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| 1 | - | -- This script has been converted to FE by iPxter |
| 1 | + | |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | do | |
| 4 | print("Fixed by kilcrafter (crift_games1)")
| |
| 5 | script.Parent = Player.Character | |
| 6 | ||
| 7 | - | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
|
| 7 | + | --RemoteEvent for communicating |
| 8 | - | script.Parent = Player.Character |
| 8 | + | local Event = Instance.new("RemoteEvent")
|
| 9 | Event.Name = "UserInput_Event" | |
| 10 | - | --RemoteEvent for communicating |
| 10 | + | |
| 11 | - | local Event = Instance.new("RemoteEvent")
|
| 11 | + | --Fake event to make stuff like Mouse.KeyDown work |
| 12 | - | Event.Name = "UserInput_Event" |
| 12 | + | local function fakeEvent() |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 14 | + | t.connect = t.Connect |
| 15 | - | local function fakeEvent() |
| 15 | + | return t |
| 16 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 16 | + | end |
| 17 | - | t.connect = t.Connect |
| 17 | + | |
| 18 | - | return t |
| 18 | + | --Creating fake input objects with fake variables |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | - | --Creating fake input objects with fake variables |
| 21 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 23 | + | end} |
| 24 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 24 | + | --Merged 2 functions into one by checking amount of arguments |
| 25 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 25 | + | CAS.UnbindAction = CAS.BindAction |
| 26 | ||
| 27 | - | --Merged 2 functions into one by checking amount of arguments |
| 27 | + | --This function will trigger the events that have been :Connect()'ed |
| 28 | - | CAS.UnbindAction = CAS.BindAction |
| 28 | + | local function te(self,ev,...) |
| 29 | local t = m[ev] | |
| 30 | - | --This function will trigger the events that have been :Connect()'ed |
| 30 | + | if t and t._fakeEvent and t.Function then |
| 31 | - | local function te(self,ev,...) |
| 31 | + | t.Function(...) |
| 32 | - | local t = m[ev] |
| 32 | + | end |
| 33 | - | if t and t._fakeEvent and t.Function then |
| 33 | + | end |
| 34 | - | t.Function(...) |
| 34 | + | m.TrigEvent = te |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | - | m.TrigEvent = te |
| 37 | + | Event.OnServerEvent:Connect(function(plr,io) |
| 38 | - | UIS.TrigEvent = te |
| 38 | + | if plr~=Player then return end |
| 39 | if io.isMouse then | |
| 40 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 40 | + | m.Target = io.Target |
| 41 | - | if plr~=Player then return end |
| 41 | + | m.Hit = io.Hit |
| 42 | - | if io.isMouse then |
| 42 | + | else |
| 43 | - | m.Target = io.Target |
| 43 | + | local b = io.UserInputState == Enum.UserInputState.Begin |
| 44 | - | m.Hit = io.Hit |
| 44 | + | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 46 | + | end |
| 47 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 47 | + | for _,t in pairs(CAS.Actions) do |
| 48 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 48 | + | for _,k in pairs(t.Keys) do |
| 49 | if k==io.KeyCode then | |
| 50 | - | for _,t in pairs(CAS.Actions) do |
| 50 | + | t.Function(t.Name,io.UserInputState,io) |
| 51 | - | for _,k in pairs(t.Keys) do |
| 51 | + | end |
| 52 | - | if k==io.KeyCode then |
| 52 | + | end |
| 53 | - | t.Function(t.Name,io.UserInputState,io) |
| 53 | + | end |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 56 | end | |
| 57 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 57 | + | end) |
| 58 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 58 | + | Event.Parent = NLS([==[ |
| 59 | - | end |
| 59 | + | local Player = game:GetService("Players").LocalPlayer
|
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | - | Event.Parent = NLS([==[ |
| 61 | + | |
| 62 | - | local Player = game:GetService("Players").LocalPlayer
|
| 62 | + | local UIS = game:GetService("UserInputService")
|
| 63 | - | local Event = script:WaitForChild("UserInput_Event")
|
| 63 | + | local input = function(io,a) |
| 64 | if a then return end | |
| 65 | - | local UIS = game:GetService("UserInputService")
|
| 65 | + | --Since InputObject is a client-side instance, we create and pass table instead |
| 66 | - | local input = function(io,a) |
| 66 | + | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
|
| 67 | - | if a then return end |
| 67 | + | end |
| 68 | - | --Since InputObject is a client-side instance, we create and pass table instead |
| 68 | + | UIS.InputBegan:Connect(input) |
| 69 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
|
| 69 | + | UIS.InputEnded:Connect(input) |
| 70 | ||
| 71 | - | UIS.InputBegan:Connect(input) |
| 71 | + | local Mouse = Player:GetMouse() |
| 72 | - | UIS.InputEnded:Connect(input) |
| 72 | + | local h,t |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | - | local Mouse = Player:GetMouse() |
| 74 | + | --If player is not moving their mouse, client won't fire events |
| 75 | - | local h,t |
| 75 | + | while wait(1/30) do |
| 76 | - | --Give the server mouse data 30 times every second, but only if the values changed |
| 76 | + | if h~=Mouse.Hit or t~=Mouse.Target then |
| 77 | - | --If player is not moving their mouse, client won't fire events |
| 77 | + | h,t=Mouse.Hit,Mouse.Target |
| 78 | - | while wait(1/30) do |
| 78 | + | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 79 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
| 79 | + | end |
| 80 | - | h,t=Mouse.Hit,Mouse.Target |
| 80 | + | end]==],Player.Character) |
| 81 | - | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 81 | + | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
| 82 | end | |
| 83 | - | end]==],Player.Character) |
| 83 | + | |
| 84 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
| 84 | + | |
| 85 | -- Created by Nebula_Zorua -- | |
| 86 | -- Some stupid bow -- | |
| 87 | -- Based alot on Quincy from BTD 6 -- | |
| 88 | -- I aM qUiNCy SoN oF qUiNcY -- | |
| 89 | -- Discord: Nebula the Zorua#6969 | |
| 90 | -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA | |
| 91 | ||
| 92 | ||
| 93 | wait(1/60) | |
| 94 | ||
| 95 | warn([[ | |
| 96 | BOW MASTER/NEBULA'S BOW | |
| 97 | This was based on Quincy from BTD 6 | |
| 98 | ||
| 99 | MOVES: | |
| 100 | MB1 - Basic shot | |
| 101 | Z - Arrow Storm | |
| 102 | X - Hyper Speed | |
| 103 | ; - EXPERIMENTAL; Arrow penetration (Goes through multiple people for collaterals, etc) | |
| 104 | ]]) | |
| 105 | ||
| 106 | --// Shortcut Variables \\-- | |
| 107 | local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
| |
| 108 | local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
| |
| 109 | local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
| |
| 110 | local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
| |
| 111 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
| |
| 112 | local R3 = {N=Region3.new}
| |
| 113 | local De = S.Debris | |
| 114 | local WS = workspace | |
| 115 | local Lght = S.Lighting | |
| 116 | local RepS = S.ReplicatedStorage | |
| 117 | local IN = Instance.new | |
| 118 | local Plrs = S.Players | |
| 119 | ||
| 120 | --// Initializing \\-- | |
| 121 | local Plr = owner | |
| 122 | local Char = Plr.Character | |
| 123 | local Hum = Char:FindFirstChildOfClass'Humanoid' | |
| 124 | local RArm = Char["Right Arm"] | |
| 125 | local LArm = Char["Left Arm"] | |
| 126 | local RLeg = Char["Right Leg"] | |
| 127 | local LLeg = Char["Left Leg"] | |
| 128 | local Root = Char:FindFirstChild'HumanoidRootPart' | |
| 129 | local Torso = Char.Torso | |
| 130 | local Head = Char.Head | |
| 131 | local NeutralAnims = true | |
| 132 | local Attack = false | |
| 133 | local Debounces = {Debounces={}}
| |
| 134 | local Mouse = Plr:GetMouse() | |
| 135 | local Hit = {}
| |
| 136 | local Sine = 0 | |
| 137 | local Change = 1 | |
| 138 | local BloodPuddles = {}
| |
| 139 | local HyperCum = false | |
| 140 | local ClimaxFading = false | |
| 141 | ||
| 142 | local Effects = IN("Folder",Char)
| |
| 143 | Effects.Name = "Effects" | |
| 144 | ||
| 145 | ||
| 146 | --// Debounce System \\-- | |
| 147 | ||
| 148 | ||
| 149 | function Debounces:New(name,cooldown) | |
| 150 | local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
| |
| 151 | setmetatable(aaaaa,{__index = Debounces})
| |
| 152 | Debounces.Debounces[name] = aaaaa | |
| 153 | return aaaaa | |
| 154 | end | |
| 155 | ||
| 156 | function Debounces:Use(overrideUsable) | |
| 157 | assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") | |
| 158 | if(self.Usable or overrideUsable)then | |
| 159 | self.Usable = false | |
| 160 | self.CoolingDown = true | |
| 161 | local LastUse = time() | |
| 162 | self.LastUse = LastUse | |
| 163 | delay(self.Cooldown or 2,function() | |
| 164 | if(self.LastUse == LastUse)then | |
| 165 | self.CoolingDown = false | |
| 166 | self.Usable = true | |
| 167 | end | |
| 168 | end) | |
| 169 | end | |
| 170 | end | |
| 171 | ||
| 172 | function Debounces:Get(name) | |
| 173 | assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
| |
| 174 | for i,v in next, Debounces.Debounces do | |
| 175 | if(i == name)then | |
| 176 | return v; | |
| 177 | end | |
| 178 | end | |
| 179 | end | |
| 180 | ||
| 181 | function Debounces:GetProgressPercentage() | |
| 182 | assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") | |
| 183 | if(self.CoolingDown and not self.Usable)then | |
| 184 | return math.max( | |
| 185 | math.floor( | |
| 186 | ( | |
| 187 | (time()-self.LastUse)/self.Cooldown or 2 | |
| 188 | )*100 | |
| 189 | ) | |
| 190 | ) | |
| 191 | else | |
| 192 | return 100 | |
| 193 | end | |
| 194 | end | |
| 195 | ||
| 196 | --// Instance Creation Functions \\-- | |
| 197 | local baseSound = IN("Sound")
| |
| 198 | function Sound(parent,id,pitch,volume,looped,effect,autoPlay) | |
| 199 | local Sound = baseSound:Clone() | |
| 200 | Sound.SoundId = "rbxassetid://".. tostring(id or 0) | |
| 201 | Sound.Pitch = pitch or 1 | |
| 202 | Sound.Volume = volume or 1 | |
| 203 | Sound.Looped = looped or false | |
| 204 | if(autoPlay)then | |
| 205 | coroutine.wrap(function() | |
| 206 | repeat wait() until Sound.IsLoaded | |
| 207 | Sound.Playing = autoPlay or false | |
| 208 | end)() | |
| 209 | end | |
| 210 | if(not looped and effect)then | |
| 211 | Sound.Stopped:connect(function() | |
| 212 | Sound.Volume = 0 | |
| 213 | Sound:destroy() | |
| 214 | end) | |
| 215 | elseif(effect)then | |
| 216 | warn("Sound can't be looped and a sound effect!")
| |
| 217 | end | |
| 218 | Sound.Parent =parent or Torso | |
| 219 | return Sound | |
| 220 | end | |
| 221 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
| 222 | local part = IN("Part")
| |
| 223 | part.Parent = parent or Char | |
| 224 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0) | |
| 225 | part.Material = material or Enum.Material.SmoothPlastic | |
| 226 | part.TopSurface,part.BottomSurface=10,10 | |
| 227 | part.Size = size or V3.N(1,1,1) | |
| 228 | part.CFrame = cframe or CF.N(0,0,0) | |
| 229 | part.CanCollide = cancollide or false | |
| 230 | part.Anchored = anchored or false | |
| 231 | return part | |
| 232 | end | |
| 233 | ||
| 234 | function Weld(part0,part1,c0,c1) | |
| 235 | local weld = IN("Weld")
| |
| 236 | weld.Parent = part0 | |
| 237 | weld.Part0 = part0 | |
| 238 | weld.Part1 = part1 | |
| 239 | weld.C0 = c0 or CF.N() | |
| 240 | weld.C1 = c1 or CF.N() | |
| 241 | return weld | |
| 242 | end | |
| 243 | ||
| 244 | function Mesh(parent,meshtype,meshid,textid,scale,offset) | |
| 245 | local part = IN("SpecialMesh")
| |
| 246 | part.MeshId = meshid or "" | |
| 247 | part.TextureId = textid or "" | |
| 248 | part.Scale = scale or V3.N(1,1,1) | |
| 249 | part.Offset = offset or V3.N(0,0,0) | |
| 250 | part.MeshType = meshtype or Enum.MeshType.Sphere | |
| 251 | part.Parent = parent | |
| 252 | return part | |
| 253 | end | |
| 254 | ||
| 255 | NewInstance = function(instance,parent,properties) | |
| 256 | local inst = Instance.new(instance) | |
| 257 | inst.Parent = parent | |
| 258 | if(properties)then | |
| 259 | for i,v in next, properties do | |
| 260 | pcall(function() inst[i] = v end) | |
| 261 | end | |
| 262 | end | |
| 263 | return inst; | |
| 264 | end | |
| 265 | ||
| 266 | function Clone(instance,parent,properties) | |
| 267 | local inst = instance:Clone() | |
| 268 | inst.Parent = parent | |
| 269 | if(properties)then | |
| 270 | for i,v in next, properties do | |
| 271 | pcall(function() inst[i] = v end) | |
| 272 | end | |
| 273 | end | |
| 274 | return inst; | |
| 275 | end | |
| 276 | ||
| 277 | function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf) | |
| 278 | local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
| |
| 279 | local Sound = IN("Sound")
| |
| 280 | Sound.SoundId = "rbxassetid://".. tostring(id or 0) | |
| 281 | Sound.Pitch = pitch or 1 | |
| 282 | Sound.Volume = volume or 1 | |
| 283 | Sound.Looped = looped or false | |
| 284 | if(autoPlay)then | |
| 285 | coroutine.wrap(function() | |
| 286 | repeat wait() until Sound.IsLoaded | |
| 287 | Sound.Playing = autoPlay or false | |
| 288 | end)() | |
| 289 | end | |
| 290 | if(not looped and effect)then | |
| 291 | Sound.Stopped:connect(function() | |
| 292 | Sound.Volume = 0 | |
| 293 | soundPart:destroy() | |
| 294 | end) | |
| 295 | elseif(effect)then | |
| 296 | warn("Sound can't be looped and a sound effect!")
| |
| 297 | end | |
| 298 | Sound.Parent = soundPart | |
| 299 | return Sound | |
| 300 | end | |
| 301 | ||
| 302 | ||
| 303 | --// Extended ROBLOX tables \\-- | |
| 304 | local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
| |
| 305 | --// Require stuff \\-- | |
| 306 | function CamShake(who,times,intense,origin) | |
| 307 | coroutine.wrap(function() | |
| 308 | if(script:FindFirstChild'CamShake')then | |
| 309 | local cam = script.CamShake:Clone() | |
| 310 | cam:WaitForChild'intensity'.Value = intense | |
| 311 | cam:WaitForChild'times'.Value = times | |
| 312 | ||
| 313 | if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
| |
| 314 | cam.Parent = who | |
| 315 | wait() | |
| 316 | cam.Disabled = false | |
| 317 | elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then | |
| 318 | local intensity = intense | |
| 319 | if(Hum and not Hum:FindFirstChild'CamShaking')then | |
| 320 | local cam = workspace.CurrentCamera | |
| 321 | local oCO = Hum.CameraOffset | |
| 322 | local cs = Instance.new("BoolValue",Hum)
| |
| 323 | cs.Name = "CamShaking" | |
| 324 | for i = 1, times do | |
| 325 | local camDistFromOrigin | |
| 326 | if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then | |
| 327 | camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25 | |
| 328 | elseif(typeof(origin) == 'Vector3')then | |
| 329 | camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25 | |
| 330 | end | |
| 331 | if(camDistFromOrigin)then | |
| 332 | intensity = math.min(intense, math.floor(intense/camDistFromOrigin)) | |
| 333 | end | |
| 334 | --cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200) | |
| 335 | if(Hum)then | |
| 336 | Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200) | |
| 337 | end | |
| 338 | swait() | |
| 339 | end | |
| 340 | if(Hum)then | |
| 341 | Hum.CameraOffset = oCO | |
| 342 | end | |
| 343 | cs:destroy() | |
| 344 | end | |
| 345 | end | |
| 346 | end)() | |
| 347 | end | |
| 348 | ||
| 349 | ||
| 350 | function CamShakeAll(times,intense,origin) | |
| 351 | for _,v in next, Plrs:players() do | |
| 352 | CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin) | |
| 353 | end | |
| 354 | end | |
| 355 | ||
| 356 | function ServerScript(code) | |
| 357 | if(script:FindFirstChild'Loadstring')then | |
| 358 | local load = script.Loadstring:Clone() | |
| 359 | load:WaitForChild'Sauce'.Value = code | |
| 360 | load.Disabled = false | |
| 361 | load.Parent = workspace | |
| 362 | elseif(NS and typeof(NS) == 'function')then | |
| 363 | NS(code,workspace) | |
| 364 | else | |
| 365 | warn("no serverscripts lol")
| |
| 366 | end | |
| 367 | end | |
| 368 | ||
| 369 | function LocalOnPlayer(who,code) | |
| 370 | ServerScript([[ | |
| 371 | wait() | |
| 372 | script.Parent=nil | |
| 373 | if(not _G.Http)then _G.Http = game:service'HttpService' end | |
| 374 | ||
| 375 | local Http = _G.Http or game:service'HttpService' | |
| 376 | ||
| 377 | local source = ]].."[["..code.."]]"..[[ | |
| 378 | local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php" | |
| 379 | local asd = Http:PostAsync(link,source) | |
| 380 | repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID | |
| 381 | local ID = Http:JSONDecode(asd).Result.Require_ID | |
| 382 | local vs = require(ID).VORTH_SCRIPT | |
| 383 | vs.Parent = game:service'Players'.]]..who.Name..[[.Character | |
| 384 | ]]) | |
| 385 | end | |
| 386 | ||
| 387 | function Nametag(color,tag) | |
| 388 | local r,g,b = C3.tRGB(color) | |
| 389 | local c3 = C3.RGB(r/2,g/2,b/2) | |
| 390 | local name = script:FindFirstChild'Nametag' and script.Nametag:Clone(); | |
| 391 | if(not name)then | |
| 392 | name = NewInstance("BillboardGui",nil,{MaxDistance=150,AlwaysOnTop=true,Active=false,Size=UDim2.new(5,0,1,0),SizeOffset=Vector2.new(0,6)})
| |
| 393 | NewInstance("TextLabel",name,{Name='PlayerName',BackgroundTransparency=1,Size=UDim2.new(1,0,1,0),Text=Plr.Name,Font=Enum.Font.Fantasy,TextColor3 = color,TextStrokeColor3 = c3,TextSize=14,TextScaled=true,TextWrapped=true,})
| |
| 394 | NewInstance("TextLabel",name,{Name='Title',BackgroundTransparency=1,Size=UDim2.new(2.5,0,1.5,0),Position=UDim2.new(-.75,0,.9,0),Text=tag,Font=Enum.Font.Fantasy,TextColor3 = color,TextStrokeColor3 = c3,TextStrokeTransparency=0,TextSize=14,TextScaled=true,TextWrapped=true,})
| |
| 395 | end | |
| 396 | name.Title.Text = tag | |
| 397 | name.Title.TextColor3 = color | |
| 398 | name.Title.TextStrokeColor3 = c3 | |
| 399 | ||
| 400 | name.PlayerName.Text = Plr.Name | |
| 401 | name.PlayerName.TextColor3 = color | |
| 402 | name.PlayerName.TextStrokeColor3 = c3 | |
| 403 | ||
| 404 | name.Parent = Char | |
| 405 | name.Adornee = Head | |
| 406 | name.PlayerToHideFrom = Plr | |
| 407 | ||
| 408 | return name | |
| 409 | end | |
| 410 | ||
| 411 | --// Customization \\-- | |
| 412 | ||
| 413 | local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this | |
| 414 | local Remove_Hats = false | |
| 415 | local Remove_Clothing = false | |
| 416 | local PlayerSize = 1 | |
| 417 | local DamageColor = BrickColor.new'Really red' | |
| 418 | local MusicID = 0 | |
| 419 | local God = false | |
| 420 | local Muted = false | |
| 421 | local DoPenetration = false | |
| 422 | local WalkSpeed = 16 | |
| 423 | ||
| 424 | --// Weapon and GUI creation, and Character Customization \\-- | |
| 425 | ||
| 426 | --Part(parent,color,material,size,cframe,anchored,cancollide) | |
| 427 | local bow = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.2,4.5,1.5),CF.N(),false,false) | |
| 428 | Mesh(bow,Enum.MeshType.FileMesh,'rbxassetid://395019777','rbxassetid://395021644',V3.N(.75,.75,.75)) | |
| 429 | ||
| 430 | local dispArrow = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.2,.2,2.5),CF.N(),false,false) | |
| 431 | Mesh(dispArrow,Enum.MeshType.FileMesh,'rbxassetid://395019701','rbxassetid://395021644',V3.N(.75,.75,.75)) | |
| 432 | ||
| 433 | if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end | |
| 434 | if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end | |
| 435 | ||
| 436 | if(PlayerSize ~= 1)then | |
| 437 | for _,v in next, Char:GetDescendants() do | |
| 438 | if(v:IsA'BasePart')then | |
| 439 | v.Size = v.Size * PlayerSize | |
| 440 | end | |
| 441 | end | |
| 442 | end | |
| 443 | ||
| 444 | ||
| 445 | local Music = Sound(Char,MusicID,1,3,true,false,true) | |
| 446 | Music.Name = 'Music' | |
| 447 | ||
| 448 | --// Stop animations \\-- | |
| 449 | for _,v in next, Hum:GetPlayingAnimationTracks() do | |
| 450 | v:Stop(); | |
| 451 | end | |
| 452 | ||
| 453 | pcall(game.Destroy,Char:FindFirstChild'Animate') | |
| 454 | pcall(game.Destroy,Hum:FindFirstChild'Animator') | |
| 455 | ||
| 456 | --// Joints \\-- | |
| 457 | ||
| 458 | local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
| |
| 459 | local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
| |
| 460 | local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
| |
| 461 | local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
| |
| 462 | local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
| |
| 463 | local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
| |
| 464 | local HW = NewInstance('Weld',Char,{Part0=RArm,Part1=bow,C0=CF.N(0,-.5,0)*CF.A(M.R(-90),0,0)})
| |
| 465 | local DAW = NewInstance('Weld',Char,{Part0=LArm,Part1=dispArrow,C0=CF.N(0,-1,0)})
| |
| 466 | ||
| 467 | local LSC0 = LS.C0 | |
| 468 | local RSC0 = RS.C0 | |
| 469 | local NKC0 = NK.C0 | |
| 470 | local LHC0 = LH.C0 | |
| 471 | local RHC0 = RH.C0 | |
| 472 | local RJC0 = RJ.C0 | |
| 473 | local HWC0 = HW.C0 | |
| 474 | local DWC0 = DAW.C0 | |
| 475 | --// Artificial HB \\-- | |
| 476 | ||
| 477 | local ArtificialHB = IN("BindableEvent", script)
| |
| 478 | ArtificialHB.Name = "Heartbeat" | |
| 479 | ||
| 480 | script:WaitForChild("Heartbeat")
| |
| 481 | ||
| 482 | local tf = 0 | |
| 483 | local allowframeloss = false | |
| 484 | local tossremainder = false | |
| 485 | local lastframe = tick() | |
| 486 | local frame = 1/Frame_Speed | |
| 487 | ArtificialHB:Fire() | |
| 488 | ||
| 489 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 490 | tf = tf + s | |
| 491 | if tf >= frame then | |
| 492 | if allowframeloss then | |
| 493 | script.Heartbeat:Fire() | |
| 494 | lastframe = tick() | |
| 495 | else | |
| 496 | for i = 1, math.floor(tf / frame) do | |
| 497 | ArtificialHB:Fire() | |
| 498 | end | |
| 499 | lastframe = tick() | |
| 500 | end | |
| 501 | if tossremainder then | |
| 502 | tf = 0 | |
| 503 | else | |
| 504 | tf = tf - frame * math.floor(tf / frame) | |
| 505 | end | |
| 506 | end | |
| 507 | end) | |
| 508 | ||
| 509 | function swait(num) | |
| 510 | if num == 0 or num == nil then | |
| 511 | ArtificialHB.Event:wait() | |
| 512 | else | |
| 513 | for i = 0, num do | |
| 514 | ArtificialHB.Event:wait() | |
| 515 | end | |
| 516 | end | |
| 517 | end | |
| 518 | ||
| 519 | ||
| 520 | --// Effect Function(s) \\-- | |
| 521 | ||
| 522 | function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis) | |
| 523 | local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false) | |
| 524 | local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N()) | |
| 525 | local Scale = 1 | |
| 526 | local speeder = Speed | |
| 527 | if(Type == "Multiply")then | |
| 528 | Scale = 1*Inc | |
| 529 | elseif(Type == "Divide")then | |
| 530 | Scale = 1/Inc | |
| 531 | end | |
| 532 | coroutine.wrap(function() | |
| 533 | for i = 0,10/Lifetime,.1 do | |
| 534 | ||
| 535 | if(Type == "Multiply")then | |
| 536 | Scale = Scale - 0.01*Inc/Lifetime | |
| 537 | elseif(Type == "Divide")then | |
| 538 | Scale = Scale - 0.01/Inc*Lifetime | |
| 539 | end | |
| 540 | speeder = speeder - 0.01*Speed*Lifetime | |
| 541 | fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime | |
| 542 | fxP.Transparency = fxP.Transparency + 0.01*Lifetime | |
| 543 | if(Axis == 'x')then | |
| 544 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0) | |
| 545 | elseif(Axis == 'y')then | |
| 546 | fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0) | |
| 547 | elseif(Axis == 'z')then | |
| 548 | fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime) | |
| 549 | elseif(Axis == 'xyz')then | |
| 550 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime) | |
| 551 | elseif(Axis == 'yz')then | |
| 552 | fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime) | |
| 553 | elseif(Axis == 'xz')then | |
| 554 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime) | |
| 555 | else | |
| 556 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0) | |
| 557 | end | |
| 558 | if(fxP.Transparency >= 1)then break end | |
| 559 | swait() | |
| 560 | end | |
| 561 | fxP:destroy() | |
| 562 | end)() | |
| 563 | return fxP | |
| 564 | end | |
| 565 | ||
| 566 | function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId) | |
| 567 | local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false) | |
| 568 | local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N()) | |
| 569 | ||
| 570 | local Scale = 1 | |
| 571 | if(Type == "Multiply")then | |
| 572 | Scale = 1*Inc | |
| 573 | elseif(Type == "Divide")then | |
| 574 | Scale = 1/Inc | |
| 575 | end | |
| 576 | coroutine.wrap(function() | |
| 577 | for i = 0,10/Lifetime,.1 do | |
| 578 | ||
| 579 | if(Type == "Multiply")then | |
| 580 | Scale = Scale - 0.01*Inc/Lifetime | |
| 581 | elseif(Type == "Divide")then | |
| 582 | Scale = Scale - 0.01/Inc*Lifetime | |
| 583 | end | |
| 584 | fxP.Transparency = fxP.Transparency + 0.01*Lifetime | |
| 585 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime) | |
| 586 | swait() | |
| 587 | end | |
| 588 | fxP:destroy() | |
| 589 | end)() | |
| 590 | end | |
| 591 | ||
| 592 | function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId) | |
| 593 | local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false) | |
| 594 | local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N()) | |
| 595 | local Scale = 1 | |
| 596 | local speeder = Speed | |
| 597 | if(Type == "Multiply")then | |
| 598 | Scale = 1*Inc | |
| 599 | elseif(Type == "Divide")then | |
| 600 | Scale = 1/Inc | |
| 601 | end | |
| 602 | coroutine.wrap(function() | |
| 603 | for i = 0,10/Lifetime,.1 do | |
| 604 | if(Type == "Multiply")then | |
| 605 | Scale = Scale - 0.01*Inc/Lifetime | |
| 606 | elseif(Type == "Divide")then | |
| 607 | Scale = Scale - 0.01/Inc*Lifetime | |
| 608 | end | |
| 609 | if(Fade)then | |
| 610 | fxP.Transparency = i/(10/Lifetime) | |
| 611 | end | |
| 612 | speeder = speeder - 0.01*Speed*Lifetime/10 | |
| 613 | fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime | |
| 614 | fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime) | |
| 615 | swait() | |
| 616 | end | |
| 617 | fxP:destroy() | |
| 618 | end)() | |
| 619 | end | |
| 620 | ||
| 621 | function Bezier(startpos, pos2, pos3, endpos, t) | |
| 622 | local A = startpos:lerp(pos2, t) | |
| 623 | local B = pos2:lerp(pos3, t) | |
| 624 | local C = pos3:lerp(endpos, t) | |
| 625 | local lerp1 = A:lerp(B, t) | |
| 626 | local lerp2 = B:lerp(C, t) | |
| 627 | local cubic = lerp1:lerp(lerp2, t) | |
| 628 | return cubic | |
| 629 | end | |
| 630 | function Puddle(hit,pos,norm,data) | |
| 631 | local material = data.Material or Enum.Material.SmoothPlastic | |
| 632 | local color = data.Color or BrickColor.new'Crimson' | |
| 633 | local size = data.Size or 1 | |
| 634 | ||
| 635 | if(hit.Name ~= 'BloodPuddle')then | |
| 636 | local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
| |
| 637 | local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
| |
| 638 | BloodPuddles[Puddle] = 0 | |
| 639 | else | |
| 640 | local cyl = hit:FindFirstChild'CylinderMesh' | |
| 641 | if(cyl)then | |
| 642 | BloodPuddles[hit] = 0 | |
| 643 | cyl.Scale = cyl.Scale + V3.N(size,0,size) | |
| 644 | hit.Transparency = 0 | |
| 645 | end | |
| 646 | end | |
| 647 | end | |
| 648 | ||
| 649 | function Droplet(data) | |
| 650 | --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
| |
| 651 | local Size = data.Size or 1 | |
| 652 | local Color = data.Color or BrickColor.new'Crimson' | |
| 653 | local StudsPerFrame = data.Speed or 1 | |
| 654 | local Shape = data.Shape or 'Ball' | |
| 655 | local Frames = (data.Frames or 160)+1 | |
| 656 | local Pos = data.Origin or Root.CFrame | |
| 657 | local Direction = data.Direction or Root.CFrame.lookVector*100000 | |
| 658 | local Material = data.Material or Enum.Material.SmoothPlastic | |
| 659 | local Drop = data.Drop or .05 | |
| 660 | local Ignorelist = data.Ignorelist or nil | |
| 661 | ||
| 662 | local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false) | |
| 663 | local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N()) | |
| 664 | if(Shape == 'Ball')then | |
| 665 | BMesh.MeshType = Enum.MeshType.Sphere | |
| 666 | elseif(Shape == 'Head')then | |
| 667 | BMesh.MeshType = Enum.MeshType.Head | |
| 668 | elseif(Shape == 'Cylinder')then | |
| 669 | BMesh.MeshType = Enum.MeshType.Cylinder | |
| 670 | end | |
| 671 | ||
| 672 | coroutine.wrap(function() | |
| 673 | for i = 1, Frames do | |
| 674 | Pos = Pos * CF.N(0,-(Drop*i),0) | |
| 675 | local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame) | |
| 676 | if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then | |
| 677 | Puddle(hit,pos,norm,data) | |
| 678 | break; | |
| 679 | else | |
| 680 | Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)) | |
| 681 | end | |
| 682 | swait() | |
| 683 | end | |
| 684 | Bullet:destroy() | |
| 685 | end)() | |
| 686 | end | |
| 687 | ||
| 688 | function SphereFX(duration,color,scale,pos,endScale,increment) | |
| 689 | return Effect{
| |
| 690 | Effect='ResizeAndFade', | |
| 691 | Color=color, | |
| 692 | Size=scale, | |
| 693 | Mesh={MeshType=Enum.MeshType.Sphere},
| |
| 694 | CFrame=pos, | |
| 695 | FXSettings={
| |
| 696 | EndSize=endScale, | |
| 697 | EndIsIncrement=increment | |
| 698 | } | |
| 699 | } | |
| 700 | end | |
| 701 | ||
| 702 | function BlastFX(duration,color,scale,pos,endScale,increment) | |
| 703 | return Effect{
| |
| 704 | Effect='ResizeAndFade', | |
| 705 | Color=color, | |
| 706 | Size=scale, | |
| 707 | Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
| |
| 708 | CFrame=pos, | |
| 709 | FXSettings={
| |
| 710 | EndSize=endScale, | |
| 711 | EndIsIncrement=increment | |
| 712 | } | |
| 713 | } | |
| 714 | end | |
| 715 | ||
| 716 | function BlockFX(duration,color,scale,pos,endScale,increment) | |
| 717 | return Effect{
| |
| 718 | Effect='ResizeAndFade', | |
| 719 | Color=color, | |
| 720 | Size=scale, | |
| 721 | CFrame=pos, | |
| 722 | FXSettings={
| |
| 723 | EndSize=endScale, | |
| 724 | EndIsIncrement=increment | |
| 725 | } | |
| 726 | } | |
| 727 | end | |
| 728 | ||
| 729 | function ShootBullet(data) | |
| 730 | --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
| |
| 731 | local Size = data.Size or V3.N(2,2,2) | |
| 732 | local Color = data.Color or BrickColor.new'Crimson' | |
| 733 | local StudsPerFrame = data.Speed or 10 | |
| 734 | local Shape = data.Shape or 'Ball' | |
| 735 | local Frames = data.Frames or 160 | |
| 736 | local Pos = data.Origin or Torso.CFrame | |
| 737 | local Direction = data.Direction or Mouse.Hit | |
| 738 | local Material = data.Material or Enum.Material.Neon | |
| 739 | local OnHit = data.HitFunction or function(hit,pos) | |
| 740 | Effect{
| |
| 741 | Effect='ResizeAndFade', | |
| 742 | Color=Color, | |
| 743 | Size=V3.N(10,10,10), | |
| 744 | Mesh={MeshType=Enum.MeshType.Sphere},
| |
| 745 | CFrame=CF.N(pos), | |
| 746 | FXSettings={
| |
| 747 | EndSize=V3.N(.05,.05,.05), | |
| 748 | EndIsIncrement=true | |
| 749 | } | |
| 750 | } | |
| 751 | for i = 1, 5 do | |
| 752 | local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)) | |
| 753 | Effect{
| |
| 754 | Effect='Fade', | |
| 755 | Frames=65, | |
| 756 | Size=V3.N(5,5,10), | |
| 757 | CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos), | |
| 758 | Mesh = {MeshType=Enum.MeshType.Sphere},
| |
| 759 | Material=Enum.Material.Neon, | |
| 760 | Color=Color, | |
| 761 | MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p, | |
| 762 | } | |
| 763 | end | |
| 764 | end | |
| 765 | ||
| 766 | local Bullet = Part(Effects,Color,Material,Size,Pos,true,false) | |
| 767 | local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N()) | |
| 768 | if(Shape == 'Ball')then | |
| 769 | BMesh.MeshType = Enum.MeshType.Sphere | |
| 770 | elseif(Shape == 'Head')then | |
| 771 | BMesh.MeshType = Enum.MeshType.Head | |
| 772 | elseif(Shape == 'Cylinder')then | |
| 773 | BMesh.MeshType = Enum.MeshType.Cylinder | |
| 774 | end | |
| 775 | ||
| 776 | coroutine.wrap(function() | |
| 777 | for i = 1, Frames+1 do | |
| 778 | local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame) | |
| 779 | if(hit)then | |
| 780 | OnHit(hit,pos,norm,dist) | |
| 781 | break; | |
| 782 | else | |
| 783 | Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame) | |
| 784 | end | |
| 785 | swait() | |
| 786 | end | |
| 787 | Bullet:destroy() | |
| 788 | end)() | |
| 789 | ||
| 790 | end | |
| 791 | ||
| 792 | ||
| 793 | function weldBetween(a, b) | |
| 794 | local weldd = Instance.new("ManualWeld")
| |
| 795 | weldd.Part0 = a | |
| 796 | weldd.Part1 = b | |
| 797 | weldd.C0 = CFrame.new() | |
| 798 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 799 | weldd.Parent = a | |
| 800 | return weldd | |
| 801 | end | |
| 802 | ||
| 803 | ||
| 804 | function ShootArrow(data) | |
| 805 | --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
| |
| 806 | local Size = data.Size or V3.N(2,2,2) | |
| 807 | local Color = data.Color or BrickColor.new'Crimson' | |
| 808 | local StudsPerFrame = data.Speed or 10 | |
| 809 | local Shape = data.Shape or 'Ball' | |
| 810 | local Frames = data.Frames or 160 | |
| 811 | local Pos = (data.Origin or Torso.CFrame) | |
| 812 | local Direction = data.Direction or Mouse.Hit | |
| 813 | local Material = data.Material or Enum.Material.Neon | |
| 814 | local Penetration = data.Penetration or (DoPenetration and 5 or 0) | |
| 815 | local OnHit = data.HitFunction or function(arrow,hit,pos,norm,dist,pen) | |
| 816 | ||
| 817 | local h = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid') or (hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:FindFirstChildOfClass'Humanoid') | |
| 818 | if(h)then | |
| 819 | local critChance = 5 | |
| 820 | local critMult = 2 | |
| 821 | if(hit.Name == 'Head')then | |
| 822 | critChance = 100 | |
| 823 | critMult = 4 | |
| 824 | end | |
| 825 | DealDamage{Who=h.Parent,MinDamage=25,MaxDamage=45,Crit={Chance=critChance,Multiplier=critMult}}
| |
| 826 | ||
| 827 | end | |
| 828 | if(pen < 1)then | |
| 829 | arrow.Anchored = false | |
| 830 | weldBetween(hit,arrow) | |
| 831 | end | |
| 832 | end | |
| 833 | ||
| 834 | local Bullet = Part(Char,Color,Material,dispArrow.Size,Pos,true,false) | |
| 835 | Mesh(Bullet,Enum.MeshType.FileMesh,'rbxassetid://395019701','rbxassetid://395021644',V3.N(.75,.75,.75)) | |
| 836 | ||
| 837 | local igrone = {Char,workspace.CurrentCamera}
| |
| 838 | --[[coroutine.wrap(function() | |
| 839 | for i = 1, Frames+1 do | |
| 840 | local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame,igrone) | |
| 841 | Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame) | |
| 842 | if(hit and not hit.Parent:IsA'Accessory' and hit.Transparency < .99 and hit.Material ~= Enum.Material.Glass)then | |
| 843 | OnHit(Bullet,hit,pos,norm,dist) | |
| 844 | break; | |
| 845 | elseif(hit)then | |
| 846 | if(hit.Material == Enum.Material.Glass)then | |
| 847 | hit:destroy() | |
| 848 | else | |
| 849 | table.insert(igrone,hit) | |
| 850 | end | |
| 851 | ||
| 852 | end | |
| 853 | ||
| 854 | if(i >= Frames)then | |
| 855 | Bullet:destroy() | |
| 856 | break; | |
| 857 | end | |
| 858 | swait() | |
| 859 | end | |
| 860 | ||
| 861 | end)()]] | |
| 862 | coroutine.wrap(function() | |
| 863 | while true do | |
| 864 | local hit,pos,norm,dist = CastRay(Pos.p,Direction.p,2048,igrone) | |
| 865 | Bullet.CFrame = CF.N(pos,pos+norm)*CF.A(M.R(180),0,0) | |
| 866 | --local hitscan = Part(Effects,C3.N(1,1,1),Enum.Material.Neon,V3.N(.1,.1,dist),CF.N(Pos.p,pos+norm)*CF.N(0,0,-dist/2),true,false) | |
| 867 | Effect{
| |
| 868 | CFrame=CF.N(Pos.p,Bullet.CFrame.p)*CF.N(0,0,-dist/2)*CF.A(0,M.R(90),0), | |
| 869 | StartSize=V3.N(dist,.1,.1), | |
| 870 | EndSize=V3.N(dist,.1,.1), | |
| 871 | Mesh={Type=Enum.MeshType.Cylinder},
| |
| 872 | Color=C3.N(1,1,1) | |
| 873 | } | |
| 874 | if(hit and not hit.Parent:IsA'Accessory' and hit.Transparency < .99 and hit.Material ~= Enum.Material.Glass)then | |
| 875 | OnHit(Bullet,hit,pos,norm,dist,Penetration) | |
| 876 | local h = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid') or (hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:FindFirstChildOfClass'Humanoid') | |
| 877 | if(not h or Penetration < 1)then | |
| 878 | break; | |
| 879 | else | |
| 880 | Penetration = Penetration - 1 | |
| 881 | table.insert(igrone,h.Parent) | |
| 882 | end | |
| 883 | elseif(hit)then | |
| 884 | if(hit.Material == Enum.Material.Glass)then | |
| 885 | hit:destroy() | |
| 886 | else | |
| 887 | table.insert(igrone,hit) | |
| 888 | end | |
| 889 | ||
| 890 | end | |
| 891 | swait() | |
| 892 | end | |
| 893 | ||
| 894 | S.Debris:AddItem(Bullet,5) | |
| 895 | end)() | |
| 896 | ||
| 897 | ||
| 898 | end | |
| 899 | ||
| 900 | function Zap(data) | |
| 901 | local sCF,eCF = data.StartCFrame,data.EndCFrame | |
| 902 | assert(sCF,"You need a start CFrame!") | |
| 903 | assert(eCF,"You need an end CFrame!") | |
| 904 | local parts = data.PartCount or 15 | |
| 905 | local zapRot = data.ZapRotation or {-5,5}
| |
| 906 | local startThick = data.StartSize or 3; | |
| 907 | local endThick = data.EndSize or startThick/2; | |
| 908 | local color = data.Color or BrickColor.new'Electric blue' | |
| 909 | local delay = data.Delay or 35 | |
| 910 | local delayInc = data.DelayInc or 0 | |
| 911 | local lastLightning; | |
| 912 | local MagZ = (sCF.p - eCF.p).magnitude | |
| 913 | local thick = startThick | |
| 914 | local inc = (startThick/parts)-(endThick/parts) | |
| 915 | ||
| 916 | for i = 1, parts do | |
| 917 | local pos = sCF.p | |
| 918 | if(lastLightning)then | |
| 919 | pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p | |
| 920 | end | |
| 921 | delay = delay + delayInc | |
| 922 | local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false) | |
| 923 | local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot))) | |
| 924 | if(parts == i)then | |
| 925 | local MagZ = (pos-eCF.p).magnitude | |
| 926 | zapPart.Size = V3.N(endThick,endThick,MagZ) | |
| 927 | zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2) | |
| 928 | Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
| |
| 929 | else | |
| 930 | zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2) | |
| 931 | end | |
| 932 | ||
| 933 | lastLightning = zapPart | |
| 934 | Effect{Effect='Fade',Manual=zapPart,Frames=delay}
| |
| 935 | ||
| 936 | thick=thick-inc | |
| 937 | ||
| 938 | end | |
| 939 | end | |
| 940 | ||
| 941 | function Zap2(data) | |
| 942 | local Color = data.Color or BrickColor.new'Electric blue' | |
| 943 | local StartPos = data.Start or Torso.Position | |
| 944 | local EndPos = data.End or Mouse.Hit.p | |
| 945 | local SegLength = data.SegL or 2 | |
| 946 | local Thicc = data.Thickness or 0.5 | |
| 947 | local Fades = data.Fade or 45 | |
| 948 | local Parent = data.Parent or Effects | |
| 949 | local MaxD = data.MaxDist or 200 | |
| 950 | local Branch = data.Branches or false | |
| 951 | local Material = data.Material or Enum.Material.Neon | |
| 952 | local Raycasts = data.Raycasts or false | |
| 953 | local Offset = data.Offset or {0,360}
| |
| 954 | local AddMesh = (data.Mesh == nil and true or data.Mesh) | |
| 955 | if((StartPos-EndPos).magnitude > MaxD)then | |
| 956 | EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p | |
| 957 | end | |
| 958 | local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude | |
| 959 | if(Raycasts)then | |
| 960 | hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD) | |
| 961 | end | |
| 962 | local segments = dist/SegLength | |
| 963 | local model = IN("Model",Parent)
| |
| 964 | model.Name = 'Lightning' | |
| 965 | local Last; | |
| 966 | for i = 1, segments do | |
| 967 | local size = (segments-i)/25 | |
| 968 | local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false) | |
| 969 | if(AddMesh)then IN("CylinderMesh",prt) end
| |
| 970 | if(Last and math.floor(segments) == i)then | |
| 971 | local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude | |
| 972 | prt.Size = V3.N(Thicc+size,MagZ,Thicc+size) | |
| 973 | prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0) | |
| 974 | elseif(not Last)then | |
| 975 | prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
| 976 | else | |
| 977 | prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
| 978 | end | |
| 979 | Last = prt | |
| 980 | if(Branch)then | |
| 981 | local choice = M.RNG(1,7+((segments-i)*2)) | |
| 982 | if(choice == 1)then | |
| 983 | local LastB; | |
| 984 | for i2 = 1,M.RNG(2,5) do | |
| 985 | local size2 = ((segments-i)/35)/i2 | |
| 986 | local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false) | |
| 987 | if(AddMesh)then IN("CylinderMesh",prt) end
| |
| 988 | if(not LastB)then | |
| 989 | prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
| 990 | else | |
| 991 | prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
| 992 | end | |
| 993 | LastB = prt | |
| 994 | end | |
| 995 | end | |
| 996 | end | |
| 997 | end | |
| 998 | if(Fades > 0)then | |
| 999 | coroutine.wrap(function() | |
| 1000 | for i = 1, Fades do | |
| 1001 | for _,v in next, model:children() do | |
| 1002 | if(v:IsA'BasePart')then | |
| 1003 | v.Transparency = (i/Fades) | |
| 1004 | end | |
| 1005 | end | |
| 1006 | swait() | |
| 1007 | end | |
| 1008 | model:destroy() | |
| 1009 | end)() | |
| 1010 | else | |
| 1011 | S.Debris:AddItem(model,.01) | |
| 1012 | end | |
| 1013 | return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
| |
| 1014 | end | |
| 1015 | ||
| 1016 | function Tween(obj,props,time,easing,direction,repeats,backwards) | |
| 1017 | local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false) | |
| 1018 | local tween = S.TweenService:Create(obj, info, props) | |
| 1019 | ||
| 1020 | tween:Play() | |
| 1021 | end | |
| 1022 | ||
| 1023 | function Effect(data) | |
| 1024 | local Color = data.Color or C3.N(0,0,0) | |
| 1025 | local Material = data.Material or Enum.Material.Neon; | |
| 1026 | local MeshD = data.Mesh or {};
| |
| 1027 | local SoundD = data.Sound or nil; | |
| 1028 | local Shape = data.Shape or Enum.PartType.Block; | |
| 1029 | local Size = data.StartSize or V3.N(.1,.1,.1); | |
| 1030 | local ESize = data.EndSize or V3.N(6,6,6); | |
| 1031 | local Direction = data.Direction or nil; | |
| 1032 | local Speed = data.Speed or .1; -- studs per second | |
| 1033 | local Boomerang = data.Boomerang or {Enabled=false,SizeBoomerang=0,MoveBoomerang=0};
| |
| 1034 | local Pos = data.CFrame or Torso.CFrame; | |
| 1035 | local Frames = data.Frames or 60; | |
| 1036 | local RotInc = data.RotInc or {0,0,0}
| |
| 1037 | local StartTrans = data.TransStart or 0; | |
| 1038 | local EndTrans = data.TransEnd or 1; | |
| 1039 | ||
| 1040 | if(typeof(RotInc) == 'number')then RotInc = {RotInc,RotInc,RotInc}; end
| |
| 1041 | local S,PM,P; | |
| 1042 | ||
| 1043 | coroutine.wrap(function() | |
| 1044 | P = Part(Effects,Color,Material,V3.N(1,1,1),Pos,true,false) | |
| 1045 | ||
| 1046 | if(MeshD == "Blast")then | |
| 1047 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://20329976','',Size,V3.N(0,0,-Size.X/8)) | |
| 1048 | elseif(MeshD == 'Ring')then | |
| 1049 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://559831844','',Size,V3.N(0,0,0)) | |
| 1050 | elseif(MeshD == 'Slash1')then | |
| 1051 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://662586858','',V3.N(Size.X/10,.001,Size.Z/10),V3.N(0,0,0)) | |
| 1052 | elseif(MeshD == 'Slash2')then | |
| 1053 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://448386996','',V3.N(Size.X/1000,Size.Y/100,Size.Z/100),V3.N(0,0,0)) | |
| 1054 | elseif(MeshD == 'Slash3')then | |
| 1055 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://4770583','',Size,V3.N(0,0,0)) | |
| 1056 | elseif(MeshD == 'Tornado1')then | |
| 1057 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://443529437','',Size/10,V3.N(0,0,0)) | |
| 1058 | elseif(MeshD == 'Tornado2')then | |
| 1059 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://168892432','',Size/4,V3.N(0,0,0)) | |
| 1060 | elseif(MeshD == 'Skull')then | |
| 1061 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://4770583','',Size*2,V3.N(0,0,0)) | |
| 1062 | elseif(MeshD == 'Crystal')then | |
| 1063 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://9756362','',Size,V3.N(0,0,0)) | |
| 1064 | elseif(MeshD == 'Cloud')then | |
| 1065 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://1095708','',Size,V3.N(0,0,0)) | |
| 1066 | elseif(typeof(MeshD) == 'table')then | |
| 1067 | local Type = MeshD.Type or Enum.MeshType.Brick | |
| 1068 | local ID = MeshD.ID or ''; | |
| 1069 | local Tex = MeshD.Texture or ''; | |
| 1070 | local Offset = MeshD.Offset or V3.N(0,0,0) | |
| 1071 | PM = Mesh(P,Type,ID,Tex,Size,Offset) | |
| 1072 | else | |
| 1073 | PM = Mesh(P,Enum.MeshType.Brick,'','',Size) | |
| 1074 | end | |
| 1075 | ||
| 1076 | if(typeof(SoundD) == 'table')then | |
| 1077 | local ID = SoundD.ID or ''; | |
| 1078 | local Pitch = SoundD.Pitch or 1; | |
| 1079 | local Volume = SoundD.Volume or 1; | |
| 1080 | S = Sound(P,ID,Pitch,Volume,false,true,true) | |
| 1081 | elseif(typeof(SoundD) == 'string' or typeof(SoundD) == 'number')then | |
| 1082 | S = Sound(P,SoundD,1,1,false,true,true) | |
| 1083 | end | |
| 1084 | local grow = (Size - ESize) | |
| 1085 | local SizeBoomer = 1+Boomerang.SizeBoomerang/50 | |
| 1086 | local MoveBoomer = 1+Boomerang.MoveBoomerang/50 | |
| 1087 | if(Boomerang and Boomerang.Enabled)then | |
| 1088 | grow = (Size - ESize)*(SizeBoomer+1) | |
| 1089 | end | |
| 1090 | local TransChange = StartTrans - EndTrans | |
| 1091 | for i = 0, Frames do | |
| 1092 | local MoveSpeed = -Speed | |
| 1093 | local scaleGay = grow/Frames | |
| 1094 | if(Boomerang and Boomerang.Enabled)then -- thanks shack | |
| 1095 | MoveSpeed = -(Speed)*((1-(i/Frames)*MoveBoomer)) | |
| 1096 | scaleGay = (V3.N((grow.X)*((1 - (i/Frames)*SizeBoomer)),(grow.Y)*((1 - (i/Frames)*SizeBoomer)),(grow.Z)*((1 - (i/Frames)*SizeBoomer)))*SizeBoomer)/Frames | |
| 1097 | end | |
| 1098 | if(PM.MeshId == 'rbxassetid://20329976')then | |
| 1099 | PM.Offset = V3.N(0,0,-PM.Scale.Z/8) | |
| 1100 | elseif(PM.MeshId == 'rbxassetid://4770583')then | |
| 1101 | scaleGay = scaleGay*2 | |
| 1102 | elseif(PM.MeshId == 'rbxassetid://168892432')then | |
| 1103 | scaleGay = scaleGay/4 | |
| 1104 | elseif(PM.MeshId == 'rbxassetid://443529437')then | |
| 1105 | scaleGay = scaleGay/10 | |
| 1106 | elseif(PM.MeshId == 'rbxassetid://443529437')then | |
| 1107 | scaleGay = scaleGay/10 | |
| 1108 | end | |
| 1109 | PM.Scale = PM.Scale - scaleGay | |
| 1110 | P.Transparency = P.Transparency - TransChange/Frames | |
| 1111 | if(RotInc == 'random')then | |
| 1112 | P.CFrame=P.CFrame*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)) | |
| 1113 | elseif(typeof(RotInc) == 'table')then | |
| 1114 | P.CFrame=P.CFrame*CF.A(unpack(RotInc)) | |
| 1115 | end | |
| 1116 | ||
| 1117 | ||
| 1118 | if(Direction and Speed)then | |
| 1119 | local Orientation = P.Orientation | |
| 1120 | P.CFrame = CF.N(P.Position,P.Position+Direction)*CF.N(0,0,MoveSpeed) | |
| 1121 | P.Orientation = Orientation | |
| 1122 | end | |
| 1123 | swait() | |
| 1124 | end | |
| 1125 | ||
| 1126 | P.Transparency = 1 | |
| 1127 | if(S and S.Playing)then | |
| 1128 | repeat swait() until not S.Parent or not S.Playing | |
| 1129 | end | |
| 1130 | if(S and S.Parent)then | |
| 1131 | S:destroy() | |
| 1132 | end | |
| 1133 | end)() | |
| 1134 | ||
| 1135 | ||
| 1136 | end | |
| 1137 | ||
| 1138 | function SoulSteal(whom) | |
| 1139 | local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart') | |
| 1140 | print(torso) | |
| 1141 | if(torso and torso:IsA'BasePart')then | |
| 1142 | local Model = Instance.new("Model",Effects)
| |
| 1143 | Model.Name = whom.Name.."'s Soul" | |
| 1144 | whom:BreakJoints() | |
| 1145 | local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false) | |
| 1146 | Soul.Name = 'Head' | |
| 1147 | NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
| |
| 1148 | Effect{
| |
| 1149 | Effect="Arc", | |
| 1150 | Manual = Soul, | |
| 1151 | FXSettings={
| |
| 1152 | Start=torso.CFrame, | |
| 1153 | Home = Torso, | |
| 1154 | RemoveOnGoal = true, | |
| 1155 | } | |
| 1156 | } | |
| 1157 | local lastPoint = Soul.CFrame.p | |
| 1158 | ||
| 1159 | for i = 0, 1, 0.01 do | |
| 1160 | local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0) | |
| 1161 | local mag = (lastPoint - Soul.Position).magnitude | |
| 1162 | Effect{
| |
| 1163 | Effect = "Fade", | |
| 1164 | CFrame = point * CF.N(0, mag/2, 0), | |
| 1165 | Size = V3.N(.5,mag+.5,.5), | |
| 1166 | Color = Soul.BrickColor | |
| 1167 | } | |
| 1168 | lastPoint = Soul.CFrame.p | |
| 1169 | swait() | |
| 1170 | end | |
| 1171 | for i = 1, 5 do | |
| 1172 | Effect{
| |
| 1173 | Effect="Fade", | |
| 1174 | Color = BrickColor.new'Really red', | |
| 1175 | MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p | |
| 1176 | } | |
| 1177 | end | |
| 1178 | end | |
| 1179 | end | |
| 1180 | ||
| 1181 | --// Other Functions \\ -- | |
| 1182 | ||
| 1183 | function CastRay(startPos,endPos,range,ignoreList) | |
| 1184 | local ray = Ray.new(startPos,(endPos-startPos).unit*range) | |
| 1185 | local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
| |
| 1186 | return part,pos,norm,(pos and (startPos-pos).magnitude) | |
| 1187 | end | |
| 1188 | ||
| 1189 | function getRegion(point,range,ignore) | |
| 1190 | return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100) | |
| 1191 | end | |
| 1192 | ||
| 1193 | function clerp(startCF,endCF,alpha) | |
| 1194 | return startCF:lerp(endCF, alpha) | |
| 1195 | end | |
| 1196 | ||
| 1197 | function GetTorso(char) | |
| 1198 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
| 1199 | end | |
| 1200 | ||
| 1201 | ||
| 1202 | function ShowDamage(Pos, Text, Time, Color) | |
| 1203 | coroutine.wrap(function() | |
| 1204 | local Rate = (1 / Frame_Speed) | |
| 1205 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 1206 | local Text = (Text or "") | |
| 1207 | local Time = (Time or 2) | |
| 1208 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 1209 | local EffectPart = NewInstance("Part",Effects,{
| |
| 1210 | Material=Enum.Material.SmoothPlastic, | |
| 1211 | Reflectance = 0, | |
| 1212 | Transparency = 1, | |
| 1213 | BrickColor = BrickColor.new(Color), | |
| 1214 | Name = "Effect", | |
| 1215 | Size = Vector3.new(0,0,0), | |
| 1216 | Anchored = true, | |
| 1217 | CFrame = CF.N(Pos) | |
| 1218 | }) | |
| 1219 | local BillboardGui = NewInstance("BillboardGui",EffectPart,{
| |
| 1220 | Size = UDim2.new(1.25, 0, 1.25, 0), | |
| 1221 | Adornee = EffectPart, | |
| 1222 | }) | |
| 1223 | local TextLabel = NewInstance("TextLabel",BillboardGui,{
| |
| 1224 | BackgroundTransparency = 1, | |
| 1225 | Size = UDim2.new(1, 0, 1, 0), | |
| 1226 | Text = Text, | |
| 1227 | Font = "Bodoni", | |
| 1228 | TextColor3 = Color, | |
| 1229 | TextStrokeColor3 = Color3.new(0,0,0), | |
| 1230 | TextStrokeTransparency=0, | |
| 1231 | TextScaled = true, | |
| 1232 | }) | |
| 1233 | S.Debris:AddItem(EffectPart, (Time)) | |
| 1234 | EffectPart.Parent = workspace | |
| 1235 | delay(0, function() | |
| 1236 | Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
| |
| 1237 | local Frames = (Time / Rate) | |
| 1238 | for Frame = 1, Frames do | |
| 1239 | swait() | |
| 1240 | local Percent = (Frame / Frames) | |
| 1241 | TextLabel.TextTransparency = Percent | |
| 1242 | TextLabel.TextStrokeTransparency = Percent | |
| 1243 | end | |
| 1244 | if EffectPart and EffectPart.Parent then | |
| 1245 | EffectPart:Destroy() | |
| 1246 | end | |
| 1247 | end) end)() | |
| 1248 | end | |
| 1249 | ||
| 1250 | function DealDamage(data) | |
| 1251 | local Who = data.Who; | |
| 1252 | local MinDam = data.MinimumDamage or 15; | |
| 1253 | local MaxDam = data.MaximumDamage or 30; | |
| 1254 | local MaxHP = data.MaxHP or 1e5; | |
| 1255 | ||
| 1256 | local DB = data.Debounce or .2; | |
| 1257 | ||
| 1258 | local CritData = data.Crit or {}
| |
| 1259 | local CritChance = CritData.Chance or 0; | |
| 1260 | local CritMultiplier = CritData.Multiplier or 1; | |
| 1261 | ||
| 1262 | local DamageEffects = data.DamageFX or {}
| |
| 1263 | local DamageType = DamageEffects.Type or "Normal" | |
| 1264 | local DeathFunction = DamageEffects.DeathFunction | |
| 1265 | ||
| 1266 | assert(Who,"Specify someone to damage!") | |
| 1267 | ||
| 1268 | local Humanoid = Who:FindFirstChildOfClass'Humanoid' | |
| 1269 | local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1) | |
| 1270 | ||
| 1271 | local canHit = true | |
| 1272 | if(Humanoid)then | |
| 1273 | for _, p in pairs(Hit) do | |
| 1274 | if p[1] == Humanoid then | |
| 1275 | if(time() - p[2] <= DB) then | |
| 1276 | canHit = false | |
| 1277 | else | |
| 1278 | Hit[_] = nil | |
| 1279 | end | |
| 1280 | end | |
| 1281 | end | |
| 1282 | if(canHit)then | |
| 1283 | table.insert(Hit,{Humanoid,time()})
| |
| 1284 | local HitTorso = GetTorso(Who) | |
| 1285 | local player = S.Players:GetPlayerFromCharacter(Who) | |
| 1286 | if(not player or player.UserId ~= 5719877 and player.UserId ~= 19081129)then | |
| 1287 | if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then | |
| 1288 | print'Got kill' | |
| 1289 | Humanoid.Health = 0; | |
| 1290 | Who:BreakJoints(); | |
| 1291 | if(DeathFunction)then DeathFunction(Who,Humanoid) end | |
| 1292 | else | |
| 1293 | local c = Instance.new("ObjectValue",Hum)
| |
| 1294 | c.Name = "creator" | |
| 1295 | c.Value = Plr | |
| 1296 | S.Debris:AddItem(c,0.35) | |
| 1297 | if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then | |
| 1298 | ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color) | |
| 1299 | end | |
| 1300 | if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end | |
| 1301 | Humanoid.Health = Humanoid.Health - DoneDamage | |
| 1302 | ||
| 1303 | if(DamageType == 'Knockback' and HitTorso)then | |
| 1304 | local up = DamageEffects.KnockUp or 25 | |
| 1305 | local back = DamageEffects.KnockBack or 25 | |
| 1306 | local origin = DamageEffects.Origin or Root | |
| 1307 | local decay = DamageEffects.Decay or .5; | |
| 1308 | ||
| 1309 | local bfos = Instance.new("BodyVelocity",HitTorso)
| |
| 1310 | bfos.P = 20000 | |
| 1311 | bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1312 | bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back) | |
| 1313 | S.Debris:AddItem(bfos,decay) | |
| 1314 | end | |
| 1315 | end | |
| 1316 | end | |
| 1317 | end | |
| 1318 | end | |
| 1319 | end | |
| 1320 | ||
| 1321 | function AOEDamage(where,range,options) | |
| 1322 | local hit = {}
| |
| 1323 | for _,v in next, getRegion(where,range,{Char}) do
| |
| 1324 | if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then | |
| 1325 | local callTable = {Who=v.Parent}
| |
| 1326 | hit[v.Parent] = true | |
| 1327 | for _,v in next, options do callTable[_] = v end | |
| 1328 | DealDamage(callTable) | |
| 1329 | end | |
| 1330 | end | |
| 1331 | return hit | |
| 1332 | end | |
| 1333 | ||
| 1334 | function AOEHeal(where,range,amount) | |
| 1335 | local healed = {}
| |
| 1336 | for _,v in next, getRegion(where,range,{Char}) do
| |
| 1337 | local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil) | |
| 1338 | if(hum and not healed[hum])then | |
| 1339 | hum.Health = hum.Health + amount | |
| 1340 | if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then | |
| 1341 | ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color) | |
| 1342 | end | |
| 1343 | end | |
| 1344 | end | |
| 1345 | end | |
| 1346 | ||
| 1347 | function Shoot() | |
| 1348 | Attack = true | |
| 1349 | NeutralAnims = false | |
| 1350 | Hum.AutoRotate = false | |
| 1351 | local lim = 5 | |
| 1352 | if(HyperCum)then lim = 1.5 end | |
| 1353 | for i = 0, lim, .1 do | |
| 1354 | local Alpha = .2 | |
| 1355 | Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2) | |
| 1356 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha) | |
| 1357 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha) | |
| 1358 | LS.C0 = LS.C0:lerp(LSC0*CF.N(1.5,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1359 | RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1360 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) | |
| 1361 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) | |
| 1362 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha) | |
| 1363 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha) | |
| 1364 | swait() | |
| 1365 | end | |
| 1366 | for i = 0, lim, .1 do | |
| 1367 | local Alpha = i/lim | |
| 1368 | Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2) | |
| 1369 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha) | |
| 1370 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha) | |
| 1371 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.8,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1372 | RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1373 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) | |
| 1374 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) | |
| 1375 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha) | |
| 1376 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha) | |
| 1377 | swait() | |
| 1378 | end | |
| 1379 | ||
| 1380 | dispArrow.Transparency = 1 | |
| 1381 | ShootArrow{Frames=Frame_Speed*7,Origin=bow.CFrame,Speed=5}
| |
| 1382 | NeutralAnims = true | |
| 1383 | Hum.AutoRotate = true | |
| 1384 | if(not HyperCum)then wait(2) else wait(.1) end | |
| 1385 | dispArrow.Transparency = 0 | |
| 1386 | Attack = false | |
| 1387 | end | |
| 1388 | ||
| 1389 | function ShootFast() | |
| 1390 | if(HyperCum or ClimaxFading)then return end | |
| 1391 | HyperCum = true | |
| 1392 | Effect{
| |
| 1393 | Frames=30, | |
| 1394 | StartSize=V3.N(.05,.05,.05), | |
| 1395 | EndSize=V3.N(10,10,10), | |
| 1396 | Mesh='Tornado2', | |
| 1397 | CFrame=Torso.CFrame, | |
| 1398 | Color=C3.N(1,0,0), | |
| 1399 | RotInc={0,1,0},
| |
| 1400 | } | |
| 1401 | delay(7, function() | |
| 1402 | HyperCum = false | |
| 1403 | ClimaxFading = true | |
| 1404 | wait(2) | |
| 1405 | ClimaxFading = false | |
| 1406 | end) | |
| 1407 | end | |
| 1408 | ||
| 1409 | function ArrowRain() | |
| 1410 | Attack = true | |
| 1411 | NeutralAnims = false | |
| 1412 | Hum.AutoRotate = false | |
| 1413 | local lim = 5 | |
| 1414 | if(HyperCum)then lim = 1.5 end | |
| 1415 | for i = 0, lim, .1 do | |
| 1416 | local Alpha = .2 | |
| 1417 | Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2) | |
| 1418 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha) | |
| 1419 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha) | |
| 1420 | LS.C0 = LS.C0:lerp(LSC0*CF.N(1.5,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1421 | RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1422 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) | |
| 1423 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) | |
| 1424 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha) | |
| 1425 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha) | |
| 1426 | swait() | |
| 1427 | end | |
| 1428 | for i = 0, lim, .1 do | |
| 1429 | local Alpha = i/lim | |
| 1430 | Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2) | |
| 1431 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha) | |
| 1432 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha) | |
| 1433 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.8,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1434 | RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1435 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) | |
| 1436 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) | |
| 1437 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha) | |
| 1438 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha) | |
| 1439 | swait() | |
| 1440 | end | |
| 1441 | dispArrow.Transparency = 1 | |
| 1442 | ShootArrow{Penetration=0,Frames=Frame_Speed*7,Origin=bow.CFrame,Speed=5,HitFunction = function(arrow,hit,pos)
| |
| 1443 | arrow:destroy() | |
| 1444 | for i = 1, 25 do | |
| 1445 | local pos = CF.N(pos)*CF.N(M.RNG(-10,10),0,M.RNG(-10,10)) | |
| 1446 | ShootArrow{Penetration=0,Frames=Frame_Speed*7,Origin=pos*CF.N(0,1048,0),Direction=pos,Speed=5,HitFunction = function(arrow,hit,pos)
| |
| 1447 | arrow.Anchored = false | |
| 1448 | weldBetween(hit,arrow) | |
| 1449 | AOEDamage(pos,4,{MinimumDamage=25,MaximumDamage=45})
| |
| 1450 | Effect{
| |
| 1451 | StartSize=V3.N(.25,.25,.25), | |
| 1452 | EndSize=V3.N(2,2,2), | |
| 1453 | CFrame=CF.N(pos), | |
| 1454 | RotInc='random', | |
| 1455 | Color=C3.N(1,1,1) | |
| 1456 | } | |
| 1457 | end} | |
| 1458 | swait() | |
| 1459 | end | |
| 1460 | end} | |
| 1461 | NeutralAnims = true | |
| 1462 | Hum.AutoRotate = true | |
| 1463 | if(not HyperCum)then wait(2) else wait(.1) end | |
| 1464 | dispArrow.Transparency = 0 | |
| 1465 | Attack = false | |
| 1466 | end | |
| 1467 | ||
| 1468 | --// Wrap it all up \\-- | |
| 1469 | ||
| 1470 | Mouse.Button1Down:connect(function() | |
| 1471 | if(Attack)then return end | |
| 1472 | Shoot() | |
| 1473 | end) | |
| 1474 | ||
| 1475 | Mouse.KeyDown:connect(function(k) | |
| 1476 | if(k == 'z')then | |
| 1477 | ArrowRain() | |
| 1478 | elseif(k == 'x')then | |
| 1479 | ShootFast() | |
| 1480 | elseif(k == ';')then | |
| 1481 | DoPenetration = not DoPenetration | |
| 1482 | warn("Penetrating arrows is "..tostring(DoPenetration))
| |
| 1483 | end | |
| 1484 | end) | |
| 1485 | ||
| 1486 | coroutine.wrap(function() | |
| 1487 | while true do | |
| 1488 | swait(5) | |
| 1489 | if(HyperCum)then | |
| 1490 | Effect{
| |
| 1491 | Frames=30, | |
| 1492 | StartSize=V3.N(.25,.25,.25), | |
| 1493 | EndSize=V3.N(5,5,5), | |
| 1494 | Mesh='Tornado2', | |
| 1495 | CFrame=Torso.CFrame, | |
| 1496 | Color=C3.N(1,0,0), | |
| 1497 | RotInc={0,.5,0},
| |
| 1498 | } | |
| 1499 | end | |
| 1500 | end | |
| 1501 | end)() | |
| 1502 | while true do | |
| 1503 | swait() | |
| 1504 | Sine = Sine + Change | |
| 1505 | if(not Music or not Music.Parent)then | |
| 1506 | local tp = (Music and Music.TimePosition) | |
| 1507 | Music = Sound(Char,MusicID,1,10,true,false,true) | |
| 1508 | Music.Name = 'Music' | |
| 1509 | Music.TimePosition = tp | |
| 1510 | end | |
| 1511 | Music.SoundId = "rbxassetid://"..MusicID | |
| 1512 | Music.Parent = Torso | |
| 1513 | Music.Pitch = 1 | |
| 1514 | Music.Volume = 3 | |
| 1515 | if(not Muted)then | |
| 1516 | Music:Resume() | |
| 1517 | else | |
| 1518 | Music:Pause() | |
| 1519 | end | |
| 1520 | ||
| 1521 | ||
| 1522 | if(God)then | |
| 1523 | Hum.MaxHealth = 1e100 | |
| 1524 | Hum.Health = 1e100 | |
| 1525 | if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
| |
| 1526 | Hum.Name = M.RNG()*100 | |
| 1527 | end | |
| 1528 | ||
| 1529 | local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char) | |
| 1530 | ||
| 1531 | local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1) | |
| 1532 | local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle") | |
| 1533 | if(not Effects or not Effects.Parent)then | |
| 1534 | Effects = IN("Model",Char)
| |
| 1535 | Effects.Name = "Effects" | |
| 1536 | end | |
| 1537 | if(State == 'Run')then | |
| 1538 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
| 1539 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
| 1540 | Change = 1 | |
| 1541 | RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.1*M.C(Sine/wsVal),0+.2*M.C(Sine/wsVal))*CF.A(M.R(8-0*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/1.5,0,0),.2) | |
| 1542 | LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.1*M.C(Sine/wsVal),0-.2*M.C(Sine/wsVal))*CF.A(M.R(8+0*M.C(Sine/wsVal))+M.S(Sine/wsVal)/1.5,0,0),.2) | |
| 1543 | elseif(State == 'Walk')then | |
| 1544 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
| 1545 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
| 1546 | Change = 1 | |
| 1547 | RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.5*M.C(Sine/wsVal)/2,0+.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15-25*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha) | |
| 1548 | LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.5*M.C(Sine/wsVal)/2,0-.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15+25*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha) | |
| 1549 | else | |
| 1550 | RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2) | |
| 1551 | LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2) | |
| 1552 | end | |
| 1553 | Hum.WalkSpeed = WalkSpeed | |
| 1554 | if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end | |
| 1555 | if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end | |
| 1556 | ||
| 1557 | if(NeutralAnims)then | |
| 1558 | if(State == 'Idle')then | |
| 1559 | local Alpha = .1 | |
| 1560 | Change = 1 | |
| 1561 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0),Alpha) | |
| 1562 | NK.C0 = NK.C0:lerp(NKC0,Alpha) | |
| 1563 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha) | |
| 1564 | RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha) | |
| 1565 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) | |
| 1566 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) | |
| 1567 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha) | |
| 1568 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha) | |
| 1569 | -- idle | |
| 1570 | elseif(State == 'Run')then | |
| 1571 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
| 1572 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
| 1573 | RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha) | |
| 1574 | NK.C0 = NK.C0:lerp(NKC0,Alpha) | |
| 1575 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha) | |
| 1576 | RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha) | |
| 1577 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) | |
| 1578 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) | |
| 1579 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha) | |
| 1580 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha) | |
| 1581 | elseif(State == 'Walk')then | |
| 1582 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
| 1583 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
| 1584 | local Alpha2 = math.min(.15 * (Hum.WalkSpeed/16),1) | |
| 1585 | RJ.C0 = RJ.C0:lerp(CF.N(0,-.075+.1*M.C(Sine/(wsVal/2)+-M.S(Sine/(wsVal/2))/7),0)*CF.A(M.R(-9-2.5*M.C(Sine/(wsVal/2))),M.R(10*M.C(Sine/wsVal)),Root.RotVelocity.y/75),Alpha2) | |
| 1586 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,-Head.RotVelocity.y/75,0),Alpha) | |
| 1587 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha) | |
| 1588 | RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha) | |
| 1589 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha) | |
| 1590 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha) | |
| 1591 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha) | |
| 1592 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha) | |
| 1593 | elseif(State == 'Jump')then | |
| 1594 | local Alpha = .1 | |
| 1595 | local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90)) | |
| 1596 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha) | |
| 1597 | RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha) | |
| 1598 | RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
| 1599 | NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
| 1600 | LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha) | |
| 1601 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha) | |
| 1602 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha) | |
| 1603 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha) | |
| 1604 | elseif(State == 'Fall')then | |
| 1605 | local Alpha = .1 | |
| 1606 | local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90)) | |
| 1607 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha) | |
| 1608 | RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha) | |
| 1609 | RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
| 1610 | NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
| 1611 | LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha) | |
| 1612 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha) | |
| 1613 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha) | |
| 1614 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha) | |
| 1615 | elseif(State == 'Paralyzed')then | |
| 1616 | -- paralyzed | |
| 1617 | elseif(State == 'Sit')then | |
| 1618 | -- sit | |
| 1619 | end | |
| 1620 | end | |
| 1621 | ||
| 1622 | for i,v in next, BloodPuddles do | |
| 1623 | local mesh = i:FindFirstChild'CylinderMesh' | |
| 1624 | BloodPuddles[i] = v + 1 | |
| 1625 | if(not mesh or i.Transparency >= 1)then | |
| 1626 | i:destroy() | |
| 1627 | BloodPuddles[i] = nil | |
| 1628 | elseif(v >= Frame_Speed*4)then | |
| 1629 | local trans = (v-Frame_Speed*4)/(Frame_Speed*2) | |
| 1630 | i.Transparency = trans | |
| 1631 | if(mesh.Scale.Z > 0)then | |
| 1632 | mesh.Scale = mesh.Scale-V3.N(.05,0,.05) | |
| 1633 | end | |
| 1634 | else | |
| 1635 | i.Transparency = 0 | |
| 1636 | end | |
| 1637 | end | |
| 1638 | end |