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1
Player = game.Players.LocalPlayer
2
	Character = Player.Character
3
	local txt = Instance.new("BillboardGui", Character)
4
	txt.Adornee = Character.Head
5
	txt.Name = "_status"
6
	txt.Size = UDim2.new(2, 0, 1.2, 0)
7
	txt.StudsOffset = Vector3.new(-9, 8, 0)
8
	local text = Instance.new("TextLabel", txt)
9
	text.Size = UDim2.new(10, 0, 7, 0)
10
	text.FontSize = "Size24"
11
	text.TextScaled = true
12
	text.TextTransparency = 0
13
	text.BackgroundTransparency = 1 
14
	text.TextTransparency = 0
15
	text.TextStrokeTransparency = 0
16
	text.Font = "Antique"
17
	text.TextStrokeColor3 = Color3.new(0,0,0)
18
        text.Text = "Ultimate kill bot"
19
--//====================================================\\--
20
--||			   EDIE BY SHACKLUSTER
21
--\\====================================================//--
22
23
wait(0.2)
24
25
Player = game:GetService("Players").LocalPlayer
26
PlayerGui = Player.PlayerGui
27
Cam = workspace.CurrentCamera
28
Backpack = Player.Backpack
29
Character = Player.Character
30
Humanoid = Character.Humanoid
31
Mouse = Player:GetMouse()
32
RootPart = Character["HumanoidRootPart"]
33
Torso = Character["Torso"]
34
Head = Character["Head"]
35
RightArm = Character["Right Arm"]
36
LeftArm = Character["Left Arm"]
37
RightLeg = Character["Right Leg"]
38
LeftLeg = Character["Left Leg"]
39
RootJoint = RootPart["RootJoint"]
40
Neck = Torso["Neck"]
41
RightShoulder = Torso["Right Shoulder"]
42
LeftShoulder = Torso["Left Shoulder"]
43
RightHip = Torso["Right Hip"]
44
LeftHip = Torso["Left Hip"]
45
46
IT = Instance.new
47
CF = CFrame.new
48
VT = Vector3.new
49
RAD = math.rad
50
C3 = Color3.new
51
UD2 = UDim2.new
52
BRICKC = BrickColor.new
53
ANGLES = CFrame.Angles
54
EULER = CFrame.fromEulerAnglesXYZ
55
COS = math.cos
56
ACOS = math.acos
57
SIN = math.sin
58
ASIN = math.asin
59
ABS = math.abs
60
MRANDOM = math.random
61
FLOOR = math.floor
62
63
--//=================================\\
64
--|| 	      USEFUL VALUES
65
--\\=================================//
66
67
Animation_Speed = 3
68
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
69
local Speed = 16
70
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
71
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
72
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
73
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
74
local DAMAGEMULTIPLIER = 1
75
local ANIM = "Idle"
76
local ATTACK = false
77
local EQUIPPED = false
78
local HOLD = false
79
local COMBO = 1
80
local Rooted = false
81
local SINE = 0
82
local KEYHOLD = false
83
local CHANGE = 2 / Animation_Speed
84
local WALKINGANIM = false
85
local VALUE1 = false
86
local VALUE2 = false
87
local ROBLOXIDLEANIMATION = IT("Animation")
88
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
89
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
90
--ROBLOXIDLEANIMATION.Parent = Humanoid
91
local WEAPONGUI = IT("ScreenGui", PlayerGui)
92
WEAPONGUI.Name = "Weapon GUI"
93
local Weapon = IT("Model")
94
Weapon.Name = "Adds"
95
local Effects = IT("Folder", Weapon)
96
Effects.Name = "Effects"
97
local ANIMATOR = Humanoid.Animator
98
local ANIMATE = Character.Animate
99
local UNANCHOR = true
100
local LAUGHS = {834001699,834001752,834001797,834001828}
101
local SONGS = {534861083,530959353,1534958855,0}
102
local CHOICE = MRANDOM(1,4)
103
104
--//=================================\\
105
--\\=================================//
106
107
108
--//=================================\\
109
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
110
--\\=================================//
111
112
ArtificialHB = Instance.new("BindableEvent", script)
113
ArtificialHB.Name = "ArtificialHB"
114
115
script:WaitForChild("ArtificialHB")
116
117
frame = Frame_Speed
118
tf = 0
119
allowframeloss = false
120
tossremainder = false
121
lastframe = tick()
122
script.ArtificialHB:Fire()
123
124
game:GetService("RunService").Heartbeat:connect(function(s, p)
125
	tf = tf + s
126
	if tf >= frame then
127
		if allowframeloss then
128
			script.ArtificialHB:Fire()
129
			lastframe = tick()
130
		else
131
			for i = 1, math.floor(tf / frame) do
132
				script.ArtificialHB:Fire()
133
			end
134
		lastframe = tick()
135
		end
136
		if tossremainder then
137
			tf = 0
138
		else
139
			tf = tf - frame * math.floor(tf / frame)
140
		end
141
	end
142
end)
143
144
--//=================================\\
145
--\\=================================//
146
147
--//=================================\\
148
--|| 	      SOME FUNCTIONS
149
--\\=================================//
150
151
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
152
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
153
end
154
155
function PositiveAngle(NUMBER)
156
	if NUMBER >= 0 then
157
		NUMBER = 0
158
	end
159
	return NUMBER
160
end
161
162
function NegativeAngle(NUMBER)
163
	if NUMBER <= 0 then
164
		NUMBER = 0
165
	end
166
	return NUMBER
167
end
168
169
function Swait(NUMBER)
170
	if NUMBER == 0 or NUMBER == nil then
171
		ArtificialHB.Event:wait()
172
	else
173
		for i = 1, NUMBER do
174
			ArtificialHB.Event:wait()
175
		end
176
	end
177
end
178
179
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
180
	local NEWMESH = IT(MESH)
181
	if MESH == "SpecialMesh" then
182
		NEWMESH.MeshType = MESHTYPE
183
		if MESHID ~= "nil" and MESHID ~= "" then
184
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
185
		end
186
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
187
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
188
		end
189
	end
190
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
191
	NEWMESH.Scale = SCALE
192
	NEWMESH.Parent = PARENT
193
	return NEWMESH
194
end
195
196
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
197
	local NEWPART = IT("Part")
198
	NEWPART.formFactor = FORMFACTOR
199
	NEWPART.Reflectance = REFLECTANCE
200
	NEWPART.Transparency = TRANSPARENCY
201
	NEWPART.CanCollide = false
202
	NEWPART.Locked = true
203
	NEWPART.Anchored = true
204
	if ANCHOR == false then
205
		NEWPART.Anchored = false
206
	end
207
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
208
	NEWPART.Name = NAME
209
	NEWPART.Size = SIZE
210
	NEWPART.Position = Torso.Position
211
	NEWPART.Material = MATERIAL
212
	NEWPART:BreakJoints()
213
	NEWPART.Parent = PARENT
214
	return NEWPART
215
end
216
217
	local function weldBetween(a, b)
218
	    local weldd = Instance.new("ManualWeld")
219
	    weldd.Part0 = a
220
	    weldd.Part1 = b
221
	    weldd.C0 = CFrame.new()
222
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
223
	    weldd.Parent = a
224
	    return weldd
225
	end
226
227
228
function QuaternionFromCFrame(cf)
229
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
230
	local trace = m00 + m11 + m22
231
	if trace > 0 then 
232
		local s = math.sqrt(1 + trace)
233
		local recip = 0.5 / s
234
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
235
	else
236
		local i = 0
237
		if m11 > m00 then
238
			i = 1
239
		end
240
		if m22 > (i == 0 and m00 or m11) then
241
			i = 2
242
		end
243
		if i == 0 then
244
			local s = math.sqrt(m00 - m11 - m22 + 1)
245
			local recip = 0.5 / s
246
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
247
		elseif i == 1 then
248
			local s = math.sqrt(m11 - m22 - m00 + 1)
249
			local recip = 0.5 / s
250
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
251
		elseif i == 2 then
252
			local s = math.sqrt(m22 - m00 - m11 + 1)
253
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
254
		end
255
	end
256
end
257
 
258
function QuaternionToCFrame(px, py, pz, x, y, z, w)
259
	local xs, ys, zs = x + x, y + y, z + z
260
	local wx, wy, wz = w * xs, w * ys, w * zs
261
	local xx = x * xs
262
	local xy = x * ys
263
	local xz = x * zs
264
	local yy = y * ys
265
	local yz = y * zs
266
	local zz = z * zs
267
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
268
end
269
 
270
function QuaternionSlerp(a, b, t)
271
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
272
	local startInterp, finishInterp;
273
	if cosTheta >= 0.0001 then
274
		if (1 - cosTheta) > 0.0001 then
275
			local theta = ACOS(cosTheta)
276
			local invSinTheta = 1 / SIN(theta)
277
			startInterp = SIN((1 - t) * theta) * invSinTheta
278
			finishInterp = SIN(t * theta) * invSinTheta
279
		else
280
			startInterp = 1 - t
281
			finishInterp = t
282
		end
283
	else
284
		if (1 + cosTheta) > 0.0001 then
285
			local theta = ACOS(-cosTheta)
286
			local invSinTheta = 1 / SIN(theta)
287
			startInterp = SIN((t - 1) * theta) * invSinTheta
288
			finishInterp = SIN(t * theta) * invSinTheta
289
		else
290
			startInterp = t - 1
291
			finishInterp = t
292
		end
293
	end
294
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
295
end
296
297
function Clerp(a, b, t)
298
	local qa = {QuaternionFromCFrame(a)}
299
	local qb = {QuaternionFromCFrame(b)}
300
	local ax, ay, az = a.x, a.y, a.z
301
	local bx, by, bz = b.x, b.y, b.z
302
	local _t = 1 - t
303
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
304
end
305
306
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
307
	local frame = IT("Frame")
308
	frame.BackgroundTransparency = TRANSPARENCY
309
	frame.BorderSizePixel = BORDERSIZEPIXEL
310
	frame.Position = POSITION
311
	frame.Size = SIZE
312
	frame.BackgroundColor3 = COLOR
313
	frame.BorderColor3 = BORDERCOLOR
314
	frame.Name = NAME
315
	frame.Parent = PARENT
316
	return frame
317
end
318
319
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
320
	local label = IT("TextLabel")
321
	label.BackgroundTransparency = 1
322
	label.Size = UD2(1, 0, 1, 0)
323
	label.Position = UD2(0, 0, 0, 0)
324
	label.TextColor3 = TEXTCOLOR
325
	label.TextStrokeTransparency = STROKETRANSPARENCY
326
	label.TextTransparency = TRANSPARENCY
327
	label.FontSize = TEXTFONTSIZE
328
	label.Font = TEXTFONT
329
	label.BorderSizePixel = BORDERSIZEPIXEL
330
	label.TextScaled = false
331
	label.Text = TEXT
332
	label.Name = NAME
333
	label.Parent = PARENT
334
	return label
335
end
336
337
function NoOutlines(PART)
338
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
339
end
340
341
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
342
	local NEWWELD = IT(TYPE)
343
	NEWWELD.Part0 = PART0
344
	NEWWELD.Part1 = PART1
345
	NEWWELD.C0 = C0
346
	NEWWELD.C1 = C1
347
	NEWWELD.Parent = PARENT
348
	return NEWWELD
349
end
350
351
local S = IT("Sound")
352
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
353
	local NEWSOUND = nil
354
	coroutine.resume(coroutine.create(function()
355
		NEWSOUND = S:Clone()
356
		NEWSOUND.Parent = PARENT
357
		NEWSOUND.Volume = VOLUME
358
		NEWSOUND.Pitch = PITCH
359
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
360
		NEWSOUND:play()
361
		if DOESLOOP == true then
362
			NEWSOUND.Looped = true
363
		else
364
			repeat wait(1) until NEWSOUND.Playing == false
365
			NEWSOUND:remove()
366
		end
367
	end))
368
	return NEWSOUND
369
end
370
371
function CFrameFromTopBack(at, top, back)
372
	local right = top:Cross(back)
373
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
374
end
375
376
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
377
function WACKYEFFECT(Table)
378
	local TYPE = (Table.EffectType or "Sphere")
379
	local SIZE = (Table.Size or VT(1,1,1))
380
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
381
	local TRANSPARENCY = (Table.Transparency or 0)
382
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
383
	local CFRAME = (Table.CFrame or Torso.CFrame)
384
	local MOVEDIRECTION = (Table.MoveToPos or nil)
385
	local ROTATION1 = (Table.RotationX or 0)
386
	local ROTATION2 = (Table.RotationY or 0)
387
	local ROTATION3 = (Table.RotationZ or 0)
388
	local MATERIAL = (Table.Material or "Neon")
389
	local COLOR = (Table.Color or C3(1,1,1))
390
	local TIME = (Table.Time or 45)
391
	local SOUNDID = (Table.SoundID or nil)
392
	local SOUNDPITCH = (Table.SoundPitch or nil)
393
	local SOUNDVOLUME = (Table.SoundVolume or nil)
394
	coroutine.resume(coroutine.create(function()
395
		local PLAYSSOUND = false
396
		local SOUND = nil
397
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
398
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
399
			PLAYSSOUND = true
400
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
401
		end
402
		EFFECT.Color = COLOR
403
		local MSH = nil
404
		if TYPE == "Sphere" then
405
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
406
		elseif TYPE == "Block" then
407
			MSH = IT("BlockMesh",EFFECT)
408
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
409
		elseif TYPE == "Wave" then
410
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
411
		elseif TYPE == "Ring" then
412
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
413
		elseif TYPE == "Slash" then
414
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
415
		elseif TYPE == "Round Slash" then
416
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
417
		elseif TYPE == "Swirl" then
418
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
419
		elseif TYPE == "Skull" then
420
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
421
		elseif TYPE == "Crystal" then
422
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
423
		end
424
		if MSH ~= nil then
425
			local MOVESPEED = nil
426
			if MOVEDIRECTION ~= nil then
427
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
428
			end
429
			local GROWTH = SIZE - ENDSIZE
430
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
431
			if TYPE == "Block" then
432
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
433
			else
434
				EFFECT.CFrame = CFRAME
435
			end
436
			for LOOP = 1, TIME+1 do
437
				Swait()
438
				MSH.Scale = MSH.Scale - GROWTH/TIME
439
				if TYPE == "Wave" then
440
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
441
				end
442
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
443
				if TYPE == "Block" then
444
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
445
				else
446
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
447
				end
448
				if MOVEDIRECTION ~= nil then
449
					local ORI = EFFECT.Orientation
450
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
451
					EFFECT.Orientation = ORI
452
				end
453
			end
454
			if PLAYSSOUND == false then
455
				EFFECT:remove()
456
			else
457
				repeat Swait() until SOUND.Playing == false
458
				EFFECT:remove()
459
			end
460
		else
461
			if PLAYSSOUND == false then
462
				EFFECT:remove()
463
			else
464
				repeat Swait() until SOUND.Playing == false
465
				EFFECT:remove()
466
			end
467
		end
468
	end))
469
end
470
471
function MakeForm(PART,TYPE)
472
	if TYPE == "Cyl" then
473
		local MSH = IT("CylinderMesh",PART)
474
	elseif TYPE == "Ball" then
475
		local MSH = IT("SpecialMesh",PART)
476
		MSH.MeshType = "Sphere"
477
	elseif TYPE == "Wedge" then
478
		local MSH = IT("SpecialMesh",PART)
479
		MSH.MeshType = "Wedge"
480
	end
481
end
482
483
Debris = game:GetService("Debris")
484
485
function CastProperRay(StartPos, EndPos, Distance, Ignore)
486
	local DIRECTION = CF(StartPos,EndPos).lookVector
487
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
488
end
489
490
function CharacterFade(COLOR,TIMER)
491
	coroutine.resume(coroutine.create(function()
492
		local FADE = IT("Model",Effects)
493
		for _, c in pairs(Character:GetChildren()) do
494
			if c.ClassName == "Part" and c ~= RootPart then
495
				local FADER = c:Clone()
496
				FADER.Color = COLOR
497
				FADER.CFrame = c.CFrame
498
				FADER.Parent = FADE
499
				FADER.Anchored = true
500
				FADER.Transparency = 0.25
501
				FADER:BreakJoints()
502
				FADER.Material = "Glass"
503
				FADER:ClearAllChildren()
504
				if FADER.Name == "Head" then
505
					FADER.Size = VT(1,1,1)
506
				end
507
			end
508
		end
509
		local TRANS = 0.75/TIMER
510
		for i = 1, TIMER do
511
			Swait()
512
			for _, c in pairs(FADE:GetChildren()) do
513
				if c.ClassName == "Part" then
514
					c.Transparency = c.Transparency + TRANS
515
				end
516
			end
517
		end
518
		FADE:remove()
519
	end))
520
end
521
522
local PE=Instance.new("ParticleEmitter")
523
PE.LightEmission=0.3
524
PE.Size=NumberSequence.new(0)
525
PE.Transparency=NumberSequence.new(0,1)
526
PE.Rotation=NumberRange.new(0,360)
527
PE.LockedToPart = false
528
PE.Speed = NumberRange.new(0,0,0)
529
PE.ZOffset = 0.3
530
PE.Rate = 999
531
PE.VelocitySpread = 25
532
PE.Name = "Particles"
533
534
function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
535
    local particle = nil
536
    coroutine.resume(coroutine.create(function(PART)
537
        particle = PE:Clone()
538
        Swait()
539
        particle.Rate = 999
540
        particle.Parent = art
541
        particle.Acceleration = accel
542
        if type == "Fire" then
543
            local EyeSizes={
544
                NumberSequenceKeypoint.new(0,size,size/2),
545
                NumberSequenceKeypoint.new(1,size/4,size/8)
546
            }
547
            particle.Size = NumberSequence.new(EyeSizes)
548
        elseif type == "Smoke" then
549
            local EyeSizes={
550
                NumberSequenceKeypoint.new(0,size/5,0),
551
                NumberSequenceKeypoint.new(1,size*2,0.5)
552
            }
553
            particle.Size = NumberSequence.new(EyeSizes)
554
        elseif type == "Solid" then
555
            local EyeSizes={
556
                NumberSequenceKeypoint.new(0,size,0),
557
                NumberSequenceKeypoint.new(1,size,0)
558
            }
559
            particle.Size = NumberSequence.new(EyeSizes)
560
        end
561
        particle.Lifetime=NumberRange.new(lifetime)
562
        particle.Drag = drag
563
        if locked == true then
564
            particle.LockedToPart = true
565
        end
566
        particle.Speed = NumberRange.new(speed*0.8,speed)
567
        particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
568
        particle.Enabled = isenabledbydefault
569
        particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
570
    end))
571
return particle
572
end
573
574
--//=================================\\
575
--||	     RAGDOLL STUFF
576
--\\=================================//
577
578
function recurse(root,callback,i)
579
	i= i or 0
580
	for _,v in pairs(root:GetChildren()) do
581
		i = i + 1
582
		callback(i,v)
583
		
584
		if #v:GetChildren() > 0 then
585
			i = recurse(v,callback,i)
586
		end
587
	end
588
	
589
	return i
590
end
591
592
function ragdollJoint(character, part0, part1, attachmentName, className, properties)
593
	attachmentName = attachmentName.."RigAttachment"
594
	local constraint = Instance.new(className.."Constraint")
595
	constraint.Attachment0 = part0:FindFirstChild(attachmentName)
596
	constraint.Attachment1 = part1:FindFirstChild(attachmentName)
597
	constraint.Name = "RagdollConstraint"..part1.Name
598
	
599
	for _,propertyData in next,properties or {} do
600
		constraint[propertyData[1]] = propertyData[2]
601
	end
602
	
603
	constraint.Parent = character
604
end
605
606
function getAttachment0(character, attachmentName)
607
	for _,child in next,character:GetChildren() do
608
		local attachment = child:FindFirstChild(attachmentName)
609
		if attachment then
610
			return attachment
611
		end
612
	end
613
end
614
615
function ArtificialHitbox(Part)
616
	local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
617
	HITBOX.CanCollide = true
618
	HITBOX.CFrame = Part.CFrame
619
	weldBetween(Part,HITBOX)
620
end
621
622
function R15Ragdoll(character,KeepArms)
623
	character:BreakJoints()
624
	coroutine.resume(coroutine.create(function()
625
		recurse(character, function(_,v)
626
			if v:IsA("Attachment") then
627
				v.Axis = Vector3.new(0, 1, 0)
628
				v.SecondaryAxis = Vector3.new(0, 0, 1)
629
				v.Rotation = Vector3.new(0, 0, 0)
630
			end
631
		end)
632
		for _,child in next,character:GetChildren() do
633
			if child:IsA("Accoutrement") then
634
				for _,part in next,child:GetChildren() do
635
					if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
636
						local attachment1 = part:FindFirstChildOfClass("Attachment")
637
						local attachment0 = getAttachment0(character,attachment1.Name)
638
						if attachment0 and attachment1 then
639
							local constraint = Instance.new("HingeConstraint")
640
							constraint.Attachment0 = attachment0
641
							constraint.Attachment1 = attachment1
642
							constraint.LimitsEnabled = true
643
							constraint.UpperAngle = 0
644
							constraint.LowerAngle = 0
645
							constraint.Parent = character
646
						end
647
						ArtificialHitbox(part)
648
					elseif part.Name == "HumanoidRootPart" then
649
						part:remove()
650
					end
651
				end
652
			end
653
		end
654
		
655
		ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
656
			{"LimitsEnabled",true};
657
			{"UpperAngle",5};
658
		})
659
		if character:FindFirstChild("Head") then
660
			ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
661
				{"LimitsEnabled",true};
662
				{"UpperAngle",15};
663
			})
664
		end
665
		
666
		local handProperties = {
667
			{"LimitsEnabled", true};
668
			{"UpperAngle",0};
669
			{"LowerAngle",0};
670
		}
671
		ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
672
		ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
673
		
674
		local shinProperties = {
675
			{"LimitsEnabled", true};
676
			{"UpperAngle", 0};
677
			{"LowerAngle", -75};
678
		}
679
		ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
680
		ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
681
		
682
		local footProperties = {
683
			{"LimitsEnabled", true};
684
			{"UpperAngle", 15};
685
			{"LowerAngle", -45};
686
		}
687
		ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
688
		ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
689
		if KeepArms == true then
690
			ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
691
			ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
692
			ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
693
			ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
694
		end
695
		ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
696
		ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
697
		Debris:AddItem(character,5)
698
	end))
699
end
700
701
function Ragdoll(Character2,CharTorso,KeepArms)
702
	coroutine.resume(coroutine.create(function()
703
		Character2:BreakJoints()
704
		local hum = Character2:findFirstChild("Humanoid")
705
		hum:remove()
706
		local function Scan(ch)
707
			local e
708
			for e = 1,#ch do
709
				Scan(ch[e]:GetChildren())
710
				if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
711
					ch[e]:remove()
712
				end
713
			end
714
		end
715
		local NEWHUM = IT("Humanoid")
716
		NEWHUM.Name = "Corpse"
717
		NEWHUM.Health = 0
718
		NEWHUM.MaxHealth = 0
719
		NEWHUM.PlatformStand = true
720
		NEWHUM.Parent = Character2
721
		NEWHUM.DisplayDistanceType = "None"
722
	
723
		local ch = Character2:GetChildren()
724
		local i
725
		for i = 1,#ch do
726
			if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
727
				ch[i]:remove()
728
			end
729
		end
730
	
731
		local Torso2 = Character2.Torso
732
		local movevector = Vector3.new()
733
	
734
		if Torso2 then
735
			movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
736
			local Head = Character2:FindFirstChild("Head")
737
			if Head then
738
				local Neck = Instance.new("Weld")
739
				Neck.Name = "Neck"
740
				Neck.Part0 = Torso2
741
				Neck.Part1 = Head
742
				Neck.C0 = CFrame.new(0, 1.5, 0)
743
				Neck.C1 = CFrame.new()
744
				Neck.Parent = Torso2
745
	
746
			end
747
			local Limb = Character2:FindFirstChild("Right Arm")
748
			if Limb and KeepArms == true then
749
	
750
				Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
751
				local Joint = Instance.new("Glue")
752
				Joint.Name = "RightShoulder"
753
				Joint.Part0 = Torso2
754
				Joint.Part1 = Limb
755
				Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
756
				Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
757
				Joint.Parent = Torso2
758
	
759
				local B = Instance.new("Part")
760
				B.TopSurface = 0
761
				B.BottomSurface = 0
762
				B.formFactor = "Symmetric"
763
				B.Size = Vector3.new(1, 1, 1)
764
				B.Transparency = 1
765
				B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
766
				B.Parent = Character2
767
				local W = Instance.new("Weld")
768
				W.Part0 = Limb
769
				W.Part1 = B
770
				W.C0 = CFrame.new(0, -0.5, 0)
771
				W.Parent = Limb
772
	
773
			end
774
			local Limb = Character2:FindFirstChild("Left Arm")
775
			if Limb and KeepArms == true then
776
	
777
				Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
778
				local Joint = Instance.new("Glue")
779
				Joint.Name = "LeftShoulder"
780
				Joint.Part0 = Torso2
781
				Joint.Part1 = Limb
782
				Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
783
				Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
784
				Joint.Parent = Torso2
785
	
786
				local B = Instance.new("Part")
787
				B.TopSurface = 0
788
				B.BottomSurface = 0
789
				B.formFactor = "Symmetric"
790
				B.Size = Vector3.new(1, 1, 1)
791
				B.Transparency = 1
792
				B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
793
				B.Parent = Character2
794
				local W = Instance.new("Weld")
795
				W.Part0 = Limb
796
				W.Part1 = B
797
				W.C0 = CFrame.new(0, -0.5, 0)
798
				W.Parent = Limb
799
	
800
			end
801
			local Limb = Character2:FindFirstChild("Right Leg")
802
			if Limb then
803
	
804
				Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
805
				local Joint = Instance.new("Glue")
806
				Joint.Name = "RightHip"
807
				Joint.Part0 = Torso2
808
				Joint.Part1 = Limb
809
				Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
810
				Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
811
				Joint.Parent = Torso2
812
	
813
				local B = Instance.new("Part")
814
				B.TopSurface = 0
815
				B.BottomSurface = 0
816
				B.formFactor = "Symmetric"
817
				B.Size = Vector3.new(1, 1, 1)
818
				B.Transparency = 1
819
				B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
820
				B.Parent = Character2
821
				local W = Instance.new("Weld")
822
				W.Part0 = Limb
823
				W.Part1 = B
824
				W.C0 = CFrame.new(0, -0.5, 0)
825
				W.Parent = Limb
826
	
827
			end
828
			local Limb = Character2:FindFirstChild("Left Leg")
829
			if Limb then
830
	
831
				Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
832
				local Joint = Instance.new("Glue")
833
				Joint.Name = "LeftHip"
834
				Joint.Part0 = Torso2
835
				Joint.Part1 = Limb
836
				Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
837
				Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
838
				Joint.Parent = Torso2
839
	
840
				local B = Instance.new("Part")
841
				B.TopSurface = 0
842
				B.BottomSurface = 0
843
				B.formFactor = "Symmetric"
844
				B.Size = Vector3.new(1, 1, 1)
845
				B.Transparency = 1
846
				B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
847
				B.Parent = Character2
848
				local W = Instance.new("Weld")
849
				W.Part0 = Limb
850
				W.Part1 = B
851
				W.C0 = CFrame.new(0, -0.5, 0)
852
				W.Parent = Limb
853
	
854
			end
855
			--[
856
			local Bar = Instance.new("Part")
857
			Bar.TopSurface = 0
858
			Bar.BottomSurface = 0
859
			Bar.formFactor = "Symmetric"
860
			Bar.Size = Vector3.new(1, 1, 1)
861
			Bar.Transparency = 1
862
			Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
863
			Bar.Parent = Character2
864
			local Weld = Instance.new("Weld")
865
			Weld.Part0 = Torso2
866
			Weld.Part1 = Bar
867
			Weld.C0 = CFrame.new(0, 0.5, 0)
868
			Weld.Parent = Torso2
869
			--]]
870
		end
871
		Character2.Parent = workspace
872
		Debris:AddItem(Character2,5)
873
	
874
		return Character2,Torso2
875
	end))
876
end
877
function ApplyAoE(POSITION,RANGE,BRUTAL)
878
	local CHILDREN = workspace:GetDescendants()
879
	for index, CHILD in pairs(CHILDREN) do
880
		if CHILD.ClassName == "Model" and CHILD ~= Character then
881
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
882
			if HUM then
883
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
884
				if TORSO then
885
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
886
						if BRUTAL == true then
887
							Kill(CHILD)
888
						else
889
							CHILD:BreakJoints()
890
						end
891
					end
892
				end
893
			end
894
		end
895
	end
896
end
897
function BulletDetection(FROM,TO,BRUTAL)
898
	local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
899
	coroutine.resume(coroutine.create(function()
900
		if AIMHIT ~= nil then
901
			if AIMHIT.Parent ~= Character then
902
				if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
903
					if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
904
						if BRUTAL == true then
905
							Kill(AIMHIT.Parent)
906
						else
907
							getbloody(AIMHIT,15)
908
							AIMHIT.Parent:BreakJoints()
909
							if AIMHIT.Name == "Head" then
910
								AIMHIT.Name = "HEADSHOT"
911
								AIMHIT:remove()
912
							end
913
						end
914
					else
915
						if BRUTAL == true then
916
							Kill(AIMHIT.Parent.Parent)
917
						else
918
							AIMHIT.Parent.Parent:BreakJoints()
919
						end
920
					end
921
				end
922
			end
923
		end
924
	end))
925
	SpawnTrail(FROM,AIMPOS)
926
	return AIMHIT,AIMPOS,NORMAL
927
end
928
929
function Kill(Char)
930
	local NewCharacter = IT("Model",Effects)
931
	NewCharacter.Name = "Ow im ded ;-;"
932
	for _, c in pairs(Char:GetDescendants()) do
933
		if c:IsA("BasePart") and c.Transparency == 0 then
934
			if c.Parent == Char then
935
				getbloody(c,5)
936
			end
937
			c:BreakJoints()
938
			c.Material = "Glass"
939
			c.Color = C3(0.5,0,0)
940
			c.CanCollide = true
941
			c.Transparency = 0.3
942
			if c:FindFirstChildOfClass("SpecialMesh") then
943
				c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
944
			end
945
			if c.Name == "Head" then
946
				c:ClearAllChildren()
947
				c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
948
			end
949
			if c.ClassName == "MeshPart" then
950
				c.TextureID = ""
951
			end
952
			if c:FindFirstChildOfClass("BodyPosition") then
953
				c:FindFirstChildOfClass("BodyPosition"):remove()
954
			end
955
			if c:FindFirstChildOfClass("ParticleEmitter") then
956
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
957
			end
958
			c.Parent = NewCharacter
959
			c.Name = "DeadPart"
960
			c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
961
			c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
962
		end
963
	end
964
	Char:remove()
965
	Debris:AddItem(NewCharacter,5)
966
end
967
--//=================================\\
968
--||	     WEAPON CREATION
969
--\\=================================//
970
971
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
972
PRT.Color = C3(0,0,0)
973
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
974
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
975
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
976
PRT.Color = C3(0,0,0)
977
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
978
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
979
for i = 1, 16 do
980
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
981
	FACE.Color = C3(0,0,0)
982
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
983
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
984
end
985
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Institutional White", "Eye", VT(0.1,1,1)/2,false)
986
MakeForm(Eye,"Ball")
987
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
988
local LASTPART = Head
989
for i = 1, 20 do
990
	local MATH = (1-(i/25))
991
	if LASTPART == Head then
992
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
993
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
994
		LASTPART = Horn
995
		Horn.Color = C3((i*3-3)/255,0,0)
996
	else
997
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
998
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
999
		LASTPART = Horn
1000
		Horn.Color = C3((i*3-3)/255,0,0)
1001
	end
1002
local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
1003
	CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
1004
end
1005
1006
local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
1007
local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
1008
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
1009
MakeForm(Part,"Wedge")
1010
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
1011
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
1012
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1013
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
1014
MakeForm(Part,"Cyl")
1015
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1016
for i = 1, 8 do
1017
	local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
1018
	CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
1019
end
1020
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
1021
MakeForm(Part,"Wedge")
1022
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
1023
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
1024
MakeForm(Part,"Cyl")
1025
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1026
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
1027
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1028
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
1029
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1030
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
1031
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
1032
local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
1033
MakeForm(RightBarrel,"Cyl")
1034
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
1035
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
1036
MakeForm(Part,"Wedge")
1037
CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
1038
local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
1039
MakeForm(RightHole,"Cyl")
1040
CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
1041
local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
1042
local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
1043
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
1044
MakeForm(Part,"Wedge")
1045
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
1046
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
1047
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1048
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
1049
MakeForm(Part,"Cyl")
1050
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1051
for i = 1, 8 do
1052
	local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
1053
	CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
1054
end
1055
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
1056
MakeForm(Part,"Wedge")
1057
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
1058
local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
1059
MakeForm(Part,"Cyl")
1060
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1061
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false)
1062
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1063
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false)
1064
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1065
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0,0.6),false)
1066
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
1067
local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false)
1068
MakeForm(LeftBarrel,"Cyl")
1069
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
1070
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false)
1071
MakeForm(Part,"Wedge")
1072
CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
1073
local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false)
1074
MakeForm(LeftHole,"Cyl")
1075
CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
1076
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
1077
MakeForm(Eye,"Ball")
1078
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
1079
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
1080
MakeForm(Eye,"Ball")
1081
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
1082
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
1083
MakeForm(Eye,"Ball")
1084
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
1085
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
1086
MakeForm(Eye,"Ball")
1087
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
1088
local A = IT("Attachment",Torso)
1089
A.Position = VT(1,1.3,0)
1090
A.Orientation = VT(-0.098, -89.999, 0.227)
1091
local B = IT("Attachment",Torso)
1092
B.Position = VT(-1.3,-0.6,0)
1093
B.Orientation = VT(-88.911, -68.808, 158.782)
1094
local ChainLink = IT("Beam",Torso)
1095
ChainLink.Texture = "rbxassetid://73042633"
1096
ChainLink.Color = ColorSequence.new(C3(1,0,0))
1097
ChainLink.TextureSpeed = 1
1098
ChainLink.FaceCamera = true
1099
ChainLink.Width0 = 1
1100
ChainLink.Width1 = 1
1101
ChainLink.TextureLength = 3
1102
ChainLink.Attachment0 = A
1103
ChainLink.Attachment1 = B
1104
ChainLink.CurveSize0 = 1.6
1105
ChainLink.CurveSize1 = 1.6
1106
ChainLink.FaceCamera = true
1107
ChainLink.Transparency = NumberSequence.new(0)
1108
local ChainLink = IT("Beam",Torso)
1109
ChainLink.Texture = "rbxassetid://73042633"
1110
ChainLink.Color = ColorSequence.new(C3(1,0,0))
1111
ChainLink.TextureSpeed = 1
1112
ChainLink.FaceCamera = true
1113
ChainLink.Width0 = 1
1114
ChainLink.Width1 = 1
1115
ChainLink.TextureLength = 3
1116
ChainLink.Attachment0 = B
1117
ChainLink.Attachment1 = A
1118
ChainLink.CurveSize0 = 1.6
1119
ChainLink.CurveSize1 = 1.6
1120
ChainLink.FaceCamera = true
1121
ChainLink.Transparency = NumberSequence.new(0)
1122
local A = IT("Attachment",Torso)
1123
A.Position = VT(1.3,-0.85,0)
1124
A.Orientation = VT(-0.098, -89.999, 0.227)
1125
local B = IT("Attachment",Torso)
1126
B.Position = VT(-1,2,0)
1127
B.Orientation = VT(-88.911, -68.808, 158.782)
1128
local ChainLink = IT("Beam",Torso)
1129
ChainLink.Texture = "rbxassetid://73042633"
1130
ChainLink.Color = ColorSequence.new(C3(1,0,0))
1131
ChainLink.TextureSpeed = 1
1132
ChainLink.FaceCamera = true
1133
ChainLink.Width0 = 1
1134
ChainLink.Width1 = 1
1135
ChainLink.TextureLength = 3
1136
ChainLink.Attachment0 = A
1137
ChainLink.Attachment1 = B
1138
ChainLink.CurveSize0 = 1.3
1139
ChainLink.CurveSize1 = 1.3
1140
ChainLink.FaceCamera = true
1141
ChainLink.Transparency = NumberSequence.new(0)
1142
local ChainLink = IT("Beam",Torso)
1143
ChainLink.Texture = "rbxassetid://73042633"
1144
ChainLink.Color = ColorSequence.new(C3(1,0,0))
1145
ChainLink.TextureSpeed = 1
1146
ChainLink.FaceCamera = true
1147
ChainLink.Width0 = 1
1148
ChainLink.Width1 = 1
1149
ChainLink.TextureLength = 3
1150
ChainLink.Attachment0 = B
1151
ChainLink.Attachment1 = A
1152
ChainLink.CurveSize0 = 1.3
1153
ChainLink.CurveSize1 = 1.3
1154
ChainLink.FaceCamera = true
1155
ChainLink.Transparency = NumberSequence.new(0)
1156
1157
local A = IT("Attachment",RightBarrel)
1158
A.Position = VT(0,-2.5,0)
1159
local B = IT("Attachment",RightBarrel)
1160
B.Position = VT(0,2.5,0)
1161
local Trail = IT("Trail",RightBarrel)
1162
Trail.Attachment0 = A
1163
Trail.Attachment1 = B
1164
Trail.Lifetime = 0.2
1165
Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
1166
Trail.Transparency = NumberSequence.new(0, 1)
1167
Trail.Enabled = false
1168
1169
local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
1170
DUST.ZOffset = 1
1171
RightArm.Transparency = 1
1172
local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1,2,1),false)
1173
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1174
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1.4,1.4,1.4),false)
1175
MakeForm(Sphere,"Ball")
1176
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1177
local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
1178
MakeForm(LaserPart,"Ball")
1179
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1180
local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.3,0.2),false)
1181
MakeForm(Bump,"Ball")
1182
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1183
local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
1184
MakeForm(BottomLaser,"Cyl")
1185
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1186
local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
1187
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1188
local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
1189
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
1190
local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
1191
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
1192
local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
1193
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
1194
local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
1195
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
1196
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
1197
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
1198
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
1199
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
1200
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
1201
MakeForm(Part,"Cyl")
1202
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1203
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
1204
MakeForm(Part,"Cyl")
1205
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
1206
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
1207
MakeForm(Sphere,"Ball")
1208
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1209
1210
for _, c in pairs(Weapon:GetChildren()) do
1211
	if c.ClassName == "Part" then
1212
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1213
	end
1214
end
1215
1216
local SKILLTEXTCOLOR = C3(1,0,0)
1217
local SKILLFONT = "SciFi"
1218
local SKILLTEXTSIZE = 5
1219
1220
Weapon.Parent = Character
1221
1222
Humanoid.Died:connect(function()
1223
	ATTACK = true
1224
end)
1225
1226
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
1227
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
1228
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
1229
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
1230
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
1231
local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
1232
1233
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
1234
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
1235
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
1236
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
1237
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
1238
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
1239
1240
--//=================================\\
1241
--||	ATTACK FUNCTIONS AND STUFF
1242
--\\=================================//
1243
1244
function Warp()
1245
	local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
1246
	if HITFLOOR then
1247
		CharacterFade(C3(0.5,0,0),50)
1248
		HITPOS = HITPOS + VT(0,3.5,0)
1249
		local POS = RootPart.Position
1250
		RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
1251
		CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
1252
	end
1253
end
1254
1255
function Dash()
1256
	ATTACK = true
1257
	Rooted = false
1258
	local TARGET = nil
1259
	local TORS = nil
1260
	local GYRO = IT("BodyGyro",RootPart)
1261
	GYRO.D = 175
1262
	GYRO.P = 20000
1263
	GYRO.MaxTorque = VT(0,40000,0)
1264
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1265
	local RANGE = 5
1266
	CreateSound(541909867, Torso, 7, 1, false)
1267
	WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1268
	for i=0, 1, 0.1 / Animation_Speed do
1269
		Swait()
1270
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
1271
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1272
		local CHILDREN = workspace:GetDescendants()
1273
		for index, CHILD in pairs(CHILDREN) do
1274
			if CHILD.ClassName == "Model" and CHILD ~= Character then
1275
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1276
				if HUM then
1277
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1278
					if TORSO then
1279
						if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
1280
							RANGE = (TORSO.Position - LeftHole.Position).Magnitude
1281
							TARGET = HUM
1282
							TORS = TORSO
1283
						end
1284
					end
1285
				end
1286
			end
1287
		end
1288
		if TARGET then
1289
			break
1290
		end
1291
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
1292
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
1293
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1294
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1295
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1296
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1297
	end
1298
	GYRO:remove()
1299
	if TORS and TARGET then
1300
		Rooted = true
1301
		local BODYPOSITION = IT("BodyPosition", TORS)
1302
		BODYPOSITION.P = 2000
1303
		BODYPOSITION.D = 100
1304
		BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
1305
		for i=0, 1, 0.1 / Animation_Speed do
1306
			Swait()
1307
			TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1308
			BODYPOSITION.Position = TORS.Position
1309
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1310
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1311
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1312
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1313
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1314
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1315
		end
1316
		for i=0, 0.4, 0.1 / Animation_Speed do
1317
			Swait()
1318
			TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1319
			BODYPOSITION.Position = TORS.Position
1320
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1321
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1322
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1323
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1324
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1325
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1326
		end	
1327
		local LOOP = 0
1328
		local LOOP2 = 0
1329
		for i=0, 5, 0.1 / Animation_Speed do
1330
			Swait()
1331
			LOOP = LOOP + 1
1332
			TORS.Anchored = true
1333
			LOOP2 = LOOP2 + 1
1334
			if LOOP2 >= 5 then
1335
				WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1336
				WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1337
				CreateSound(145080998, RightHole, 7, 1, false)
1338
				SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
1339
				LOOP2 = 0
1340
				getbloody(TORS,1)
1341
			end
1342
			TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1343
			BODYPOSITION.Position = TORS.Position
1344
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1345
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1346
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1347
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1348
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1349
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1350
		end	
1351
		BODYPOSITION:remove()
1352
		if TORS then
1353
			TORS.Anchored = false
1354
			Kill(TORS.Parent)
1355
		end
1356
	end
1357
	ATTACK = false
1358
	Rooted = false
1359
end
1360
function Deathbound()
1361
	CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
1362
	ATTACK = true
1363
	Rooted = true
1364
	for i=0, 1, 0.1 / Animation_Speed do
1365
		Swait()
1366
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1367
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1368
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1369
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1370
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1371
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1372
	end
1373
	local DONE = false
1374
	local GATE = nil
1375
	local GATESPIN = true
1376
	coroutine.resume(coroutine.create(function()
1377
		repeat
1378
			Swait()
1379
			if GATE ~= nil then
1380
				GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
1381
			end
1382
		until GATESPIN == false
1383
	end))
1384
	coroutine.resume(coroutine.create(function()
1385
		repeat
1386
			Swait()
1387
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1388
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1389
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1390
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1391
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1392
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1393
		until DONE == true
1394
		Swait(50)
1395
		for i = 1, 35 do
1396
			Swait(4)
1397
			local FIRED = false
1398
			local CHILDREN = workspace:GetDescendants()
1399
			for index, CHILD in pairs(CHILDREN) do
1400
				if CHILD.ClassName == "Model" and CHILD ~= Character then
1401
					local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1402
					if HUM then
1403
						local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1404
						if TORSO then
1405
							if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
1406
								local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
1407
								local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
1408
								WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
1409
								WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1410
								SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)		
1411
								Kill(CHILD)
1412
								FIRED = true
1413
								break
1414
							end
1415
						end
1416
					end
1417
				end
1418
			end
1419
			if FIRED == false then
1420
				local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
1421
				WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
1422
				WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1423
				SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
1424
				local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
1425
				if HITBOD ~= nil then
1426
					if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
1427
						Kill(HITBOD.Parent)
1428
					end
1429
				end
1430
			end
1431
		end
1432
		for i = 1, 45 do
1433
			Swait()
1434
			GATE.Size = GATE.Size - VT(3,0,3)
1435
		end
1436
		GATESPIN = false
1437
		GATE:remove()
1438
	end))
1439
	Swait(15)
1440
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
1441
	GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
1442
	local DECAL = IT("Decal",GATE)
1443
	DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
1444
	DECAL.Face = "Top"
1445
	GATE.CFrame = CF(HITPOS)
1446
	CreateSound(160772554, GATE, 7, 1.3, false)
1447
	for i = 1, 45 do
1448
		Swait()
1449
		GATE.Size = GATE.Size + VT(3,0,3)
1450
	end
1451
	CreateSound(145080998, RightHole, 7, 1, false)
1452
	CreateSound(145080998, LeftHole, 7, 1, false)
1453
	WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1454
	WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1455
	ATTACK = false
1456
	Rooted = false
1457
	DONE = true
1458
end
1459
function Morning_Star()
1460
	ATTACK = true
1461-
function Cleave()
1461+
1462
	CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
1463
	for i=0, 1, 0.1 / Animation_Speed do
1464
		Swait()
1465
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1466
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1467
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1468
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1469
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1470
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1471
	end	
1472
	coroutine.resume(coroutine.create(function()
1473-
	WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1473+
1474
		local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
1475
		MakeForm(RAY,"Cyl")
1476
		local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
1477
		MakeForm(SPHERE,"Ball")
1478
		local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
1479
		MakeForm(SHIELD,"Ball")
1480
		SHIELD.CFrame = CF(POS)
1481
		RAY.CFrame = CF(POS)
1482
		SPHERE.CFrame = CF(POS)
1483
		CreateSound(440145570, SPHERE, 10, 0.8, false)
1484
		CreateSound(415700134, SPHERE, 10, 0.8, false)
1485
		for i = 1, 200 do
1486
			Swait()
1487
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1488
			RAY.Size = RAY.Size + VT(0.05,0,0.05)
1489
			SPHERE.Size = SPHERE.Size + VT(2,2,2)
1490
			SHIELD.Size = SPHERE.Size + VT(3,3,3)
1491
			ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
1492
		end	
1493
		for i = 1, 45 do
1494
			Swait()
1495
			RAY.Transparency = RAY.Transparency + 1/45
1496
			SPHERE.Transparency = RAY.Transparency 
1497
			SHIELD.Transparency = SPHERE.Transparency + 1/45
1498
		end
1499
		RAY:remove()
1500
		SHIELD:remove()
1501
		SPHERE:remove()
1502
	end))
1503
	for i=0, 1, 0.1 / Animation_Speed do
1504
		Swait()
1505
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1506-
		CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
1506+
1507
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1508
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1509
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1510
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1511
	end
1512
	ATTACK = false
1513
	Rooted = false
1514
end
1515
1516
function Taunt()
1517
	ATTACK = true
1518
	Rooted = true
1519
	local TAUNT = CreateSound(159882303,Torso,10,1,false)
1520
	coroutine.resume(coroutine.create(function()
1521
		repeat
1522
			Swait()
1523
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1524
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1525
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1526
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1527
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1528
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1529
		until ATTACK == false
1530
	end))
1531
	repeat wait() until TAUNT.Playing == false
1532
	ATTACK = false
1533
	Rooted = false
1534
end
1535
1536
1537
--//=================================\\
1538
--||	  ASSIGN THINGS TO KEYS
1539
--\\=================================//
1540
1541
function MouseDown(Mouse)
1542
	if ATTACK == false then
1543
	end
1544
end
1545
1546
function MouseUp(Mouse)
1547
HOLD = false
1548
end
1549
1550
function KeyDown(Key)
1551
	KEYHOLD = true
1552
	if Key == "z" and ATTACK == false then
1553
		Warp()
1554
	end
1555
1556
	if Key == "b" and ATTACK == false then
1557
		Dash()
1558
	end
1559
1560
	if Key == "c" and ATTACK == false then
1561
		LimbRip()
1562
	end
1563
1564
	if Key == "v" and ATTACK == false then
1565
		 Deathbound()
1566
	end
1567
1568
	if Key == "e" and ATTACK == false then
1569
		Cleave()
1570
	end
1571
1572
	if Key == "x" and ATTACK == false then
1573
		Morning_Star()
1574
	end
1575
1576
	if Key == "t" and ATTACK == false then
1577
		Taunt()
1578
	end
1579
end
1580
1581
function KeyUp(Key)
1582
	KEYHOLD = false
1583
end
1584
1585
	Mouse.Button1Down:connect(function(NEWKEY)
1586
		MouseDown(NEWKEY)
1587
	end)
1588
	Mouse.Button1Up:connect(function(NEWKEY)
1589
		MouseUp(NEWKEY)
1590
	end)
1591
	Mouse.KeyDown:connect(function(NEWKEY)
1592
		KeyDown(NEWKEY)
1593
	end)
1594
	Mouse.KeyUp:connect(function(NEWKEY)
1595
		KeyUp(NEWKEY)
1596
	end)
1597
1598
--//=================================\\
1599
--\\=================================//
1600
1601
function AntiTimeStop()
1602
	for _, c in pairs(Character:GetChildren()) do
1603
		if c:IsA("BasePart") then
1604
			c.Anchored = false
1605
		end
1606
	end
1607
	for _, c in pairs(Weapon:GetChildren()) do
1608
		if c:IsA("BasePart") then
1609
			c.Anchored = false
1610
		end
1611
	end
1612
end
1613
1614
--//=================================\\
1615
--||	WRAP THE WHOLE SCRIPT UP
1616
--\\=================================//
1617
1618
Humanoid.Changed:connect(function(Jump)
1619
	if Jump == "Jump" and (Disable_Jump == true) then
1620
		Humanoid.Jump = false
1621
	end
1622
end)
1623
1624
local sick = IT("Sound")
1625
1626-
function ScrewThis()
1626+
1627
	Swait()
1628
	script.Parent = WEAPONGUI
1629-
	local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false)
1629+
1630-
	SCREW.CanCollide = true
1630+
1631-
	local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
1631+
1632-
	CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
1632+
1633-
	for i=0, 0.4, 0.1 / Animation_Speed do
1633+
1634
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1635-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1635+
1636-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
1636+
1637-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1637+
1638-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1638+
1639-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1639+
1640-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1640+
1641
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1642-
	SCREW.Transparency = 0
1642+
1643-
	for i=0, 0.1, 0.1 / Animation_Speed do
1643+
1644
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1645-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1645+
1646-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1646+
1647-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1647+
1648-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1648+
1649-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1649+
1650-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1650+
1651
		if ATTACK == false then
1652
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1653
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1654-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1654+
1655-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1655+
1656-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1656+
1657-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1657+
1658-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1658+
1659-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1659+
1660
		ANIM = "Idle"
1661-
	for i = 1, 3 do
1661+
1662-
		for i=0, 0.3, 0.1 / Animation_Speed do
1662+
1663
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1664-
			WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
1664+
1665-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1665+
1666-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1666+
1667-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1667+
1668-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1668+
1669-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1669+
1670-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1670+
1671
		if ATTACK == false then
1672
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1673
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1674-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1674+
1675-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1675+
1676-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1676+
1677-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1677+
1678-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1678+
1679-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1679+
1680
	Humanoid.MaxHealth = 10e10
1681
	Humanoid.Health = 10e10
1682-
	if MRANDOM(1, 5) == 1 then
1682+
1683-
		DUST:Emit(25)
1683+
1684-
		WELD:remove()
1684+
1685-
		CreateSound(328460122, RightArm, 3, 1, false)
1685+
1686-
		SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
1686+
1687-
		Debris:AddItem(SCREW,6)
1687+
1688-
		for i=0, 3, 0.1 / Animation_Speed do
1688+
1689
	if Rooted == false then
1690-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1690+
1691-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1691+
1692-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1692+
1693-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1693+
1694-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1694+
1695-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1695+
1696
	Humanoid.Name = "Killbot"
1697-
		for i = 1, 3 do
1697+
1698-
			for i=0, 0.35, 0.1 / Animation_Speed do
1698+
1699
--//=================================\\
1700-
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1700+
1701-
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
1701+
1702-
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1702+
1703-
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1703+
1704-
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1704+