SHOW:
|
|
- or go back to the newest paste.
| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | - | if script.ClassName=="Script"then |
| 19 | + | |
| 20 | - | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
|
| 20 | + | |
| 21 | - | print("FE Compatibility: by WaverlyCole & Mokiros")
|
| 21 | + | --Creating fake input objects with fake variables |
| 22 | - | InternalData = {}
|
| 22 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | - | script.Parent = owner.Character |
| 24 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | - | Event.Name = "UserInput" |
| 26 | + | end} |
| 27 | - | local function NewFakeEvent() |
| 27 | + | --Merged 2 functions into one by checking amount of arguments |
| 28 | - | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
|
| 28 | + | CAS.UnbindAction = CAS.BindAction |
| 29 | - | return Fake |
| 29 | + | |
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | - | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
|
| 31 | + | local function te(self,ev,...) |
| 32 | - | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
|
| 32 | + | local t = m[ev] |
| 33 | - | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
|
| 33 | + | if t and t._fakeEvent and t.Function then |
| 34 | - | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
|
| 34 | + | t.Function(...) |
| 35 | - | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
| 35 | + | |
| 36 | - | local function TriggerEvent(self,Event,...) |
| 36 | + | |
| 37 | - | local Trigger = Mouse[Event] |
| 37 | + | m.TrigEvent = te |
| 38 | - | if Trigger and Trigger.fakeEvent and Trigger.Function then |
| 38 | + | UIS.TrigEvent = te |
| 39 | - | Trigger.Function(...) |
| 39 | + | |
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | - | Mouse.TrigEvent = TriggerEvent |
| 42 | + | if io.isMouse then |
| 43 | - | UserInputService.TrigEvent = TriggerEvent |
| 43 | + | m.Target = io.Target |
| 44 | - | Event.OnServerEvent:Connect(function(FiredBy,Input) |
| 44 | + | m.Hit = io.Hit |
| 45 | - | if FiredBy.Name ~= owner.Name then end |
| 45 | + | |
| 46 | - | if Input.MouseEvent then |
| 46 | + | local b = io.UserInputState == Enum.UserInputState.Begin |
| 47 | - | Mouse.Target = Input.Target |
| 47 | + | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 48 | - | Mouse.Hit = Input.Hit |
| 48 | + | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 49 | end | |
| 50 | - | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
| 50 | + | for _,t in pairs(CAS.Actions) do |
| 51 | - | if Input.UserInputType == Enum.UserInputType.MouseButton1 then |
| 51 | + | for _,k in pairs(t.Keys) do |
| 52 | - | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") |
| 52 | + | if k==io.KeyCode then |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | - | for _,Action in pairs(ContextActionService.Actions) do |
| 54 | + | |
| 55 | - | for _,Key in pairs(Action.Keys) do |
| 55 | + | |
| 56 | - | if Key==Input.KeyCode then |
| 56 | + | |
| 57 | - | Action.Function(Action.Name,Input.UserInputState,Input) |
| 57 | + | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | - | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) |
| 61 | + | Event.Parent = NLS([==[ |
| 62 | - | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
| 62 | + | local Player = owner |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | - | InternalData["Mouse"] = Mouse |
| 65 | + | local UIS = game:GetService("UserInputService")
|
| 66 | - | InternalData["ContextActionService"] = ContextActionService |
| 66 | + | local input = function(io,a) |
| 67 | - | InternalData["UserInputService"] = UserInputService |
| 67 | + | if a then return end |
| 68 | - | Event.Parent = NLS([[ |
| 68 | + | --Since InputObject is a client-side instance, we create and pass table instead |
| 69 | - | local Player = owner |
| 69 | + | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
|
| 70 | - | local Event = script:WaitForChild("UserInput")
|
| 70 | + | |
| 71 | - | local UserInputService = game:GetService("UserInputService")
|
| 71 | + | UIS.InputBegan:Connect(input) |
| 72 | - | local Mouse = Player:GetMouse() |
| 72 | + | UIS.InputEnded:Connect(input) |
| 73 | - | local Input = function(Input,gameProcessedEvent) |
| 73 | + | |
| 74 | - | if gameProcessedEvent then return end |
| 74 | + | local Mouse = Player:GetMouse() |
| 75 | - | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
|
| 75 | + | local h,t |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | - | UserInputService.InputBegan:Connect(Input) |
| 77 | + | --If player is not moving their mouse, client won't fire events |
| 78 | - | UserInputService.InputEnded:Connect(Input) |
| 78 | + | while wait(1/30) do |
| 79 | - | local Hit,Target |
| 79 | + | if h~=Mouse.Hit or t~=Mouse.Target then |
| 80 | - | while wait(1/30) do |
| 80 | + | h,t=Mouse.Hit,Mouse.Target |
| 81 | - | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
| 81 | + | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 82 | - | Hit,Target = Mouse.Hit,Mouse.Target |
| 82 | + | |
| 83 | - | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
|
| 83 | + | end]==],Player.Character) |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | - | ]],owner.Character) |
| 86 | + | |
| 87 | --[[ | |
| 88 | - | RealGame = game;game = setmetatable({},{
|
| 88 | + | |
| 89 | - | __index = function (self,Index) |
| 89 | + | |
| 90 | - | local Sandbox = function (Thing) |
| 90 | + | |
| 91 | - | if Thing:IsA("Player") then
|
| 91 | + | |
| 92 | - | local RealPlayer = Thing |
| 92 | + | |
| 93 | - | return setmetatable({},{
|
| 93 | + | |
| 94 | - | __index = function (self,Index) |
| 94 | + | |
| 95 | - | local Type = type(RealPlayer[Index]) |
| 95 | + | |
| 96 | - | if Type == "function" then |
| 96 | + | |
| 97 | - | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
| 97 | + | |
| 98 | - | return function (self) |
| 98 | + | |
| 99 | - | return InternalData["Mouse"] |
| 99 | + | |
| 100 | - | end |
| 100 | + | |
| 101 | - | end |
| 101 | + | |
| 102 | - | return function (self,...) |
| 102 | + | |
| 103 | - | return RealPlayer[Index](RealPlayer,...) |
| 103 | + | |
| 104 | - | end |
| 104 | + | |
| 105 | - | else |
| 105 | + | |
| 106 | - | if Index == "PlrObj" then |
| 106 | + | |
| 107 | - | return RealPlayer |
| 107 | + | |
| 108 | - | end |
| 108 | + | |
| 109 | - | return RealPlayer[Index] |
| 109 | + | |
| 110 | - | end |
| 110 | + | |
| 111 | - | end; |
| 111 | + | PL=owner if PL.Character then PC=PL.Character |
| 112 | - | __tostring = function(self) |
| 112 | + | |
| 113 | - | return RealPlayer.Name |
| 113 | + | |
| 114 | local b=Instance.new("TextLabel",a)b.Size=UDim2.new(1,0,0,30)b.BackgroundTransparency=1 b.TextStrokeTransparency=1 b.TextTransparency=1 b.TextColor3=Color3.new(1,1,1)b.Text=text b.TextScaled=false b.TextSize=20
| |
| 115 | - | }) |
| 115 | + | spawn(function()for i=1,10,.2 do b.Position=UDim2.new(0,0,1,-i*15-60)b.TextTransparency=i/10 b.TextStrokeTransparency=i/10 wait()end a:Remove()end) |
| 116 | end | |
| 117 | local nb=Instance.new("BillboardGui",PC.Head)nb.Size=UDim2.new(0,50,0,50)nb.ExtentsOffsetWorldSpace=Vector3.new(0,5,0)--nb.AlwaysOnTop=true
| |
| 118 | - | if RealGame[Index] then |
| 118 | + | |
| 119 | - | local Type = type(RealGame[Index]) |
| 119 | + | |
| 120 | - | if Type == "function" then |
| 120 | + | |
| 121 | - | if Index:lower() == "getservice" or Index:lower() == "service" then |
| 121 | + | |
| 122 | - | return function (self,Service) |
| 122 | + | |
| 123 | - | if Service:lower() == "players" then |
| 123 | + | |
| 124 | - | return setmetatable({},{
|
| 124 | + | |
| 125 | - | __index = function (self2,Index2) |
| 125 | + | |
| 126 | - | local RealService = RealGame:GetService(Service) |
| 126 | + | |
| 127 | - | local Type2 = type(Index2) |
| 127 | + | |
| 128 | - | if Type2 == "function" then |
| 128 | + | |
| 129 | - | return function (self,...) |
| 129 | + | |
| 130 | - | return RealService[Index2](RealService,...) |
| 130 | + | |
| 131 | - | end |
| 131 | + | |
| 132 | - | else |
| 132 | + | |
| 133 | - | if Index2:lower() == "localplayer" then |
| 133 | + | game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
|
| 134 | - | return Sandbox(owner) |
| 134 | + | if not Gpe then |
| 135 | - | end |
| 135 | + | if Key.KeyCode==Enum.KeyCode.Seven then |
| 136 | - | return RealService[Index2] |
| 136 | + | |
| 137 | - | end |
| 137 | + | |
| 138 | - | end; |
| 138 | + | |
| 139 | - | __tostring = function(self) |
| 139 | + | |
| 140 | - | return RealGame:GetService(Service).Name |
| 140 | + | |
| 141 | - | end |
| 141 | + | |
| 142 | - | }) |
| 142 | + | |
| 143 | - | elseif Service:lower() == "contextactionservice" then |
| 143 | + | |
| 144 | - | return InternalData["ContextActionService"] |
| 144 | + | |
| 145 | - | elseif Service:lower() == "contextactionservice" then |
| 145 | + | if Key.KeyCode==Enum.KeyCode.Six then |
| 146 | - | return InternalData["UserInputService"] |
| 146 | + | |
| 147 | - | elseif Service:lower() == "runservice" then |
| 147 | + | |
| 148 | - | return setmetatable({},{
|
| 148 | + | |
| 149 | - | __index = function(self2,Index2) |
| 149 | + | sidk("Projectile Speed:Normal")
|
| 150 | - | local RealService = RealGame:GetService(Service) |
| 150 | + | |
| 151 | - | local Type2 = type(Index2) |
| 151 | + | |
| 152 | - | if Type2 == "function" then |
| 152 | + | sidk("Projectile Speed:Reverse")
|
| 153 | - | return function (self,...) |
| 153 | + | |
| 154 | - | return RealService[Index2](RealService,...) |
| 154 | + | |
| 155 | - | end |
| 155 | + | if Key.KeyCode==Enum.KeyCode.Five then |
| 156 | - | else |
| 156 | + | |
| 157 | - | if Index2:lower() == "bindtorenderstep" then |
| 157 | + | |
| 158 | - | return function (self,Name,Priority,Function) |
| 158 | + | |
| 159 | - | return RealGame:GetService("RunService").Stepped:Connect(Function)
|
| 159 | + | sidk("Work to Humanoid:Disabled")
|
| 160 | - | end |
| 160 | + | |
| 161 | - | end |
| 161 | + | |
| 162 | - | if Index2:lower() == "renderstepped" then |
| 162 | + | |
| 163 | - | return RealService["Stepped"] |
| 163 | + | |
| 164 | - | end |
| 164 | + | |
| 165 | - | return RealService[Index2] |
| 165 | + | |
| 166 | - | end |
| 166 | + | |
| 167 | - | end |
| 167 | + | |
| 168 | - | }) |
| 168 | + | |
| 169 | - | else |
| 169 | + | |
| 170 | - | return RealGame:GetService(Service) |
| 170 | + | |
| 171 | - | end |
| 171 | + | |
| 172 | t.InputEnded:connect(function(m)idk5(t.Text)t.Text="Put number here(Changes speed)"end)end end end) |