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1 | -- Shadow Blade Edit by MappleGalexy(MapleGalaxy) -- | |
2 | - | -- I'll Fucking Find You -- |
2 | + | |
3 | Character=Player.Character | |
4 | PlayerGui=Player.PlayerGui | |
5 | Backpack=Player.Backpack | |
6 | Torso=Character.Torso | |
7 | Head=Character.Head | |
8 | Humanoid=Character.Humanoid | |
9 | LeftArm=Character["Left Arm"] | |
10 | LeftLeg=Character["Left Leg"] | |
11 | RightArm=Character["Right Arm"] | |
12 | RightLeg=Character["Right Leg"] | |
13 | cam=game.Workspace.CurrentCamera | |
14 | LS=Torso["Left Shoulder"] | |
15 | LH=Torso["Left Hip"] | |
16 | RS=Torso["Right Shoulder"] | |
17 | RH=Torso["Right Hip"] | |
18 | Face = Head.face | |
19 | Neck=Torso.Neck | |
20 | it=Instance.new | |
21 | attacktype=1 | |
22 | vt=Vector3.new | |
23 | cf=CFrame.new | |
24 | script.Name = "MagicBlade" | |
25 | euler=CFrame.fromEulerAnglesXYZ | |
26 | angles=CFrame.Angles | |
27 | cloaked=false | |
28 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
29 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
30 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
31 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
32 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
33 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
34 | RootPart=Character.HumanoidRootPart | |
35 | RootJoint=RootPart.RootJoint | |
36 | RootCF=euler(-1.57,0,3.14) | |
37 | attack = false | |
38 | bounce=false | |
39 | cooldown=false | |
40 | deeznuts=false | |
41 | attackdebounce = false | |
42 | deb=false | |
43 | equipped=true | |
44 | hand=false | |
45 | MMouse=nil | |
46 | combo=0 | |
47 | mana=0 | |
48 | trispeed=.2 | |
49 | attackmode='none' | |
50 | local idle=0 | |
51 | local Anim="Idle" | |
52 | local Effects={} | |
53 | local gun=false | |
54 | local shoot=false | |
55 | player=nil | |
56 | mana=0 | |
57 | cam = workspace.CurrentCamera | |
58 | ZTarget = nil | |
59 | RocketTarget = nil | |
60 | local m = Instance.new("Model",Character) | |
61 | m.Name = "WeaponModelz" | |
62 | ||
63 | local SHEZ = Instance.new("Sound",Character.HumanoidRootPart)SHEZ.SoundId = "rbxassetid://656541219" SHEZ.Looped = true SHEZ.Volume = 2 SHEZ:Play() | |
64 | mouse=Player:GetMouse() | |
65 | --save shoulders | |
66 | RSH, LSH=nil, nil | |
67 | --welds | |
68 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
69 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
70 | LH=Torso["Left Hip"] | |
71 | RH=Torso["Right Hip"] | |
72 | TorsoColor=Torso.BrickColor | |
73 | function NoOutline(Part) | |
74 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
75 | end | |
76 | player=Player | |
77 | ch=Character | |
78 | RSH=ch.Torso["Right Shoulder"] | |
79 | LSH=ch.Torso["Left Shoulder"] | |
80 | -- | |
81 | RSH.Parent=nil | |
82 | LSH.Parent=nil | |
83 | -- | |
84 | RW.Name="Right Shoulder" | |
85 | RW.Part0=ch.Torso | |
86 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
87 | RW.C1=cf(0, 0.5, 0) | |
88 | RW.Part1=ch["Right Arm"] | |
89 | RW.Parent=ch.Torso | |
90 | -- | |
91 | LW.Name="Left Shoulder" | |
92 | LW.Part0=ch.Torso | |
93 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
94 | LW.C1=cf(0, 0.5, 0) | |
95 | LW.Part1=ch["Left Arm"] | |
96 | LW.Parent=ch.Torso | |
97 | ||
98 | function swait(num) | |
99 | if num==0 or num==nil then | |
100 | game:service'RunService'.Heartbeat:wait(0) | |
101 | else | |
102 | for i=0,num do | |
103 | game:service'RunService'.Heartbeat:wait(0) | |
104 | end | |
105 | end | |
106 | end | |
107 | ||
108 | function nooutline(part) | |
109 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
110 | end | |
111 | ||
112 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
113 | local fp=it("Part") | |
114 | fp.formFactor=formfactor | |
115 | fp.Parent=parent | |
116 | fp.Reflectance=reflectance | |
117 | fp.Transparency=transparency | |
118 | fp.CanCollide=false | |
119 | fp.Locked=true | |
120 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
121 | fp.Name=name | |
122 | fp.Size=size | |
123 | fp.Position=Character.Torso.Position | |
124 | nooutline(fp) | |
125 | fp.Material=material | |
126 | fp:BreakJoints() | |
127 | return fp | |
128 | end | |
129 | ||
130 | function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
131 | local fp = it("Part") | |
132 | fp.formFactor = formfactor | |
133 | fp.Parent = parent | |
134 | fp.Reflectance = reflectance | |
135 | fp.Transparency = transparency | |
136 | fp.CanCollide = false | |
137 | fp.Locked=true | |
138 | fp.BrickColor = brickcolor | |
139 | fp.Name = name | |
140 | fp.Size = size | |
141 | fp.Position = EffectPart.Position | |
142 | NoOutline(fp) | |
143 | fp.Material="Neon" | |
144 | fp:BreakJoints() | |
145 | return fp | |
146 | end | |
147 | ||
148 | function wweld(parent,part0,part1,c0) | |
149 | local weld=it("Weld") | |
150 | weld.Parent=parent | |
151 | weld.Part0=part0 | |
152 | weld.Part1=part1 | |
153 | weld.C0=c0 | |
154 | return weld | |
155 | end | |
156 | ||
157 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
158 | local mesh=it(Mesh) | |
159 | mesh.Parent=part | |
160 | if Mesh=="SpecialMesh" then | |
161 | mesh.MeshType=meshtype | |
162 | mesh.MeshId=meshid | |
163 | end | |
164 | mesh.Offset=offset | |
165 | mesh.Scale=scale | |
166 | return mesh | |
167 | end | |
168 | ||
169 | function decal(part,face,texture,transparency,shiny,specular,name) | |
170 | local d=it("Decal",part) | |
171 | d.Shiny=shiny | |
172 | d.Face=face | |
173 | d.Specular=specular | |
174 | d.Transparency=transparency | |
175 | d.Texture=texture | |
176 | d.Name=name | |
177 | return d | |
178 | end | |
179 | ||
180 | function weld(parent,part0,part1,c0,c1) | |
181 | local weld=it("Weld") | |
182 | weld.Parent=parent | |
183 | weld.Part0=part0 | |
184 | weld.Part1=part1 | |
185 | weld.C0=c0 | |
186 | weld.C1=c1 | |
187 | return weld | |
188 | end | |
189 | ||
190 | Humanoid.Name = "Noctis" | |
191 | local SH = Instance.new("Sound") | |
192 | local list = {} | |
193 | ||
194 | so = function(id,par,vol,pit) | |
195 | coroutine.resume(coroutine.create(function() | |
196 | local sou = SH:clone() sou.Parent = par or workspace | |
197 | sou.Volume=vol | |
198 | sou.Pitch=pit or 1 | |
199 | sou.SoundId=id | |
200 | sou:play() | |
201 | game:GetService("Debris"):AddItem(sou,15) | |
202 | end)) | |
203 | end | |
204 | ||
205 | function clerp(a,b,t) | |
206 | local qa = {QuaternionFromCFrame(a)} | |
207 | local qb = {QuaternionFromCFrame(b)} | |
208 | local ax, ay, az = a.x, a.y, a.z | |
209 | local bx, by, bz = b.x, b.y, b.z | |
210 | local _t = 1-t | |
211 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
212 | end | |
213 | ||
214 | function QuaternionFromCFrame(cf) | |
215 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
216 | local trace = m00 + m11 + m22 | |
217 | if trace > 0 then | |
218 | local s = math.sqrt(1 + trace) | |
219 | local recip = 0.5/s | |
220 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
221 | else | |
222 | local i = 0 | |
223 | if m11 > m00 then | |
224 | i = 1 | |
225 | end | |
226 | if m22 > (i == 0 and m00 or m11) then | |
227 | i = 2 | |
228 | end | |
229 | if i == 0 then | |
230 | local s = math.sqrt(m00-m11-m22+1) | |
231 | local recip = 0.5/s | |
232 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
233 | elseif i == 1 then | |
234 | local s = math.sqrt(m11-m22-m00+1) | |
235 | local recip = 0.5/s | |
236 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
237 | elseif i == 2 then | |
238 | local s = math.sqrt(m22-m00-m11+1) | |
239 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
240 | end | |
241 | end | |
242 | end | |
243 | ||
244 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
245 | local xs, ys, zs = x + x, y + y, z + z | |
246 | local wx, wy, wz = w*xs, w*ys, w*zs | |
247 | local xx = x*xs | |
248 | local xy = x*ys | |
249 | local xz = x*zs | |
250 | local yy = y*ys | |
251 | local yz = y*zs | |
252 | local zz = z*zs | |
253 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
254 | end | |
255 | ||
256 | function QuaternionSlerp(a, b, t) | |
257 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
258 | local startInterp, finishInterp; | |
259 | if cosTheta >= 0.0001 then | |
260 | if (1 - cosTheta) > 0.0001 then | |
261 | local theta = math.acos(cosTheta) | |
262 | local invSinTheta = 1/math.sin(theta) | |
263 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
264 | finishInterp = math.sin(t*theta)*invSinTheta | |
265 | else | |
266 | startInterp = 1-t | |
267 | finishInterp = t | |
268 | end | |
269 | else | |
270 | if (1+cosTheta) > 0.0001 then | |
271 | local theta = math.acos(-cosTheta) | |
272 | local invSinTheta = 1/math.sin(theta) | |
273 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
274 | finishInterp = math.sin(t*theta)*invSinTheta | |
275 | else | |
276 | startInterp = t-1 | |
277 | finishInterp = t | |
278 | end | |
279 | end | |
280 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
281 | end | |
282 | ||
283 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
284 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
285 | end | |
286 | ||
287 | Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
288 | if hit.Parent==nil then | |
289 | return | |
290 | end | |
291 | local h=hit.Parent:FindFirstChild("Humanoid") | |
292 | for _,v in pairs(hit.Parent:children()) do | |
293 | if v:IsA("Humanoid") then | |
294 | h=v | |
295 | end | |
296 | end | |
297 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
298 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
299 | end | |
300 | if hit.Parent.className=="Hat" then | |
301 | hit=hit.Parent.Parent:findFirstChild("Head") | |
302 | end | |
303 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
304 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
305 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
306 | return | |
307 | end]] | |
308 | -- hs(hit,1.2) | |
309 | local c=Instance.new("ObjectValue") | |
310 | c.Name="creator" | |
311 | c.Value=game:service("Players").LocalPlayer | |
312 | c.Parent=h | |
313 | game:GetService("Debris"):AddItem(c,.5) | |
314 | local Damage=math.random(minim,maxim) | |
315 | -- h:TakeDamage(Damage) | |
316 | local blocked=false | |
317 | local block=hit.Parent:findFirstChild("Block") | |
318 | if block~=nil then | |
319 | print(block.className) | |
320 | if block.className=="NumberValue" then | |
321 | if block.Value>0 then | |
322 | blocked=true | |
323 | if decreaseblock==nil then | |
324 | block.Value=block.Value-1 | |
325 | end | |
326 | end | |
327 | end | |
328 | if block.className=="IntValue" then | |
329 | if block.Value>0 then | |
330 | blocked=true | |
331 | if decreaseblock~=nil then | |
332 | block.Value=block.Value-1 | |
333 | end | |
334 | end | |
335 | end | |
336 | end | |
337 | if blocked==false then | |
338 | -- h:TakeDamage(Damage) | |
339 | h.Health=h.Health-Damage | |
340 | ShowDamage((Part.CFrame * CFrame.new(math.random(-5,5), math.random(-5,5), math.random(-5,5)+ (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
341 | else | |
342 | h.Health=h.Health-(Damage/2) | |
343 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Maroon").Color) | |
344 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) |
344 | + | |
345 | if Type=="Knockdown" then | |
346 | local hum=hit.Parent.Humanoid | |
347 | hum.PlatformStand=true | |
348 | coroutine.resume(coroutine.create(function(HHumanoid) | |
349 | swait(1) | |
350 | HHumanoid.PlatformStand=false | |
351 | end),hum) | |
352 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
353 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
354 | local bodvol=Instance.new("BodyVelocity") | |
355 | bodvol.velocity=angle*knockback | |
356 | bodvol.P=5000 | |
357 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
358 | bodvol.Parent=hit | |
359 | local rl=Instance.new("BodyAngularVelocity") | |
360 | rl.P=3000 | |
361 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
362 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
363 | rl.Parent=hit | |
364 | game:GetService("Debris"):AddItem(bodvol,.5) | |
365 | game:GetService("Debris"):AddItem(rl,.5) | |
366 | elseif Type=="Normal" then | |
367 | local vp=Instance.new("BodyVelocity") | |
368 | vp.P=500 | |
369 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
370 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
371 | if KnockbackType==1 then | |
372 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
373 | elseif KnockbackType==2 then | |
374 | vp.velocity=Property.CFrame.lookVector*knockback | |
375 | end | |
376 | if knockback>0 then | |
377 | vp.Parent=hit.Parent.Torso | |
378 | end | |
379 | game:GetService("Debris"):AddItem(vp,.5) | |
380 | elseif Type=="Up" then | |
381 | local bodyVelocity=Instance.new("BodyVelocity") | |
382 | bodyVelocity.velocity=vt(0,60,0) | |
383 | bodyVelocity.P=5000 | |
384 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
385 | bodyVelocity.Parent=hit | |
386 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
387 | local rl=Instance.new("BodyAngularVelocity") | |
388 | rl.P=3000 | |
389 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
390 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
391 | rl.Parent=hit | |
392 | game:GetService("Debris"):AddItem(rl,.5) | |
393 | elseif Type=="Snare" then | |
394 | local bp=Instance.new("BodyPosition") | |
395 | bp.P=2000 | |
396 | bp.D=100 | |
397 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
398 | bp.position=hit.Parent.Torso.Position | |
399 | bp.Parent=hit.Parent.Torso | |
400 | game:GetService("Debris"):AddItem(bp,1) | |
401 | elseif Type=="Target" then | |
402 | local Targetting = false | |
403 | if Targetting==false then | |
404 | ZTarget=hit.Parent.Torso | |
405 | coroutine.resume(coroutine.create(function(Part) | |
406 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
407 | swait(5) | |
408 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
409 | end),ZTarget) | |
410 | local TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
411 | local targetgui=Instance.new("BillboardGui") | |
412 | targetgui.Parent=ZTarget | |
413 | targetgui.Size=UDim2.new(10,100,10,100) | |
414 | local targ=Instance.new("ImageLabel") | |
415 | targ.Parent=targetgui | |
416 | targ.BackgroundTransparency=1 | |
417 | targ.Image="rbxassetid://4834067" | |
418 | targ.Size=UDim2.new(1,0,1,0) | |
419 | cam.CameraType="Scriptable" | |
420 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
421 | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
422 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
423 | Targetting=true | |
424 | RocketTarget=ZTarget | |
425 | for i=1,Property do | |
426 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
427 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
428 | swait() | |
429 | end | |
430 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
431 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
432 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
433 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
434 | end | |
435 | Targetting=false | |
436 | RocketTarget=nil | |
437 | targetgui.Parent=nil | |
438 | cam.CameraType="Custom" | |
439 | end | |
440 | end | |
441 | c=Instance.new("ObjectValue") | |
442 | c.Name="creator" | |
443 | c.Value=Player | |
444 | c.Parent=h | |
445 | game:GetService("Debris"):AddItem(c,.5) | |
446 | end | |
447 | end | |
448 | ||
449 | ||
450 | function ShowDamage(Pos, Text, Time, Color) | |
451 | local Rate = (1 / 30) | |
452 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
453 | local Text = (Text or "") | |
454 | local Time = (Time or 2) | |
455 | local Color = (Color or Color3.new(1, 0, 0)) | |
456 | local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) | |
457 | EffectPart.Anchored = true | |
458 | local BillboardGui = Instance.new("BillboardGui") | |
459 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
460 | BillboardGui.Adornee = EffectPart | |
461 | local TextLabel = Instance.new("TextLabel") | |
462 | TextLabel.BackgroundTransparency = 1 | |
463 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
464 | TextLabel.Text = Text | |
465 | TextLabel.TextColor3 = Color | |
466 | TextLabel.TextScaled = true | |
467 | TextLabel.Font = Enum.Font.ArialBold | |
468 | TextLabel.Parent = BillboardGui | |
469 | BillboardGui.Parent = EffectPart | |
470 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
471 | EffectPart.Parent = game:GetService("Workspace") | |
472 | Delay(0, function() | |
473 | local Frames = (Time / Rate) | |
474 | for Frame = 1, Frames do | |
475 | wait(Rate) | |
476 | local Percent = (Frame / Frames) | |
477 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
478 | TextLabel.TextTransparency = Percent | |
479 | end | |
480 | if EffectPart and EffectPart.Parent then | |
481 | EffectPart:Destroy() | |
482 | end | |
483 | end) | |
484 | end | |
485 | ||
486 | handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003)) | |
487 | - | handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003)) |
487 | + | |
488 | handleweld.Name = "MagicWeld" | |
489 | mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746)) | |
490 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571)) | |
491 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571)) |
491 | + | |
492 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
493 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657)) | |
494 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657)) |
494 | + | |
495 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
496 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743)) | |
497 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743)) |
497 | + | |
498 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
499 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723)) | |
500 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723)) |
500 | + | |
501 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1)) | |
502 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715)) | |
503 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715)) |
503 | + | |
504 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
505 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057)) | |
506 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057)) |
506 | + | |
507 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1)) | |
508 | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","SwordPart",Vector3.new(1, 1.20000005, 1)) | |
509 | - | Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1)) |
509 | + | |
510 | mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298)) | |
511 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) | |
512 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) |
512 | + | |
513 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179)) | |
514 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) | |
515 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) |
515 | + | |
516 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1)) | |
517 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) | |
518 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422)) |
518 | + | |
519 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002)) | |
520 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601)) | |
521 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601)) |
521 | + | |
522 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179)) | |
523 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) | |
524 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601)) |
524 | + | |
525 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269)) | |
526 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601)) | |
527 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601)) |
527 | + | |
528 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269)) | |
529 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) | |
530 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) |
530 | + | |
531 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
532 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) | |
533 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) |
533 | + | |
534 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
535 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) | |
536 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003)) |
536 | + | |
537 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
538 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003)) | |
539 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003)) |
539 | + | |
540 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
541 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003)) | |
542 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003)) |
542 | + | |
543 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
544 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) | |
545 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003)) |
545 | + | |
546 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
547 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285)) | |
548 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285)) |
548 | + | |
549 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364)) | |
550 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285)) | |
551 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285)) |
551 | + | |
552 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408)) | |
553 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) | |
554 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) |
554 | + | |
555 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408)) | |
556 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) | |
557 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285)) |
557 | + | |
558 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364)) | |
559 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) | |
560 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) |
560 | + | |
561 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057)) | |
562 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Maroon","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) | |
563 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285)) |
563 | + | |
564 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268)) | |
565 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
566 | - | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
566 | + | |
567 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746)) | |
568 | Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Institutional white","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003)) | |
569 | - | Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003)) |
569 | + | |
570 | EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Maroon","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
571 | - | EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Cyan","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
571 | + | |
572 | mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
573 | EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Maroon","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
574 | - | EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
574 | + | |
575 | ||
576 | local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(0/255,170/255,255/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,170/255,255/255))} | |
577 | local Atch1 = Instance.new("Attachment",Hitbox)Atch1.Position = Vector3.new(0,2,0) | |
578 | local Atch2 = Instance.new("Attachment",Hitbox)Atch2.Position = Vector3.new(0,-2.5,0) | |
579 | local Trail = Instance.new("Trail",Hitbox)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2 | |
580 | Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.05 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) | |
581 | Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 | |
582 | ||
583 | DarkRiftF=function(par) | |
584 | while lol == true do | |
585 | wait() | |
586 | local PWN={} | |
587 | for _,v in pairs(game.Workspace:children()) do | |
588 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then | |
589 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then | |
590 | table.insert(PWN,v.Torso) | |
591 | end | |
592 | end | |
593 | end | |
594 | for _,t in pairs(PWN) do | |
595 | local targ=par.Position-t.Position | |
596 | local Mag=targ.magnitude | |
597 | if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then | |
598 | if Mag<=30 then | |
599 | t.Parent.Humanoid:TakeDamage(.5) | |
600 | local rl=Instance.new("BodyAngularVelocity") | |
601 | rl.P=3000 | |
602 | rl.maxTorque=Vector3.new(500000,500000,500000)*5000 | |
603 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10 | |
604 | rl.Parent=t | |
605 | game:GetService("Debris"):AddItem(rl,.1) | |
606 | end | |
607 | if Mag<=20 then | |
608 | t.Parent.Humanoid:TakeDamage(.1) | |
609 | else | |
610 | local vl=Instance.new("BodyVelocity") | |
611 | vl.P=3000 | |
612 | vl.maxForce=Vector3.new(50000000000,50000000000,50000000000) | |
613 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
614 | vl.Parent=t | |
615 | game:GetService("Debris"):AddItem(vl,.1) | |
616 | end | |
617 | end | |
618 | end | |
619 | wait(.08) | |
620 | end | |
621 | end | |
622 | ||
623 | function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) | |
624 | local msh1 = Instance.new("BlockMesh") | |
625 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
626 | local S=Instance.new("Part") | |
627 | S.Name="Effect" | |
628 | S.Material="Neon" | |
629 | S.formFactor=0 | |
630 | S.Size=Vector3.new(x1,y1,z1) | |
631 | S.BrickColor=color | |
632 | S.Reflectance = 0 | |
633 | S.TopSurface=0 | |
634 | S.BottomSurface=0 | |
635 | S.Transparency=0 | |
636 | S.Anchored=false | |
637 | S.CanCollide=false | |
638 | S.CFrame=part.CFrame | |
639 | S.Parent=game.Workspace | |
640 | msh1.Parent = S | |
641 | local W=Instance.new("Weld") | |
642 | W.Parent=S | |
643 | W.Part0=S | |
644 | W.Part1=part | |
645 | W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
646 | W.Parent=nil | |
647 | S.Anchored=true | |
648 | coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W) | |
649 | end | |
650 | ||
651 | local function BlackHole(parent,cframe) | |
652 | local effectsmsh = Instance.new("SpecialMesh") | |
653 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
654 | --effectsmsh.Scale = Vector3.new(1,1,2.5) | |
655 | effectsmsh.Scale = Vector3.new(3,3,3) | |
656 | local effectsg = Instance.new("Part") | |
657 | effectsg.formFactor = 3 | |
658 | effectsg.CanCollide = false | |
659 | effectsg.Name = "Effect" | |
660 | effectsg.Locked = true | |
661 | effectsg.Transparency = 1 | |
662 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
663 | effectsg.Parent = parent | |
664 | effectsg.BrickColor = BrickColor.new("Maroon") | |
665 | - | effectsg.BrickColor = BrickColor.new("Cyan") |
665 | + | |
666 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
667 | local Mesh = Instance.new("SpecialMesh") | |
668 | Mesh.Scale = Vector3.new(0.5,0.5,0.5) | |
669 | Mesh.MeshType = "Sphere" | |
670 | -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460" | |
671 | Part=Instance.new("Part") | |
672 | Part.Name="Effect" | |
673 | Part.formFactor=0 | |
674 | Part.Size=Vector3.new(1,1,1) | |
675 | Part.BrickColor=BrickColor.new("Maroon") | |
676 | - | Part.BrickColor=BrickColor.new("Cyan") |
676 | + | |
677 | Part.Reflectance = 0 | |
678 | Part.TopSurface=0 | |
679 | Part.BottomSurface=0 | |
680 | Part.Transparency=0 | |
681 | Part.Anchored=true | |
682 | NoOutline(Part) | |
683 | Part.CanCollide=false | |
684 | Part.CFrame=cframe | |
685 | Part.Parent=parent | |
686 | Mesh.Parent = Part | |
687 | lol=true | |
688 | coroutine.resume(coroutine.create(function() | |
689 | DarkRiftF(Part) | |
690 | end)) | |
691 | for i=0,200 do | |
692 | wait() | |
693 | DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Maroon")) | |
694 | - | DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Cyan")) |
694 | + | |
695 | Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
696 | end | |
697 | local fff=200 | |
698 | for i=0,100 do | |
699 | wait() | |
700 | DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Maroon")) | |
701 | - | DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Cyan")) |
701 | + | |
702 | end | |
703 | for i=0,1,0.05 do | |
704 | wait() | |
705 | Part.Transparency=Part.Transparency+0.05 | |
706 | Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5) | |
707 | end | |
708 | lol=false | |
709 | Part.Parent=nil | |
710 | end),nil,nil) | |
711 | end | |
712 | ||
713 | function makeShockwave(height,color,speed,range,pulse) | |
714 | local range = range or 2000 | |
715 | local p = Instance.new("Part") | |
716 | p.Anchored = true | |
717 | p.CanCollide = false | |
718 | p.FormFactor = "Custom" | |
719 | p.BrickColor = color | |
720 | p.Parent = workspace | |
721 | local m = Instance.new("SpecialMesh",p) | |
722 | m.MeshId = "rbxassetid://3270017" | |
723 | local estimateSurvival = math.floor(range/speed) * 0.03 | |
724 | game:GetService("Debris"):AddItem(p,estimateSurvival) | |
725 | Spawn(function () | |
726 | for i = 1,range,speed do | |
727 | p.Transparency = 1-math.min(0.5,3-(i/500)) | |
728 | m.Scale = Vector3.new(i,i,i*height) | |
729 | p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0) | |
730 | wait() | |
731 | end | |
732 | p:Destroy() | |
733 | end) | |
734 | end | |
735 | ||
736 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
737 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
738 | prt.Anchored=true | |
739 | prt.CFrame=cframe | |
740 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1)) | |
741 | game:GetService("Debris"):AddItem(prt,2) | |
742 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
743 | for i=0,2,delay do | |
744 | wait() | |
745 | Part.CFrame=Part.CFrame | |
746 | Part.Transparency=i | |
747 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
748 | end | |
749 | Part.Parent=nil | |
750 | end),prt,msh) | |
751 | end | |
752 | ||
753 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
754 | local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
755 | prt.Anchored=true | |
756 | prt.CFrame=cframe | |
757 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
758 | game:GetService("Debris"):AddItem(prt,5) | |
759 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
760 | for i=0,1,delay do | |
761 | wait() | |
762 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
763 | Part.Transparency=i | |
764 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
765 | end | |
766 | Part.Parent=nil | |
767 | end),prt,msh) | |
768 | end | |
769 | ||
770 | local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent) | |
771 | local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt()) | |
772 | if Type~=2 then | |
773 | prt.Anchored=true | |
774 | end | |
775 | prt.CFrame=cframe | |
776 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
777 | game:GetService("Debris"):AddItem(prt,5) | |
778 | coroutine.resume(coroutine.create(function(Part,Mesh,dur) | |
779 | local wld=nil | |
780 | if dur==2 then | |
781 | wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0)) | |
782 | end | |
783 | for i=0,1,delay do | |
784 | swait() | |
785 | if dur==1 then | |
786 | Part.CFrame=Part.CFrame | |
787 | elseif dur==2 then | |
788 | wld.C0=cframe | |
789 | end | |
790 | Part.Transparency=i | |
791 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
792 | end | |
793 | Part.Parent=nil | |
794 | end),prt,msh,Type) | |
795 | end | |
796 | ||
797 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
798 | local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
799 | prt.Anchored=true | |
800 | prt.CFrame=cframe | |
801 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) | |
802 | game:GetService("Debris"):AddItem(prt,5) | |
803 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
804 | for i=0,1,delay do | |
805 | swait() | |
806 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
807 | Part.Transparency=i | |
808 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
809 | end | |
810 | Part.Parent=nil | |
811 | end),prt,msh) | |
812 | end | |
813 | ||
814 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
815 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
816 | prt.Anchored=true | |
817 | prt.CFrame=cframe | |
818 | local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) | |
819 | game:GetService("Debris"):AddItem(prt,5) | |
820 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
821 | for i=0,1,delay do | |
822 | wait() | |
823 | Part.CFrame=Part.CFrame | |
824 | Part.Transparency=i | |
825 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
826 | end | |
827 | Part.Parent=nil | |
828 | end),prt,msh) | |
829 | end | |
830 | ||
831 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
832 | local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt()) | |
833 | prt.Anchored=true | |
834 | prt.CFrame=cframe | |
835 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
836 | game:GetService("Debris"):AddItem(prt,5) | |
837 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) | |
838 | end | |
839 | ||
840 | function Blast(parent) | |
841 | MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01) | |
842 | MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01) | |
843 | end | |
844 | ||
845 | function ChargeBall(parent,t) | |
846 | local counter=0 | |
847 | local size=1 | |
848 | for i=0,t,1 do | |
849 | swait() | |
850 | counter=counter+1 | |
851 | if counter%10==0 then | |
852 | if size==3 then | |
853 | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
854 | elseif size==2 then | |
855 | MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
856 | end | |
857 | end | |
858 | if counter%5==0 then | |
859 | if size==1 then | |
860 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
861 | elseif size==2 then | |
862 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
863 | elseif size==3 then | |
864 | MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
865 | end | |
866 | end | |
867 | end | |
868 | end | |
869 | ||
870 | function ChargeBall2(parent,t) | |
871 | local counter=0 | |
872 | local size=1 | |
873 | for i=0,t,1 do | |
874 | swait() | |
875 | counter=counter+1 | |
876 | if counter%10==0 then | |
877 | if size==3 then | |
878 | MagicRing(BrickColor.new("Institutional white"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
879 | elseif size==2 then | |
880 | MagicRing(BrickColor.new("Institutional white"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
881 | end | |
882 | end | |
883 | if counter%5==0 then | |
884 | if size==1 then | |
885 | MagicBlock(BrickColor.new("Institutional white"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
886 | MagicWave(BrickColor.new("Dark Indigo"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) | |
887 | - | MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) |
887 | + | |
888 | MagicBlock(BrickColor.new("Institutional white"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
889 | MagicWave(BrickColor.new("Black"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) | |
890 | - | MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) |
890 | + | |
891 | MagicBlock(BrickColor.new("Institutional white"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent) | |
892 | MagicWave(BrickColor.new("Black"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) | |
893 | - | MagicWave(BrickColor.new("Cyan"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) |
893 | + | |
894 | end | |
895 | end | |
896 | end | |
897 | ||
898 | function MagniDamage(Part,dis,mind,maxd,force,knock) | |
899 | for _,c in pairs(workspace:children()) do | |
900 | local hum=c:findFirstChild("Humanoid") | |
901 | if hum~=nil then | |
902 | local head=c:findFirstChild("Torso") | |
903 | if head~=nil then | |
904 | local targ=head.Position-Part.Position | |
905 | local mag=targ.magnitude | |
906 | if mag<=dis and c.Name~=Character.Name then | |
907 | Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1) | |
908 | end | |
909 | end | |
910 | end | |
911 | end | |
912 | end | |
913 | ||
914 | function computeDirection(vec) | |
915 | local lenSquared = vec.magnitude * vec.magnitude | |
916 | local invSqrt = 1 / math.sqrt(lenSquared) | |
917 | return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) | |
918 | end | |
919 | ||
920 | function attackone() | |
921 | attack = true | |
922 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
923 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,5,9,math.random(5,5),"Normal",RootPart,.2,1) end) | |
924 | local fx=Hitbox.Touched:connect(function(part) | |
925 | local human=part.Parent:findFirstChild("Humanoid") | |
926 | if human~=nil and bounce==false then | |
927 | bounce=true | |
928 | local rndm=math.random(1,#hitsounds) | |
929 | local r=rndm | |
930 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
931 | end | |
932 | end) | |
933 | for i = 0,1,0.25 do | |
934 | swait() | |
935 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),1) | |
936 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),1) | |
937 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1) | |
938 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1) | |
939 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1) | |
940 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) | |
941 | end | |
942 | so("http://www.roblox.com/asset/?id=712781677",handle,1,.9) | |
943 | for i = 0,1,0.5 do | |
944 | swait() | |
945 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
946 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
947 | local h = 5 | |
948 | scfr = blcf | |
949 | elseif not scfr then | |
950 | scfr = blcf | |
951 | end | |
952 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.5) | |
953 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.5) | |
954 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5) | |
955 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5) | |
956 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.5) | |
957 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.5) | |
958 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5) | |
959 | end | |
960 | attack = false | |
961 | bounce=false | |
962 | scfr=nil | |
963 | fx:disconnect() | |
964 | con:disconnect() | |
965 | end | |
966 | ||
967 | function attacktwo() | |
968 | attack=true | |
969 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
970 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(5,5),"Normal",RootPart,.2,1) end) | |
971 | local fx=Hitbox.Touched:connect(function(part) | |
972 | local human=part.Parent:findFirstChild("Humanoid") | |
973 | if human~=nil and bounce==false then | |
974 | bounce=true | |
975 | local rndm=math.random(1,#hitsounds) | |
976 | local r=rndm | |
977 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
978 | end | |
979 | end) | |
980 | for i=0,1,.25 do | |
981 | swait() | |
982 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5) | |
983 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-90)),0.5) | |
984 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5) | |
985 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5) | |
986 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
987 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.5) | |
988 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5) | |
989 | end | |
990 | so("http://www.roblox.com/asset/?id=712781677",handle,1,1) | |
991 | for i = 0,1,0.5 do | |
992 | swait() | |
993 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
994 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
995 | local h = 5 | |
996 | scfr = blcf | |
997 | elseif not scfr then | |
998 | scfr = blcf | |
999 | end | |
1000 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.5) | |
1001 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),0.5) | |
1002 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.5) | |
1003 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.5) | |
1004 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.5) | |
1005 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.5) | |
1006 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1007 | end | |
1008 | scfr=nil | |
1009 | attack=false | |
1010 | bounce=false | |
1011 | con:disconnect() | |
1012 | fx:disconnect() | |
1013 | end | |
1014 | ||
1015 | function attackthree() | |
1016 | attack=true | |
1017 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1018 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,12,16,math.random(5,5),"Normal",RootPart,.2,1) end) | |
1019 | local fx=Hitbox.Touched:connect(function(part) | |
1020 | local human=part.Parent:findFirstChild("Humanoid") | |
1021 | if human~=nil and bounce==false then | |
1022 | bounce=true | |
1023 | local rndm=math.random(1,#hitsounds) | |
1024 | local r=rndm | |
1025 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1026 | end | |
1027 | end) | |
1028 | for i=0,1,.25 do | |
1029 | swait() | |
1030 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
1031 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
1032 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
1033 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
1034 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
1035 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
1036 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1037 | end | |
1038 | so("http://www.roblox.com/asset/?id=712781677",handle,1,.9) | |
1039 | for i = 0,1,0.5 do | |
1040 | swait() | |
1041 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
1042 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1043 | local h = 5 | |
1044 | scfr = blcf | |
1045 | elseif not scfr then | |
1046 | scfr = blcf | |
1047 | end | |
1048 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
1049 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
1050 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.5) | |
1051 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
1052 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
1053 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
1054 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
1055 | end | |
1056 | attack=false | |
1057 | bounce=false | |
1058 | scfr=nil | |
1059 | con:disconnect() | |
1060 | fx:disconnect() | |
1061 | end | |
1062 | ||
1063 | function attackfour() | |
1064 | attack = true | |
1065 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1066 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(20,30),"Normal",RootPart,.2,1) end) | |
1067 | local fx=Hitbox.Touched:connect(function(part) | |
1068 | local human=part.Parent:findFirstChild("Humanoid") | |
1069 | if human~=nil and bounce==false then | |
1070 | bounce=true | |
1071 | local rndm=math.random(1,#hitsounds) | |
1072 | local r=rndm | |
1073 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1) | |
1074 | end | |
1075 | end) | |
1076 | for i = 0,1,0.25 do | |
1077 | swait() | |
1078 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.5) | |
1079 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.5) | |
1080 | RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.5) | |
1081 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.5) | |
1082 | RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.5) | |
1083 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.5) | |
1084 | handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.5) | |
1085 | end | |
1086 | so("http://www.roblox.com/asset/?id=712781677",Hitbox,1,1.1) | |
1087 | local v=it("BodyVelocity",Torso) | |
1088 | v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
1089 | v.velocity=RootPart.CFrame.lookVector*50 | |
1090 | for i = 0,1,0.5 do | |
1091 | swait() | |
1092 | local blcf = Hitbox.CFrame*cf(0,0,0) | |
1093 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
1094 | local h = 5 | |
1095 | scfr = blcf | |
1096 | elseif not scfr then | |
1097 | scfr = blcf | |
1098 | end | |
1099 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.5) | |
1100 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5) | |
1101 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.5) | |
1102 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.5) | |
1103 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.5) | |
1104 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.5) | |
1105 | handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.5) | |
1106 | end | |
1107 | v.Parent=nil | |
1108 | scfr=nil | |
1109 | attack = false | |
1110 | bounce=false | |
1111 | con:disconnect() | |
1112 | fx:disconnect() | |
1113 | end | |
1114 | ||
1115 | function Shockwave1(CFramez, Rangez) | |
1116 | local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true | |
1117 | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock) | |
1118 | SM.MeshId = "rbxassetid://20329976" Shock.CFrame = CFramez SM.Scale = Vector3.new(0,0,0) | |
1119 | Spawn(function () | |
1120 | for i = 1,3 do | |
1121 | SM.Scale = SM.Scale + Vector3.new(2+Rangez/2,0.15+Rangez/12,2+Rangez/2) | |
1122 | Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-80/Rangez),0) | |
1123 | wait() | |
1124 | end | |
1125 | for i = 1,math.huge do | |
1126 | if Shock.Transparency >= 1 then break end | |
1127 | Shock.Transparency = Shock.Transparency + 0.025 Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-150/Rangez),0) | |
1128 | SM.Scale = SM.Scale + Vector3.new(0.5,0.05,0.5) | |
1129 | wait() | |
1130 | end | |
1131 | Shock:remove() | |
1132 | end) | |
1133 | end | |
1134 | ||
1135 | ||
1136 | function PortalStorm() | |
1137 | attack=true | |
1138 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1139 | so("http://www.roblox.com/asset/?id=562500427",handle,1,.9) | |
1140 | MagniDamage(Character.HumanoidRootPart,20,150,235,0,"Normal",Character.HumanoidRootPart) | |
1141 | local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,1,0)game.Debris:AddItem(BV,0.1) | |
1142 | BV.maxForce = Vector3.new(0,math.huge,0) | |
1143 | for i2 = 1,10 do | |
1144 | Shockwave1(Character.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(0,math.rad(-5),0), i2) | |
1145 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-(i2*100))),1) | |
1146 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1) | |
1147 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1) | |
1148 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1) | |
1149 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1) | |
1150 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) | |
1151 | swait() | |
1152 | end | |
1153 | attack = false | |
1154 | bounce=false | |
1155 | scfr=nil | |
1156 | attack = false | |
1157 | end | |
1158 | ||
1159 | function Spin() | |
1160 | attack=true | |
1161 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1162 | so("http://www.roblox.com/asset/?id=562500427",handle,1,.9) | |
1163 | local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,50,0)game.Debris:AddItem(BV,0.25) | |
1164 | BV.maxForce = Vector3.new(0,math.huge,0) | |
1165 | for i2 = 1,25 do | |
1166 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(math.random(-100,100)/10),math.rad(math.random(-100,100)/10),math.rad(-(i2*50))),1) | |
1167 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1) | |
1168 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1) | |
1169 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1) | |
1170 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1) | |
1171 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) | |
1172 | MagniDamage(Character.HumanoidRootPart,10,8,16,0,"Normal",Character.HumanoidRootPart) | |
1173 | swait() | |
1174 | end | |
1175 | attack = false | |
1176 | bounce=false | |
1177 | scfr=nil | |
1178 | attack = false | |
1179 | end | |
1180 | ||
1181 | function ProjectileStrike() | |
1182 | attack=true | |
1183 | for i=0,1,.25 do | |
1184 | swait() | |
1185 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
1186 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
1187 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
1188 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
1189 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
1190 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
1191 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1192 | end | |
1193 | Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 8, 0.200000003)) Wave.Parent = game.Workspace | |
1194 | local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,4,0) | |
1195 | local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-4,0) | |
1196 | local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 | |
1197 | Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.05 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) | |
1198 | Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1 | |
1199 | Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,math.rad(math.random(-20,20))) | |
1200 | local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*250 | |
1201 | so("http://www.roblox.com/asset/?id=506383970",handle,1,.9) | |
1202 | local con=Wave.Touched:connect(function(hit) Damagefunc(Wave,hit,24,46,0,"Normal",RootPart,.2,1) end) | |
1203 | for i = 0,1,0.1 do | |
1204 | swait() | |
1205 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
1206 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
1207 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
1208 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
1209 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
1210 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
1211 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
1212 | end | |
1213 | attack=false | |
1214 | bounce=false | |
1215 | scfr=nil | |
1216 | con:disconnect() | |
1217 | end | |
1218 | ||
1219 | function WorldBreaker() | |
1220 | attack=true | |
1221 | for i=0,1,.25 do | |
1222 | swait() | |
1223 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
1224 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
1225 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
1226 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
1227 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
1228 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
1229 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1230 | end | |
1231 | Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(6, 100, 20)) Wave.Parent = game.Workspace | |
1232 | local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,50,-10) | |
1233 | local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-50,-10) | |
1234 | local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4 | |
1235 | Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) | |
1236 | Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1 | |
1237 | local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 3 Soond.Looped = true Soond.Parent = Wave Soond:Play() | |
1238 | Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(-90))*CFrame.new(0,0,-10) | |
1239 | game.Debris:AddItem(Wave,5) | |
1240 | local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*25 | |
1241 | Wave.Touched:connect(function(hit) | |
1242 | if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then | |
1243 | hit:remove() | |
1244 | end | |
1245 | end) | |
1246 | so("http://www.roblox.com/asset/?id=517249876",handle,1,.9) | |
1247 | for i = 0,1,0.1 do | |
1248 | swait() | |
1249 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
1250 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
1251 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
1252 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
1253 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
1254 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
1255 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
1256 | end | |
1257 | attack=false | |
1258 | bounce=false | |
1259 | scfr=nil | |
1260 | end | |
1261 | ||
1262 | function SuperProjectile() | |
1263 | attack=true | |
1264 | for i=0,1,.25 do | |
1265 | swait() | |
1266 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
1267 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
1268 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
1269 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
1270 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
1271 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
1272 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1273 | end | |
1274 | for i2 = 1,3 do | |
1275 | for i = 1,12 do | |
1276 | Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 10, 10*i2)) Wave.Parent = game.Workspace | |
1277 | game.Debris:AddItem(Wave,10) | |
1278 | local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,10,0) | |
1279 | local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-10,0) | |
1280 | local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4 | |
1281 | Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) | |
1282 | Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1 | |
1283 | local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave Soond:Play() | |
1284 | Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(30*i)) | |
1285 | Wave.CFrame = Wave.CFrame*CFrame.new(-5*i2,0,4*i2) | |
1286 | local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*300 | |
1287 | Wave.Touched:connect(function(hit) | |
1288 | if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then | |
1289 | hit:remove() | |
1290 | end | |
1291 | end) | |
1292 | end | |
1293 | end | |
1294 | so("http://www.roblox.com/asset/?id=517249876",handle,1,.9) | |
1295 | for i = 0,1,0.1 do | |
1296 | swait() | |
1297 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
1298 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
1299 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
1300 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
1301 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
1302 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
1303 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
1304 | end | |
1305 | attack=false | |
1306 | bounce=false | |
1307 | scfr=nil | |
1308 | end | |
1309 | ||
1310 | ||
1311 | function ShockSpin(Partz,SM) | |
1312 | Spawn(function() | |
1313 | for i = 1,math.huge do | |
1314 | if Partz.Transparency >= 1 then break end | |
1315 | Partz.Transparency = Partz.Transparency + 0.025 Partz.CFrame = Partz.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-50),0) | |
1316 | SM.Scale = SM.Scale + Vector3.new(1,0.25,1) | |
1317 | wait() | |
1318 | end | |
1319 | Partz:remove() | |
1320 | end) | |
1321 | end | |
1322 | ||
1323 | function Shockwave2(Partz) | |
1324 | local W = 0 | |
1325 | Spawn(function() | |
1326 | for i = 1,math.huge do | |
1327 | W = W + 1 | |
1328 | local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true | |
1329 | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock) | |
1330 | SM.MeshId = "rbxassetid://20329976" Shock.CFrame = Partz.CFrame*CFrame.Angles(math.rad(90),math.rad(W*10),0) SM.Scale = Vector3.new(0,0,0) | |
1331 | ShockSpin(Shock,SM) | |
1332 | wait() | |
1333 | end | |
1334 | end) | |
1335 | end | |
1336 | ||
1337 | function SuperProjectile2() | |
1338 | attack=true | |
1339 | for i=0,1,.25 do | |
1340 | swait() | |
1341 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
1342 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
1343 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
1344 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
1345 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
1346 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
1347 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1348 | end | |
1349 | local Wave2 = Instance.new("Part",game.Workspace)Wave2.Size = Vector3.new(20,20,20)Wave2.CanCollide = false Wave2.Anchored = false Wave2.Transparency = 1 | |
1350 | local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave2 Soond:Play() Wave2.CFrame = Character.HumanoidRootPart.CFrame | |
1351 | local BV = Instance.new("BodyVelocity",Wave2)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*150 | |
1352 | Wave2.Touched:connect(function(hit) Damagefunc(Wave2,hit,24,46,0,"Normal",RootPart,.2,1) end) | |
1353 | Shockwave2(Wave2) game.Debris:addItem(Wave2,5) | |
1354 | so("http://www.roblox.com/asset/?id=517249876",handle,1,.9) | |
1355 | for i = 0,1,0.1 do | |
1356 | swait() | |
1357 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
1358 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
1359 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
1360 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
1361 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
1362 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
1363 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
1364 | end | |
1365 | attack=false | |
1366 | bounce=false | |
1367 | scfr=nil | |
1368 | end | |
1369 | ||
1370 | function Warp() | |
1371 | for i=0,1,.25 do | |
1372 | swait() | |
1373 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
1374 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
1375 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
1376 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
1377 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
1378 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
1379 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1380 | end | |
1381 | local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword" | |
1382 | WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1 | |
1383 | local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs | |
1384 | Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
1385 | local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750 | |
1386 | Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0) | |
1387 | local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 3 Soond:Play() | |
1388 | local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5 | |
1389 | Trail.Enabled = false | |
1390 | for i, v in pairs(m:children()) do | |
1391 | if v.ClassName == "Part" then | |
1392 | if v.Transparency ~= 1 then | |
1393 | v.Transparency = 0.99 | |
1394 | end | |
1395 | end | |
1396 | end | |
1397 | for i = 0,1,0.1 do | |
1398 | swait() | |
1399 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
1400 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
1401 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
1402 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
1403 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
1404 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
1405 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
1406 | end | |
1407 | wait(0.05) | |
1408 | local Soond2 = SH:clone()Soond2.SoundId = "rbxassetid://181004957" Soond2.Volume = 5 Soond2.Parent = Character.HumanoidRootPart Soond2:Play() | |
1409 | Character.HumanoidRootPart.CFrame = Partzs.CFrame | |
1410 | Humanoid.Jump = true | |
1411 | WarpS:remove() | |
1412 | Trail.Enabled = true | |
1413 | for i, v in pairs(m:children()) do | |
1414 | if v.ClassName == "Part" then | |
1415 | if v.Transparency ~= 1 then | |
1416 | v.Transparency = 0 | |
1417 | end | |
1418 | end | |
1419 | end | |
1420 | end | |
1421 | ||
1422 | function NukeShockwaves(Size, CFramez) | |
1423 | local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true | |
1424 | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock) | |
1425 | SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0) | |
1426 | Spawn(function() | |
1427 | for i = 1,math.huge do | |
1428 | if Shock.Transparency >= 1 then break end | |
1429 | Shock.Transparency = Shock.Transparency + 0.025 | |
1430 | wait() | |
1431 | end | |
1432 | end) | |
1433 | end | |
1434 | ||
1435 | function NukeBlade() | |
1436 | for i=0,1,.25 do | |
1437 | swait() | |
1438 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5) | |
1439 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5) | |
1440 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5) | |
1441 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5) | |
1442 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5) | |
1443 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5) | |
1444 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5) | |
1445 | end | |
1446 | local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword" | |
1447 | WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1 | |
1448 | local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs | |
1449 | Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
1450 | local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750 | |
1451 | Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0) | |
1452 | local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 2 Soond:Play() | |
1453 | local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5 | |
1454 | Trail.Enabled = false | |
1455 | for i, v in pairs(m:children()) do | |
1456 | if v.ClassName == "Part" then | |
1457 | if v.Transparency ~= 1 then | |
1458 | v.Transparency = 0.99 | |
1459 | end | |
1460 | end | |
1461 | end | |
1462 | wait(0.02) | |
1463 | local Hit = false | |
1464 | Partzs.Touched:connect(function(Hit) | |
1465 | if Hit == true then return end | |
1466 | Hit = true | |
1467 | Partzs.Anchored = true | |
1468 | local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true | |
1469 | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Violet") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock) | |
1470 | - | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Cyan") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock) |
1470 | + | |
1471 | local Pos = Shock.Position | |
1472 | for i = 1,3 do | |
1473 | local Sound = SH:clone()Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 10 Sound.Parent = Shock Sound.PlaybackSpeed = 0.4 Sound:Play() | |
1474 | end | |
1475 | for i = 1,200 do | |
1476 | SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025) | |
1477 | NukeShockwaves(i*1.5,CFrame.new(Shock.Position)) | |
1478 | MagniDamage(Shock,i*1,10,30,0,"Normal",Character.HumanoidRootPart) | |
1479 | wait() | |
1480 | end | |
1481 | for i = 1,30 do | |
1482 | Shock.Transparency = Shock.Transparency + 1/30 | |
1483 | SM.Scale = SM.Scale + Vector3.new(i*0.0,i*0.025,i*0.025) | |
1484 | wait() | |
1485 | end | |
1486 | end) | |
1487 | game.Debris:AddItem(WarpS,10) | |
1488 | for i = 0,1,0.1 do | |
1489 | swait() | |
1490 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5) | |
1491 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5) | |
1492 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5) | |
1493 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5) | |
1494 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5) | |
1495 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5) | |
1496 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5) | |
1497 | end | |
1498 | wait(0.05) | |
1499 | Trail.Enabled = true | |
1500 | for i, v in pairs(m:children()) do | |
1501 | if v.ClassName == "Part" then | |
1502 | if v.Transparency ~= 1 then | |
1503 | v.Transparency = 0 | |
1504 | end | |
1505 | end | |
1506 | end | |
1507 | end | |
1508 | ||
1509 | attacktype=1 | |
1510 | mouse.Button1Down:connect(function() | |
1511 | if attacktype==1 and attack==false then | |
1512 | attacktype=2 | |
1513 | attackone() | |
1514 | elseif attacktype==2 and attack==false then | |
1515 | attacktype=3 | |
1516 | attacktwo() | |
1517 | elseif attacktype==3 and attack==false then | |
1518 | attacktype=4 | |
1519 | attackthree() | |
1520 | elseif attacktype==4 and attack==false then | |
1521 | attacktype=1 | |
1522 | attackfour() | |
1523 | end | |
1524 | end) | |
1525 | ||
1526 | mouse.KeyDown:connect(function(k) | |
1527 | k=k:lower() | |
1528 | if attack == false and k == 'e' then | |
1529 | Spin() | |
1530 | end | |
1531 | if attack == false and k == 'q' then | |
1532 | ProjectileStrike() | |
1533 | end | |
1534 | if attack == false and k == 'z' then | |
1535 | SuperProjectile() | |
1536 | end | |
1537 | if attack == false and k == 'x' then | |
1538 | SuperProjectile2() | |
1539 | end | |
1540 | if attack == false and k == 'c' then | |
1541 | NukeBlade() | |
1542 | end | |
1543 | if attack == false and k == 'v' then | |
1544 | Warp() | |
1545 | end | |
1546 | if attack == false and k == 'f'then | |
1547 | WorldBreaker() | |
1548 | end | |
1549 | if attack == false and k == 'r'then | |
1550 | PortalStorm() | |
1551 | end | |
1552 | end) | |
1553 | ||
1554 | ||
1555 | local sine = 0 | |
1556 | local change = 1 | |
1557 | local val = 0 | |
1558 | ||
1559 | while true do | |
1560 | swait() | |
1561 | for i, v in pairs(m:children()) do | |
1562 | if v.ClassName == "Part" then | |
1563 | v.Anchored = false | |
1564 | v.CanCollide = false | |
1565 | end | |
1566 | end | |
1567 | for i,v in pairs (Character:children()) do | |
1568 | if v.ClassName == "Part" then | |
1569 | v.Anchored = false | |
1570 | end | |
1571 | if v.ClassName == "Accessory" then | |
1572 | for i,v2 in pairs (v:children()) do | |
1573 | if v2.ClassName == "Part" then | |
1574 | v2.Anchored = false | |
1575 | end | |
1576 | end | |
1577 | end | |
1578 | end | |
1579 | sine = sine + change | |
1580 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1581 | local velderp=RootPart.Velocity.y | |
1582 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1583 | if equipped==true or equipped==false then | |
1584 | if attack==false then | |
1585 | idle=idle+1 | |
1586 | else | |
1587 | idle=0 | |
1588 | end | |
1589 | if idle>=500 then | |
1590 | if attack==false then | |
1591 | end | |
1592 | end | |
1593 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1594 | Anim="Jump" | |
1595 | if attack==false then | |
1596 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1597 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1598 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3) | |
1599 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3) | |
1600 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1601 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1602 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1603 | end | |
1604 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
1605 | Anim="Fall" | |
1606 | if attack==false then | |
1607 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1608 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3) | |
1609 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3) | |
1610 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
1611 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1612 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
1613 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3) | |
1614 | end | |
1615 | elseif torvel<1 and hitfloor~=nil then | |
1616 | Anim="Idle" | |
1617 | if attack==false then | |
1618 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3) | |
1619 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3) | |
1620 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3) | |
1621 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1622 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3) | |
1623 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3) | |
1624 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2) | |
1625 | end | |
1626 | elseif torvel>2 and hitfloor~=nil then | |
1627 | Anim="Walk" | |
1628 | if attack==false then | |
1629 | change=3 | |
1630 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3) | |
1631 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3) | |
1632 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3) | |
1633 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3) | |
1634 | RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3) | |
1635 | LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3) | |
1636 | handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
1637 | end | |
1638 | end | |
1639 | end | |
1640 | if #Effects>0 then | |
1641 | for e=1,#Effects do | |
1642 | if Effects[e]~=nil then | |
1643 | local Thing=Effects[e] | |
1644 | if Thing~=nil then | |
1645 | local Part=Thing[1] | |
1646 | local Mode=Thing[2] | |
1647 | local Delay=Thing[3] | |
1648 | local IncX=Thing[4] | |
1649 | local IncY=Thing[5] | |
1650 | local IncZ=Thing[6] | |
1651 | if Thing[1].Transparency<=1 then | |
1652 | if Thing[2]=="Block1" then | |
1653 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1654 | Mesh=Thing[1].Mesh | |
1655 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
1656 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1657 | elseif Thing[2]=="Cylinder" then | |
1658 | Mesh=Thing[1].Mesh | |
1659 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
1660 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1661 | elseif Thing[2]=="Blood" then | |
1662 | Mesh=Thing[7] | |
1663 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
1664 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
1665 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1666 | elseif Thing[2]=="Elec" then | |
1667 | Mesh=Thing[1].Mesh | |
1668 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
1669 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1670 | elseif Thing[2]=="Disappear" then | |
1671 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1672 | end | |
1673 | else | |
1674 | Part.Parent=nil | |
1675 | table.remove(Effects,e) | |
1676 | end | |
1677 | end | |
1678 | end | |
1679 | end | |
1680 | end | |
1681 | end | |
1682 | ||
1683 | --[[game:GetService("RunService").RenderStepped:connect(function() | |
1684 | for i,v in pairs (ShockModel:children()) do | |
1685 | if v.Transparency == 1 then break end | |
1686 | v.Transparency = v.Transparency + 0.05 v.CFrame = CFrame.new(0,math.rad(2),0) | |
1687 | local SM = v:findFirstChild("Mesh") | |
1688 | SM.Scale = SM.Scale + Vector3.new(1,0,1) | |
1689 | end | |
1690 | end)]] |