SHOW:
|
|
- or go back to the newest paste.
1 | - | Players = game.Players.SonicSydney -- playername here |
1 | + | Players = game.Players.ilightnignstrike123 -- playername here |
2 | Workspace = game.Workspace | |
3 | HopperBinName = "Sword" | |
4 | Activated = false | |
5 | Equipped = false | |
6 | Equipping = false | |
7 | Unequipping = false | |
8 | Flaming = false | |
9 | Shielding = false | |
10 | SlimeCharge = false | |
11 | DarkCharge = false | |
12 | Mode = "" | |
13 | Damage = 15 | |
14 | ExplosionVictim = "" | |
15 | Name = "DarkChaosAssassin" | |
16 | Me = Players | |
17 | Backpack = Me["Backpack"] | |
18 | PlayerGui = Me["PlayerGui"] | |
19 | wait(0.8) | |
20 | ||
21 | Check = Me.Character:findFirstChild("Loaded") | |
22 | if Check == nil then | |
23 | Gui = Instance.new("ScreenGui") | |
24 | Gui.Parent = PlayerGui | |
25 | Gui.Name = "LoadGui" | |
26 | Background = Instance.new("ImageLabel") | |
27 | Background.Parent = Gui | |
28 | Background.Name = "Background" | |
29 | Background.Size = UDim2.new(0.25, 0, 0.05, 0) | |
30 | Background.BackgroundTransparency = 0.7 | |
31 | Background.Position = UDim2.new(0.55, 0, 0, 0) | |
32 | Header = Instance.new("TextLabel") | |
33 | Header.Parent = Background | |
34 | Header.Name = "Header" | |
35 | Header.Size = UDim2.new(0, 0, 0, 0) | |
36 | Header.BackgroundTransparency = 1 | |
37 | Header.Position = UDim2.new(0.5, 0, 0.2, 0) | |
38 | Header.Text = "[ Loading : 0 ]" | |
39 | Bar = Instance.new("ImageLabel") | |
40 | Bar.Parent = Background | |
41 | Bar.Size = UDim2.new(0.9, 0, 0.5, 0) | |
42 | Bar.BackgroundTransparency = 0.2 | |
43 | Bar.BackgroundColor = BrickColor.new("Mid gray") | |
44 | Bar.Position = UDim2.new(0.05, 0, 0.37, 0) | |
45 | Bar.BorderSizePixel = 0 | |
46 | Bar2 = Instance.new("ImageLabel") | |
47 | Bar2.Parent = Bar | |
48 | Bar2.Size = UDim2.new(0, 0, 1, 0) | |
49 | Bar2.BackgroundTransparency = 0.2 | |
50 | Bar2.BackgroundColor = BrickColor.new("Really Really black") | |
51 | Bar2.Position = UDim2.new(0, 0, 0, 0) | |
52 | Bar2.BorderSizePixel = 0 | |
53 | for i = 1 , 50 do | |
54 | Bar2.Size = Bar2.Size + UDim2.new(0.02, 0, 0, 0) | |
55 | Header.Text = "[ Loading : "..(i*2).." ]" | |
56 | wait() | |
57 | end | |
58 | Header.Text = "[ Loaded ]" | |
59 | wait(1) | |
60 | Loaded = Instance.new("IntValue") | |
61 | Loaded.Parent = Me.Character | |
62 | Loaded.Name = "Loaded" | |
63 | Gui:Remove() | |
64 | end | |
65 | ------------------------------------------------------------> | |
66 | --[[ | |
67 | ? -->> Joints | |
68 | --]] | |
69 | ------------------------------------------------------------> | |
70 | LeftShoulder = Me.Character.Torso["Left Shoulder"] | |
71 | RightShoulder = Me.Character.Torso["Right Shoulder"] | |
72 | LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
73 | RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
74 | OriginalLeftShoulder = LeftShoulder.C0 | |
75 | OriginalLeftShoulder2 = LeftShoulder.C1 | |
76 | OriginalRightShoulder = RightShoulder.C0 | |
77 | OriginalRightShoulder2 = RightShoulder.C1 | |
78 | ------------------------------------------------------------> | |
79 | --[[ | |
80 | ? -->> HopperBin | |
81 | --]] | |
82 | ------------------------------------------------------------> | |
83 | HopperBin = Instance.new("HopperBin") | |
84 | Test = Backpack:findFirstChild(HopperBinName) | |
85 | if Test ~= nil then | |
86 | Test.Name = "Fake" | |
87 | end | |
88 | Stuff = Me.Character:GetChildren() | |
89 | for i = 1 , #Stuff do | |
90 | if Stuff[i].className == "Hat" then | |
91 | Stuff[i]:Remove() | |
92 | end | |
93 | end | |
94 | HopperBin.Parent = Backpack | |
95 | HopperBin.Name = HopperBinName | |
96 | wait(1) | |
97 | ------------------------------------------------------------> | |
98 | --[[ | |
99 | ? -->> Charge Function | |
100 | --]] | |
101 | ------------------------------------------------------------> | |
102 | function onCharge(Color) | |
103 | Charge = Instance.new("Part") | |
104 | Charge.Parent = Me.Character.Torso | |
105 | Charge.Anchored = true | |
106 | Charge.CanCollide = false | |
107 | Charge.Locked = true | |
108 | Charge.Transparency = 0 | |
109 | Charge.BrickColor = BrickColor.new(Color) | |
110 | Charge.formFactor = "Symmetric" | |
111 | Charge.Size = Vector3.new(4, 4, 4) | |
112 | Charge.TopSurface = "Smooth" | |
113 | Charge.BottomSurface = "Smooth" | |
114 | Charge.CFrame = Me.Character.Torso.CFrame | |
115 | ChargeMesh = Instance.new("SpecialMesh") | |
116 | ChargeMesh.Parent = Charge | |
117 | ChargeMesh.MeshType = "Brick" | |
118 | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
119 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
120 | Sound:play() | |
121 | for i = 1 , 20 do | |
122 | Stuff = Charge:GetChildren() | |
123 | for i = 1 , #Stuff do | |
124 | if Stuff[i].Name == "Particle" then | |
125 | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 | |
126 | Stuff[i].BodyPosition.position = Me.Character.Torso.Position | |
127 | end | |
128 | end | |
129 | Particle = Instance.new("Part") | |
130 | Particle.Size = Vector3.new(1, 1, 1) | |
131 | Particle.Parent = Charge | |
132 | Particle.Locked = true | |
133 | Particle.CanCollide = false | |
134 | Particle.Shape = "Ball" | |
135 | Particle.BrickColor = BrickColor.new(Color) | |
136 | Particle.TopSurface = "Smooth" | |
137 | Particle.BottomSurface = "Smooth" | |
138 | Particle.Name = "Particle" | |
139 | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) | |
140 | ParticleMesh = Instance.new("SpecialMesh") | |
141 | ParticleMesh.Parent = Particle | |
142 | ParticleMesh.MeshType = "Sphere" | |
143 | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) | |
144 | BodyPosition = Instance.new("BodyPosition") | |
145 | BodyPosition.Parent = Particle | |
146 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
147 | BodyPosition.position = Me.Character.Torso.Position | |
148 | Particle:BreakJoints() | |
149 | ||
150 | if i >= 10 then | |
151 | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
152 | end | |
153 | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
154 | Charge.Transparency = Charge.Transparency + 0.05 | |
155 | Stuff = Charge:GetChildren() | |
156 | for i = 1 , #Stuff do | |
157 | if Stuff[i].Name == "Effect" then | |
158 | Stuff[i]:Remove() | |
159 | end | |
160 | end | |
161 | part = Instance.new("Part") | |
162 | part.Parent = Me.Character | |
163 | part.CFrame = Me.Character.Torso.CFrame | |
164 | Angle = (6.28/7) | |
165 | angle = 0 | |
166 | for ii = 1 , 14 do | |
167 | angle = Angle + angle | |
168 | part.CFrame = Me.Character.Torso.CFrame | |
169 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
170 | p = Instance.new("Part") | |
171 | p.Parent = Charge | |
172 | p.Name = "Effect" | |
173 | p.formFactor = "Symmetric" | |
174 | p.Size = Vector3.new(2, 1, 1) | |
175 | p.BrickColor = BrickColor.new(Color) | |
176 | p.Locked = true | |
177 | p.Anchored = true | |
178 | p.CanCollide = false | |
179 | p.TopSurface = "Smooth" | |
180 | p.BottomSurface = "Smooth" | |
181 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
182 | end | |
183 | part:Remove() | |
184 | for i = 1 , 5 do | |
185 | Effect = Instance.new("Part") | |
186 | Effect.Parent = Charge | |
187 | Effect.Anchored = true | |
188 | Effect.CanCollide = false | |
189 | Effect.Locked = true | |
190 | Effect.Name = "Effect" | |
191 | Effect.Transparency = Charge.Transparency | |
192 | Effect.BrickColor = BrickColor.new(Color) | |
193 | Effect.formFactor = "Symmetric" | |
194 | Effect.Size = Vector3.new(1, 1, 1) | |
195 | Effect.TopSurface = "Smooth" | |
196 | Effect.BottomSurface = "Smooth" | |
197 | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) | |
198 | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) | |
199 | EffectMesh = Instance.new("SpecialMesh") | |
200 | EffectMesh.Parent = Effect | |
201 | EffectMesh.MeshType = "Sphere" | |
202 | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) | |
203 | end | |
204 | wait(0.05) | |
205 | end | |
206 | Charge:Remove() | |
207 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" | |
208 | Sound:play() | |
209 | end | |
210 | ------------------------------------------------------------> | |
211 | --[[ | |
212 | ? -->> Charge Function 2 | |
213 | --]] | |
214 | ------------------------------------------------------------> | |
215 | function onCharge2(Color) | |
216 | Charge = Instance.new("Part") | |
217 | Charge.Parent = Me.Character.Torso | |
218 | Charge.Anchored = true | |
219 | Charge.CanCollide = false | |
220 | Charge.Locked = true | |
221 | Charge.Transparency = 0 | |
222 | Charge.BrickColor = BrickColor.new(Color) | |
223 | Charge.formFactor = "Symmetric" | |
224 | Charge.Size = Vector3.new(4, 4, 4) | |
225 | Charge.TopSurface = "Smooth" | |
226 | Charge.BottomSurface = "Smooth" | |
227 | Charge.CFrame = Me.Character.Torso.CFrame | |
228 | ChargeMesh = Instance.new("SpecialMesh") | |
229 | ChargeMesh.Parent = Charge | |
230 | ChargeMesh.MeshType = "Brick" | |
231 | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
232 | for i = 1 , 20 do | |
233 | Stuff = Charge:GetChildren() | |
234 | for i = 1 , #Stuff do | |
235 | if Stuff[i].Name == "Particle" then | |
236 | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 | |
237 | Stuff[i].BodyPosition.position = Me.Character.Torso.Position | |
238 | end | |
239 | end | |
240 | Particle = Instance.new("Part") | |
241 | Particle.Size = Vector3.new(1, 1, 1) | |
242 | Particle.Parent = Charge | |
243 | Particle.Locked = true | |
244 | Particle.CanCollide = false | |
245 | Particle.Shape = "Ball" | |
246 | Particle.BrickColor = BrickColor.new(Color) | |
247 | Particle.TopSurface = "Smooth" | |
248 | Particle.BottomSurface = "Smooth" | |
249 | Particle.Name = "Particle" | |
250 | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) | |
251 | ParticleMesh = Instance.new("SpecialMesh") | |
252 | ParticleMesh.Parent = Particle | |
253 | ParticleMesh.MeshType = "Sphere" | |
254 | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) | |
255 | BodyPosition = Instance.new("BodyPosition") | |
256 | BodyPosition.Parent = Particle | |
257 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
258 | BodyPosition.position = Me.Character.Torso.Position | |
259 | Particle:BreakJoints() | |
260 | if i >= 10 then | |
261 | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
262 | end | |
263 | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
264 | Charge.Transparency = Charge.Transparency + 0.05 | |
265 | Stuff = Charge:GetChildren() | |
266 | for i = 1 , #Stuff do | |
267 | if Stuff[i].Name == "Effect" then | |
268 | Stuff[i]:Remove() | |
269 | end | |
270 | end | |
271 | part = Instance.new("Part") | |
272 | part.Parent = Me.Character | |
273 | part.CFrame = Me.Character.Torso.CFrame | |
274 | Angle = (6.28/7) | |
275 | angle = 0 | |
276 | for ii = 1 , 14 do | |
277 | angle = Angle + angle | |
278 | part.CFrame = Me.Character.Torso.CFrame | |
279 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
280 | p = Instance.new("Part") | |
281 | p.Parent = Charge | |
282 | p.Name = "Effect" | |
283 | p.formFactor = "Symmetric" | |
284 | p.Size = Vector3.new(2, 1, 1) | |
285 | p.BrickColor = BrickColor.new(Color) | |
286 | p.Locked = true | |
287 | p.Anchored = true | |
288 | p.CanCollide = false | |
289 | p.TopSurface = "Smooth" | |
290 | p.BottomSurface = "Smooth" | |
291 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
292 | end | |
293 | part:Remove() | |
294 | for i = 1 , 5 do | |
295 | Effect = Instance.new("Part") | |
296 | Effect.Parent = Charge | |
297 | Effect.Anchored = true | |
298 | Effect.CanCollide = false | |
299 | Effect.Locked = true | |
300 | Effect.Name = "Effect" | |
301 | Effect.Transparency = Charge.Transparency | |
302 | Effect.BrickColor = BrickColor.new(Color) | |
303 | Effect.formFactor = "Symmetric" | |
304 | Effect.Size = Vector3.new(1, 1, 1) | |
305 | Effect.TopSurface = "Smooth" | |
306 | Effect.BottomSurface = "Smooth" | |
307 | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) | |
308 | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) | |
309 | EffectMesh = Instance.new("SpecialMesh") | |
310 | EffectMesh.Parent = Effect | |
311 | EffectMesh.MeshType = "Sphere" | |
312 | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) | |
313 | end | |
314 | wait(0.05) | |
315 | end | |
316 | Charge:Remove() | |
317 | end | |
318 | ------------------------------------------------------------> | |
319 | --[[ | |
320 | ? -->> Charge/Aim Function | |
321 | --]] | |
322 | ------------------------------------------------------------> | |
323 | function onChargeAim(Color, VictimTorso) | |
324 | Charge = Instance.new("Part") | |
325 | Charge.Parent = Me.Character.Torso | |
326 | Charge.Anchored = true | |
327 | Charge.CanCollide = false | |
328 | Charge.Locked = true | |
329 | Charge.Transparency = 0 | |
330 | Charge.BrickColor = BrickColor.new(Color) | |
331 | Charge.formFactor = "Symmetric" | |
332 | Charge.Size = Vector3.new(4, 4, 4) | |
333 | Charge.TopSurface = "Smooth" | |
334 | Charge.BottomSurface = "Smooth" | |
335 | Charge.CFrame = Me.Character.Torso.CFrame | |
336 | ChargeMesh = Instance.new("SpecialMesh") | |
337 | ChargeMesh.Parent = Charge | |
338 | ChargeMesh.MeshType = "Brick" | |
339 | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
340 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
341 | Sound:play() | |
342 | for i = 1 , 20 do | |
343 | Stuff = Charge:GetChildren() | |
344 | for i = 1 , #Stuff do | |
345 | if Stuff[i].Name == "Particle" then | |
346 | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 | |
347 | Stuff[i].BodyPosition.position = Me.Character.Torso.Position | |
348 | end | |
349 | end | |
350 | Particle = Instance.new("Part") | |
351 | Particle.Size = Vector3.new(1, 1, 1) | |
352 | Particle.Parent = Charge | |
353 | Particle.Locked = true | |
354 | Particle.CanCollide = false | |
355 | Particle.Shape = "Ball" | |
356 | Particle.BrickColor = BrickColor.new(Color) | |
357 | Particle.TopSurface = "Smooth" | |
358 | Particle.BottomSurface = "Smooth" | |
359 | Particle.Name = "Particle" | |
360 | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) | |
361 | ParticleMesh = Instance.new("SpecialMesh") | |
362 | ParticleMesh.Parent = Particle | |
363 | ParticleMesh.MeshType = "Sphere" | |
364 | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) | |
365 | BodyPosition = Instance.new("BodyPosition") | |
366 | BodyPosition.Parent = Particle | |
367 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
368 | BodyPosition.position = Me.Character.Torso.Position | |
369 | Particle:BreakJoints() | |
370 | ||
371 | if i >= 10 then | |
372 | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
373 | end | |
374 | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
375 | Charge.Transparency = Charge.Transparency + 0.05 | |
376 | Stuff = Charge:GetChildren() | |
377 | for i = 1 , #Stuff do | |
378 | if Stuff[i].Name == "Effect" then | |
379 | Stuff[i]:Remove() | |
380 | end | |
381 | end | |
382 | part = Instance.new("Part") | |
383 | part.Parent = Me.Character | |
384 | part.CFrame = Me.Character.Torso.CFrame | |
385 | Angle = (6.28/7) | |
386 | angle = 0 | |
387 | for ii = 1 , 14 do | |
388 | angle = Angle + angle | |
389 | part.CFrame = Me.Character.Torso.CFrame | |
390 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
391 | p = Instance.new("Part") | |
392 | p.Parent = Charge | |
393 | p.Name = "Effect" | |
394 | p.formFactor = "Symmetric" | |
395 | p.Size = Vector3.new(2, 1, 1) | |
396 | p.BrickColor = BrickColor.new(Color) | |
397 | p.Locked = true | |
398 | p.Anchored = true | |
399 | p.CanCollide = false | |
400 | p.TopSurface = "Smooth" | |
401 | p.BottomSurface = "Smooth" | |
402 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
403 | end | |
404 | part:Remove() | |
405 | part = Instance.new("Part") | |
406 | part.Parent = Me.Character | |
407 | part.CFrame = Me.Character.Torso.CFrame | |
408 | Angle = (6.28/7) | |
409 | angle = 0 | |
410 | for ii = 1 , 14 do | |
411 | angle = Angle + angle | |
412 | part.CFrame = VictimTorso.CFrame | |
413 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
414 | p = Instance.new("Part") | |
415 | p.Parent = Charge | |
416 | p.Name = "Effect" | |
417 | p.formFactor = "Symmetric" | |
418 | p.Size = Vector3.new(2, 1, 1) | |
419 | p.BrickColor = BrickColor.new(Color) | |
420 | p.Locked = true | |
421 | p.Anchored = true | |
422 | p.CanCollide = false | |
423 | p.TopSurface = "Smooth" | |
424 | p.BottomSurface = "Smooth" | |
425 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
426 | end | |
427 | part:Remove() | |
428 | for i = 1 , 5 do | |
429 | Effect = Instance.new("Part") | |
430 | Effect.Parent = Charge | |
431 | Effect.Anchored = true | |
432 | Effect.CanCollide = false | |
433 | Effect.Locked = true | |
434 | Effect.Name = "Effect" | |
435 | Effect.Transparency = Charge.Transparency | |
436 | Effect.BrickColor = BrickColor.new(Color) | |
437 | Effect.formFactor = "Symmetric" | |
438 | Effect.Size = Vector3.new(1, 1, 1) | |
439 | Effect.TopSurface = "Smooth" | |
440 | Effect.BottomSurface = "Smooth" | |
441 | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) | |
442 | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) | |
443 | EffectMesh = Instance.new("SpecialMesh") | |
444 | EffectMesh.Parent = Effect | |
445 | EffectMesh.MeshType = "Sphere" | |
446 | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) | |
447 | end | |
448 | wait(0.05) | |
449 | end | |
450 | Charge:Remove() | |
451 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" | |
452 | Sound:play() | |
453 | end | |
454 | ------------------------------------------------------------> | |
455 | --[[ | |
456 | ? -->> Blade | |
457 | -- The Parts' names are named, "Grip" because I was too lazy to rename them :3 | |
458 | --]] | |
459 | ------------------------------------------------------------> | |
460 | wait() | |
461 | Tool = Me.Character:findFirstChild("Sword") | |
462 | if Tool ~= nil then | |
463 | Tool:Remove() | |
464 | end | |
465 | Tool = Instance.new("Model") | |
466 | Tool.Parent = Me.Character | |
467 | Tool.Name = "Sword" | |
468 | Handle = Instance.new("Part") | |
469 | Handle.Parent = Tool | |
470 | Handle.Locked = true | |
471 | Handle.Reflectance = 0.5 | |
472 | Handle.CanCollide = false | |
473 | Handle.TopSurface = "Smooth" | |
474 | Handle.BottomSurface = "Smooth" | |
475 | Handle.Size = Vector3.new(1, 1, 1) | |
476 | Handle.formFactor = "Symmetric" | |
477 | Handle.Transparency = 1 | |
478 | Handle.Name = "Handle" | |
479 | Handle.Reflectance = 0 | |
480 | Mesh = Instance.new("SpecialMesh") | |
481 | Mesh.Parent = Handle | |
482 | Mesh.MeshType = "Brick" | |
483 | Mesh.Scale = Vector3.new(0, 0, 0) | |
484 | Weld = Instance.new("Weld") | |
485 | Weld.Parent = Me.Character["Torso"] | |
486 | Weld.Part0 = Me.Character["Torso"] | |
487 | Weld.Part1 = Handle | |
488 | Weld.C0 = CFrame.new(1.6, 2.3, 0.6) * CFrame.Angles(0, 0, 2.2) | |
489 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
490 | Grip1 = Instance.new("Part") | |
491 | Grip1.Parent = Tool | |
492 | Grip1.Locked = true | |
493 | Grip1.BrickColor = BrickColor.new("Really Really black") | |
494 | Grip1.Reflectance = 0 | |
495 | Grip1.TopSurface = "Smooth" | |
496 | Grip1.BottomSurface = "Smooth" | |
497 | Grip1.Size = Vector3.new(1, 1, 1) | |
498 | Grip1.formFactor = "Symmetric" | |
499 | Grip1.Transparency = 0 | |
500 | Grip1.Reflectance = 0 | |
501 | Grip1.CanCollide = false | |
502 | Grip1.Name = "Grip1" | |
503 | GripMesh1 = Instance.new("CylinderMesh") | |
504 | GripMesh1.Parent = Grip1 | |
505 | GripMesh1.Scale = Vector3.new(0.45, 1.6, 0.45) | |
506 | GripWeld = Instance.new("Weld") | |
507 | GripWeld.Parent = Handle | |
508 | GripWeld.Part0 = Handle | |
509 | GripWeld.Part1 = Grip1 | |
510 | GripWeld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0) | |
511 | Grip2 = Instance.new("Part") | |
512 | Grip2.Parent = Tool | |
513 | Grip2.Locked = true | |
514 | Grip2.BrickColor = BrickColor.new("White") | |
515 | Grip2.Reflectance = 0 | |
516 | Grip2.TopSurface = "Smooth" | |
517 | Grip2.BottomSurface = "Smooth" | |
518 | Grip2.Size = Vector3.new(1, 1, 1) | |
519 | Grip2.formFactor = "Symmetric" | |
520 | Grip2.Transparency = 0 | |
521 | Grip2.CanCollide = false | |
522 | Grip2.Name = "Grip2" | |
523 | GripMesh2 = Instance.new("CylinderMesh") | |
524 | GripMesh2.Parent = Grip2 | |
525 | GripMesh2.Scale = Vector3.new(0.46, 0.1, 0.46) | |
526 | GripWeld2 = Instance.new("Weld") | |
527 | GripWeld2.Parent = Handle | |
528 | GripWeld2.Part0 = Handle | |
529 | GripWeld2.Part1 = Grip2 | |
530 | GripWeld2.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0) | |
531 | Grip3 = Instance.new("Part") | |
532 | Grip3.Parent = Tool | |
533 | Grip3.Locked = true | |
534 | Grip3.BrickColor = BrickColor.new("White") | |
535 | Grip3.Reflectance = 0 | |
536 | Grip3.TopSurface = "Smooth" | |
537 | Grip3.BottomSurface = "Smooth" | |
538 | Grip3.Size = Vector3.new(1, 1, 1) | |
539 | Grip3.formFactor = "Symmetric" | |
540 | Grip3.Transparency = 0 | |
541 | Grip3.CanCollide = false | |
542 | Grip3.Name = "Grip3" | |
543 | GripMesh3 = Instance.new("CylinderMesh") | |
544 | GripMesh3.Parent = Grip3 | |
545 | GripMesh3.Scale = Vector3.new(0.46, 0.1, 0.46) | |
546 | GripWeld3 = Instance.new("Weld") | |
547 | GripWeld3.Parent = Handle | |
548 | GripWeld3.Part0 = Handle | |
549 | GripWeld3.Part1 = Grip3 | |
550 | GripWeld3.C0 = CFrame.new(0, -0.29, 0)*CFrame.Angles(0, 0, 0.05) | |
551 | Grip4 = Instance.new("Part") | |
552 | Grip4.Parent = Tool | |
553 | Grip4.Locked = true | |
554 | Grip4.BrickColor = BrickColor.new("White") | |
555 | Grip4.Reflectance = 0 | |
556 | Grip4.TopSurface = "Smooth" | |
557 | Grip4.BottomSurface = "Smooth" | |
558 | Grip4.Size = Vector3.new(1, 1, 1) | |
559 | Grip4.formFactor = "Symmetric" | |
560 | Grip4.Transparency = 0 | |
561 | Grip4.CanCollide = false | |
562 | Grip4.Name = "Grip4" | |
563 | GripMesh4 = Instance.new("CylinderMesh") | |
564 | GripMesh4.Parent = Grip4 | |
565 | GripMesh4.Scale = Vector3.new(0.46, 0.1, 0.46) | |
566 | GripWeld4 = Instance.new("Weld") | |
567 | GripWeld4.Parent = Handle | |
568 | GripWeld4.Part0 = Handle | |
569 | GripWeld4.Part1 = Grip4 | |
570 | GripWeld4.C0 = CFrame.new(0, -0.18, 0)*CFrame.Angles(0, 0, 0) | |
571 | Grip5 = Instance.new("Part") | |
572 | Grip5.Parent = Tool | |
573 | Grip5.Locked = true | |
574 | Grip5.BrickColor = BrickColor.new("White") | |
575 | Grip5.Reflectance = 0 | |
576 | Grip5.TopSurface = "Smooth" | |
577 | Grip5.BottomSurface = "Smooth" | |
578 | Grip5.Size = Vector3.new(1, 1, 1) | |
579 | Grip5.formFactor = "Symmetric" | |
580 | Grip5.Transparency = 0 | |
581 | Grip5.CanCollide = false | |
582 | Grip5.Name = "Grip5" | |
583 | GripMesh5 = Instance.new("CylinderMesh") | |
584 | GripMesh5.Parent = Grip5 | |
585 | GripMesh5.Scale = Vector3.new(0.46, 0.1, 0.46) | |
586 | GripWeld5 = Instance.new("Weld") | |
587 | GripWeld5.Parent = Handle | |
588 | GripWeld5.Part0 = Handle | |
589 | GripWeld5.Part1 = Grip5 | |
590 | GripWeld5.C0 = CFrame.new(0, -0.07, 0)*CFrame.Angles(0, 0, 0.03) | |
591 | Grip6 = Instance.new("Part") | |
592 | Grip6.Parent = Tool | |
593 | Grip6.Locked = true | |
594 | Grip6.BrickColor = BrickColor.new("White") | |
595 | Grip6.Reflectance = 0 | |
596 | Grip6.TopSurface = "Smooth" | |
597 | Grip6.BottomSurface = "Smooth" | |
598 | Grip6.Size = Vector3.new(1, 1, 1) | |
599 | Grip6.formFactor = "Symmetric" | |
600 | Grip6.Transparency = 0 | |
601 | Grip6.CanCollide = false | |
602 | Grip6.Name = "Grip6" | |
603 | GripMesh = Instance.new("CylinderMesh") | |
604 | GripMesh.Parent = Grip6 | |
605 | GripMesh.Scale = Vector3.new(0.46, 0.1, 0.46) | |
606 | GripWeld = Instance.new("Weld") | |
607 | GripWeld.Parent = Handle | |
608 | GripWeld.Part0 = Handle | |
609 | GripWeld.Part1 = Grip6 | |
610 | GripWeld.C0 = CFrame.new(0, 0.04, 0)*CFrame.Angles(0, 0, -0.05) | |
611 | Grip7 = Instance.new("Part") | |
612 | Grip7.Parent = Tool | |
613 | Grip7.Locked = true | |
614 | Grip7.BrickColor = BrickColor.new("White") | |
615 | Grip7.Reflectance = 0 | |
616 | Grip7.TopSurface = "Smooth" | |
617 | Grip7.BottomSurface = "Smooth" | |
618 | Grip7.Size = Vector3.new(1, 1, 1) | |
619 | Grip7.formFactor = "Symmetric" | |
620 | Grip7.Transparency = 0 | |
621 | Grip7.CanCollide = false | |
622 | Grip7.Name = "Grip7" | |
623 | GripMesh7 = Instance.new("CylinderMesh") | |
624 | GripMesh7.Parent = Grip7 | |
625 | GripMesh7.Scale = Vector3.new(0.46, 0.1, 0.46) | |
626 | GripWeld7 = Instance.new("Weld") | |
627 | GripWeld7.Parent = Handle | |
628 | GripWeld7.Part0 = Handle | |
629 | GripWeld7.Part1 = Grip7 | |
630 | GripWeld7.C0 = CFrame.new(0, 0.15, 0)*CFrame.Angles(0, 0, 0) | |
631 | Grip8 = Instance.new("Part") | |
632 | Grip8.Parent = Tool | |
633 | Grip8.Locked = true | |
634 | Grip8.BrickColor = BrickColor.new("White") | |
635 | Grip8.Reflectance = 0 | |
636 | Grip8.TopSurface = "Smooth" | |
637 | Grip8.BottomSurface = "Smooth" | |
638 | Grip8.Size = Vector3.new(1, 1, 1) | |
639 | Grip8.formFactor = "Symmetric" | |
640 | Grip8.Transparency = 0 | |
641 | Grip8.CanCollide = false | |
642 | Grip8.Name = "Grip8" | |
643 | GripMesh8 = Instance.new("CylinderMesh") | |
644 | GripMesh8.Parent = Grip8 | |
645 | GripMesh8.Scale = Vector3.new(0.46, 0.1, 0.46) | |
646 | GripWeld8 = Instance.new("Weld") | |
647 | GripWeld8.Parent = Handle | |
648 | GripWeld8.Part0 = Handle | |
649 | GripWeld8.Part1 = Grip8 | |
650 | GripWeld8.C0 = CFrame.new(0, 0.26, 0)*CFrame.Angles(0, 0, 0) | |
651 | Grip9 = Instance.new("Part") | |
652 | Grip9.Parent = Tool | |
653 | Grip9.Locked = true | |
654 | Grip9.BrickColor = BrickColor.new("White") | |
655 | Grip9.Reflectance = 0 | |
656 | Grip9.TopSurface = "Smooth" | |
657 | Grip9.BottomSurface = "Smooth" | |
658 | Grip9.Size = Vector3.new(1, 1, 1) | |
659 | Grip9.formFactor = "Symmetric" | |
660 | Grip9.Transparency = 0 | |
661 | Grip9.CanCollide = false | |
662 | Grip9.Name = "Grip9" | |
663 | GripMesh9 = Instance.new("CylinderMesh") | |
664 | GripMesh9.Parent = Grip9 | |
665 | GripMesh9.Scale = Vector3.new(0.46, 0.1, 0.46) | |
666 | GripWeld9 = Instance.new("Weld") | |
667 | GripWeld9.Parent = Handle | |
668 | GripWeld9.Part0 = Handle | |
669 | GripWeld9.Part1 = Grip9 | |
670 | GripWeld9.C0 = CFrame.new(0, 0.37, 0)*CFrame.Angles(0, 0, 0.07) | |
671 | Grip10 = Instance.new("Part") | |
672 | Grip10.Parent = Tool | |
673 | Grip10.Locked = true | |
674 | Grip10.Reflectance = 0 | |
675 | Grip10.CanCollide = false | |
676 | Grip10.BrickColor = BrickColor.new("Really Really black") | |
677 | Grip10.Reflectance = 0 | |
678 | Grip10.TopSurface = "Smooth" | |
679 | Grip10.BottomSurface = "Smooth" | |
680 | Grip10.Size = Vector3.new(1, 1, 1) | |
681 | Grip10.formFactor = "Symmetric" | |
682 | Grip10.Transparency = 0 | |
683 | Grip10.Name = "Grip10" | |
684 | GripMesh10 = Instance.new("SpecialMesh") | |
685 | GripMesh10.Parent = Grip10 | |
686 | GripMesh10.MeshType = "Sphere" | |
687 | GripMesh10.Scale = Vector3.new(0.6, 0.6, 0.6) | |
688 | GripWeld10 = Instance.new("Weld") | |
689 | GripWeld10.Parent = Handle | |
690 | GripWeld10.Part0 = Handle | |
691 | GripWeld10.Part1 = Grip10 | |
692 | GripWeld10.C0 = CFrame.new(0, -0.8, 0)*CFrame.Angles(0, 0, 0) | |
693 | Grip11 = Instance.new("Part") | |
694 | Grip11.Parent = Tool | |
695 | Grip11.Locked = true | |
696 | Grip11.BrickColor = BrickColor.new("Really Really black") | |
697 | Grip11.Reflectance = 0.5 | |
698 | Grip11.TopSurface = "Smooth" | |
699 | Grip11.CanCollide = false | |
700 | Grip11.BottomSurface = "Smooth" | |
701 | Grip11.Size = Vector3.new(1, 1, 1) | |
702 | Grip11.formFactor = "Symmetric" | |
703 | Grip11.Transparency = 0 | |
704 | Grip11.Name = "Grip11" | |
705 | Grip11.Reflectance = 0 | |
706 | GripMesh11 = Instance.new("SpecialMesh") | |
707 | GripMesh11.Parent = Grip11 | |
708 | GripMesh11.MeshType = "Brick" | |
709 | GripMesh11.Scale = Vector3.new(0.55, 0.4, 1.4) | |
710 | GripWeld11 = Instance.new("Weld") | |
711 | GripWeld11.Parent = Handle | |
712 | GripWeld11.Part0 = Handle | |
713 | GripWeld11.Part1 = Grip11 | |
714 | GripWeld11.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
715 | Grip12 = Instance.new("Part") | |
716 | Grip12.Parent = Tool | |
717 | Grip12.Locked = true | |
718 | Grip12.CanCollide = false | |
719 | Grip12.BrickColor = BrickColor.new("Really Really black") | |
720 | Grip12.Reflectance = 0.5 | |
721 | Grip12.TopSurface = "Smooth" | |
722 | Grip12.BottomSurface = "Smooth" | |
723 | Grip12.Size = Vector3.new(1, 1, 1) | |
724 | Grip12.formFactor = "Symmetric" | |
725 | Grip12.Transparency = 0 | |
726 | Grip12.Name = "Grip12" | |
727 | Grip12.Reflectance = 0 | |
728 | GripMesh12 = Instance.new("SpecialMesh") | |
729 | GripMesh12.Parent = Grip12 | |
730 | GripMesh12.MeshType = "Wedge" | |
731 | GripMesh12.Scale = Vector3.new(0.55, 0.4, 0.9) | |
732 | GripWeld12 = Instance.new("Weld") | |
733 | GripWeld12.Parent = Handle | |
734 | GripWeld12.Part0 = Handle | |
735 | GripWeld12.Part1 = Grip12 | |
736 | GripWeld12.C0 = CFrame.new(0, 0.908, 1.1)*CFrame.Angles(3, 0, 0) | |
737 | Grip13 = Instance.new("Part") | |
738 | Grip13.Parent = Tool | |
739 | Grip13.Locked = true | |
740 | Grip13.CanCollide = false | |
741 | Grip13.BrickColor = BrickColor.new("Really Really black") | |
742 | Grip13.Reflectance = 0.5 | |
743 | Grip13.TopSurface = "Smooth" | |
744 | Grip13.BottomSurface = "Smooth" | |
745 | Grip13.Size = Vector3.new(1, 1, 1) | |
746 | Grip13.formFactor = "Symmetric" | |
747 | Grip13.Transparency = 0 | |
748 | Grip13.Name = "Grip13" | |
749 | Grip13.Reflectance = 0 | |
750 | GripMesh13 = Instance.new("SpecialMesh") | |
751 | GripMesh13.Parent = Grip13 | |
752 | GripMesh13.MeshType = "Wedge" | |
753 | GripMesh13.Scale = Vector3.new(0.55, 0.4, 0.9) | |
754 | GripWeld13 = Instance.new("Weld") | |
755 | GripWeld13.Parent = Handle | |
756 | GripWeld13.Part0 = Handle | |
757 | GripWeld13.Part1 = Grip13 | |
758 | GripWeld13.C0 = CFrame.new(0, 0.908, -1.1)*CFrame.Angles(-3, 3.14, 0) | |
759 | Grip14 = Instance.new("Part") | |
760 | Grip14.Parent = Tool | |
761 | Grip14.Locked = true | |
762 | Grip14.CanCollide = false | |
763 | Grip14.BrickColor = BrickColor.new("White") | |
764 | Grip14.Reflectance = 0.5 | |
765 | Grip14.TopSurface = "Smooth" | |
766 | Grip14.BottomSurface = "Smooth" | |
767 | Grip14.Size = Vector3.new(1, 1, 1) | |
768 | Grip14.formFactor = "Symmetric" | |
769 | Grip14.Transparency = 0.1 | |
770 | Grip14.Name = "Grip14" | |
771 | Grip14.Reflectance = 0 | |
772 | GripMesh14 = Instance.new("SpecialMesh") | |
773 | GripMesh14.Parent = Grip14 | |
774 | GripMesh14.MeshType = "Brick" | |
775 | GripMesh14.Scale = Vector3.new(0.552, 0.15, 1.3) | |
776 | GripWeld14 = Instance.new("Weld") | |
777 | GripWeld14.Parent = Handle | |
778 | GripWeld14.Part0 = Handle | |
779 | GripWeld14.Part1 = Grip14 | |
780 | GripWeld14.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
781 | Grip15 = Instance.new("Part") | |
782 | Grip15.Parent = Tool | |
783 | Grip15.Locked = true | |
784 | Grip15.CanCollide = false | |
785 | Grip15.BrickColor = BrickColor.new("White") | |
786 | Grip15.Reflectance = 0.5 | |
787 | Grip15.TopSurface = "Smooth" | |
788 | Grip15.BottomSurface = "Smooth" | |
789 | Grip15.Size = Vector3.new(1, 1, 1) | |
790 | Grip15.formFactor = "Symmetric" | |
791 | Grip15.Transparency = 0.1 | |
792 | Grip15.Name = "Grip15" | |
793 | Grip15.Reflectance = 0 | |
794 | GripMesh15 = Instance.new("SpecialMesh") | |
795 | GripMesh15.Parent = Grip15 | |
796 | GripMesh15.MeshType = "Sphere" | |
797 | GripMesh15.Scale = Vector3.new(0.6, 0.4, 1.5) | |
798 | GripWeld15 = Instance.new("Weld") | |
799 | GripWeld15.Parent = Handle | |
800 | GripWeld15.Part0 = Handle | |
801 | GripWeld15.Part1 = Grip15 | |
802 | GripWeld15.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
803 | Grip16 = Instance.new("Part") | |
804 | Grip16.Parent = Tool | |
805 | Grip16.Locked = true | |
806 | Grip16.BrickColor = BrickColor.new("Really Really black") | |
807 | Grip16.Reflectance = 0.5 | |
808 | Grip16.TopSurface = "Smooth" | |
809 | Grip16.BottomSurface = "Smooth" | |
810 | Grip16.Size = Vector3.new(1, 1, 1) | |
811 | Grip16.formFactor = "Symmetric" | |
812 | Grip16.Transparency = 0 | |
813 | Grip16.Name = "Grip16" | |
814 | Grip16.CanCollide = false | |
815 | Grip16.Reflectance = 0 | |
816 | GripMesh16 = Instance.new("SpecialMesh") | |
817 | GripMesh16.Parent = Grip16 | |
818 | GripMesh16.MeshType = "Brick" | |
819 | GripMesh16.Scale = Vector3.new(0.2, 0.3, 1) | |
820 | GripWeld = Instance.new("Weld") | |
821 | GripWeld.Parent = Handle | |
822 | GripWeld.Part0 = Handle | |
823 | GripWeld.Part1 = Grip16 | |
824 | GripWeld.C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0) | |
825 | Grip17 = Instance.new("Part") | |
826 | Grip17.Parent = Tool | |
827 | Grip17.Locked = true | |
828 | Grip17.BrickColor = BrickColor.new("Really black") | |
829 | Grip17.Reflectance = 0.5 | |
830 | Grip17.TopSurface = "Smooth" | |
831 | Grip17.BottomSurface = "Smooth" | |
832 | Grip17.Size = Vector3.new(1, 3, 1) | |
833 | Grip17.formFactor = "Symmetric" | |
834 | Grip17.Transparency = 0 | |
835 | Grip17.Name = "Grip17" | |
836 | Grip17.CanCollide = false | |
837 | Grip17.Reflectance = 0 | |
838 | GripMesh17 = Instance.new("SpecialMesh") | |
839 | GripMesh17.Parent = Grip17 | |
840 | GripMesh17.MeshType = "Brick" | |
841 | GripMesh17.Scale = Vector3.new(0.19, 1, 1) | |
842 | GripWeld17 = Instance.new("Weld") | |
843 | GripWeld17.Parent = Handle | |
844 | GripWeld17.Part0 = Handle | |
845 | GripWeld17.Part1 = Grip17 | |
846 | GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0) | |
847 | Grip18 = Instance.new("Part") | |
848 | Grip18.Parent = Tool | |
849 | Grip18.Locked = true | |
850 | Grip18.BrickColor = BrickColor.new("Really black") | |
851 | Grip18.Reflectance = 0.5 | |
852 | Grip18.TopSurface = "Smooth" | |
853 | Grip18.BottomSurface = "Smooth" | |
854 | Grip18.Size = Vector3.new(1, 3, 1) | |
855 | Grip18.formFactor = "Symmetric" | |
856 | Grip18.Transparency = 0 | |
857 | Grip18.Name = "Grip18" | |
858 | Grip18.CanCollide = false | |
859 | Grip18.Reflectance = 0 | |
860 | GripMesh18 = Instance.new("SpecialMesh") | |
861 | GripMesh18.Parent = Grip18 | |
862 | GripMesh18.MeshType = "Brick" | |
863 | GripMesh18.Scale = Vector3.new(0.19, 1, 1) | |
864 | GripWeld18 = Instance.new("Weld") | |
865 | GripWeld18.Parent = Handle | |
866 | GripWeld18.Part0 = Handle | |
867 | GripWeld18.Part1 = Grip18 | |
868 | GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0) | |
869 | Grip19 = Instance.new("Part") | |
870 | Grip19.Parent = Tool | |
871 | Grip19.Locked = true | |
872 | Grip19.BrickColor = BrickColor.new("Really black") | |
873 | Grip19.Reflectance = 0.5 | |
874 | Grip19.TopSurface = "Smooth" | |
875 | Grip19.BottomSurface = "Smooth" | |
876 | Grip19.Size = Vector3.new(1, 3, 1) | |
877 | Grip19.formFactor = "Symmetric" | |
878 | Grip19.Transparency = 0 | |
879 | Grip19.CanCollide = false | |
880 | Grip19.Name = "Grip19" | |
881 | Grip19.Reflectance = 0 | |
882 | GripMesh19 = Instance.new("SpecialMesh") | |
883 | GripMesh19.Parent = Grip19 | |
884 | GripMesh19.MeshType = "Wedge" | |
885 | GripMesh19.Scale = Vector3.new(0.19, 1, 1) | |
886 | GripWeld19 = Instance.new("Weld") | |
887 | GripWeld19.Parent = Handle | |
888 | GripWeld19.Part0 = Handle | |
889 | GripWeld19.Part1 = Grip19 | |
890 | GripWeld19.C0 = CFrame.new(0, 5.99, -0.07)*CFrame.Angles(0.08, 0, 0) | |
891 | Grip20 = Instance.new("Part") | |
892 | Grip20.Parent = Tool | |
893 | Grip20.Locked = true | |
894 | Grip20.BrickColor = BrickColor.new("White") | |
895 | Grip20.Reflectance = 0.5 | |
896 | Grip20.TopSurface = "Smooth" | |
897 | Grip20.BottomSurface = "Smooth" | |
898 | Grip20.Size = Vector3.new(1, 3, 1) | |
899 | Grip20.formFactor = "Symmetric" | |
900 | Grip20.Transparency = 0 | |
901 | Grip20.Name = "Grip20" | |
902 | Grip20.CanCollide = false | |
903 | Grip20.Reflectance = 0 | |
904 | GripMesh20 = Instance.new("SpecialMesh") | |
905 | GripMesh20.Parent = Grip20 | |
906 | GripMesh20.MeshType = "Brick" | |
907 | GripMesh20.Scale = Vector3.new(0.193, 1, 0.2) | |
908 | GripWeld20 = Instance.new("Weld") | |
909 | GripWeld20.Parent = Handle | |
910 | GripWeld20.Part0 = Handle | |
911 | GripWeld20.Part1 = Grip20 | |
912 | GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0) | |
913 | Grip21 = Instance.new("Part") | |
914 | Grip21.Parent = Tool | |
915 | Grip21.Locked = true | |
916 | Grip21.BrickColor = BrickColor.new("White") | |
917 | Grip21.Reflectance = 0.5 | |
918 | Grip21.TopSurface = "Smooth" | |
919 | Grip21.BottomSurface = "Smooth" | |
920 | Grip21.Size = Vector3.new(1, 1, 1) | |
921 | Grip21.formFactor = "Symmetric" | |
922 | Grip21.Transparency = 0 | |
923 | Grip21.Name = "Grip21" | |
924 | Grip21.CanCollide = false | |
925 | Grip21.Reflectance = 0 | |
926 | GripMesh21 = Instance.new("SpecialMesh") | |
927 | GripMesh21.Parent = Grip21 | |
928 | GripMesh21.MeshType = "Brick" | |
929 | GripMesh21.Scale = Vector3.new(0.193, 1, 0.2) | |
930 | GripWeld21 = Instance.new("Weld") | |
931 | GripWeld21.Parent = Handle | |
932 | GripWeld21.Part0 = Handle | |
933 | GripWeld21.Part1 = Grip21 | |
934 | GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0) | |
935 | Grip22 = Instance.new("Part") | |
936 | Grip22.Parent = Tool | |
937 | Grip22.Locked = true | |
938 | Grip22.BrickColor = BrickColor.new("White") | |
939 | Grip22.Reflectance = 0.5 | |
940 | Grip22.TopSurface = "Smooth" | |
941 | Grip22.BottomSurface = "Smooth" | |
942 | Grip22.Size = Vector3.new(1, 1, 1) | |
943 | Grip22.formFactor = "Symmetric" | |
944 | Grip22.Transparency = 0 | |
945 | Grip22.CanCollide = false | |
946 | Grip22.Name = "Grip22" | |
947 | Grip22.Reflectance = 0 | |
948 | GripMesh22 = Instance.new("SpecialMesh") | |
949 | GripMesh22.MeshId = "http://www.roblox.com/asset/?id=19251107" | |
950 | GripMesh22.Parent = Grip22 | |
951 | GripMesh22.Scale = Vector3.new(0.4, 4.7, 0.4) | |
952 | GripWeld22 = Instance.new("Weld") | |
953 | GripWeld22.Parent = Handle | |
954 | GripWeld22.Part0 = Handle | |
955 | GripWeld22.Part1 = Grip22 | |
956 | GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57) | |
957 | ------------------------------------------------------------> | |
958 | --[[ | |
959 | ? -->> Sounds | |
960 | --]] | |
961 | ------------------------------------------------------------> | |
962 | Sound = Instance.new("Sound") | |
963 | Sound.Parent = Handle | |
964 | Sound.Name = "Sound" | |
965 | Sound.Pitch = 1 | |
966 | Sound.SoundId = "" | |
967 | Sound.Volume = 3 | |
968 | ------------------------------------------------------------> | |
969 | --[[ | |
970 | ? -->> Message | |
971 | --]] | |
972 | ------------------------------------------------------------> | |
973 | Amessage = Instance.new("Message") | |
974 | Amessage.Parent = game.Workspace | |
975 | Amessage.Name= "Amessage" | |
976 | Amessage.Text = "" | |
977 | ------------------------------------------------------------> | |
978 | --[[ | |
979 | ? -->> Button1Down | |
980 | --]] | |
981 | ------------------------------------------------------------> | |
982 | function onButton1Down() | |
983 | if Activated then return end | |
984 | if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then | |
985 | Me.Character.Humanoid.Jump = true | |
986 | Me.Character.Humanoid.PlatformStand = false | |
987 | Me.Character.Humanoid.Sit = false | |
988 | Me.Character.Torso.Velocity = Vector3.new(0, 20, 0) | |
989 | end | |
990 | if Mode == "Swing" then | |
991 | Activated = true | |
992 | if Me.Character.Humanoid.Jump == true then | |
993 | Weld.Parent = Me.Character["Left Arm"] | |
994 | Weld.Part0 = Me.Character["Left Arm"] | |
995 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
996 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0) | |
997 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
998 | Sound:play() | |
999 | for i = 1 , 8 do | |
1000 | Clone1 = Grip17:clone() | |
1001 | Clone1.Parent = Tool | |
1002 | Clone1.Name = "Shadow" | |
1003 | Clone1.Anchored = true | |
1004 | Clone1.CanCollide = false | |
1005 | Clone1.Transparency = 0.2 | |
1006 | Clone1.BrickColor = BrickColor.new("Really Really black") | |
1007 | Clone2 = Grip18:clone() | |
1008 | Clone2.Parent = Tool | |
1009 | Clone2.Name = "Shadow" | |
1010 | Clone2.Anchored = true | |
1011 | Clone2.CanCollide = false | |
1012 | Clone2.Transparency = 0.2 | |
1013 | Clone2.BrickColor = BrickColor.new("Really Really black") | |
1014 | Clone3 = Grip19:clone() | |
1015 | Clone3.Parent = Tool | |
1016 | Clone3.Name = "Shadow" | |
1017 | Clone3.Anchored = true | |
1018 | Clone3.CanCollide = false | |
1019 | Clone3.Transparency = 0.2 | |
1020 | Clone3.BrickColor = BrickColor.new("Really Really black") | |
1021 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1022 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1023 | wait() | |
1024 | end | |
1025 | wait() | |
1026 | for i = 1 , 8 do | |
1027 | Clone1 = Grip17:clone() | |
1028 | Clone1.Parent = Tool | |
1029 | Clone1.Name = "Shadow" | |
1030 | Clone1.Anchored = true | |
1031 | Clone1.CanCollide = false | |
1032 | Clone1.Transparency = 0.2 | |
1033 | Clone1.BrickColor = BrickColor.new("Really Really black") | |
1034 | Clone2 = Grip18:clone() | |
1035 | Clone2.Parent = Tool | |
1036 | Clone2.Name = "Shadow" | |
1037 | Clone2.Anchored = true | |
1038 | Clone2.CanCollide = false | |
1039 | Clone2.Transparency = 0.2 | |
1040 | Clone2.BrickColor = BrickColor.new("Really Really black") | |
1041 | Clone3 = Grip19:clone() | |
1042 | Clone3.Parent = Tool | |
1043 | Clone3.Name = "Shadow" | |
1044 | Clone3.Anchored = true | |
1045 | Clone3.CanCollide = false | |
1046 | Clone3.Transparency = 0.2 | |
1047 | Clone3.BrickColor = BrickColor.new("Really Really black") | |
1048 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1049 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1050 | wait() | |
1051 | end | |
1052 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0) | |
1053 | Weld.Parent = Me.Character["Right Arm"] | |
1054 | Weld.Part0 = Me.Character["Right Arm"] | |
1055 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1056 | else | |
1057 | Weld.Parent = Me.Character["Left Arm"] | |
1058 | Weld.Part0 = Me.Character["Left Arm"] | |
1059 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1060 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1061 | Sound:play() | |
1062 | for i = 1 , 8 do | |
1063 | Clone1 = Grip17:clone() | |
1064 | Clone1.Parent = Tool | |
1065 | Clone1.Name = "Shadow" | |
1066 | Clone1.Anchored = true | |
1067 | Clone1.CanCollide = false | |
1068 | Clone1.Transparency = 0.2 | |
1069 | Clone1.BrickColor = BrickColor.new("Really Really black") | |
1070 | Clone2 = Grip18:clone() | |
1071 | Clone2.Parent = Tool | |
1072 | Clone2.Name = "Shadow" | |
1073 | Clone2.Anchored = true | |
1074 | Clone2.CanCollide = false | |
1075 | Clone2.Transparency = 0.2 | |
1076 | Clone2.BrickColor = BrickColor.new("Really Really black") | |
1077 | Clone3 = Grip19:clone() | |
1078 | Clone3.Parent = Tool | |
1079 | Clone3.Name = "Shadow" | |
1080 | Clone3.Anchored = true | |
1081 | Clone3.CanCollide = false | |
1082 | Clone3.Transparency = 0.2 | |
1083 | Clone3.BrickColor = BrickColor.new("Really Really black") | |
1084 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1085 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1086 | wait() | |
1087 | end | |
1088 | wait(0.2) | |
1089 | for i = 1 , 8 do | |
1090 | Clone1 = Grip17:clone() | |
1091 | Clone1.Parent = Tool | |
1092 | Clone1.Name = "Shadow" | |
1093 | Clone1.Anchored = true | |
1094 | Clone1.CanCollide = false | |
1095 | Clone1.Transparency = 0.2 | |
1096 | Clone1.BrickColor = BrickColor.new("Really Really black") | |
1097 | Clone2 = Grip18:clone() | |
1098 | Clone2.Parent = Tool | |
1099 | Clone2.Name = "Shadow" | |
1100 | Clone2.Anchored = true | |
1101 | Clone2.CanCollide = false | |
1102 | Clone2.Transparency = 0.2 | |
1103 | Clone2.BrickColor = BrickColor.new("Really Really black") | |
1104 | Clone3 = Grip19:clone() | |
1105 | Clone3.Parent = Tool | |
1106 | Clone3.Name = "Shadow" | |
1107 | Clone3.Anchored = true | |
1108 | Clone3.CanCollide = false | |
1109 | Clone3.Transparency = 0.2 | |
1110 | Clone3.BrickColor = BrickColor.new("Really Really black") | |
1111 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1112 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1113 | wait() | |
1114 | end | |
1115 | Weld.Parent = Me.Character["Right Arm"] | |
1116 | Weld.Part0 = Me.Character["Right Arm"] | |
1117 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1118 | end | |
1119 | Activated = false | |
1120 | end | |
1121 | if Mode == "Spin" then | |
1122 | Activated = true | |
1123 | Weld.Parent = Me.Character["Left Arm"] | |
1124 | Weld.Part0 = Me.Character["Left Arm"] | |
1125 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1126 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1127 | Sound:play() | |
1128 | for i = 1 , 8 do | |
1129 | Clone1 = Grip17:clone() | |
1130 | Clone1.Parent = Tool | |
1131 | Clone1.Name = "Shadow" | |
1132 | Clone1.Anchored = true | |
1133 | Clone1.CanCollide = false | |
1134 | Clone1.Transparency = 0.2 | |
1135 | Clone1.BrickColor = BrickColor.new("Really Really black") | |
1136 | Clone2 = Grip18:clone() | |
1137 | Clone2.Parent = Tool | |
1138 | Clone2.Name = "Shadow" | |
1139 | Clone2.Anchored = true | |
1140 | Clone2.CanCollide = false | |
1141 | Clone2.Transparency = 0.2 | |
1142 | Clone2.BrickColor = BrickColor.new("Really Really black") | |
1143 | Clone3 = Grip19:clone() | |
1144 | Clone3.Parent = Tool | |
1145 | Clone3.Name = "Shadow" | |
1146 | Clone3.Anchored = true | |
1147 | Clone3.CanCollide = false | |
1148 | Clone3.Transparency = 0.2 | |
1149 | Clone3.BrickColor = BrickColor.new("Really Really black") | |
1150 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1151 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1152 | wait() | |
1153 | end | |
1154 | game.Lighting.Brightness = -10 | |
1155 | Sound.SoundId = "http://www.roblox.com/asset/?id=13378571" | |
1156 | Sound:play() | |
1157 | Gyro = Instance.new("BodyGyro") | |
1158 | Gyro.Parent = Me.Character.Torso | |
1159 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1160 | Gyro.cframe = Me.Character.Torso.CFrame | |
1161 | Gyro.D = 50 | |
1162 | Wave = Instance.new("Part") | |
1163 | Wave.Parent = Me.Character.Torso | |
1164 | Wave.Anchored = true | |
1165 | Wave.CanCollide = false | |
1166 | Wave.Locked = true | |
1167 | Wave.Transparency = 0.2 | |
1168 | Wave.BrickColor = BrickColor.new("Really Really black") | |
1169 | Wave.Size = Vector3.new(2, 1, 2) | |
1170 | Wave.TopSurface = "Smooth" | |
1171 | Wave.BottomSurface = "Smooth" | |
1172 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1173 | WaveMesh = Instance.new("CylinderMesh") | |
1174 | WaveMesh.Parent = Wave | |
1175 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
1176 | for i = 1 , 16 do | |
1177 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
1178 | Wave.Transparency = Wave.Transparency + 0.055 | |
1179 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1180 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
1181 | wait() | |
1182 | end | |
1183 | ||
1184 | Wave:Remove() | |
1185 | Gyro:Remove() | |
1186 | wait(0.2) | |
1187 | for i = 1 , 8 do | |
1188 | Clone1 = Grip17:clone() | |
1189 | Clone1.Parent = Tool | |
1190 | Clone1.Name = "Shadow" | |
1191 | Clone1.Anchored = true | |
1192 | Clone1.CanCollide = false | |
1193 | Clone1.Transparency = 0.2 | |
1194 | Clone1.BrickColor = BrickColor.new("Really Really black") | |
1195 | Clone2 = Grip18:clone() | |
1196 | Clone2.Parent = Tool | |
1197 | Clone2.Name = "Shadow" | |
1198 | Clone2.Anchored = true | |
1199 | Clone2.CanCollide = false | |
1200 | Clone2.Transparency = 0.2 | |
1201 | Clone2.BrickColor = BrickColor.new("Really Really black") | |
1202 | Clone3 = Grip19:clone() | |
1203 | Clone3.Parent = Tool | |
1204 | Clone3.Name = "Shadow" | |
1205 | Clone3.Anchored = true | |
1206 | Clone3.CanCollide = false | |
1207 | Clone3.Transparency = 0.2 | |
1208 | Clone3.BrickColor = BrickColor.new("Really Really black") | |
1209 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1210 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1211 | wait() | |
1212 | end | |
1213 | Weld.Parent = Me.Character["Right Arm"] | |
1214 | Weld.Part0 = Me.Character["Right Arm"] | |
1215 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1216 | wait(1.5) | |
1217 | game.Lighting.Brightness = 1 | |
1218 | Activated = false | |
1219 | end | |
1220 | if Mode == "Teleport" then | |
1221 | if mouse.Target ~= nil then | |
1222 | Activated = true | |
1223 | MousePosition = mouse.Hit.p | |
1224 | Weld.Parent = Me.Character["Left Arm"] | |
1225 | Weld.Part0 = Me.Character["Left Arm"] | |
1226 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1227 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1228 | Sound:play() | |
1229 | for i = 1 , 8 do | |
1230 | Clone1 = Grip17:clone() | |
1231 | Clone1.Parent = Tool | |
1232 | Clone1.Name = "Shadow" | |
1233 | Clone1.Anchored = true | |
1234 | Clone1.CanCollide = false | |
1235 | Clone1.Transparency = 0.2 | |
1236 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1237 | Clone2 = Grip18:clone() | |
1238 | Clone2.Parent = Tool | |
1239 | Clone2.Name = "Shadow" | |
1240 | Clone2.Anchored = true | |
1241 | Clone2.CanCollide = false | |
1242 | Clone2.Transparency = 0.2 | |
1243 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1244 | Clone3 = Grip19:clone() | |
1245 | Clone3.Parent = Tool | |
1246 | Clone3.Name = "Shadow" | |
1247 | Clone3.Anchored = true | |
1248 | Clone3.CanCollide = false | |
1249 | Clone3.Transparency = 0.2 | |
1250 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1251 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1252 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1253 | wait() | |
1254 | end | |
1255 | Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0)) | |
1256 | Sound.SoundId = "http://www.roblox.com/asset/?id=11998796" | |
1257 | Sound:play() | |
1258 | Gyro = Instance.new("BodyGyro") | |
1259 | Gyro.Parent = Me.Character.Torso | |
1260 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1261 | Gyro.cframe = Me.Character.Torso.CFrame | |
1262 | Gyro.D = 50 | |
1263 | Wave = Instance.new("Part") | |
1264 | Wave.Parent = Me.Character.Torso | |
1265 | Wave.Anchored = true | |
1266 | Wave.CanCollide = false | |
1267 | Wave.Locked = true | |
1268 | Wave.Transparency = 0.2 | |
1269 | Wave.BrickColor = BrickColor.new("Institutional white") | |
1270 | Wave.Size = Vector3.new(2, 1, 2) | |
1271 | Wave.TopSurface = "Smooth" | |
1272 | Wave.BottomSurface = "Smooth" | |
1273 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1274 | WaveMesh = Instance.new("CylinderMesh") | |
1275 | WaveMesh.Parent = Wave | |
1276 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
1277 | for i = 1 , 5 do | |
1278 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
1279 | Wave.Transparency = Wave.Transparency + 0.055 | |
1280 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1281 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0) | |
1282 | wait() | |
1283 | end | |
1284 | Wave:Remove() | |
1285 | for i = 1 , 15 do | |
1286 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0) | |
1287 | wait() | |
1288 | end | |
1289 | ||
1290 | Gyro:Remove() | |
1291 | wait(0.2) | |
1292 | for i = 1 , 8 do | |
1293 | Clone1 = Grip17:clone() | |
1294 | Clone1.Parent = Tool | |
1295 | Clone1.Name = "Shadow" | |
1296 | Clone1.Anchored = true | |
1297 | Clone1.CanCollide = false | |
1298 | Clone1.Transparency = 0.2 | |
1299 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1300 | Clone2 = Grip18:clone() | |
1301 | Clone2.Parent = Tool | |
1302 | Clone2.Name = "Shadow" | |
1303 | Clone2.Anchored = true | |
1304 | Clone2.CanCollide = false | |
1305 | Clone2.Transparency = 0.2 | |
1306 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1307 | Clone3 = Grip19:clone() | |
1308 | Clone3.Parent = Tool | |
1309 | Clone3.Name = "Shadow" | |
1310 | Clone3.Anchored = true | |
1311 | Clone3.CanCollide = false | |
1312 | Clone3.Transparency = 0.2 | |
1313 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1314 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1315 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1316 | wait() | |
1317 | end | |
1318 | Weld.Parent = Me.Character["Right Arm"] | |
1319 | Weld.Part0 = Me.Character["Right Arm"] | |
1320 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1321 | Activated = false | |
1322 | end | |
1323 | end | |
1324 | if Mode == "Explosion" then | |
1325 | Activated = true | |
1326 | for i = 1 , 8 do | |
1327 | Clone1 = Grip17:clone() | |
1328 | Clone1.Parent = Tool | |
1329 | Clone1.Name = "Shadow" | |
1330 | Clone1.Anchored = true | |
1331 | Clone1.CanCollide = false | |
1332 | Clone1.Transparency = 0.2 | |
1333 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1334 | Clone2 = Grip18:clone() | |
1335 | Clone2.Parent = Tool | |
1336 | Clone2.Name = "Shadow" | |
1337 | Clone2.Anchored = true | |
1338 | Clone2.CanCollide = false | |
1339 | Clone2.Transparency = 0.2 | |
1340 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1341 | Clone3 = Grip19:clone() | |
1342 | Clone3.Parent = Tool | |
1343 | Clone3.Name = "Shadow" | |
1344 | Clone3.Anchored = true | |
1345 | Clone3.CanCollide = false | |
1346 | Clone3.Transparency = 0.2 | |
1347 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1348 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
1349 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1350 | wait() | |
1351 | end | |
1352 | onCharge(24) | |
1353 | Range = 10 | |
1354 | for i = 1 , 5 do | |
1355 | Range = Range + 15 | |
1356 | Me.Character.Humanoid.WalkSpeed = 0 | |
1357 | ||
1358 | Boom = Instance.new("Explosion") | |
1359 | Boom.Parent = Workspace | |
1360 | Boom.BlastRadius = Range/2 | |
1361 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0) | |
1362 | Boom = Instance.new("Explosion") | |
1363 | Boom.Parent = Workspace | |
1364 | Boom.BlastRadius = Range/2 | |
1365 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0) | |
1366 | Boom = Instance.new("Explosion") | |
1367 | Boom.Parent = Workspace | |
1368 | Boom.BlastRadius = Range/2 | |
1369 | Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range) | |
1370 | Boom = Instance.new("Explosion") | |
1371 | Boom.Parent = Workspace | |
1372 | Boom.BlastRadius = Range/2 | |
1373 | Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range) | |
1374 | Boom = Instance.new("Explosion") | |
1375 | Boom.Parent = Workspace | |
1376 | Boom.BlastRadius = Range/2 | |
1377 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range) | |
1378 | Boom = Instance.new("Explosion") | |
1379 | Boom.Parent = Workspace | |
1380 | Boom.BlastRadius = Range/2 | |
1381 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range) | |
1382 | Boom = Instance.new("Explosion") | |
1383 | Boom.Parent = Workspace | |
1384 | Boom.BlastRadius = Range/2 | |
1385 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range) | |
1386 | Boom = Instance.new("Explosion") | |
1387 | Boom.Parent = Workspace | |
1388 | Boom.BlastRadius = Range/2 | |
1389 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range) | |
1390 | wait(0.05) | |
1391 | end | |
1392 | for i = 1 , 8 do | |
1393 | Clone1 = Grip17:clone() | |
1394 | Clone1.Parent = Tool | |
1395 | Clone1.Name = "Shadow" | |
1396 | Clone1.Anchored = true | |
1397 | Clone1.CanCollide = false | |
1398 | Clone1.Transparency = 0.2 | |
1399 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1400 | Clone2 = Grip18:clone() | |
1401 | Clone2.Parent = Tool | |
1402 | Clone2.Name = "Shadow" | |
1403 | Clone2.Anchored = true | |
1404 | Clone2.CanCollide = false | |
1405 | Clone2.Transparency = 0.2 | |
1406 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1407 | Clone3 = Grip19:clone() | |
1408 | Clone3.Parent = Tool | |
1409 | Clone3.Name = "Shadow" | |
1410 | Clone3.Anchored = true | |
1411 | Clone3.CanCollide = false | |
1412 | Clone3.Transparency = 0.2 | |
1413 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1414 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
1415 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1416 | wait() | |
1417 | end | |
1418 | Activated = false | |
1419 | end | |
1420 | if Mode == "ExplodeVictim" then | |
1421 | if mouse.Target ~= nil then | |
1422 | torso = mouse.Target.Parent:findFirstChild("Torso") | |
1423 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
1424 | Activated = true | |
1425 | for i = 1 , 8 do | |
1426 | Clone1 = Grip17:clone() | |
1427 | Clone1.Parent = Tool | |
1428 | Clone1.Name = "Shadow" | |
1429 | Clone1.Anchored = true | |
1430 | Clone1.CanCollide = false | |
1431 | Clone1.Transparency = 0.2 | |
1432 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1433 | Clone2 = Grip18:clone() | |
1434 | Clone2.Parent = Tool | |
1435 | Clone2.Name = "Shadow" | |
1436 | Clone2.Anchored = true | |
1437 | Clone2.CanCollide = false | |
1438 | Clone2.Transparency = 0.2 | |
1439 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1440 | Clone3 = Grip19:clone() | |
1441 | Clone3.Parent = Tool | |
1442 | Clone3.Name = "Shadow" | |
1443 | Clone3.Anchored = true | |
1444 | Clone3.CanCollide = false | |
1445 | Clone3.Transparency = 0.2 | |
1446 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1447 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
1448 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1449 | wait() | |
1450 | end | |
1451 | onChargeAim(24, torso) | |
1452 | Boom = Instance.new("Explosion") | |
1453 | Boom.Parent = Workspace | |
1454 | Boom.BlastRadius = 20 | |
1455 | Boom.Position = torso.Position | |
1456 | Stuff = torso.Parent:GetChildren() | |
1457 | for i = 1 , #Stuff do | |
1458 | if Stuff[i].className == "Part" then | |
1459 | Stuff[i].Anchored = false | |
1460 | Stuff[i]:BreakJoints() | |
1461 | Stuff[i].BrickColor = BrickColor.new("Really Really black") | |
1462 | Stuff[i].CanCollide = true | |
1463 | end | |
1464 | end | |
1465 | for i = 1 , 8 do | |
1466 | Clone1 = Grip17:clone() | |
1467 | Clone1.Parent = Tool | |
1468 | Clone1.Name = "Shadow" | |
1469 | Clone1.Anchored = true | |
1470 | Clone1.CanCollide = false | |
1471 | Clone1.Transparency = 0.2 | |
1472 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1473 | Clone2 = Grip18:clone() | |
1474 | Clone2.Parent = Tool | |
1475 | Clone2.Name = "Shadow" | |
1476 | Clone2.Anchored = true | |
1477 | Clone2.CanCollide = false | |
1478 | Clone2.Transparency = 0.2 | |
1479 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1480 | Clone3 = Grip19:clone() | |
1481 | Clone3.Parent = Tool | |
1482 | Clone3.Name = "Shadow" | |
1483 | Clone3.Anchored = true | |
1484 | Clone3.CanCollide = false | |
1485 | Clone3.Transparency = 0.2 | |
1486 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1487 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
1488 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1489 | wait() | |
1490 | end | |
1491 | Activated = false | |
1492 | end | |
1493 | end | |
1494 | end | |
1495 | if Mode == "Assassinate" then | |
1496 | if mouse.Target ~= nil then | |
1497 | torso = mouse.Target.Parent:findFirstChild("Torso") | |
1498 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
1499 | Activated = true | |
1500 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
1501 | Sound:play() | |
1502 | for i = 1 , 8 do | |
1503 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0) | |
1504 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0) | |
1505 | wait() | |
1506 | end | |
1507 | wait() | |
1508 | for i = 1 , 8 do | |
1509 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2) | |
1510 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19) | |
1511 | wait() | |
1512 | end | |
1513 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
1514 | Weld = Instance.new("Weld") | |
1515 | Weld.Parent = Me.Character["Torso"] | |
1516 | Weld.Part0 = Me.Character["Torso"] | |
1517 | Weld.Part1 = Handle | |
1518 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
1519 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
1520 | ||
1521 | for i = 1 , 16 do | |
1522 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
1523 | end | |
1524 | for i = 1 , 16 do | |
1525 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1526 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11) | |
1527 | wait() | |
1528 | end | |
1529 | FakeRightShoulder.Parent = Me.Character.Torso | |
1530 | FakeRightShoulder.Part0 = Me.Character.Torso | |
1531 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
1532 | FakeRightShoulder.C0 = OriginalRightShoulder | |
1533 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
1534 | FakeLeftShoulder.Parent = Me.Character.Torso | |
1535 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
1536 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
1537 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
1538 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
1539 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0) | |
1540 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0) | |
1541 | wait(0.1) | |
1542 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0) | |
1543 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0) | |
1544 | wait(0.1) | |
1545 | Blade1 = Instance.new("Part") | |
1546 | Blade1.Parent = Me.Character["Right Arm"] | |
1547 | Blade1.CanCollide = false | |
1548 | Blade1.formFactor = "Symmetric" | |
1549 | Blade1.Size = Vector3.new(1, 2, 1) | |
1550 | Blade1.TopSurface = "Smooth" | |
1551 | Blade1.BottomSurface = "Smooth" | |
1552 | Blade1.Locked = true | |
1553 | Blade1.BrickColor = BrickColor.new("Medium stone grey") | |
1554 | Blade1.Name = "Blade1" | |
1555 | Blade1.CFrame = Me.Character["Right Arm"].CFrame | |
1556 | Blade2 = Instance.new("Part") | |
1557 | Blade2.Parent = Me.Character["Left Arm"] | |
1558 | Blade2.CanCollide = false | |
1559 | Blade2.formFactor = "Symmetric" | |
1560 | Blade2.Size = Vector3.new(1, 2, 1) | |
1561 | Blade2.TopSurface = "Smooth" | |
1562 | Blade2.BottomSurface = "Smooth" | |
1563 | Blade2.Locked = true | |
1564 | Blade2.BrickColor = BrickColor.new("Medium stone grey") | |
1565 | Blade2.Name = "Blade2" | |
1566 | Blade2.CFrame = Me.Character["Left Arm"].CFrame | |
1567 | Blade1Mesh = Instance.new("SpecialMesh") | |
1568 | Blade1Mesh.Parent = Blade1 | |
1569 | Blade1Mesh.MeshType = "Brick" | |
1570 | Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2) | |
1571 | Blade2Mesh = Instance.new("SpecialMesh") | |
1572 | Blade2Mesh.Parent = Blade2 | |
1573 | Blade2Mesh.MeshType = "Brick" | |
1574 | Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2) | |
1575 | Blade1Weld = Instance.new("Weld") | |
1576 | Blade1Weld.Parent = Me.Character["Right Arm"] | |
1577 | Blade1Weld.Part0 = Me.Character["Right Arm"] | |
1578 | Blade1Weld.Part1 = Blade1 | |
1579 | Blade1Weld.C0 = CFrame.new(-0.3, 0, 0) | |
1580 | Blade2Weld = Instance.new("Weld") | |
1581 | Blade2Weld.Parent = Me.Character["Left Arm"] | |
1582 | Blade2Weld.Part0 = Me.Character["Left Arm"] | |
1583 | Blade2Weld.Part1 = Blade2 | |
1584 | Blade2Weld.C0 = CFrame.new(0.3, 0, 0) | |
1585 | for i = 1 , 17 do | |
1586 | Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0) | |
1587 | Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0) | |
1588 | Me.Character:MoveTo(Me.Character.Torso.Position) | |
1589 | wait(0.05) | |
1590 | end | |
1591 | for i = 1 , 5 do | |
1592 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1593 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
1594 | wait() | |
1595 | end | |
1596 | ||
1597 | wait(1.5) | |
1598 | Me.Character:MoveTo(Me.Character.Torso.Position) | |
1599 | BodyPosition = Instance.new("BodyPosition") | |
1600 | BodyPosition.Parent = Me.Character.Torso | |
1601 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1602 | BodyPosition.position = torso.Position | |
1603 | BodyGyro = Instance.new("BodyGyro") | |
1604 | BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1605 | BodyGyro.Parent = Me.Character.Torso | |
1606 | BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position) | |
1607 | wait(0.8) | |
1608 | BodyPosition:Remove() | |
1609 | BodyGyro:Remove() | |
1610 | Me.Character.Torso.CFrame = torso.CFrame | |
1611 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5) | |
1612 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5) | |
1613 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57) | |
1614 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57) | |
1615 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0) | |
1616 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0) | |
1617 | KillWeld = Instance.new("Weld") | |
1618 | KillWeld.Parent = Me.Character.Torso | |
1619 | KillWeld.Part0 = Me.Character.Torso | |
1620 | KillWeld.Part1 = torso | |
1621 | KillWeld.C0 = CFrame.new(0, 0, -1.6) | |
1622 | wait(0.3) | |
1623 | for i = 1 , 12 do | |
1624 | KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0) | |
1625 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
1626 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1627 | wait(0.1) | |
1628 | end | |
1629 | wait(0.15) | |
1630 | KillWeld:Remove() | |
1631 | if torso ~= nil then | |
1632 | torso:BreakJoints() | |
1633 | end | |
1634 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0) | |
1635 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0) | |
1636 | for i = 1 , 3 do | |
1637 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
1638 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
1639 | wait() | |
1640 | end | |
1641 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07) | |
1642 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07) | |
1643 | wait(0.1) | |
1644 | for i = 1 , 17 do | |
1645 | Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0) | |
1646 | Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0) | |
1647 | wait(0.05) | |
1648 | end | |
1649 | FakeRightShoulder.C0 = OriginalRightShoulder | |
1650 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
1651 | wait() | |
1652 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
1653 | Sound:play() | |
1654 | FakeRightShoulder.Parent = Me.Character.Torso | |
1655 | FakeRightShoulder.Part0 = Me.Character.Torso | |
1656 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
1657 | FakeRightShoulder.C0 = OriginalRightShoulder | |
1658 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
1659 | FakeLeftShoulder.Parent = Me.Character.Torso | |
1660 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
1661 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
1662 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45) | |
1663 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
1664 | Weld:Remove() | |
1665 | Weld = Instance.new("Weld") | |
1666 | Weld.Parent = Me.Character["Torso"] | |
1667 | Weld.Part0 = Me.Character["Torso"] | |
1668 | Weld.Part1 = Handle | |
1669 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
1670 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
1671 | for i = 1 , 16 do | |
1672 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2)) | |
1673 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
1674 | wait() | |
1675 | end | |
1676 | wait() | |
1677 | Weld.Parent = Me.Character["Right Arm"] | |
1678 | Weld.Part0 = Me.Character["Right Arm"] | |
1679 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1680 | for i = 1 , 8 do | |
1681 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2) | |
1682 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19) | |
1683 | wait() | |
1684 | end | |
1685 | wait() | |
1686 | for i = 1 , 8 do | |
1687 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0) | |
1688 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0) | |
1689 | wait() | |
1690 | end | |
1691 | wait(0.2) | |
1692 | Activated = false | |
1693 | end | |
1694 | end | |
1695 | end | |
1696 | if Mode == "Tornado" then | |
1697 | Activated = true | |
1698 | Weld.Parent = Me.Character["Left Arm"] | |
1699 | Weld.Part0 = Me.Character["Left Arm"] | |
1700 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1701 | for i = 1 , 8 do | |
1702 | Clone1 = Grip17:clone() | |
1703 | Clone1.Parent = Tool | |
1704 | Clone1.Name = "Shadow" | |
1705 | Clone1.Anchored = true | |
1706 | Clone1.CanCollide = false | |
1707 | Clone1.Transparency = 0.2 | |
1708 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1709 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1710 | Sound:play() | |
1711 | Clone2 = Grip18:clone() | |
1712 | Clone2.Parent = Tool | |
1713 | Clone2.Name = "Shadow" | |
1714 | Clone2.Anchored = true | |
1715 | Clone2.CanCollide = false | |
1716 | Clone2.Transparency = 0.2 | |
1717 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1718 | Clone3 = Grip19:clone() | |
1719 | Clone3.Parent = Tool | |
1720 | Clone3.Name = "Shadow" | |
1721 | Clone3.Anchored = true | |
1722 | Clone3.CanCollide = false | |
1723 | Clone3.Transparency = 0.2 | |
1724 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1725 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1726 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1727 | wait() | |
1728 | end | |
1729 | f=Instance.new("Fire") | |
1730 | f.Parent= Me.Character.Sword.Grip19 | |
1731 | f.Heat = 5 | |
1732 | f.Size = 5 | |
1733 | f.Color=Color3.new(0,0,-255) | |
1734 | f.SecondaryColor = Color3.new(0,0,-255) | |
1735 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1736 | Sound:play() | |
1737 | Gyro = Instance.new("BodyGyro") | |
1738 | Gyro.Parent = Me.Character.Torso | |
1739 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1740 | Gyro.cframe = Me.Character.Torso.CFrame | |
1741 | Gyro.D = 50 | |
1742 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1743 | Sound:play() | |
1744 | Wave = Instance.new("Part") | |
1745 | Wave.Parent = Me.Character.Torso | |
1746 | Wave.Anchored = true | |
1747 | Wave.CanCollide = false | |
1748 | Wave.Locked = true | |
1749 | Wave.Transparency = 0.2 | |
1750 | Wave.BrickColor = BrickColor.new("Institutional white") | |
1751 | Wave.Size = Vector3.new(2, 1, 2) | |
1752 | Wave.TopSurface = "Smooth" | |
1753 | Wave.BottomSurface = "Smooth" | |
1754 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1755 | WaveMesh = Instance.new("CylinderMesh") | |
1756 | WaveMesh.Parent = Wave | |
1757 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
1758 | for i = 1 , 200 do | |
1759 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1760 | Sound:play() | |
1761 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
1762 | Wave.Transparency = Wave.Transparency + 0.055 | |
1763 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -4.4, 0) | |
1764 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.985, 0) | |
1765 | wait() | |
1766 | end | |
1767 | f:Remove() | |
1768 | Wave:Remove() | |
1769 | Gyro:Remove() | |
1770 | wait(0.2) | |
1771 | for i = 1 , 8 do | |
1772 | Clone1 = Grip17:clone() | |
1773 | Clone1.Parent = Tool | |
1774 | Clone1.Name = "Shadow" | |
1775 | Clone1.Anchored = true | |
1776 | Clone1.CanCollide = false | |
1777 | Clone1.Transparency = 0.2 | |
1778 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1779 | Clone2 = Grip18:clone() | |
1780 | Clone2.Parent = Tool | |
1781 | Clone2.Name = "Shadow" | |
1782 | Clone2.Anchored = true | |
1783 | Clone2.CanCollide = false | |
1784 | Clone2.Transparency = 0.2 | |
1785 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1786 | Clone3 = Grip19:clone() | |
1787 | Clone3.Parent = Tool | |
1788 | Clone3.Name = "Shadow" | |
1789 | Clone3.Anchored = true | |
1790 | Clone3.CanCollide = false | |
1791 | Clone3.Transparency = 0.2 | |
1792 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1793 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
1794 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
1795 | wait() | |
1796 | end | |
1797 | Weld.Parent = Me.Character["Right Arm"] | |
1798 | Weld.Part0 = Me.Character["Right Arm"] | |
1799 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1800 | Activated = false | |
1801 | end | |
1802 | if Mode == "TripleSlash" then | |
1803 | Activated = true | |
1804 | Weld.Parent = Me.Character["Left Arm"] | |
1805 | Weld.Part0 = Me.Character["Left Arm"] | |
1806 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1807 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1808 | Sound:play() | |
1809 | for i = 1 , 4 do | |
1810 | Clone1 = Grip17:clone() | |
1811 | Clone1.Parent = Tool | |
1812 | Clone1.Name = "Shadow" | |
1813 | Clone1.Anchored = true | |
1814 | Clone1.CanCollide = false | |
1815 | Clone1.Transparency = 0.2 | |
1816 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1817 | Clone2 = Grip18:clone() | |
1818 | Clone2.Parent = Tool | |
1819 | Clone2.Name = "Shadow" | |
1820 | Clone2.Anchored = true | |
1821 | Clone2.CanCollide = false | |
1822 | Clone2.Transparency = 0.2 | |
1823 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1824 | Clone3 = Grip19:clone() | |
1825 | Clone3.Parent = Tool | |
1826 | Clone3.Name = "Shadow" | |
1827 | Clone3.Anchored = true | |
1828 | Clone3.CanCollide = false | |
1829 | Clone3.Transparency = 0.2 | |
1830 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1831 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0) | |
1832 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1833 | wait() | |
1834 | end | |
1835 | for i = 1 , 2 do | |
1836 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
1837 | wait() | |
1838 | end | |
1839 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1840 | Sound:play() | |
1841 | for i = 1 , 4 do | |
1842 | Clone1 = Grip17:clone() | |
1843 | Clone1.Parent = Tool | |
1844 | Clone1.Name = "Shadow" | |
1845 | Clone1.Anchored = true | |
1846 | Clone1.CanCollide = false | |
1847 | Clone1.Transparency = 0.2 | |
1848 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1849 | Clone2 = Grip18:clone() | |
1850 | Clone2.Parent = Tool | |
1851 | Clone2.Name = "Shadow" | |
1852 | Clone2.Anchored = true | |
1853 | Clone2.CanCollide = false | |
1854 | Clone2.Transparency = 0.2 | |
1855 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1856 | Clone3 = Grip19:clone() | |
1857 | Clone3.Parent = Tool | |
1858 | Clone3.Name = "Shadow" | |
1859 | Clone3.Anchored = true | |
1860 | Clone3.CanCollide = false | |
1861 | Clone3.Transparency = 0.2 | |
1862 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1863 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1864 | wait() | |
1865 | end | |
1866 | for i = 1 , 2 do | |
1867 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
1868 | wait() | |
1869 | end | |
1870 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1871 | Sound:play() | |
1872 | for i = 1 , 4 do | |
1873 | Clone1 = Grip17:clone() | |
1874 | Clone1.Parent = Tool | |
1875 | Clone1.Name = "Shadow" | |
1876 | Clone1.Anchored = true | |
1877 | Clone1.CanCollide = false | |
1878 | Clone1.Transparency = 0.2 | |
1879 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1880 | Clone2 = Grip18:clone() | |
1881 | Clone2.Parent = Tool | |
1882 | Clone2.Name = "Shadow" | |
1883 | Clone2.Anchored = true | |
1884 | Clone2.CanCollide = false | |
1885 | Clone2.Transparency = 0.2 | |
1886 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1887 | Clone3 = Grip19:clone() | |
1888 | Clone3.Parent = Tool | |
1889 | Clone3.Name = "Shadow" | |
1890 | Clone3.Anchored = true | |
1891 | Clone3.CanCollide = false | |
1892 | Clone3.Transparency = 0.2 | |
1893 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1894 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
1895 | wait() | |
1896 | end | |
1897 | for i = 1 , 4 do | |
1898 | Clone1 = Grip17:clone() | |
1899 | Clone1.Parent = Tool | |
1900 | Clone1.Name = "Shadow" | |
1901 | Clone1.Anchored = true | |
1902 | Clone1.CanCollide = false | |
1903 | Clone1.Transparency = 0.2 | |
1904 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1905 | Clone2 = Grip18:clone() | |
1906 | Clone2.Parent = Tool | |
1907 | Clone2.Name = "Shadow" | |
1908 | Clone2.Anchored = true | |
1909 | Clone2.CanCollide = false | |
1910 | Clone2.Transparency = 0.2 | |
1911 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1912 | Clone3 = Grip19:clone() | |
1913 | Clone3.Parent = Tool | |
1914 | Clone3.Name = "Shadow" | |
1915 | Clone3.Anchored = true | |
1916 | Clone3.CanCollide = false | |
1917 | Clone3.Transparency = 0.2 | |
1918 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1919 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0) | |
1920 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0) | |
1921 | wait() | |
1922 | end | |
1923 | Weld.Parent = Me.Character["Right Arm"] | |
1924 | Weld.Part0 = Me.Character["Right Arm"] | |
1925 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
1926 | Activated = false | |
1927 | end | |
1928 | if Mode == "ForwardSpin" then | |
1929 | Activated = true | |
1930 | Weld.Parent = Me.Character["Left Arm"] | |
1931 | Weld.Part0 = Me.Character["Left Arm"] | |
1932 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
1933 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
1934 | Sound:play() | |
1935 | for i = 1 , 8 do | |
1936 | Clone1 = Grip17:clone() | |
1937 | Clone1.Parent = Tool | |
1938 | Clone1.Name = "Shadow" | |
1939 | Clone1.Anchored = true | |
1940 | Clone1.CanCollide = false | |
1941 | Clone1.Transparency = 0.2 | |
1942 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
1943 | Clone2 = Grip18:clone() | |
1944 | Clone2.Parent = Tool | |
1945 | Clone2.Name = "Shadow" | |
1946 | Clone2.Anchored = true | |
1947 | Clone2.CanCollide = false | |
1948 | Clone2.Transparency = 0.2 | |
1949 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
1950 | Clone3 = Grip19:clone() | |
1951 | Clone3.Parent = Tool | |
1952 | Clone3.Name = "Shadow" | |
1953 | Clone3.Anchored = true | |
1954 | Clone3.CanCollide = false | |
1955 | Clone3.Transparency = 0.2 | |
1956 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
1957 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
1958 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
1959 | wait() | |
1960 | end | |
1961 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
1962 | Sound:play() | |
1963 | Velocity = Instance.new("BodyVelocity") | |
1964 | Velocity.Parent = Me.Character.Torso | |
1965 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1966 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200 | |
1967 | Gyro = Instance.new("BodyGyro") | |
1968 | Gyro.Parent = Me.Character.Torso | |
1969 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1970 | Gyro.cframe = Me.Character.Torso.CFrame | |
1971 | Gyro.D = 50 | |
1972 | Wave = Instance.new("Part") | |
1973 | Wave.Parent = Me.Character.Torso | |
1974 | Wave.Anchored = true | |
1975 | Wave.CanCollide = false | |
1976 | Wave.Locked = true | |
1977 | Wave.Transparency = 0.2 | |
1978 | Wave.BrickColor = BrickColor.new(1004) | |
1979 | Wave.Size = Vector3.new(2, 1, 2) | |
1980 | Wave.TopSurface = "Smooth" | |
1981 | Wave.BottomSurface = "Smooth" | |
1982 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1983 | WaveMesh = Instance.new("CylinderMesh") | |
1984 | WaveMesh.Parent = Wave | |
1985 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
1986 | for i = 1 , 16 do | |
1987 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
1988 | Wave.Transparency = Wave.Transparency + 0.055 | |
1989 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
1990 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
1991 | wait() | |
1992 | end | |
1993 | ||
1994 | Wave:Remove() | |
1995 | Gyro:Remove() | |
1996 | Velocity:Remove() | |
1997 | wait(1) | |
1998 | for i = 1 , 8 do | |
1999 | Clone1 = Grip17:clone() | |
2000 | Clone1.Parent = Tool | |
2001 | Clone1.Name = "Shadow" | |
2002 | Clone1.Anchored = true | |
2003 | Clone1.CanCollide = false | |
2004 | Clone1.Transparency = 0.2 | |
2005 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2006 | Clone2 = Grip18:clone() | |
2007 | Clone2.Parent = Tool | |
2008 | Clone2.Name = "Shadow" | |
2009 | Clone2.Anchored = true | |
2010 | Clone2.CanCollide = false | |
2011 | Clone2.Transparency = 0.2 | |
2012 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2013 | Clone3 = Grip19:clone() | |
2014 | Clone3.Parent = Tool | |
2015 | Clone3.Name = "Shadow" | |
2016 | Clone3.Anchored = true | |
2017 | Clone3.CanCollide = false | |
2018 | Clone3.Transparency = 0.2 | |
2019 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2020 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2021 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2022 | wait() | |
2023 | end | |
2024 | Weld.Parent = Me.Character["Right Arm"] | |
2025 | Weld.Part0 = Me.Character["Right Arm"] | |
2026 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2027 | Activated = false | |
2028 | end | |
2029 | if Mode == "DownThrust" then | |
2030 | Activated = true | |
2031 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2032 | Sound:play() | |
2033 | for i = 1 , 24 do | |
2034 | Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0) | |
2035 | wait() | |
2036 | end | |
2037 | for i = 1 , 8 do | |
2038 | Clone1 = Grip17:clone() | |
2039 | Clone1.Parent = Tool | |
2040 | Clone1.Name = "Shadow" | |
2041 | Clone1.Anchored = true | |
2042 | Clone1.CanCollide = false | |
2043 | Clone1.Transparency = 0.2 | |
2044 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2045 | Clone2 = Grip18:clone() | |
2046 | Clone2.Parent = Tool | |
2047 | Clone2.Name = "Shadow" | |
2048 | Clone2.Anchored = true | |
2049 | Clone2.CanCollide = false | |
2050 | Clone2.Transparency = 0.2 | |
2051 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2052 | Clone3 = Grip19:clone() | |
2053 | Clone3.Parent = Tool | |
2054 | Clone3.Name = "Shadow" | |
2055 | Clone3.Anchored = true | |
2056 | Clone3.CanCollide = false | |
2057 | Clone3.Transparency = 0.2 | |
2058 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2059 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
2060 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2061 | wait() | |
2062 | end | |
2063 | Velocity = Instance.new("BodyVelocity") | |
2064 | Velocity.Parent = Me.Character.Torso | |
2065 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2066 | Velocity.velocity = Vector3.new(0, 30, 0) | |
2067 | Gyro = Instance.new("BodyGyro") | |
2068 | Gyro.Parent = Me.Character.Torso | |
2069 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2070 | Gyro.cframe = Me.Character.Torso.CFrame | |
2071 | Gyro.D = 50 | |
2072 | wait(0.8) | |
2073 | Velocity:Remove() | |
2074 | for i = 1 , 8 do | |
2075 | Clone1 = Grip17:clone() | |
2076 | Clone1.Parent = Tool | |
2077 | Clone1.Name = "Shadow" | |
2078 | Clone1.Anchored = true | |
2079 | Clone1.CanCollide = false | |
2080 | Clone1.Transparency = 0.2 | |
2081 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2082 | Clone2 = Grip18:clone() | |
2083 | Clone2.Parent = Tool | |
2084 | Clone2.Name = "Shadow" | |
2085 | Clone2.Anchored = true | |
2086 | Clone2.CanCollide = false | |
2087 | Clone2.Transparency = 0.2 | |
2088 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2089 | Clone3 = Grip19:clone() | |
2090 | Clone3.Parent = Tool | |
2091 | Clone3.Name = "Shadow" | |
2092 | Clone3.Anchored = true | |
2093 | Clone3.CanCollide = false | |
2094 | Clone3.Transparency = 0.2 | |
2095 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2096 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
2097 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2098 | wait(0.08) | |
2099 | end | |
2100 | Wave = Instance.new("Part") | |
2101 | Wave.Parent = Me.Character.Torso | |
2102 | Wave.Anchored = true | |
2103 | Wave.CanCollide = false | |
2104 | Wave.Locked = true | |
2105 | Wave.Transparency = 0.2 | |
2106 | Wave.Size = Vector3.new(2, 1, 2) | |
2107 | Wave.TopSurface = "Smooth" | |
2108 | Wave.BottomSurface = "Smooth" | |
2109 | Wave.BrickColor = BrickColor.new(1004) | |
2110 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2111 | WaveMesh = Instance.new("CylinderMesh") | |
2112 | WaveMesh.Parent = Wave | |
2113 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
2114 | for i = 1 , 16 do | |
2115 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
2116 | Wave.Transparency = Wave.Transparency + 0.055 | |
2117 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2118 | wait() | |
2119 | end | |
2120 | ||
2121 | Wave:Remove() | |
2122 | Gyro:Remove() | |
2123 | wait(0.8) | |
2124 | for i = 1 , 20 do | |
2125 | Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0) | |
2126 | wait() | |
2127 | end | |
2128 | Activated = false | |
2129 | end | |
2130 | if Mode == "Escape" then | |
2131 | Activated = true | |
2132 | Weld.Parent = Me.Character["Left Arm"] | |
2133 | Weld.Part0 = Me.Character["Left Arm"] | |
2134 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2135 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2136 | Sound:play() | |
2137 | for i = 1 , 8 do | |
2138 | Clone1 = Grip17:clone() | |
2139 | Clone1.Parent = Tool | |
2140 | Clone1.Name = "Shadow" | |
2141 | Clone1.Anchored = true | |
2142 | Clone1.CanCollide = false | |
2143 | Clone1.Transparency = 0.2 | |
2144 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2145 | Clone2 = Grip18:clone() | |
2146 | Clone2.Parent = Tool | |
2147 | Clone2.Name = "Shadow" | |
2148 | Clone2.Anchored = true | |
2149 | Clone2.CanCollide = false | |
2150 | Clone2.Transparency = 0.2 | |
2151 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2152 | Clone3 = Grip19:clone() | |
2153 | Clone3.Parent = Tool | |
2154 | Clone3.Name = "Shadow" | |
2155 | Clone3.Anchored = true | |
2156 | Clone3.CanCollide = false | |
2157 | Clone3.Transparency = 0.2 | |
2158 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2159 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2160 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2161 | wait() | |
2162 | end | |
2163 | Stuff = Me.Character:GetChildren() | |
2164 | for i = 1 , #Stuff do | |
2165 | if Stuff[i].className == "Part" then | |
2166 | Stuff[i].Anchored = false | |
2167 | end | |
2168 | end | |
2169 | Stuff = Me.Character:GetChildren() | |
2170 | for i = 1 , #Stuff do | |
2171 | if Stuff[i].className == "Part" then | |
2172 | Stuff[i].Anchored = false | |
2173 | end | |
2174 | Stuff2 = Stuff[i]:GetChildren() | |
2175 | for i = 1 , #Stuff2 do | |
2176 | if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then | |
2177 | Stuff2[i]:Remove() | |
2178 | end | |
2179 | end | |
2180 | end | |
2181 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
2182 | Sound:play() | |
2183 | Velocity = Instance.new("BodyVelocity") | |
2184 | Velocity.Parent = Me.Character.Torso | |
2185 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2186 | Velocity.velocity = Vector3.new(0, 40, 0) | |
2187 | Gyro = Instance.new("BodyGyro") | |
2188 | Gyro.Parent = Me.Character.Torso | |
2189 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2190 | Gyro.cframe = Me.Character.Torso.CFrame | |
2191 | Gyro.D = 50 | |
2192 | Wave = Instance.new("Part") | |
2193 | Wave.Parent = Me.Character.Torso | |
2194 | Wave.Anchored = true | |
2195 | Wave.CanCollide = false | |
2196 | Wave.Locked = true | |
2197 | Wave.Transparency = 0.2 | |
2198 | Wave.Size = Vector3.new(2, 1, 2) | |
2199 | Wave.TopSurface = "Smooth" | |
2200 | Wave.BottomSurface = "Smooth" | |
2201 | Wave.BrickColor = BrickColor.new(1004) | |
2202 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2203 | WaveMesh = Instance.new("CylinderMesh") | |
2204 | WaveMesh.Parent = Wave | |
2205 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
2206 | for i = 1 , 16 do | |
2207 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
2208 | Wave.Transparency = Wave.Transparency + 0.055 | |
2209 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
2210 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
2211 | wait() | |
2212 | end | |
2213 | ||
2214 | Wave:Remove() | |
2215 | Gyro:Remove() | |
2216 | Velocity:Remove() | |
2217 | wait(1) | |
2218 | for i = 1 , 8 do | |
2219 | Clone1 = Grip17:clone() | |
2220 | Clone1.Parent = Tool | |
2221 | Clone1.Name = "Shadow" | |
2222 | Clone1.Anchored = true | |
2223 | Clone1.CanCollide = false | |
2224 | Clone1.Transparency = 0.2 | |
2225 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2226 | Clone2 = Grip18:clone() | |
2227 | Clone2.Parent = Tool | |
2228 | Clone2.Name = "Shadow" | |
2229 | Clone2.Anchored = true | |
2230 | Clone2.CanCollide = false | |
2231 | Clone2.Transparency = 0.2 | |
2232 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2233 | Clone3 = Grip19:clone() | |
2234 | Clone3.Parent = Tool | |
2235 | Clone3.Name = "Shadow" | |
2236 | Clone3.Anchored = true | |
2237 | Clone3.CanCollide = false | |
2238 | Clone3.Transparency = 0.2 | |
2239 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2240 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2241 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2242 | wait() | |
2243 | end | |
2244 | Weld.Parent = Me.Character["Right Arm"] | |
2245 | Weld.Part0 = Me.Character["Right Arm"] | |
2246 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2247 | Activated = false | |
2248 | end | |
2249 | if Mode == "Toss" then | |
2250 | Activated = true | |
2251 | Weld.Parent = Me.Character["Left Arm"] | |
2252 | Weld.Part0 = Me.Character["Left Arm"] | |
2253 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2254 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2255 | Sound:play() | |
2256 | for i = 1 , 4 do | |
2257 | Clone1 = Grip17:clone() | |
2258 | Clone1.Parent = Tool | |
2259 | Clone1.Name = "Shadow" | |
2260 | Clone1.Anchored = true | |
2261 | Clone1.CanCollide = false | |
2262 | Clone1.Transparency = 0.2 | |
2263 | Clone1.BrickColor = BrickColor.new(1005) | |
2264 | Clone2 = Grip18:clone() | |
2265 | Clone2.Parent = Tool | |
2266 | Clone2.Name = "Shadow" | |
2267 | Clone2.Anchored = true | |
2268 | Clone2.CanCollide = false | |
2269 | Clone2.Transparency = 0.2 | |
2270 | Clone2.BrickColor = BrickColor.new(1005) | |
2271 | Clone3 = Grip19:clone() | |
2272 | Clone3.Parent = Tool | |
2273 | Clone3.Name = "Shadow" | |
2274 | Clone3.Anchored = true | |
2275 | Clone3.CanCollide = false | |
2276 | Clone3.Transparency = 0.2 | |
2277 | Clone3.BrickColor = BrickColor.new(1005) | |
2278 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2279 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2280 | wait() | |
2281 | end | |
2282 | Weld:Remove() | |
2283 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
2284 | Sound:play() | |
2285 | Gyro = Instance.new("BodyGyro") | |
2286 | Gyro.Parent = Handle | |
2287 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2288 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
2289 | Gyro.D = 50 | |
2290 | Velocity = Instance.new("BodyVelocity") | |
2291 | Velocity.Parent = Handle | |
2292 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2293 | Velocity.velocity = Vector3.new(0, 1, 0) * 10 | |
2294 | for i = 1 , 4 do | |
2295 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2296 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2297 | wait() | |
2298 | end | |
2299 | for i = 1 , 15 do | |
2300 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
2301 | wait(0.1) | |
2302 | end | |
2303 | Velocity.velocity = Vector3.new(0, 0, 0) | |
2304 | for i = 1 , 5 do | |
2305 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
2306 | wait(0.1) | |
2307 | end | |
2308 | Velocity:Remove() | |
2309 | Position = Instance.new("BodyPosition") | |
2310 | Position.Parent = Handle | |
2311 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
2312 | Position.position = Me.Character["Left Arm"].Position | |
2313 | for i = 1 , 10 do | |
2314 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
2315 | Position.position = Me.Character["Left Arm"].Position | |
2316 | wait(0.1) | |
2317 | end | |
2318 | Gyro:Remove() | |
2319 | Position:Remove() | |
2320 | Weld = Instance.new("Weld") | |
2321 | Weld.Parent = Me.Character["Left Arm"] | |
2322 | Weld.Part0 = Me.Character["Left Arm"] | |
2323 | Weld.Part1 = Handle | |
2324 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2325 | for i = 1 , 8 do | |
2326 | Clone1 = Grip17:clone() | |
2327 | Clone1.Parent = Tool | |
2328 | Clone1.Name = "Shadow" | |
2329 | Clone1.Anchored = true | |
2330 | Clone1.CanCollide = false | |
2331 | Clone1.Transparency = 0.2 | |
2332 | Clone1.BrickColor = BrickColor.new(1005) | |
2333 | Clone2 = Grip18:clone() | |
2334 | Clone2.Parent = Tool | |
2335 | Clone2.Name = "Shadow" | |
2336 | Clone2.Anchored = true | |
2337 | Clone2.CanCollide = false | |
2338 | Clone2.Transparency = 0.2 | |
2339 | Clone2.BrickColor = BrickColor.new(1005) | |
2340 | Clone3 = Grip19:clone() | |
2341 | Clone3.Parent = Tool | |
2342 | Clone3.Name = "Shadow" | |
2343 | Clone3.Anchored = true | |
2344 | Clone3.CanCollide = false | |
2345 | Clone3.Transparency = 0.2 | |
2346 | Clone3.BrickColor = BrickColor.new(1005) | |
2347 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2348 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2349 | wait() | |
2350 | end | |
2351 | Weld.Parent = Me.Character["Right Arm"] | |
2352 | Weld.Part0 = Me.Character["Right Arm"] | |
2353 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2354 | Activated = false | |
2355 | end | |
2356 | if Mode == "Boomerang" then | |
2357 | Activated = true | |
2358 | Weld.Parent = Me.Character["Left Arm"] | |
2359 | Weld.Part0 = Me.Character["Left Arm"] | |
2360 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2361 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2362 | Sound:play() | |
2363 | for i = 1 , 4 do | |
2364 | Clone1 = Grip17:clone() | |
2365 | Clone1.Parent = Tool | |
2366 | Clone1.Name = "Shadow" | |
2367 | Clone1.Anchored = true | |
2368 | Clone1.CanCollide = false | |
2369 | Clone1.Transparency = 0.2 | |
2370 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2371 | Clone2 = Grip18:clone() | |
2372 | Clone2.Parent = Tool | |
2373 | Clone2.Name = "Shadow" | |
2374 | Clone2.Anchored = true | |
2375 | Clone2.CanCollide = false | |
2376 | Clone2.Transparency = 0.2 | |
2377 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2378 | Clone3 = Grip19:clone() | |
2379 | Clone3.Parent = Tool | |
2380 | Clone3.Name = "Shadow" | |
2381 | Clone3.Anchored = true | |
2382 | Clone3.CanCollide = false | |
2383 | Clone3.Transparency = 0.2 | |
2384 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2385 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2386 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2387 | wait() | |
2388 | end | |
2389 | Weld:Remove() | |
2390 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
2391 | Sound:play() | |
2392 | Gyro = Instance.new("BodyGyro") | |
2393 | Gyro.Parent = Handle | |
2394 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2395 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
2396 | Gyro.D = 50 | |
2397 | Velocity = Instance.new("BodyVelocity") | |
2398 | Velocity.Parent = Handle | |
2399 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2400 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100 | |
2401 | for i = 1 , 4 do | |
2402 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2403 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2404 | wait() | |
2405 | end | |
2406 | for i = 1 , 15 do | |
2407 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
2408 | wait(0.1) | |
2409 | end | |
2410 | Velocity.velocity = Vector3.new(0, 0, 0) | |
2411 | for i = 1 , 5 do | |
2412 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
2413 | wait(0.1) | |
2414 | end | |
2415 | Velocity:Remove() | |
2416 | Position = Instance.new("BodyPosition") | |
2417 | Position.Parent = Handle | |
2418 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
2419 | Position.position = Me.Character["Left Arm"].Position | |
2420 | for i = 1 , 10 do | |
2421 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
2422 | Position.position = Me.Character["Left Arm"].Position | |
2423 | wait(0.1) | |
2424 | end | |
2425 | Gyro:Remove() | |
2426 | Position:Remove() | |
2427 | Weld = Instance.new("Weld") | |
2428 | Weld.Parent = Me.Character["Left Arm"] | |
2429 | Weld.Part0 = Me.Character["Left Arm"] | |
2430 | Weld.Part1 = Handle | |
2431 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2432 | for i = 1 , 8 do | |
2433 | Clone1 = Grip17:clone() | |
2434 | Clone1.Parent = Tool | |
2435 | Clone1.Name = "Shadow" | |
2436 | Clone1.Anchored = true | |
2437 | Clone1.CanCollide = false | |
2438 | Clone1.Transparency = 0.2 | |
2439 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2440 | Clone2 = Grip18:clone() | |
2441 | Clone2.Parent = Tool | |
2442 | Clone2.Name = "Shadow" | |
2443 | Clone2.Anchored = true | |
2444 | Clone2.CanCollide = false | |
2445 | Clone2.Transparency = 0.2 | |
2446 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2447 | Clone3 = Grip19:clone() | |
2448 | Clone3.Parent = Tool | |
2449 | Clone3.Name = "Shadow" | |
2450 | Clone3.Anchored = true | |
2451 | Clone3.CanCollide = false | |
2452 | Clone3.Transparency = 0.2 | |
2453 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2454 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2455 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2456 | wait() | |
2457 | end | |
2458 | Weld.Parent = Me.Character["Right Arm"] | |
2459 | Weld.Part0 = Me.Character["Right Arm"] | |
2460 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2461 | Activated = false | |
2462 | end | |
2463 | if Mode == "Remover" then | |
2464 | Activated = true | |
2465 | Weld.Parent = Me.Character["Left Arm"] | |
2466 | Weld.Part0 = Me.Character["Left Arm"] | |
2467 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2468 | for i = 1 , 8 do | |
2469 | Clone1 = Grip17:clone() | |
2470 | Clone1.Parent = Tool | |
2471 | Clone1.Name = "Shadow" | |
2472 | Clone1.Anchored = true | |
2473 | Clone1.CanCollide = false | |
2474 | Clone1.Transparency = 0.2 | |
2475 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2476 | Clone2 = Grip18:clone() | |
2477 | Clone2.Parent = Tool | |
2478 | Clone2.Name = "Shadow" | |
2479 | Clone2.Anchored = true | |
2480 | Clone2.CanCollide = false | |
2481 | Clone2.Transparency = 0.2 | |
2482 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2483 | Clone3 = Grip19:clone() | |
2484 | Clone3.Parent = Tool | |
2485 | Clone3.Name = "Shadow" | |
2486 | Clone3.Anchored = true | |
2487 | Clone3.CanCollide = false | |
2488 | Clone3.Transparency = 0.2 | |
2489 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2490 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2491 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2492 | wait() | |
2493 | end | |
2494 | Gyro = Instance.new("BodyGyro") | |
2495 | Gyro.Parent = Me.Character.Torso | |
2496 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2497 | Gyro.cframe = Me.Character.Torso.CFrame | |
2498 | Gyro.D = 50 | |
2499 | ShockWave = Instance.new("Part") | |
2500 | ShockWave.Parent = Me.Character.Torso | |
2501 | ShockWave.Anchored = true | |
2502 | ShockWave.CanCollide = false | |
2503 | ShockWave.Locked = true | |
2504 | ShockWave.Transparency = 0 | |
2505 | ShockWave.Shape = "Ball" | |
2506 | ShockWave.BrickColor = BrickColor.new(1004) | |
2507 | ShockWave.Size = Vector3.new(1, 1, 1) | |
2508 | ShockWave.TopSurface = "Smooth" | |
2509 | ShockWave.BottomSurface = "Smooth" | |
2510 | ShockWave.CFrame = Me.Character.Torso.CFrame | |
2511 | ShockWaveMesh = Instance.new("SpecialMesh") | |
2512 | ShockWaveMesh.Parent = ShockWave | |
2513 | ShockWaveMesh.MeshType = "Sphere" | |
2514 | ShockWaveMesh.Scale = Vector3.new(1, 1, 1) | |
2515 | for ii = 1 , 50 do | |
2516 | ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2) | |
2517 | ShockWave.Transparency = ShockWave.Transparency + 0.02 | |
2518 | ShockWave.CFrame = Me.Character.Torso.CFrame | |
2519 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
2520 | Stuff = game.Workspace:GetChildren() | |
2521 | for i = 1 , #Stuff do | |
2522 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
2523 | if Stuff[i].className == "Part" then | |
2524 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then | |
2525 | Stuff[i]:Remove() | |
2526 | end | |
2527 | end | |
2528 | if Stuff[i].className == "Model" then | |
2529 | Stuff2 = Stuff[i]:GetChildren() | |
2530 | for i = 1 , #Stuff2 do | |
2531 | if Stuff2[i].className == "Part" then | |
2532 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then | |
2533 | Stuff2[i]:Remove() | |
2534 | end | |
2535 | end | |
2536 | end | |
2537 | end | |
2538 | end | |
2539 | end | |
2540 | wait() | |
2541 | end | |
2542 | ||
2543 | ShockWave:Remove() | |
2544 | Gyro:Remove() | |
2545 | wait(0.2) | |
2546 | for i = 1 , 8 do | |
2547 | Clone1 = Grip17:clone() | |
2548 | Clone1.Parent = Tool | |
2549 | Clone1.Name = "Shadow" | |
2550 | Clone1.Anchored = true | |
2551 | Clone1.CanCollide = false | |
2552 | Clone1.Transparency = 0.2 | |
2553 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2554 | Clone2 = Grip18:clone() | |
2555 | Clone2.Parent = Tool | |
2556 | Clone2.Name = "Shadow" | |
2557 | Clone2.Anchored = true | |
2558 | Clone2.CanCollide = false | |
2559 | Clone2.Transparency = 0.2 | |
2560 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2561 | Clone3 = Grip19:clone() | |
2562 | Clone3.Parent = Tool | |
2563 | Clone3.Name = "Shadow" | |
2564 | Clone3.Anchored = true | |
2565 | Clone3.CanCollide = false | |
2566 | Clone3.Transparency = 0.2 | |
2567 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2568 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2569 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2570 | wait() | |
2571 | end | |
2572 | Weld.Parent = Me.Character["Right Arm"] | |
2573 | Weld.Part0 = Me.Character["Right Arm"] | |
2574 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2575 | Activated = false | |
2576 | end | |
2577 | if Mode == "Alchemy" then | |
2578 | Activated = true | |
2579 | Weld.Parent = Me.Character["Left Arm"] | |
2580 | Weld.Part0 = Me.Character["Left Arm"] | |
2581 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2582 | for i = 1 , 8 do | |
2583 | Clone1 = Grip17:clone() | |
2584 | Clone1.Parent = Tool | |
2585 | Clone1.Name = "Shadow" | |
2586 | Clone1.Anchored = true | |
2587 | Clone1.CanCollide = false | |
2588 | Clone1.Transparency = 0.2 | |
2589 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2590 | Clone2 = Grip18:clone() | |
2591 | Clone2.Parent = Tool | |
2592 | Clone2.Name = "Shadow" | |
2593 | Clone2.Anchored = true | |
2594 | Clone2.CanCollide = false | |
2595 | Clone2.Transparency = 0.2 | |
2596 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2597 | Clone3 = Grip19:clone() | |
2598 | Clone3.Parent = Tool | |
2599 | Clone3.Name = "Shadow" | |
2600 | Clone3.Anchored = true | |
2601 | Clone3.CanCollide = false | |
2602 | Clone3.Transparency = 0.2 | |
2603 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2604 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2605 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2606 | wait() | |
2607 | end | |
2608 | Point1 = Instance.new("Part") | |
2609 | Point1.Parent = Me.Character.Torso | |
2610 | Point1.Anchored = true | |
2611 | Point1.Locked = true | |
2612 | Point1.Transparency = 1 | |
2613 | Point1.Size = Vector3.new(5, 10, 5) | |
2614 | Point1.TopSurface = "Smooth" | |
2615 | Point1.BottomSurface = "Smooth" | |
2616 | Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0) | |
2617 | Point1Mesh = Instance.new("CylinderMesh") | |
2618 | Point1Mesh.Parent = Point1 | |
2619 | Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2620 | Point2 = Instance.new("Part") | |
2621 | Point2.Parent = Me.Character.Torso | |
2622 | Point2.Anchored = true | |
2623 | Point2.Locked = true | |
2624 | Point2.Transparency = 1 | |
2625 | Point2.Size = Vector3.new(5, 10, 5) | |
2626 | Point2.TopSurface = "Smooth" | |
2627 | Point2.BottomSurface = "Smooth" | |
2628 | Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0) | |
2629 | Point2Mesh = Instance.new("CylinderMesh") | |
2630 | Point2Mesh.Parent = Point2 | |
2631 | Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2632 | Point3 = Instance.new("Part") | |
2633 | Point3.Parent = Me.Character.Torso | |
2634 | Point3.Anchored = true | |
2635 | Point3.Locked = true | |
2636 | Point3.Transparency = 1 | |
2637 | Point3.Size = Vector3.new(5, 10, 5) | |
2638 | Point3.TopSurface = "Smooth" | |
2639 | Point3.BottomSurface = "Smooth" | |
2640 | Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100) | |
2641 | Point3Mesh = Instance.new("CylinderMesh") | |
2642 | Point3Mesh.Parent = Point3 | |
2643 | Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2644 | Point4 = Instance.new("Part") | |
2645 | Point4.Parent = Me.Character.Torso | |
2646 | Point4.Anchored = true | |
2647 | Point4.Locked = true | |
2648 | Point4.Transparency = 1 | |
2649 | Point4.Size = Vector3.new(5, 10, 5) | |
2650 | Point4.TopSurface = "Smooth" | |
2651 | Point4.BottomSurface = "Smooth" | |
2652 | Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100) | |
2653 | Point4Mesh = Instance.new("CylinderMesh") | |
2654 | Point4Mesh.Parent = Point4 | |
2655 | Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
2656 | for i = 1 , 10 do | |
2657 | Point1.Transparency = Point1.Transparency - 0.1 | |
2658 | Point2.Transparency = Point2.Transparency - 0.1 | |
2659 | Point3.Transparency = Point3.Transparency - 0.1 | |
2660 | Point4.Transparency = Point4.Transparency - 0.1 | |
2661 | wait(0.1) | |
2662 | end | |
2663 | Line1 = Instance.new("Part") | |
2664 | Line1.Parent = Me.Character.Torso | |
2665 | Line1.Anchored = true | |
2666 | Line1.Locked = true | |
2667 | Line1.Transparency = 0.5 | |
2668 | Line1.BrickColor = BrickColor.new(1) | |
2669 | Line1.Size = Vector3.new(1, 1, 1) | |
2670 | Line1.TopSurface = "Smooth" | |
2671 | Line1.BottomSurface = "Smooth" | |
2672 | Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position) | |
2673 | Line1Mesh = Instance.new("SpecialMesh") | |
2674 | Line1Mesh.MeshType = "Brick" | |
2675 | Line1Mesh.Parent = Line1 | |
2676 | Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude) | |
2677 | Line2 = Instance.new("Part") | |
2678 | Line2.Parent = Me.Character.Torso | |
2679 | Line2.Anchored = true | |
2680 | Line2.Locked = true | |
2681 | Line2.Transparency = 0.5 | |
2682 | Line2.BrickColor = BrickColor.new(1) | |
2683 | Line2.Size = Vector3.new(1, 1, 1) | |
2684 | Line2.TopSurface = "Smooth" | |
2685 | Line2.BottomSurface = "Smooth" | |
2686 | Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position) | |
2687 | Line2Mesh = Instance.new("SpecialMesh") | |
2688 | Line2Mesh.MeshType = "Brick" | |
2689 | Line2Mesh.Parent = Line2 | |
2690 | Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude) | |
2691 | Line3 = Instance.new("Part") | |
2692 | Line3.Parent = Me.Character.Torso | |
2693 | Line3.Anchored = true | |
2694 | Line3.Locked = true | |
2695 | Line3.Transparency = 0.5 | |
2696 | Line3.BrickColor = BrickColor.new(1) | |
2697 | Line3.Size = Vector3.new(1, 1, 1) | |
2698 | Line3.TopSurface = "Smooth" | |
2699 | Line3.BottomSurface = "Smooth" | |
2700 | Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position) | |
2701 | Line3Mesh = Instance.new("SpecialMesh") | |
2702 | Line3Mesh.MeshType = "Brick" | |
2703 | Line3Mesh.Parent = Line3 | |
2704 | Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude) | |
2705 | Line4 = Instance.new("Part") | |
2706 | Line4.Parent = Me.Character.Torso | |
2707 | Line4.Anchored = true | |
2708 | Line4.Locked = true | |
2709 | Line4.Transparency = 0.5 | |
2710 | Line4.BrickColor = BrickColor.new(1) | |
2711 | Line4.Size = Vector3.new(1, 1, 1) | |
2712 | Line4.TopSurface = "Smooth" | |
2713 | Line4.BottomSurface = "Smooth" | |
2714 | Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position) | |
2715 | Line4Mesh = Instance.new("SpecialMesh") | |
2716 | Line4Mesh.MeshType = "Brick" | |
2717 | Line4Mesh.Parent = Line4 | |
2718 | Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude) | |
2719 | for i = 1 , 20 do | |
2720 | Sound.SoundId = "http://www.roblox.com/asset/?id=10756118" | |
2721 | Sound:play() | |
2722 | Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0) | |
2723 | Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0) | |
2724 | Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0) | |
2725 | Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0) | |
2726 | Stuff = Workspace:GetChildren() | |
2727 | for i = 1 , #Stuff do | |
2728 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
2729 | if Stuff[i].className == "Part" then | |
2730 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then | |
2731 | if Stuff[i].BrickColor ~= BrickColor.new(28) then | |
2732 | Stuff[i]:Remove() | |
2733 | end | |
2734 | end | |
2735 | end | |
2736 | if Stuff[i].className == "Model" then | |
2737 | Stuff2 = Stuff[i]:GetChildren() | |
2738 | for i = 1 , #Stuff2 do | |
2739 | if Stuff2[i].className == "Part" then | |
2740 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then | |
2741 | Stuff2[i]:Remove() | |
2742 | end | |
2743 | end | |
2744 | end | |
2745 | end | |
2746 | end | |
2747 | end | |
2748 | wait(0.05) | |
2749 | end | |
2750 | wait(1) | |
2751 | for i = 1 , 20 do | |
2752 | Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0) | |
2753 | Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0) | |
2754 | Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0) | |
2755 | Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0) | |
2756 | wait(0.05) | |
2757 | end | |
2758 | Line1:Remove() | |
2759 | Line2:Remove() | |
2760 | Line3:Remove() | |
2761 | Line4:Remove() | |
2762 | for i = 1 , 10 do | |
2763 | Point1.Transparency = Point1.Transparency + 0.1 | |
2764 | Point2.Transparency = Point2.Transparency + 0.1 | |
2765 | Point3.Transparency = Point3.Transparency + 0.1 | |
2766 | Point4.Transparency = Point4.Transparency + 0.1 | |
2767 | wait(0.1) | |
2768 | end | |
2769 | Point1:Remove() | |
2770 | Point2:Remove() | |
2771 | Point3:Remove() | |
2772 | Point4:Remove() | |
2773 | for i = 1 , 8 do | |
2774 | Clone1 = Grip17:clone() | |
2775 | Clone1.Parent = Tool | |
2776 | Clone1.Name = "Shadow" | |
2777 | Clone1.Anchored = true | |
2778 | Clone1.CanCollide = false | |
2779 | Clone1.Transparency = 0.2 | |
2780 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
2781 | Clone2 = Grip18:clone() | |
2782 | Clone2.Parent = Tool | |
2783 | Clone2.Name = "Shadow" | |
2784 | Clone2.Anchored = true | |
2785 | Clone2.CanCollide = false | |
2786 | Clone2.Transparency = 0.2 | |
2787 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
2788 | Clone3 = Grip19:clone() | |
2789 | Clone3.Parent = Tool | |
2790 | Clone3.Name = "Shadow" | |
2791 | Clone3.Anchored = true | |
2792 | Clone3.CanCollide = false | |
2793 | Clone3.Transparency = 0.2 | |
2794 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
2795 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
2796 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
2797 | wait() | |
2798 | end | |
2799 | Weld.Parent = Me.Character["Right Arm"] | |
2800 | Weld.Part0 = Me.Character["Right Arm"] | |
2801 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
2802 | Activated = false | |
2803 | end | |
2804 | if Mode == "Lazor" then | |
2805 | Activated = true | |
2806 | Weld.Parent = Me.Character["Left Arm"] | |
2807 | Weld.Part0 = Me.Character["Left Arm"] | |
2808 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
2809 | for i = 1 , 8 do | |
2810 | Clone1 = Grip17:clone() | |
2811 | Clone1.Parent = Tool | |
2812 | Clone1.Name = "Shadow" | |
2813 | Clone1.Anchored = true | |
2814 | Clone1.CanCollide = false | |
2815 | Clone1.Transparency = 0.2 | |
2816 | Clone1.BrickColor = BrickColor.new(1010) | |
2817 | Clone2 = Grip18:clone() | |
2818 | Clone2.Parent = Tool | |
2819 | Clone2.Name = "Shadow" | |
2820 | Clone2.Anchored = true | |
2821 | Clone2.CanCollide = false | |
2822 | Clone2.Transparency = 0.2 | |
2823 | Clone2.BrickColor = BrickColor.new(1010) | |
2824 | Clone3 = Grip19:clone() | |
2825 | Clone3.Parent = Tool | |
2826 | Clone3.Name = "Shadow" | |
2827 | Clone3.Anchored = true | |
2828 | Clone3.CanCollide = false | |
2829 | Clone3.Transparency = 0.2 | |
2830 | Clone3.BrickColor = BrickColor.new(1010) | |
2831 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
2832 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
2833 | wait() | |
2834 | end | |
2835 | Bolt = Instance.new("Part") | |
2836 | Bolt.Parent = Tool | |
2837 | Bolt.Anchored = true | |
2838 | Bolt.Name = "Shadow" | |
2839 | Bolt.CanCollide = false | |
2840 | Bolt.Locked = true | |
2841 | Bolt.Transparency = 0.2 | |
2842 | Bolt.formFactor = "Symmetric" | |
2843 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
2844 | Bolt.TopSurface = "Smooth" | |
2845 | Bolt.BrickColor = BrickColor.new(1010) | |
2846 | Bolt.BottomSurface = "Smooth" | |
2847 | Value = (math.random(-5, 5)/100) | |
2848 | Value2 = (math.random(-5, 5)/100) | |
2849 | Value3 = (math.random(-5, 5)/100) | |
2850 | Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3) | |
2851 | BoltMesh = Instance.new("SpecialMesh") | |
2852 | BoltMesh.MeshType = "Brick" | |
2853 | BoltMesh.Parent = Bolt | |
2854 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
2855 | Stuff = Workspace:GetChildren() | |
2856 | for i = 1 , #Stuff do | |
2857 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
2858 | Torso = Stuff[i]:findFirstChild("Torso") | |
2859 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
2860 | if Torso ~= nil and Humanoid ~= nil then | |
2861 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
2862 | Humanoid.MaxHealth = 100 | |
2863 | Humanoid:TakeDamage(Damage) | |
2864 | end | |
2865 | end | |
2866 | end | |
2867 | end | |
2868 | game.Lighting.Brightness = 10 | |
2869 | Sound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
2870 | Sound:play() | |
2871 | for i = 1 , math.random(9, 13) do | |
2872 | FakeBolt = Instance.new("Part") | |
2873 | FakeBolt.Parent = Tool | |
2874 | FakeBolt.Anchored = true | |
2875 | FakeBolt.Name = "Shadow" | |
2876 | FakeBolt.CanCollide = false | |
2877 | FakeBolt.Locked = true | |
2878 | FakeBolt.Transparency = 0.2 | |
2879 | FakeBolt.formFactor = "Symmetric" | |
2880 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
2881 | FakeBolt.TopSurface = "Smooth" | |
2882 | FakeBolt.BrickColor = BrickColor.new(1010) | |
2883 | FakeBolt.BottomSurface = "Smooth" | |
2884 | Value = (math.random(-5, 5)/100) | |
2885 | Value2 = (math.random(-5, 5)/100) | |
2886 | Value3 = (math.random(-5, 5)/100) | |
2887 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
2888 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
2889 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
2890 | FakeBoltMesh = Instance.new("SpecialMesh") | |
2891 | FakeBoltMesh.MeshType = "Brick" | |
2892 | FakeBoltMesh.Parent = FakeBolt | |
2893 | FakeBoltMesh.Scale = Vector3.new(10, 10, 3) | |
2894 | Stuff = Workspace:GetChildren() | |
2895 | for i = 1 , #Stuff do | |
2896 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
2897 | Torso = Stuff[i]:findFirstChild("Torso") | |
2898 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
2899 | if Torso ~= nil and Humanoid ~= nil then | |
2900 | if (FakeBolt.Position-Torso.Position).magnitude <= 15 then | |
2901 | Humanoid.MaxHealth = 100 | |
2902 | Humanoid:TakeDamage(Damage) | |
2903 | end | |
2904 | end | |
2905 | end | |
2906 | end | |
2907 | Bolt:Remove() | |
2908 | Bolt = Instance.new("Part") | |
2909 | Bolt.Parent = Tool | |
2910 | Bolt.Anchored = true | |
2911 | Bolt.Name = "Shadow" | |
2912 | Bolt.CanCollide = false | |
2913 | Bolt.Locked = true | |
2914 | Bolt.Transparency = 0.2 | |
2915 | Bolt.formFactor = "Symmetric" | |
2916 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
2917 | Bolt.TopSurface = "Smooth" | |
2918 | Bolt.BrickColor = BrickColor.new(1010) | |
2919 | Bolt.BottomSurface = "Smooth" | |
2920 | Value = (math.random(-5, 5)/100) | |
2921 | Value2 = (math.random(-5, 5)/100) | |
2922 | Value3 = (math.random(-5, 5)/100) | |
2923 | Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
2924 | Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
2925 | Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
2926 | BoltMesh = Instance.new("SpecialMesh") | |
2927 | BoltMesh.MeshType = "Brick" | |
2928 | BoltMesh.Parent = Bolt | |
2929 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
2930 | Stuff = Workspace:GetChildren() | |
2931 | for i = 1 , #Stuff do | |
2932 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
2933 | Torso = Stuff[i]:findFirstChild("Torso") | |
2934 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
2935 | if Torso ~= nil and Humanoid ~= nil then | |
2936 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
2937 | Humanoid.MaxHealth = 100 | |
2938 | Humanoid:TakeDamage(Damage) | |
2939 | end | |
2940 | end | |
2941 | end | |
2942 | end | |
2943 | Bolt2 = Instance.new("Part") | |
2944 | Bolt2.Parent = Tool | |
2945 | Bolt2.Anchored = true | |
2946 | Bolt2.Name = "Shadow" | |
2947 | Bolt2.CanCollide = false | |
2948 | Bolt2.Locked = true | |
2949 | Bolt2.Transparency = 0.2 | |
2950 | Bolt2.formFactor = "Symmetric" | |
2951 | Bolt2.Size = Bolt.Size | |
2952 | Bolt2.TopSurface = "Smooth" | |
2953 | Bolt2.BrickColor = BrickColor.new(1010) | |
2954 | Bolt2.BottomSurface = "Smooth" | |
2955 | Bolt2.CFrame = Bolt.CFrame | |
2956 | BoltMesh = Instance.new("SpecialMesh") | |
2957 | BoltMesh.MeshType = "Brick" | |
2958 | BoltMesh.Parent = Bolt2 | |
2959 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
2960 | Stuff = Workspace:GetChildren() | |
2961 | for i = 1 , #Stuff do | |
2962 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
2963 | Torso = Stuff[i]:findFirstChild("Torso") | |
2964 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
2965 | if Torso ~= nil and Humanoid ~= nil then | |
2966 | if (Bolt2.Position-Torso.Position).magnitude <= 20 then | |
2967 | Humanoid.MaxHealth = 100 | |
2968 | Humanoid:TakeDamage(Damage) | |
2969 | end | |
2970 | end | |
2971 | end | |
2972 | end | |
2973 | end | |
2974 | FakeBolt = Instance.new("Part") | |
2975 | FakeBolt.Parent = Tool | |
2976 | FakeBolt.Anchored = true | |
2977 | FakeBolt.Name = "Shadow" | |
2978 | FakeBolt.CanCollide = false | |
2979 | FakeBolt.Locked = true | |
2980 | FakeBolt.Transparency = 0.2 | |
2981 | FakeBolt.formFactor = "Symmetric" | |
2982 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
2983 | FakeBolt.TopSurface = "Smooth" | |
2984 | FakeBolt.BrickColor = BrickColor.new(1010) | |
2985 | FakeBolt.BottomSurface = "Smooth" | |
2986 | Value = (math.random(-5, 5)/100) | |
2987 | Value2 = (math.random(-5, 5)/100) | |
2988 | Value3 = (math.random(-5, 5)/100) | |
2989 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
2990 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
2991 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
2992 | FakeBoltMesh = Instance.new("SpecialMesh") | |
2993 | FakeBoltMesh.MeshType = "Brick" | |
2994 | FakeBoltMesh.Parent = FakeBolt | |
2995 | FakeBoltMesh.Scale = Vector3.new(10, 10, 3) | |
2996 | Stuff = Workspace:GetChildren() | |
2997 | for i = 1 , #Stuff do | |
2998 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
2999 | Torso = Stuff[i]:findFirstChild("Torso") | |
3000 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3001 | if Torso ~= nil and Humanoid ~= nil then | |
3002 | if (FakeBolt.Position-Torso.Position).magnitude <= 10 then | |
3003 | Humanoid.MaxHealth = 100 | |
3004 | Humanoid:TakeDamage(Damage) | |
3005 | FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position) | |
3006 | end | |
3007 | end | |
3008 | end | |
3009 | end | |
3010 | Bolt:Remove() | |
3011 | wait(0.1) | |
3012 | game.Lighting.Brightness = 1 | |
3013 | for i = 1 , 8 do | |
3014 | Clone1 = Grip17:clone() | |
3015 | Clone1.Parent = Tool | |
3016 | Clone1.Name = "Shadow" | |
3017 | Clone1.Anchored = true | |
3018 | Clone1.CanCollide = false | |
3019 | Clone1.Transparency = 0.2 | |
3020 | Clone1.BrickColor = BrickColor.new(1010) | |
3021 | Clone2 = Grip18:clone() | |
3022 | Clone2.Parent = Tool | |
3023 | Clone2.Name = "Shadow" | |
3024 | Clone2.Anchored = true | |
3025 | Clone2.CanCollide = false | |
3026 | Clone2.Transparency = 0.2 | |
3027 | Clone2.BrickColor = BrickColor.new(1010) | |
3028 | Clone3 = Grip19:clone() | |
3029 | Clone3.Parent = Tool | |
3030 | Clone3.Name = "Shadow" | |
3031 | Clone3.Anchored = true | |
3032 | Clone3.CanCollide = false | |
3033 | Clone3.Transparency = 0.2 | |
3034 | Clone3.BrickColor = BrickColor.new(1010) | |
3035 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3036 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3037 | wait() | |
3038 | end | |
3039 | Weld.Parent = Me.Character["Right Arm"] | |
3040 | Weld.Part0 = Me.Character["Right Arm"] | |
3041 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3042 | Activated = false | |
3043 | end | |
3044 | if Mode == "Ice" then | |
3045 | Activated = true | |
3046 | f = Instance.new("Fire") | |
3047 | f.Parent = Grip17 | |
3048 | f.Size = 2 | |
3049 | ff = Instance.new("Fire") | |
3050 | ff.Parent = Grip18 | |
3051 | ff.Size = 2 | |
3052 | fff = Instance.new("Fire") | |
3053 | fff.Parent = Grip18 | |
3054 | fff.Size = 2 | |
3055 | Weld.Parent = Me.Character["Left Arm"] | |
3056 | Weld.Part0 = Me.Character["Left Arm"] | |
3057 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3058 | Test = FakeLeftShoulder.C0 | |
3059 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0) | |
3060 | for i = 1 , 20 do | |
3061 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3062 | Sound:play() | |
3063 | for i = 1 , 4 do | |
3064 | Clone1 = Grip17:clone() | |
3065 | Clone1.Parent = Tool | |
3066 | Clone1.Name = "Shadow" | |
3067 | Clone1.Anchored = true | |
3068 | Clone1.CanCollide = false | |
3069 | Clone1.Transparency = 0.2 | |
3070 | Clone1.BrickColor = BrickColor.new(1004) | |
3071 | Clone2 = Grip18:clone() | |
3072 | Clone2.Parent = Tool | |
3073 | Clone2.Name = "Shadow" | |
3074 | Clone2.Anchored = true | |
3075 | Clone2.CanCollide = false | |
3076 | Clone2.Transparency = 0.2 | |
3077 | Clone2.BrickColor = BrickColor.new(1004) | |
3078 | Clone3 = Grip19:clone() | |
3079 | Clone3.Parent = Tool | |
3080 | Clone3.Name = "Shadow" | |
3081 | Clone3.Anchored = true | |
3082 | Clone3.CanCollide = false | |
3083 | Clone3.Transparency = 0.2 | |
3084 | Clone3.BrickColor = BrickColor.new(1004) | |
3085 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
3086 | wait() | |
3087 | end | |
3088 | for i = 1 , 2 do | |
3089 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
3090 | wait() | |
3091 | end | |
3092 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3093 | Sound:play() | |
3094 | for i = 1 , 4 do | |
3095 | Clone1 = Grip17:clone() | |
3096 | Clone1.Parent = Tool | |
3097 | Clone1.Name = "Shadow" | |
3098 | Clone1.Anchored = true | |
3099 | Clone1.CanCollide = false | |
3100 | Clone1.Transparency = 0.2 | |
3101 | Clone1.BrickColor = BrickColor.new(1005) | |
3102 | Clone2 = Grip18:clone() | |
3103 | Clone2.Parent = Tool | |
3104 | Clone2.Name = "Shadow" | |
3105 | Clone2.Anchored = true | |
3106 | Clone2.CanCollide = false | |
3107 | Clone2.Transparency = 0.2 | |
3108 | Clone2.BrickColor = BrickColor.new(1005) | |
3109 | Clone3 = Grip19:clone() | |
3110 | Clone3.Parent = Tool | |
3111 | Clone3.Name = "Shadow" | |
3112 | Clone3.Anchored = true | |
3113 | Clone3.CanCollide = false | |
3114 | Clone3.Transparency = 0.2 | |
3115 | Clone3.BrickColor = BrickColor.new(1005) | |
3116 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
3117 | wait() | |
3118 | end | |
3119 | for i = 1 , 2 do | |
3120 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
3121 | wait() | |
3122 | end | |
3123 | end | |
3124 | for i = 1 , 2 do | |
3125 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
3126 | end | |
3127 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3128 | Sound:play() | |
3129 | for i = 1 , 4 do | |
3130 | Clone1 = Grip17:clone() | |
3131 | Clone1.Parent = Tool | |
3132 | Clone1.Name = "Shadow" | |
3133 | Clone1.Anchored = true | |
3134 | Clone1.CanCollide = false | |
3135 | Clone1.Transparency = 0.2 | |
3136 | Clone1.BrickColor = BrickColor.new(1009) | |
3137 | Clone2 = Grip18:clone() | |
3138 | Clone2.Parent = Tool | |
3139 | Clone2.Name = "Shadow" | |
3140 | Clone2.Anchored = true | |
3141 | Clone2.CanCollide = false | |
3142 | Clone2.Transparency = 0.2 | |
3143 | Clone2.BrickColor = BrickColor.new(1009) | |
3144 | Clone3 = Grip19:clone() | |
3145 | Clone3.Parent = Tool | |
3146 | Clone3.Name = "Shadow" | |
3147 | Clone3.Anchored = true | |
3148 | Clone3.CanCollide = false | |
3149 | Clone3.Transparency = 0.2 | |
3150 | Clone3.BrickColor = BrickColor.new(1009) | |
3151 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
3152 | wait() | |
3153 | end | |
3154 | for i = 1 , 4 do | |
3155 | Clone1 = Grip17:clone() | |
3156 | Clone1.Parent = Tool | |
3157 | Clone1.Name = "Shadow" | |
3158 | Clone1.Anchored = true | |
3159 | Clone1.CanCollide = false | |
3160 | Clone1.Transparency = 0.2 | |
3161 | Clone1.BrickColor = BrickColor.new(1004) | |
3162 | Clone2 = Grip18:clone() | |
3163 | Clone2.Parent = Tool | |
3164 | Clone2.Name = "Shadow" | |
3165 | Clone2.Anchored = true | |
3166 | Clone2.CanCollide = false | |
3167 | Clone2.Transparency = 0.2 | |
3168 | Clone2.BrickColor = BrickColor.new(1004) | |
3169 | Clone3 = Grip19:clone() | |
3170 | Clone3.Parent = Tool | |
3171 | Clone3.Name = "Shadow" | |
3172 | Clone3.Anchored = true | |
3173 | Clone3.CanCollide = false | |
3174 | Clone3.Transparency = 0.2 | |
3175 | Clone3.BrickColor = BrickColor.new(1004) | |
3176 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0) | |
3177 | FakeLeftShoulder.C0 = Test | |
3178 | wait() | |
3179 | end | |
3180 | Weld.Parent = Me.Character["Right Arm"] | |
3181 | Weld.Part0 = Me.Character["Right Arm"] | |
3182 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3183 | Activated = false | |
3184 | f:remove() | |
3185 | ff:remove() | |
3186 | fff:remove() | |
3187 | end | |
3188 | if Mode == "Fire" then | |
3189 | Activated = true | |
3190 | Weld.Parent = Me.Character["Left Arm"] | |
3191 | Weld.Part0 = Me.Character["Left Arm"] | |
3192 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3193 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3194 | Sound:play() | |
3195 | for i = 1 , 8 do | |
3196 | Clone1 = Grip17:clone() | |
3197 | Clone1.Parent = Tool | |
3198 | Clone1.Name = "Shadow" | |
3199 | Clone1.Anchored = true | |
3200 | Clone1.CanCollide = false | |
3201 | Clone1.Transparency = 0.2 | |
3202 | Clone1.BrickColor = BrickColor.new(21) | |
3203 | Clone2 = Grip18:clone() | |
3204 | Clone2.Parent = Tool | |
3205 | Clone2.Name = "Shadow" | |
3206 | Clone2.Anchored = true | |
3207 | Clone2.CanCollide = false | |
3208 | Clone2.Transparency = 0.2 | |
3209 | Clone2.BrickColor = BrickColor.new(21) | |
3210 | Clone3 = Grip19:clone() | |
3211 | Clone3.Parent = Tool | |
3212 | Clone3.Name = "Shadow" | |
3213 | Clone3.Anchored = true | |
3214 | Clone3.CanCollide = false | |
3215 | Clone3.Transparency = 0.2 | |
3216 | Clone3.BrickColor = BrickColor.new(21) | |
3217 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3218 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3219 | wait() | |
3220 | end | |
3221 | Flaming = true | |
3222 | while Flaming == true do | |
3223 | wait() | |
3224 | end | |
3225 | wait(0.2) | |
3226 | for i = 1 , 8 do | |
3227 | Clone1 = Grip17:clone() | |
3228 | Clone1.Parent = Tool | |
3229 | Clone1.Name = "Shadow" | |
3230 | Clone1.Anchored = true | |
3231 | Clone1.CanCollide = false | |
3232 | Clone1.Transparency = 0.2 | |
3233 | Clone1.BrickColor = BrickColor.new(21) | |
3234 | Clone2 = Grip18:clone() | |
3235 | Clone2.Parent = Tool | |
3236 | Clone2.Name = "Shadow" | |
3237 | Clone2.Anchored = true | |
3238 | Clone2.CanCollide = false | |
3239 | Clone2.Transparency = 0.2 | |
3240 | Clone2.BrickColor = BrickColor.new(21) | |
3241 | Clone3 = Grip19:clone() | |
3242 | Clone3.Parent = Tool | |
3243 | Clone3.Name = "Shadow" | |
3244 | Clone3.Anchored = true | |
3245 | Clone3.CanCollide = false | |
3246 | Clone3.Transparency = 0.2 | |
3247 | Clone3.BrickColor = BrickColor.new(21) | |
3248 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3249 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3250 | wait() | |
3251 | end | |
3252 | Weld.Parent = Me.Character["Right Arm"] | |
3253 | Weld.Part0 = Me.Character["Right Arm"] | |
3254 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3255 | Activated = false | |
3256 | end | |
3257 | if Mode == "Slime" then | |
3258 | Activated = true | |
3259 | Weld.Parent = Me.Character["Left Arm"] | |
3260 | Weld.Part0 = Me.Character["Left Arm"] | |
3261 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3262 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3263 | Sound:play() | |
3264 | for i = 1 , 8 do | |
3265 | Clone1 = Grip17:clone() | |
3266 | Clone1.Parent = Tool | |
3267 | Clone1.Name = "Shadow" | |
3268 | Clone1.Anchored = true | |
3269 | Clone1.CanCollide = false | |
3270 | Clone1.Transparency = 0.2 | |
3271 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3272 | Clone2 = Grip18:clone() | |
3273 | Clone2.Parent = Tool | |
3274 | Clone2.Name = "Shadow" | |
3275 | Clone2.Anchored = true | |
3276 | Clone2.CanCollide = false | |
3277 | Clone2.Transparency = 0.2 | |
3278 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3279 | Clone3 = Grip19:clone() | |
3280 | Clone3.Parent = Tool | |
3281 | Clone3.Name = "Shadow" | |
3282 | Clone3.Anchored = true | |
3283 | Clone3.CanCollide = false | |
3284 | Clone3.Transparency = 0.2 | |
3285 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3286 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3287 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3288 | wait() | |
3289 | end | |
3290 | SlimeCharge = true | |
3291 | Slime = Instance.new("Part") | |
3292 | Slime.Parent = Me.Character.Torso | |
3293 | Slime.Size = Vector3.new(1, 1, 1) | |
3294 | Slime.BrickColor = BrickColor.new("White") | |
3295 | Slime.Locked = true | |
3296 | Slime.Shape = "Ball" | |
3297 | Slime.Anchored = true | |
3298 | Slime.TopSurface = "Smooth" | |
3299 | Slime.BottomSurface = "Smooth" | |
3300 | Slime.Transparency = 0.4 | |
3301 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
3302 | f=Instance.new("Fire") | |
3303 | f.Parent= Slime | |
3304 | f.Heat = 6 | |
3305 | f.Size = 15 | |
3306 | f.Color=Color3.new(0,0,-255) | |
3307 | f.SecondaryColor = Color3.new(0,0,-255) | |
3308 | Nucleus = Instance.new("Part") | |
3309 | Nucleus.Parent = Slime | |
3310 | Nucleus.Size = Vector3.new(2, 2, 2) | |
3311 | Nucleus.BrickColor = BrickColor.new("Bright blue") | |
3312 | Nucleus.Locked = true | |
3313 | Nucleus.LeftSurface = "Smooth" | |
3314 | Nucleus.Anchored = true | |
3315 | Nucleus.RightSurface = "Smooth" | |
3316 | Nucleus.FrontSurface = "Smooth" | |
3317 | Nucleus.BackSurface = "Smooth" | |
3318 | Nucleus.TopSurface = "Smooth" | |
3319 | Nucleus.BottomSurface = "Smooth" | |
3320 | Nucleus.Transparency = 0.1 | |
3321 | Nucleus.Shape = "Ball" | |
3322 | Nucleus.CFrame = Slime.CFrame | |
3323 | SlimeWeld = Instance.new("Weld") | |
3324 | SlimeWeld.Parent = Slime | |
3325 | SlimeWeld.Part0 = Slime | |
3326 | SlimeWeld.Part1 = Nucleus | |
3327 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
3328 | while SlimeCharge == true do | |
3329 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
3330 | Nucleus.CFrame = Slime.CFrame | |
3331 | if Slime.Size.X <= 10 then | |
3332 | SlimeWeld:Remove() | |
3333 | Slime.Size = Slime.Size + Vector3.new(1, 1, 1) | |
3334 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
3335 | Nucleus.CFrame = Slime.CFrame | |
3336 | SlimeWeld = Instance.new("Weld") | |
3337 | SlimeWeld.Parent = Slime | |
3338 | SlimeWeld.Part0 = Slime | |
3339 | SlimeWeld.Part1 = Nucleus | |
3340 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
3341 | end | |
3342 | wait() | |
3343 | end | |
3344 | wait(0.2) | |
3345 | for i = 1 , 8 do | |
3346 | Clone1 = Grip17:clone() | |
3347 | Clone1.Parent = Tool | |
3348 | Clone1.Name = "Shadow" | |
3349 | Clone1.Anchored = true | |
3350 | Clone1.CanCollide = false | |
3351 | Clone1.Transparency = 0.2 | |
3352 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3353 | Clone2 = Grip18:clone() | |
3354 | Clone2.Parent = Tool | |
3355 | Clone2.Name = "Shadow" | |
3356 | Clone2.Anchored = true | |
3357 | Clone2.CanCollide = false | |
3358 | Clone2.Transparency = 0.2 | |
3359 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3360 | Clone3 = Grip19:clone() | |
3361 | Clone3.Parent = Tool | |
3362 | Clone3.Name = "Shadow" | |
3363 | Clone3.Anchored = true | |
3364 | Clone3.CanCollide = false | |
3365 | Clone3.Transparency = 0.2 | |
3366 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3367 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3368 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3369 | wait() | |
3370 | end | |
3371 | Weld.Parent = Me.Character["Right Arm"] | |
3372 | Weld.Part0 = Me.Character["Right Arm"] | |
3373 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3374 | Activated = false | |
3375 | end | |
3376 | if Mode == "DarkPulse" then | |
3377 | Activated = true | |
3378 | Weld.Parent = Me.Character["Left Arm"] | |
3379 | Weld.Part0 = Me.Character["Left Arm"] | |
3380 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3381 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3382 | Sound:play() | |
3383 | for i = 1 , 8 do | |
3384 | Clone1 = Grip17:clone() | |
3385 | Clone1.Parent = Tool | |
3386 | Clone1.Name = "Shadow" | |
3387 | Clone1.Anchored = true | |
3388 | Clone1.CanCollide = false | |
3389 | Clone1.Transparency = 0.2 | |
3390 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3391 | Clone2 = Grip18:clone() | |
3392 | Clone2.Parent = Tool | |
3393 | Clone2.Name = "Shadow" | |
3394 | Clone2.Anchored = true | |
3395 | Clone2.CanCollide = false | |
3396 | Clone2.Transparency = 0.2 | |
3397 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3398 | Clone3 = Grip19:clone() | |
3399 | Clone3.Parent = Tool | |
3400 | Clone3.Name = "Shadow" | |
3401 | Clone3.Anchored = true | |
3402 | Clone3.CanCollide = false | |
3403 | Clone3.Transparency = 0.2 | |
3404 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3405 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3406 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3407 | wait() | |
3408 | end | |
3409 | DarkCharge = true | |
3410 | Dark = Instance.new("Part") | |
3411 | Dark.Parent = Me.Character.Torso | |
3412 | Dark.Size = Vector3.new(1, 2, 1) | |
3413 | Dark.BrickColor = BrickColor.new("Really Really black") | |
3414 | Dark.Locked = true | |
3415 | Dark.Anchored = true | |
3416 | Dark.TopSurface = "Smooth" | |
3417 | Dark.BottomSurface = "Smooth" | |
3418 | Dark.Transparency = 0 | |
3419 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
3420 | DarkMesh = Instance.new("SpecialMesh") | |
3421 | DarkMesh.Parent = Dark | |
3422 | DarkMesh.MeshType = "Sphere" | |
3423 | Gyro = Instance.new("BodyGyro") | |
3424 | Gyro.Parent = Dark | |
3425 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
3426 | Gyro.D = 50 | |
3427 | Gyro.cframe = Dark.CFrame | |
3428 | while DarkCharge == true do | |
3429 | if Dark.Transparency < 0 then | |
3430 | Dark.Transparency = Dark.Transparency + 0 | |
3431 | end | |
3432 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
3433 | if Dark.Size.X <= 20 then | |
3434 | Dark.Size = Dark.Size + Vector3.new(1, 0, 1) | |
3435 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
3436 | end | |
3437 | wait() | |
3438 | end | |
3439 | wait(0.2) | |
3440 | for i = 1 , 8 do | |
3441 | Clone1 = Grip17:clone() | |
3442 | Clone1.Parent = Tool | |
3443 | Clone1.Name = "Shadow" | |
3444 | Clone1.Anchored = true | |
3445 | Clone1.CanCollide = false | |
3446 | Clone1.Transparency = 0.2 | |
3447 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3448 | Clone2 = Grip18:clone() | |
3449 | Clone2.Parent = Tool | |
3450 | Clone2.Name = "Shadow" | |
3451 | Clone2.Anchored = true | |
3452 | Clone2.CanCollide = false | |
3453 | Clone2.Transparency = 0.2 | |
3454 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3455 | Clone3 = Grip19:clone() | |
3456 | Clone3.Parent = Tool | |
3457 | Clone3.Name = "Shadow" | |
3458 | Clone3.Anchored = true | |
3459 | Clone3.CanCollide = false | |
3460 | Clone3.Transparency = 0.2 | |
3461 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3462 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3463 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3464 | wait() | |
3465 | end | |
3466 | Weld.Parent = Me.Character["Right Arm"] | |
3467 | Weld.Part0 = Me.Character["Right Arm"] | |
3468 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3469 | end | |
3470 | if Mode == "Raise" then | |
3471 | Activated = true | |
3472 | Weld.Parent = Me.Character["Left Arm"] | |
3473 | Weld.Part0 = Me.Character["Left Arm"] | |
3474 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3475 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3476 | Sound:play() | |
3477 | for i = 1 , 4 do | |
3478 | Clone1 = Grip17:clone() | |
3479 | Clone1.Parent = Tool | |
3480 | Clone1.Name = "Shadow" | |
3481 | Clone1.Anchored = true | |
3482 | Clone1.CanCollide = false | |
3483 | Clone1.Transparency = 0.2 | |
3484 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3485 | Clone2 = Grip18:clone() | |
3486 | Clone2.Parent = Tool | |
3487 | Clone2.Name = "Shadow" | |
3488 | Clone2.Anchored = true | |
3489 | Clone2.CanCollide = false | |
3490 | Clone2.Transparency = 0.2 | |
3491 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3492 | Clone3 = Grip19:clone() | |
3493 | Clone3.Parent = Tool | |
3494 | Clone3.Name = "Shadow" | |
3495 | Clone3.Anchored = true | |
3496 | Clone3.CanCollide = false | |
3497 | Clone3.Transparency = 0.2 | |
3498 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3499 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
3500 | wait() | |
3501 | end | |
3502 | for i = 1 , 2 do | |
3503 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
3504 | wait() | |
3505 | end | |
3506 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3507 | Sound:play() | |
3508 | for i = 1 , 4 do | |
3509 | Clone1 = Grip17:clone() | |
3510 | Clone1.Parent = Tool | |
3511 | Clone1.Name = "Shadow" | |
3512 | Clone1.Anchored = true | |
3513 | Clone1.CanCollide = false | |
3514 | Clone1.Transparency = 0.2 | |
3515 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3516 | Clone2 = Grip18:clone() | |
3517 | Clone2.Parent = Tool | |
3518 | Clone2.Name = "Shadow" | |
3519 | Clone2.Anchored = true | |
3520 | Clone2.CanCollide = false | |
3521 | Clone2.Transparency = 0.2 | |
3522 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3523 | Clone3 = Grip19:clone() | |
3524 | Clone3.Parent = Tool | |
3525 | Clone3.Name = "Shadow" | |
3526 | Clone3.Anchored = true | |
3527 | Clone3.CanCollide = false | |
3528 | Clone3.Transparency = 0.2 | |
3529 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3530 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
3531 | wait() | |
3532 | end | |
3533 | for i = 1 , 2 do | |
3534 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
3535 | wait() | |
3536 | end | |
3537 | Velocity = Instance.new("BodyVelocity") | |
3538 | Velocity.Parent = Me.Character.Torso | |
3539 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
3540 | Velocity.velocity = Vector3.new(0, 30, 0) | |
3541 | Gyro = Instance.new("BodyGyro") | |
3542 | Gyro.Parent = Me.Character.Torso | |
3543 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
3544 | Gyro.cframe = Me.Character.Torso.CFrame | |
3545 | Gyro.D = 50 | |
3546 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3547 | Sound:play() | |
3548 | for i = 1 , 8 do | |
3549 | Clone1 = Grip17:clone() | |
3550 | Clone1.Parent = Tool | |
3551 | Clone1.Name = "Shadow" | |
3552 | Clone1.Anchored = true | |
3553 | Clone1.CanCollide = false | |
3554 | Clone1.Transparency = 0.2 | |
3555 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3556 | Clone2 = Grip18:clone() | |
3557 | Clone2.Parent = Tool | |
3558 | Clone2.Name = "Shadow" | |
3559 | Clone2.Anchored = true | |
3560 | Clone2.CanCollide = false | |
3561 | Clone2.Transparency = 0.2 | |
3562 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3563 | Clone3 = Grip19:clone() | |
3564 | Clone3.Parent = Tool | |
3565 | Clone3.Name = "Shadow" | |
3566 | Clone3.Anchored = true | |
3567 | Clone3.CanCollide = false | |
3568 | Clone3.Transparency = 0.2 | |
3569 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3570 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0) | |
3571 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0) | |
3572 | wait() | |
3573 | end | |
3574 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
3575 | Velocity.velocity = Vector3.new(0, 0, 0) | |
3576 | for i = 1 , 2 do | |
3577 | Clone1 = Grip17:clone() | |
3578 | Clone1.Parent = Tool | |
3579 | Clone1.Name = "Shadow" | |
3580 | Clone1.Anchored = true | |
3581 | Clone1.CanCollide = false | |
3582 | Clone1.Transparency = 0.2 | |
3583 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3584 | Clone2 = Grip18:clone() | |
3585 | Clone2.Parent = Tool | |
3586 | Clone2.Name = "Shadow" | |
3587 | Clone2.Anchored = true | |
3588 | Clone2.CanCollide = false | |
3589 | Clone2.Transparency = 0.2 | |
3590 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3591 | Clone3 = Grip19:clone() | |
3592 | Clone3.Parent = Tool | |
3593 | Clone3.Name = "Shadow" | |
3594 | Clone3.Anchored = true | |
3595 | Clone3.CanCollide = false | |
3596 | Clone3.Transparency = 0.2 | |
3597 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3598 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0) | |
3599 | wait() | |
3600 | end | |
3601 | Weld.Parent = Me.Character["Right Arm"] | |
3602 | Weld.Part0 = Me.Character["Right Arm"] | |
3603 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3604 | for i = 1 , 4 do | |
3605 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4) | |
3606 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
3607 | wait() | |
3608 | end | |
3609 | wait(0.2) | |
3610 | for i = 1 , 8 do | |
3611 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4) | |
3612 | wait() | |
3613 | end | |
3614 | ||
3615 | Wave = Instance.new("Part") | |
3616 | Wave.Parent = Me.Character.Torso | |
3617 | Wave.Anchored = true | |
3618 | Wave.CanCollide = false | |
3619 | Wave.Locked = true | |
3620 | Wave.Transparency = 0.2 | |
3621 | Wave.Size = Vector3.new(2, 1, 2) | |
3622 | Wave.TopSurface = "Smooth" | |
3623 | Wave.BrickColor = BrickColor.new(1004) | |
3624 | Wave.BottomSurface = "Smooth" | |
3625 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
3626 | WaveMesh = Instance.new("CylinderMesh") | |
3627 | WaveMesh.Parent = Wave | |
3628 | WaveMesh.Scale = Vector3.new(1, 0.3, 1) | |
3629 | for i = 1 , 32 do | |
3630 | Wave.Size = Wave.Size + Vector3.new(3, 0, 3) | |
3631 | Wave.Transparency = Wave.Transparency + (0.8/32) | |
3632 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
3633 | Stuff = Workspace:GetChildren() | |
3634 | for i = 1 , #Stuff do | |
3635 | Torso = Stuff[i]:findFirstChild("Torso") | |
3636 | if Torso ~= nil then | |
3637 | if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then | |
3638 | if Torso.Parent.Name ~= Me.Name then | |
3639 | Humanoid = Torso.Parent:findFirstChild("Humanoid") | |
3640 | if Humanoid ~= nil then | |
3641 | Humanoid.MaxHealth = 100 | |
3642 | Humanoid:TakeDamage(Damage) | |
3643 | end | |
3644 | end | |
3645 | end | |
3646 | end | |
3647 | end | |
3648 | wait() | |
3649 | end | |
3650 | for i = 1 , 4 do | |
3651 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0) | |
3652 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4) | |
3653 | wait() | |
3654 | end | |
3655 | wait(0.4) | |
3656 | Gyro:Remove() | |
3657 | Velocity:Remove() | |
3658 | Activated = false | |
3659 | end | |
3660 | if Mode == "Stone" then | |
3661 | Activated = true | |
3662 | Sound.SoundId = "http://www.roblox.com/asset/?id=11420922" | |
3663 | Sound:play() | |
3664 | wait(5) | |
3665 | Sound.SoundId = "http://www.roblox.com/asset/?id=2767085" | |
3666 | Sound.Pitch = 0.8 | |
3667 | Sound:play() | |
3668 | wait(1.5) | |
3669 | Amessage.Text = "Its time.." | |
3670 | Sound.SoundId = "http://www.roblox.com/asset/?id=2767085" | |
3671 | Sound.Pitch = 0.8 | |
3672 | Sound.Volume = 0.6 | |
3673 | Sound:play() | |
3674 | wait(1.5) | |
3675 | Sound.SoundId = "http://www.roblox.com/asset/?id=2767085" | |
3676 | Sound.Pitch = 0.8 | |
3677 | Sound.Volume = 0.3 | |
3678 | Sound:play() | |
3679 | wait(1.5) | |
3680 | Amessage.Text = "To die.." | |
3681 | Sound.SoundId = "http://www.roblox.com/asset/?id=2767085" | |
3682 | Sound.Pitch = 0.8 | |
3683 | Sound.Volume = 0.2 | |
3684 | Sound:play() | |
3685 | wait() | |
3686 | Sound.SoundId = "http://www.roblox.com/asset/?id=13378571" | |
3687 | Sound.Pitch = 0.8 | |
3688 | Sound.Volume = 0.6 | |
3689 | Sound:play() | |
3690 | for i = 1 , 8 do | |
3691 | Clone1 = Grip17:clone() | |
3692 | Clone1.Parent = Tool | |
3693 | Clone1.Name = "Shadow" | |
3694 | Clone1.Anchored = true | |
3695 | Clone1.CanCollide = false | |
3696 | Clone1.Transparency = 0.2 | |
3697 | Clone1.BrickColor = BrickColor.new("Really Really black") | |
3698 | Clone2 = Grip18:clone() | |
3699 | Clone2.Parent = Tool | |
3700 | Clone2.Name = "Shadow" | |
3701 | Clone2.Anchored = true | |
3702 | Clone2.CanCollide = false | |
3703 | Clone2.Transparency = 0.2 | |
3704 | Clone2.BrickColor = BrickColor.new("Really Really black") | |
3705 | Clone3 = Grip19:clone() | |
3706 | Clone3.Parent = Tool | |
3707 | Clone3.Name = "Shadow" | |
3708 | Clone3.Anchored = true | |
3709 | Clone3.CanCollide = false | |
3710 | Clone3.Transparency = 0.2 | |
3711 | Clone3.BrickColor = BrickColor.new("Really Really black") | |
3712 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
3713 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3714 | wait() | |
3715 | end | |
3716 | onCharge2("Really Really black") | |
3717 | Stuff = game.Workspace:GetChildren() | |
3718 | for i = 1 , #Stuff do | |
3719 | if Stuff[i].Name ~= Me.Name then | |
3720 | Torso = Stuff[i]:findFirstChild("Torso") | |
3721 | Humanoid = Stuff[i]:findFirstChild("Humanoid") | |
3722 | if Torso ~= nil and Humanoid ~= nil then | |
3723 | if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then | |
3724 | Humanoid.Sit = true | |
3725 | Rock = Instance.new("Part") | |
3726 | Rock.Parent = Tool | |
3727 | Rock.Name = "Rock" | |
3728 | Rock.Anchored = true | |
3729 | Rock.BrickColor = BrickColor.new("Really Really black") | |
3730 | Rock.Material = "Plastic" | |
3731 | Rock.Size = Vector3.new(10, 2, 10) | |
3732 | Rock.formFactor = "Symmetric" | |
3733 | Rock.Locked = true | |
3734 | Rock.TopSurface = "Smooth" | |
3735 | Rock.BottomSurface = "Smooth" | |
3736 | Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0)) | |
3737 | Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20)) | |
3738 | Humanoid.MaxHealth = 100 | |
3739 | Humanoid:TakeDamage(Damage*3) | |
3740 | end | |
3741 | end | |
3742 | end | |
3743 | end | |
3744 | for i = 1 , 10 do | |
3745 | Stuff = Tool:GetChildren() | |
3746 | for i = 1 , #Stuff do | |
3747 | if Stuff[i].Name == "Rock" then | |
3748 | P = Stuff[i].CFrame | |
3749 | Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0) | |
3750 | Stuff[i].CFrame = P * CFrame.new(0, 1, 0) | |
3751 | end | |
3752 | end | |
3753 | wait() | |
3754 | end | |
3755 | wait(0.1) | |
3756 | for i = 1 , 10 do | |
3757 | Stuff = Tool:GetChildren() | |
3758 | for i = 1 , #Stuff do | |
3759 | if Stuff[i].Name == "Rock" then | |
3760 | P = Stuff[i].CFrame | |
3761 | Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0) | |
3762 | Stuff[i].CFrame = P * CFrame.new(0, -1, 0) | |
3763 | end | |
3764 | end | |
3765 | wait() | |
3766 | end | |
3767 | Stuff = Tool:GetChildren() | |
3768 | for i = 1 , #Stuff do | |
3769 | if Stuff[i].Name == "Rock" then | |
3770 | Stuff[i]:Remove() | |
3771 | end | |
3772 | end | |
3773 | wait(0.2) | |
3774 | for i = 1 , 8 do | |
3775 | Clone1 = Grip17:clone() | |
3776 | Clone1.Parent = Tool | |
3777 | Clone1.Name = "Shadow" | |
3778 | Clone1.Anchored = true | |
3779 | Clone1.CanCollide = false | |
3780 | Clone1.Transparency = 0.2 | |
3781 | Clone1.BrickColor = BrickColor.new("Really Really black") | |
3782 | Clone2 = Grip18:clone() | |
3783 | Clone2.Parent = Tool | |
3784 | Clone2.Name = "Shadow" | |
3785 | Clone2.Anchored = true | |
3786 | Clone2.CanCollide = false | |
3787 | Clone2.Transparency = 0.2 | |
3788 | Clone2.BrickColor = BrickColor.new("Really Really black") | |
3789 | Clone3 = Grip19:clone() | |
3790 | Clone3.Parent = Tool | |
3791 | Clone3.Name = "Shadow" | |
3792 | Clone3.Anchored = true | |
3793 | Clone3.CanCollide = false | |
3794 | Clone3.Transparency = 0.2 | |
3795 | Clone3.BrickColor = BrickColor.new("Really Really black") | |
3796 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
3797 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3798 | wait() | |
3799 | Amessage.Text = "" | |
3800 | Sound.Pitch = 1 | |
3801 | Sound.Volume = 1 | |
3802 | end | |
3803 | Activated = false | |
3804 | end | |
3805 | if Mode == "Shield" then | |
3806 | Activated = true | |
3807 | Weld.Parent = Me.Character["Left Arm"] | |
3808 | Weld.Part0 = Me.Character["Left Arm"] | |
3809 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3810 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3811 | Sound:play() | |
3812 | for i = 1 , 8 do | |
3813 | Clone1 = Grip17:clone() | |
3814 | Clone1.Parent = Tool | |
3815 | Clone1.Name = "Shadow" | |
3816 | Clone1.Anchored = true | |
3817 | Clone1.CanCollide = false | |
3818 | Clone1.Transparency = 0.2 | |
3819 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
3820 | Clone2 = Grip18:clone() | |
3821 | Clone2.Parent = Tool | |
3822 | Clone2.Name = "Shadow" | |
3823 | Clone2.Anchored = true | |
3824 | Clone2.CanCollide = false | |
3825 | Clone2.Transparency = 0.2 | |
3826 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
3827 | Clone3 = Grip19:clone() | |
3828 | Clone3.Parent = Tool | |
3829 | Clone3.Name = "Shadow" | |
3830 | Clone3.Anchored = true | |
3831 | Clone3.CanCollide = false | |
3832 | Clone3.Transparency = 0.2 | |
3833 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
3834 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3835 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3836 | wait() | |
3837 | end | |
3838 | Shielding = true | |
3839 | while Shielding == true do | |
3840 | Me.Character.Humanoid.WalkSpeed = 0 | |
3841 | Stuff = game.Workspace:GetChildren() | |
3842 | for i = 1 , #Stuff do | |
3843 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
3844 | if Stuff[i].className == "Part" then | |
3845 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then | |
3846 | Stuff[i]:Remove() | |
3847 | end | |
3848 | end | |
3849 | if Stuff[i].className == "Model" then | |
3850 | Stuff2 = Stuff[i]:GetChildren() | |
3851 | for i = 1 , #Stuff2 do | |
3852 | if Stuff2[i].className == "Part" then | |
3853 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then | |
3854 | Stuff2[i]:Remove() | |
3855 | end | |
3856 | end | |
3857 | end | |
3858 | end | |
3859 | end | |
3860 | end | |
3861 | wait() | |
3862 | end | |
3863 | for i = 1 , 8 do | |
3864 | Clone1 = Grip17:clone() | |
3865 | Clone1.Parent = Tool | |
3866 | Clone1.Name = "Shadow" | |
3867 | Clone1.Anchored = true | |
3868 | Clone1.CanCollide = false | |
3869 | Clone1.Transparency = 0.2 | |
3870 | Clone1.BrickColor = BrickColor.new("Dark stone grey") | |
3871 | Clone2 = Grip18:clone() | |
3872 | Clone2.Parent = Tool | |
3873 | Clone2.Name = "Shadow" | |
3874 | Clone2.Anchored = true | |
3875 | Clone2.CanCollide = false | |
3876 | Clone2.Transparency = 0.2 | |
3877 | Clone2.BrickColor = BrickColor.new("Dark stone grey") | |
3878 | Clone3 = Grip19:clone() | |
3879 | Clone3.Parent = Tool | |
3880 | Clone3.Name = "Shadow" | |
3881 | Clone3.Anchored = true | |
3882 | Clone3.CanCollide = false | |
3883 | Clone3.Transparency = 0.2 | |
3884 | Clone3.BrickColor = BrickColor.new("Dark stone grey") | |
3885 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3886 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3887 | wait() | |
3888 | end | |
3889 | Weld.Parent = Me.Character["Right Arm"] | |
3890 | Weld.Part0 = Me.Character["Right Arm"] | |
3891 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3892 | Activated = false | |
3893 | end | |
3894 | if Mode == "Snipe" then | |
3895 | if mouse.Target ~= nil then | |
3896 | Torso = mouse.Target.Parent:findFirstChild("Torso") | |
3897 | if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then | |
3898 | Activated = true | |
3899 | Weld.Parent = Me.Character["Left Arm"] | |
3900 | Weld.Part0 = Me.Character["Left Arm"] | |
3901 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3902 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
3903 | Sound:play() | |
3904 | for i = 1 , 4 do | |
3905 | Clone1 = Grip17:clone() | |
3906 | Clone1.Parent = Tool | |
3907 | Clone1.Name = "Shadow" | |
3908 | Clone1.Anchored = true | |
3909 | Clone1.CanCollide = false | |
3910 | Clone1.Transparency = 0.2 | |
3911 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3912 | Clone2 = Grip18:clone() | |
3913 | Clone2.Parent = Tool | |
3914 | Clone2.Name = "Shadow" | |
3915 | Clone2.Anchored = true | |
3916 | Clone2.CanCollide = false | |
3917 | Clone2.Transparency = 0.2 | |
3918 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3919 | Clone3 = Grip19:clone() | |
3920 | Clone3.Parent = Tool | |
3921 | Clone3.Name = "Shadow" | |
3922 | Clone3.Anchored = true | |
3923 | Clone3.CanCollide = false | |
3924 | Clone3.Transparency = 0.2 | |
3925 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3926 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3927 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3928 | wait() | |
3929 | end | |
3930 | Weld:Remove() | |
3931 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
3932 | Sound:play() | |
3933 | Gyro = Instance.new("BodyGyro") | |
3934 | Gyro.Parent = Handle | |
3935 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
3936 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
3937 | Gyro.D = 50 | |
3938 | Position = Instance.new("BodyPosition") | |
3939 | Position.Parent = Handle | |
3940 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
3941 | Position.position = Torso.Position | |
3942 | for i = 1 , 4 do | |
3943 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
3944 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
3945 | wait() | |
3946 | end | |
3947 | for i = 1 , 20 do | |
3948 | if Torso ~= nil then | |
3949 | Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0) | |
3950 | Position.position = Torso.Position | |
3951 | end | |
3952 | wait(0.1) | |
3953 | end | |
3954 | Gyro:Remove() | |
3955 | Position:Remove() | |
3956 | for i = 1 , 10 do | |
3957 | Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0) | |
3958 | Position.position = Me.Character.Torso.Position | |
3959 | wait(0.1) | |
3960 | end | |
3961 | Weld = Instance.new("Weld") | |
3962 | Weld.Parent = Me.Character["Left Arm"] | |
3963 | Weld.Part0 = Me.Character["Left Arm"] | |
3964 | Weld.Part1 = Handle | |
3965 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
3966 | for i = 1 , 8 do | |
3967 | Clone1 = Grip17:clone() | |
3968 | Clone1.Parent = Tool | |
3969 | Clone1.Name = "Shadow" | |
3970 | Clone1.Anchored = true | |
3971 | Clone1.CanCollide = false | |
3972 | Clone1.Transparency = 0.2 | |
3973 | Clone1.BrickColor = BrickColor.new("Institutional white") | |
3974 | Clone2 = Grip18:clone() | |
3975 | Clone2.Parent = Tool | |
3976 | Clone2.Name = "Shadow" | |
3977 | Clone2.Anchored = true | |
3978 | Clone2.CanCollide = false | |
3979 | Clone2.Transparency = 0.2 | |
3980 | Clone2.BrickColor = BrickColor.new("Institutional white") | |
3981 | Clone3 = Grip19:clone() | |
3982 | Clone3.Parent = Tool | |
3983 | Clone3.Name = "Shadow" | |
3984 | Clone3.Anchored = true | |
3985 | Clone3.CanCollide = false | |
3986 | Clone3.Transparency = 0.2 | |
3987 | Clone3.BrickColor = BrickColor.new("Institutional white") | |
3988 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
3989 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
3990 | wait() | |
3991 | end | |
3992 | Weld.Parent = Me.Character["Right Arm"] | |
3993 | Weld.Part0 = Me.Character["Right Arm"] | |
3994 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
3995 | Activated = false | |
3996 | end | |
3997 | end | |
3998 | end | |
3999 | end | |
4000 | ------------------------------------------------------------> | |
4001 | --[[ | |
4002 | ? -->> onButton1Up | |
4003 | --]] | |
4004 | ------------------------------------------------------------> | |
4005 | function onButton1Up() | |
4006 | Flaming = false | |
4007 | Shielding = false | |
4008 | if DarkCharge == true then | |
4009 | Sound.SoundId = "http://www.roblox.com/asset/?id=11998770" | |
4010 | Sound:play() | |
4011 | DarkCharge = false | |
4012 | Dark.Anchored = false | |
4013 | Velocity = Instance.new("BodyVelocity") | |
4014 | Velocity.Parent = Dark | |
4015 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
4016 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150 | |
4017 | for i = 1 , 40 do | |
4018 | Dark.Transparency = Dark.Transparency + 0.02 | |
4019 | function DarkHit(Hit) | |
4020 | if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then | |
4021 | Hit:Remove() | |
4022 | end | |
4023 | end | |
4024 | Dark.Touched:connect(DarkHit) | |
4025 | wait(0.1) | |
4026 | end | |
4027 | Dark:Remove() | |
4028 | Activated = false | |
4029 | end | |
4030 | if SlimeCharge == true then | |
4031 | SlimeCharge = false | |
4032 | Slime.Anchored = false | |
4033 | Nucleus.Anchored = false | |
4034 | SlimeWeld = Instance.new("Weld") | |
4035 | SlimeWeld.Parent = Slime | |
4036 | SlimeWeld.Part0 = Slime | |
4037 | SlimeWeld.Part1 = Nucleus | |
4038 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
4039 | Velocity = Instance.new("BodyVelocity") | |
4040 | Velocity.Parent = Slime | |
4041 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
4042 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100 | |
4043 | ||
4044 | function SlimeWeld(Hit) | |
4045 | if Hit.Parent.Name ~= Me.Name then | |
4046 | Humanoid = Hit.Parent:findFirstChild("Humanoid") | |
4047 | if Humanoid ~= nil then | |
4048 | Humanoid.MaxHealth = 0 | |
4049 | Humanoid.Health = 0 | |
4050 | Stuff = Humanoid.Parent:GetChildren() | |
4051 | for i = 1 , #Stuff do | |
4052 | if Stuff[i].className == "Part" then | |
4053 | SlimeWeldz = Instance.new("Weld") | |
4054 | SlimeWeldz.Parent = Slime | |
4055 | SlimeWeldz.Part0 = Slime | |
4056 | SlimeWeldz.Part1 = Stuff[i] | |
4057 | SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
4058 | end | |
4059 | end | |
4060 | end | |
4061 | end | |
4062 | end | |
4063 | Slime.Touched:connect(SlimeWeld) | |
4064 | end | |
4065 | end | |
4066 | ------------------------------------------------------------> | |
4067 | --[[ | |
4068 | ? -->> Selected | |
4069 | --]] | |
4070 | ------------------------------------------------------------> | |
4071 | function onSelected(Mouse) | |
4072 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
4073 | Sound:play() | |
4074 | Mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
4075 | Mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
4076 | mouse = Mouse | |
4077 | FakeRightShoulder = Instance.new("Weld") | |
4078 | FakeRightShoulder.Parent = Me.Character.Torso | |
4079 | FakeRightShoulder.Part0 = Me.Character.Torso | |
4080 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
4081 | FakeRightShoulder.C0 = OriginalRightShoulder | |
4082 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
4083 | FakeLeftShoulder = Instance.new("Weld") | |
4084 | FakeLeftShoulder.Parent = Me.Character.Torso | |
4085 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
4086 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
4087 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45) | |
4088 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
4089 | Weld:Remove() | |
4090 | Weld = Instance.new("Weld") | |
4091 | Weld.Parent = Me.Character["Torso"] | |
4092 | Weld.Part0 = Me.Character["Torso"] | |
4093 | Weld.Part1 = Handle | |
4094 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
4095 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
4096 | equipped = true | |
4097 | Activated = false | |
4098 | Equipping = true | |
4099 | Unequipping = false | |
4100 | Flaming = false | |
4101 | Shielding = false | |
4102 | SlimeCharge = false | |
4103 | DarkCharge = false | |
4104 | for i = 1 , 16 do | |
4105 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2)) | |
4106 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
4107 | wait() | |
4108 | end | |
4109 | wait() | |
4110 | Weld.Parent = Me.Character["Right Arm"] | |
4111 | Weld.Part0 = Me.Character["Right Arm"] | |
4112 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
4113 | for i = 1 , 8 do | |
4114 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2) | |
4115 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19) | |
4116 | wait() | |
4117 | end | |
4118 | wait() | |
4119 | for i = 1 , 8 do | |
4120 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0) | |
4121 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0) | |
4122 | wait() | |
4123 | end | |
4124 | Equipping = false | |
4125 | end | |
4126 | HopperBin.Selected:connect(onSelected) | |
4127 | ------------------------------------------------------------> | |
4128 | --[[ | |
4129 | ? -->> Deselected | |
4130 | --]] | |
4131 | ------------------------------------------------------------> | |
4132 | function onDeselected(Mouse) | |
4133 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
4134 | Sound:play() | |
4135 | for i = 1 , 8 do | |
4136 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0) | |
4137 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0) | |
4138 | wait() | |
4139 | end | |
4140 | wait() | |
4141 | for i = 1 , 8 do | |
4142 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2) | |
4143 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19) | |
4144 | wait() | |
4145 | end | |
4146 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
4147 | Weld = Instance.new("Weld") | |
4148 | Weld.Parent = Me.Character["Torso"] | |
4149 | Weld.Part0 = Me.Character["Torso"] | |
4150 | Weld.Part1 = Handle | |
4151 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
4152 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
4153 | ||
4154 | for i = 1 , 16 do | |
4155 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
4156 | end | |
4157 | for i = 1 , 16 do | |
4158 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
4159 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11) | |
4160 | wait() | |
4161 | end | |
4162 | FakeRightShoulder:Remove() | |
4163 | FakeLeftShoulder:Remove() | |
4164 | FakeRightShoulder = Instance.new("Weld") | |
4165 | FakeRightShoulder.Parent = Me.Character.Torso | |
4166 | FakeRightShoulder.Part0 = Me.Character.Torso | |
4167 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
4168 | FakeRightShoulder.C0 = OriginalRightShoulder | |
4169 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
4170 | FakeLeftShoulder = Instance.new("Weld") | |
4171 | FakeLeftShoulder.Parent = Me.Character.Torso | |
4172 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
4173 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
4174 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
4175 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
4176 | Equipped = false | |
4177 | Activated = false | |
4178 | Equipping = false | |
4179 | Flaming = false | |
4180 | DarkCharge = false | |
4181 | Shielding = false | |
4182 | Unequipping = true | |
4183 | SlimeCharge = false | |
4184 | Unequipping = false | |
4185 | end | |
4186 | HopperBin.Deselected:connect(onDeselected) | |
4187 | ------------------------------------------------------------> | |
4188 | --[[ | |
4189 | ? -->> onTouched() Functions | |
4190 | --]] | |
4191 | ------------------------------------------------------------> | |
4192 | function onTouched(Hit) | |
4193 | if Activated then | |
4194 | if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then | |
4195 | Humanoid = Hit.Parent:findFirstChild("Humanoid") | |
4196 | if Humanoid ~= nil and Mode ~= "Assassinate" then | |
4197 | Humanoid.MaxHealth = 100 | |
4198 | Humanoid:TakeDamage(Damage) | |
4199 | for i = 1 , (Humanoid.Health/10) do | |
4200 | Blood = Instance.new("Part") | |
4201 | Blood.Parent = Workspace | |
4202 | Blood.CanCollide = false | |
4203 | Blood.Transparency = 0.1 | |
4204 | Blood.TopSurface = "Smooth" | |
4205 | Blood.BottomSurface = "Smooth" | |
4206 | Blood.Size = Vector3.new(1, 1, 1) | |
4207 | Blood.Locked = true | |
4208 | Blood.BrickColor = BrickColor.new(1004) | |
4209 | Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
4210 | Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50)) | |
4211 | BloodMesh = Instance.new("SpecialMesh") | |
4212 | BloodMesh.Parent = Blood | |
4213 | BloodMesh.MeshType = "Sphere" | |
4214 | BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35) | |
4215 | Blood:BreakJoints() | |
4216 | Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50)) | |
4217 | end | |
4218 | end | |
4219 | end | |
4220 | end | |
4221 | end | |
4222 | Stuff = Tool:GetChildren() | |
4223 | for i = 1 , #Stuff do | |
4224 | if Stuff[i].className == "Part" then | |
4225 | Stuff[i].Touched:connect(onTouched) | |
4226 | end | |
4227 | end | |
4228 | ------------------------------------------------------------> | |
4229 | --[[ | |
4230 | ? -->> Gui | |
4231 | --]] | |
4232 | ------------------------------------------------------------> | |
4233 | wait(1) | |
4234 | Gui = PlayerGui:findFirstChild("LoadGui") | |
4235 | if Gui ~= nil then | |
4236 | Gui:Remove() | |
4237 | end | |
4238 | PlayerGui = Me["PlayerGui"] | |
4239 | Gui = PlayerGui:findFirstChild("SwordGui") | |
4240 | if Gui ~= nil then | |
4241 | Gui:Remove() | |
4242 | end | |
4243 | Gui = Instance.new("ScreenGui") | |
4244 | Gui.Parent = PlayerGui | |
4245 | Gui.Name = "SwordGui" | |
4246 | Background = Instance.new("ImageLabel") | |
4247 | Background.Parent = Gui | |
4248 | Background.Name = "Background" | |
4249 | Background.Size = UDim2.new(0.25, 0, 0.5, 0) | |
4250 | Background.BackgroundTransparency = 0.7 | |
4251 | Background.Position = UDim2.new(0.55, 0, 0, 0) | |
4252 | Background.BackgroundColor = BrickColor.new("White") | |
4253 | Page1 = Instance.new("ImageLabel") | |
4254 | Page1.Parent = Background | |
4255 | Page1.Name = "Page1" | |
4256 | Page1.Size = UDim2.new(1, 0, 1, 0) | |
4257 | Page1.BackgroundTransparency = 1 | |
4258 | Page1.Position = UDim2.new(0, 0, 0, 0) | |
4259 | Reset = Instance.new("TextButton") | |
4260 | Reset.Parent = Page1 | |
4261 | Reset.Name = "Swing" | |
4262 | Reset.Size = UDim2.new(0.2, 0, 0.07, 0) | |
4263 | Reset.BackgroundTransparency = 0.1 | |
4264 | Reset.Position = UDim2.new(0.02, 0, 0.02, 0) | |
4265 | Reset.BorderSizePixel = 0 | |
4266 | Reset.BackgroundColor = BrickColor.new("White") | |
4267 | Reset.Text = "[ Reset ]" | |
4268 | Reset.MouseButton1Down:connect(function() | |
4269 | p = game.Workspace:findFirstChild(Me.Name) | |
4270 | if p ~= nil then | |
4271 | p:BreakJoints() | |
4272 | end | |
4273 | end) | |
4274 | Hint = Instance.new("TextLabel") | |
4275 | Hint.Parent = Background | |
4276 | Hint.Name = "Hint" | |
4277 | Hint.Size = UDim2.new(1, 0, 0.07, 0) | |
4278 | Hint.BackgroundTransparency = 0.1 | |
4279 | Hint.Position = UDim2.new(0, 0, -0.07, 0) | |
4280 | Hint.BorderSizePixel = 0 | |
4281 | Hint.BackgroundColor = BrickColor.new("White") | |
4282 | Hint.Text = "[ ]" | |
4283 | Swing = Instance.new("TextButton") | |
4284 | Swing.Parent = Page1 | |
4285 | Swing.Name = "Swing" | |
4286 | Swing.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4287 | Swing.BackgroundTransparency = 0.1 | |
4288 | Swing.Position = UDim2.new(0.05, 0, 0.2, 0) | |
4289 | Swing.BorderSizePixel = 0 | |
4290 | Swing.BackgroundColor = BrickColor.new("White") | |
4291 | Swing.Text = "[ Swing ]" | |
4292 | Swing.MouseButton1Down:connect(function() | |
4293 | Mode = "Swing" | |
4294 | Stuff = Page1:GetChildren() | |
4295 | for i = 1 , #Stuff do | |
4296 | if Stuff[i].className == "TextButton" then | |
4297 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4298 | Swing.BackgroundColor = BrickColor.new("Lime green") | |
4299 | Hint.Text = "[ Click to Slash ]" | |
4300 | end | |
4301 | end | |
4302 | end) | |
4303 | Spin = Instance.new("TextButton") | |
4304 | Spin.Parent = Page1 | |
4305 | Spin.Name = "Spin" | |
4306 | Spin.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4307 | Spin.BackgroundTransparency = 0.1 | |
4308 | Spin.Position = UDim2.new(0.05, 0, 0.3, 0) | |
4309 | Spin.BorderSizePixel = 0 | |
4310 | Spin.BackgroundColor = BrickColor.new("White") | |
4311 | Spin.Text = "[ DarkFlash ]" | |
4312 | Spin.MouseButton1Down:connect(function() | |
4313 | Mode = "Spin" | |
4314 | Stuff = Page1:GetChildren() | |
4315 | for i = 1 , #Stuff do | |
4316 | if Stuff[i].className == "TextButton" then | |
4317 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4318 | Spin.BackgroundColor = BrickColor.new("Lime green") | |
4319 | Hint.Text = "[ Click to Spin Slash ]" | |
4320 | end | |
4321 | end | |
4322 | end) | |
4323 | TripleSlash = Instance.new("TextButton") | |
4324 | TripleSlash.Parent = Page1 | |
4325 | TripleSlash.Name = "TripleSlash" | |
4326 | TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4327 | TripleSlash.BackgroundTransparency = 0.1 | |
4328 | TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0) | |
4329 | TripleSlash.BorderSizePixel = 0 | |
4330 | TripleSlash.BackgroundColor = BrickColor.new("White") | |
4331 | TripleSlash.Text = "[ TripleSlash ]" | |
4332 | TripleSlash.MouseButton1Down:connect(function() | |
4333 | Mode = "TripleSlash" | |
4334 | Stuff = Page1:GetChildren() | |
4335 | for i = 1 , #Stuff do | |
4336 | if Stuff[i].className == "TextButton" then | |
4337 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4338 | TripleSlash.BackgroundColor = BrickColor.new("Lime green") | |
4339 | Hint.Text = "[ Click to slash 3 times quickly ]" | |
4340 | end | |
4341 | end | |
4342 | end) | |
4343 | ForwardSpin = Instance.new("TextButton") | |
4344 | ForwardSpin.Parent = Page1 | |
4345 | ForwardSpin.Name = "Spin" | |
4346 | ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4347 | ForwardSpin.BackgroundTransparency = 0.1 | |
4348 | ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0) | |
4349 | ForwardSpin.BorderSizePixel = 0 | |
4350 | ForwardSpin.BackgroundColor = BrickColor.new("White") | |
4351 | ForwardSpin.Text = "[ ForwardSpin ]" | |
4352 | ForwardSpin.MouseButton1Down:connect(function() | |
4353 | Mode = "ForwardSpin" | |
4354 | Stuff = Page1:GetChildren() | |
4355 | for i = 1 , #Stuff do | |
4356 | if Stuff[i].className == "TextButton" then | |
4357 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4358 | ForwardSpin.BackgroundColor = BrickColor.new("Lime green") | |
4359 | Hint.Text = "[ Click to Spin Slash forward ]" | |
4360 | end | |
4361 | end | |
4362 | end) | |
4363 | Boomerang = Instance.new("TextButton") | |
4364 | Boomerang.Parent = Page1 | |
4365 | Boomerang.Name = "Boomerang" | |
4366 | Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4367 | Boomerang.BackgroundTransparency = 0.1 | |
4368 | Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0) | |
4369 | Boomerang.BorderSizePixel = 0 | |
4370 | Boomerang.BackgroundColor = BrickColor.new("White") | |
4371 | Boomerang.Text = "[ Boomerang ]" | |
4372 | Boomerang.MouseButton1Down:connect(function() | |
4373 | Mode = "Boomerang" | |
4374 | Stuff = Page1:GetChildren() | |
4375 | for i = 1 , #Stuff do | |
4376 | if Stuff[i].className == "TextButton" then | |
4377 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4378 | Boomerang.BackgroundColor = BrickColor.new("Lime green") | |
4379 | Hint.Text = "[ Click to throw your sword ]" | |
4380 | end | |
4381 | end | |
4382 | end) | |
4383 | Remover = Instance.new("TextButton") | |
4384 | Remover.Parent = Page1 | |
4385 | Remover.Name = "Remover" | |
4386 | Remover.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4387 | Remover.BackgroundTransparency = 0.1 | |
4388 | Remover.Position = UDim2.new(0.05, 0, 0.7, 0) | |
4389 | Remover.BorderSizePixel = 0 | |
4390 | Remover.BackgroundColor = BrickColor.new("White") | |
4391 | Remover.Text = "[ Remover ]" | |
4392 | Remover.MouseButton1Down:connect(function() | |
4393 | Mode = "Remover" | |
4394 | Stuff = Page1:GetChildren() | |
4395 | for i = 1 , #Stuff do | |
4396 | if Stuff[i].className == "TextButton" then | |
4397 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4398 | Remover.BackgroundColor = BrickColor.new("Lime green") | |
4399 | Hint.Text = "[ Click to remove anything nearby ]" | |
4400 | end | |
4401 | end | |
4402 | end) | |
4403 | Alchemy = Instance.new("TextButton") | |
4404 | Alchemy.Parent = Page1 | |
4405 | Alchemy.Name = "Alchemy" | |
4406 | Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4407 | Alchemy.BackgroundTransparency = 0.1 | |
4408 | Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0) | |
4409 | Alchemy.BorderSizePixel = 0 | |
4410 | Alchemy.BackgroundColor = BrickColor.new("White") | |
4411 | Alchemy.Text = "[ Alchemy ]" | |
4412 | Alchemy.MouseButton1Down:connect(function() | |
4413 | Mode = "Alchemy" | |
4414 | Stuff = Page1:GetChildren() | |
4415 | for i = 1 , #Stuff do | |
4416 | if Stuff[i].className == "TextButton" then | |
4417 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4418 | Alchemy.BackgroundColor = BrickColor.new("Lime green") | |
4419 | Hint.Text = "[ Click to use alchemy ]" | |
4420 | end | |
4421 | end | |
4422 | end) | |
4423 | Fire = Instance.new("TextButton") | |
4424 | Fire.Parent = Page1 | |
4425 | Fire.Name = "Fire" | |
4426 | Fire.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4427 | Fire.BackgroundTransparency = 0.1 | |
4428 | Fire.Position = UDim2.new(0.375, 0, 0.2, 0) | |
4429 | Fire.BorderSizePixel = 0 | |
4430 | Fire.BackgroundColor = BrickColor.new("White") | |
4431 | Fire.Text = "[ Fire ]" | |
4432 | Fire.MouseButton1Down:connect(function() | |
4433 | Mode = "Fire" | |
4434 | Stuff = Page1:GetChildren() | |
4435 | for i = 1 , #Stuff do | |
4436 | if Stuff[i].className == "TextButton" then | |
4437 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4438 | Fire.BackgroundColor = BrickColor.new("Lime green") | |
4439 | Hint.Text = "[ Click and hold to shoot fire ]" | |
4440 | end | |
4441 | end | |
4442 | end) | |
4443 | Slimeball = Instance.new("TextButton") | |
4444 | Slimeball.Parent = Page1 | |
4445 | Slimeball.Name = "Slime" | |
4446 | Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4447 | Slimeball.BackgroundTransparency = 0.1 | |
4448 | Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0) | |
4449 | Slimeball.BorderSizePixel = 0 | |
4450 | Slimeball.BackgroundColor = BrickColor.new("White") | |
4451 | Slimeball.Text = "[ Fireball ]" | |
4452 | Slimeball.MouseButton1Down:connect(function() | |
4453 | Mode = "Slime" | |
4454 | Stuff = Page1:GetChildren() | |
4455 | for i = 1 , #Stuff do | |
4456 | if Stuff[i].className == "TextButton" then | |
4457 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4458 | Slimeball.BackgroundColor = BrickColor.new("Lime green") | |
4459 | Hint.Text = "[ Click and hold to fire a slime ]" | |
4460 | end | |
4461 | end | |
4462 | end) | |
4463 | Stone = Instance.new("TextButton") | |
4464 | Stone.Parent = Page1 | |
4465 | Stone.Name = "Stone" | |
4466 | Stone.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4467 | Stone.BackgroundTransparency = 0.1 | |
4468 | Stone.Position = UDim2.new(0.375, 0, 0.4, 0) | |
4469 | Stone.BorderSizePixel = 0 | |
4470 | Stone.BackgroundColor = BrickColor.new("White") | |
4471 | Stone.Text = "[ UltimateVoid ]" | |
4472 | Stone.MouseButton1Down:connect(function() | |
4473 | Mode = "Stone" | |
4474 | Stuff = Page1:GetChildren() | |
4475 | for i = 1 , #Stuff do | |
4476 | if Stuff[i].className == "TextButton" then | |
4477 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4478 | Stone.BackgroundColor = BrickColor.new("Lime green") | |
4479 | Hint.Text = "[ Click to hit anybody near you ]" | |
4480 | end | |
4481 | end | |
4482 | end) | |
4483 | Escape = Instance.new("TextButton") | |
4484 | Escape.Parent = Page1 | |
4485 | Escape.Name = "Escape" | |
4486 | Escape.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4487 | Escape.BackgroundTransparency = 0.1 | |
4488 | Escape.Position = UDim2.new(0.375, 0, 0.5, 0) | |
4489 | Escape.BorderSizePixel = 0 | |
4490 | Escape.BackgroundColor = BrickColor.new("White") | |
4491 | Escape.Text = "[ Escape ]" | |
4492 | Escape.MouseButton1Down:connect(function() | |
4493 | Mode = "Escape" | |
4494 | Stuff = Page1:GetChildren() | |
4495 | for i = 1 , #Stuff do | |
4496 | if Stuff[i].className == "TextButton" then | |
4497 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4498 | Escape.BackgroundColor = BrickColor.new("Lime green") | |
4499 | Hint.Text = "[ Click to escape when stuck ]" | |
4500 | end | |
4501 | end | |
4502 | end) | |
4503 | Shield = Instance.new("TextButton") | |
4504 | Shield.Parent = Page1 | |
4505 | Shield.Name = "Shield" | |
4506 | Shield.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4507 | Shield.BackgroundTransparency = 0.1 | |
4508 | Shield.Position = UDim2.new(0.375, 0, 0.6, 0) | |
4509 | Shield.BorderSizePixel = 0 | |
4510 | Shield.BackgroundColor = BrickColor.new("White") | |
4511 | Shield.Text = "[ Shield ]" | |
4512 | Shield.MouseButton1Down:connect(function() | |
4513 | Mode = "Shield" | |
4514 | Stuff = Page1:GetChildren() | |
4515 | for i = 1 , #Stuff do | |
4516 | if Stuff[i].className == "TextButton" then | |
4517 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4518 | Shield.BackgroundColor = BrickColor.new("Lime green") | |
4519 | Hint.Text = "[ Click and hold for an invisible shield ]" | |
4520 | end | |
4521 | end | |
4522 | end) | |
4523 | DarkPulse = Instance.new("TextButton") | |
4524 | DarkPulse.Parent = Page1 | |
4525 | DarkPulse.Name = "DarkPulse" | |
4526 | DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4527 | DarkPulse.BackgroundTransparency = 0.1 | |
4528 | DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0) | |
4529 | DarkPulse.BorderSizePixel = 0 | |
4530 | DarkPulse.BackgroundColor = BrickColor.new("White") | |
4531 | DarkPulse.Text = "[ DarkPulse ]" | |
4532 | DarkPulse.MouseButton1Down:connect(function() | |
4533 | Mode = "DarkPulse" | |
4534 | Stuff = Page1:GetChildren() | |
4535 | for i = 1 , #Stuff do | |
4536 | if Stuff[i].className == "TextButton" then | |
4537 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4538 | DarkPulse.BackgroundColor = BrickColor.new("Lime green") | |
4539 | Hint.Text = "[ Click and hold to fire a dark wave ]" | |
4540 | end | |
4541 | end | |
4542 | end) | |
4543 | Snipe = Instance.new("TextButton") | |
4544 | Snipe.Parent = Page1 | |
4545 | Snipe.Name = "Snipe" | |
4546 | Snipe.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4547 | Snipe.BackgroundTransparency = 0.1 | |
4548 | Snipe.Position = UDim2.new(0.375, 0, 0.8, 0) | |
4549 | Snipe.BorderSizePixel = 0 | |
4550 | Snipe.BackgroundColor = BrickColor.new("White") | |
4551 | Snipe.Text = "[ Snipe ]" | |
4552 | Snipe.MouseButton1Down:connect(function() | |
4553 | Mode = "Snipe" | |
4554 | Stuff = Page1:GetChildren() | |
4555 | for i = 1 , #Stuff do | |
4556 | if Stuff[i].className == "TextButton" then | |
4557 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4558 | Snipe.BackgroundColor = BrickColor.new("Lime green") | |
4559 | Hint.Text = "[ Click a person to zoom toward him ]" | |
4560 | end | |
4561 | end | |
4562 | end) | |
4563 | Ice = Instance.new("TextButton") | |
4564 | Ice.Parent = Page1 | |
4565 | Ice.Name = "Ice" | |
4566 | Ice.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4567 | Ice.BackgroundTransparency = 0.1 | |
4568 | Ice.Position = UDim2.new(0.7, 0, 0.2, 0) | |
4569 | Ice.BorderSizePixel = 0 | |
4570 | Ice.BackgroundColor = BrickColor.new("White") | |
4571 | Ice.Text = "[ HeatSlashes ]" | |
4572 | Ice.MouseButton1Down:connect(function() | |
4573 | Mode = "Ice" | |
4574 | Stuff = Page1:GetChildren() | |
4575 | for i = 1 , #Stuff do | |
4576 | if Stuff[i].className == "TextButton" then | |
4577 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4578 | Ice.BackgroundColor = BrickColor.new("Lime green") | |
4579 | Hint.Text = "[ Click to send out a beam of ice ]" | |
4580 | end | |
4581 | end | |
4582 | end) | |
4583 | Tornado = Instance.new("TextButton") | |
4584 | Tornado.Parent = Page1 | |
4585 | Tornado.Name = "Tornado" | |
4586 | Tornado.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4587 | Tornado.BackgroundTransparency = 0.1 | |
4588 | Tornado.Position = UDim2.new(0.7, 0, 0.3, 0) | |
4589 | Tornado.BorderSizePixel = 0 | |
4590 | Tornado.BackgroundColor = BrickColor.new("White") | |
4591 | Tornado.Text = "[ HeatSpins ]" | |
4592 | Tornado.MouseButton1Down:connect(function() | |
4593 | Mode = "Tornado" | |
4594 | Stuff = Page1:GetChildren() | |
4595 | for i = 1 , #Stuff do | |
4596 | if Stuff[i].className == "TextButton" then | |
4597 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4598 | Tornado.BackgroundColor = BrickColor.new("Lime green") | |
4599 | Hint.Text = "[ Click to throw people near you ]" | |
4600 | end | |
4601 | end | |
4602 | end) | |
4603 | Explosion = Instance.new("TextButton") | |
4604 | Explosion.Parent = Page1 | |
4605 | Explosion.Name = "Really blackHole" | |
4606 | Explosion.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4607 | Explosion.BackgroundTransparency = 0.1 | |
4608 | Explosion.Position = UDim2.new(0.7, 0, 0.4, 0) | |
4609 | Explosion.BorderSizePixel = 0 | |
4610 | Explosion.BackgroundColor = BrickColor.new("White") | |
4611 | Explosion.Text = "[ Explosion ]" | |
4612 | Explosion.MouseButton1Down:connect(function() | |
4613 | Mode = "Explosion" | |
4614 | Stuff = Page1:GetChildren() | |
4615 | for i = 1 , #Stuff do | |
4616 | if Stuff[i].className == "TextButton" then | |
4617 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4618 | Explosion.BackgroundColor = BrickColor.new("Lime green") | |
4619 | Hint.Text = "[ Click to summon a huge explosion ]" | |
4620 | end | |
4621 | end | |
4622 | end) | |
4623 | ExplodeVictim = Instance.new("TextButton") | |
4624 | ExplodeVictim.Parent = Page1 | |
4625 | ExplodeVictim.Name = "ExplodeVictim" | |
4626 | ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4627 | ExplodeVictim.BackgroundTransparency = 0.1 | |
4628 | ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0) | |
4629 | ExplodeVictim.BorderSizePixel = 0 | |
4630 | ExplodeVictim.BackgroundColor = BrickColor.new("White") | |
4631 | ExplodeVictim.Text = "[ ExplodeVictim ]" | |
4632 | ExplodeVictim.MouseButton1Down:connect(function() | |
4633 | Mode = "ExplodeVictim" | |
4634 | Stuff = Page1:GetChildren() | |
4635 | for i = 1 , #Stuff do | |
4636 | if Stuff[i].className == "TextButton" then | |
4637 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4638 | ExplodeVictim.BackgroundColor = BrickColor.new("Lime green") | |
4639 | Hint.Text = "[ Click a person to explode him ]" | |
4640 | end | |
4641 | end | |
4642 | end) | |
4643 | Raise = Instance.new("TextButton") | |
4644 | Raise.Parent = Page1 | |
4645 | Raise.Name = "Raise" | |
4646 | Raise.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4647 | Raise.BackgroundTransparency = 0.1 | |
4648 | Raise.Position = UDim2.new(0.7, 0, 0.6, 0) | |
4649 | Raise.BorderSizePixel = 0 | |
4650 | Raise.BackgroundColor = BrickColor.new("White") | |
4651 | Raise.Text = "[ Wave ]" | |
4652 | Raise.MouseButton1Down:connect(function() | |
4653 | Mode = "Raise" | |
4654 | Stuff = Page1:GetChildren() | |
4655 | for i = 1 , #Stuff do | |
4656 | if Stuff[i].className == "TextButton" then | |
4657 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4658 | Raise.BackgroundColor = BrickColor.new("Lime green") | |
4659 | Hint.Text = "[ Click the ground to make a mountain ]" | |
4660 | end | |
4661 | end | |
4662 | end) | |
4663 | Teleport = Instance.new("TextButton") | |
4664 | Teleport.Parent = Page1 | |
4665 | Teleport.Name = "Teleport" | |
4666 | Teleport.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4667 | Teleport.BackgroundTransparency = 0.1 | |
4668 | Teleport.Position = UDim2.new(0.7, 0, 0.7, 0) | |
4669 | Teleport.BorderSizePixel = 0 | |
4670 | Teleport.BackgroundColor = BrickColor.new("White") | |
4671 | Teleport.Text = "[ Teleport ]" | |
4672 | Teleport.MouseButton1Down:connect(function() | |
4673 | Mode = "Teleport" | |
4674 | Stuff = Page1:GetChildren() | |
4675 | for i = 1 , #Stuff do | |
4676 | if Stuff[i].className == "TextButton" then | |
4677 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4678 | Teleport.BackgroundColor = BrickColor.new("Lime green") | |
4679 | Hint.Text = "[ Click to teleport and slash ]" | |
4680 | end | |
4681 | end | |
4682 | end) | |
4683 | DownThrust = Instance.new("TextButton") | |
4684 | DownThrust.Parent = Page1 | |
4685 | DownThrust.Name = "DownThrust" | |
4686 | DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4687 | DownThrust.BackgroundTransparency = 0.1 | |
4688 | DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0) | |
4689 | DownThrust.BorderSizePixel = 0 | |
4690 | DownThrust.BackgroundColor = BrickColor.new("White") | |
4691 | DownThrust.Text = "[ DownThrust ]" | |
4692 | DownThrust.MouseButton1Down:connect(function() | |
4693 | Mode = "DownThrust" | |
4694 | Stuff = Page1:GetChildren() | |
4695 | for i = 1 , #Stuff do | |
4696 | if Stuff[i].className == "TextButton" then | |
4697 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4698 | DownThrust.BackgroundColor = BrickColor.new("Lime green") | |
4699 | Hint.Text = "[ Click to thurst downward ]" | |
4700 | end | |
4701 | end | |
4702 | end) | |
4703 | Assassinate = Instance.new("TextButton") | |
4704 | Assassinate.Parent = Page1 | |
4705 | Assassinate.Name = "Assassinate" | |
4706 | Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4707 | Assassinate.BackgroundTransparency = 0.1 | |
4708 | Assassinate.Position = UDim2.new(0.375, 0, 0.1, 0) | |
4709 | Assassinate.BorderSizePixel = 0 | |
4710 | Assassinate.BackgroundColor = BrickColor.new("White") | |
4711 | Assassinate.Text = "[ Assassinate ]" | |
4712 | Assassinate.MouseButton1Down:connect(function() | |
4713 | Mode = "Assassinate" | |
4714 | Stuff = Page1:GetChildren() | |
4715 | for i = 1 , #Stuff do | |
4716 | if Stuff[i].className == "TextButton" then | |
4717 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4718 | Assassinate.BackgroundColor = BrickColor.new("Lime green") | |
4719 | Hint.Text = "[ Click a player to kill ]" | |
4720 | end | |
4721 | end | |
4722 | end) | |
4723 | Lazor = Instance.new("TextButton") | |
4724 | Lazor.Parent = Page1 | |
4725 | Lazor.Name = "lazor" | |
4726 | Lazor.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4727 | Lazor.BackgroundTransparency = 0.1 | |
4728 | Lazor.Position = UDim2.new(0.05, 0, 0.1, 0) | |
4729 | Lazor.BorderSizePixel = 0 | |
4730 | Lazor.BackgroundColor = BrickColor.new("White") | |
4731 | Lazor.Text = "[ LAZOR ]" | |
4732 | Lazor.MouseButton1Down:connect(function() | |
4733 | Mode = "Lazor" | |
4734 | Stuff = Page1:GetChildren() | |
4735 | for i = 1 , #Stuff do | |
4736 | if Stuff[i].className == "TextButton" then | |
4737 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4738 | Lazor.BackgroundColor = BrickColor.new("Lime green") | |
4739 | Hint.Text = "[ Click to FIRE LAZOOOOOR!!! ]" | |
4740 | end | |
4741 | end | |
4742 | end) | |
4743 | Lazor3 = Instance.new("TextButton") | |
4744 | Lazor3.Parent = Page1 | |
4745 | Lazor3.Name = "Toss" | |
4746 | Lazor3.Size = UDim2.new(0.25, 0, 0.07, 0) | |
4747 | Lazor3.BackgroundTransparency = 0.1 | |
4748 | Lazor3.Position = UDim2.new(0.7, 0, 0.1, 0) | |
4749 | Lazor3.BorderSizePixel = 0 | |
4750 | Lazor3.BackgroundColor = BrickColor.new("White") | |
4751 | Lazor3.Text = "[ Toss ]" | |
4752 | Lazor3.MouseButton1Down:connect(function() | |
4753 | Mode = "Toss" | |
4754 | Stuff = Page1:GetChildren() | |
4755 | for i = 1 , #Stuff do | |
4756 | if Stuff[i].className == "TextButton" then | |
4757 | Stuff[i].BackgroundColor = BrickColor.new("White") | |
4758 | Lazor3.BackgroundColor = BrickColor.new("Lime green") | |
4759 | Hint.Text = "[ Click to toss Sword ]" | |
4760 | end | |
4761 | end | |
4762 | end) | |
4763 | ------------------------------------------------------------> | |
4764 | --[[ | |
4765 | ? -->> Suit | |
4766 | --]] | |
4767 | ------------------------------------------------------------> | |
4768 | Player = Me | |
4769 | Person = Player | |
4770 | Character = Player.Character | |
4771 | Torso = Character.Torso | |
4772 | Head = Character:findFirstChild("Head") | |
4773 | LA = Character:findFirstChild("Left Arm") | |
4774 | RA = Character:findFirstChild("Right Arm") | |
4775 | LL = Character:findFirstChild("Left Leg") | |
4776 | RL = Character:findFirstChild("Right Leg") | |
4777 | Characters = Instance.new("Model") | |
4778 | Characters.Name = "Suit" | |
4779 | Characters.Parent = Character | |
4780 | Suit = Character.Suit | |
4781 | RAs = Instance.new("Part") | |
4782 | RAs.Name = "RightArmShuriken" | |
4783 | RAs.formFactor = "Plate" | |
4784 | RAs.Size = Vector3.new(1, 0.4, 1) | |
4785 | RAs.TopSurface = "Smooth" | |
4786 | RAs.BottomSurface = "Smooth" | |
4787 | RAs.BrickColor = BrickColor.new("White") | |
4788 | RAs.Reflectance = 0 | |
4789 | Rasm = Instance.new("SpecialMesh") | |
4790 | Rasm.Parent = RAs | |
4791 | Rasm.MeshType = "FileMesh" | |
4792 | Rasm.MeshId = "http://www.roblox.com/asset/?id=19251107" | |
4793 | Rasm.Scale = Vector3.new(0.27,1,0.27) | |
4794 | RAs.Parent = Characters | |
4795 | RAsw = Instance.new("Weld") | |
4796 | RAsw.Part0 = RAs | |
4797 | RAsw.Part1 = RA | |
4798 | RAsw.Parent = RAs | |
4799 | RAsw.C0 = CFrame.new(0.03,-0.5,-0.5)*CFrame.fromEulerAnglesXYZ(0,1.5,1.6) | |
4800 | RAa = Instance.new("Part") | |
4801 | RAa.Name = "RightArmArmor" | |
4802 | RAa.formFactor = "Symmetric" | |
4803 | RAa.Size = Vector3.new(1,2,1) | |
4804 | RAa.TopSurface = "Smooth" | |
4805 | RAa.BottomSurface = "Smooth" | |
4806 | RAa.BrickColor = BrickColor.new("Really Really black") | |
4807 | RAa.Reflectance = 0 | |
4808 | RAm = Instance.new("BlockMesh") | |
4809 | RAm.Parent = RAa | |
4810 | RAm.Scale = Vector3.new(1.01,0.51,1.01) | |
4811 | RAa.Parent = Characters | |
4812 | RAaw = Instance.new("Weld") | |
4813 | RAaw.Part0 = RA | |
4814 | RAaw.Part1 = RAa | |
4815 | RAaw.Parent = RA | |
4816 | RAaw.C0 = CFrame.new(0,0.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
4817 | TorsoX = Instance.new("WedgePart") | |
4818 | TorsoX.Name = "TorsoPart" | |
4819 | TorsoX.formFactor = "Plate" | |
4820 | TorsoX.Size = Vector3.new(1.01, 1.01, 1.01) | |
4821 | TorsoX.TopSurface = "Smooth" | |
4822 | TorsoX.BottomSurface = "Smooth" | |
4823 | TorsoX.BrickColor = BrickColor.new("Really Really black") | |
4824 | TorsoX.Reflectance = 0 | |
4825 | TorsoX.Parent = Characters | |
4826 | TorsoXW = Instance.new("Weld") | |
4827 | TorsoXW.Part0 = TorsoX | |
4828 | TorsoXW.Part1 = Torso | |
4829 | TorsoXW.Parent = TorsoX | |
4830 | TorsoXW.C0 = CFrame.new(0,0.41,-0.51)*CFrame.fromEulerAnglesXYZ(0,-1.575,-1.575) | |
4831 | TorsoX2 = Instance.new("WedgePart") | |
4832 | TorsoX2.Name = "TorsoPart2" | |
4833 | TorsoX2.formFactor = "Plate" | |
4834 | TorsoX2.Size = Vector3.new(1.01, 1.01, 1.01) | |
4835 | TorsoX2.TopSurface = "Smooth" | |
4836 | TorsoX2.BottomSurface = "Smooth" | |
4837 | TorsoX2.BrickColor = BrickColor.new("Really Really black") | |
4838 | TorsoX2.Reflectance = 0 | |
4839 | TorsoX2.Parent = Characters | |
4840 | TorsoXW2 = Instance.new("Weld") | |
4841 | TorsoXW2.Part0 = TorsoX2 | |
4842 | TorsoXW2.Part1 = Torso | |
4843 | TorsoXW2.Parent = TorsoX | |
4844 | TorsoXW2.C0 = CFrame.new(0.01,0.41,-0.51)*CFrame.fromEulerAnglesXYZ(0,-1.575,-1.575) | |
4845 | RAb = Instance.new("Part") | |
4846 | RAb.Name = "RightArmArmor" | |
4847 | RAb.formFactor = "Symmetric" | |
4848 | RAb.Size = Vector3.new(1,2,1) | |
4849 | RAb.TopSurface = "Smooth" | |
4850 | RAb.BottomSurface = "Smooth" | |
4851 | RAb.BrickColor = BrickColor.new("White") | |
4852 | RAb.Reflectance = 0 | |
4853 | RAm = Instance.new("BlockMesh") | |
4854 | RAm.Parent = RAb | |
4855 | RAm.Scale = Vector3.new(1.02,0.05,1.02) | |
4856 | RAb.Parent = Characters | |
4857 | RAbw = Instance.new("Weld") | |
4858 | RAbw.Part0 = RAb | |
4859 | RAbw.Part1 = RA | |
4860 | RAbw.Parent = RAb | |
4861 | RAbw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
4862 | Chakram2 = Instance.new("Part") | |
4863 | Chakram2.Name = "Chakram2" | |
4864 | Chakram2.formFactor = "Symmetric" | |
4865 | Chakram2.Size = Vector3.new(1,1,1) | |
4866 | Chakram2.TopSurface = "Smooth" | |
4867 | Chakram2.BottomSurface = "Smooth" | |
4868 | Chakram2.BrickColor = BrickColor.new("White") | |
4869 | Chakram2.Reflectance = 0 | |
4870 | ChakramMesh2 = Instance.new("SpecialMesh") | |
4871 | ChakramMesh2.Parent = Chakram2 | |
4872 | ChakramMesh2.MeshType = "FileMesh" | |
4873 | ChakramMesh2.MeshId = "http://www.roblox.com/asset/?id=1185246" | |
4874 | ChakramMesh2.TextureId = "" | |
4875 | ChakramMesh2.Scale = Vector3.new(2,2,1) | |
4876 | Chakram2.Parent = Characters | |
4877 | Chakram2Weld = Instance.new("Weld") | |
4878 | Chakram2Weld.Part0 = Chakram2 | |
4879 | Chakram2Weld.Part1 = Torso | |
4880 | Chakram2Weld.Parent = Chakram2 | |
4881 | Chakram2Weld.C0 = CFrame.new(0,0,0.21)*CFrame.fromEulerAnglesXYZ(0,0,1.95) | |
4882 | Chakram3 = Instance.new("Part") | |
4883 | Chakram3.Name = "Chakram3" | |
4884 | Chakram3.formFactor = "Symmetric" | |
4885 | Chakram3.Size = Vector3.new(1,1,1) | |
4886 | Chakram3.TopSurface = "Smooth" | |
4887 | Chakram3.BottomSurface = "Smooth" | |
4888 | Chakram3.BrickColor = BrickColor.new("White") | |
4889 | Chakram3.Reflectance = 0 | |
4890 | Chakram3.Transparency = 0.5 | |
4891 | ChakramMesh3 = Instance.new("SpecialMesh") | |
4892 | ChakramMesh3.Parent = Chakram3 | |
4893 | ChakramMesh3.MeshType = "Sphere" | |
4894 | ChakramMesh3.MeshId = "http://www.roblox.com/asset/?id=1185246" | |
4895 | ChakramMesh3.Scale = Vector3.new(1.3,1.3,1.3) | |
4896 | Chakram3.Parent = Characters | |
4897 | Chakram3Weld = Instance.new("Weld") | |
4898 | Chakram3Weld.Part0 = Chakram3 | |
4899 | Chakram3Weld.Part1 = RA | |
4900 | Chakram3Weld.Parent = Chakram3 | |
4901 | Chakram3Weld.C0 = CFrame.new(-0.25,-0.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
4902 | ------------------------------------------------------------> | |
4903 | --[[ | |
4904 | ? -->> Loop | |
4905 | --]] | |
4906 | ------------------------------------------------------------> | |
4907 | while true do | |
4908 | wait() | |
4909 | Stuff = Workspace:GetChildren() | |
4910 | for i = 1 , #Stuff do | |
4911 | Stuff2 = Stuff[i]:GetChildren() | |
4912 | for i = 1 , #Stuff2 do | |
4913 | Stuff3 = Stuff2[i]:GetChildren() | |
4914 | for i = 1 , #Stuff3 do | |
4915 | if Stuff3[i].className == "ForceField" then | |
4916 | Stuff3[i]:Remove() | |
4917 | end | |
4918 | end | |
4919 | if Stuff2[i].className == "ForceField" then | |
4920 | Stuff2[i]:Remove() | |
4921 | end | |
4922 | end | |
4923 | end | |
4924 | if Flaming == true then | |
4925 | Flame = Instance.new("Part") | |
4926 | Flame.Parent = Tool | |
4927 | Flame.Anchored = true | |
4928 | Flame.BrickColor = BrickColor.new("Really Really black") | |
4929 | Flame.CanCollide = false | |
4930 | Flame.Name = "Flame" | |
4931 | Color = math.random(1, 3) | |
4932 | if Color == 1 then | |
4933 | Flame.BrickColor = BrickColor.new(21) | |
4934 | else | |
4935 | if Color == 2 then | |
4936 | Flame.BrickColor = BrickColor.new(24) | |
4937 | end | |
4938 | if Color == 3 then | |
4939 | Flame.BrickColor = BrickColor.new(105) | |
4940 | end | |
4941 | end | |
4942 | Flame.Locked = true | |
4943 | Flame.Shape = "Ball" | |
4944 | Flame.Transparency = 0.2 | |
4945 | Flame.Size = Vector3.new(1, 1, 1) | |
4946 | Flame.TopSurface = "Smooth" | |
4947 | Flame.BottomSurface = "Smooth" | |
4948 | Flame.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), -(math.random(8, 12))) | |
4949 | FlameMesh = Instance.new("SpecialMesh") | |
4950 | FlameMesh.MeshType = "Sphere" | |
4951 | FlameMesh.Parent = Flame | |
4952 | FlameMesh.Scale = Vector3.new(1, 1, 1) | |
4953 | end | |
4954 | Me.Character.Humanoid.WalkSpeed = 16 | |
4955 | Me.Character.Humanoid.MaxHealth = 100 | |
4956 | if Me.Character.Torso.Position.Y <= -20 or Me.Character.Torso.Position.Y >= 10000 then | |
4957 | Base = Workspace:findFirstChild("Base") | |
4958 | if Base ~= nil then | |
4959 | Me.Character:MoveTo(Base.Position) | |
4960 | else | |
4961 | Me.Character:MoveTo(Vector3.new(0, 50, 0)) | |
4962 | end | |
4963 | end | |
4964 | Stuff = Tool:GetChildren() | |
4965 | for i = 1 , #Stuff do | |
4966 | if Stuff[i].className == "Part" then | |
4967 | if Stuff[i].Name == "Shadow" then | |
4968 | Stuff[i].Transparency = Stuff[i].Transparency + 0.2 | |
4969 | if Stuff[i].Transparency >= 1 then | |
4970 | Stuff[i]:Remove() | |
4971 | end | |
4972 | end | |
4973 | if Stuff[i].Name == "Flame" then | |
4974 | p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) | |
4975 | Size = math.random(1, 3) | |
4976 | Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(Size, Size, Size) | |
4977 | Stuff[i].Transparency = Stuff[i].Transparency + 0.0785 | |
4978 | Stuff[i].CFrame = p | |
4979 | Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0, 0, -(math.random(3, 5))) | |
4980 | Stuff2 = Workspace:GetChildren() | |
4981 | for ii = 1 , #Stuff2 do | |
4982 | if Stuff2[ii].className == "Part" then | |
4983 | if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
4984 | if Stuff2[ii].Name ~= "Base" then | |
4985 | Stuff2[ii].Anchored = false | |
4986 | Stuff2[ii].BrickColor = BrickColor.new("Really Really black") | |
4987 | Stuff2[ii]:BreakJoints() | |
4988 | end | |
4989 | end | |
4990 | end | |
4991 | if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= Me.Name then | |
4992 | Torso = Stuff2[ii]:findFirstChild("Torso") | |
4993 | Humanoid = Stuff2[ii]:findFirstChild("Humanoid") | |
4994 | if Torso ~= nil and Humanoid ~= nil then | |
4995 | if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
4996 | Humanoid.MaxHealth = 100 | |
4997 | Humanoid:TakeDamage(Damage) | |
4998 | Parts = Humanoid.Parent:GetChildren() | |
4999 | for i = 1 , #Parts do | |
5000 | if Parts[i].className == "Part" then | |
5001 | Parts[i].BrickColor = BrickColor.new("Really Really black") | |
5002 | if Humanoid.Health <= 0 then | |
5003 | Parts[i].Anchored = false | |
5004 | Parts[i]:BreakJoints() | |
5005 | end | |
5006 | end | |
5007 | end | |
5008 | end | |
5009 | end | |
5010 | end | |
5011 | end | |
5012 | if Stuff[i].Transparency >= 1 then | |
5013 | Stuff[i]:Remove() | |
5014 | end | |
5015 | end | |
5016 | end | |
5017 | end | |
5018 | ||
5019 | end |