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| 1 | print(1) | |
| 2 | player = game.Players.LocalPlayer | |
| 3 | character = player.Character | |
| 4 | character.Humanoid.WalkSpeed = 24 | |
| 5 | character.Humanoid.MaxHealth = math.huge | |
| 6 | character.Humanoid.Health = math.huge | |
| 7 | ||
| 8 | game:GetService("UserInputService").InputBegan:connect(function(input)
| |
| 9 | if input.KeyCode == Enum.KeyCode.LeftShift then | |
| 10 | character.Humanoid.WalkSpeed = (100) | |
| 11 | end | |
| 12 | end) | |
| 13 | ||
| 14 | game:GetService("UserInputService").InputEnded:connect(function(input)
| |
| 15 | if input.KeyCode == Enum.KeyCode.LeftShift then | |
| 16 | character.Humanoid.WalkSpeed = (24) | |
| 17 | end | |
| 18 | end) | |
| 19 | ||
| 20 | game:GetService("UserInputService").InputBegan:connect(function(input)
| |
| 21 | if input.KeyCode == Enum.KeyCode.Zero then | |
| 22 | boom = Instance.new("Explosion")
| |
| 23 | boom.Parent = character | |
| 24 | boom.BlastRadius = 1000 | |
| 25 | boom.Position = (character.Torso.Position) | |
| 26 | end | |
| 27 | end) | |
| 28 | ||
| 29 | game:GetService("UserInputService").InputEnded:connect(function(input)
| |
| 30 | if input.KeyCode == Enum.KeyCode.L then | |
| 31 | boxp1 = Instance.new("Part")
| |
| 32 | boxp1.CanCollide = false | |
| 33 | boxp1.Parent = game.Workspace | |
| 34 | boxp1.Anchored = true | |
| 35 | boxp1.Size = Vector3.new(30,1,30) | |
| 36 | boxp1.Position = character.Torso.Position + Vector3.new(0,15,0) | |
| 37 | boxp1.TopSurface = ("Smooth")
| |
| 38 | boxp1.BottomSurface = ("Smooth")
| |
| 39 | boxp1.Transparency = (0.5) | |
| 40 | boxp1.CanCollide = true | |
| 41 | boxp2 = Instance.new("Part")
| |
| 42 | boxp2.CanCollide = false | |
| 43 | boxp2.Parent = game.Workspace | |
| 44 | boxp2.Anchored = true | |
| 45 | boxp2.Size = Vector3.new(1,20,30) | |
| 46 | boxp2.Position = character.Torso.Position + Vector3.new(15,5,0) | |
| 47 | boxp2.TopSurface = ("Smooth")
| |
| 48 | boxp2.BottomSurface = ("Smooth")
| |
| 49 | boxp2.Transparency = (0.5) | |
| 50 | boxp2.CanCollide = true | |
| 51 | boxp3 = Instance.new("Part")
| |
| 52 | boxp3.CanCollide = false | |
| 53 | boxp3.Parent = game.Workspace | |
| 54 | boxp3.Anchored = true | |
| 55 | boxp3.Size = Vector3.new(1,20,30) | |
| 56 | boxp3.Position = character.Torso.Position + Vector3.new(-15,5,0) | |
| 57 | boxp3.TopSurface = ("Smooth")
| |
| 58 | boxp3.BottomSurface = ("Smooth")
| |
| 59 | boxp3.Transparency = (0.5) | |
| 60 | boxp3.CanCollide = true | |
| 61 | boxp4 = Instance.new("Part")
| |
| 62 | boxp4.CanCollide = false | |
| 63 | boxp4.Parent = game.Workspace | |
| 64 | boxp4.Anchored = true | |
| 65 | boxp4.Size = Vector3.new(30,20,1) | |
| 66 | boxp4.Position = character.Torso.Position + Vector3.new(0,5,15) | |
| 67 | boxp4.TopSurface = ("Smooth")
| |
| 68 | boxp4.BottomSurface = ("Smooth")
| |
| 69 | boxp4.Transparency = (0.5) | |
| 70 | boxp4.CanCollide = true | |
| 71 | boxp5 = Instance.new("Part")
| |
| 72 | boxp5.CanCollide = false | |
| 73 | boxp5.Parent = game.Workspace | |
| 74 | boxp5.Anchored = true | |
| 75 | boxp5.Size = Vector3.new(30,20,1) | |
| 76 | boxp5.Position = character.Torso.Position + Vector3.new(0,5,-15) | |
| 77 | boxp5.TopSurface = ("Smooth")
| |
| 78 | boxp5.BottomSurface = ("Smooth")
| |
| 79 | boxp5.Transparency = (0.5) | |
| 80 | boxp5.CanCollide = true | |
| 81 | end | |
| 82 | end) |