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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | do | |
| 4 | print("FE Compatibility code by StarzoZero")
| |
| 5 | script.Parent = Player.Character | |
| 6 | ||
| 7 | --RemoteEvent for communicating | |
| 8 | local Event = Instance.new("RemoteEvent")
| |
| 9 | Event.Name = "UserInput_Event" | |
| 10 | ||
| 11 | --Fake event to make stuff like Mouse.KeyDown work | |
| 12 | local function fakeEvent() | |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | t.connect = t.Connect | |
| 15 | return t | |
| 16 | end | |
| 17 | ||
| 18 | --Creating fake input objects with fake variables | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | end} | |
| 24 | --Merged 2 functions into one by checking amount of arguments | |
| 25 | CAS.UnbindAction = CAS.BindAction | |
| 26 | ||
| 27 | --This function will trigger the events that have been :Connect()'ed | |
| 28 | local function te(self,ev,...) | |
| 29 | local t = m[ev] | |
| 30 | if t and t._fakeEvent and t.Function then | |
| 31 | t.Function(...) | |
| 32 | end | |
| 33 | end | |
| 34 | m.TrigEvent = te | |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | Event.OnServerEvent:Connect(function(plr,io) | |
| 38 | if plr~=Player then return end | |
| 39 | if io.isMouse then | |
| 40 | m.Target = io.Target | |
| 41 | m.Hit = io.Hit | |
| 42 | else | |
| 43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 56 | end | |
| 57 | end) | |
| 58 | Event.Parent = NLS([==[ | |
| 59 | local Player = game:GetService("Players").LocalPlayer
| |
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | ||
| 62 | local UIS = game:GetService("UserInputService")
| |
| 63 | local input = function(io,a) | |
| 64 | if a then return end | |
| 65 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 67 | end | |
| 68 | UIS.InputBegan:Connect(input) | |
| 69 | UIS.InputEnded:Connect(input) | |
| 70 | ||
| 71 | local Mouse = Player:GetMouse() | |
| 72 | local h,t | |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | --If player is not moving their mouse, client won't fire events | |
| 75 | while wait(1/30) do | |
| 76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 77 | h,t=Mouse.Hit,Mouse.Target | |
| 78 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 79 | end | |
| 80 | end]==],Player.Character) | |
| 81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 82 | end | |
| 83 | ||
| 84 | ----------------------- | |
| 85 | --[[ Error : sans ]]-- | |
| 86 | ------------------------------------------------------- | |
| 87 | -- Script edited by Vecera and ozzak1003 | |
| 88 | ------------------------------------------------------- | |
| 89 | ||
| 90 | CV="Maroon" | |
| 91 | p = owner | |
| 92 | char = p.Character | |
| 93 | local txt = Instance.new("BillboardGui", char)
| |
| 94 | txt.Adornee = char .Head | |
| 95 | txt.Name = "_status" | |
| 96 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 97 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 98 | local text = Instance.new("TextLabel", txt)
| |
| 99 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 100 | text.FontSize = "Size24" | |
| 101 | text.TextScaled = true | |
| 102 | text.TextTransparency = 0 | |
| 103 | text.BackgroundTransparency = 1 | |
| 104 | text.TextTransparency = 0 | |
| 105 | text.TextStrokeTransparency = 0 | |
| 106 | text.Font = "Bodoni" | |
| 107 | text.TextStrokeColor3 = Color3.new(65, 105, 225) | |
| 108 | ||
| 109 | v=Instance.new("Part")
| |
| 110 | v.Name = "ColorBrick" | |
| 111 | v.Parent=p.Character | |
| 112 | v.FormFactor="Symmetric" | |
| 113 | v.Anchored=true | |
| 114 | v.CanCollide=false | |
| 115 | v.BottomSurface="Smooth" | |
| 116 | v.TopSurface="Smooth" | |
| 117 | v.Size=Vector3.new(10,5,3) | |
| 118 | v.Transparency=1 | |
| 119 | v.CFrame=char.Torso.CFrame | |
| 120 | v.BrickColor=BrickColor.new(CV) | |
| 121 | v.Transparency=1 | |
| 122 | text.TextColor3 = Color3.new(0,0,0) | |
| 123 | v.Shape="Block" | |
| 124 | text.Text = "eRRoR sAnS" | |
| 125 | ||
| 126 | ||
| 127 | wait(0.2) | |
| 128 | local plr = owner | |
| 129 | print('Local User is '..plr.Name)
| |
| 130 | print('Error! sans Loaded')
| |
| 131 | print('ERASE EVERYTHING')
| |
| 132 | local char = plr.Character | |
| 133 | local hum = char.Humanoid | |
| 134 | local hed = char.Head | |
| 135 | local root = char.HumanoidRootPart | |
| 136 | local rootj = root.RootJoint | |
| 137 | local tors = char.Torso | |
| 138 | local ra = char["Right Arm"] | |
| 139 | local la = char["Left Arm"] | |
| 140 | local rl = char["Right Leg"] | |
| 141 | local ll = char["Left Leg"] | |
| 142 | local neck = tors["Neck"] | |
| 143 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 144 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 145 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 146 | local maincolor = BrickColor.new("Institutional blue")
| |
| 147 | ||
| 148 | ff = Instance.new("ForceField",char)
| |
| 149 | ff.Visible = false | |
| 150 | hum.Name = "Base" | |
| 151 | hum.MaxHealth = "inf" | |
| 152 | hum.Health = "inf" | |
| 153 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
| |
| 154 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
| 155 | hum.MaxHealth = "inf" | |
| 156 | hum.Health = "inf" | |
| 157 | end | |
| 158 | end) | |
| 159 | ||
| 160 | ------------------------------------------------------- | |
| 161 | --Start Good Stuff-- | |
| 162 | ------------------------------------------------------- | |
| 163 | cam = game.Workspace.CurrentCamera | |
| 164 | CF = CFrame.new | |
| 165 | angles = CFrame.Angles | |
| 166 | attack = false | |
| 167 | Euler = CFrame.fromEulerAnglesXYZ | |
| 168 | Rad = math.rad | |
| 169 | IT = Instance.new | |
| 170 | BrickC = BrickColor.new | |
| 171 | Cos = math.cos | |
| 172 | Acos = math.acos | |
| 173 | Sin = math.sin | |
| 174 | Asin = math.asin | |
| 175 | Abs = math.abs | |
| 176 | Mrandom = math.random | |
| 177 | Floor = math.floor | |
| 178 | ------------------------------------------------------- | |
| 179 | --End Good Stuff-- | |
| 180 | ------------------------------------------------------- | |
| 181 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 182 | RSH, LSH = nil, nil | |
| 183 | RW = Instance.new("Weld")
| |
| 184 | LW = Instance.new("Weld")
| |
| 185 | RH = tors["Right Hip"] | |
| 186 | LH = tors["Left Hip"] | |
| 187 | RSH = tors["Right Shoulder"] | |
| 188 | LSH = tors["Left Shoulder"] | |
| 189 | RSH.Parent = nil | |
| 190 | LSH.Parent = nil | |
| 191 | RW.Name = "RW" | |
| 192 | RW.Part0 = tors | |
| 193 | RW.C0 = CF(1.5, 0.5, 0) | |
| 194 | RW.C1 = CF(0, 0.5, 0) | |
| 195 | RW.Part1 = ra | |
| 196 | RW.Parent = tors | |
| 197 | LW.Name = "LW" | |
| 198 | LW.Part0 = tors | |
| 199 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 200 | LW.C1 = CF(0, 0.5, 0) | |
| 201 | LW.Part1 = la | |
| 202 | LW.Parent = tors | |
| 203 | Effects = {}
| |
| 204 | ------------------------------------------------------- | |
| 205 | --Start HeartBeat-- | |
| 206 | ------------------------------------------------------- | |
| 207 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 208 | ArtificialHB.Name = "Heartbeat" | |
| 209 | script:WaitForChild("Heartbeat")
| |
| 210 | ||
| 211 | frame = 1 / 60 | |
| 212 | tf = 0 | |
| 213 | allowframeloss = false | |
| 214 | tossremainder = false | |
| 215 | ||
| 216 | ||
| 217 | lastframe = tick() | |
| 218 | script.Heartbeat:Fire() | |
| 219 | ||
| 220 | ||
| 221 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 222 | tf = tf + s | |
| 223 | if tf >= frame then | |
| 224 | if allowframeloss then | |
| 225 | script.Heartbeat:Fire() | |
| 226 | lastframe = tick() | |
| 227 | else | |
| 228 | for i = 1, math.floor(tf / frame) do | |
| 229 | script.Heartbeat:Fire() | |
| 230 | end | |
| 231 | lastframe = tick() | |
| 232 | end | |
| 233 | if tossremainder then | |
| 234 | tf = 0 | |
| 235 | else | |
| 236 | tf = tf - frame * math.floor(tf / frame) | |
| 237 | end | |
| 238 | end | |
| 239 | end) | |
| 240 | ------------------------------------------------------- | |
| 241 | --End HeartBeat-- | |
| 242 | ------------------------------------------------------- | |
| 243 | ||
| 244 | ------------------------------------------------------- | |
| 245 | --Start Important Functions-- | |
| 246 | ------------------------------------------------------- | |
| 247 | function swait(num) | |
| 248 | if num == 0 or num == nil then | |
| 249 | game:service("RunService").Stepped:wait(0)
| |
| 250 | else | |
| 251 | for i = 0, num do | |
| 252 | game:service("RunService").Stepped:wait(0)
| |
| 253 | end | |
| 254 | end | |
| 255 | end | |
| 256 | function thread(f) | |
| 257 | coroutine.resume(coroutine.create(f)) | |
| 258 | end | |
| 259 | function clerp(a, b, t) | |
| 260 | local qa = {
| |
| 261 | QuaternionFromCFrame(a) | |
| 262 | } | |
| 263 | local qb = {
| |
| 264 | QuaternionFromCFrame(b) | |
| 265 | } | |
| 266 | local ax, ay, az = a.x, a.y, a.z | |
| 267 | local bx, by, bz = b.x, b.y, b.z | |
| 268 | local _t = 1 - t | |
| 269 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 270 | end | |
| 271 | function QuaternionFromCFrame(cf) | |
| 272 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 273 | local trace = m00 + m11 + m22 | |
| 274 | if trace > 0 then | |
| 275 | local s = math.sqrt(1 + trace) | |
| 276 | local recip = 0.5 / s | |
| 277 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 278 | else | |
| 279 | local i = 0 | |
| 280 | if m00 < m11 then | |
| 281 | i = 1 | |
| 282 | end | |
| 283 | if m22 > (i == 0 and m00 or m11) then | |
| 284 | i = 2 | |
| 285 | end | |
| 286 | if i == 0 then | |
| 287 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 288 | local recip = 0.5 / s | |
| 289 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 290 | elseif i == 1 then | |
| 291 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 292 | local recip = 0.5 / s | |
| 293 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 294 | elseif i == 2 then | |
| 295 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 296 | local recip = 0.5 / s | |
| 297 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 298 | end | |
| 299 | end | |
| 300 | end | |
| 301 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 302 | local xs, ys, zs = x + x, y + y, z + z | |
| 303 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 304 | local xx = x * xs | |
| 305 | local xy = x * ys | |
| 306 | local xz = x * zs | |
| 307 | local yy = y * ys | |
| 308 | local yz = y * zs | |
| 309 | local zz = z * zs | |
| 310 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 311 | end | |
| 312 | function QuaternionSlerp(a, b, t) | |
| 313 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 314 | local startInterp, finishInterp | |
| 315 | if cosTheta >= 1.0E-4 then | |
| 316 | if 1 - cosTheta > 1.0E-4 then | |
| 317 | local theta = math.acos(cosTheta) | |
| 318 | local invSinTheta = 1 / Sin(theta) | |
| 319 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 320 | finishInterp = Sin(t * theta) * invSinTheta | |
| 321 | else | |
| 322 | startInterp = 1 - t | |
| 323 | finishInterp = t | |
| 324 | end | |
| 325 | elseif 1 + cosTheta > 1.0E-4 then | |
| 326 | local theta = math.acos(-cosTheta) | |
| 327 | local invSinTheta = 1 / Sin(theta) | |
| 328 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 329 | finishInterp = Sin(t * theta) * invSinTheta | |
| 330 | else | |
| 331 | startInterp = t - 1 | |
| 332 | finishInterp = t | |
| 333 | end | |
| 334 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 335 | end | |
| 336 | function rayCast(Position, Direction, Range, Ignore) | |
| 337 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 338 | end | |
| 339 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 340 | local Create = RbxUtility.Create | |
| 341 | ------------------------------------------------------- | |
| 342 | ypcall(function() | |
| 343 | char.Shirt:Destroy() | |
| 344 | char.Pants:Destroy() | |
| 345 | shirt = Instance.new("Shirt", char)
| |
| 346 | shirt.Name = "Shirt" | |
| 347 | pants = Instance.new("Pants", char)
| |
| 348 | pants.Name = "Pants" | |
| 349 | char.Shirt.ShirtTemplate = "rbxassetid://1073860492" | |
| 350 | char.Pants.PantsTemplate = "rbxassetid://1132308115" | |
| 351 | char.Head.face.Texture = "rbxassetid://543498118" | |
| 352 | end) | |
| 353 | ------------------------------------------------------- | |
| 354 | --Start Damage Function-- | |
| 355 | ------------------------------------------------------- | |
| 356 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 357 | if hit.Parent == nil then | |
| 358 | return | |
| 359 | end | |
| 360 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 361 | for _, v in pairs(hit.Parent:children()) do | |
| 362 | if v:IsA("Humanoid") then
| |
| 363 | h = v | |
| 364 | end | |
| 365 | end | |
| 366 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 367 | ||
| 368 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 369 | end | |
| 370 | ||
| 371 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 372 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 373 | if hit.Parent.DebounceHit.Value == true then | |
| 374 | return | |
| 375 | end | |
| 376 | end | |
| 377 | if insta == true then | |
| 378 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 379 | end | |
| 380 | local c = Create("ObjectValue"){
| |
| 381 | Name = "creator", | |
| 382 | Value = owner, | |
| 383 | Parent = h, | |
| 384 | } | |
| 385 | game:GetService("Debris"):AddItem(c, .5)
| |
| 386 | if HitSound ~= nil and HitPitch ~= nil then | |
| 387 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 388 | end | |
| 389 | local Damage = math.random(minim, maxim) | |
| 390 | local blocked = false | |
| 391 | local block = hit.Parent:findFirstChild("Block")
| |
| 392 | if block ~= nil then | |
| 393 | if block.className == "IntValue" then | |
| 394 | if block.Value > 0 then | |
| 395 | blocked = true | |
| 396 | block.Value = block.Value - 1 | |
| 397 | print(block.Value) | |
| 398 | end | |
| 399 | end | |
| 400 | end | |
| 401 | if blocked == false then | |
| 402 | h.Health = h.Health - Damage | |
| 403 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 404 | else | |
| 405 | h.Health = h.Health - (Damage / 2) | |
| 406 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 407 | end | |
| 408 | if Type == "Knockdown" then | |
| 409 | local hum = hit.Parent.Humanoid | |
| 410 | hum.PlatformStand = true | |
| 411 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 412 | swait(1) | |
| 413 | HHumanoid.PlatformStand = false | |
| 414 | end), hum) | |
| 415 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 416 | local bodvol = Create("BodyVelocity"){
| |
| 417 | velocity = angle * knockback, | |
| 418 | P = 5000, | |
| 419 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 420 | Parent = hit, | |
| 421 | } | |
| 422 | local rl = Create("BodyAngularVelocity"){
| |
| 423 | P = 3000, | |
| 424 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 425 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 426 | Parent = hit, | |
| 427 | } | |
| 428 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 429 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 430 | elseif Type == "Normal" then | |
| 431 | local vp = Create("BodyVelocity"){
| |
| 432 | P = 500, | |
| 433 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 434 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 435 | } | |
| 436 | if knockback > 0 then | |
| 437 | vp.Parent = hit.Parent.Torso | |
| 438 | end | |
| 439 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 440 | elseif Type == "Up" then | |
| 441 | local bodyVelocity = Create("BodyVelocity"){
| |
| 442 | velocity = Vector3.new(0, 20, 0), | |
| 443 | P = 5000, | |
| 444 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 445 | Parent = hit, | |
| 446 | } | |
| 447 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 448 | elseif Type == "DarkUp" then | |
| 449 | coroutine.resume(coroutine.create(function() | |
| 450 | for i = 0, 1, 0.1 do | |
| 451 | swait() | |
| 452 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 453 | end | |
| 454 | end)) | |
| 455 | local bodyVelocity = Create("BodyVelocity"){
| |
| 456 | velocity = Vector3.new(0, 20, 0), | |
| 457 | P = 5000, | |
| 458 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 459 | Parent = hit, | |
| 460 | } | |
| 461 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 462 | elseif Type == "Snare" then | |
| 463 | local bp = Create("BodyPosition"){
| |
| 464 | P = 2000, | |
| 465 | D = 100, | |
| 466 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 467 | position = hit.Parent.Torso.Position, | |
| 468 | Parent = hit.Parent.Torso, | |
| 469 | } | |
| 470 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 471 | elseif Type == "Freeze" then | |
| 472 | local BodPos = Create("BodyPosition"){
| |
| 473 | P = 50000, | |
| 474 | D = 1000, | |
| 475 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 476 | position = hit.Parent.Torso.Position, | |
| 477 | Parent = hit.Parent.Torso, | |
| 478 | } | |
| 479 | local BodGy = Create("BodyGyro") {
| |
| 480 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 481 | P = 20e+003, | |
| 482 | Parent = hit.Parent.Torso, | |
| 483 | cframe = hit.Parent.Torso.CFrame, | |
| 484 | } | |
| 485 | hit.Parent.Torso.Anchored = true | |
| 486 | coroutine.resume(coroutine.create(function(Part) | |
| 487 | swait(1.5) | |
| 488 | Part.Anchored = false | |
| 489 | end), hit.Parent.Torso) | |
| 490 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 491 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 492 | end | |
| 493 | local debounce = Create("BoolValue"){
| |
| 494 | Name = "DebounceHit", | |
| 495 | Parent = hit.Parent, | |
| 496 | Value = true, | |
| 497 | } | |
| 498 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 499 | c = Create("ObjectValue"){
| |
| 500 | Name = "creator", | |
| 501 | Value = Player, | |
| 502 | Parent = h, | |
| 503 | } | |
| 504 | game:GetService("Debris"):AddItem(c, .5)
| |
| 505 | end | |
| 506 | end | |
| 507 | ------------------------------------------------------- | |
| 508 | --End Damage Function-- | |
| 509 | ------------------------------------------------------- | |
| 510 | ||
| 511 | ------------------------------------------------------- | |
| 512 | --Start Damage Function Customization-- | |
| 513 | ------------------------------------------------------- | |
| 514 | function ShowDamage(Pos, Text, Time, Color) | |
| 515 | local Rate = (1 / 30) | |
| 516 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 517 | local Text = (Text or "") | |
| 518 | local Time = (Time or 2) | |
| 519 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 520 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 521 | EffectPart.Anchored = true | |
| 522 | local BillboardGui = Create("BillboardGui"){
| |
| 523 | Size = UDim2.new(3, 0, 3, 0), | |
| 524 | Adornee = EffectPart, | |
| 525 | Parent = EffectPart, | |
| 526 | } | |
| 527 | local TextLabel = Create("TextLabel"){
| |
| 528 | BackgroundTransparency = 1, | |
| 529 | Size = UDim2.new(1, 0, 1, 0), | |
| 530 | Text = Text, | |
| 531 | Font = "Bodoni", | |
| 532 | TextColor3 = Color, | |
| 533 | TextScaled = true, | |
| 534 | TextStrokeColor3 = Color3.fromRGB(0,255,255), | |
| 535 | Parent = BillboardGui, | |
| 536 | } | |
| 537 | game.Debris:AddItem(EffectPart, (Time)) | |
| 538 | EffectPart.Parent = game:GetService("Workspace")
| |
| 539 | delay(0, function() | |
| 540 | local Frames = (Time / Rate) | |
| 541 | for Frame = 1, Frames do | |
| 542 | wait(Rate) | |
| 543 | local Percent = (Frame / Frames) | |
| 544 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 545 | TextLabel.TextTransparency = Percent | |
| 546 | end | |
| 547 | if EffectPart and EffectPart.Parent then | |
| 548 | EffectPart:Destroy() | |
| 549 | end | |
| 550 | end) | |
| 551 | end | |
| 552 | ------------------------------------------------------- | |
| 553 | --End Damage Function Customization-- | |
| 554 | ------------------------------------------------------- | |
| 555 | ||
| 556 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 557 | for _, c in pairs(workspace:children()) do | |
| 558 | local hum = c:findFirstChild("Humanoid")
| |
| 559 | if hum ~= nil then | |
| 560 | local head = c:findFirstChild("Head")
| |
| 561 | if head ~= nil then | |
| 562 | local targ = head.Position - Part.Position | |
| 563 | local mag = targ.magnitude | |
| 564 | if magni >= mag and c.Name ~= plr.Name then | |
| 565 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 566 | end | |
| 567 | end | |
| 568 | end | |
| 569 | end | |
| 570 | end | |
| 571 | ||
| 572 | ||
| 573 | CFuncs = {
| |
| 574 | Part = {
| |
| 575 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 576 | local Part = Create("Part")({
| |
| 577 | Parent = Parent, | |
| 578 | Reflectance = Reflectance, | |
| 579 | Transparency = Transparency, | |
| 580 | CanCollide = false, | |
| 581 | Locked = true, | |
| 582 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 583 | Name = Name, | |
| 584 | Size = Size, | |
| 585 | Material = Material | |
| 586 | }) | |
| 587 | RemoveOutlines(Part) | |
| 588 | return Part | |
| 589 | end | |
| 590 | }, | |
| 591 | Mesh = {
| |
| 592 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 593 | local Msh = Create(Mesh)({
| |
| 594 | Parent = Part, | |
| 595 | Offset = OffSet, | |
| 596 | Scale = Scale | |
| 597 | }) | |
| 598 | if Mesh == "SpecialMesh" then | |
| 599 | Msh.MeshType = MeshType | |
| 600 | Msh.MeshId = MeshId | |
| 601 | end | |
| 602 | return Msh | |
| 603 | end | |
| 604 | }, | |
| 605 | Mesh = {
| |
| 606 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 607 | local Msh = Create(Mesh)({
| |
| 608 | Parent = Part, | |
| 609 | Offset = OffSet, | |
| 610 | Scale = Scale | |
| 611 | }) | |
| 612 | if Mesh == "SpecialMesh" then | |
| 613 | Msh.MeshType = MeshType | |
| 614 | Msh.MeshId = MeshId | |
| 615 | end | |
| 616 | return Msh | |
| 617 | end | |
| 618 | }, | |
| 619 | Weld = {
| |
| 620 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 621 | local Weld = Create("Weld")({
| |
| 622 | Parent = Parent, | |
| 623 | Part0 = Part0, | |
| 624 | Part1 = Part1, | |
| 625 | C0 = C0, | |
| 626 | C1 = C1 | |
| 627 | }) | |
| 628 | return Weld | |
| 629 | end | |
| 630 | }, | |
| 631 | Sound = {
| |
| 632 | Create = function(id, par, vol, pit) | |
| 633 | coroutine.resume(coroutine.create(function() | |
| 634 | local S = Create("Sound")({
| |
| 635 | Volume = vol, | |
| 636 | Pitch = pit or 1, | |
| 637 | SoundId = id, | |
| 638 | Parent = par or workspace | |
| 639 | }) | |
| 640 | wait() | |
| 641 | S:play() | |
| 642 | game:GetService("Debris"):AddItem(S, 6)
| |
| 643 | end)) | |
| 644 | end | |
| 645 | }, | |
| 646 | ParticleEmitter = {
| |
| 647 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 648 | local fp = Create("ParticleEmitter")({
| |
| 649 | Parent = Parent, | |
| 650 | Color = ColorSequence.new(Color1, Color2), | |
| 651 | LightEmission = LightEmission, | |
| 652 | Size = Size, | |
| 653 | Texture = Texture, | |
| 654 | Transparency = Transparency, | |
| 655 | ZOffset = ZOffset, | |
| 656 | Acceleration = Accel, | |
| 657 | Drag = Drag, | |
| 658 | LockedToPart = LockedToPart, | |
| 659 | VelocityInheritance = VelocityInheritance, | |
| 660 | EmissionDirection = EmissionDirection, | |
| 661 | Enabled = Enabled, | |
| 662 | Lifetime = LifeTime, | |
| 663 | Rate = Rate, | |
| 664 | Rotation = Rotation, | |
| 665 | RotSpeed = RotSpeed, | |
| 666 | Speed = Speed, | |
| 667 | VelocitySpread = VelocitySpread | |
| 668 | }) | |
| 669 | return fp | |
| 670 | end | |
| 671 | } | |
| 672 | } | |
| 673 | function RemoveOutlines(part) | |
| 674 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 675 | end | |
| 676 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 677 | local Part = Create("Part")({
| |
| 678 | formFactor = FormFactor, | |
| 679 | Parent = Parent, | |
| 680 | Reflectance = Reflectance, | |
| 681 | Transparency = Transparency, | |
| 682 | CanCollide = false, | |
| 683 | Locked = true, | |
| 684 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 685 | Name = Name, | |
| 686 | Size = Size, | |
| 687 | Material = Material | |
| 688 | }) | |
| 689 | RemoveOutlines(Part) | |
| 690 | return Part | |
| 691 | end | |
| 692 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 693 | local Msh = Create(Mesh)({
| |
| 694 | Parent = Part, | |
| 695 | Offset = OffSet, | |
| 696 | Scale = Scale | |
| 697 | }) | |
| 698 | if Mesh == "SpecialMesh" then | |
| 699 | Msh.MeshType = MeshType | |
| 700 | Msh.MeshId = MeshId | |
| 701 | end | |
| 702 | return Msh | |
| 703 | end | |
| 704 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 705 | local Weld = Create("Weld")({
| |
| 706 | Parent = Parent, | |
| 707 | Part0 = Part0, | |
| 708 | Part1 = Part1, | |
| 709 | C0 = C0, | |
| 710 | C1 = C1 | |
| 711 | }) | |
| 712 | return Weld | |
| 713 | end | |
| 714 | ||
| 715 | char["Body Colors"].HeadColor = BrickColor.new("Black")
| |
| 716 | char["Body Colors"].TorsoColor = BrickColor.new("Black")
| |
| 717 | char["Body Colors"].LeftArmColor = BrickColor.new("Black")
| |
| 718 | char["Body Colors"].RightArmColor = BrickColor.new("Black")
| |
| 719 | ||
| 720 | ------------------------------------------------------- | |
| 721 | --Start Effect Function-- | |
| 722 | ------------------------------------------------------- | |
| 723 | EffectModel = Instance.new("Model", char)
| |
| 724 | Effects = {
| |
| 725 | Block = {
| |
| 726 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 727 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 728 | prt.Anchored = true | |
| 729 | prt.CFrame = cframe | |
| 730 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 731 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 732 | if Type == 1 or Type == nil then | |
| 733 | table.insert(Effects, {
| |
| 734 | prt, | |
| 735 | "Block1", | |
| 736 | delay, | |
| 737 | x3, | |
| 738 | y3, | |
| 739 | z3, | |
| 740 | msh | |
| 741 | }) | |
| 742 | elseif Type == 2 then | |
| 743 | table.insert(Effects, {
| |
| 744 | prt, | |
| 745 | "Block2", | |
| 746 | delay, | |
| 747 | x3, | |
| 748 | y3, | |
| 749 | z3, | |
| 750 | msh | |
| 751 | }) | |
| 752 | else | |
| 753 | table.insert(Effects, {
| |
| 754 | prt, | |
| 755 | "Block3", | |
| 756 | delay, | |
| 757 | x3, | |
| 758 | y3, | |
| 759 | z3, | |
| 760 | msh | |
| 761 | }) | |
| 762 | end | |
| 763 | end | |
| 764 | }, | |
| 765 | Sphere = {
| |
| 766 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 767 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 768 | prt.Anchored = true | |
| 769 | prt.CFrame = cframe | |
| 770 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 771 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 772 | table.insert(Effects, {
| |
| 773 | prt, | |
| 774 | "Cylinder", | |
| 775 | delay, | |
| 776 | x3, | |
| 777 | y3, | |
| 778 | z3, | |
| 779 | msh | |
| 780 | }) | |
| 781 | end | |
| 782 | }, | |
| 783 | Cylinder = {
| |
| 784 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 785 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 786 | prt.Anchored = true | |
| 787 | prt.CFrame = cframe | |
| 788 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 789 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 790 | table.insert(Effects, {
| |
| 791 | prt, | |
| 792 | "Cylinder", | |
| 793 | delay, | |
| 794 | x3, | |
| 795 | y3, | |
| 796 | z3, | |
| 797 | msh | |
| 798 | }) | |
| 799 | end | |
| 800 | }, | |
| 801 | Wave = {
| |
| 802 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 803 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 804 | prt.Anchored = true | |
| 805 | prt.CFrame = cframe | |
| 806 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 807 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 808 | table.insert(Effects, {
| |
| 809 | prt, | |
| 810 | "Cylinder", | |
| 811 | delay, | |
| 812 | x3 / 60, | |
| 813 | y3 / 60, | |
| 814 | z3 / 60, | |
| 815 | msh | |
| 816 | }) | |
| 817 | end | |
| 818 | }, | |
| 819 | Ring = {
| |
| 820 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 821 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 822 | prt.Anchored = true | |
| 823 | prt.CFrame = cframe | |
| 824 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 825 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 826 | table.insert(Effects, {
| |
| 827 | prt, | |
| 828 | "Cylinder", | |
| 829 | delay, | |
| 830 | x3, | |
| 831 | y3, | |
| 832 | z3, | |
| 833 | msh | |
| 834 | }) | |
| 835 | end | |
| 836 | }, | |
| 837 | Break = {
| |
| 838 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 839 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 840 | prt.Anchored = true | |
| 841 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 842 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 843 | local num = math.random(10, 50) / 1000 | |
| 844 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 845 | table.insert(Effects, {
| |
| 846 | prt, | |
| 847 | "Shatter", | |
| 848 | num, | |
| 849 | prt.CFrame, | |
| 850 | math.random() - math.random(), | |
| 851 | 0, | |
| 852 | math.random(50, 100) / 100 | |
| 853 | }) | |
| 854 | end | |
| 855 | }, | |
| 856 | Spiral = {
| |
| 857 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 858 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 859 | prt.Anchored = true | |
| 860 | prt.CFrame = cframe | |
| 861 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 862 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 863 | table.insert(Effects, {
| |
| 864 | prt, | |
| 865 | "Cylinder", | |
| 866 | delay, | |
| 867 | x3, | |
| 868 | y3, | |
| 869 | z3, | |
| 870 | msh | |
| 871 | }) | |
| 872 | end | |
| 873 | }, | |
| 874 | Push = {
| |
| 875 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 876 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 877 | prt.Anchored = true | |
| 878 | prt.CFrame = cframe | |
| 879 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 880 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 881 | table.insert(Effects, {
| |
| 882 | prt, | |
| 883 | "Cylinder", | |
| 884 | delay, | |
| 885 | x3, | |
| 886 | y3, | |
| 887 | z3, | |
| 888 | msh | |
| 889 | }) | |
| 890 | end | |
| 891 | } | |
| 892 | } | |
| 893 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 894 | local fp = IT("Part")
| |
| 895 | fp.formFactor = formfactor | |
| 896 | fp.Parent = parent | |
| 897 | fp.Reflectance = reflectance | |
| 898 | fp.Transparency = transparency | |
| 899 | fp.CanCollide = false | |
| 900 | fp.Locked = true | |
| 901 | fp.BrickColor = brickcolor | |
| 902 | fp.Name = name | |
| 903 | fp.Size = size | |
| 904 | fp.Position = tors.Position | |
| 905 | RemoveOutlines(fp) | |
| 906 | fp.Material = "SmoothPlastic" | |
| 907 | fp:BreakJoints() | |
| 908 | return fp | |
| 909 | end | |
| 910 | ||
| 911 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 912 | local mesh = IT(Mesh) | |
| 913 | mesh.Parent = part | |
| 914 | if Mesh == "SpecialMesh" then | |
| 915 | mesh.MeshType = meshtype | |
| 916 | if meshid ~= "nil" then | |
| 917 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 918 | end | |
| 919 | end | |
| 920 | mesh.Offset = offset | |
| 921 | mesh.Scale = scale | |
| 922 | return mesh | |
| 923 | end | |
| 924 | ||
| 925 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 926 | local type = type | |
| 927 | local rng = Instance.new("Part", char)
| |
| 928 | rng.Anchored = true | |
| 929 | rng.BrickColor = color | |
| 930 | rng.CanCollide = false | |
| 931 | rng.FormFactor = 3 | |
| 932 | rng.Name = "Ring" | |
| 933 | rng.Material = "Neon" | |
| 934 | rng.Size = Vector3.new(1, 1, 1) | |
| 935 | rng.Transparency = 0 | |
| 936 | rng.TopSurface = 0 | |
| 937 | rng.BottomSurface = 0 | |
| 938 | rng.CFrame = pos | |
| 939 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 940 | rngm.MeshType = MType | |
| 941 | rngm.Scale = scale | |
| 942 | local scaler2 = 1 | |
| 943 | if type == "Add" then | |
| 944 | scaler2 = 1 * value | |
| 945 | elseif type == "Divide" then | |
| 946 | scaler2 = 1 / value | |
| 947 | end | |
| 948 | coroutine.resume(coroutine.create(function() | |
| 949 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 950 | swait() | |
| 951 | if type == "Add" then | |
| 952 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 953 | elseif type == "Divide" then | |
| 954 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 955 | end | |
| 956 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 957 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 958 | end | |
| 959 | rng:Destroy() | |
| 960 | end)) | |
| 961 | end | |
| 962 | ||
| 963 | function Eviscerate(dude) | |
| 964 | if dude.Name ~= char then | |
| 965 | local bgf = IT("BodyGyro", dude.Head)
| |
| 966 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 967 | local val = IT("BoolValue", dude)
| |
| 968 | val.Name = "IsHit" | |
| 969 | local ds = coroutine.wrap(function() | |
| 970 | dude:WaitForChild("Head"):BreakJoints()
| |
| 971 | wait(0.5) | |
| 972 | target = nil | |
| 973 | coroutine.resume(coroutine.create(function() | |
| 974 | for i, v in pairs(dude:GetChildren()) do | |
| 975 | if v:IsA("Accessory") then
| |
| 976 | v:Destroy() | |
| 977 | end | |
| 978 | if v:IsA("Humanoid") then
| |
| 979 | v:Destroy() | |
| 980 | end | |
| 981 | if v:IsA("CharacterMesh") then
| |
| 982 | v:Destroy() | |
| 983 | end | |
| 984 | if v:IsA("Model") then
| |
| 985 | v:Destroy() | |
| 986 | end | |
| 987 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 988 | for x, o in pairs(v:GetChildren()) do | |
| 989 | if o:IsA("Decal") then
| |
| 990 | o:Destroy() | |
| 991 | end | |
| 992 | end | |
| 993 | coroutine.resume(coroutine.create(function() | |
| 994 | v.Material = "Neon" | |
| 995 | v.CanCollide = false | |
| 996 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 997 | PartEmmit1.LightEmission = 1 | |
| 998 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 999 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1000 | PartEmmit1.Rate = 150 | |
| 1001 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 1002 | PartEmmit1.Size = NumberSequence.new({
| |
| 1003 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 1004 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1005 | }) | |
| 1006 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1007 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1008 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1009 | }) | |
| 1010 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1011 | PartEmmit1.VelocitySpread = 30000 | |
| 1012 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 1013 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 1014 | local BodPoss = IT("BodyPosition", v)
| |
| 1015 | BodPoss.P = 3000 | |
| 1016 | BodPoss.D = 1000 | |
| 1017 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1018 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1019 | v.Color = maincolor.Color | |
| 1020 | coroutine.resume(coroutine.create(function() | |
| 1021 | for i = 0, 49 do | |
| 1022 | swait(1) | |
| 1023 | v.Transparency = v.Transparency + 0.08 | |
| 1024 | end | |
| 1025 | wait(0.5) | |
| 1026 | PartEmmit1.Enabled = false | |
| 1027 | wait(3) | |
| 1028 | v:Destroy() | |
| 1029 | dude:Destroy() | |
| 1030 | end)) | |
| 1031 | end)) | |
| 1032 | end | |
| 1033 | end | |
| 1034 | end)) | |
| 1035 | end) | |
| 1036 | ds() | |
| 1037 | end | |
| 1038 | end | |
| 1039 | ||
| 1040 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1041 | if SinglePlayer then | |
| 1042 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1043 | end | |
| 1044 | local List = {}
| |
| 1045 | for i, v in pairs(workspace:GetChildren()) do | |
| 1046 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1047 | table.insert(List, v) | |
| 1048 | end | |
| 1049 | end | |
| 1050 | return List | |
| 1051 | end | |
| 1052 | ||
| 1053 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1054 | local type = type | |
| 1055 | local rng = Instance.new("Part", char)
| |
| 1056 | rng.Anchored = true | |
| 1057 | rng.BrickColor = color | |
| 1058 | rng.CanCollide = false | |
| 1059 | rng.FormFactor = 3 | |
| 1060 | rng.Name = "Ring" | |
| 1061 | rng.Material = "Neon" | |
| 1062 | rng.Size = Vector3.new(1, 1, 1) | |
| 1063 | rng.Transparency = 0 | |
| 1064 | rng.TopSurface = 0 | |
| 1065 | rng.BottomSurface = 0 | |
| 1066 | rng.CFrame = pos | |
| 1067 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1068 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1069 | rngm.MeshType = MType | |
| 1070 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1071 | local scaler2 = 1 | |
| 1072 | local speeder = FastSpeed | |
| 1073 | if type == "Add" then | |
| 1074 | scaler2 = 1 * value | |
| 1075 | elseif type == "Divide" then | |
| 1076 | scaler2 = 1 / value | |
| 1077 | end | |
| 1078 | coroutine.resume(coroutine.create(function() | |
| 1079 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1080 | swait() | |
| 1081 | if type == "Add" then | |
| 1082 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1083 | elseif type == "Divide" then | |
| 1084 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1085 | end | |
| 1086 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1087 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1088 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1089 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1090 | end | |
| 1091 | rng:Destroy() | |
| 1092 | end)) | |
| 1093 | end | |
| 1094 | ||
| 1095 | function SoulSteal(dude) | |
| 1096 | if dude.Name ~= char then | |
| 1097 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1098 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1099 | local val = IT("BoolValue", dude)
| |
| 1100 | val.Name = "IsHit" | |
| 1101 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 1102 | local soulst = coroutine.wrap(function() | |
| 1103 | local soul = Instance.new("Part",dude)
| |
| 1104 | soul.Size = Vector3.new(1,1,1) | |
| 1105 | soul.CanCollide = false | |
| 1106 | soul.Anchored = false | |
| 1107 | soul.Position = torso.Position | |
| 1108 | soul.Transparency = 1 | |
| 1109 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 1110 | PartEmmit1.LightEmission = 1 | |
| 1111 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 1112 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1113 | PartEmmit1.Rate = 250 | |
| 1114 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1115 | PartEmmit1.Size = NumberSequence.new({
| |
| 1116 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1117 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1118 | }) | |
| 1119 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1120 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1121 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1122 | }) | |
| 1123 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1124 | PartEmmit1.VelocitySpread = 30000 | |
| 1125 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1126 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1127 | local BodPoss = IT("BodyPosition", soul)
| |
| 1128 | BodPoss.P = 3000 | |
| 1129 | BodPoss.D = 1000 | |
| 1130 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1131 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1132 | wait(1.6) | |
| 1133 | soul.Touched:connect(function(hit) | |
| 1134 | if hit.Parent == char then | |
| 1135 | soul:Destroy() | |
| 1136 | end | |
| 1137 | end) | |
| 1138 | wait(1.2) | |
| 1139 | while soul do | |
| 1140 | swait() | |
| 1141 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1142 | BodPoss.Position = tors.Position | |
| 1143 | end | |
| 1144 | end) | |
| 1145 | soulst() | |
| 1146 | end | |
| 1147 | end | |
| 1148 | function FaceMouse() | |
| 1149 | local Cam = workspace.CurrentCamera | |
| 1150 | return {
| |
| 1151 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1152 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1153 | } | |
| 1154 | end | |
| 1155 | ------------------------------------------------------- | |
| 1156 | --End Effect Function-- | |
| 1157 | ------------------------------------------------------- | |
| 1158 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1159 | local NSound = nil | |
| 1160 | coroutine.resume(coroutine.create(function() | |
| 1161 | NSound = IT("Sound", PARENT)
| |
| 1162 | NSound.Volume = 5 | |
| 1163 | NSound.Pitch = PITCH | |
| 1164 | - | NSound.SoundId = "http://www.roblox.com/asset/?id=562226927 |
| 1164 | + | NSound.SoundId = "http://www.roblox.com/asset/?id=562226927" |
| 1165 | swait() | |
| 1166 | NSound:play() | |
| 1167 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 1168 | end)) | |
| 1169 | return NSound | |
| 1170 | end | |
| 1171 | function CameraEnshaking(Length, Intensity) | |
| 1172 | coroutine.resume(coroutine.create(function() | |
| 1173 | local intensity = 1 * Intensity | |
| 1174 | local rotM = 0.01 * Intensity | |
| 1175 | for i = 0, Length, 0.1 do | |
| 1176 | swait() | |
| 1177 | intensity = intensity - 0.05 * Intensity / Length | |
| 1178 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1179 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1180 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1181 | end | |
| 1182 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1183 | end)) | |
| 1184 | end | |
| 1185 | function getRegion(point,range,ignore) | |
| 1186 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) | |
| 1187 | end | |
| 1188 | ||
| 1189 | function GetTorso(char) | |
| 1190 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
| 1191 | end | |
| 1192 | ||
| 1193 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
| |
| 1194 | ||
| 1195 | NewInstance = function(instance,parent,properties) | |
| 1196 | local inst = Instance.new(instance) | |
| 1197 | inst.Parent = parent | |
| 1198 | if(properties)then | |
| 1199 | for i,v in next, properties do | |
| 1200 | pcall(function() inst[i] = v end) | |
| 1201 | end | |
| 1202 | end | |
| 1203 | return inst; | |
| 1204 | end | |
| 1205 | ||
| 1206 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
| 1207 | local part = Instance.new("Part")
| |
| 1208 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0) | |
| 1209 | part.Material = material or Enum.Material.SmoothPlastic | |
| 1210 | part.TopSurface,part.BottomSurface=10,10 | |
| 1211 | part.Size = size or Vector3.new(1,1,1) | |
| 1212 | part.CFrame = cframe or CF(0,0,0) | |
| 1213 | part.Anchored = anchored or true | |
| 1214 | part.CanCollide = cancollide or false | |
| 1215 | part.Parent = parent or char | |
| 1216 | return part | |
| 1217 | end | |
| 1218 | ------------------------------------------------------- | |
| 1219 | --End Important Functions-- | |
| 1220 | ------------------------------------------------------- | |
| 1221 | ||
| 1222 | ||
| 1223 | ------------------------------------------------------- | |
| 1224 | --Start Customization-- | |
| 1225 | ------------------------------------------------------- | |
| 1226 | local Player_Size = 1 | |
| 1227 | if Player_Size ~= 1 then | |
| 1228 | root.Size = root.Size * Player_Size | |
| 1229 | tors.Size = tors.Size * Player_Size | |
| 1230 | hed.Size = hed.Size * Player_Size | |
| 1231 | ra.Size = ra.Size * Player_Size | |
| 1232 | la.Size = la.Size * Player_Size | |
| 1233 | rl.Size = rl.Size * Player_Size | |
| 1234 | ll.Size = ll.Size * Player_Size | |
| 1235 | ---------------------------------------------------------------------------------- | |
| 1236 | rootj.Parent = root | |
| 1237 | neck.Parent = tors | |
| 1238 | RW.Parent = tors | |
| 1239 | LW.Parent = tors | |
| 1240 | RH.Parent = tors | |
| 1241 | LH.Parent = tors | |
| 1242 | ---------------------------------------------------------------------------------- | |
| 1243 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1244 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1245 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1246 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 1247 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 1248 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 1249 | ---------------------------------------------------------------------------------- | |
| 1250 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1251 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1252 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1253 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1254 | --hat.Parent = Character | |
| 1255 | end | |
| 1256 | ---------------------------------------------------------------------------------- | |
| 1257 | local SONG = 516106747 | |
| 1258 | local SONG2 = 0 | |
| 1259 | local Music = Instance.new("Sound",tors)
| |
| 1260 | Music.Volume = 3 | |
| 1261 | Music.Looped = true | |
| 1262 | Music.Pitch = 1 --Pitcher | |
| 1263 | ---------------------------------------------------------------------------------- | |
| 1264 | local equipped = false | |
| 1265 | local idle = 0 | |
| 1266 | local change = 1 | |
| 1267 | local val = 0 | |
| 1268 | local toim = 0 | |
| 1269 | local idleanim = 0.4 | |
| 1270 | local sine = 0 | |
| 1271 | local Sit = 1 | |
| 1272 | ---------------------------------------------------------------------------------- | |
| 1273 | hum.WalkSpeed = 120 | |
| 1274 | hum.JumpPower = 120 | |
| 1275 | hum.Animator.Parent = nil | |
| 1276 | ------------------------------------------------------- | |
| 1277 | --End Customization-- | |
| 1278 | ------------------------------------------------------- | |
| 1279 | ||
| 1280 | ------------------------------------------------------- | |
| 1281 | --Start Attacks N Stuff-- | |
| 1282 | ------------------------------------------------------- | |
| 1283 | function TELEPORT1() | |
| 1284 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1285 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1286 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1287 | local HEAD = HUM.Parent:FindFirstChild("Head")
| |
| 1288 | if HEAD and TORSO and HUM.Health > 0 then | |
| 1289 | local GYRO = IT("BodyGyro",root)
| |
| 1290 | GYRO.D = 275 | |
| 1291 | GYRO.P = 20000 | |
| 1292 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
| 1293 | attack = true | |
| 1294 | hum.WalkSpeed = 120 | |
| 1295 | local hit,pos,hummie; | |
| 1296 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
| 1297 | Hook.Transparency = 1 | |
| 1298 | local A = NewInstance("Attachment",Hook)
| |
| 1299 | local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
| |
| 1300 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(0,255,255),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://614117108",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
| |
| 1301 | local POS = mouse.Hit.p | |
| 1302 | local CHAINS = false | |
| 1303 | local CHAINLINKS = {}
| |
| 1304 | local A = IT("Attachment",ra)
| |
| 1305 | A.Position = Vector3.new(1,-1,0)*Player_Size | |
| 1306 | A.Orientation = Vector3.new(-90, -89.982, 0) | |
| 1307 | local B = IT("Attachment",ra)
| |
| 1308 | B.Position = Vector3.new(-1,-1,0)*Player_Size | |
| 1309 | B.Orientation = Vector3.new(-90, 89.988, 0) | |
| 1310 | local C = IT("Attachment",ra)
| |
| 1311 | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size | |
| 1312 | C.Orientation = Vector3.new(-90, -89.982, 0) | |
| 1313 | local D = IT("Attachment",ra)
| |
| 1314 | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size | |
| 1315 | D.Orientation = Vector3.new(-90, 89.988, 0) | |
| 1316 | local LIGHT = IT("Attachment",ra)
| |
| 1317 | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size | |
| 1318 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 1319 | LIGHT2.Range = 7 | |
| 1320 | LIGHT2.Brightness = 5 | |
| 1321 | LIGHT2.Color = Color3.new(0,0,0) | |
| 1322 | for i = 1, 2 do | |
| 1323 | local TWIST = -2 | |
| 1324 | local START = A | |
| 1325 | local END = B | |
| 1326 | if i == 1 then | |
| 1327 | START = B | |
| 1328 | END = A | |
| 1329 | end | |
| 1330 | local ChainLink = IT("Beam",tors)
| |
| 1331 | ChainLink.Texture = "rbxassetid://614117108" | |
| 1332 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(0,255,255)) | |
| 1333 | ChainLink.TextureSpeed = 1 | |
| 1334 | ChainLink.Width0 = 1 | |
| 1335 | ChainLink.Width1 = 1 | |
| 1336 | ChainLink.TextureLength = 2.5 | |
| 1337 | ChainLink.Attachment0 = START | |
| 1338 | ChainLink.Attachment1 = END | |
| 1339 | ChainLink.CurveSize0 = TWIST | |
| 1340 | ChainLink.CurveSize1 = TWIST | |
| 1341 | --ChainLink.FaceCamera = true | |
| 1342 | ChainLink.Segments = 45 | |
| 1343 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1344 | table.insert(CHAINLINKS,ChainLink) | |
| 1345 | end | |
| 1346 | for i = 1, 2 do | |
| 1347 | local TWIST = -1 | |
| 1348 | local START = C | |
| 1349 | local END = D | |
| 1350 | if i == 1 then | |
| 1351 | START = D | |
| 1352 | END = C | |
| 1353 | end | |
| 1354 | local ChainLink = IT("Beam",tors)
| |
| 1355 | ChainLink.Texture = "rbxassetid://614117108" | |
| 1356 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
| 1357 | ChainLink.TextureSpeed = 1 | |
| 1358 | ChainLink.Width0 = 1 | |
| 1359 | ChainLink.Width1 = 1 | |
| 1360 | ChainLink.TextureLength = 5 | |
| 1361 | ChainLink.Attachment0 = START | |
| 1362 | ChainLink.Attachment1 = END | |
| 1363 | ChainLink.CurveSize0 = TWIST | |
| 1364 | ChainLink.CurveSize1 = TWIST | |
| 1365 | --ChainLink.FaceCamera = true | |
| 1366 | ChainLink.Segments = 25 | |
| 1367 | ChainLink.LightEmission = 0.5 | |
| 1368 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1369 | table.insert(CHAINLINKS,ChainLink) | |
| 1370 | end | |
| 1371 | for i = 0, 2.3, .1 do | |
| 1372 | swait() | |
| 1373 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1374 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15) | |
| 1375 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
| 1376 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1377 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1378 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
| 1379 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1380 | end | |
| 1381 | Cso("169105657", ra, 7, 1.2)
| |
| 1382 | for i = 0, 4, .1 do | |
| 1383 | if(hit)then break end | |
| 1384 | swait() | |
| 1385 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1386 | Hook.CFrame = HEAD.CFrame | |
| 1387 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15) | |
| 1388 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3) | |
| 1389 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1390 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1391 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
| 1392 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1393 | end | |
| 1394 | for _,v in next, getRegion(Hook.Position,1,{char}) do
| |
| 1395 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
| 1396 | hit = GetTorso(v.Parent); | |
| 1397 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
| 1398 | break; | |
| 1399 | end | |
| 1400 | end | |
| 1401 | Cso("169105657", ra, 5, .8)
| |
| 1402 | Cso("0", tors, 2, 1.1)
| |
| 1403 | GYRO:remove() | |
| 1404 | for i = 0, 3, .1 do | |
| 1405 | swait() | |
| 1406 | HUM.PlatformStand = true | |
| 1407 | Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
| 1408 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
| 1409 | end | |
| 1410 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
| 1411 | break | |
| 1412 | end | |
| 1413 | Chain.TextureLength = 4 | |
| 1414 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(-5), Rad(-45)), 0.15) | |
| 1415 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
| 1416 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
| 1417 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
| 1418 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
| 1419 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1) | |
| 1420 | end | |
| 1421 | hum.WalkSpeed = 120 | |
| 1422 | attack = false | |
| 1423 | Hook:Destroy() | |
| 1424 | A:remove() | |
| 1425 | B:remove() | |
| 1426 | C:remove() | |
| 1427 | D:remove() | |
| 1428 | end | |
| 1429 | end | |
| 1430 | end | |
| 1431 | -------------------------------------------------------- | |
| 1432 | -------------------------------------------------------- | |
| 1433 | -------------------------------------------------------- | |
| 1434 | -------------------------------------------------------- | |
| 1435 | -------------------------------------------------------- | |
| 1436 | -------------------------------------------------------- | |
| 1437 | -------------------------------------------------------- | |
| 1438 | function TELEPORT2() | |
| 1439 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1440 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1441 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1442 | local HEAD = HUM.Parent:FindFirstChild("Head")
| |
| 1443 | if HEAD and TORSO and HUM.Health > 0 then | |
| 1444 | local GYRO = IT("BodyGyro",root)
| |
| 1445 | GYRO.D = 275 | |
| 1446 | GYRO.P = 20000 | |
| 1447 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
| 1448 | attack = true | |
| 1449 | hum.WalkSpeed = 120 | |
| 1450 | local hit,pos,hummie; | |
| 1451 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
| 1452 | Hook.Transparency = 1 | |
| 1453 | local A = NewInstance("Attachment",Hook)
| |
| 1454 | local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
| |
| 1455 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://614117108",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
| |
| 1456 | local POS = mouse.Hit.p | |
| 1457 | local CHAINS = false | |
| 1458 | local CHAINLINKS = {}
| |
| 1459 | local A = IT("Attachment",ra)
| |
| 1460 | A.Position = Vector3.new(1,-1,0)*Player_Size | |
| 1461 | A.Orientation = Vector3.new(-90, -89.982, 0) | |
| 1462 | local B = IT("Attachment",ra)
| |
| 1463 | B.Position = Vector3.new(-1,-1,0)*Player_Size | |
| 1464 | B.Orientation = Vector3.new(-90, 89.988, 0) | |
| 1465 | local C = IT("Attachment",ra)
| |
| 1466 | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size | |
| 1467 | C.Orientation = Vector3.new(-90, -89.982, 0) | |
| 1468 | local D = IT("Attachment",ra)
| |
| 1469 | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size | |
| 1470 | D.Orientation = Vector3.new(-90, 89.988, 0) | |
| 1471 | local LIGHT = IT("Attachment",ra)
| |
| 1472 | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size | |
| 1473 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 1474 | LIGHT2.Range = 7 | |
| 1475 | LIGHT2.Brightness = 5 | |
| 1476 | LIGHT2.Color = Color3.new(0,0,0) | |
| 1477 | for i = 1, 2 do | |
| 1478 | local TWIST = -2 | |
| 1479 | local START = A | |
| 1480 | local END = B | |
| 1481 | if i == 1 then | |
| 1482 | START = B | |
| 1483 | END = A | |
| 1484 | end | |
| 1485 | local ChainLink = IT("Beam",tors)
| |
| 1486 | ChainLink.Texture = "rbxassetid://614117108" | |
| 1487 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
| 1488 | ChainLink.TextureSpeed = 1 | |
| 1489 | ChainLink.Width0 = 1 | |
| 1490 | ChainLink.Width1 = 1 | |
| 1491 | ChainLink.TextureLength = 2.5 | |
| 1492 | ChainLink.Attachment0 = START | |
| 1493 | ChainLink.Attachment1 = END | |
| 1494 | ChainLink.CurveSize0 = TWIST | |
| 1495 | ChainLink.CurveSize1 = TWIST | |
| 1496 | --ChainLink.FaceCamera = true | |
| 1497 | ChainLink.Segments = 45 | |
| 1498 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1499 | table.insert(CHAINLINKS,ChainLink) | |
| 1500 | end | |
| 1501 | for i = 1, 2 do | |
| 1502 | local TWIST = -1 | |
| 1503 | local START = C | |
| 1504 | local END = D | |
| 1505 | if i == 1 then | |
| 1506 | START = D | |
| 1507 | END = C | |
| 1508 | end | |
| 1509 | local ChainLink = IT("Beam",tors)
| |
| 1510 | ChainLink.Texture = "rbxassetid://614117108" | |
| 1511 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
| 1512 | ChainLink.TextureSpeed = 1 | |
| 1513 | ChainLink.Width0 = 1 | |
| 1514 | ChainLink.Width1 = 1 | |
| 1515 | ChainLink.TextureLength = 5 | |
| 1516 | ChainLink.Attachment0 = START | |
| 1517 | ChainLink.Attachment1 = END | |
| 1518 | ChainLink.CurveSize0 = TWIST | |
| 1519 | ChainLink.CurveSize1 = TWIST | |
| 1520 | --ChainLink.FaceCamera = true | |
| 1521 | ChainLink.Segments = 25 | |
| 1522 | ChainLink.LightEmission = 0.5 | |
| 1523 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1524 | table.insert(CHAINLINKS,ChainLink) | |
| 1525 | end | |
| 1526 | for i = 0, 2.3, .1 do | |
| 1527 | swait() | |
| 1528 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1529 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15) | |
| 1530 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
| 1531 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1532 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1533 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
| 1534 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1535 | end | |
| 1536 | Cso("169105657", ra, 7, 1.2)
| |
| 1537 | for i = 0, 4, .1 do | |
| 1538 | if(hit)then break end | |
| 1539 | swait() | |
| 1540 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1541 | Hook.CFrame = HEAD.CFrame | |
| 1542 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15) | |
| 1543 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3) | |
| 1544 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1545 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1546 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
| 1547 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1548 | end | |
| 1549 | for _,v in next, getRegion(Hook.Position,1,{char}) do
| |
| 1550 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
| 1551 | hit = GetTorso(v.Parent); | |
| 1552 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
| 1553 | break; | |
| 1554 | end | |
| 1555 | end | |
| 1556 | Cso("169105657", ra, 5, .8)
| |
| 1557 | Cso("0", tors, 2, 1)
| |
| 1558 | GYRO:remove() | |
| 1559 | for i = 0, 3, .1 do | |
| 1560 | swait() | |
| 1561 | root.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
| 1562 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
| 1563 | end | |
| 1564 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
| 1565 | break | |
| 1566 | end | |
| 1567 | Chain.TextureLength = 4 | |
| 1568 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(90), Rad(-5), Rad(0)), 0.15) | |
| 1569 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1570 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1571 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1572 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(0), Rad(-.6), Rad(25)), 0.1) | |
| 1573 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-25)), 0.1) | |
| 1574 | end | |
| 1575 | hum.WalkSpeed = 120 | |
| 1576 | attack = false | |
| 1577 | Hook:Destroy() | |
| 1578 | A:remove() | |
| 1579 | B:remove() | |
| 1580 | C:remove() | |
| 1581 | D:remove() | |
| 1582 | end | |
| 1583 | end | |
| 1584 | end | |
| 1585 | -------------------------------------------------------- | |
| 1586 | -------------------------------------------------------- | |
| 1587 | -------------------------------------------------------- | |
| 1588 | -------------------------------------------------------- | |
| 1589 | -------------------------------------------------------- | |
| 1590 | -------------------------------------------------------- | |
| 1591 | -------------------------------------------------------- | |
| 1592 | function KILL() | |
| 1593 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1594 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1595 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1596 | local HEAD = HUM.Parent:FindFirstChild("Head")
| |
| 1597 | local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
| |
| 1598 | local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
| |
| 1599 | if HEAD and TORSO and HUM.Health > 0 then | |
| 1600 | local GYRO = IT("BodyGyro",root)
| |
| 1601 | GYRO.D = 275 | |
| 1602 | GYRO.P = 20000 | |
| 1603 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
| 1604 | attack = true | |
| 1605 | hum.WalkSpeed = 120 | |
| 1606 | local hit,pos,hummie; | |
| 1607 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
| 1608 | local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
| 1609 | Hook.Transparency = 1 | |
| 1610 | Hook2.Transparency = 1 | |
| 1611 | local A = NewInstance("Attachment",Hook)
| |
| 1612 | local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
| |
| 1613 | local A2 = NewInstance("Attachment",Hook2)
| |
| 1614 | local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
| |
| 1615 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://56561915",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
| |
| 1616 | local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://56561915",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
| |
| 1617 | for i = 0, 2.3, .1 do | |
| 1618 | swait() | |
| 1619 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1620 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15) | |
| 1621 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1622 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
| 1623 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
| 1624 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
| 1625 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
| 1626 | end | |
| 1627 | Cso("169105657", ra, 7, 1.2)
| |
| 1628 | for i = 0, 5, .1 do | |
| 1629 | if(hit)then break end | |
| 1630 | swait() | |
| 1631 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 1632 | Hook.CFrame = TORSO.CFrame | |
| 1633 | Hook2.CFrame = TORSO.CFrame | |
| 1634 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(7), Rad(0), Rad(0)), 0.15) | |
| 1635 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1636 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
| 1637 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
| 1638 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
| 1639 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
| 1640 | end | |
| 1641 | for _,v in next, getRegion(Hook.Position,1,{char}) do
| |
| 1642 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
| 1643 | hit = GetTorso(v.Parent); | |
| 1644 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
| 1645 | break; | |
| 1646 | end | |
| 1647 | end | |
| 1648 | Cso("169105657", ra, 5, .8)
| |
| 1649 | Cso("0", TORSO, 2, 1)
| |
| 1650 | GYRO:remove() | |
| 1651 | TORSO:BreakJoints() | |
| 1652 | for i = 0, 6, .1 do | |
| 1653 | swait() | |
| 1654 | Hook.CFrame = Hook.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) | |
| 1655 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
| 1656 | end | |
| 1657 | if((Hook.CFrame.p-tors.CFrame.p).magnitude < 2)then | |
| 1658 | break | |
| 1659 | end | |
| 1660 | Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) | |
| 1661 | if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new() | |
| 1662 | end | |
| 1663 | if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then | |
| 1664 | break | |
| 1665 | end | |
| 1666 | Chain.TextureLength = 4 | |
| 1667 | Chain2.TextureLength = 4 | |
| 1668 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15) | |
| 1669 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1670 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15) | |
| 1671 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
| 1672 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1) | |
| 1673 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
| 1674 | end | |
| 1675 | hum.WalkSpeed = 120 | |
| 1676 | attack = false | |
| 1677 | Hook2:Destroy() | |
| 1678 | Hook:Destroy() | |
| 1679 | end | |
| 1680 | end | |
| 1681 | end | |
| 1682 | ------------------------------------------------------- | |
| 1683 | --End Attacks N Stuff-- | |
| 1684 | ------------------------------------------------------- | |
| 1685 | mouse.KeyDown:connect(function(key) | |
| 1686 | if attack == false then | |
| 1687 | if key == 'b' then | |
| 1688 | TELEPORT1() | |
| 1689 | elseif key == 'v' then | |
| 1690 | TELEPORT2() | |
| 1691 | elseif key == 'c' then | |
| 1692 | KILL() | |
| 1693 | end | |
| 1694 | end | |
| 1695 | end) | |
| 1696 | ||
| 1697 | ||
| 1698 | ||
| 1699 | ||
| 1700 | ||
| 1701 | ||
| 1702 | ||
| 1703 | ------------------------------------------------------- | |
| 1704 | --Start Animations-- | |
| 1705 | ------------------------------------------------------- | |
| 1706 | print("By Vecera and ozzak1003")
| |
| 1707 | while true do | |
| 1708 | swait() | |
| 1709 | sine = sine + change | |
| 1710 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1711 | local velderp = root.Velocity.y | |
| 1712 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 1713 | if equipped == true or equipped == false then | |
| 1714 | if attack == false then | |
| 1715 | idle = idle + 1 | |
| 1716 | else | |
| 1717 | idle = 0 | |
| 1718 | end | |
| 1719 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 1720 | Anim = "Jump" | |
| 1721 | if attack == false then | |
| 1722 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
| 1723 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1724 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1725 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1726 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1727 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1728 | end | |
| 1729 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 1730 | Anim = "Fall" | |
| 1731 | if attack == false then | |
| 1732 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
| 1733 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1734 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 1735 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 1736 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1737 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1738 | end | |
| 1739 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1740 | Anim = "Idle" | |
| 1741 | change = 1 | |
| 1742 | if attack == false then | |
| 1743 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
| 1744 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
| 1745 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1746 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1747 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) | |
| 1748 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) | |
| 1749 | end | |
| 1750 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
| 1751 | Anim = "Walk" | |
| 1752 | change = 1.1 | |
| 1753 | if attack == false then | |
| 1754 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 1755 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 1756 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1757 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1758 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
| 1759 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
| 1760 | end | |
| 1761 | elseif torvel >= 25 and hitfloor ~= nil then | |
| 1762 | Anim = "Sprint" | |
| 1763 | change = 1.35 | |
| 1764 | if attack == false then | |
| 1765 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 1766 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 1767 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1768 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1769 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
| 1770 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
| 1771 | end | |
| 1772 | end | |
| 1773 | end | |
| 1774 | Music.SoundId = "rbxassetid://"..SONG | |
| 1775 | Music.Looped = true | |
| 1776 | Music.Pitch = 1 | |
| 1777 | Music.Volume = 1.5 | |
| 1778 | Music.Parent = tors | |
| 1779 | Music:Resume() | |
| 1780 | if 0 < #Effects then | |
| 1781 | for e = 1, #Effects do | |
| 1782 | if Effects[e] ~= nil then | |
| 1783 | local Thing = Effects[e] | |
| 1784 | if Thing ~= nil then | |
| 1785 | local Part = Thing[1] | |
| 1786 | local Mode = Thing[2] | |
| 1787 | local Delay = Thing[3] | |
| 1788 | local IncX = Thing[4] | |
| 1789 | local IncY = Thing[5] | |
| 1790 | local IncZ = Thing[6] | |
| 1791 | if 1 >= Thing[1].Transparency then | |
| 1792 | if Thing[2] == "Block1" then | |
| 1793 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1794 | local Mesh = Thing[1].Mesh | |
| 1795 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1796 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1797 | elseif Thing[2] == "Block2" then | |
| 1798 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 1799 | local Mesh = Thing[7] | |
| 1800 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1801 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1802 | elseif Thing[2] == "Block3" then | |
| 1803 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 1804 | local Mesh = Thing[7] | |
| 1805 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1806 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1807 | elseif Thing[2] == "Cylinder" then | |
| 1808 | local Mesh = Thing[1].Mesh | |
| 1809 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1810 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1811 | elseif Thing[2] == "Blood" then | |
| 1812 | local Mesh = Thing[7] | |
| 1813 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1814 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1815 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1816 | elseif Thing[2] == "Elec" then | |
| 1817 | local Mesh = Thing[1].Mesh | |
| 1818 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1819 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1820 | elseif Thing[2] == "Disappear" then | |
| 1821 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1822 | elseif Thing[2] == "Shatter" then | |
| 1823 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1824 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1825 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1826 | Thing[6] = Thing[6] + Thing[5] | |
| 1827 | end | |
| 1828 | else | |
| 1829 | Part.Parent = nil | |
| 1830 | table.remove(Effects, e) | |
| 1831 | end | |
| 1832 | end | |
| 1833 | end | |
| 1834 | end | |
| 1835 | end | |
| 1836 | end | |
| 1837 | ------------------------------------------------------- | |
| 1838 | --End Animations And Script-- | |
| 1839 | ------------------------------------------------------- | |
| 1840 | -------------------------------------------------------- | |
| 1841 | ||
| 1842 | pls = game:GetService'Players' | |
| 1843 | rs = game:GetService'RunService' | |
| 1844 | uinps = game:GetService'UserInputService' | |
| 1845 | lp = owner | |
| 1846 | c = lp.Character | |
| 1847 | human = c.Humanoid | |
| 1848 | human.MaxHealth = 50 | |
| 1849 | wait() | |
| 1850 | human.Health = 50 | |
| 1851 | c.Health:Destroy() | |
| 1852 | ||
| 1853 | -------------------------------------------------------- | |
| 1854 | ||
| 1855 | Debounces = {
| |
| 1856 | AnimationCycles = 0; | |
| 1857 | FPS = 0; | |
| 1858 | scalingDamage = false; | |
| 1859 | damageLevel = 0; | |
| 1860 | attackNumber = 0; | |
| 1861 | isAttacking = false; | |
| 1862 | isMoving = false; | |
| 1863 | isSprinting = false; | |
| 1864 | isBoosting = false; | |
| 1865 | isPassive = false; | |
| 1866 | isTyping = false; | |
| 1867 | } | |
| 1868 | ||
| 1869 | -------------------------------------------------------- | |
| 1870 | ||
| 1871 | numLerp = function(start, goal, alpha) | |
| 1872 | return(((goal - start) * alpha) + start) | |
| 1873 | end | |
| 1874 | ||
| 1875 | CFrameZero = function() | |
| 1876 | return CFrame.new(Vector3.new()) | |
| 1877 | end | |
| 1878 | ||
| 1879 | rad = function(value) | |
| 1880 | return math.rad(value) | |
| 1881 | end | |
| 1882 | ||
| 1883 | CFAngles = function(Vector) | |
| 1884 | return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z)) | |
| 1885 | end | |
| 1886 | ||
| 1887 | -------------------------------------------------------- | |
| 1888 | ||
| 1889 | AnimStat = {
| |
| 1890 | lerpSpeed = .2; | |
| 1891 | lerpSpeed2 = .35; | |
| 1892 | lerpTween = 0; | |
| 1893 | } | |
| 1894 | ||
| 1895 | Joints = {
| |
| 1896 | c.HumanoidRootPart.RootJoint; | |
| 1897 | c.Torso.Neck; | |
| 1898 | c.Torso['Left Shoulder']; | |
| 1899 | c.Torso['Right Shoulder']; | |
| 1900 | c.Torso['Left Hip']; | |
| 1901 | c.Torso['Right Hip']; | |
| 1902 | } | |
| 1903 | ||
| 1904 | JointTargets = {
| |
| 1905 | CFrameZero(); | |
| 1906 | CFrameZero(); | |
| 1907 | CFrameZero(); | |
| 1908 | CFrameZero(); | |
| 1909 | CFrameZero(); | |
| 1910 | CFrameZero(); | |
| 1911 | } | |
| 1912 | ||
| 1913 | -------------------------------------------------------- | |
| 1914 | ||
| 1915 | prepareCharacter = function() | |
| 1916 | local transPoints = {
| |
| 1917 | NumberSequenceKeypoint.new(0,.819,.0375), | |
| 1918 | NumberSequenceKeypoint.new(.207,.594,.0187), | |
| 1919 | NumberSequenceKeypoint.new(.4,.55,.031), | |
| 1920 | NumberSequenceKeypoint.new(.57,.619,.05), | |
| 1921 | NumberSequenceKeypoint.new(.76,.8,.0375), | |
| 1922 | NumberSequenceKeypoint.new(1,1,0), | |
| 1923 | } | |
| 1924 | local sizePoints = {
| |
| 1925 | NumberSequenceKeypoint.new(0,.687,0), | |
| 1926 | NumberSequenceKeypoint.new(.111,.875,0), | |
| 1927 | NumberSequenceKeypoint.new(.327,1.19,0), | |
| 1928 | NumberSequenceKeypoint.new(.646,1.56,0), | |
| 1929 | NumberSequenceKeypoint.new(.805,1.37,0), | |
| 1930 | NumberSequenceKeypoint.new(.905,1.06,0), | |
| 1931 | NumberSequenceKeypoint.new(.968,.938,0), | |
| 1932 | NumberSequenceKeypoint.new(.984,1.13,0), | |
| 1933 | NumberSequenceKeypoint.new(1,1.62,0), | |
| 1934 | } | |
| 1935 | local Size = NumberSequence.new(sizePoints) | |
| 1936 | local Transparency = NumberSequence.new(transPoints) | |
| 1937 | rayModel = Instance.new("Model",c)
| |
| 1938 | efxBlock = Instance.new("Part",c)
| |
| 1939 | efxBlock.BrickColor = BrickColor.new("Cyan")
| |
| 1940 | efxBlock.Material = "Neon" | |
| 1941 | efxBlock.FormFactor = "Custom" | |
| 1942 | efxBlock.Transparency = .3 | |
| 1943 | efxBlock.Size = Vector3.new(.3,.3,.3) | |
| 1944 | local mesh = Instance.new("SpecialMesh",efxBlock)
| |
| 1945 | mesh.MeshType = Enum.MeshType.Sphere | |
| 1946 | mesh.Scale = Vector3.new(1,1,1) | |
| 1947 | light = Instance.new("PointLight",c.Head)
| |
| 1948 | light.Range = 10 | |
| 1949 | light.Color = Color3.new(0,200/255,1) | |
| 1950 | light.Shadows = false | |
| 1951 | local particles = Instance.new("ParticleEmitter",efxBlock)
| |
| 1952 | particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255)) | |
| 1953 | particles.LightEmission = .95 | |
| 1954 | particles.Size = Size | |
| 1955 | particles.Name = "Fire" | |
| 1956 | particles.Transparency = Transparency | |
| 1957 | particles.LockedToPart = true | |
| 1958 | particles.VelocityInheritance = .5 | |
| 1959 | particles.LockedToPart = true | |
| 1960 | particles.Rate = 70 | |
| 1961 | particles.Texture = "rbxassetid://56561915" | |
| 1962 | particles.Lifetime = NumberRange.new(2,2) | |
| 1963 | particles.RotSpeed = NumberRange.new(100,100) | |
| 1964 | particles.Speed = NumberRange.new(7,7) | |
| 1965 | script.Parent = efxBlock | |
| 1966 | fire = particles | |
| 1967 | local offset = Vector3.new(-0.11, .23, -0.5) | |
| 1968 | local weld = Instance.new("Weld",c.Head)
| |
| 1969 | weld.Part0 = c.Head | |
| 1970 | weld.Part1 = efxBlock | |
| 1971 | weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40)) | |
| 1972 | efxBlock.Parent = c | |
| 1973 | local music = Instance.new("Sound",c)
| |
| 1974 | music.SoundId = "rbxassetid://377241339" | |
| 1975 | music.Looped = true | |
| 1976 | music.Volume = 0 | |
| 1977 | fight = music | |
| 1978 | pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
| |
| 1979 | pointGyro.P = 1e7 | |
| 1980 | pointGyro.D = 1e3 | |
| 1981 | pointGyro.MaxTorque = Vector3.new(0,1e7,0) | |
| 1982 | animator = c.Humanoid:FindFirstChild("Animator")
| |
| 1983 | if animator then | |
| 1984 | animator:Destroy() | |
| 1985 | end | |
| 1986 | c.Torso.roblox:Destroy() | |
| 1987 | for i,v in pairs (c.Head:children()) do | |
| 1988 | if v.ClassName == "Sound" then | |
| 1989 | v:Destroy() | |
| 1990 | end | |
| 1991 | end | |
| 1992 | for i = 1,#Joints do | |
| 1993 | Joints[i].C1 = CFrame.new(Vector3.new()) | |
| 1994 | end | |
| 1995 | human.WalkSpeed = 120 | |
| 1996 | human.JumpPower = 120 | |
| 1997 | end | |
| 1998 | ||
| 1999 | uinps.InputBegan:connect(function(InputObject) | |
| 2000 | if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then | |
| 2001 | Debounces.isPassive = not Debounces.isPassive | |
| 2002 | end | |
| 2003 | end) | |
| 2004 | ||
| 2005 | setJointCFrames = function(table) | |
| 2006 | for i = 1,#table do | |
| 2007 | JointTargets[i] = table[i] | |
| 2008 | end | |
| 2009 | AnimationCycles = 0 | |
| 2010 | end | |
| 2011 | ||
| 2012 | setLerp = function(speed) | |
| 2013 | AnimStat.lerpSpeed = speed | |
| 2014 | end | |
| 2015 | ||
| 2016 | setTween = function(tween) | |
| 2017 | AnimStat.lerpTween = tween | |
| 2018 | end | |
| 2019 | ||
| 2020 | takeDamage = function(position,damage,distance,platformStand) | |
| 2021 | for i,v in pairs (pls:children()) do | |
| 2022 | if v.ClassName == "Player" and v:FindFirstChild("Character") then
| |
| 2023 | local torso = v.Character:FindFirstChild("Torso")
| |
| 2024 | if torso and (torso.Position - position).magnitude < distance then | |
| 2025 | v.Character.Humanoid:TakeDamage(damage) | |
| 2026 | if platformStand == true then | |
| 2027 | v.Character.PlatformStand = platformStand | |
| 2028 | end | |
| 2029 | end | |
| 2030 | end | |
| 2031 | end | |
| 2032 | end | |
| 2033 | ||
| 2034 | -------------------------------------------------------- | |
| 2035 | ||
| 2036 | prepareCharacter() | |
| 2037 | ||
| 2038 | -------------------------------------------------------- | |
| 2039 | ||
| 2040 | spawn(function() | |
| 2041 | local sine = 0 | |
| 2042 | while wait() do | |
| 2043 | pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100) | |
| 2044 | if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then | |
| 2045 | setLerp(.1) | |
| 2046 | if Debounces.isPassive == true then | |
| 2047 | setJointCFrames({
| |
| 2048 | CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0)); | |
| 2049 | CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658)); | |
| 2050 | CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0)); | |
| 2051 | CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15)); | |
| 2052 | CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489)); | |
| 2053 | CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001)); | |
| 2054 | }) | |
| 2055 | else | |
| 2056 | setJointCFrames({
| |
| 2057 | CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 2058 | CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001)); | |
| 2059 | CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51)); | |
| 2060 | CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511)); | |
| 2061 | CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0)); | |
| 2062 | CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0)); | |
| 2063 | }) | |
| 2064 | end | |
| 2065 | elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then | |
| 2066 | sine = sine + math.rad(12) | |
| 2067 | human.WalkSpeed = 15 | |
| 2068 | setLerp(.15) | |
| 2069 | setJointCFrames({
| |
| 2070 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0)); | |
| 2071 | CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001)); | |
| 2072 | CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0)); | |
| 2073 | CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0)); | |
| 2074 | CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0)); | |
| 2075 | CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0)); | |
| 2076 | }) | |
| 2077 | end | |
| 2078 | if Debounces.scalingDamage == true then | |
| 2079 | takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true) | |
| 2080 | end | |
| 2081 | end | |
| 2082 | end) | |
| 2083 | ||
| 2084 | human.Changed:connect(function(prop) | |
| 2085 | if prop == "MoveDirection" then | |
| 2086 | if human.MoveDirection.magnitude > .02 then | |
| 2087 | Debounces.isMoving = true | |
| 2088 | else | |
| 2089 | Debounces.isMoving = false | |
| 2090 | end | |
| 2091 | end | |
| 2092 | end) | |
| 2093 | ||
| 2094 | uinps.InputBegan:connect(function(InputObject) | |
| 2095 | if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2096 | Debounces.isBoosting = true | |
| 2097 | Debounces.damageLevel = 10 | |
| 2098 | Debounces.scalingDamage = true | |
| 2099 | local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
| |
| 2100 | setLerp(.15) | |
| 2101 | setJointCFrames({
| |
| 2102 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20)); | |
| 2103 | CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837)); | |
| 2104 | CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45)); | |
| 2105 | CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45)); | |
| 2106 | CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495)); | |
| 2107 | CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999)); | |
| 2108 | }) | |
| 2109 | local boostSpeed = 250 | |
| 2110 | local efx = Instance.new("Sound",c.Head)
| |
| 2111 | efx.SoundId = "rbxassetid://200632875" | |
| 2112 | efx.Pitch = math.random(1100,1300)/1000 | |
| 2113 | efx.Volume = .5 | |
| 2114 | efx:Play() | |
| 2115 | spawn(function() | |
| 2116 | wait(5) | |
| 2117 | efx:Destroy() | |
| 2118 | end) | |
| 2119 | vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed | |
| 2120 | vel.P = 1e3 | |
| 2121 | vel.MaxForce = Vector3.new(math.huge,0,math.huge) | |
| 2122 | wait(.15) | |
| 2123 | vel.P = 1000 | |
| 2124 | vel.MaxForce = Vector3.new(3000,0,3000) | |
| 2125 | vel.Velocity = Vector3.new() | |
| 2126 | wait(.3) | |
| 2127 | setLerp(.3) | |
| 2128 | setJointCFrames({
| |
| 2129 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13)); | |
| 2130 | CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879)); | |
| 2131 | CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45)); | |
| 2132 | CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383)); | |
| 2133 | CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457)); | |
| 2134 | CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968)); | |
| 2135 | }) | |
| 2136 | wait(.2) | |
| 2137 | vel:Destroy() | |
| 2138 | Debounces.damageLevel = 0 | |
| 2139 | Debounces.scalingDamage = false | |
| 2140 | Debounces.isBoosting = false | |
| 2141 | end | |
| 2142 | end) | |
| 2143 | ||
| 2144 | uinps.InputBegan:connect(function(InputObject) | |
| 2145 | if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2146 | Debounces.isBoosting = true | |
| 2147 | Debounces.damageLevel = 10 | |
| 2148 | Debounces.scalingDamage = true | |
| 2149 | local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
| |
| 2150 | setLerp(.15) | |
| 2151 | setJointCFrames({
| |
| 2152 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15)); | |
| 2153 | CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645)); | |
| 2154 | CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853)); | |
| 2155 | CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102)); | |
| 2156 | CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566)); | |
| 2157 | CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528)); | |
| 2158 | }) | |
| 2159 | local boostSpeed = 250 | |
| 2160 | local efx = Instance.new("Sound",c.Head)
| |
| 2161 | efx.SoundId = "rbxassetid://200632875" | |
| 2162 | efx.Pitch = math.random(1100,1300)/1000 | |
| 2163 | efx.Volume = .5 | |
| 2164 | efx:Play() | |
| 2165 | spawn(function() | |
| 2166 | wait(5) | |
| 2167 | efx:Destroy() | |
| 2168 | end) | |
| 2169 | vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed | |
| 2170 | vel.P = 1e3 | |
| 2171 | vel.MaxForce = Vector3.new(math.huge,0,math.huge) | |
| 2172 | wait(.15) | |
| 2173 | vel.P = 1000 | |
| 2174 | vel.MaxForce = Vector3.new(3000,0,3000) | |
| 2175 | vel.Velocity = Vector3.new() | |
| 2176 | wait(.3) | |
| 2177 | setLerp(.3) | |
| 2178 | setJointCFrames({
| |
| 2179 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13)); | |
| 2180 | CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327)); | |
| 2181 | CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60)); | |
| 2182 | CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342)); | |
| 2183 | CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729)); | |
| 2184 | CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999)); | |
| 2185 | }) | |
| 2186 | wait(.2) | |
| 2187 | vel:Destroy() | |
| 2188 | Debounces.damageLevel = 0 | |
| 2189 | Debounces.scalingDamage = false | |
| 2190 | Debounces.isBoosting = false | |
| 2191 | end | |
| 2192 | end) | |
| 2193 | ||
| 2194 | uinps.InputBegan:connect(function(InputObject) | |
| 2195 | if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2196 | Debounces.isBoosting = true | |
| 2197 | Debounces.damageLevel = 10 | |
| 2198 | Debounces.scalingDamage = true | |
| 2199 | local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
| |
| 2200 | setLerp(.15) | |
| 2201 | setJointCFrames({
| |
| 2202 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5)); | |
| 2203 | CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878)); | |
| 2204 | CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0)); | |
| 2205 | CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087)); | |
| 2206 | CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5)); | |
| 2207 | CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968)); | |
| 2208 | }) | |
| 2209 | local boostSpeed = 250 | |
| 2210 | local efx = Instance.new("Sound",c.Head)
| |
| 2211 | efx.SoundId = "rbxassetid://200632875" | |
| 2212 | efx.Pitch = math.random(1100,1300)/1000 | |
| 2213 | efx.Volume = .5 | |
| 2214 | efx:Play() | |
| 2215 | spawn(function() | |
| 2216 | wait(5) | |
| 2217 | efx:Destroy() | |
| 2218 | end) | |
| 2219 | vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed | |
| 2220 | vel.P = 1e3 | |
| 2221 | vel.MaxForce = Vector3.new(math.huge,0,math.huge) | |
| 2222 | wait(.15) | |
| 2223 | vel.P = 1000 | |
| 2224 | vel.MaxForce = Vector3.new(3000,0,3000) | |
| 2225 | vel.Velocity = Vector3.new() | |
| 2226 | wait(.3) | |
| 2227 | setLerp(.3) | |
| 2228 | setJointCFrames({
| |
| 2229 | CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13)); | |
| 2230 | CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327)); | |
| 2231 | CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60)); | |
| 2232 | CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342)); | |
| 2233 | CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729)); | |
| 2234 | CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999)); | |
| 2235 | }) | |
| 2236 | wait(.2) | |
| 2237 | vel:Destroy() | |
| 2238 | Debounces.damageLevel = 0 | |
| 2239 | Debounces.scalingDamage = false | |
| 2240 | Debounces.isBoosting = false | |
| 2241 | end | |
| 2242 | end) | |
| 2243 | ||
| 2244 | uinps.InputBegan:connect(function(InputObject) | |
| 2245 | if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2246 | Debounces.isBoosting = true | |
| 2247 | Debounces.damageLevel = 10 | |
| 2248 | Debounces.scalingDamage = true | |
| 2249 | local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
| |
| 2250 | setLerp(.15) | |
| 2251 | setJointCFrames({
| |
| 2252 | CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0)); | |
| 2253 | CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093)); | |
| 2254 | CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939)); | |
| 2255 | CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465)); | |
| 2256 | CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373)); | |
| 2257 | CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968)); | |
| 2258 | }) | |
| 2259 | local boostSpeed = 150 | |
| 2260 | local boostSpeed = 250 | |
| 2261 | local efx = Instance.new("Sound",c.Head)
| |
| 2262 | efx.SoundId = "rbxassetid://200632875" | |
| 2263 | efx.Pitch = math.random(1100,1300)/1000 | |
| 2264 | efx.Volume = .5 | |
| 2265 | efx:Play() | |
| 2266 | spawn(function() | |
| 2267 | wait(5) | |
| 2268 | efx:Destroy() | |
| 2269 | end) | |
| 2270 | vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed | |
| 2271 | vel.P = 1e3 | |
| 2272 | vel.MaxForce = Vector3.new(math.huge,0,math.huge) | |
| 2273 | wait(.15) | |
| 2274 | vel.P = 1000 | |
| 2275 | vel.MaxForce = Vector3.new(3000,0,3000) | |
| 2276 | vel.Velocity = Vector3.new() | |
| 2277 | wait(.3) | |
| 2278 | setLerp(.3) | |
| 2279 | setJointCFrames({
| |
| 2280 | CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0)); | |
| 2281 | CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598)); | |
| 2282 | CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511)); | |
| 2283 | CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887)); | |
| 2284 | CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524)); | |
| 2285 | CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631)); | |
| 2286 | }) | |
| 2287 | wait(.2) | |
| 2288 | vel:Destroy() | |
| 2289 | Debounces.damageLevel = 0 | |
| 2290 | Debounces.scalingDamage = false | |
| 2291 | Debounces.isBoosting = false | |
| 2292 | end | |
| 2293 | end) | |
| 2294 | ||
| 2295 | uinps.InputBegan:connect(function(InputObject) | |
| 2296 | if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2297 | local isLooping = true | |
| 2298 | uinps.InputEnded:connect(function(InputObject2) | |
| 2299 | if InputObject2.KeyCode == Enum.KeyCode.Q then | |
| 2300 | isLooping = false | |
| 2301 | end | |
| 2302 | end) | |
| 2303 | while true do | |
| 2304 | if isLooping == false then | |
| 2305 | break | |
| 2306 | end | |
| 2307 | Debounces.attackNumber = Debounces.attackNumber + 1 | |
| 2308 | local aimPos = mouse.Hit.p | |
| 2309 | local head = Instance.new("Part",c)
| |
| 2310 | head.Size = Vector3.new(12,.2,12) | |
| 2311 | head.CanCollide = false | |
| 2312 | head.Anchored = true | |
| 2313 | head.Transparency = 1 | |
| 2314 | for i = 1,2 do | |
| 2315 | local decal = Instance.new("Decal",head)
| |
| 2316 | decal.Texture = "rbxassetid://323497117" | |
| 2317 | if i == 1 then | |
| 2318 | decal.Face = Enum.NormalId.Top | |
| 2319 | else | |
| 2320 | decal.Face = Enum.NormalId.Bottom | |
| 2321 | end | |
| 2322 | end | |
| 2323 | if Debounces.attackNumber%2 == 1 then | |
| 2324 | head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos) | |
| 2325 | else | |
| 2326 | head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos) | |
| 2327 | end | |
| 2328 | spawn(function() | |
| 2329 | local timer = 0 | |
| 2330 | while rs.Stepped:wait() do | |
| 2331 | if timer >= 1.55 then | |
| 2332 | break | |
| 2333 | end | |
| 2334 | head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) | |
| 2335 | timer = timer + 1/30/(Debounces.FPS/60) | |
| 2336 | end | |
| 2337 | head.CFrame = CFrame.new(head.CFrame.p,aimPos) | |
| 2338 | local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999) | |
| 2339 | local hit, pos = workspace:FindPartOnRay(ray,c) | |
| 2340 | local dis = (head.CFrame.p - pos).magnitude | |
| 2341 | local rayPart = Instance.new("Part",rayModel)
| |
| 2342 | rayPart.Material = "Neon" | |
| 2343 | rayPart.FormFactor = "Custom" | |
| 2344 | rayPart.BrickColor = BrickColor.new(1,1,1) | |
| 2345 | rayPart.Anchored = true | |
| 2346 | rayPart.CanCollide = false | |
| 2347 | rayPart.Size = Vector3.new(7,7,dis + 400) | |
| 2348 | local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2) | |
| 2349 | rayPart.CFrame = rayCFrame | |
| 2350 | head:Destroy() | |
| 2351 | end) | |
| 2352 | wait() | |
| 2353 | local s = Instance.new("Sound",head)
| |
| 2354 | s.Volume = 1 | |
| 2355 | s.SoundId = "rbxassetid://332223043" | |
| 2356 | s:Play() | |
| 2357 | wait(.04) | |
| 2358 | end | |
| 2359 | end | |
| 2360 | end) | |
| 2361 | ||
| 2362 | uinps.InputBegan:connect(function(InputObj) | |
| 2363 | if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2364 | Debounces.isAttacking = true | |
| 2365 | local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p | |
| 2366 | local head = Instance.new("Part",c)
| |
| 2367 | head.Size = Vector3.new(18,.2,18) | |
| 2368 | head.CanCollide = false | |
| 2369 | head.Anchored = true | |
| 2370 | head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos) | |
| 2371 | head.Transparency = 1 | |
| 2372 | for i = 1,2 do | |
| 2373 | local decal = Instance.new("Decal",head)
| |
| 2374 | decal.Texture = "rbxassetid://323497117" | |
| 2375 | if i == 1 then | |
| 2376 | decal.Face = Enum.NormalId.Top | |
| 2377 | else | |
| 2378 | decal.Face = Enum.NormalId.Bottom | |
| 2379 | end | |
| 2380 | end | |
| 2381 | setLerp(.1) | |
| 2382 | setJointCFrames({
| |
| 2383 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 2384 | CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001)); | |
| 2385 | CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502)); | |
| 2386 | CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928)); | |
| 2387 | CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001)); | |
| 2388 | CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0)); | |
| 2389 | }) | |
| 2390 | spawn(function() | |
| 2391 | local timer = 0 | |
| 2392 | while rs.Stepped:wait() do | |
| 2393 | if timer >= 1.55/.8 then | |
| 2394 | break | |
| 2395 | end | |
| 2396 | head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) | |
| 2397 | timer = timer + 1/30/(Debounces.FPS/60) | |
| 2398 | end | |
| 2399 | head.CFrame = CFrame.new(head.CFrame.p,aimPos) | |
| 2400 | local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999) | |
| 2401 | local hit, pos = workspace:FindPartOnRay(ray,c) | |
| 2402 | local dis = (head.CFrame.p - pos).magnitude | |
| 2403 | local rayPart = Instance.new("Part",rayModel)
| |
| 2404 | rayPart.Material = "Neon" | |
| 2405 | rayPart.FormFactor = "Custom" | |
| 2406 | rayPart.Name = "Punch" | |
| 2407 | rayPart.BrickColor = BrickColor.new(1,1,1) | |
| 2408 | rayPart.Anchored = true | |
| 2409 | rayPart.CanCollide = false | |
| 2410 | rayPart.Size = Vector3.new(28,28,dis + 400) | |
| 2411 | local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2) | |
| 2412 | rayPart.CFrame = rayCFrame | |
| 2413 | head:Destroy() | |
| 2414 | end) | |
| 2415 | wait() | |
| 2416 | local s = Instance.new("Sound",head)
| |
| 2417 | s.Volume = 1 | |
| 2418 | s.SoundId = "rbxassetid://332223043" | |
| 2419 | s.Pitch = .8 | |
| 2420 | s:Play() | |
| 2421 | wait(.75) | |
| 2422 | setLerp(.17) | |
| 2423 | setJointCFrames({
| |
| 2424 | CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0)); | |
| 2425 | CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001)); | |
| 2426 | CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76)); | |
| 2427 | CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155)); | |
| 2428 | CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001)); | |
| 2429 | CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0)); | |
| 2430 | }) | |
| 2431 | wait(.5) | |
| 2432 | Debounces.isAttacking = false | |
| 2433 | end | |
| 2434 | end) | |
| 2435 | ||
| 2436 | reflect = function(d,n) | |
| 2437 | local i, n = -1 * d.unit, n.unit | |
| 2438 | local dot = n:Dot(i) | |
| 2439 | return 2*dot*n - i | |
| 2440 | end | |
| 2441 | ||
| 2442 | makeReflectionBeam = function(pos,look,isCrit) | |
| 2443 | local ray = Ray.new(pos,look) | |
| 2444 | local hit,hitpos,norm = workspace:FindPartOnRay(ray,c) | |
| 2445 | local e = Instance.new("Part",rayModel)
| |
| 2446 | e.Anchored = true | |
| 2447 | e.CanCollide = false | |
| 2448 | e.BrickColor = BrickColor.new("White")
| |
| 2449 | e.Material = "Neon" | |
| 2450 | e.FormFactor = "Custom" | |
| 2451 | e.Size = Vector3.new(6,6,(pos - hitpos).magnitude) | |
| 2452 | if isCrit == true then | |
| 2453 | e.Size = Vector3.new(16,16,(pos - hitpos).magnitude) | |
| 2454 | e.Name = "Punch" | |
| 2455 | end | |
| 2456 | e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos) | |
| 2457 | local e = Instance.new("Sound",c)
| |
| 2458 | if isCrit == true then | |
| 2459 | e.Volume = .5 | |
| 2460 | else | |
| 2461 | e.Volume = .3 | |
| 2462 | e.Pitch = 1.5 | |
| 2463 | end | |
| 2464 | e.SoundId = "rbxassetid://200632875" | |
| 2465 | e:Play() | |
| 2466 | spawn(function() | |
| 2467 | wait(6) | |
| 2468 | e:Destroy() | |
| 2469 | end) | |
| 2470 | wait(.05) | |
| 2471 | if hit ~= nil then | |
| 2472 | newDir = reflect(look.unit,norm,isCrit) | |
| 2473 | makeReflectionBeam(hitpos,newDir * 999,isCrit) | |
| 2474 | end | |
| 2475 | end | |
| 2476 | ||
| 2477 | uinps.InputBegan:connect(function(InputObject) | |
| 2478 | if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2479 | local isLooping = true | |
| 2480 | uinps.InputEnded:connect(function(InputObject2) | |
| 2481 | if InputObject2.KeyCode == Enum.KeyCode.Q then | |
| 2482 | isLooping = false | |
| 2483 | end | |
| 2484 | end) | |
| 2485 | while true do | |
| 2486 | if isLooping == false then | |
| 2487 | break | |
| 2488 | end | |
| 2489 | Debounces.attackNumber = Debounces.attackNumber + 1 | |
| 2490 | local aimPos = mouse.Hit.p | |
| 2491 | local head = Instance.new("Part",c)
| |
| 2492 | head.Size = Vector3.new(12,.2,12) | |
| 2493 | head.CanCollide = false | |
| 2494 | head.Anchored = true | |
| 2495 | head.Transparency = 1 | |
| 2496 | for i = 1,2 do | |
| 2497 | local decal = Instance.new("Decal",head)
| |
| 2498 | decal.Texture = "rbxassetid://323497117" | |
| 2499 | if i == 1 then | |
| 2500 | decal.Face = Enum.NormalId.Top | |
| 2501 | else | |
| 2502 | decal.Face = Enum.NormalId.Bottom | |
| 2503 | end | |
| 2504 | end | |
| 2505 | if Debounces.attackNumber%2 == 1 then | |
| 2506 | head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos) | |
| 2507 | else | |
| 2508 | head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos) | |
| 2509 | end | |
| 2510 | spawn(function() | |
| 2511 | local timer = 0 | |
| 2512 | while rs.Stepped:wait() do | |
| 2513 | if timer >= 1.55 then | |
| 2514 | break | |
| 2515 | end | |
| 2516 | head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) | |
| 2517 | timer = timer + 1/30/(Debounces.FPS/60) | |
| 2518 | end | |
| 2519 | head.CFrame = CFrame.new(head.CFrame.p,aimPos) | |
| 2520 | head:Destroy() | |
| 2521 | makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false) | |
| 2522 | end) | |
| 2523 | ||
| 2524 | wait() | |
| 2525 | local s = Instance.new("Sound",head)
| |
| 2526 | s.Volume = 1 | |
| 2527 | s.SoundId = "rbxassetid://332223043" | |
| 2528 | s.Pitch = 1.02 | |
| 2529 | s:Play() | |
| 2530 | wait(.2) | |
| 2531 | end | |
| 2532 | end | |
| 2533 | end) | |
| 2534 | ||
| 2535 | uinps.InputBegan:connect(function(InputObj) | |
| 2536 | if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then | |
| 2537 | Debounces.isAttacking = true | |
| 2538 | local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p | |
| 2539 | local head = Instance.new("Part",c)
| |
| 2540 | head.Size = Vector3.new(18,.2,18) | |
| 2541 | head.CanCollide = false | |
| 2542 | head.Anchored = true | |
| 2543 | head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos) | |
| 2544 | head.Transparency = 1 | |
| 2545 | for i = 1,2 do | |
| 2546 | local decal = Instance.new("Decal",head)
| |
| 2547 | decal.Texture = "rbxassetid://323497117" | |
| 2548 | if i == 1 then | |
| 2549 | decal.Face = Enum.NormalId.Top | |
| 2550 | else | |
| 2551 | decal.Face = Enum.NormalId.Bottom | |
| 2552 | end | |
| 2553 | end | |
| 2554 | setLerp(.1) | |
| 2555 | setJointCFrames({
| |
| 2556 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 2557 | CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001)); | |
| 2558 | CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502)); | |
| 2559 | CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928)); | |
| 2560 | CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001)); | |
| 2561 | CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0)); | |
| 2562 | }) | |
| 2563 | spawn(function() | |
| 2564 | local timer = 0 | |
| 2565 | while rs.Stepped:wait() do | |
| 2566 | if timer >= 1.55/.8 then | |
| 2567 | break | |
| 2568 | end | |
| 2569 | head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) | |
| 2570 | timer = timer + 1/30/(Debounces.FPS/60) | |
| 2571 | end | |
| 2572 | head.CFrame = CFrame.new(head.CFrame.p,aimPos) | |
| 2573 | head:Destroy() | |
| 2574 | makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true) | |
| 2575 | end) | |
| 2576 | wait() | |
| 2577 | local s = Instance.new("Sound",head)
| |
| 2578 | s.Volume = 2 | |
| 2579 | s.SoundId = "rbxassetid://332223043" | |
| 2580 | s.Pitch = .8 | |
| 2581 | s:Play() | |
| 2582 | wait(.75) | |
| 2583 | setLerp(.17) | |
| 2584 | setJointCFrames({
| |
| 2585 | CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0)); | |
| 2586 | CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001)); | |
| 2587 | CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76)); | |
| 2588 | CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155)); | |
| 2589 | CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001)); | |
| 2590 | CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0)); | |
| 2591 | }) | |
| 2592 | wait(.5) | |
| 2593 | Debounces.isAttacking = false | |
| 2594 | end | |
| 2595 | end) | |
| 2596 | ||
| 2597 | uinps.InputBegan:connect(function(InputObj) | |
| 2598 | if InputObj.KeyCode == Enum.KeyCode.Slash then | |
| 2599 | local finishEvent = nil | |
| 2600 | Debounces.isTyping = true | |
| 2601 | finishEvent = uinps.InputBegan:connect(function(InputObj) | |
| 2602 | if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 2603 | Debounces.isTyping = false | |
| 2604 | finishEvent:disconnect() | |
| 2605 | end | |
| 2606 | end) | |
| 2607 | end | |
| 2608 | end) | |
| 2609 | ||
| 2610 | uinps.InputBegan:connect(function(InputObj) | |
| 2611 | if InputObj.KeyCode == Enum.KeyCode.LeftShift then | |
| 2612 | Debounces.isSprinting = true | |
| 2613 | end | |
| 2614 | end) | |
| 2615 | ||
| 2616 | uinps.InputEnded:connect(function(InputObj) | |
| 2617 | if InputObj.KeyCode == Enum.KeyCode.LeftShift then | |
| 2618 | Debounces.isSprinting = false | |
| 2619 | end | |
| 2620 | end) | |
| 2621 | ||
| 2622 | rs.Stepped:connect(function() | |
| 2623 | Debounces.FPS = 1/rs.Stepped:wait() | |
| 2624 | local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60) | |
| 2625 | if Debounces.isPassive == false then | |
| 2626 | fire.Enabled = false | |
| 2627 | light.Range = 0 | |
| 2628 | fight:Pause() | |
| 2629 | sans:Resume() | |
| 2630 | efxBlock.Transparency = 1 | |
| 2631 | else | |
| 2632 | fire.Enabled = true | |
| 2633 | light.Range = 10 | |
| 2634 | fight:Resume() | |
| 2635 | sans:Pause() | |
| 2636 | efxBlock.Transparency = 0 | |
| 2637 | end | |
| 2638 | for i,v in pairs (rayModel:children()) do | |
| 2639 | if v.Transparency >= 1 then | |
| 2640 | v:Destroy() | |
| 2641 | else | |
| 2642 | v.CanCollide = true | |
| 2643 | local parts = v:GetTouchingParts() | |
| 2644 | v.CanCollide = false | |
| 2645 | for i = 1,#parts do | |
| 2646 | if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
| |
| 2647 | parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60)) | |
| 2648 | elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
| |
| 2649 | parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60)) | |
| 2650 | end | |
| 2651 | end | |
| 2652 | v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0) | |
| 2653 | v.Transparency = v.Transparency + .05/(Debounces.FPS/60) | |
| 2654 | end | |
| 2655 | end | |
| 2656 | for i = 1,#Joints do | |
| 2657 | Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp) | |
| 2658 | end | |
| 2659 | local sineval = math.sin(tick() * 2) * 3 | |
| 2660 | fire.Acceleration = Vector3.new(sineval,1,sineval) | |
| 2661 | light.Brightness = math.sin(math.cos(tick() * 2) * 1.5) | |
| 2662 | end) |