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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 6 | local Player,game,owner = owner,game | |
| 7 | local RealPlayer = Player | |
| 8 | do | |
| 9 | print("FE Compatibility code by Mokiros")
| |
| 10 | local rp = RealPlayer | |
| 11 | script.Parent = rp.Character | |
| 12 | ||
| 13 | --RemoteEvent for communicating | |
| 14 | local Event = Instance.new("RemoteEvent")
| |
| 15 | Event.Name = "UserInput_Event" | |
| 16 | ||
| 17 | --Fake event to make stuff like Mouse.KeyDown work | |
| 18 | local function fakeEvent() | |
| 19 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 20 | t.connect = t.Connect | |
| 21 | return t | |
| 22 | end | |
| 23 | ||
| 24 | --Creating fake input objects with fake variables | |
| 25 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 26 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 27 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 28 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 29 | end} | |
| 30 | --Merged 2 functions into one by checking amount of arguments | |
| 31 | CAS.UnbindAction = CAS.BindAction | |
| 32 | ||
| 33 | --This function will trigger the events that have been :Connect()'ed | |
| 34 | local function te(self,ev,...) | |
| 35 | local t = m[ev] | |
| 36 | if t and t._fakeEvent then | |
| 37 | for _,f in pairs(t.Functions) do | |
| 38 | f(...) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | m.TrigEvent = te | |
| 43 | UIS.TrigEvent = te | |
| 44 | ||
| 45 | Event.OnServerEvent:Connect(function(plr,io) | |
| 46 | if plr~=rp then return end | |
| 47 | m.Target = io.Target | |
| 48 | m.Hit = io.Hit | |
| 49 | if not io.isMouse then | |
| 50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 53 | end | |
| 54 | for _,t in pairs(CAS.Actions) do | |
| 55 | for _,k in pairs(t.Keys) do | |
| 56 | if k==io.KeyCode then | |
| 57 | t.Function(t.Name,io.UserInputState,io) | |
| 58 | end | |
| 59 | end | |
| 60 | end | |
| 61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 63 | end | |
| 64 | end) | |
| 65 | Event.Parent = NLS([==[ | |
| 66 | local Player = game:GetService("Players").LocalPlayer
| |
| 67 | local Event = script:WaitForChild("UserInput_Event")
| |
| 68 | ||
| 69 | local Mouse = Player:GetMouse() | |
| 70 | local UIS = game:GetService("UserInputService")
| |
| 71 | local input = function(io,a) | |
| 72 | if a then return end | |
| 73 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 74 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 75 | end | |
| 76 | UIS.InputBegan:Connect(input) | |
| 77 | UIS.InputEnded:Connect(input) | |
| 78 | ||
| 79 | local h,t | |
| 80 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 81 | --If player is not moving their mouse, client won't fire events | |
| 82 | while wait(1/30) do | |
| 83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 84 | h,t=Mouse.Hit,Mouse.Target | |
| 85 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 86 | end | |
| 87 | end]==],Player.Character) | |
| 88 | ||
| 89 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 90 | --Real game object | |
| 91 | local _rg = game | |
| 92 | ||
| 93 | --Metatable for fake service | |
| 94 | local fsmt = {
| |
| 95 | __index = function(self,k) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then return s[k] end | |
| 98 | end, | |
| 99 | __newindex = function(self,k,v) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then s[k]=v end | |
| 102 | end, | |
| 103 | __call = function(self,...) | |
| 104 | local s = rawget(self,"_RealService") | |
| 105 | if s then return s(...) end | |
| 106 | end | |
| 107 | } | |
| 108 | local function FakeService(t,RealService) | |
| 109 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 110 | return setmetatable(t,fsmt) | |
| 111 | end | |
| 112 | ||
| 113 | --Fake game object | |
| 114 | local g = {
| |
| 115 | GetService = function(self,s) | |
| 116 | return self[s] | |
| 117 | end, | |
| 118 | Players = FakeService({
| |
| 119 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 120 | },"Players"), | |
| 121 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 122 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 123 | } | |
| 124 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 125 | g.service = g.GetService | |
| 126 | ||
| 127 | g.RunService = FakeService({
| |
| 128 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 129 | BindToRenderStep = function(self,name,_,fun) | |
| 130 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 131 | end, | |
| 132 | UnbindFromRenderStep = function(self,name) | |
| 133 | self._btrs[name]:Disconnect() | |
| 134 | end, | |
| 135 | },"RunService") | |
| 136 | ||
| 137 | setmetatable(g,{
| |
| 138 | __index=function(self,s) | |
| 139 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 140 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 141 | end, | |
| 142 | __newindex = fsmt.__newindex, | |
| 143 | __call = fsmt.__call | |
| 144 | }) | |
| 145 | --Changing owner to fake player object to support owner:GetMouse() | |
| 146 | game,owner = g,g.Players.LocalPlayer | |
| 147 | end | |
| 148 | print("VengefulProgram is sexy from dreamer no homo")
| |
| 149 | Player = game:GetService("Players").LocalPlayer
| |
| 150 | PlayerGui = Player.PlayerGui | |
| 151 | Cam = workspace.CurrentCamera | |
| 152 | Backpack = Player.Backpack | |
| 153 | Character = Player.Character | |
| 154 | Humanoid = Character.Humanoid | |
| 155 | Mouse = Player:GetMouse() | |
| 156 | RootPart = Character["HumanoidRootPart"] | |
| 157 | Torso = Character["Torso"] | |
| 158 | Head = Character["Head"] | |
| 159 | RightArm = Character["Right Arm"] | |
| 160 | LeftArm = Character["Left Arm"] | |
| 161 | RightLeg = Character["Right Leg"] | |
| 162 | LeftLeg = Character["Left Leg"] | |
| 163 | RootJoint = RootPart["RootJoint"] | |
| 164 | Neck = Torso["Neck"] | |
| 165 | RightShoulder = Torso["Right Shoulder"] | |
| 166 | LeftShoulder = Torso["Left Shoulder"] | |
| 167 | RightHip = Torso["Right Hip"] | |
| 168 | LeftHip = Torso["Left Hip"] | |
| 169 | ||
| 170 | IT = Instance.new | |
| 171 | CF = CFrame.new | |
| 172 | VT = Vector3.new | |
| 173 | RAD = math.rad | |
| 174 | C3 = Color3.new | |
| 175 | UD2 = UDim2.new | |
| 176 | BRICKC = BrickColor.new | |
| 177 | ANGLES = CFrame.Angles | |
| 178 | EULER = CFrame.fromEulerAnglesXYZ | |
| 179 | COS = math.cos | |
| 180 | ACOS = math.acos | |
| 181 | SIN = math.sin | |
| 182 | ASIN = math.asin | |
| 183 | ABS = math.abs | |
| 184 | MRANDOM = math.random | |
| 185 | FLOOR = math.floor | |
| 186 | ||
| 187 | --//=================================\\ | |
| 188 | --|| USEFUL VALUES | |
| 189 | --\\=================================// | |
| 190 | ||
| 191 | Animation_Speed = 3 | |
| 192 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 193 | local Speed = 16 | |
| 194 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 195 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 196 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 197 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 198 | local DAMAGEMULTIPLIER = 1 | |
| 199 | local ANIM = "Idle" | |
| 200 | local ATTACK = false | |
| 201 | local EQUIPPED = false | |
| 202 | local HOLD = false | |
| 203 | local COMBO = 1 | |
| 204 | local Rooted = false | |
| 205 | local SINE = 0 | |
| 206 | local KEYHOLD = false | |
| 207 | local CHANGE = 2 / Animation_Speed | |
| 208 | local WALKINGANIM = false | |
| 209 | local VALUE1 = false | |
| 210 | local VALUE2 = false | |
| 211 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 212 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 213 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 214 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 215 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 216 | WEAPONGUI.Name = "Weapon GUI" | |
| 217 | local Effects = IT("Folder", Character)
| |
| 218 | Effects.Name = "Effects" | |
| 219 | local ANIMATOR = Humanoid.Animator | |
| 220 | local ANIMATE = Character.Animate | |
| 221 | local UNANCHOR = true | |
| 222 | local CUSTOMANGLES = true | |
| 223 | ||
| 224 | --//=================================\\ | |
| 225 | --\\=================================// | |
| 226 | ||
| 227 | ||
| 228 | --//=================================\\ | |
| 229 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 230 | --\\=================================// | |
| 231 | ||
| 232 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 233 | ArtificialHB.Name = "ArtificialHB" | |
| 234 | ||
| 235 | script:WaitForChild("ArtificialHB")
| |
| 236 | ||
| 237 | frame = Frame_Speed | |
| 238 | tf = 0 | |
| 239 | allowframeloss = false | |
| 240 | tossremainder = false | |
| 241 | lastframe = tick() | |
| 242 | script.ArtificialHB:Fire() | |
| 243 | ||
| 244 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 245 | tf = tf + s | |
| 246 | if tf >= frame then | |
| 247 | if allowframeloss then | |
| 248 | ArtificialHB:Fire() | |
| 249 | lastframe = tick() | |
| 250 | else | |
| 251 | for i = 1, math.floor(tf / frame) do | |
| 252 | ArtificialHB:Fire() | |
| 253 | end | |
| 254 | lastframe = tick() | |
| 255 | end | |
| 256 | if tossremainder then | |
| 257 | tf = 0 | |
| 258 | else | |
| 259 | tf = tf - frame * math.floor(tf / frame) | |
| 260 | end | |
| 261 | end | |
| 262 | end) | |
| 263 | ||
| 264 | --//=================================\\ | |
| 265 | --\\=================================// | |
| 266 | ||
| 267 | --//=================================\\ | |
| 268 | --|| SOME FUNCTIONS | |
| 269 | --\\=================================// | |
| 270 | ||
| 271 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 272 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 273 | end | |
| 274 | ||
| 275 | function PositiveAngle(NUMBER) | |
| 276 | if NUMBER >= 0 then | |
| 277 | NUMBER = 0 | |
| 278 | end | |
| 279 | return NUMBER | |
| 280 | end | |
| 281 | ||
| 282 | function NegativeAngle(NUMBER) | |
| 283 | if NUMBER <= 0 then | |
| 284 | NUMBER = 0 | |
| 285 | end | |
| 286 | return NUMBER | |
| 287 | end | |
| 288 | ||
| 289 | function Swait(NUMBER) | |
| 290 | if NUMBER == 0 or NUMBER == nil then | |
| 291 | ArtificialHB.Event:wait() | |
| 292 | else | |
| 293 | for i = 1, NUMBER do | |
| 294 | ArtificialHB.Event:wait() | |
| 295 | end | |
| 296 | end | |
| 297 | end | |
| 298 | ||
| 299 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 300 | local NEWMESH = IT(MESH) | |
| 301 | if MESH == "SpecialMesh" then | |
| 302 | NEWMESH.MeshType = MESHTYPE | |
| 303 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 304 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 305 | end | |
| 306 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 307 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 308 | end | |
| 309 | end | |
| 310 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 311 | NEWMESH.Scale = SCALE | |
| 312 | NEWMESH.Parent = PARENT | |
| 313 | return NEWMESH | |
| 314 | end | |
| 315 | ||
| 316 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 317 | local NEWPART = IT("Part")
| |
| 318 | NEWPART.formFactor = FORMFACTOR | |
| 319 | NEWPART.Reflectance = REFLECTANCE | |
| 320 | NEWPART.Transparency = TRANSPARENCY | |
| 321 | NEWPART.CanCollide = false | |
| 322 | NEWPART.Locked = true | |
| 323 | NEWPART.Anchored = true | |
| 324 | if ANCHOR == false then | |
| 325 | NEWPART.Anchored = false | |
| 326 | end | |
| 327 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 328 | NEWPART.Name = NAME | |
| 329 | NEWPART.Size = SIZE | |
| 330 | NEWPART.Position = Torso.Position | |
| 331 | NEWPART.Material = MATERIAL | |
| 332 | NEWPART:BreakJoints() | |
| 333 | NEWPART.Parent = PARENT | |
| 334 | return NEWPART | |
| 335 | end | |
| 336 | ||
| 337 | local function weldBetween(a, b) | |
| 338 | local weldd = Instance.new("ManualWeld")
| |
| 339 | weldd.Part0 = a | |
| 340 | weldd.Part1 = b | |
| 341 | weldd.C0 = CFrame.new() | |
| 342 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 343 | weldd.Parent = a | |
| 344 | return weldd | |
| 345 | end | |
| 346 | ||
| 347 | ||
| 348 | function QuaternionFromCFrame(cf) | |
| 349 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 350 | local trace = m00 + m11 + m22 | |
| 351 | if trace > 0 then | |
| 352 | local s = math.sqrt(1 + trace) | |
| 353 | local recip = 0.5 / s | |
| 354 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 355 | else | |
| 356 | local i = 0 | |
| 357 | if m11 > m00 then | |
| 358 | i = 1 | |
| 359 | end | |
| 360 | if m22 > (i == 0 and m00 or m11) then | |
| 361 | i = 2 | |
| 362 | end | |
| 363 | if i == 0 then | |
| 364 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 365 | local recip = 0.5 / s | |
| 366 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 367 | elseif i == 1 then | |
| 368 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 369 | local recip = 0.5 / s | |
| 370 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 371 | elseif i == 2 then | |
| 372 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 373 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 374 | end | |
| 375 | end | |
| 376 | end | |
| 377 | ||
| 378 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 379 | local xs, ys, zs = x + x, y + y, z + z | |
| 380 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 381 | local xx = x * xs | |
| 382 | local xy = x * ys | |
| 383 | local xz = x * zs | |
| 384 | local yy = y * ys | |
| 385 | local yz = y * zs | |
| 386 | local zz = z * zs | |
| 387 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 388 | end | |
| 389 | ||
| 390 | function QuaternionSlerp(a, b, t) | |
| 391 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 392 | local startInterp, finishInterp; | |
| 393 | if cosTheta >= 0.0001 then | |
| 394 | if (1 - cosTheta) > 0.0001 then | |
| 395 | local theta = ACOS(cosTheta) | |
| 396 | local invSinTheta = 1 / SIN(theta) | |
| 397 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 398 | finishInterp = SIN(t * theta) * invSinTheta | |
| 399 | else | |
| 400 | startInterp = 1 - t | |
| 401 | finishInterp = t | |
| 402 | end | |
| 403 | else | |
| 404 | if (1 + cosTheta) > 0.0001 then | |
| 405 | local theta = ACOS(-cosTheta) | |
| 406 | local invSinTheta = 1 / SIN(theta) | |
| 407 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 408 | finishInterp = SIN(t * theta) * invSinTheta | |
| 409 | else | |
| 410 | startInterp = t - 1 | |
| 411 | finishInterp = t | |
| 412 | end | |
| 413 | end | |
| 414 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 415 | end | |
| 416 | ||
| 417 | function Clerp(a, b, t) | |
| 418 | local qa = {QuaternionFromCFrame(a)}
| |
| 419 | local qb = {QuaternionFromCFrame(b)}
| |
| 420 | local ax, ay, az = a.x, a.y, a.z | |
| 421 | local bx, by, bz = b.x, b.y, b.z | |
| 422 | local _t = 1 - t | |
| 423 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 424 | end | |
| 425 | ||
| 426 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 427 | local frame = IT("Frame")
| |
| 428 | frame.BackgroundTransparency = TRANSPARENCY | |
| 429 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 430 | frame.Position = POSITION | |
| 431 | frame.Size = SIZE | |
| 432 | frame.BackgroundColor3 = COLOR | |
| 433 | frame.BorderColor3 = BORDERCOLOR | |
| 434 | frame.Name = NAME | |
| 435 | frame.Parent = PARENT | |
| 436 | return frame | |
| 437 | end | |
| 438 | ||
| 439 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 440 | local label = IT("TextLabel")
| |
| 441 | label.BackgroundTransparency = 1 | |
| 442 | label.Size = UD2(1, 0, 1, 0) | |
| 443 | label.Position = UD2(0, 0, 0, 0) | |
| 444 | label.TextColor3 = TEXTCOLOR | |
| 445 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 446 | label.TextTransparency = TRANSPARENCY | |
| 447 | label.FontSize = TEXTFONTSIZE | |
| 448 | label.Font = TEXTFONT | |
| 449 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 450 | label.TextScaled = false | |
| 451 | label.Text = TEXT | |
| 452 | label.Name = NAME | |
| 453 | label.Parent = PARENT | |
| 454 | return label | |
| 455 | end | |
| 456 | ||
| 457 | function NoOutlines(PART) | |
| 458 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 459 | end | |
| 460 | ||
| 461 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 462 | local NEWWELD = IT(TYPE) | |
| 463 | NEWWELD.Part0 = PART0 | |
| 464 | NEWWELD.Part1 = PART1 | |
| 465 | NEWWELD.C0 = C0 | |
| 466 | NEWWELD.C1 = C1 | |
| 467 | NEWWELD.Parent = PARENT | |
| 468 | return NEWWELD | |
| 469 | end | |
| 470 | ||
| 471 | local S = IT("Sound")
| |
| 472 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 473 | local NEWSOUND = nil | |
| 474 | coroutine.resume(coroutine.create(function() | |
| 475 | NEWSOUND = S:Clone() | |
| 476 | NEWSOUND.Parent = PARENT | |
| 477 | NEWSOUND.Volume = VOLUME | |
| 478 | NEWSOUND.Pitch = PITCH | |
| 479 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
| 480 | NEWSOUND:play() | |
| 481 | if DOESLOOP == true then | |
| 482 | NEWSOUND.Looped = true | |
| 483 | else | |
| 484 | repeat wait(1) until NEWSOUND.Playing == false | |
| 485 | NEWSOUND:remove() | |
| 486 | end | |
| 487 | end)) | |
| 488 | return NEWSOUND | |
| 489 | end | |
| 490 | ||
| 491 | function CFrameFromTopBack(at, top, back) | |
| 492 | local right = top:Cross(back) | |
| 493 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 494 | end | |
| 495 | ||
| 496 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 497 | function WACKYEFFECT(Table) | |
| 498 | local TYPE = (Table.EffectType or "Sphere") | |
| 499 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 500 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 501 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 502 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 503 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 504 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 505 | local ROTATION1 = (Table.RotationX or 0) | |
| 506 | local ROTATION2 = (Table.RotationY or 0) | |
| 507 | local ROTATION3 = (Table.RotationZ or 0) | |
| 508 | local MATERIAL = (Table.Material or "Neon") | |
| 509 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 510 | local TIME = (Table.Time or 45) | |
| 511 | local SOUNDID = (Table.SoundID or nil) | |
| 512 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 513 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 514 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
| 515 | local BOOMERANG = (Table.Boomerang or 0) | |
| 516 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
| 517 | coroutine.resume(coroutine.create(function() | |
| 518 | local PLAYSSOUND = false | |
| 519 | local SOUND = nil | |
| 520 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 521 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 522 | PLAYSSOUND = true | |
| 523 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 524 | end | |
| 525 | EFFECT.Color = COLOR | |
| 526 | local MSH = nil | |
| 527 | if TYPE == "Sphere" then | |
| 528 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 529 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 530 | MSH = IT("BlockMesh",EFFECT)
| |
| 531 | MSH.Scale = SIZE | |
| 532 | elseif TYPE == "Wave" then | |
| 533 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 534 | elseif TYPE == "Ring" then | |
| 535 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 536 | elseif TYPE == "Slash" then | |
| 537 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 538 | elseif TYPE == "Round Slash" then | |
| 539 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 540 | elseif TYPE == "Swirl" then | |
| 541 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
| |
| 542 | elseif TYPE == "Skull" then | |
| 543 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 544 | elseif TYPE == "Crystal" then | |
| 545 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 546 | end | |
| 547 | if MSH ~= nil then | |
| 548 | local BOOMR1 = 1+BOOMERANG/50 | |
| 549 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
| 550 | local MOVESPEED = nil | |
| 551 | if MOVEDIRECTION ~= nil then | |
| 552 | if USEBOOMERANGMATH == true then | |
| 553 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
| 554 | else | |
| 555 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
| 556 | end | |
| 557 | end | |
| 558 | local GROWTH = nil | |
| 559 | if USEBOOMERANGMATH == true then | |
| 560 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
| 561 | else | |
| 562 | GROWTH = (SIZE - ENDSIZE) | |
| 563 | end | |
| 564 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 565 | if TYPE == "Block" then | |
| 566 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 567 | else | |
| 568 | EFFECT.CFrame = CFRAME | |
| 569 | end | |
| 570 | if USEBOOMERANGMATH == true then | |
| 571 | for LOOP = 1, TIME+1 do | |
| 572 | Swait() | |
| 573 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
| 574 | if TYPE == "Wave" then | |
| 575 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
| 576 | end | |
| 577 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 578 | if TYPE == "Block" then | |
| 579 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 580 | else | |
| 581 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 582 | end | |
| 583 | if MOVEDIRECTION ~= nil then | |
| 584 | local ORI = EFFECT.Orientation | |
| 585 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
| 586 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
| 587 | end | |
| 588 | end | |
| 589 | else | |
| 590 | for LOOP = 1, TIME+1 do | |
| 591 | Swait() | |
| 592 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 593 | if TYPE == "Wave" then | |
| 594 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
| 595 | end | |
| 596 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 597 | if TYPE == "Block" then | |
| 598 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 599 | else | |
| 600 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 601 | end | |
| 602 | if MOVEDIRECTION ~= nil then | |
| 603 | local ORI = EFFECT.Orientation | |
| 604 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 605 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
| 606 | end | |
| 607 | end | |
| 608 | end | |
| 609 | EFFECT.Transparency = 1 | |
| 610 | if PLAYSSOUND == false then | |
| 611 | EFFECT:remove() | |
| 612 | else | |
| 613 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 614 | EFFECT:remove() | |
| 615 | end | |
| 616 | else | |
| 617 | if PLAYSSOUND == false then | |
| 618 | EFFECT:remove() | |
| 619 | else | |
| 620 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 621 | EFFECT:remove() | |
| 622 | end | |
| 623 | end | |
| 624 | end)) | |
| 625 | end | |
| 626 | ||
| 627 | function MakeForm(PART,TYPE) | |
| 628 | if TYPE == "Cyl" then | |
| 629 | local MSH = IT("CylinderMesh",PART)
| |
| 630 | elseif TYPE == "Ball" then | |
| 631 | local MSH = IT("SpecialMesh",PART)
| |
| 632 | MSH.MeshType = "Sphere" | |
| 633 | elseif TYPE == "Wedge" then | |
| 634 | local MSH = IT("SpecialMesh",PART)
| |
| 635 | MSH.MeshType = "Wedge" | |
| 636 | end | |
| 637 | end | |
| 638 | ||
| 639 | Debris = game:GetService("Debris")
| |
| 640 | ||
| 641 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 642 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 643 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 644 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
| |
| 645 | end | |
| 646 | ||
| 647 | local Particle = IT("ParticleEmitter",nil)
| |
| 648 | Particle.Enabled = false | |
| 649 | Particle.LightEmission = 0.8 | |
| 650 | Particle.Rate = 150 | |
| 651 | Particle.ZOffset = 1 | |
| 652 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 653 | ||
| 654 | --ParticleEmitter({Speed = 2, RotSpeed = NumberRange.new(-5, 5), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 0, Parent = Torso, Emit = 10, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
| |
| 655 | function ParticleEmitter(Table) | |
| 656 | local PRTCL = Particle:Clone() | |
| 657 | local Color1 = Table.Color1 or C3(1,1,1) | |
| 658 | local Color2 = Table.Color2 or C3(1,1,1) | |
| 659 | local Speed = Table.Speed or 5 | |
| 660 | local Drag = Table.Drag or 0 | |
| 661 | local Size1 = Table.Size1 or 1 | |
| 662 | local Size2 = Table.Size2 or 5 | |
| 663 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 664 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 665 | local Parent = Table.Parent or Torso | |
| 666 | local Emit = Table.Emit or 100 | |
| 667 | local Offset = Table.Offset or 360 | |
| 668 | local Acel = Table.Acel or VT(0,0,0) | |
| 669 | local Enabled = Table.Enabled or false | |
| 670 | local Texture = Table.Texture or "281983280" | |
| 671 | local RotS = Table.RotSpeed or NumberRange.new(-15, 15) | |
| 672 | local Trans1 = Table.Transparency1 or 0 | |
| 673 | local Trans2 = Table.Transparency2 or 0 | |
| 674 | PRTCL.Parent = Parent | |
| 675 | PRTCL.RotSpeed = RotS | |
| 676 | PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
| |
| 677 | PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture | |
| 678 | PRTCL.Color = ColorSequence.new(Color1,Color2) | |
| 679 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 680 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 681 | PRTCL.Speed = NumberRange.new(Speed) | |
| 682 | PRTCL.VelocitySpread = Offset | |
| 683 | PRTCL.Drag = Drag | |
| 684 | PRTCL.Acceleration = Acel | |
| 685 | if Enabled == false then | |
| 686 | PRTCL:Emit(Emit) | |
| 687 | Debris:AddItem(PRTCL,Lifetime2) | |
| 688 | else | |
| 689 | PRTCL.Enabled = true | |
| 690 | end | |
| 691 | return PRTCL | |
| 692 | end | |
| 693 | ||
| 694 | function AttackGyro() | |
| 695 | local GYRO = IT("BodyGyro",RootPart)
| |
| 696 | GYRO.D = 15 | |
| 697 | GYRO.P = 200000 | |
| 698 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 699 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 700 | coroutine.resume(coroutine.create(function() | |
| 701 | repeat | |
| 702 | Swait() | |
| 703 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 704 | until ATTACK == false | |
| 705 | GYRO:Remove() | |
| 706 | end)) | |
| 707 | end | |
| 708 | ||
| 709 | --//=================================\\ | |
| 710 | --|| GUIS AND MISC | |
| 711 | --\\=================================// | |
| 712 | ||
| 713 | local CAMTYPE = Cam.CameraType | |
| 714 | Cam.CameraType = Enum.CameraType.Scriptable | |
| 715 | ||
| 716 | local ATTACKS = {2035463713,2035463980,2035464212,2035464495}
| |
| 717 | ||
| 718 | local BMUSIC = IT("Sound",RootPart)
| |
| 719 | local VOLUME = 4.5 | |
| 720 | local PITCH = 1.15 | |
| 721 | local SONGID = 1265445941 | |
| 722 | local INTROD = false | |
| 723 | local SUN = CreatePart(3, nil, "Neon", 0, 0, BRICKC("New Yeller"), "Sun", VT(17,17,17), true)
| |
| 724 | MakeForm(SUN,"Ball") | |
| 725 | local SUNFLOAT = true | |
| 726 | local CUSTOMCAM = true | |
| 727 | ||
| 728 | --//=================================\\ | |
| 729 | --|| DAMAGING | |
| 730 | --\\=================================// | |
| 731 | ||
| 732 | function ApplyAoE(POSITION,RANGE,FLING,KILLME) | |
| 733 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 734 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 735 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 736 | if HUM then | |
| 737 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 738 | if TORSO and HUM.Health > 0 then | |
| 739 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 740 | CHILD:BreakJoints() | |
| 741 | local HED = CHILD:FindFirstChild("Head")
| |
| 742 | if HED and MRANDOM(1,15) == 1 then | |
| 743 | CreateSound(527749592, HED, 4, MRANDOM(9,11)/10, false) | |
| 744 | end | |
| 745 | if FLING > 0 then | |
| 746 | for _, c in pairs(CHILD:GetChildren()) do | |
| 747 | if c:IsA("BasePart") then
| |
| 748 | local bv = Instance.new("BodyVelocity")
| |
| 749 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 750 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 751 | bv.Parent = c | |
| 752 | Debris:AddItem(bv,0.05) | |
| 753 | end | |
| 754 | end | |
| 755 | end | |
| 756 | end | |
| 757 | end | |
| 758 | end | |
| 759 | end | |
| 760 | end | |
| 761 | if KILLME == true then | |
| 762 | Character:BreakJoints() | |
| 763 | for _, c in pairs(Character:GetChildren()) do | |
| 764 | if c:IsA("BasePart") then
| |
| 765 | local bv = Instance.new("BodyVelocity")
| |
| 766 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 767 | bv.velocity = CF(POSITION,c.Position).lookVector*FLING | |
| 768 | bv.Parent = c | |
| 769 | Debris:AddItem(bv,0.05) | |
| 770 | end | |
| 771 | end | |
| 772 | end | |
| 773 | end | |
| 774 | ||
| 775 | --//=================================\\ | |
| 776 | --|| ATTACK FUNCTIONS AND STUFF | |
| 777 | --\\=================================// | |
| 778 | ||
| 779 | function Intro() | |
| 780 | ATTACK = true | |
| 781 | Rooted = true | |
| 782 | Humanoid.WalkSpeed = 0 | |
| 783 | Disable_Jump = true | |
| 784 | local INTROSOUND = CreateSound(862484466, Effects, 6, 1, false) | |
| 785 | coroutine.resume(coroutine.create(function() | |
| 786 | repeat | |
| 787 | Swait() | |
| 788 | if CUSTOMANGLES == true then | |
| 789 | Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,0,-4) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2) | |
| 790 | end | |
| 791 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 792 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 793 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 794 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 795 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 796 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 797 | until INTROSOUND.TimePosition >= 2.15 | |
| 798 | SUN.Parent = Effects | |
| 799 | local CORE = IT("Attachment",SUN)
| |
| 800 | SUN.Color = C3(1,85/255,0) | |
| 801 | SUN.CFrame = RootPart.CFrame*CF(0,-14,11) | |
| 802 | local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
| |
| 803 | P.LockedToPart = true | |
| 804 | P.Rate = 12 | |
| 805 | local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
| |
| 806 | P.Rate = 12 | |
| 807 | repeat | |
| 808 | Swait() | |
| 809 | SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,14,11),0.04) | |
| 810 | local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character) | |
| 811 | if HITFLOOR then | |
| 812 | local DISTANCE = (SUNPOS - SUN.Position).Magnitude | |
| 813 | local SIZE = (23 - DISTANCE)*2 | |
| 814 | end | |
| 815 | if CUSTOMANGLES == true then | |
| 816 | Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,5,-15) * ANGLES(RAD(5), RAD(180), RAD(0)), 0.2) | |
| 817 | end | |
| 818 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 819 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 820 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 821 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 822 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 823 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 824 | until ATTACK == false | |
| 825 | CUSTOMCAM = false | |
| 826 | for i = 1, #ATTACKS do | |
| 827 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.65, 0, 0.95-(0.17*i), 0), UD2(0.26, 0, 0.17, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 828 | local IMAGE = IT("ImageLabel",SKILLFRAME)
| |
| 829 | IMAGE.Size = UD2(1,0,1,0) | |
| 830 | IMAGE.Image = "rbxassetid://"..ATTACKS[i] | |
| 831 | IMAGE.BackgroundTransparency = 1 | |
| 832 | IMAGE.ImageTransparency = 1 | |
| 833 | for i = 1, 10 do | |
| 834 | Swait() | |
| 835 | IMAGE.ImageTransparency = IMAGE.ImageTransparency - 1/10 | |
| 836 | end | |
| 837 | end | |
| 838 | end)) | |
| 839 | repeat | |
| 840 | Swait() | |
| 841 | INTROSOUND.Parent = Effects | |
| 842 | until INTROSOUND.Playing == false | |
| 843 | INTROSOUND:Destroy() | |
| 844 | ATTACK = false | |
| 845 | Rooted = false | |
| 846 | end | |
| 847 | function DeadlyLaser() | |
| 848 | CreateSound(811841430, SUN, 8, MRANDOM(7,13)/10, false) | |
| 849 | local HIT,POS = CastProperRay(SUN.Position,Mouse.Hit.p,1000,Character) | |
| 850 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Gold"), "Beam", VT(0,0,0), true)
| |
| 851 | BEAM.Color = SUN.Color | |
| 852 | MakeForm(BEAM,"Cyl") | |
| 853 | local DIST = (SUN.Position - POS).Magnitude | |
| 854 | BEAM.Size = VT(0,DIST,0) | |
| 855 | BEAM.CFrame = CF(SUN.Position,POS)*CF(0,0,-DIST/2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 856 | if HIT ~= nil then | |
| 857 | if HIT.Parent.ClassName == "Model" then | |
| 858 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 859 | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
| |
| 860 | local HED = HIT.Parent:FindFirstChild("Head")
| |
| 861 | if HED and MRANDOM(1,15) == 1 then | |
| 862 | CreateSound(527749592, HED, 4, MRANDOM(9,11)/10, false) | |
| 863 | end | |
| 864 | HIT.Parent:BreakJoints() | |
| 865 | end | |
| 866 | end | |
| 867 | end | |
| 868 | end | |
| 869 | for i = 1, 15 do | |
| 870 | Swait() | |
| 871 | BEAM.Size = BEAM.Size + VT(0.25,0,0.25) | |
| 872 | BEAM.Transparency = BEAM.Transparency + 1/15 | |
| 873 | end | |
| 874 | BEAM:remove() | |
| 875 | end | |
| 876 | function SolarFlares() | |
| 877 | ATTACK = true | |
| 878 | Rooted = true | |
| 879 | SUNFLOAT = false | |
| 880 | CUSTOMCAM = true | |
| 881 | for i=0, 1, 0.1 / Animation_Speed do | |
| 882 | Swait() | |
| 883 | if CUSTOMANGLES == true then | |
| 884 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1) | |
| 885 | end | |
| 886 | SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),0),0.035) | |
| 887 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 888 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 889 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 890 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 891 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 892 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 893 | end | |
| 894 | local CFRAME = RootPart.CFrame * ANGLES(RAD(-90), RAD(0), RAD(0))*CF(0,0,125) | |
| 895 | coroutine.resume(coroutine.create(function() | |
| 896 | repeat | |
| 897 | Swait() | |
| 898 | if CUSTOMANGLES == true then | |
| 899 | Cam.CFrame = Clerp(Cam.CFrame, CFRAME, 0.1) | |
| 900 | end | |
| 901 | SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),0),0.035) | |
| 902 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 903 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 904 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 905 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 906 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 907 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 908 | until ATTACK == false | |
| 909 | end)) | |
| 910 | AttackGyro() | |
| 911 | wait(0.2) | |
| 912 | for i = 1, 15 do | |
| 913 | Swait() | |
| 914 | coroutine.resume(coroutine.create(function() | |
| 915 | local SPEED = MRANDOM(5,32)/10 | |
| 916 | local FLARE = CreatePart(3, Effects, "Neon", 0, 0, SUN.BrickColor, "Sun", VT(5,5,5), true) | |
| 917 | FLARE.Color = C3(1,85/255,0) | |
| 918 | MakeForm(FLARE,"Ball") | |
| 919 | CreateSound(463598785, FLARE, 1.2, MRANDOM(7,13)/8, false) | |
| 920 | FLARE.CFrame = CF(SUN.Position,Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-5,5)*2), RAD(MRANDOM(-5,5)*2), RAD(0)) | |
| 921 | local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
| |
| 922 | for i = 1, 500 do | |
| 923 | Swait() | |
| 924 | P.Enabled = true | |
| 925 | local HIT,HITPOS = Raycast(FLARE.Position, FLARE.CFrame.lookVector, FLARE.Size.Z/2, Character) | |
| 926 | if HIT then | |
| 927 | break | |
| 928 | else | |
| 929 | FLARE.CFrame = FLARE.CFrame*CF(0,0,-SPEED) | |
| 930 | if MRANDOM(1,3) == 1 then | |
| 931 | WACKYEFFECT({Time = 25, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.025,0,0.025), Transparency = 0.85, Transparency2 = 1, CFrame = FLARE.CFrame*CF(0,0,-FLARE.Size.X/1.5) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
| |
| 932 | end | |
| 933 | end | |
| 934 | end | |
| 935 | CreateSound(165970126, FLARE, 0.8, MRANDOM(7,13)/8, false) | |
| 936 | CreateSound(174580476, FLARE, 1.6, MRANDOM(7,13)/10, false) | |
| 937 | P.Enabled = false | |
| 938 | ApplyAoE(FLARE.Position,14,125) | |
| 939 | Debris:AddItem(FLARE,5) | |
| 940 | FLARE.Transparency = 1 | |
| 941 | WACKYEFFECT({EffectType = "Sphere", Size = FLARE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FLARE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FLARE.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 942 | ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
| |
| 943 | end)) | |
| 944 | end | |
| 945 | wait(0.1) | |
| 946 | CUSTOMCAM = false | |
| 947 | SUNFLOAT = true | |
| 948 | ATTACK = false | |
| 949 | Rooted = false | |
| 950 | end | |
| 951 | function SolarSmash() | |
| 952 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 953 | if HITFLOOR then | |
| 954 | ATTACK = true | |
| 955 | Rooted = false | |
| 956 | CUSTOMCAM = true | |
| 957 | SUNFLOAT = false | |
| 958 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 959 | Swait() | |
| 960 | if CUSTOMANGLES == true then | |
| 961 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1) | |
| 962 | end | |
| 963 | SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),6),0.035) | |
| 964 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 965 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 966 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 967 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 968 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 969 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 970 | end | |
| 971 | coroutine.resume(coroutine.create(function() | |
| 972 | repeat | |
| 973 | Swait() | |
| 974 | if CUSTOMANGLES == true then | |
| 975 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-75), RAD(0), RAD(0))*CF(0,6,65), 0.1) | |
| 976 | end | |
| 977 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 978 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 979 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 980 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(35), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 981 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 982 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 983 | until ATTACK == false | |
| 984 | end)) | |
| 985 | local CFRAME = RootPart.CFrame*CF(0,-2,-17) | |
| 986 | for i = 1, 10 do | |
| 987 | Swait() | |
| 988 | SUN.CFrame = Clerp(SUN.CFrame,CFRAME, 0.25) | |
| 989 | end | |
| 990 | ApplyAoE(SUN.Position,65,225) | |
| 991 | ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
| |
| 992 | for i = 1, 8 do | |
| 993 | WACKYEFFECT({Time = 30+(i*25), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SUN.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
| |
| 994 | end | |
| 995 | for i = 1, 5 do | |
| 996 | WACKYEFFECT({Time = 50+(i*25), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5), Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
| |
| 997 | end | |
| 998 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*6, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 168513088, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
| |
| 999 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*5.5, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 201858144, SoundPitch = 1, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 1000 | local bv = Instance.new("BodyVelocity")
| |
| 1001 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1002 | bv.velocity = CF(CFRAME.p-VT(0,12,0),RootPart.Position).lookVector*125 | |
| 1003 | bv.Parent = RootPart | |
| 1004 | Debris:AddItem(bv,0.02) | |
| 1005 | CUSTOMCAM = false | |
| 1006 | for i = 1, 5 do | |
| 1007 | Swait() | |
| 1008 | SUN.CFrame = Clerp(SUN.CFrame,CFRAME, 0.1) | |
| 1009 | end | |
| 1010 | SUNFLOAT = true | |
| 1011 | ATTACK = false | |
| 1012 | Rooted = false | |
| 1013 | end | |
| 1014 | end | |
| 1015 | function SolarEruption() | |
| 1016 | ATTACK = true | |
| 1017 | Rooted = true | |
| 1018 | CUSTOMCAM = true | |
| 1019 | local ANIMA = "HoldUp" | |
| 1020 | coroutine.resume(coroutine.create(function() | |
| 1021 | repeat | |
| 1022 | Swait() | |
| 1023 | if ANIMA == "HoldUp" then | |
| 1024 | if CUSTOMANGLES == true then | |
| 1025 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1) | |
| 1026 | end | |
| 1027 | SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,28 + 4 * SIN(SINE / 12),6),0.035) | |
| 1028 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1029 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160 + 3 * SIN(SINE / 12)), RAD(5), RAD(-15 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1032 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1034 | elseif ANIMA == "Fire" then | |
| 1035 | if CUSTOMANGLES == true then | |
| 1036 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(0,135,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2) | |
| 1037 | end | |
| 1038 | SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,35,0),0.2) | |
| 1039 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1040 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1041 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.65 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(5), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1042 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-5), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1043 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1044 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1045 | end | |
| 1046 | until ATTACK == false | |
| 1047 | end)) | |
| 1048 | CreateSound(201858045, SUN, 1.8, MRANDOM(7,13)/10, false) | |
| 1049 | CreateSound(278641993, SUN, 3, MRANDOM(7,13)/10, false) | |
| 1050 | CreateSound(278641993, SUN, 2.5, MRANDOM(7,13)/10, false) | |
| 1051 | for i = 1, 150 do | |
| 1052 | Swait() | |
| 1053 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 1054 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 1055 | end | |
| 1056 | wait(0.1) | |
| 1057 | UNANCHOR = false | |
| 1058 | ANIMA = "Fire" | |
| 1059 | wait(0.4) | |
| 1060 | ApplyAoE(SUN.Position,25,75) | |
| 1061 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*4, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
| |
| 1062 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*3.5, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 401056199, SoundPitch = 1, SoundVolume = 7, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 1063 | coroutine.resume(coroutine.create(function() | |
| 1064 | for i = 1, 32 do | |
| 1065 | Swait() | |
| 1066 | coroutine.resume(coroutine.create(function() | |
| 1067 | local FLARE = CreatePart(3, Effects, "Neon", 0, 0, SUN.BrickColor, "Sun", VT(5,5,5), false) | |
| 1068 | FLARE.CanCollide = true | |
| 1069 | FLARE.Color = C3(1,85/255,0) | |
| 1070 | MakeForm(FLARE,"Ball") | |
| 1071 | Debris:AddItem(FLARE,10) | |
| 1072 | CreateSound(463598785, FLARE, 1.2, MRANDOM(7,13)/8, false) | |
| 1073 | local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
| |
| 1074 | FLARE.CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1075 | FLARE.Velocity = CF(SUN.Position,CF(SUN.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(-60,60),25,MRANDOM(-60,60)).p).lookVector*MRANDOM(25,250) | |
| 1076 | TOUCH = FLARE.Touched:Connect(function(TOC) | |
| 1077 | if TOC.Parent ~= Character and TOC.Parent.Parent ~= Character then | |
| 1078 | FLARE.Anchored = true | |
| 1079 | FLARE:ClearAllChildren() | |
| 1080 | CreateSound(165970126, FLARE, 0.8, MRANDOM(7,13)/8, false) | |
| 1081 | CreateSound(174580476, FLARE, 1.6, MRANDOM(7,13)/10, false) | |
| 1082 | FLARE.CanCollide = false | |
| 1083 | ApplyAoE(FLARE.Position,14,125) | |
| 1084 | FLARE.Transparency = 1 | |
| 1085 | WACKYEFFECT({EffectType = "Sphere", Size = FLARE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FLARE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FLARE.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 1086 | ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
| |
| 1087 | TOUCH:Disconnect() | |
| 1088 | end | |
| 1089 | end) | |
| 1090 | end)) | |
| 1091 | end | |
| 1092 | end)) | |
| 1093 | wait(1.5) | |
| 1094 | UNANCHOR = true | |
| 1095 | CUSTOMCAM = false | |
| 1096 | ATTACK = false | |
| 1097 | Rooted = false | |
| 1098 | end | |
| 1099 | function Nebula() | |
| 1100 | ATTACK = true | |
| 1101 | Rooted = false | |
| 1102 | CUSTOMCAM = true | |
| 1103 | local DEAD = false | |
| 1104 | coroutine.resume(coroutine.create(function() | |
| 1105 | while true do | |
| 1106 | Swait() | |
| 1107 | if DEAD == false then | |
| 1108 | if CUSTOMANGLES == true then | |
| 1109 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(0,435,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.01) | |
| 1110 | end | |
| 1111 | SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,35,0),0.2) | |
| 1112 | end | |
| 1113 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(5), RAD(-15)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1117 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1118 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1119 | end | |
| 1120 | end)) | |
| 1121 | wait(1) | |
| 1122 | CreateSound(201858045, SUN, 1.8, MRANDOM(7,13)/10, false) | |
| 1123 | CreateSound(278641993, SUN, 3, MRANDOM(7,13)/10, false) | |
| 1124 | CreateSound(278641993, SUN, 2.5, MRANDOM(7,13)/10, false) | |
| 1125 | for i = 1, 250 do | |
| 1126 | Swait() | |
| 1127 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
| |
| 1128 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 1129 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 1130 | end | |
| 1131 | wait(1) | |
| 1132 | for i = 1, 3 do | |
| 1133 | wait(0.65) | |
| 1134 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = SUN.Size, Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 852135845, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 1135 | end | |
| 1136 | wait(0.65) | |
| 1137 | ApplyAoE(SUN.Position,9999999999999999,125,true) | |
| 1138 | SUN:ClearAllChildren() | |
| 1139 | SUN.Transparency = 1 | |
| 1140 | CreateSound(385545047, Effects, 2.5, 1.4, false) | |
| 1141 | CreateSound(385545047, Effects, 2.5, 1, false) | |
| 1142 | CreateSound(435742675, Effects, 2.5, 1.5, false) | |
| 1143 | CreateSound(231917744, Effects, 2.5, 1.5, false) | |
| 1144 | CreateSound(401056199, Effects, 2.5, 1, false) | |
| 1145 | ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 25, Acel = VT(0,0,0), RotSpeed = NumberRange.new(5, 5), Drag = -1, Size1 = 5, Size2 = 6, Lifetime1 = 0.1, Lifetime2 = 1, Parent = SUN, Emit = 20, Offset = 180, Enabled = false, Color1 = C3(1,85/255,0), Color2 = BRICKC"Royal purple".Color, Texture = 296874871})
| |
| 1146 | for i = 1, 3 do | |
| 1147 | WACKYEFFECT({Time = 175, EffectType = "Sphere", Size = SUN.Size, Size2 = VT(250,250,250)+(VT(i,i,i)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 1148 | end | |
| 1149 | for i = 1, 15 do | |
| 1150 | WACKYEFFECT({Time = 100+(i*35), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(i,0,i)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SUN.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
| |
| 1151 | end | |
| 1152 | DEAD = true | |
| 1153 | Cam.CameraType = CAMTYPE | |
| 1154 | Cam.CameraSubject = Humanoid | |
| 1155 | INTROD = false | |
| 1156 | end | |
| 1157 | function Taunt() | |
| 1158 | ATTACK = true | |
| 1159 | Rooted = true | |
| 1160 | CUSTOMCAM = true | |
| 1161 | CreateSound(4808267676, Head, 10, 1, false) | |
| 1162 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1163 | Swait() | |
| 1164 | if CUSTOMANGLES == true then | |
| 1165 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(7,1.5,6) * ANGLES(RAD(-4), RAD(15), RAD(0)), 0.2) | |
| 1166 | end | |
| 1167 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 1168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5 + 0.05 * SIN(SINE / 12), -0.3) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1171 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1173 | end | |
| 1174 | CUSTOMCAM = false | |
| 1175 | ATTACK = false | |
| 1176 | Rooted = false | |
| 1177 | end | |
| 1178 | ||
| 1179 | --//=================================\\ | |
| 1180 | --|| ASSIGN THINGS TO KEYS | |
| 1181 | --\\=================================// | |
| 1182 | ||
| 1183 | function MouseDown(Mouse) | |
| 1184 | if ATTACK == false then | |
| 1185 | DeadlyLaser() | |
| 1186 | end | |
| 1187 | end | |
| 1188 | ||
| 1189 | function MouseUp(Mouse) | |
| 1190 | HOLD = false | |
| 1191 | end | |
| 1192 | ||
| 1193 | function KeyDown(Key) | |
| 1194 | KEYHOLD = true | |
| 1195 | if Key == "z" and ATTACK == false then | |
| 1196 | SolarFlares() | |
| 1197 | end | |
| 1198 | ||
| 1199 | if Key == "c" and ATTACK == false then | |
| 1200 | SolarSmash() | |
| 1201 | end | |
| 1202 | ||
| 1203 | if Key == "v" and ATTACK == false then | |
| 1204 | SolarEruption() | |
| 1205 | end | |
| 1206 | ||
| 1207 | if Key == "x" and ATTACK == false then | |
| 1208 | Nebula() | |
| 1209 | end | |
| 1210 | ||
| 1211 | if Key == "t" and ATTACK == false then | |
| 1212 | Taunt() | |
| 1213 | end | |
| 1214 | ||
| 1215 | if Key == "q" and ATTACK == false then | |
| 1216 | if CUSTOMANGLES == true then | |
| 1217 | CUSTOMANGLES = false | |
| 1218 | Cam.CameraSubject = Humanoid | |
| 1219 | else | |
| 1220 | CUSTOMANGLES = true | |
| 1221 | end | |
| 1222 | end | |
| 1223 | end | |
| 1224 | ||
| 1225 | function KeyUp(Key) | |
| 1226 | KEYHOLD = false | |
| 1227 | end | |
| 1228 | ||
| 1229 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1230 | MouseDown(NEWKEY) | |
| 1231 | end) | |
| 1232 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1233 | MouseUp(NEWKEY) | |
| 1234 | end) | |
| 1235 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1236 | KeyDown(NEWKEY) | |
| 1237 | end) | |
| 1238 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1239 | KeyUp(NEWKEY) | |
| 1240 | end) | |
| 1241 | ||
| 1242 | --//=================================\\ | |
| 1243 | --\\=================================// | |
| 1244 | ||
| 1245 | function unanchor() | |
| 1246 | for _, c in pairs(Character:GetChildren()) do | |
| 1247 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 1248 | c.Anchored = false | |
| 1249 | end | |
| 1250 | end | |
| 1251 | if UNANCHOR == true then | |
| 1252 | RootPart.Anchored = false | |
| 1253 | else | |
| 1254 | RootPart.Anchored = true | |
| 1255 | end | |
| 1256 | end | |
| 1257 | ||
| 1258 | --//=================================\\ | |
| 1259 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1260 | --\\=================================// | |
| 1261 | ||
| 1262 | Humanoid.Changed:connect(function(Jump) | |
| 1263 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1264 | Humanoid.Jump = false | |
| 1265 | end | |
| 1266 | end) | |
| 1267 | ||
| 1268 | while true do | |
| 1269 | Swait() | |
| 1270 | script.Parent = WEAPONGUI | |
| 1271 | ANIMATE.Parent = nil | |
| 1272 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1273 | v:Stop(); | |
| 1274 | end | |
| 1275 | SINE = SINE + CHANGE | |
| 1276 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1277 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1278 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1279 | local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16) | |
| 1280 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1281 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1282 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1283 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 1284 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 1285 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1286 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1287 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1288 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 1289 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 1290 | end | |
| 1291 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1292 | ANIM = "Jump" | |
| 1293 | if ATTACK == false then | |
| 1294 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1295 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1296 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1297 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1298 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1299 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1300 | end | |
| 1301 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1302 | ANIM = "Fall" | |
| 1303 | if ATTACK == false then | |
| 1304 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1305 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1306 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1307 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1308 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1309 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1310 | end | |
| 1311 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1312 | ANIM = "Idle" | |
| 1313 | if ATTACK == false then | |
| 1314 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 1315 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1316 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1317 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1318 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1319 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1320 | end | |
| 1321 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1322 | ANIM = "Walk" | |
| 1323 | if ATTACK == false then | |
| 1324 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 1325 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 1326 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1327 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1328 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(105), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1329 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1330 | end | |
| 1331 | end | |
| 1332 | unanchor() | |
| 1333 | if INTROD == true then | |
| 1334 | if SUNFLOAT == true then | |
| 1335 | SUN.CFrame = Clerp(SUN.CFrame,Torso.CFrame*CF(0,14 + 4 * SIN(SINE / 12),11),0.035) | |
| 1336 | end | |
| 1337 | local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character) | |
| 1338 | if HITFLOOR then | |
| 1339 | local DISTANCE = (SUNPOS - SUN.Position).Magnitude | |
| 1340 | local SIZE = (23 - DISTANCE)*2 | |
| 1341 | end | |
| 1342 | end | |
| 1343 | Humanoid.MaxHealth = 500 | |
| 1344 | Humanoid.Health = 500 | |
| 1345 | if Rooted == false then | |
| 1346 | Disable_Jump = false | |
| 1347 | Humanoid.WalkSpeed = Speed | |
| 1348 | elseif Rooted == true then | |
| 1349 | Disable_Jump = true | |
| 1350 | Humanoid.WalkSpeed = 0 | |
| 1351 | end | |
| 1352 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
| 1353 | BMUSIC.Looped = true | |
| 1354 | BMUSIC.Pitch = PITCH | |
| 1355 | BMUSIC.Volume = VOLUME | |
| 1356 | BMUSIC.Playing = INTROD | |
| 1357 | if BMUSIC.Parent ~= RootPart then | |
| 1358 | BMUSIC = IT("Sound",RootPart)
| |
| 1359 | end | |
| 1360 | Humanoid.Name = "THE_SUN_IS_A_DEADLY_LASER" | |
| 1361 | if INTROD == false and ATTACK == false then | |
| 1362 | Intro() | |
| 1363 | INTROD = true | |
| 1364 | end | |
| 1365 | local VELOC = -RootPart.RotVelocity.Y | |
| 1366 | if VELOC < -35 then | |
| 1367 | VELOC = -35 | |
| 1368 | elseif VELOC > 35 then | |
| 1369 | VELOC = 35 | |
| 1370 | end | |
| 1371 | if CUSTOMANGLES == true then | |
| 1372 | Cam.CameraType = Enum.CameraType.Scriptable | |
| 1373 | if CUSTOMCAM == false then | |
| 1374 | Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-5), RAD(0), RAD(VELOC)) * CF(12,7,25), 0.15) | |
| 1375 | end | |
| 1376 | else | |
| 1377 | Cam.CameraType = CAMTYPE | |
| 1378 | end | |
| 1379 | end | |
| 1380 | ||
| 1381 | --//=================================\\ | |
| 1382 | --\\=================================// | |
| 1383 | ||
| 1384 | ||
| 1385 | ||
| 1386 | ||
| 1387 | ||
| 1388 | --//====================================================\\-- | |
| 1389 | --|| END OF SCRIPT | |
| 1390 | --\\====================================================//-- |