
| 341 | function CreatePortal1() | |
| 342 | Spawn(function() | |
| 343 | local Portal = Instance.new("Part",game.Workspace)Portal.Transparency = 1 Portal.Anchored = true Portal.CanCollide = false Portal.BrickColor = BrickColor.new("Lime green")
| |
| 344 | Portal.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,0,-10)Portal.Size = Vector3.new(0.2,0.4,0.2) Portal.Material = "Neon" | |
| 345 | local S = Instance.new("Sound", Portal)S.SoundId = "rbxassetid://181004957" S:Play()
| |
| 346 | if LoudVolume == true then S.Volume = 10 else S.Volume = 2 end | |
| 347 | local M = Instance.new("SpecialMesh",Portal)M.MeshType = "Sphere" Portal.Name = "PortalEnergy"
| |
| 348 | local Portal2 = Instance.new("Part",game.Workspace)Portal2.Transparency = 1 Portal2.Anchored = true Portal2.CanCollide = false Portal2.BrickColor = BrickColor.new("Parsley green")
| |
| 349 | Portal2.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,0,-10)Portal2.Size = Vector3.new(0.2,0.4,0.2) Portal2.Material = "Neon" | |
| 350 | local PosP = Portal.CFrame | |
| 351 | local M = Instance.new("SpecialMesh",Portal2)M.MeshType = "Sphere" Portal2.Name = "PortalEnergy"
| |
| 352 | for i = 1,10 do | |
| 353 | Portal.Transparency = Portal.Transparency - 0.25 | |
| 354 | Portal.Size = Portal.Size + Vector3.new(0.65,0.95,0) | |
| 355 | Portal.CFrame = PosP | |
| 356 | Portal2.Transparency = Portal2.Transparency - 0.25 | |
| 357 | Portal2.Size = Portal2.Size + Vector3.new(0.63,0.93,0.005) | |
| 358 | Portal2.CFrame = PosP | |
| 359 | swait() | |
| 360 | end | |
| 361 | Portal.Touched:connect(function(PartH) | |
| 362 | if PartH.Parent ~= c and PartH.Parent.Parent ~= c and PartH.Size.Z <= 200 and PartH.Name ~= "PortalEnergy" then | |
| 363 | PartH:remove() | |
| 364 | end | |
| 365 | end) | |
| 366 | local R = 1 | |
| 367 | for i = 1,100 do | |
| 368 | wait(0.1) | |
| 369 | if R == 1 then R = 2 | |
| 370 | PortalRipple(Portal2,BrickColor.new("Earth green"))
| |
| 371 | elseif R == 2 then R = 1 | |
| 372 | PortalRipple(Portal2,BrickColor.new("Lime green"))
| |
| 373 | elseif R == 3 then R = 4 | |
| 374 | PortalRipple(Portal2,BrickColor.new("Earth green"))
| |
| 375 | elseif R == 4 then R = 1 | |
| 376 | PortalRipple(Portal2,BrickColor.new("Lime green"))
| |
| 377 | end | |
| 378 | end | |
| 379 | for i = 1,10 do | |
| 380 | Portal.Transparency = Portal.Transparency + 0.25 | |
| 381 | Portal.Size = Portal.Size - Vector3.new(0.65,0.95,0) | |
| 382 | Portal.CFrame = PosP | |
| 383 | Portal2.Transparency = Portal2.Transparency + 0.25 | |
| 384 | Portal2.Size = Portal2.Size - Vector3.new(0.63,0.93,0.005) | |
| 385 | Portal2.CFrame = PosP | |
| 386 | swait() | |
| 387 | end | |
| 388 | end) | |
| 389 | end | |
| 390 | ||
| 391 | function CreatePortal2() | |
| 392 | Spawn(function() | |
| 393 | local Portal = Instance.new("Part",game.Workspace)Portal.Transparency = 1 Portal.Anchored = true Portal.CanCollide = false Portal.BrickColor = BrickColor.new("Lime green")
| |
| 394 | Portal.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(-90),0,0)Portal.Size = Vector3.new(0.2,0.4,0.2) Portal.Material = "Neon" | |
| 395 | local M = Instance.new("SpecialMesh",Portal)M.MeshType = "Sphere" Portal.Name = "PortalEnergy"
| |
| 396 | local S = Instance.new("Sound", Portal)S.SoundId = "rbxassetid://477163697" S:Play()
| |
| 397 | if LoudVolume == true then S.Volume = 10 else S.Volume = 2 end | |
| 398 | local Portal2 = Instance.new("Part",game.Workspace)Portal2.Transparency = 1 Portal2.Anchored = true Portal2.CanCollide = false Portal2.BrickColor = BrickColor.new("Parsley green")
| |
| 399 | Portal2.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(-90),0,0)Portal2.Size = Vector3.new(0.2,0.4,0.2) Portal2.Material = "Neon" | |
| 400 | local PosP = Portal.CFrame | |
| 401 | local M = Instance.new("SpecialMesh",Portal2)M.MeshType = "Sphere" Portal2.Name = "PortalEnergy"
| |
| 402 | for i = 1,10 do | |
| 403 | Portal.Transparency = Portal.Transparency - 0.25 | |
| 404 | Portal.Size = Portal.Size + Vector3.new(0.65,0.95,0) | |
| 405 | Portal.CFrame = PosP | |
| 406 | Portal2.Transparency = Portal2.Transparency - 0.25 | |
| 407 | Portal2.Size = Portal2.Size + Vector3.new(0.63,0.93,0.005) | |
| 408 | Portal2.CFrame = PosP | |
| 409 | swait() | |
| 410 | end | |
| 411 | for i = 1,10 do | |
| 412 | Portal.Transparency = Portal.Transparency + 0.25 | |
| 413 | Portal.Size = Portal.Size - Vector3.new(0.65,0.95,0) | |
| 414 | Portal.CFrame = PosP | |
| 415 | Portal2.Transparency = Portal2.Transparency + 0.25 | |
| 416 | Portal2.Size = Portal2.Size - Vector3.new(0.63,0.93,0.005) | |
| 417 | Portal2.CFrame = PosP | |
| 418 | swait() | |
| 419 | end | |
| 420 | end) | |
| 421 | end | |
| 422 | ||
| 423 | function CreatePortal3() | |
| 424 | Spawn(function() | |
| 425 | local Portal = Instance.new("Part",game.Workspace)Portal.Transparency = 1 Portal.Anchored = true Portal.CanCollide = false Portal.BrickColor = BrickColor.new("Lime green")
| |
| 426 | Portal.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,10,0)*CFrame.Angles(math.rad(-90),0,0)Portal.Size = Vector3.new(0.2,0.4,0.2) Portal.Material = "Neon" | |
| 427 | local M = Instance.new("SpecialMesh",Portal)M.MeshType = "Sphere" Portal.Name = "PortalEnergy"
| |
| 428 | local Portal2 = Instance.new("Part",game.Workspace)Portal2.Transparency = 1 Portal2.Anchored = true Portal2.CanCollide = false Portal2.BrickColor = BrickColor.new("Parsley green")
| |
| 429 | Portal2.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,10,0)*CFrame.Angles(math.rad(-90),0,0)Portal2.Size = Vector3.new(0.2,0.4,0.2) Portal2.Material = "Neon" | |
| 430 | local PosP = Portal.CFrame | |
| 431 | local M = Instance.new("SpecialMesh",Portal2)M.MeshType = "Sphere" Portal2.Name = "PortalEnergy"
| |
| 432 | local S = Instance.new("Sound", Portal)S.SoundId = "rbxassetid://181004957" S:Play()
| |
| 433 | if LoudVolume == true then S.Volume = 10 else S.Volume = 2 end | |
| 434 | for i = 1,10 do | |
| 435 | Portal.Transparency = Portal.Transparency - 0.25 | |
| 436 | Portal.Size = Portal.Size + Vector3.new(0.65,0.95,0) | |
| 437 | Portal.CFrame = PosP | |
| 438 | Portal2.Transparency = Portal2.Transparency - 0.25 | |
| 439 | Portal2.Size = Portal2.Size + Vector3.new(0.63,0.93,0.005) | |
| 440 | Portal2.CFrame = PosP | |
| 441 | swait() | |
| 442 | end | |
| 443 | for i = 1,10 do | |
| 444 | Portal.Transparency = Portal.Transparency + 0.25 | |
| 445 | Portal.Size = Portal.Size - Vector3.new(0.65,0.95,0) | |
| 446 | Portal.CFrame = PosP | |
| 447 | Portal2.Transparency = Portal2.Transparency + 0.25 | |
| 448 | Portal2.Size = Portal2.Size - Vector3.new(0.63,0.93,0.005) | |
| 449 | Portal2.CFrame = PosP | |
| 450 | swait() | |
| 451 | end | |
| 452 | end) | |
| 453 | end | |
| 454 | ||
| 455 | function DestructionPortal() | |
| 456 | attack = true | |
| 457 | anim.Parent = nil | |
| 458 | for i = 1,14 do | |
| 459 | swait() | |
| 460 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(65)), 0.25) | |
| 461 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-65)), 0.25) | |
| 462 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(90)), 0.25) | |
| 463 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 464 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 465 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 466 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 467 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 468 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 469 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 470 | end | |
| 471 | for i = 1,6 do | |
| 472 | swait() | |
| 473 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(65)), 0.35) | |
| 474 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-65)), 0.35) | |
| 475 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(125)), 0.35) | |
| 476 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35) | |
| 477 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35) | |
| 478 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35) | |
| 479 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35) | |
| 480 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35) | |
| 481 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35) | |
| 482 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35) | |
| 483 | end | |
| 484 | CreatePortal1() | |
| 485 | for i = 1,10 do | |
| 486 | swait() | |
| 487 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(65)), 0.25) | |
| 488 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-65)), 0.25) | |
| 489 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(90)), 0.25) | |
| 490 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 491 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 492 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 493 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 494 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 495 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 496 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 497 | end | |
| 498 | for i = 1,10 do | |
| 499 | swait() | |
| 500 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 501 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 502 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 503 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 504 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 505 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 506 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 507 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 508 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 509 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 510 | end | |
| 511 | resetlerp() | |
| 512 | attack = false | |
| 513 | anim.Parent = Humanoid | |
| 514 | end | |
| 515 | Disappeared = false | |
| 516 | function DisappearPortal() | |
| 517 | if Disappeared == false then | |
| 518 | attack = true Humanoid.WalkSpeed = 150 Humanoid.JumpPower = 250 | |
| 519 | Disappeared = true | |
| 520 | anim.Parent = nil | |
| 521 | for i = 1,14 do | |
| 522 | swait() | |
| 523 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 524 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(45), rd(0), rd(0)), 0.25) | |
| 525 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(15)), 0.25) | |
| 526 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 527 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 528 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 529 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 530 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 531 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 532 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 533 | end | |
| 534 | for i = 1,8 do | |
| 535 | swait() | |
| 536 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) | |
| 537 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(45), rd(0), rd(0)), 0.5) | |
| 538 | lerpz(RS, "C0", RSC0 * cf(0, 0.5, 0) * ang(rd(15), rd(0), rd(15)), 0.5) | |
| 539 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) | |
| 540 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) | |
| 541 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) | |
| 542 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) | |
| 543 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) | |
| 544 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) | |
| 545 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) | |
| 546 | end | |
| 547 | CreatePortal2() | |
| 548 | for i = 1,14 do | |
| 549 | swait() | |
| 550 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 551 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(45), rd(0), rd(0)), 0.25) | |
| 552 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(15)), 0.25) | |
| 553 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 554 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 555 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 556 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 557 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 558 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 559 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 560 | end | |
| 561 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 1000000) * ang(rd(0), rd(0), rd(0)), 1) | |
| 562 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(45), rd(0), rd(0)), 1) | |
| 563 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(15)), 1) | |
| 564 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) | |
| 565 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) | |
| 566 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) | |
| 567 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) | |
| 568 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) | |
| 569 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) | |
| 570 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1) | |
| 571 | attack = false | |
| 572 | anim.Parent = Humanoid | |
| 573 | else Disappeared = false | |
| 574 | resetlerp() Humanoid.WalkSpeed = 16 Humanoid.JumpPower = 50 | |
| 575 | CreatePortal3() wait() | |
| 576 | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,10,0) | |
| 577 | end | |
| 578 | end | |
| 579 | ||
| 580 | function EpicLaugh() | |
| 581 | for i = 1,5 do | |
| 582 | local S = Instance.new("Sound",c.Head)S.SoundId = "rbxassetid://207358216" S.Volume = 10 S:Play()
| |
| 583 | end | |
| 584 | for i = 1,35 do | |
| 585 | swait() | |
| 586 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.25) | |
| 587 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.25) | |
| 588 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-35), rd(0), rd(180)), 0.25) | |
| 589 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 590 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-35), rd(0), rd(-180)), 0.25) | |
| 591 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 592 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.25) | |
| 593 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 594 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.25) | |
| 595 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) | |
| 596 | end | |
| 597 | for i = 1,100 do | |
| 598 | swait() | |
| 599 | lerpz(RJ, "C0", RJC0 * cf(0, 0, -2) * ang(rd(math.random(-360,360)), rd(math.random(-360,360)), rd(math.random(-360,360))), 1) | |
| 600 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(math.random(-360,360)), rd(math.random(-360,360)), rd(math.random(-360,360))), 1) | |
| 601 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(math.random(-360,360)), rd(math.random(-360,360)), rd(math.random(-360,360))), 1) | |
| 602 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(math.random(-360,360)), rd(math.random(-360,360)), rd(math.random(-360,360))), 1) | |
| 603 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(math.random(-360,360)), rd(math.random(-360,360)), rd(math.random(-360,360))), 1) | |
| 604 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(math.random(-360,360)), rd(math.random(-360,360)), rd(math.random(-360,360))), 1) | |
| 605 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(math.random(-360,360)), rd(math.random(-360,360)), rd(math.random(-360,360))), 1) | |
| 606 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(math.random(-360,360)), rd(math.random(-360,360)), rd(math.random(-360,360))), 1) | |
| 607 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(math.random(-360,360)), rd(math.random(-360,360)), rd(math.random(-360,360))), 1) | |
| 608 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(math.random(-360,360)), rd(math.random(-360,360)), rd(math.random(-360,360))), 1) | |
| 609 | end | |
| 610 | resetlerp() | |
| 611 | end | |
| 612 | ||
| 613 | function MuteMusic() | |
| 614 | if s.Volume > 0 then | |
| 615 | s.Volume = 0 | |
| 616 | else | |
| 617 | if LoudVolume == true then | |
| 618 | s.Volume = 6 | |
| 619 | else | |
| 620 | s.Volume = 1 | |
| 621 | end | |
| 622 | end | |
| 623 | end | |
| 624 | ||
| 625 | mouse.KeyDown:connect(function(key) | |
| 626 | if attack == true then return end | |
| 627 | if c:findFirstChild("PortalGun")~=nil then
| |
| 628 | if Disappeared == false then | |
| 629 | if key == "z" then | |
| 630 | DestructionPortal() | |
| 631 | end | |
| 632 | end | |
| 633 | if key == "x" then | |
| 634 | DisappearPortal() | |
| 635 | end | |
| 636 | end | |
| 637 | if Disappeared == false then | |
| 638 | if key == "q" then | |
| 639 | CreatePortalGun() | |
| 640 | end | |
| 641 | if key == "e" then | |
| 642 | ThrowGun() | |
| 643 | end | |
| 644 | end | |
| 645 | if key == "l" then | |
| 646 | MuteMusic() | |
| 647 | end | |
| 648 | if key == "m" then | |
| 649 | EpicLaugh() | |
| 650 | end | |
| 651 | end) | |
| 652 | ||
| 653 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 654 | Humanoid.MaxHealth = Humanoid.MaxHealth*2 | |
| 655 | Humanoid.Health = Humanoid.MaxHealth*2 | |
| 656 | for i,v in pairs (c:children()) do | |
| 657 | if v.ClassName == "Accessory" then | |
| 658 | for i,v2 in pairs (v:children()) do | |
| 659 | if v2.ClassName == "Part" then | |
| 660 | v2.Anchored = false | |
| 661 | end | |
| 662 | end | |
| 663 | end | |
| 664 | end | |
| 665 | for i,v in pairs (c:children()) do | |
| 666 | if v.ClassName == "Part" then | |
| 667 | v.Anchored = false | |
| 668 | end | |
| 669 | end | |
| 670 | end) |