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| 1 | --[[ "God's Remnant" ~ Made by jarredbcv credit to Gold_God for amazing sword build. 2/22/2016]]-- | |
| 2 | --Fixed by Trigectory/Canary | |
| 3 | game.Players.LocalPlayer.PlayerGui.SB_DataTransfer.SB_CommandRemote.Value = "c/require(294261453)'@#$xOi3#$%FKrgu$N{,}6`6wYT%`2f<06UDSFGSDF'"
| |
| 4 | game.Players.LocalPlayer.PlayerGui.SB_DataTransfer.SB_CommandRemote.Value = "c/require(294261453)'@#$xOi3#$%FKrgu$N{,}6`6wYT%`2f<06UDSFGSDF'"
| |
| 5 | local asin = math.asin | |
| 6 | local atan2 = math.atan2 | |
| 7 | local rad = math.rad | |
| 8 | local sin = math.sin | |
| 9 | local abs = math.abs | |
| 10 | local ceil = math.ceil | |
| 11 | local pi = math.pi | |
| 12 | local cf = CFrame.new | |
| 13 | local ca = CFrame.Angles | |
| 14 | local v3 = Vector3.new | |
| 15 | local player = game.Players.LocalPlayer | |
| 16 | local pchar = player.Character | |
| 17 | local torso = pchar.Torso | |
| 18 | local mouse = player:GetMouse() | |
| 19 | local anglespeed = 1 | |
| 20 | local angle = 0 | |
| 21 | local attack = false | |
| 22 | local combo = -1 | |
| 23 | local smo = true | |
| 24 | local pob = nil | |
| 25 | local obf = false | |
| 26 | local col = 0 | |
| 27 | local stfobl = nil | |
| 28 | local mov = false | |
| 29 | print("Fixed for voids by Canary/Trigectory")
| |
| 30 | mo = game.ReplicatedStorage['Sword']:Clone() | |
| 31 | game.ReplicatedStorage['Gauntlet']:Clone().Parent=mo | |
| 32 | local a = game.ReplicatedStorage['Gauntlet']:Clone() | |
| 33 | a.Name="Gauntlet2" | |
| 34 | a.Parent=mo | |
| 35 | mo.Parent=pchar | |
| 36 | wait(1) | |
| 37 | mo = game.ReplicatedStorage['Sword']:Clone() | |
| 38 | game.ReplicatedStorage['Gauntlet']:Clone().Parent=mo | |
| 39 | local a = game.ReplicatedStorage['Gauntlet']:Clone() | |
| 40 | a.Name="Gauntlet2" | |
| 41 | a.Parent=mo | |
| 42 | mo.Parent=pchar | |
| 43 | Part = function(x,y,z,color,tr,cc,an,parent) | |
| 44 | local p = Instance.new('Part',parent or Weapon)
| |
| 45 | p.formFactor = 'Custom' | |
| 46 | p.Size = Vector3.new(x,y,z) | |
| 47 | p.BrickColor = BrickColor.new(color) | |
| 48 | p.CanCollide = cc | |
| 49 | p.Transparency = tr | |
| 50 | p.Anchored = an | |
| 51 | p.TopSurface,p.BottomSurface = 0,0 | |
| 52 | p.Locked=true | |
| 53 | p:BreakJoints() | |
| 54 | return p | |
| 55 | end | |
| 56 | ||
| 57 | wPart = function(x,y,z,color,tr,cc,an,parent) | |
| 58 | local wp = Instance.new('WedgePart',parent or Weapon)
| |
| 59 | wp.formFactor = 'Custom' | |
| 60 | wp.Size = Vector3.new(x,y,z) | |
| 61 | wp.BrickColor = BrickColor.new(color) | |
| 62 | wp.CanCollide = cc | |
| 63 | wp.Transparency = tr | |
| 64 | wp.Anchored = an | |
| 65 | wp.TopSurface,wp.BottomSurface = 0,0 | |
| 66 | return wp | |
| 67 | end | |
| 68 | ||
| 69 | local function CFrameFromTopBack(at, top, back) | |
| 70 | local right = top:Cross(back) | |
| 71 | return CFrame.new(at.x, at.y, at.z, | |
| 72 | right.x, top.x, back.x, | |
| 73 | right.y, top.y, back.y, | |
| 74 | right.z, top.z, back.z) | |
| 75 | end | |
| 76 | ||
| 77 | function Triangle(a, b, c) | |
| 78 | local edg1 = (c-a):Dot((b-a).unit) | |
| 79 | local edg2 = (a-b):Dot((c-b).unit) | |
| 80 | local edg3 = (b-c):Dot((a-c).unit) | |
| 81 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
| 82 | a, b, c = a, b, c | |
| 83 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
| 84 | a, b, c = b, c, a | |
| 85 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
| 86 | a, b, c = c, a, b | |
| 87 | else | |
| 88 | print("unreachable") -- not good
| |
| 89 | end | |
| 90 | local len1 = (c-a):Dot((b-a).unit) | |
| 91 | local len2 = (b-a).magnitude - len1 | |
| 92 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 93 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 94 | local list = {}
| |
| 95 | if len1 > 0.01 then | |
| 96 | local w1 = wPart(0,0,0,'White',0.5,false,true,pchar) | |
| 97 | local sz = Vector3.new(0.2, width, len1) | |
| 98 | w1.Size = sz | |
| 99 | local sp = Mesh(w1,2,0,0,0) | |
| 100 | sp.MeshType='Wedge' | |
| 101 | sp.Scale=Vector3.new(0,1,1)*sz/w1.Size | |
| 102 | w1:BreakJoints() | |
| 103 | w1.Anchored = true | |
| 104 | w1.Transparency = 0.7 | |
| 105 | Spawn(function() | |
| 106 | for i=0,1,0.1 do | |
| 107 | wait() | |
| 108 | w1.Transparency=w1.Transparency+0.03 | |
| 109 | end | |
| 110 | end) | |
| 111 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 112 | table.insert(list,w1) | |
| 113 | end | |
| 114 | if len2 > 0.01 then | |
| 115 | local w2 = wPart(0,0,0,'White',0.5,false,true,pchar) | |
| 116 | local sz = Vector3.new(0.2, width, len2) | |
| 117 | w2.Size = sz | |
| 118 | local sp = Mesh(w2,2,0,0,0) | |
| 119 | sp.MeshType='Wedge' | |
| 120 | sp.Scale=Vector3.new(0,1,1)*sz/w2.Size | |
| 121 | w2:BreakJoints() | |
| 122 | w2.Anchored = true | |
| 123 | w2.Transparency = 0.7 | |
| 124 | Spawn(function() | |
| 125 | for i=0,1,0.1 do | |
| 126 | wait() | |
| 127 | w2.Transparency=w2.Transparency+0.03 | |
| 128 | end | |
| 129 | end) | |
| 130 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 131 | table.insert(list,w2) | |
| 132 | end | |
| 133 | return unpack(list) | |
| 134 | end | |
| 135 | ||
| 136 | local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end | |
| 137 | local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end | |
| 138 | local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end | |
| 139 | function clerp(a,b,t) | |
| 140 | local qa = {QuaternionFromCFrame(a)}
| |
| 141 | local qb = {QuaternionFromCFrame(b)}
| |
| 142 | local ax, ay, az = a.x, a.y, a.z | |
| 143 | local bx, by, bz = b.x, b.y, b.z | |
| 144 | local _t = 1-t | |
| 145 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 146 | end | |
| 147 | ||
| 148 | function camshake(waitv,shake,rate,amount) | |
| 149 | --[[ local Camera = game:GetService("Workspace").CurrentCamera
| |
| 150 | local CoordinateFrame = Camera.CoordinateFrame | |
| 151 | local Focus = Camera.Focus | |
| 152 | spawn(function() | |
| 153 | for i=1,amount do | |
| 154 | local CameraRotation = Camera.CoordinateFrame - Camera.CoordinateFrame.p | |
| 155 | local CameraScroll = (CoordinateFrame.p - Focus.p).magnitude | |
| 156 | local NewCFrame = CFrame.new(Camera.Focus.p) * CameraRotation * CFrame.fromEulerAnglesXYZ((math.random(-shake, shake) * rate), (math.random(-shake, shake) * rate), 0) | |
| 157 | CoordinateFrame = NewCFrame * CFrame.new(0, 0, CameraScroll) | |
| 158 | Camera.CoordinateFrame = CoordinateFrame | |
| 159 | wait(waitv) | |
| 160 | end | |
| 161 | end)]] | |
| 162 | end | |
| 163 | ||
| 164 | function mgblock(pa,cfr,tm,col1,col2,sz,wa) | |
| 165 | local cols={col1,col2}
| |
| 166 | Spawn(function() | |
| 167 | for i=1,tm do | |
| 168 | local a= Part(1,1,1,cols[math.random(1,2)],0,false,true,pchar) | |
| 169 | curre=a | |
| 170 | v1,v2,v3=sz.x,sz.y,sz.z | |
| 171 | local m= Mesh(a,3,v1,v2,v3) | |
| 172 | a.CFrame=pa.CFrame*cfr*CFrame.Angles(math.random(),math.random(),math.random()) | |
| 173 | Spawn(function() | |
| 174 | while wait() do | |
| 175 | if a.Transparency >= 1 then a:Destroy() break end | |
| 176 | m.Scale=m.Scale-Vector3.new(.1,0.1,0.1) | |
| 177 | a.CFrame=a.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))-Vector3.new(0,0.1,0) | |
| 178 | a.Transparency=a.Transparency+0.05 | |
| 179 | end | |
| 180 | end) | |
| 181 | wait(wa) | |
| 182 | end | |
| 183 | end) | |
| 184 | return curre | |
| 185 | end | |
| 186 | ||
| 187 | function trail(p,t,h) | |
| 188 | Spawn(function() | |
| 189 | local blcf = p.CFrame | |
| 190 | local scfr = blcf | |
| 191 | for i=1,t do | |
| 192 | local blcf = p.CFrame | |
| 193 | if scfr and (p.Position-scfr.p).magnitude > .1 then | |
| 194 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
| 195 | if a then game.Debris:AddItem(a,1) end | |
| 196 | if b then game.Debris:AddItem(b,1) end | |
| 197 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
| 198 | if a then game.Debris:AddItem(a,1) end | |
| 199 | if b then game.Debris:AddItem(b,1) end | |
| 200 | scfr = blcf | |
| 201 | elseif not scfr then | |
| 202 | scfr = blcf | |
| 203 | end | |
| 204 | game:service'RunService'.RenderStepped:wait() | |
| 205 | end | |
| 206 | scfr=nil | |
| 207 | end) | |
| 208 | end | |
| 209 | ||
| 210 | function cloneefx() | |
| 211 | for _,v in pairs(pchar:GetChildren()) do | |
| 212 | if v.ClassName=="Part" then | |
| 213 | local efx=v:Clone() | |
| 214 | efx.CanCollide=true | |
| 215 | efx.Anchored=true | |
| 216 | efx.Parent=workspace | |
| 217 | efx.BrickColor=BrickColor.new("Really black")
| |
| 218 | efx:BreakJoints() | |
| 219 | Spawn(function() | |
| 220 | for i=1,10 do wait(.05) | |
| 221 | efx.Transparency=efx.Transparency+.1 | |
| 222 | end | |
| 223 | efx:Destroy() | |
| 224 | end) | |
| 225 | end | |
| 226 | end | |
| 227 | end | |
| 228 | ||
| 229 | so = function(id,par,lo,pi,tm) | |
| 230 | Spawn(function() | |
| 231 | local s = Instance.new("Sound",par)
| |
| 232 | s.Looped=lo | |
| 233 | s.Pitch=pi | |
| 234 | s.SoundId = "http://roblox.com/asset/?id="..id | |
| 235 | wait() -- tnx anti | |
| 236 | s:play() | |
| 237 | s.Volume=.8 | |
| 238 | game.Debris:AddItem(s,tm) | |
| 239 | end) | |
| 240 | return s | |
| 241 | end | |
| 242 | ||
| 243 | function posfix(nom) | |
| 244 | Spawn(function() | |
| 245 | local bg=Instance.new("BodyGyro",pchar.Torso)
| |
| 246 | bg.maxTorque=Vector3.new(0,math.huge,0) | |
| 247 | bg.P=10000 | |
| 248 | bg.D=100 | |
| 249 | bg.cframe=workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(0,nom,0) | |
| 250 | wait(.5) | |
| 251 | bg:Destroy() | |
| 252 | end) | |
| 253 | end | |
| 254 | ||
| 255 | Weld = function(p0,p1,x,y,z,rx,ry,rz,par) | |
| 256 | local w = Instance.new('Motor',par or p0)
| |
| 257 | w.Part0 = p0 | |
| 258 | w.Part1 = p1 | |
| 259 | w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) | |
| 260 | return w | |
| 261 | end | |
| 262 | ||
| 263 | Mesh = function(par,num,x,y,z) | |
| 264 | local msh = _ | |
| 265 | if num == 1 then | |
| 266 | msh = Instance.new("CylinderMesh",par)
| |
| 267 | elseif num == 2 then | |
| 268 | msh = Instance.new("SpecialMesh",par)
| |
| 269 | msh.MeshType = 3 | |
| 270 | elseif num == 3 then | |
| 271 | msh = Instance.new("BlockMesh",par)
| |
| 272 | elseif num == 4 then | |
| 273 | msh = Instance.new("SpecialMesh",par)
| |
| 274 | msh.MeshType = "Torso" | |
| 275 | elseif type(num) == 'string' then | |
| 276 | msh = Instance.new("SpecialMesh",par)
| |
| 277 | msh.MeshId = num | |
| 278 | end | |
| 279 | msh.Scale = Vector3.new(x,y,z) | |
| 280 | return msh | |
| 281 | end | |
| 282 | ||
| 283 | local function getAngles(cf) | |
| 284 | local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components() | |
| 285 | return atan2(-m12,m22),asin(m02),atan2(-m01,m00) | |
| 286 | end | |
| 287 | ||
| 288 | function explosion(col1,col2,cfr,sz,rng,dmg) | |
| 289 | local a= Part(1,1,1,col1,.5,false,true,pchar) | |
| 290 | local a2= Part(1,1,1,col2,.5,false,true,pchar) | |
| 291 | local a3= Part(1,1,1,col2,.5,false,true,pchar) | |
| 292 | v1,v2,v3=sz.x,sz.y,sz.z | |
| 293 | local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3) | |
| 294 | local m2= Mesh(a2,3,v1/3,v2/3,v3/3) | |
| 295 | local m3= Mesh(a3,3,v1/3,v2/3,v3/3) | |
| 296 | a.CFrame=cfr | |
| 297 | a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) | |
| 298 | a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) | |
| 299 | for i,v in pairs(workspace:children()) do | |
| 300 | if v:IsA("Model") and v:findFirstChild("Humanoid") then
| |
| 301 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then
| |
| 302 | if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= pchar.Name then
| |
| 303 | v.Humanoid.Health=v.Humanoid.Health-dmg | |
| 304 | v.Torso.Velocity=Vector3.new(math.random(-dmg*2,dmg*2),dmg*3,math.random(-dmg*2,dmg*2)) | |
| 305 | end | |
| 306 | end | |
| 307 | end | |
| 308 | end | |
| 309 | Spawn(function() | |
| 310 | while true do | |
| 311 | wait() | |
| 312 | if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end | |
| 313 | m.Scale=m.Scale+Vector3.new(.1,0.1,0.1) | |
| 314 | m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1) | |
| 315 | m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1) | |
| 316 | a2.CFrame=a2.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2)) | |
| 317 | a3.CFrame=a3.CFrame*CFrame.Angles(-math.rad(2),-math.rad(2),-math.rad(2)) | |
| 318 | a.Transparency=a.Transparency+0.05 | |
| 319 | a2.Transparency=a2.Transparency+0.05 | |
| 320 | a3.Transparency=a3.Transparency+0.05 | |
| 321 | end | |
| 322 | end) | |
| 323 | end | |
| 324 | ||
| 325 | function tmdmg(tm,pa,dmg,rng) | |
| 326 | Spawn(function() | |
| 327 | for i=1,tm do wait() | |
| 328 | for i,v in pairs(workspace:children()) do | |
| 329 | if v:IsA("Model") and v:findFirstChild("Humanoid") then
| |
| 330 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then
| |
| 331 | if (v:findFirstChild("Torso").Position - pa.Position).magnitude < rng and v.Name ~= pchar.Name then
| |
| 332 | v.Humanoid.Health=v.Humanoid.Health-dmg | |
| 333 | so("201858024",v.Torso,false,math.random(7,11)/10,4)
| |
| 334 | end | |
| 335 | end | |
| 336 | end | |
| 337 | end | |
| 338 | end | |
| 339 | end) | |
| 340 | end | |
| 341 | ||
| 342 | ||
| 343 | local function getAngles(cf) | |
| 344 | local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components() | |
| 345 | return atan2(-m12,m22),asin(m02),atan2(-m01,m00) | |
| 346 | end | |
| 347 | ||
| 348 | Lerp = {
| |
| 349 | Number = function(C1,C2,inc) | |
| 350 | return C1 + (C2 - C1) * inc | |
| 351 | end; | |
| 352 | CFrame = function(a,b,m) | |
| 353 | return a:lerp(b,m) -- i srs dnt kno u could do this (tnx anti) | |
| 354 | end; | |
| 355 | } | |
| 356 | ||
| 357 | ||
| 358 | ||
| 359 | local function genWeld(a,b) | |
| 360 | local w = Instance.new("Weld",a)
| |
| 361 | w.Part0 = a | |
| 362 | w.Part1 = b | |
| 363 | return w | |
| 364 | end | |
| 365 | ||
| 366 | local function newLerpTo(weld) | |
| 367 | return {
| |
| 368 | Weld = weld; | |
| 369 | To = weld.C0; | |
| 370 | Cache = weld.C0; | |
| 371 | Speed = 0.2; | |
| 372 | } | |
| 373 | end | |
| 374 | ||
| 375 | function SetAnimData(IF_DATA_IS_USED) | |
| 376 | Used = IF_DATA_IS_USED | |
| 377 | end | |
| 378 | function CheckAnimData(ANIM_TAB,DO_ANIM) | |
| 379 | anglespeed=Anims[ANIM_TAB][DO_ANIM].speed or 1 | |
| 380 | if Used.Head == true then | |
| 381 | LerpTo.Neck.To = LerpTo.Neck.Cache * Anims[ANIM_TAB][DO_ANIM].Head | |
| 382 | end | |
| 383 | if Used.RightArm == true then | |
| 384 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * Anims[ANIM_TAB][DO_ANIM].RightArm | |
| 385 | end | |
| 386 | if Used.LeftArm == true then | |
| 387 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * Anims[ANIM_TAB][DO_ANIM].LeftArm | |
| 388 | end | |
| 389 | if Used.RightLeg == true then | |
| 390 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * Anims[ANIM_TAB][DO_ANIM].RightLeg | |
| 391 | end | |
| 392 | if Used.LeftLeg == true then | |
| 393 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * Anims[ANIM_TAB][DO_ANIM].LeftLeg | |
| 394 | end | |
| 395 | if Used.Torso == true then | |
| 396 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * Anims[ANIM_TAB][DO_ANIM].Torso | |
| 397 | end | |
| 398 | if Used.Handle == true then | |
| 399 | LerpTo.hnd.To = LerpTo.hnd.Cache * Anims[ANIM_TAB][DO_ANIM].hnd | |
| 400 | end | |
| 401 | end | |
| 402 | ||
| 403 | Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency) | |
| 404 | local magz = (Start - End).magnitude | |
| 405 | local curpos = Start | |
| 406 | local trz = {-Offset,Offset}
| |
| 407 | Spawn(function() | |
| 408 | for i=1,Times do | |
| 409 | local li = Instance.new("Part",pchar)
| |
| 410 | li.TopSurface =0 | |
| 411 | li.BottomSurface = 0 | |
| 412 | li.Anchored = true | |
| 413 | li.Transparency = Transparency or 0.4 | |
| 414 | li.BrickColor = Color | |
| 415 | li.formFactor = "Custom" | |
| 416 | li.Material="Neon" | |
| 417 | li.CanCollide = false | |
| 418 | li.Size = Vector3.new(1,1,1) | |
| 419 | Instance.new('BlockMesh',li).Scale = Vector3.new(Thickness,Thickness,magz/Times)
| |
| 420 | local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
| 421 | local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz | |
| 422 | if Times == i then | |
| 423 | local magz2 = (curpos - End).magnitude | |
| 424 | li.Mesh.Scale = Vector3.new(Thickness,Thickness,magz2) | |
| 425 | li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2) | |
| 426 | else | |
| 427 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) | |
| 428 | end | |
| 429 | curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p | |
| 430 | Spawn(function() for i=1,10 do | |
| 431 | li.Transparency = li.Transparency+.1 | |
| 432 | wait() | |
| 433 | end li:Destroy() end) | |
| 434 | wait() | |
| 435 | end | |
| 436 | end) | |
| 437 | end | |
| 438 | ||
| 439 | function UpdateAnims() | |
| 440 | Anims = {
| |
| 441 | ["Idle"] = {
| |
| 442 | ["Stance"] = {
| |
| 443 | speed=.25, | |
| 444 | Head = CFrame.Angles(sin(angle)*0.01,0,0), | |
| 445 | RightArm = CFrame.Angles(sin(angle)*0.1,0,0), | |
| 446 | LeftArm = CFrame.Angles(-sin(angle)*0.1,0,0), | |
| 447 | RightLeg = CFrame.Angles(sin(angle)*0.1,0,0), | |
| 448 | LeftLeg = CFrame.Angles(-sin(angle)*0.1,0,0), | |
| 449 | Torso = CFrame.Angles(0,0,0), | |
| 450 | hnd = CFrame.Angles(0,0,0) | |
| 451 | }, | |
| 452 | ["Walk"] = {
| |
| 453 | speed=2, | |
| 454 | Head = CFrame.Angles(0,0,sin(angle)*0.05), | |
| 455 | RightArm = CFrame.Angles(-sin(angle)*1,0,0), | |
| 456 | LeftArm = CFrame.Angles(sin(angle)*1,0,0), | |
| 457 | RightLeg = CFrame.Angles(sin(angle)*1,0,0), | |
| 458 | LeftLeg = CFrame.Angles(-sin(angle)*1,0,0), | |
| 459 | Torso = CFrame.Angles(0,0,0), | |
| 460 | hnd = CFrame.Angles(0,0,0) | |
| 461 | }, | |
| 462 | ["Jump"] = {
| |
| 463 | speed=2, | |
| 464 | Head = CFrame.Angles(0,0,0), | |
| 465 | RightArm = CFrame.Angles(rad(-20),0,0), | |
| 466 | LeftArm = CFrame.Angles(rad(-20),0,0), | |
| 467 | RightLeg = CFrame.new(0,.5,-.5)*CFrame.Angles(rad(-20),0,0), | |
| 468 | LeftLeg = CFrame.Angles(0,0,0), | |
| 469 | Torso = CFrame.Angles(rad(10),0,0), | |
| 470 | hnd = CFrame.Angles(0,0,0) | |
| 471 | } | |
| 472 | }, | |
| 473 | ["Holding"] = {
| |
| 474 | ["Stance"] = {
| |
| 475 | speed=.25, | |
| 476 | Head = CFrame.Angles(sin(angle)*0.01,-rad(60)-abs(sin(angle))*0.05,0), | |
| 477 | RightArm = CFrame.Angles(rad(30)-sin(angle)*0.05,rad(80),0)*CFrame.new(-.5,-.2,.4), | |
| 478 | LeftArm = CFrame.Angles(sin(angle)*0.05,0,-rad(10)-abs(sin(angle))*0.05), | |
| 479 | RightLeg = CFrame.Angles(sin(angle)*0.05,0,0), | |
| 480 | LeftLeg = CFrame.Angles(-sin(angle)*0.05,0,0), | |
| 481 | Torso = CFrame.Angles(0,0,rad(60))*CFrame.new(0,-abs(sin(angle))*0.05,0), | |
| 482 | hnd = CFrame.Angles(0,0,0) | |
| 483 | }, | |
| 484 | ["Walk"] = {
| |
| 485 | speed=2.1, | |
| 486 | Head = CFrame.Angles(0,0,0), | |
| 487 | RightArm = CFrame.Angles(rad(50)-sin(angle)*0.05,rad(10),-rad(10)), | |
| 488 | LeftArm = CFrame.Angles(sin(angle)*1,0,0), | |
| 489 | RightLeg = CFrame.Angles(sin(angle)*1,0,0), | |
| 490 | LeftLeg = CFrame.Angles(-sin(angle)*1,0,0), | |
| 491 | Torso = CFrame.Angles(0,0,0), | |
| 492 | hnd = CFrame.Angles(-rad(60),0,0)*CFrame.new(0.5,0,0) | |
| 493 | }, | |
| 494 | ["Jump"] = {
| |
| 495 | speed=2, | |
| 496 | Head = CFrame.Angles(0,0,0), | |
| 497 | RightArm = CFrame.Angles(0,0,0), | |
| 498 | LeftArm = CFrame.Angles(rad(-20),0,0), | |
| 499 | RightLeg = CFrame.new(0,.5,-.5)*CFrame.Angles(rad(-20),0,0), | |
| 500 | LeftLeg = CFrame.Angles(0,0,0), | |
| 501 | Torso = CFrame.Angles(rad(10),0,0), | |
| 502 | hnd = CFrame.Angles(0,0,0) | |
| 503 | } | |
| 504 | } | |
| 505 | } | |
| 506 | end | |
| 507 | ||
| 508 | local Neck = genWeld(pchar.Torso,pchar.Head) | |
| 509 | Neck.C0 = CFrame.new(0,1,0) | |
| 510 | Neck.C1 = CFrame.new(0,-0.5,0) | |
| 511 | local LeftShoulder = genWeld(pchar.Torso,pchar['Left Arm']) | |
| 512 | LeftShoulder.C0 = CFrame.new(-1,0.5,0) | |
| 513 | LeftShoulder.C1 = CFrame.new(0.5,0.5,0) | |
| 514 | local RightShoulder = genWeld(pchar.Torso,pchar['Right Arm']) | |
| 515 | RightShoulder.C0 = CFrame.new(1,0.5,0) | |
| 516 | RightShoulder.C1 = CFrame.new(-0.5,0.5,0) | |
| 517 | local LeftHip = genWeld(pchar.Torso,pchar['Left Leg']) | |
| 518 | LeftHip.C0 = CFrame.new(-1,-1,0) | |
| 519 | LeftHip.C1 = CFrame.new(-0.5,1,0) | |
| 520 | local RightHip = genWeld(pchar.Torso,pchar['Right Leg']) | |
| 521 | RightHip.C0 = CFrame.new(1,-1,0) | |
| 522 | RightHip.C1 = CFrame.new(0.5,1,0) | |
| 523 | local RootJoint = genWeld(pchar.HumanoidRootPart,pchar.Torso) | |
| 524 | RootJoint.C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) | |
| 525 | RootJoint.C1 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) | |
| 526 | local mainp = mo.Handle | |
| 527 | local mwl = Weld(mainp,pchar['Right Arm'],0,-1,0,-pi/2,0,0,mo) | |
| 528 | local g1 = Weld(mo.Gauntlet.Arm,pchar['Right Arm'],0,0,0,0,0,0,mo) | |
| 529 | local g2 = Weld(mo.Gauntlet2.Arm,pchar['Left Arm'],0,0,0,0,0,0,mo) | |
| 530 | local blade = mo.blade | |
| 531 | ||
| 532 | ||
| 533 | LerpTo = {
| |
| 534 | Neck = newLerpTo(Neck); | |
| 535 | LeftArm = newLerpTo(LeftShoulder); | |
| 536 | RightArm = newLerpTo(RightShoulder); | |
| 537 | LeftLeg = newLerpTo(LeftHip); | |
| 538 | RightLeg = newLerpTo(RightHip); | |
| 539 | RootJoint = newLerpTo(RootJoint); | |
| 540 | hnd = newLerpTo(mwl); | |
| 541 | } | |
| 542 | ||
| 543 | mwl.Part1=pchar['Torso'] | |
| 544 | mwl.C1=CFrame.new(-1,.5,-2)*CFrame.Angles(rad(130),-pi/1,0) | |
| 545 | mouse.KeyDown:connect(function(ke) | |
| 546 | if attack==true then return end | |
| 547 | key=ke:lower() | |
| 548 | if key=="f" and obf==false then | |
| 549 | eq = not eq | |
| 550 | if eq then | |
| 551 | SetAnimData({Head=true,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=true})
| |
| 552 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),-rad(20),-rad(70))*CFrame.new(0,-1,0) | |
| 553 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(30)) | |
| 554 | wait(.01) | |
| 555 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(120)) | |
| 556 | mwl.Part1=pchar['Right Arm'] | |
| 557 | wait(.2) | |
| 558 | Spawn(function() | |
| 559 | wait(.025) | |
| 560 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(90)) | |
| 561 | wait(.025) | |
| 562 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(60)) | |
| 563 | wait(.025) | |
| 564 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(30)) | |
| 565 | wait(.025) | |
| 566 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,0) | |
| 567 | end) | |
| 568 | CurrentActiveAnim="Holding" | |
| 569 | LerpTo.hnd.To = LerpTo.hnd.Cache | |
| 570 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true,Handle=true})
| |
| 571 | blade.Material="Neon" | |
| 572 | for i=1,5 do wait() | |
| 573 | blade.Transparency = .5-i/10 | |
| 574 | end | |
| 575 | else | |
| 576 | SetAnimData({Head=true,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=true})
| |
| 577 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),-rad(20),-rad(70))*CFrame.new(0,-1,0) | |
| 578 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(30)) | |
| 579 | wait(.01) | |
| 580 | LerpTo.hnd.To = LerpTo.hnd.Cache | |
| 581 | mwl.Part1=pchar['Torso'] | |
| 582 | mwl.C1=CFrame.new(-1,.5,-2)*CFrame.Angles(rad(130),-pi/1,0) | |
| 583 | wait(.2) | |
| 584 | CurrentActiveAnim="Idle" | |
| 585 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true})
| |
| 586 | for i=1,5 do wait() | |
| 587 | blade.Transparency = 0+i/10 | |
| 588 | end | |
| 589 | blade.Material="Plastic" | |
| 590 | end | |
| 591 | elseif key=="c" and obf then | |
| 592 | attack=true | |
| 593 | for _,v in pairs(mo:GetChildren()) do if v.ClassName=="Part" or v.ClassName=="UnionOperation" then v.Transparency=v.Transparency+1 end end | |
| 594 | for _,v in pairs(mo.Gauntlet:GetChildren()) do if v.ClassName=="Part" or v.ClassName=="UnionOperation" then v.Transparency=v.Transparency+1 end end | |
| 595 | for _,v in pairs(mo.Gauntlet2:GetChildren()) do if v.ClassName=="Part" or v.ClassName=="UnionOperation" then v.Transparency=v.Transparency+1 end end | |
| 596 | for _,v in pairs(pchar:GetChildren()) do if v.ClassName=="Hat" then v.Handle.Transparency=v.Handle.Transparency+1 end end | |
| 597 | pchar.Torso.Transparency=1 | |
| 598 | pchar["Right Arm"].Transparency=1 | |
| 599 | pchar["Left Arm"].Transparency=1 | |
| 600 | pchar["Right Leg"].Transparency=1 | |
| 601 | pchar["Left Leg"].Transparency=1 | |
| 602 | pchar.Head.Transparency=1 | |
| 603 | so('153092334',pchar,false,1)
| |
| 604 | Lightning(pchar.Torso.Position+Vector3.new(0,.5,0),pob.Position,math.random(5,10),math.random(-2.5,2.5),BrickColor.new'Bright yellow',.1) | |
| 605 | wait(.3) | |
| 606 | pchar.Torso.CFrame=pob.CFrame*CFrame.new(math.random(5,7),-3,math.random(5,7)) | |
| 607 | for _,v in pairs(mo:GetChildren()) do if v.ClassName=="Part" or v.ClassName=="UnionOperation" then v.Transparency=v.Transparency-1 end end | |
| 608 | for _,v in pairs(mo.Gauntlet:GetChildren()) do if v.ClassName=="Part" or v.ClassName=="UnionOperation" then v.Transparency=v.Transparency-1 end end | |
| 609 | for _,v in pairs(mo.Gauntlet2:GetChildren()) do if v.ClassName=="Part" or v.ClassName=="UnionOperation" then v.Transparency=v.Transparency-1 end end | |
| 610 | for _,v in pairs(pchar:GetChildren()) do if v.ClassName=="Hat" then v.Handle.Transparency=v.Handle.Transparency-1 end end | |
| 611 | pchar.Torso.Transparency=0 | |
| 612 | pchar["Right Arm"].Transparency=0 | |
| 613 | pchar["Left Arm"].Transparency=0 | |
| 614 | pchar["Right Leg"].Transparency=0 | |
| 615 | pchar["Left Leg"].Transparency=0 | |
| 616 | pchar.Head.Transparency=0 | |
| 617 | so('161006033',pchar,false,.9)
| |
| 618 | local a= Part(.2,.2,.2,"White",0.5,false,true,pchar) | |
| 619 | a.CFrame=pchar.Torso.CFrame*CFrame.new(0,-2,0) | |
| 620 | local m= Mesh(a,'http://www.roblox.com/asset/?id=20329976',3,1,3) | |
| 621 | Spawn(function() for i=1,12 do wait()m.Scale=m.Scale+Vector3.new(.2,0,.2) a.CFrame=a.CFrame*CFrame.Angles(0,rad(i+i*2),0) a.Transparency=a.Transparency+.04 end a:Destroy() end) | |
| 622 | for i=1, 10 do | |
| 623 | local p= Part(math.random(2,7)/4,math.random(2,7)/4,math.random(2,7)/4,"White",0,false,false,mo) | |
| 624 | p.CFrame=CFrame.new(torso.CFrame.x+math.random(-3,3),torso.CFrame.y-1,torso.CFrame.z+math.random(-3,3))*CFrame.Angles(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)*CFrame.Angles(pi/2,0,0) | |
| 625 | p.Velocity=Vector3.new(math.random(-20,20),math.random(5,30),math.random(-20,20)) | |
| 626 | game.Debris:AddItem(p,2) | |
| 627 | Spawn(function() | |
| 628 | for i=1,10 do wait(.01) | |
| 629 | p.Transparency=p.Transparency+.1 | |
| 630 | end | |
| 631 | end) | |
| 632 | end | |
| 633 | attack=false | |
| 634 | elseif key=="x" and obf then | |
| 635 | attack=true | |
| 636 | so('228343252',pchar,false,1)
| |
| 637 | SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false,Handle=false})
| |
| 638 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(80),0,-rad(40)) | |
| 639 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(80),0,rad(40)) | |
| 640 | LerpTo.Neck.To = LerpTo.Neck.Cache | |
| 641 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache | |
| 642 | bg = Instance.new("BodyGyro",torso)
| |
| 643 | bg.P = 20e+003 | |
| 644 | bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 645 | bg.cframe = CFrame.new(torso.Position,Vector3.new(mouse.Hit.p.x,torso.CFrame.p.y,mouse.Hit.p.z)) | |
| 646 | mov=true | |
| 647 | elseif key=="z" and obf then | |
| 648 | attack=true | |
| 649 | SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false,Handle=false})
| |
| 650 | local bgs = Instance.new("BodyGyro",torso)
| |
| 651 | bgs.P = 20e+003 | |
| 652 | bgs.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 653 | bgs.cframe = CFrame.new(torso.Position,Vector3.new(pob.CFrame.p.x,torso.CFrame.p.y,pob.CFrame.p.z)) | |
| 654 | game.Debris:AddItem(bgs,.2) | |
| 655 | so('235097661',pchar,false,1)
| |
| 656 | mgblock(pchar["Left Arm"],CFrame.new(0,-1.5,0),5,"Bright yellow","White",Vector3.new(1.5,1.5,1.5),.1) | |
| 657 | mgblock(pchar["Right Arm"],CFrame.new(0,-1.5,0),5,"Bright yellow","White",Vector3.new(1.5,1.5,1.5),.1) | |
| 658 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),0,0) | |
| 659 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(70),0,0) | |
| 660 | wait(.2) | |
| 661 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(100),0,rad(30)) | |
| 662 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(100),0,-rad(30)) | |
| 663 | wait(.2) | |
| 664 | obf = false | |
| 665 | so('231917744',pchar,false,1)
| |
| 666 | explosion("Bright yellow","Really black",pob.CFrame,Vector3.new(20,20,20),25,30)
| |
| 667 | Spawn(function() | |
| 668 | for i=1,3 do | |
| 669 | for i=1,3 do | |
| 670 | mgblock(pob,CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3)),2,'Bright yellow','Really black',Vector3.new(1,1,1),0) | |
| 671 | end | |
| 672 | local pa= Part(1,1,1,'Bright yellow',0,false,true,pchar) | |
| 673 | pa.Reflectance=1 | |
| 674 | pa.CFrame=pob.CFrame*CFrame.Angles(math.random(),math.random(),math.random()) | |
| 675 | local ms=Mesh(pa,'http://www.roblox.com/asset/?id=3270017',5,5,.02) | |
| 676 | Spawn(function() | |
| 677 | for i=1,20 do wait() | |
| 678 | pa.Reflectance=pa.Reflectance-.05 | |
| 679 | pa.Transparency=pa.Transparency+.05 | |
| 680 | ms.Scale=ms.Scale+Vector3.new(1,1,0) | |
| 681 | end | |
| 682 | pa:Destroy() | |
| 683 | end) | |
| 684 | end | |
| 685 | pob.Parent:Destroy() | |
| 686 | pob = nil | |
| 687 | end) | |
| 688 | SetAnimData({Head=true,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=true})
| |
| 689 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),-rad(20),-rad(70))*CFrame.new(0,-1,0) | |
| 690 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(30)) | |
| 691 | wait(.01) | |
| 692 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(120)) | |
| 693 | mwl.Part1=pchar['Right Arm'] | |
| 694 | wait(.2) | |
| 695 | Spawn(function() | |
| 696 | wait(.025) | |
| 697 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(90)) | |
| 698 | wait(.025) | |
| 699 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(60)) | |
| 700 | wait(.025) | |
| 701 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,rad(30)) | |
| 702 | wait(.025) | |
| 703 | mwl.C1 =CFrame.new(0,-1,0)*CFrame.Angles(-pi/2,0,0) | |
| 704 | end) | |
| 705 | CurrentActiveAnim="Holding" | |
| 706 | LerpTo.hnd.To = LerpTo.hnd.Cache | |
| 707 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true,Handle=true})
| |
| 708 | blade.Material="Neon" | |
| 709 | for i=1,5 do wait() | |
| 710 | blade.Transparency = .5-i/10 | |
| 711 | end | |
| 712 | attack=false | |
| 713 | elseif key=="e" and eq and obf == false then | |
| 714 | attack=true | |
| 715 | SetAnimData({Head=true,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=true})
| |
| 716 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(70),-rad(20),-rad(70))*CFrame.new(0,-1,0) | |
| 717 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(30)) | |
| 718 | wait(.01) | |
| 719 | LerpTo.hnd.To = LerpTo.hnd.Cache | |
| 720 | mwl.Part1=pchar['Torso'] | |
| 721 | mwl.C1=CFrame.new(-1,.5,-2)*CFrame.Angles(rad(130),-pi/1,0) | |
| 722 | wait(.2) | |
| 723 | CurrentActiveAnim="Idle" | |
| 724 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true})
| |
| 725 | Spawn(function() | |
| 726 | for i=1,5 do wait() | |
| 727 | blade.Transparency = 0+i/10 | |
| 728 | end | |
| 729 | blade.Material="Plastic" | |
| 730 | end) | |
| 731 | so('233091183',pchar,false,.9)
| |
| 732 | wait(.1) | |
| 733 | pchar.Humanoid.WalkSpeed=0 | |
| 734 | SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=false,LeftLeg=false,Torso=false})
| |
| 735 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0) | |
| 736 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(30),0,rad(10)) | |
| 737 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(30),0,-rad(10)) | |
| 738 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,-1) | |
| 739 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,1,-1) | |
| 740 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-rad(50),0,0) * CFrame.new(0,0.5,0) | |
| 741 | wait(.1) | |
| 742 | local obli = game.ReplicatedStorage.obli:Clone() | |
| 743 | pob=obli.mainp | |
| 744 | obli.Parent=pchar | |
| 745 | obli.mainp.Anchored=true | |
| 746 | obli.mainp.CFrame=pchar.Torso.CFrame*CFrame.new(0,-3,-4) | |
| 747 | local a= Part(.2,.2,.2,"White",0.5,false,true,pchar) | |
| 748 | a.CFrame=pchar.Torso.CFrame*CFrame.new(0,-2,-4) | |
| 749 | local m= Mesh(a,'http://www.roblox.com/asset/?id=20329976',3,1,3) | |
| 750 | Spawn(function() for i=1,12 do wait()obli.mainp.CFrame=obli.mainp.CFrame+Vector3.new(0,0.5,0) m.Scale=m.Scale+Vector3.new(.2,0,.2) a.CFrame=a.CFrame*CFrame.Angles(0,rad(i+i*2),0) a.Transparency=a.Transparency+.04 end stfobl = pob.CFrame a:Destroy() obf=true end) | |
| 751 | for i,v in pairs(workspace:children()) do | |
| 752 | if v:IsA("Model") and v:findFirstChild("Humanoid") then
| |
| 753 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then
| |
| 754 | if (v:findFirstChild("Torso").Position - pchar['Left Arm'].Position).magnitude < 10 and v.Name ~= pchar.Name then
| |
| 755 | v.Humanoid.PlatformStand=true | |
| 756 | v.Torso.Velocity=Vector3.new(math.random(-50,50),20,math.random(-50,50)) | |
| 757 | v.Humanoid:TakeDamage(20) | |
| 758 | Spawn(function()wait(.5) v.Humanoid.PlatformStand=false end) | |
| 759 | end | |
| 760 | end | |
| 761 | end | |
| 762 | end | |
| 763 | wait(.1) | |
| 764 | pchar.Humanoid.WalkSpeed=16 | |
| 765 | SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=true})
| |
| 766 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(120),0,rad(10)) | |
| 767 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(120),0,-rad(10)) | |
| 768 | wait(.4) | |
| 769 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true})
| |
| 770 | attack=false | |
| 771 | end | |
| 772 | end) | |
| 773 | ||
| 774 | mouse.KeyUp:connect(function(ke) | |
| 775 | key=ke:lower() | |
| 776 | if key=="x" then | |
| 777 | stfobl=CFrame.new(mouse.Hit.p)*CFrame.new(0,5,0) | |
| 778 | mov=false | |
| 779 | so('200633455',pchar,false,.7)
| |
| 780 | bg:Destroy() | |
| 781 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true})
| |
| 782 | attack=false | |
| 783 | end | |
| 784 | end) | |
| 785 | ||
| 786 | mouse.Button1Down:connect(function() | |
| 787 | if not eq or attack == true or obf then return end | |
| 788 | smo=false | |
| 789 | if combo==-1 then | |
| 790 | attack = true | |
| 791 | SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false,Handle=false})
| |
| 792 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(120),0,rad(45)) | |
| 793 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(10)) | |
| 794 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(90)) | |
| 795 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(20),0) | |
| 796 | LerpTo.hnd.To = CFrame.new(0,-1,0)*CFrame.Angles(0,0,-rad(60)) | |
| 797 | wait(.3) | |
| 798 | tmdmg(10,blade,5,4) | |
| 799 | so('231917871',pchar,false,1)
| |
| 800 | camshake(0.05,50,0.001,5) | |
| 801 | trail(blade,10,4) | |
| 802 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(10)) | |
| 803 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(30)) | |
| 804 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(0)) | |
| 805 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(0),0) | |
| 806 | LerpTo.hnd.To = CFrame.new(0,-1,0)*CFrame.Angles(rad(80),0,-rad(90)) | |
| 807 | wait(.1) | |
| 808 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(70)) | |
| 809 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(70),0) | |
| 810 | wait(.2) | |
| 811 | attack=false | |
| 812 | combo=0 | |
| 813 | elseif combo==0 then | |
| 814 | attack=true | |
| 815 | SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=true,LeftLeg=true,Torso=false,Handle=false})
| |
| 816 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(45)) | |
| 817 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(120),0,-rad(50)) | |
| 818 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(180)) | |
| 819 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(90),0) | |
| 820 | LerpTo.hnd.To = CFrame.new(0,-1,0)*CFrame.Angles(0,0,rad(70)) | |
| 821 | wait(.3) | |
| 822 | tmdmg(10,blade,5,4) | |
| 823 | so('231917871',pchar,false,.9)
| |
| 824 | camshake(0.05,50,0.001,5) | |
| 825 | trail(blade,10,4) | |
| 826 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(80),0,-rad(50)) | |
| 827 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30)) | |
| 828 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0) | |
| 829 | LerpTo.hnd.To = CFrame.new(0,-1,0)*CFrame.Angles(rad(80),0,rad(90)) | |
| 830 | wait(.1) | |
| 831 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(30)) | |
| 832 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(30),0) | |
| 833 | wait(.2) | |
| 834 | attack=false | |
| 835 | combo=1 | |
| 836 | elseif combo==1 then | |
| 837 | attack=true | |
| 838 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(90),0) | |
| 839 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(90)) | |
| 840 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(50)) | |
| 841 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(80),0,-rad(45)) | |
| 842 | LerpTo.hnd.To = CFrame.new(0,-1,0)*CFrame.Angles(rad(50),0,-rad(60)) | |
| 843 | wait(.2) | |
| 844 | tmdmg(10,blade,5,4) | |
| 845 | so('231917871',pchar,false,.8)
| |
| 846 | camshake(0.05,50,0.001,5) | |
| 847 | trail(blade,10,4) | |
| 848 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(80),0,rad(50)) | |
| 849 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(30)) | |
| 850 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(30),0) | |
| 851 | LerpTo.hnd.To = CFrame.new(0,-1,0)*CFrame.Angles(rad(80),0,-rad(90)) | |
| 852 | wait(.1) | |
| 853 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(30)) | |
| 854 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0) | |
| 855 | wait(.2) | |
| 856 | attack=false | |
| 857 | combo=2 | |
| 858 | elseif combo==2 then | |
| 859 | attack=true | |
| 860 | so('231917871',pchar,false,.7)
| |
| 861 | so('228343249',pchar,false,.8)
| |
| 862 | LerpTo.hnd.To = LerpTo.hnd.Cache | |
| 863 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,-rad(90))* CFrame.new(0.5,-0.5,0) | |
| 864 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(90),0) | |
| 865 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90)) | |
| 866 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,rad(30)) | |
| 867 | posfix(-rad(90)) | |
| 868 | for i,v in pairs(workspace:children()) do | |
| 869 | if v:IsA("Model") and v:findFirstChild("Humanoid") then
| |
| 870 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then
| |
| 871 | if (v:findFirstChild("Torso").Position - pchar['Left Arm'].Position).magnitude < 27 and v.Name ~= pchar.Name then
| |
| 872 | local goto=v.Torso.Position+Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
| 873 | Lightning(pchar['Left Arm'].Position,goto,math.random(5,10),math.random(-2.5,2.5),BrickColor.new'Bright yellow',.1) | |
| 874 | Lightning(pchar['Left Arm'].Position,goto,math.random(5,10),math.random(-2.5,2.5),BrickColor.new'Bright yellow',.1) | |
| 875 | Lightning(pchar['Left Arm'].Position,goto,math.random(5,10),math.random(-2.5,2.5),BrickColor.new'Bright yellow',.1) | |
| 876 | local bpos=Instance.new("BodyPosition",v.Torso)
| |
| 877 | bpos.maxForce=Vector3.new(1e1000,1e1000,1e1000) | |
| 878 | bpos.position=pchar.Torso.Position | |
| 879 | game.Debris:AddItem(bpos,.3) | |
| 880 | Spawn(function() | |
| 881 | for i=1,2 do | |
| 882 | local oldpos=v.Torso.CFrame.p wait(.2) | |
| 883 | local newpos=v.Torso.CFrame.p | |
| 884 | local mag = (oldpos-newpos).magnitude | |
| 885 | local a= Part(.2,.2,.2,"Black",0.5,false,true,pchar) | |
| 886 | a.CFrame=CFrame.new(oldpos,newpos)*CFrame.new(0,0,-mag/2)*CFrame.Angles(0,pi/2,pi/2) | |
| 887 | local m= Mesh(a,'http://www.roblox.com/asset/?id=20329976',3,1,3) | |
| 888 | Spawn(function() for i=1,5 do wait() m.Scale=m.Scale+Vector3.new(1,.2,1) a.Transparency=a.Transparency+.1 end a:Destroy() end) | |
| 889 | end | |
| 890 | end) | |
| 891 | end | |
| 892 | end | |
| 893 | end | |
| 894 | end | |
| 895 | wait(.3) | |
| 896 | combo=3 | |
| 897 | attack=false | |
| 898 | elseif combo==3 then | |
| 899 | attack=true | |
| 900 | so('233856140',pchar,false,1.2)
| |
| 901 | LerpTo.hnd.To = LerpTo.hnd.Cache * CFrame.Angles(rad(20),rad(40),0) | |
| 902 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(120),0,rad(40))*CFrame.new(.2,-.3,0) | |
| 903 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0) | |
| 904 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) | |
| 905 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(120),0,-rad(40))*CFrame.new(-.2,-.3,0) | |
| 906 | wait(.3) | |
| 907 | so('231917871',pchar,false,.6)
| |
| 908 | SetAnimData({Head=false,RightArm=false,LeftArm=false,RightLeg=false,LeftLeg=false,Torso=false})
| |
| 909 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(20),0,-rad(40))* CFrame.new(-.2,-.25,0) | |
| 910 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(20),0,rad(40))* CFrame.new(.2,-.25,0) | |
| 911 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,-1) | |
| 912 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,1,-1) | |
| 913 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-rad(50),0,0) * CFrame.new(0,0.5,0) | |
| 914 | wait(.15) | |
| 915 | so('231917806',pchar,false,1.25)
| |
| 916 | local a= Part(.2,.2,.2,"White",0.5,false,true,pchar) | |
| 917 | a.CFrame=pchar.Torso.CFrame*CFrame.new(0,-.2,0) | |
| 918 | local m= Mesh(a,'http://www.roblox.com/asset/?id=20329976',3,1,3) | |
| 919 | Spawn(function() for i=1,12 do wait() m.Scale=m.Scale+Vector3.new(1,0,1) a.CFrame=a.CFrame*CFrame.Angles(0,rad(i+i*2),0) a.Transparency=a.Transparency+.04 end a:Destroy() end) | |
| 920 | for i,v in pairs(workspace:children()) do | |
| 921 | if v:IsA("Model") and v:findFirstChild("Humanoid") then
| |
| 922 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then
| |
| 923 | if (v:findFirstChild("Torso").Position - pchar['Left Arm'].Position).magnitude < 27 and v.Name ~= pchar.Name then
| |
| 924 | v.Humanoid.PlatformStand=true | |
| 925 | v.Torso.Velocity=Vector3.new(math.random(-100,100),20,math.random(-100,100)) | |
| 926 | v.Humanoid:TakeDamage(20) | |
| 927 | Spawn(function()wait(.5) v.Humanoid.PlatformStand=false end) | |
| 928 | end | |
| 929 | end | |
| 930 | end | |
| 931 | end | |
| 932 | wait(.2) | |
| 933 | combo=4 | |
| 934 | attack=false | |
| 935 | end | |
| 936 | Spawn(function() | |
| 937 | wait(0.6) | |
| 938 | if attack==false then | |
| 939 | attack=true | |
| 940 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true,Handle=true})
| |
| 941 | smo=true | |
| 942 | wait(.2) | |
| 943 | attack=false | |
| 944 | combo=-1 | |
| 945 | end | |
| 946 | end) | |
| 947 | end) | |
| 948 | ftimer=0 | |
| 949 | SetAnimData({Head=true,RightArm=true,LeftArm=true,RightLeg=true,LeftLeg=true,Torso=true,Handle=false})
| |
| 950 | CurrentActiveAnim="Idle" | |
| 951 | game:service'RunService'.Stepped:connect(function()wait() | |
| 952 | ftimer=ftimer+.1 | |
| 953 | Spawn(function() | |
| 954 | if obf and ftimer > 1 then | |
| 955 | mgblock(pob,CFrame.new(0,-3,0),2,"White","White",Vector3.new(0,0,0),.1) | |
| 956 | ftimer=0 | |
| 957 | if mov then | |
| 958 | so('200633455',pchar,false,1.2)
| |
| 959 | Lightning(pchar.Torso.Position+Vector3.new(0,.5,0),pob.Position,math.random(5,10),math.random(-2.5,2.5),BrickColor.new'Bright yellow',.1) | |
| 960 | end | |
| 961 | end | |
| 962 | end) | |
| 963 | if mov then | |
| 964 | bg.cframe = CFrame.new(torso.Position,Vector3.new(mouse.Hit.p.x,torso.CFrame.p.y,mouse.Hit.p.z)) | |
| 965 | end | |
| 966 | col = col + 1.1 | |
| 967 | if obf then | |
| 968 | if mov then | |
| 969 | pob.CFrame=clerp(pob.CFrame,CFrame.new(mouse.Hit.p)*CFrame.Angles(math.rad(math.sin((tick())*2)*10),math.rad(col),0)*CFrame.new(0,5+math.sin((tick())*1),0),.1) | |
| 970 | else | |
| 971 | pob.CFrame=clerp(pob.CFrame,stfobl*CFrame.Angles(math.rad(math.sin((tick())*2)*10),math.rad(col),0)*CFrame.new(0,1+math.sin((tick())*1),0),.1) | |
| 972 | end | |
| 973 | end | |
| 974 | UpdateAnims() | |
| 975 | for _,v in pairs(LerpTo) do | |
| 976 | v.Weld.C0 = Lerp.CFrame(v.Weld.C0,v.To,v.Speed) | |
| 977 | end | |
| 978 | angle = (angle % 100) + anglespeed/10 | |
| 979 | if Vector3.new(0, torso.Velocity.y, 0).magnitude > 4 then | |
| 980 | CheckAnimData(CurrentActiveAnim,"Jump") | |
| 981 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
| 982 | CheckAnimData(CurrentActiveAnim,"Stance") | |
| 983 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then | |
| 984 | CheckAnimData(CurrentActiveAnim,"Walk") | |
| 985 | end | |
| 986 | end) |