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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code V2 by Mokiros")
| |
| 6 | local RealPlayer = RealPlayer | |
| 7 | script.Parent = RealPlayer.Character | |
| 8 | ||
| 9 | --Fake event to make stuff like Mouse.KeyDown work | |
| 10 | local Disconnect_Function = function(this) | |
| 11 | this[1].Functions[this[2]] = nil | |
| 12 | end | |
| 13 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 14 | local FakeEvent_Metatable = {__index={
| |
| 15 | Connect = function(this,f) | |
| 16 | local i = tostring(math.random(0,10000)) | |
| 17 | while this.Functions[i] do | |
| 18 | i = tostring(math.random(0,10000)) | |
| 19 | end | |
| 20 | this.Functions[i] = f | |
| 21 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 22 | end | |
| 23 | }} | |
| 24 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 25 | local function fakeEvent() | |
| 26 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 27 | end | |
| 28 | ||
| 29 | --Creating fake input objects with fake variables | |
| 30 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 31 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 32 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 33 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 34 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 35 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 36 | end} | |
| 37 | --Merged 2 functions into one by checking amount of arguments | |
| 38 | CAS.UnbindAction = CAS.BindAction | |
| 39 | ||
| 40 | --This function will trigger the events that have been :Connect()'ed | |
| 41 | local function TriggerEvent(self,ev,...) | |
| 42 | for _,f in pairs(self[ev].Functions) do | |
| 43 | f(...) | |
| 44 | end | |
| 45 | end | |
| 46 | FakeMouse.TriggerEvent = TriggerEvent | |
| 47 | UIS.TriggerEvent = TriggerEvent | |
| 48 | ||
| 49 | --Client communication | |
| 50 | local Event = Instance.new("RemoteEvent")
| |
| 51 | Event.Name = "UserInput_Event" | |
| 52 | Event.OnServerEvent:Connect(function(plr,io) | |
| 53 | if plr~=RealPlayer then return end | |
| 54 | FakeMouse.Target = io.Target | |
| 55 | FakeMouse.Hit = io.Hit | |
| 56 | if not io.isMouse then | |
| 57 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 58 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 59 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 60 | end | |
| 61 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 62 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 63 | end | |
| 64 | for _,t in pairs(CAS.Actions) do | |
| 65 | for _,k in pairs(t.Keys) do | |
| 66 | if k==io.KeyCode then | |
| 67 | t.Function(t.Name,io.UserInputState,io) | |
| 68 | end | |
| 69 | end | |
| 70 | end | |
| 71 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 72 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 73 | end | |
| 74 | end) | |
| 75 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 76 | local Mouse = owner:GetMouse() | |
| 77 | local UIS = game:GetService("UserInputService")
| |
| 78 | local input = function(io,RobloxHandled) | |
| 79 | if RobloxHandled then return end | |
| 80 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 81 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 82 | end | |
| 83 | UIS.InputBegan:Connect(input) | |
| 84 | UIS.InputEnded:Connect(input) | |
| 85 | local h,t | |
| 86 | --Give the server mouse data every second frame, but only if the values changed | |
| 87 | --If player is not moving their mouse, client won't fire events | |
| 88 | local HB = game:GetService("RunService").Heartbeat
| |
| 89 | while true do | |
| 90 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 91 | h,t=Mouse.Hit,Mouse.Target | |
| 92 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 93 | end | |
| 94 | --Wait 2 frames | |
| 95 | for i=1,2 do | |
| 96 | HB:Wait() | |
| 97 | end | |
| 98 | end]==],script) | |
| 99 | ||
| 100 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 101 | --Real game object | |
| 102 | local RealGame = game | |
| 103 | ||
| 104 | --Metatable for fake service | |
| 105 | local FakeService_Metatable = {
| |
| 106 | __index = function(self,k) | |
| 107 | local s = rawget(self,"_RealService") | |
| 108 | if s then | |
| 109 | return typeof(s[k])=="function" | |
| 110 | and function(_,...)return s[k](s,...)end or s[k] | |
| 111 | end | |
| 112 | end, | |
| 113 | __newindex = function(self,k,v) | |
| 114 | local s = rawget(self,"_RealService") | |
| 115 | if s then s[k]=v end | |
| 116 | end | |
| 117 | } | |
| 118 | local function FakeService(t,RealService) | |
| 119 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 120 | return setmetatable(t,FakeService_Metatable) | |
| 121 | end | |
| 122 | ||
| 123 | --Fake game object | |
| 124 | local FakeGame = {
| |
| 125 | GetService = function(self,s) | |
| 126 | return rawget(self,s) or RealGame:GetService(s) | |
| 127 | end, | |
| 128 | Players = FakeService({
| |
| 129 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 130 | },"Players"), | |
| 131 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 132 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 133 | RunService = FakeService({
| |
| 134 | _btrs = {},
| |
| 135 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 136 | BindToRenderStep = function(self,name,_,fun) | |
| 137 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 138 | end, | |
| 139 | UnbindFromRenderStep = function(self,name) | |
| 140 | self._btrs[name]:Disconnect() | |
| 141 | end, | |
| 142 | },"RunService") | |
| 143 | } | |
| 144 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 145 | FakeGame.service = FakeGame.GetService | |
| 146 | FakeService(FakeGame,game) | |
| 147 | --Changing owner to fake player object to support owner:GetMouse() | |
| 148 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 149 | end | |
| 150 | ||
| 151 | local tool=Instance.new("HopperBin", game.Players.LocalPlayer.Backpack)
| |
| 152 | tool.Name="Knife" | |
| 153 | ||
| 154 | wait() | |
| 155 | script.Parent=tool | |
| 156 | ||
| 157 | --Murderer knife action script, original code from The Mad Murderer, by loleris. | |
| 158 | ||
| 159 | wait() | |
| 160 | local camera = game.Workspace.CurrentCamera | |
| 161 | local player = game.Players.LocalPlayer | |
| 162 | local character = player.Character | |
| 163 | local humanoid = character.Humanoid | |
| 164 | local head = character.Head | |
| 165 | local torso = character.Torso | |
| 166 | local Left_Arm = character["Left Arm"] | |
| 167 | local Right_Arm = character["Right Arm"] | |
| 168 | local tool = script.Parent | |
| 169 | local pl_mouse = player:GetMouse() | |
| 170 | ||
| 171 | local rs = game:GetService("RunService")
| |
| 172 | ||
| 173 | local stab_damage = 110 | |
| 174 | local walkspeeds = {16, 19}
| |
| 175 | ||
| 176 | Settings = {
| |
| 177 | Equip_time = 0.1, | |
| 178 | Idle_speed = 8, | |
| 179 | Attack_speed = 0.6, | |
| 180 | Throw_Offset = CFrame.new(1.5, 2, -0.3), | |
| 181 | ThrowChargeDelay = 0.2, | |
| 182 | DefaultKnifeSkin = "Default", | |
| 183 | DefaultAbility = "Default", | |
| 184 | ||
| 185 | Crosshair = "rbxassetid://54019936", | |
| 186 | } | |
| 187 | ||
| 188 | local KnifeSettings = {
| |
| 189 | Equip_time = 0.5, | |
| 190 | Charge_time = 1, | |
| 191 | Throw_speed = 2, | |
| 192 | ||
| 193 | ThrowDamage = 110, | |
| 194 | SlashDamage = 110, | |
| 195 | ||
| 196 | CanThrow = true, | |
| 197 | CanSlash = true, | |
| 198 | } | |
| 199 | ||
| 200 | function GetIgnoreList(checkignored) | |
| 201 | local result = {}
| |
| 202 | local ignored = false | |
| 203 | if player.Character then | |
| 204 | for _,c in pairs(player.Character:GetChildren()) do | |
| 205 | if c:IsA("Part") then
| |
| 206 | table.insert(result,c) | |
| 207 | if checkignored ~= nil and checkignored == c then | |
| 208 | ignored = true | |
| 209 | end | |
| 210 | elseif c:IsA("Hat") then
| |
| 211 | table.insert(result,c.Handle) | |
| 212 | if checkignored ~= nil and checkignored == c or checkignored == c.Handle then | |
| 213 | ignored = true | |
| 214 | end | |
| 215 | elseif c:IsA("Tool") then
| |
| 216 | if c:FindFirstChild("Handle") then
| |
| 217 | table.insert(result,c.Handle) | |
| 218 | if checkignored ~= nil and checkignored == c or checkignored == c.Handle then | |
| 219 | ignored = true | |
| 220 | end | |
| 221 | end | |
| 222 | end | |
| 223 | end | |
| 224 | end | |
| 225 | for _,c in pairs(workspace:GetChildren()) do | |
| 226 | if c.Name == "WeaponObject" then | |
| 227 | table.insert(result,c) | |
| 228 | if checkignored ~= nil and checkignored == c then | |
| 229 | ignored = true | |
| 230 | end | |
| 231 | end | |
| 232 | end | |
| 233 | for _,c in pairs(camera:GetChildren()) do | |
| 234 | table.insert(result,c) | |
| 235 | if checkignored ~= nil and checkignored == c then | |
| 236 | ignored = true | |
| 237 | end | |
| 238 | end | |
| 239 | if checkignored == nil then | |
| 240 | return result | |
| 241 | else | |
| 242 | return ignored | |
| 243 | end | |
| 244 | end | |
| 245 | ||
| 246 | local assetlink = "http://www.roblox.com/asset/?id=" | |
| 247 | local hit_sounds = {"153647516", "153647519", "153647522", "153647526"}
| |
| 248 | local death_sounds = {"146594640", "146594648", "146457047"}
| |
| 249 | ||
| 250 | local Sounds = {
| |
| 251 | Equip = {
| |
| 252 | "153647514", | |
| 253 | }, | |
| 254 | Slash = {
| |
| 255 | "153647529", | |
| 256 | "153647534", | |
| 257 | "153647539", | |
| 258 | "153647540", | |
| 259 | }, | |
| 260 | Throw = {
| |
| 261 | "153647549", | |
| 262 | "153647554", | |
| 263 | }, | |
| 264 | KnifeHitSurface = {
| |
| 265 | "153647563", | |
| 266 | "153647564", | |
| 267 | }, | |
| 268 | Death={
| |
| 269 | "146594640", | |
| 270 | "146457047", | |
| 271 | "146594648", | |
| 272 | }, | |
| 273 | HitPlayer={
| |
| 274 | "153647516", | |
| 275 | "153647519", | |
| 276 | "153647522", | |
| 277 | "153647526", | |
| 278 | }, | |
| 279 | } | |
| 280 | ||
| 281 | function HIT_HANDLE(hit, dmg, pos) | |
| 282 | if hit == nil then return end | |
| 283 | local h = hit.Parent:findFirstChild("Humanoid")
| |
| 284 | if h == nil then | |
| 285 | h = hit.Parent.Parent:findFirstChild("Humanoid")
| |
| 286 | end | |
| 287 | if h == nil then return end | |
| 288 | if h.Health <= 0 then return end | |
| 289 | ||
| 290 | local head = h.Parent:findFirstChild("Head")
| |
| 291 | if head == nil then return end | |
| 292 | ||
| 293 | local sound_part = Instance.new("Part")
| |
| 294 | sound_part.formFactor = "Custom" | |
| 295 | sound_part.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 296 | sound_part.Transparency = 1 | |
| 297 | sound_part.CanCollide = false | |
| 298 | sound_part.Anchored = true | |
| 299 | sound_part.CFrame = head.CFrame | |
| 300 | sound_part.Parent = Workspace | |
| 301 | local s_hit = Instance.new("Sound")
| |
| 302 | s_hit.Volume = 1 | |
| 303 | s_hit.SoundId = assetlink .. hit_sounds[math.random(1, #hit_sounds)] | |
| 304 | s_hit.Parent = sound_part | |
| 305 | local s_die = Instance.new("Sound")
| |
| 306 | s_die.Volume = 1 | |
| 307 | s_die.SoundId = assetlink .. death_sounds[math.random(1, #death_sounds)] | |
| 308 | s_die.Parent = sound_part | |
| 309 | ||
| 310 | s_hit:play() | |
| 311 | ||
| 312 | local c_tag = Instance.new("ObjectValue")
| |
| 313 | c_tag.Name = "creator" | |
| 314 | c_tag.Value = player | |
| 315 | c_tag.Parent = h | |
| 316 | h:TakeDamage(stab_damage) | |
| 317 | ||
| 318 | if h.Health <= dmg then | |
| 319 | s_die:play() | |
| 320 | end | |
| 321 | end | |
| 322 | ||
| 323 | function RayCast(pos1, pos2, dist, ign) | |
| 324 | local ray = Ray.new( | |
| 325 | pos1, | |
| 326 | (pos2 - pos1).unit * math.abs(dist) | |
| 327 | ) | |
| 328 | local hit, hpos = Workspace:FindPartOnRayWithIgnoreList(ray, ign, false) | |
| 329 | return hit, hpos | |
| 330 | end | |
| 331 | ||
| 332 | local larm = character:findFirstChild("Left Arm")
| |
| 333 | local rarm = character:findFirstChild("Right Arm")
| |
| 334 | function Slash(del) | |
| 335 | coroutine.resume(coroutine.create(function() | |
| 336 | local hits = {}
| |
| 337 | ||
| 338 | local start = tick() | |
| 339 | local actv = true | |
| 340 | ||
| 341 | local function ishitted(obj) | |
| 342 | for i = 1, #hits do | |
| 343 | if obj:IsDescendantOf(hits[i]) then | |
| 344 | return true | |
| 345 | end | |
| 346 | end | |
| 347 | return false | |
| 348 | end | |
| 349 | ||
| 350 | local function hitp(hit) | |
| 351 | if ishitted(hit) then return end | |
| 352 | local h = hit.Parent:findFirstChild("Humanoid")
| |
| 353 | if h == nil then | |
| 354 | h = hit.Parent.Parent:findFirstChild("Humanoid")
| |
| 355 | end | |
| 356 | if h == nil then return end | |
| 357 | hits[#hits + 1] = h.Parent | |
| 358 | HIT_HANDLE(hit, stab_damage) | |
| 359 | end | |
| 360 | ||
| 361 | local con = {
| |
| 362 | larm.Touched:connect(hitp), | |
| 363 | rarm.Touched:connect(hitp), | |
| 364 | } | |
| 365 | ||
| 366 | while tick() - start <= Settings.Attack_speed do wait() end | |
| 367 | actv = false | |
| 368 | con[1]:disconnect() | |
| 369 | con[2]:disconnect() | |
| 370 | end)) | |
| 371 | end | |
| 372 | ||
| 373 | local dg_sounds = {
| |
| 374 | equip = {
| |
| 375 | "153647514" | |
| 376 | }, | |
| 377 | hit = {
| |
| 378 | "153647516", | |
| 379 | "153647519", | |
| 380 | "153647522", | |
| 381 | "153647526" | |
| 382 | }, | |
| 383 | Slash = {
| |
| 384 | "153647529", | |
| 385 | "153647534", | |
| 386 | "153647539", | |
| 387 | "153647540" | |
| 388 | }, | |
| 389 | Throw = {
| |
| 390 | "153647549", | |
| 391 | "153647554", | |
| 392 | }, | |
| 393 | KnifeHitSurface = {
| |
| 394 | "153647563", | |
| 395 | "153647564", | |
| 396 | }, | |
| 397 | Death={
| |
| 398 | "146594640", | |
| 399 | "146457047", | |
| 400 | "146594648", | |
| 401 | }, | |
| 402 | } | |
| 403 | ||
| 404 | local dg_soundobj = {}
| |
| 405 | for k, v in pairs(dg_sounds) do | |
| 406 | dg_soundobj[k] = {}
| |
| 407 | for i = 1, #v do | |
| 408 | local ns = Instance.new("Sound")
| |
| 409 | ns.SoundId = assetlink .. v[i] | |
| 410 | ns.Volume = 1 | |
| 411 | dg_soundobj[k][#dg_soundobj[k] + 1] = ns | |
| 412 | end | |
| 413 | end | |
| 414 | ||
| 415 | function LoadSounds() | |
| 416 | for __, v in pairs(dg_soundobj) do | |
| 417 | for i = 1, #v do | |
| 418 | v[i].Parent = head | |
| 419 | end | |
| 420 | end | |
| 421 | end | |
| 422 | function RemoveSounds() | |
| 423 | for __, v in pairs(dg_soundobj) do | |
| 424 | for i = 1, #v do | |
| 425 | v[i].Parent = nil | |
| 426 | end | |
| 427 | end | |
| 428 | end | |
| 429 | function PlaySound(nm, dl) | |
| 430 | if dl == nil then | |
| 431 | dg_soundobj[nm][math.random(1, #dg_soundobj[nm])]:play() | |
| 432 | else | |
| 433 | coroutine.resume(coroutine.create(function() | |
| 434 | wait(dl) | |
| 435 | dg_soundobj[nm][math.random(1, #dg_soundobj[nm])]:play() | |
| 436 | end)) | |
| 437 | end | |
| 438 | end | |
| 439 | ||
| 440 | local ThrowProperties = {
| |
| 441 | spin = 3, | |
| 442 | min_vel = 80, | |
| 443 | max_vel = 450, | |
| 444 | min_g = 11, | |
| 445 | max_g = 17, | |
| 446 | max_time = 30, | |
| 447 | cleanup_time = 10, | |
| 448 | fade_time = 1, | |
| 449 | } | |
| 450 | ||
| 451 | function Throw(target, pw, throw_prop) | |
| 452 | throw_prop = ThrowProperties --meh | |
| 453 | coroutine.resume(coroutine.create(function() | |
| 454 | local knf = Instance.new("Part")
| |
| 455 | knf.Name = "WeaponObject" | |
| 456 | knf.CanCollide = false | |
| 457 | knf.Anchored = true | |
| 458 | knf.formFactor = "Custom" | |
| 459 | knf.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 460 | knf.BrickColor = character.WeaponObject.BrickColor | |
| 461 | knf.Transparency = character.WeaponObject.Transparency | |
| 462 | knf.Reflectance = character.WeaponObject.Reflectance | |
| 463 | knf.TopSurface = 0 | |
| 464 | knf.BottomSurface = 0 | |
| 465 | local m = Instance.new("SpecialMesh")
| |
| 466 | m.MeshId = "http://www.roblox.com/asset/?id=121944778" | |
| 467 | m.TextureId = character.WeaponObject.Mesh.TextureId | |
| 468 | m.Scale = Vector3.new(0.6, 0.6, 0.6) | |
| 469 | m.Parent = knf | |
| 470 | ||
| 471 | local hit_sound = nil | |
| 472 | ||
| 473 | local hit_sound = Instance.new("Sound")
| |
| 474 | hit_sound.Volume = 1 | |
| 475 | hit_sound.Pitch = 1 | |
| 476 | if #Sounds.KnifeHitSurface > 0 then | |
| 477 | local sel_sound = dg_sounds.KnifeHitSurface[math.random(1, #dg_sounds.KnifeHitSurface)] | |
| 478 | if type(sel_sound) == "string" then | |
| 479 | hit_sound = Instance.new("Sound")
| |
| 480 | hit_sound.Volume = 1 | |
| 481 | hit_sound.Pitch = 1 | |
| 482 | hit_sound.SoundId = assetlink..sel_sound | |
| 483 | hit_sound.Parent = knf | |
| 484 | elseif type(sel_sound) == "table" then | |
| 485 | hit_sound = {}
| |
| 486 | for _, snd in pairs(sel_sound) do | |
| 487 | local sound = Instance.new("Sound")
| |
| 488 | sound.Volume = 1 | |
| 489 | sound.Pitch = 1 | |
| 490 | sound.SoundId = assetlink..snd | |
| 491 | sound.Parent = knf | |
| 492 | table.insert(hit_sound, sound) | |
| 493 | end | |
| 494 | end | |
| 495 | end | |
| 496 | ||
| 497 | local start_pos = character.WeaponObject.Position | |
| 498 | local trg_cf = CFrame.new(start_pos, target) | |
| 499 | local dir_vec = (trg_cf).p - (trg_cf * CFrame.new(0, 0, -1)).p | |
| 500 | local t_ang = math.abs(math.atan(math.abs(dir_vec.y / Vector2.new(dir_vec.x, dir_vec.z).magnitude))) | |
| 501 | local isneg = -dir_vec.y / math.abs(dir_vec.y) | |
| 502 | ||
| 503 | local base_cf = CFrame.new(start_pos, Vector3.new(target.x, start_pos.y, target.z)) | |
| 504 | local curr_vel = throw_prop.min_vel + ((throw_prop.max_vel - throw_prop.min_vel) * pw) | |
| 505 | ||
| 506 | local curr_g = throw_prop.min_g + ((throw_prop.max_g - throw_prop.min_g) * (1 - pw)) | |
| 507 | local v_h = curr_vel * math.cos(t_ang) | |
| 508 | local v_v = curr_vel * math.sin(t_ang) * isneg | |
| 509 | ||
| 510 | local function GetCf(t) | |
| 511 | return base_cf * CFrame.new(0, v_v * t - (curr_g * (t ^2) * 0.5), -v_h * t) | |
| 512 | end | |
| 513 | local function throw_rc(p1, p2) | |
| 514 | return RayCast(p1, p2, (p1 - p2).magnitude + 0.001, GetIgnoreList()) | |
| 515 | end | |
| 516 | ||
| 517 | knf.Parent = workspace | |
| 518 | knf.CFrame = base_cf | |
| 519 | ||
| 520 | local hit, pos | |
| 521 | ||
| 522 | spawn(function() | |
| 523 | local flying = true | |
| 524 | local start = tick() | |
| 525 | local last_p = base_cf.p | |
| 526 | while flying and tick() - start < throw_prop.max_time do | |
| 527 | local new_ps = GetCf(tick() - start) | |
| 528 | knf.CFrame = new_ps * CFrame.Angles(math.rad(-360 * (tick() * throw_prop.spin - math.floor(tick() * throw_prop.spin))), 0, 0) | |
| 529 | local ht, ps = throw_rc(last_p, new_ps.p) | |
| 530 | if ht ~= nil and ht~=knf then | |
| 531 | hit = ht | |
| 532 | print(hit.className .. " " .. hit.Name .. " :: " .. hit.Parent.Name) | |
| 533 | pos = ps | |
| 534 | break | |
| 535 | end | |
| 536 | if humanoid.Health <= 0 then | |
| 537 | knf:remove() | |
| 538 | return | |
| 539 | end | |
| 540 | last_p = new_ps.p | |
| 541 | rs.RenderStepped:wait() | |
| 542 | end | |
| 543 | ||
| 544 | if hit == nil then | |
| 545 | knf:remove() | |
| 546 | else | |
| 547 | if not hit.Anchored then | |
| 548 | knf:remove() | |
| 549 | else | |
| 550 | knf.CFrame = CFrame.new(last_p, pos) * CFrame.new(0, 0, 0.4-(last_p - pos).magnitude) * CFrame.Angles(math.rad(-90), 0, 0) | |
| 551 | if hit_sound ~= nil then | |
| 552 | if type(hit_sound) == "table" then | |
| 553 | for _, snd_obj in pairs(hit_sound) do | |
| 554 | snd_obj:Play() | |
| 555 | end | |
| 556 | else | |
| 557 | hit_sound:Play() | |
| 558 | end | |
| 559 | end | |
| 560 | end | |
| 561 | ||
| 562 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent:FindFirstChild("Humanoid"):IsA("Humanoid") or hit.Parent.Parent:FindFirstChild("Humanoid") and hit.Parent.Parent:FindFirstChild("Humanoid"):IsA("Humanoid") then
| |
| 563 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent:FindFirstChild("Humanoid"):IsA("Humanoid") then
| |
| 564 | HIT_HANDLE(hit, KnifeSettings.ThrowDamage, {"Throw"})
| |
| 565 | else | |
| 566 | HIT_HANDLE(hit.Parent, KnifeSettings.ThrowDamage, {"Throw"})
| |
| 567 | end | |
| 568 | end | |
| 569 | end | |
| 570 | end) | |
| 571 | end)) | |
| 572 | end | |
| 573 | ||
| 574 | local function OnThrow(target, power) --Called when the knife is thrown | |
| 575 | Throw(target, power, ThrowProperties) | |
| 576 | end | |
| 577 | ||
| 578 | local function SlashHandle(hit) --Called when the knife is slashed | |
| 579 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent:FindFirstChild("Humanoid"):IsA("Humanoid") then
| |
| 580 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent:FindFirstChild("Humanoid"):IsA("Humanoid") then
| |
| 581 | HIT_HANDLE(hit, KnifeSettings.ThrowDamage, {"Slash"})
| |
| 582 | else | |
| 583 | HIT_HANDLE(hit.Parent, KnifeSettings.ThrowDamage, {"Slash"})
| |
| 584 | end | |
| 585 | return hit.Parent | |
| 586 | end | |
| 587 | return nil | |
| 588 | --return object to add to ignore list | |
| 589 | end | |
| 590 | ||
| 591 | _G.MurderKnife_AnimType = "Default" | |
| 592 | _G.MurderKnife_AnimState = 0 | |
| 593 | ||
| 594 | function Animate(tp, st) | |
| 595 | _G.MurderKnife_AnimType = tp | |
| 596 | _G.MurderKnife_AnimState = st | |
| 597 | end | |
| 598 | ||
| 599 | function SLASH() | |
| 600 | coroutine.resume(coroutine.create(function() | |
| 601 | local hits = {}
| |
| 602 | ||
| 603 | local start = tick() | |
| 604 | local actv = true | |
| 605 | ||
| 606 | local function ishitted(obj) | |
| 607 | for i = 1, #hits do | |
| 608 | if obj:IsDescendantOf(hits[i]) then | |
| 609 | return true | |
| 610 | end | |
| 611 | end | |
| 612 | return false | |
| 613 | end | |
| 614 | ||
| 615 | local function hitp(hit) | |
| 616 | if ishitted(hit) then return end | |
| 617 | if hit.Parent:IsA("Model") and hit.Parent:FindFirstChild("Humanoid") then
| |
| 618 | hit.Parent:BreakJoints() | |
| 619 | end | |
| 620 | end | |
| 621 | ||
| 622 | local con = {
| |
| 623 | Left_Arm.Touched:connect(hitp), | |
| 624 | Right_Arm.Touched:connect(hitp), | |
| 625 | } | |
| 626 | ||
| 627 | while tick() - start <= Settings.Attack_speed do wait() end | |
| 628 | actv = false | |
| 629 | con[1]:disconnect() | |
| 630 | con[2]:disconnect() | |
| 631 | end)) | |
| 632 | end | |
| 633 | ||
| 634 | tool.Selected:connect(function(mouse) --Default, Idle1, Idle2, Attack1, Attack2, Attack3, Charge, Throw | |
| 635 | humanoid.WalkSpeed = walkspeeds[2] | |
| 636 | mouse.Icon = assetlink .. "54019936" | |
| 637 | Animate("Charge", 0)
| |
| 638 | LoadSounds() | |
| 639 | PlaySound("equip", 0.1)
| |
| 640 | ||
| 641 | local anim_equip = 1 | |
| 642 | local last_action = tick() | |
| 643 | local idle_rand = math.random(4, 7) | |
| 644 | local idle_perform = 0 | |
| 645 | local idle_type = 1 | |
| 646 | ||
| 647 | local attack_perform = 0 | |
| 648 | local attack_type = 1 | |
| 649 | ||
| 650 | local running = true | |
| 651 | local last_c = tick() | |
| 652 | local mouse_holding = false | |
| 653 | local throw_charge = 0 | |
| 654 | local throw_perform = 0 | |
| 655 | ||
| 656 | local function StartSlash() | |
| 657 | if tick() - attack_perform <= Settings.Attack_speed or tick() - throw_perform <= KnifeSettings.Throw_speed or anim_equip > 0 then return end | |
| 658 | attack_perform = tick() | |
| 659 | last_action = tick() | |
| 660 | attack_type = math.random(1, 3) | |
| 661 | idle_perform = 0 | |
| 662 | SLASH() | |
| 663 | PlaySound("Slash", 0.23 * Settings.Attack_speed)
| |
| 664 | end | |
| 665 | ||
| 666 | local click_start = tick() | |
| 667 | mouse.Button1Down:connect(function() | |
| 668 | mouse_holding = true | |
| 669 | if not running or anim_equip > 0 or (tick() - throw_perform) < KnifeSettings.Throw_speed then return end | |
| 670 | if KnifeSettings.CanThrow and KnifeSettings.CanSlash then --Throw and slash enabled | |
| 671 | if tick() - attack_perform <= Settings.Attack_speed or tick() - throw_perform <= KnifeSettings.Throw_speed then return end | |
| 672 | click_start = tick() | |
| 673 | elseif KnifeSettings.CanThrow then --Throw only | |
| 674 | if tick() - throw_perform <= KnifeSettings.Throw_speed then return end | |
| 675 | click_start = tick() | |
| 676 | elseif KnifeSettings.CanSlash then --Slash only | |
| 677 | StartSlash() | |
| 678 | end | |
| 679 | end) | |
| 680 | ||
| 681 | mouse.Button1Up:connect(function() | |
| 682 | mouse_holding = false | |
| 683 | if not running or anim_equip > 0 or (tick() - throw_perform) < KnifeSettings.Throw_speed then return end | |
| 684 | local clickd = tick() - click_start | |
| 685 | click_start = math.huge | |
| 686 | if KnifeSettings.CanThrow and KnifeSettings.CanSlash then --Throw and slash enabled | |
| 687 | if clickd < Settings.ThrowChargeDelay then | |
| 688 | StartSlash() | |
| 689 | else | |
| 690 | PlaySound("Throw")
| |
| 691 | throw_perform = tick() | |
| 692 | OnThrow(mouse.Hit.p,math.min(clickd/KnifeSettings.Charge_time,1)) | |
| 693 | delay(KnifeSettings.Throw_speed/2,function() | |
| 694 | PlaySound("equip", 0.1)
| |
| 695 | end) | |
| 696 | delay(KnifeSettings.Throw_speed,function() | |
| 697 | if mouse_holding then | |
| 698 | click_start = tick() | |
| 699 | else | |
| 700 | click_start = math.huge | |
| 701 | end | |
| 702 | end) | |
| 703 | end | |
| 704 | elseif KnifeSettings.CanThrow then --Throw only | |
| 705 | PlaySound("Throw")
| |
| 706 | throw_perform = tick() | |
| 707 | OnThrow(mouse.Hit.p,math.min(clickd/KnifeSettings.Charge_time,1)) | |
| 708 | delay(KnifeSettings.Throw_speed/2,function() | |
| 709 | PlaySound("equip", 0.1)
| |
| 710 | end) | |
| 711 | delay(KnifeSettings.Throw_speed,function() | |
| 712 | throw_perform = tick() | |
| 713 | end) | |
| 714 | elseif KnifeSettings.CanSlash then --Slash only | |
| 715 | end | |
| 716 | end) | |
| 717 | ||
| 718 | local conn = rs.RenderStepped:connect(function() | |
| 719 | if not running then return end | |
| 720 | local delta = tick() - last_c | |
| 721 | last_c = tick() | |
| 722 | local clickd = tick() - click_start | |
| 723 | ||
| 724 | if anim_equip > 0 then | |
| 725 | anim_equip = math.max(0, anim_equip - (delta / KnifeSettings.Equip_time)) | |
| 726 | Animate("Equip", 1 - anim_equip)
| |
| 727 | elseif mouse_holding and clickd >= Settings.ThrowChargeDelay then | |
| 728 | Animate("Charge", clickd/KnifeSettings.Charge_time)
| |
| 729 | idle_perform = 0 | |
| 730 | elseif tick() - throw_perform <= KnifeSettings.Throw_speed then | |
| 731 | Animate("Throw", (tick() - throw_perform) / KnifeSettings.Throw_speed)
| |
| 732 | idle_perform = 0 | |
| 733 | elseif tick() - attack_perform <= Settings.Attack_speed then | |
| 734 | Animate("Attack" .. attack_type, (tick() - attack_perform) / Settings.Attack_speed)
| |
| 735 | idle_perform = 0 | |
| 736 | elseif tick() - idle_perform <= Settings.Idle_speed then | |
| 737 | Animate("Idle" .. idle_type, (tick() - idle_perform) / Settings.Idle_speed)
| |
| 738 | else | |
| 739 | Animate("Default", 0)
| |
| 740 | end | |
| 741 | ||
| 742 | if tick() - last_action >= idle_rand then | |
| 743 | idle_rand = math.random(12, 20) | |
| 744 | last_action = tick() | |
| 745 | idle_perform = tick() | |
| 746 | idle_type = math.random(1, 2) | |
| 747 | end | |
| 748 | ||
| 749 | end) | |
| 750 | tool.Deselected:connect(function() running = false conn:disconnect() end) | |
| 751 | end) | |
| 752 | tool.Deselected:connect(function() | |
| 753 | RemoveSounds() | |
| 754 | humanoid.WalkSpeed = walkspeeds[1] | |
| 755 | end) | |
| 756 | ||
| 757 | --Murderer knife animation module, original code from The Mad Murderer, by loleris. | |
| 758 | ||
| 759 | local tool = script.Parent | |
| 760 | local player = game.Players.LocalPlayer | |
| 761 | local character = player.Character | |
| 762 | local humanoid = character:findFirstChild("Humanoid")
| |
| 763 | local camera = Workspace.CurrentCamera | |
| 764 | local mouse = player:GetMouse() | |
| 765 | ||
| 766 | local conn_type = "Snap" | |
| 767 | ||
| 768 | local anim_head = false | |
| 769 | ||
| 770 | weapon_properties = {
| |
| 771 | mesh_id = "http://www.roblox.com/asset/?id=121944778", | |
| 772 | texture_id = "http://www.roblox.com/asset/?id=121944805", --ADD TEXTURE HERE------------------------------------------------ | |
| 773 | scale = Vector3.new(0.6, 0.6, 0.6), | |
| 774 | transparency = 0, | |
| 775 | reflectance = 0, | |
| 776 | brick_color = BrickColor.new("Really black"),
| |
| 777 | } | |
| 778 | ||
| 779 | --How did I make all of this? Magic. Didn't even need an animation editor :) | |
| 780 | Animations = {
| |
| 781 | Default = {
| |
| 782 | {{}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}
| |
| 783 | }, | |
| 784 | Equip = {
| |
| 785 | {{}, 0, CFrame.new(0, 0, 0) * CFrame.Angles(-1.571, 0, 0), CFrame.new(0, 0, 0) * CFrame.Angles(-1.571, 0, 0), CFrame.new(0, -1.3, -0.5) * CFrame.Angles(-2.618, 0, 0)},
| |
| 786 | {{0.8, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.524, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(0, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)},
| |
| 787 | {{0.2, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)},
| |
| 788 | }, | |
| 789 | Idle1 = {
| |
| 790 | {{}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)},
| |
| 791 | {{0.3, 2}, 0, CFrame.new(0.8, -0.301, 0.2) * CFrame.Angles(-0.35, 0, 0.872), CFrame.new(-0.201, 0, 0) * CFrame.Angles(0.523, 1.221, -0.699), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 1.221, 0)},
| |
| 792 | {{0.55, 2}, 0, CFrame.new(0.2, -0.5, 0.2) * CFrame.Angles(-0.14, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(0, 1.221, -0.175), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.746, 1.221, 0.174)},
| |
| 793 | {{0.15, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)},
| |
| 794 | }, | |
| 795 | Idle2 = {
| |
| 796 | {{}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)},
| |
| 797 | {{0.3, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.524, 0, 0.872), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, -0.175, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0.523, 0)},
| |
| 798 | {{0.3, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(0.349, 0, 0.523), CFrame.new(-0.201, 0, 0) * CFrame.Angles(0.174, 0.698, -0.524), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, -1.222, 0)},
| |
| 799 | {{0.2, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(0.61, 0, 0.349), CFrame.new(-0.201, 0, 0) * CFrame.Angles(0.139, 0.663, -0.489), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, -1.222, 0)},
| |
| 800 | {{0.2, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}
| |
| 801 | }, | |
| 802 | Attack1 = {
| |
| 803 | {{}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)},
| |
| 804 | {{0.25, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-1.048, 0, 0.349), CFrame.new(-0.201, 0, 0) * CFrame.Angles(0.872, 0.349, 0.087), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)},
| |
| 805 | {{0.15, 2}, 0, CFrame.new(0.4, -0.101, 0.1) * CFrame.Angles(-1.571, 0, -0.35), CFrame.new(-0.301, -0.301, 0.1) * CFrame.Angles(-1.048, -0.175, -0.524), CFrame.new(0, -1.201, -0.801) * CFrame.Angles(-2.095, 0, 0)},
| |
| 806 | {{0.6, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}
| |
| 807 | }, | |
| 808 | Attack2 = {
| |
| 809 | {{}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)},
| |
| 810 | {{0.25, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.699, 0, 0.872), CFrame.new(-0.401, 0.3, 0.1) * CFrame.Angles(1.919, 2.443, -1.222), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)},
| |
| 811 | {{0.15, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-1.048, 0, -0.524), CFrame.new(-0.5, -0.201, -0.101) * CFrame.Angles(0.523, 1.396, -0.873), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)},
| |
| 812 | {{0.6, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}
| |
| 813 | }, | |
| 814 | Attack3 = {
| |
| 815 | {{}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)},
| |
| 816 | {{0.25, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-1.397, 0, 0.174), CFrame.new(-0.401, -0.201, 0) * CFrame.Angles(1.396, 0.698, -1.571), CFrame.new(0, -1.3, -0.401) * CFrame.Angles(-2.444, 0, 0)},
| |
| 817 | {{0.15, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-1.397, 0, 0.174), CFrame.new(-0.401, 0.1, 0) * CFrame.Angles(0.349, 2.094, -0.524), CFrame.new(0, -1.3, 0.1) * CFrame.Angles(-3.84, 0, 0)},
| |
| 818 | {{0.6, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)} --Psst. Create a dummy, try setting position and angles of limbs and the weapon, save CFrame data to code. Easy? Yes. When making a single knife tool, it was all you needed.
| |
| 819 | }, | |
| 820 | Charge = {
| |
| 821 | {{}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)},
| |
| 822 | {{1, 2}, 0, CFrame.new(0.5, -0.301, 0.2) * CFrame.Angles(-0.35, 0, 1.047), CFrame.new(-0.201, 0, -0.201) * CFrame.Angles(1.396, 0.087, 0.174), CFrame.new(0, -0.801, -0.801) * CFrame.Angles(-1.222, 0, 0)}
| |
| 823 | }, | |
| 824 | Throw = {
| |
| 825 | {{}, 1, CFrame.new(0.5, -0.301, 0.2) * CFrame.Angles(-0.35, 0, 1.047), CFrame.new(-0.201, 0, -0.201) * CFrame.Angles(1.396, 0.087, 0.174), CFrame.new(0, -0.801, -0.801) * CFrame.Angles(-1.222, 0, 0)},
| |
| 826 | {{0.1, 2}, 1, CFrame.new(0.5, -0.301, 0.2) * CFrame.Angles(-0.873, 0, 0.523), CFrame.new(-0.201, -0.201, 0.1) * CFrame.Angles(-0.35, 0.087, -0.175), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)},
| |
| 827 | {{0.5, 2}, 1, CFrame.new(0.5, -0.401, 0.2) * CFrame.Angles(-0.699, 0, 0.872), CFrame.new(-0.201, -0.201, 0) * CFrame.Angles(-1.92, -0.175, 0.174), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)},
| |
| 828 | {{0, 2}, 0, CFrame.new(0.5, -0.401, 0.2) * CFrame.Angles(-0.699, 0, 0.872), CFrame.new(-0.201, -0.201, 0) * CFrame.Angles(-1.92, -0.175, 0.174), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)},
| |
| 829 | {{0.4, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}
| |
| 830 | } | |
| 831 | } | |
| 832 | ||
| 833 | ||
| 834 | function CFrameTrans(GetCFrame1, GetCFrame2, GetNumber) | |
| 835 | local Diff2 = GetCFrame2.p - GetCFrame1.p | |
| 836 | local GetCFrame1_s = GetCFrame1 - GetCFrame1.p | |
| 837 | GetCFrame2 = GetCFrame2 - GetCFrame2.p | |
| 838 | local Diff = GetCFrame1_s:inverse() * GetCFrame2 | |
| 839 | local x1, y1, z1 = Diff:toEulerAnglesXYZ() | |
| 840 | return (GetCFrame1 + (Diff2 * GetNumber)) * CFrame.Angles(x1 * GetNumber, y1 * GetNumber, z1 * GetNumber) | |
| 841 | end | |
| 842 | ||
| 843 | function TransEff(x, type) | |
| 844 | if type == 1 then | |
| 845 | return x | |
| 846 | elseif type == 2 then | |
| 847 | return x*x*(3 - 2*x) | |
| 848 | elseif type == 3 then | |
| 849 | return math.sin(math.rad(x * 90)) | |
| 850 | elseif type == 4 then | |
| 851 | return 1 - math.sin(math.rad((1 - x) * 90)) | |
| 852 | end | |
| 853 | end | |
| 854 | ||
| 855 | function num_trans(n1, n2, x) | |
| 856 | return n1 + ((n2 - n1) * x) | |
| 857 | end | |
| 858 | ||
| 859 | function PlayAnimation(animd, tm) --return {left, right, wep, trans}
| |
| 860 | tm = math.min(1, math.max(0, tm)) | |
| 861 | local anim = Animations[animd] | |
| 862 | if #anim == 1 then | |
| 863 | return {anim[1][3], anim[1][4], anim[1][5], anim[1][2]}
| |
| 864 | else | |
| 865 | local trans_from = 1 | |
| 866 | local trans_to = 1 | |
| 867 | local tm_left = tm | |
| 868 | for i = 2, #anim do | |
| 869 | tm_left = tm_left - anim[i][1][1] | |
| 870 | if tm_left <= 0 then | |
| 871 | trans_from = i - 1 | |
| 872 | trans_to = i | |
| 873 | break | |
| 874 | end | |
| 875 | end | |
| 876 | local trans_amm = TransEff((anim[trans_to][1][1] + tm_left) / anim[trans_to][1][1], anim[trans_to][1][2]) | |
| 877 | return {
| |
| 878 | CFrameTrans(anim[trans_from][3], anim[trans_to][3], trans_amm), | |
| 879 | CFrameTrans(anim[trans_from][4], anim[trans_to][4], trans_amm), | |
| 880 | CFrameTrans(anim[trans_from][5], anim[trans_to][5], trans_amm), | |
| 881 | num_trans(anim[trans_from][2], anim[trans_to][2], trans_amm) | |
| 882 | } | |
| 883 | end | |
| 884 | end | |
| 885 | ||
| 886 | rot_amplitude_head = 20 | |
| 887 | rot_amplitude_chest = 15 | |
| 888 | ||
| 889 | anim_p = {
| |
| 890 | cam_offset = CFrame.new(0.2, -0.37, 0.91) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), | |
| 891 | aim_amp = 0.5, | |
| 892 | aim_max_change = 4, | |
| 893 | aim_retract = 15, | |
| 894 | aim_max_deg = 20, | |
| 895 | } | |
| 896 | ||
| 897 | local weapon_model = Instance.new("Part")
| |
| 898 | weapon_model.CanCollide = false | |
| 899 | weapon_model.Name = "WeaponObject" | |
| 900 | weapon_model.formFactor = "Custom" | |
| 901 | weapon_model.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 902 | weapon_model.TopSurface = 0 | |
| 903 | weapon_model.BottomSurface = 0 | |
| 904 | weapon_model.BrickColor = weapon_properties.brick_color | |
| 905 | weapon_model.Transparency = weapon_properties.transparency | |
| 906 | weapon_model.Reflectance = weapon_properties.reflectance | |
| 907 | local mesh = Instance.new("SpecialMesh", weapon_model)
| |
| 908 | mesh.Scale = weapon_properties.scale | |
| 909 | mesh.MeshId = weapon_properties.mesh_id | |
| 910 | mesh.TextureId = weapon_properties.texture_id | |
| 911 | ||
| 912 | torso = character.Torso | |
| 913 | head = character.Head | |
| 914 | ||
| 915 | motors = {torso:findFirstChild("Left Shoulder"), torso:findFirstChild("Right Shoulder"), torso:findFirstChild("Neck")}
| |
| 916 | welds = {nil, nil, nil}
| |
| 917 | weapon_parts = {weapon_model:clone(), weapon_model:clone()}
| |
| 918 | weapon_model = nil | |
| 919 | ||
| 920 | function EndAnimation() | |
| 921 | if motors[1] then | |
| 922 | motors[1].Part1 = character:findFirstChild("Left Arm")
| |
| 923 | end | |
| 924 | if motors[2] then | |
| 925 | motors[2].Part1 = character:findFirstChild("Right Arm")
| |
| 926 | end | |
| 927 | if motors[3] then | |
| 928 | motors[3].Part1 = character:findFirstChild("Head")
| |
| 929 | end | |
| 930 | if welds[1] then | |
| 931 | welds[1]:remove() | |
| 932 | welds[1] = nil | |
| 933 | end | |
| 934 | if welds[2] then | |
| 935 | welds[2]:remove() | |
| 936 | welds[2] = nil | |
| 937 | end | |
| 938 | if welds[3] then | |
| 939 | welds[3]:remove() | |
| 940 | welds[3] = nil | |
| 941 | end | |
| 942 | weapon_parts[1].Parent = nil | |
| 943 | if weapon_model then | |
| 944 | weapon_model.Parent = nil | |
| 945 | end | |
| 946 | coroutine.resume(coroutine.create(function() | |
| 947 | local swm = weapon_model | |
| 948 | wait() | |
| 949 | swm.Parent = nil | |
| 950 | wait(0.1) | |
| 951 | swm.Parent = nil | |
| 952 | wait(0.5) | |
| 953 | swm.Parent = nil | |
| 954 | end)) | |
| 955 | end | |
| 956 | ||
| 957 | local anim_model = Instance.new("Model")
| |
| 958 | anim_model.Name = "WeaponAnimation" | |
| 959 | weapon_model = anim_model | |
| 960 | ||
| 961 | local cam_larm = Instance.new("Part")
| |
| 962 | cam_larm.Parent = anim_model | |
| 963 | cam_larm.BrickColor = BrickColor.new("Really black")
| |
| 964 | cam_larm.formFactor = "Custom" | |
| 965 | cam_larm.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 966 | cam_larm.TopSurface = 0 | |
| 967 | cam_larm.BottomSurface = 0 | |
| 968 | cam_larm.Transparency = 0.4 | |
| 969 | cam_larm.CanCollide = false | |
| 970 | local hmesh = Instance.new("BlockMesh", cam_larm)
| |
| 971 | hmesh.Scale = Vector3.new(5, 10, 5) | |
| 972 | ||
| 973 | local cam_rarm = cam_larm:clone() | |
| 974 | cam_rarm.Parent = anim_model | |
| 975 | ||
| 976 | function StartAnimation() | |
| 977 | local check = {torso:findFirstChild("LeftWeld"), torso:findFirstChild("RightWeld"), torso:findFirstChild("HeadWeld")}
| |
| 978 | if check[1] then check[1]:remove() end | |
| 979 | if check[2] then check[2]:remove() end | |
| 980 | if check[3] then check[3]:remove() end | |
| 981 | local check2 = {character:findFirstChild("WeaponObject"), camera:findFirstChild("WeaponAnimation")}
| |
| 982 | if check2[1] then check2[1].Parent = nil end | |
| 983 | if check2[2] then check2[2].Parent = nil end | |
| 984 | if motors[1] then | |
| 985 | motors[1].Part1 = nil | |
| 986 | end | |
| 987 | if motors[2] then | |
| 988 | motors[2].Part1 = nil | |
| 989 | end | |
| 990 | if motors[3] then | |
| 991 | motors[3].Part1 = nil | |
| 992 | end | |
| 993 | welds = {Instance.new(conn_type), Instance.new(conn_type), Instance.new(conn_type)}
| |
| 994 | welds[1].Part0 = torso | |
| 995 | welds[2].Part0 = torso | |
| 996 | welds[3].Part0 = torso | |
| 997 | welds[1].Part1 = character:findFirstChild("Left Arm")
| |
| 998 | welds[2].Part1 = character:findFirstChild("Right Arm")
| |
| 999 | welds[3].Part1 = character:findFirstChild("Head")
| |
| 1000 | welds[1].Name = "LeftWeld" | |
| 1001 | welds[2].Name = "RightWeld" | |
| 1002 | welds[2].Name = "HeadWeld" | |
| 1003 | welds[1].C0 = CFrame.new(-1.5, 0, 0) | |
| 1004 | welds[2].C0 = CFrame.new(1.5, 0, 0) | |
| 1005 | welds[3].C0 = CFrame.new(0, 1.5, 0) | |
| 1006 | welds[1].Parent = torso | |
| 1007 | welds[2].Parent = torso | |
| 1008 | welds[3].Parent = torso | |
| 1009 | ||
| 1010 | weapon_parts[1].Parent = character | |
| 1011 | local wep_weld = Instance.new(conn_type) | |
| 1012 | wep_weld.Part0 = character:findFirstChild("Right Arm")
| |
| 1013 | wep_weld.Part1 = weapon_parts[1] | |
| 1014 | wep_weld.C0 = CFrame.new() | |
| 1015 | wep_weld.Parent = weapon_parts[1] | |
| 1016 | ||
| 1017 | local weld1 = welds[1] | |
| 1018 | local weld2 = welds[2] | |
| 1019 | local weld3 = welds[3] | |
| 1020 | ||
| 1021 | local cam_welds = {Instance.new(conn_type), Instance.new(conn_type), Instance.new(conn_type)}
| |
| 1022 | cam_welds[1].Part0 = torso | |
| 1023 | cam_welds[1].Part1 = cam_larm | |
| 1024 | cam_welds[1].Parent = cam_larm | |
| 1025 | cam_welds[2].Part0 = torso | |
| 1026 | cam_welds[2].Part1 = cam_rarm | |
| 1027 | cam_welds[2].Parent = cam_rarm | |
| 1028 | cam_welds[3].Part0 = cam_rarm | |
| 1029 | cam_welds[3].Part1 = weapon_parts[2] | |
| 1030 | cam_welds[3].Parent = weapon_parts[2] | |
| 1031 | weapon_parts[2].Parent = anim_model | |
| 1032 | ||
| 1033 | local move_anim_speed = 3 | |
| 1034 | local last_p = Vector3.new() | |
| 1035 | local move_amm = 0 | |
| 1036 | coroutine.resume(coroutine.create(function() | |
| 1037 | while weld1.Parent ~= nil do | |
| 1038 | local delta = wait(1/25) | |
| 1039 | local cur_p = torso.Position | |
| 1040 | if (cur_p - last_p).magnitude >= 0.1 then | |
| 1041 | move_amm = math.min(1, move_amm + delta * move_anim_speed) | |
| 1042 | else | |
| 1043 | move_amm = math.max(0, move_amm - delta * move_anim_speed) | |
| 1044 | end | |
| 1045 | last_p = cur_p | |
| 1046 | end | |
| 1047 | end)) | |
| 1048 | ||
| 1049 | local r_serv = game:GetService("RunService")
| |
| 1050 | ||
| 1051 | --EASTER EGG | |
| 1052 | function easein(x) | |
| 1053 | return math.sin(math.rad(x * 90)) | |
| 1054 | end | |
| 1055 | ||
| 1056 | local a_horse = (character:findFirstChild("HorseHead") ~= nil)
| |
| 1057 | local horse_displace = {0, 0}
| |
| 1058 | local horse_cf = CFrame.Angles(0.0001, 0.0001, 0) | |
| 1059 | if a_horse then | |
| 1060 | coroutine.resume(coroutine.create(function() | |
| 1061 | while weld1.Parent ~= nil do | |
| 1062 | local rndwait = (math.random(100, 1000) / 1000) * 4 | |
| 1063 | wait(rndwait) | |
| 1064 | local oldd = {horse_displace[1], horse_displace[2]}
| |
| 1065 | local disp2 = {math.random(-60, 60), math.random(0, 25)}
| |
| 1066 | ||
| 1067 | local ld = 0 | |
| 1068 | while ld ~= 1 do | |
| 1069 | local st = tick() | |
| 1070 | r_serv.RenderStepped:wait() | |
| 1071 | ld = math.min(1, ld + ((tick() - st) * 4)) | |
| 1072 | local eff = easein(ld) | |
| 1073 | ||
| 1074 | local x = oldd[1] - ((oldd[1] - disp2[1]) * eff) | |
| 1075 | local y = oldd[2] - ((oldd[2] - disp2[2]) * eff) | |
| 1076 | horse_displace = {x, y}
| |
| 1077 | horse_cf = CFrame.Angles(math.rad(y), math.rad(x) , 0) | |
| 1078 | end | |
| 1079 | end | |
| 1080 | end)) | |
| 1081 | end | |
| 1082 | ||
| 1083 | --EASTER EGG | |
| 1084 | ||
| 1085 | local last_va = 0 | |
| 1086 | local last_va2 = 0 | |
| 1087 | local view_velocity = {0, 0}
| |
| 1088 | ||
| 1089 | coroutine.resume(coroutine.create(function() | |
| 1090 | local last_time = tick() | |
| 1091 | while weld1.Parent ~= nil do | |
| 1092 | r_serv.RenderStepped:wait() ------------------------------------------------ | |
| 1093 | local delta = tick() - last_time | |
| 1094 | last_time = tick() | |
| 1095 | ||
| 1096 | local breathe_amp = 2 | |
| 1097 | local breathe_freq = 0.8 | |
| 1098 | local breathe = math.sin(math.rad(tick() * 90 * breathe_freq)) * breathe_amp | |
| 1099 | ||
| 1100 | local shake_freq = 5 | |
| 1101 | local shake_amp = {0.05, 0.05}
| |
| 1102 | local arm_shake = CFrame.new( | |
| 1103 | math.sin(math.rad(tick() * 90 * shake_freq)) * move_amm * shake_amp[1], | |
| 1104 | 0, | |
| 1105 | math.abs(math.sin(math.rad(tick() * 90 * shake_freq)) * move_amm * shake_amp[2])) | |
| 1106 | ||
| 1107 | ||
| 1108 | --ANIMATION LOOP | |
| 1109 | local p_distance = (head.Position - mouse.Hit.p).magnitude | |
| 1110 | if p_distance == 0 then p_distance = 0.0001 end | |
| 1111 | local p_height = mouse.Hit.p.y - head.Position.y | |
| 1112 | local view_angle | |
| 1113 | if p_height ~= 0 then | |
| 1114 | view_angle = math.deg(math.asin(math.abs(p_height) / p_distance)) * (math.abs(p_height) / p_height) | |
| 1115 | else | |
| 1116 | view_angle = 0 | |
| 1117 | end | |
| 1118 | ||
| 1119 | local cam_cf = camera.CoordinateFrame | |
| 1120 | local looking_at = cam_cf * CFrame.new(0, 0, -100) | |
| 1121 | local view_angle2 = math.deg(math.atan2(cam_cf.p.x - looking_at.p.x, cam_cf.p.z - looking_at.p.z)) + 180 | |
| 1122 | ||
| 1123 | local v_delta1, v_delta2 | |
| 1124 | local dir1 = 0 | |
| 1125 | local dir2 = 0 | |
| 1126 | v_delta1 = math.abs(view_angle - last_va) | |
| 1127 | if v_delta1 ~= 0 then | |
| 1128 | dir1 = (view_angle - last_va) / v_delta1 | |
| 1129 | end | |
| 1130 | local va_check = {math.abs(view_angle2 - last_va2), 360 - math.abs(view_angle2 - last_va2)}
| |
| 1131 | if view_angle2 == last_va2 then | |
| 1132 | dir2 = 0 | |
| 1133 | v_delta2 = 0 | |
| 1134 | elseif va_check[1] < va_check[2] then | |
| 1135 | v_delta2 = va_check[1] | |
| 1136 | dir2 = (view_angle2 - last_va2) / va_check[1] | |
| 1137 | else | |
| 1138 | v_delta2 = va_check[2] | |
| 1139 | if last_va2 > view_angle2 then | |
| 1140 | dir2 = 1 | |
| 1141 | else | |
| 1142 | dir2 = -1 | |
| 1143 | end | |
| 1144 | end | |
| 1145 | last_va = view_angle | |
| 1146 | last_va2 = view_angle2 | |
| 1147 | ||
| 1148 | view_velocity[1] = view_velocity[1] / (1 + (delta * anim_p.aim_retract)) | |
| 1149 | view_velocity[2] = view_velocity[2] / (1 + (delta * anim_p.aim_retract)) | |
| 1150 | ||
| 1151 | local calc1 = v_delta1 * dir1 * anim_p.aim_amp | |
| 1152 | if calc1 ~= 0 then | |
| 1153 | view_velocity[1] = view_velocity[1] + (math.min(anim_p.aim_max_change, math.abs(calc1)) * (calc1 / math.abs(calc1))) | |
| 1154 | end | |
| 1155 | local calc2 = v_delta2 * dir2 * anim_p.aim_amp | |
| 1156 | if calc2 ~= 0 then | |
| 1157 | view_velocity[2] = view_velocity[2] + (math.min(anim_p.aim_max_change, math.abs(calc2)) * (calc2 / math.abs(calc2))) | |
| 1158 | end | |
| 1159 | ||
| 1160 | if view_velocity[1] ~= 0 then | |
| 1161 | view_velocity[1] = math.min(anim_p.aim_max_deg, math.abs(view_velocity[1])) * (math.abs(view_velocity[1]) / view_velocity[1]) | |
| 1162 | end | |
| 1163 | if view_velocity[2] ~= 0 then | |
| 1164 | view_velocity[2] = math.min(anim_p.aim_max_deg, math.abs(view_velocity[2])) * (math.abs(view_velocity[2]) / view_velocity[2]) | |
| 1165 | end | |
| 1166 | ||
| 1167 | local anmtp = _G.MurderKnife_AnimType | |
| 1168 | local anmst = _G.MurderKnife_AnimState | |
| 1169 | ||
| 1170 | if anmst == nil then | |
| 1171 | anmst = 0 | |
| 1172 | end | |
| 1173 | ||
| 1174 | if anmtp ~= nil then | |
| 1175 | if Animations[anmtp] == nil then | |
| 1176 | anmtp = "Default" | |
| 1177 | end | |
| 1178 | else | |
| 1179 | anmtp = "Default" | |
| 1180 | end | |
| 1181 | local curr_anim = PlayAnimation(anmtp, anmst) --left, right, weapon, wep trans | |
| 1182 | ||
| 1183 | --curr_anim = {Animations.Default[1][3], Animations.Default[1][4], Animations.Default[1][5], 0}
| |
| 1184 | ||
| 1185 | local chestCF = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(math.max(-rot_amplitude_chest, math.min(rot_amplitude_chest, view_angle)) + 90 + breathe), 0, 0) | |
| 1186 | weld1.C1 = (chestCF * curr_anim[1] * CFrame.new(0, -0.5, 0)):inverse() | |
| 1187 | weld2.C1 = (chestCF * curr_anim[2] * CFrame.new(0, -0.5, 0)):inverse() | |
| 1188 | wep_weld.C1 = (curr_anim[3]):inverse() | |
| 1189 | weapon_parts[1].Transparency = curr_anim[4] | |
| 1190 | if anim_head then | |
| 1191 | weld3.C1 = (CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.max(-rot_amplitude_head, math.min(rot_amplitude_head, view_angle))), 0, 0) * horse_cf):inverse() | |
| 1192 | else | |
| 1193 | weld3.C1 = (CFrame.new(0, 0, 0)):inverse() | |
| 1194 | end | |
| 1195 | ||
| 1196 | if (head.Position - camera.CoordinateFrame.p).magnitude < 3 then | |
| 1197 | if anim_model.Parent == nil then | |
| 1198 | anim_model.Parent = camera | |
| 1199 | end | |
| 1200 | cam_welds[1].Parent = cam_larm | |
| 1201 | cam_welds[2].Parent = cam_rarm | |
| 1202 | cam_welds[3].Parent = weapon_parts[2] | |
| 1203 | for _,c in pairs(cam_larm:GetChildren()) do | |
| 1204 | if c:IsA("Snap") and c ~= cam_welds[1] then
| |
| 1205 | c:remove() | |
| 1206 | end | |
| 1207 | end | |
| 1208 | for _,c in pairs(cam_rarm:GetChildren()) do | |
| 1209 | if c:IsA("Snap") and c ~= cam_welds[2] then
| |
| 1210 | c:remove() | |
| 1211 | end | |
| 1212 | end | |
| 1213 | for _,c in pairs(weapon_parts[2]:GetChildren()) do | |
| 1214 | if c:IsA("Snap") and c ~= cam_welds[3] then
| |
| 1215 | c:remove() | |
| 1216 | end | |
| 1217 | end | |
| 1218 | local cam_cf = camera.CoordinateFrame * CFrame.Angles(math.rad(90 + (breathe / 2) - view_velocity[1]), 0, math.rad(view_velocity[2])) * arm_shake * anim_p.cam_offset | |
| 1219 | cam_welds[1].C1 = (torso.CFrame:inverse() * cam_cf * CFrame.new(-1.5, 0, 0) * curr_anim[1] * CFrame.new(0, -0.5, 0)):inverse() | |
| 1220 | cam_welds[2].C1 = (torso.CFrame:inverse() * cam_cf * CFrame.new(1.5, 0, 0) * curr_anim[2] * CFrame.new(0, -0.5, 0)):inverse() | |
| 1221 | cam_welds[3].C1 = (curr_anim[3]):inverse() | |
| 1222 | weapon_parts[2].Transparency = curr_anim[4] | |
| 1223 | else | |
| 1224 | if anim_model.Parent ~= nil then | |
| 1225 | anim_model.Parent = nil | |
| 1226 | end | |
| 1227 | end | |
| 1228 | --ANIMATION LOOP | |
| 1229 | end | |
| 1230 | end)) | |
| 1231 | end | |
| 1232 | ||
| 1233 | local last_st = 0 | |
| 1234 | local eq = false | |
| 1235 | tool.Selected:connect(function(mouse) | |
| 1236 | if eq then return end | |
| 1237 | eq = true | |
| 1238 | wait() | |
| 1239 | StartAnimation() | |
| 1240 | end) | |
| 1241 | ||
| 1242 | tool.Deselected:connect(function() | |
| 1243 | eq = false | |
| 1244 | EndAnimation() | |
| 1245 | end) |