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1 | /** | |
2 | * This code controls fights, and boss fights | |
3 | * @author zachary | |
4 | * | |
5 | **/ | |
6 | import java.util.*; | |
7 | import java.awt.*; | |
8 | public class Fighting { | |
9 | public Fighting(){ | |
10 | Fight(); | |
11 | } | |
12 | public void Fight(){ | |
13 | Scanner attack = new Scanner(System.in); | |
14 | Random rand = new Random(); | |
15 | Game_Variables varObj = new Game_Variables(); | |
16 | int max=10; | |
17 | int min=1; | |
18 | int bossChance = 8;//rand.nextInt(max - min + 1) + min; | |
19 | int bossHp=200;//boss health | |
20 | int bossGold=rand.nextInt(100-50+1)+50;//boss money drop | |
21 | int bossExp=75; | |
22 | ||
23 | if(bossChance >= 7){ | |
24 | //a boss mob has appeared | |
25 | System.out.println("A boss appears! Prepare to fight!"); | |
26 | while(bossHp >= 0){ | |
27 | //boss is alive | |
28 | System.out.printf("Boss HP: %d!\n", bossHp); | |
29 | System.out.println("Choose attack!\n1. Fireball (50%)\n2. Melee"); | |
30 | System.out.print("Attack: "); | |
31 | attack.nextLine(); | |
32 | if(attack.equals("1")){ | |
33 | int critChance = rand.nextInt(10-1)+1; | |
34 | if(critChance >= 9){ | |
35 | //player gets a critical damage is doubled | |
36 | int damage = rand.nextInt(85-41)+30; | |
37 | //10 extra for critical | |
38 | - | bossHp=bossHp - damage - 10; //10 extra for critical |
38 | + | |
39 | bossHp=bossHp - damage; | |
40 | System.out.printf("You hit the boss for %d!\n", damage-10); | |
41 | }else{ | |
42 | int damage = rand.nextInt(75-31)+30; | |
43 | //deal damage to the boss | |
44 | bossHp=bossHp - damage; | |
45 | System.out.printf("You hit the boss for %d!\n", damage); | |
46 | } | |
47 | }else{ | |
48 | int critChance = rand.nextInt(10-1)+1; | |
49 | if(critChance >= 7){ | |
50 | - | int damage = rand.nextInt(45-21)+20; |
50 | + | int hitChance = rand.nextInt(10-1)+1; |
51 | if(hitChance >= 5){ | |
52 | - | bossHp=bossHp - damage - 10; //10 extra for critical |
52 | + | //player gets a critical damage is doubled |
53 | int damage = rand.nextInt(45-21)+20; | |
54 | //deal damage to the boss | |
55 | bossHp=bossHp - damage; | |
56 | System.out.printf("You crit the boss for %d!\n", damage); | |
57 | }else{ | |
58 | System.out.println("You miss the boss!"); | |
59 | } | |
60 | }else{ | |
61 | int damage = rand.nextInt(75-31)+30; | |
62 | //deal damage to the boss | |
63 | bossHp=bossHp - damage; | |
64 | System.out.printf("You hit the boss for %d!\n", damage); | |
65 | } | |
66 | } | |
67 | ||
68 | } | |
69 | //boss is dead | |
70 | System.out.println("You slayed the boss! Congrats!"); | |
71 | }else{ | |
72 | //a normal mob has appeared | |
73 | } | |
74 | } | |
75 | } |