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| 1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
| |
| 2 | print("FE Compatibility: by WaverlyCole & Mokiros")
| |
| 3 | InternalData = {}
| |
| 4 | do | |
| 5 | script.Parent = owner.Character | |
| 6 | local Event = Instance.new("RemoteEvent")
| |
| 7 | Event.Name = "UserInput" | |
| 8 | local function NewFakeEvent() | |
| 9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
| |
| 10 | return Fake | |
| 11 | end | |
| 12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 17 | local function TriggerEvent(self,Event,...) | |
| 18 | local Trigger = Mouse[Event] | |
| 19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
| 20 | Trigger.Function(...) | |
| 21 | end | |
| 22 | end | |
| 23 | Mouse.TrigEvent = TriggerEvent | |
| 24 | UserInputService.TrigEvent = TriggerEvent | |
| 25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 26 | if FiredBy.Name ~= owner.Name then end | |
| 27 | if Input.MouseEvent then | |
| 28 | Mouse.Target = Input.Target | |
| 29 | Mouse.Hit = Input.Hit | |
| 30 | else | |
| 31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
| 34 | end | |
| 35 | for _,Action in pairs(ContextActionService.Actions) do | |
| 36 | for _,Key in pairs(Action.Keys) do | |
| 37 | if Key==Input.KeyCode then | |
| 38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 44 | end | |
| 45 | end) | |
| 46 | InternalData["Mouse"] = Mouse | |
| 47 | InternalData["ContextActionService"] = ContextActionService | |
| 48 | InternalData["UserInputService"] = UserInputService | |
| 49 | Event.Parent = NLS([[ | |
| 50 | local Player = owner | |
| 51 | local Event = script:WaitForChild("UserInput")
| |
| 52 | local UserInputService = game:GetService("UserInputService")
| |
| 53 | local Mouse = Player:GetMouse() | |
| 54 | local Input = function(Input,gameProcessedEvent) | |
| 55 | if gameProcessedEvent then return end | |
| 56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 57 | end | |
| 58 | UserInputService.InputBegan:Connect(Input) | |
| 59 | UserInputService.InputEnded:Connect(Input) | |
| 60 | local Hit,Target | |
| 61 | while wait(1/30) do | |
| 62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 63 | Hit,Target = Mouse.Hit,Mouse.Target | |
| 64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 65 | end | |
| 66 | end | |
| 67 | ]],owner.Character) | |
| 68 | end | |
| 69 | RealGame = game;game = setmetatable({},{
| |
| 70 | __index = function (self,Index) | |
| 71 | local Sandbox = function (Thing) | |
| 72 | if Thing:IsA("Player") then
| |
| 73 | local RealPlayer = Thing | |
| 74 | return setmetatable({},{
| |
| 75 | __index = function (self,Index) | |
| 76 | local Type = type(RealPlayer[Index]) | |
| 77 | if Type == "function" then | |
| 78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 79 | return function (self) | |
| 80 | return InternalData["Mouse"] | |
| 81 | end | |
| 82 | end | |
| 83 | return function (self,...) | |
| 84 | return RealPlayer[Index](RealPlayer,...) | |
| 85 | end | |
| 86 | else | |
| 87 | if Index == "PlrObj" then | |
| 88 | return RealPlayer | |
| 89 | end | |
| 90 | return RealPlayer[Index] | |
| 91 | end | |
| 92 | end; | |
| 93 | __tostring = function(self) | |
| 94 | return RealPlayer.Name | |
| 95 | end | |
| 96 | }) | |
| 97 | end | |
| 98 | end | |
| 99 | if RealGame[Index] then | |
| 100 | local Type = type(RealGame[Index]) | |
| 101 | if Type == "function" then | |
| 102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 103 | return function (self,Service) | |
| 104 | if Service:lower() == "players" then | |
| 105 | return setmetatable({},{
| |
| 106 | __index = function (self2,Index2) | |
| 107 | local RealService = RealGame:GetService(Service) | |
| 108 | local Type2 = type(Index2) | |
| 109 | if Type2 == "function" then | |
| 110 | return function (self,...) | |
| 111 | return RealService[Index2](RealService,...) | |
| 112 | end | |
| 113 | else | |
| 114 | if Index2:lower() == "localplayer" then | |
| 115 | return Sandbox(owner) | |
| 116 | end | |
| 117 | return RealService[Index2] | |
| 118 | end | |
| 119 | end; | |
| 120 | __tostring = function(self) | |
| 121 | return RealGame:GetService(Service).Name | |
| 122 | end | |
| 123 | }) | |
| 124 | elseif Service:lower() == "contextactionservice" then | |
| 125 | return InternalData["ContextActionService"] | |
| 126 | elseif Service:lower() == "contextactionservice" then | |
| 127 | return InternalData["UserInputService"] | |
| 128 | elseif Service:lower() == "runservice" then | |
| 129 | return setmetatable({},{
| |
| 130 | __index = function(self2,Index2) | |
| 131 | local RealService = RealGame:GetService(Service) | |
| 132 | local Type2 = type(Index2) | |
| 133 | if Type2 == "function" then | |
| 134 | return function (self,...) | |
| 135 | return RealService[Index2](RealService,...) | |
| 136 | end | |
| 137 | else | |
| 138 | if Index2:lower() == "bindtorenderstep" then | |
| 139 | return function (self,Name,Priority,Function) | |
| 140 | return RealGame:GetService("RunService").Stepped:Connect(Function)
| |
| 141 | end | |
| 142 | end | |
| 143 | if Index2:lower() == "renderstepped" then | |
| 144 | return RealService["Stepped"] | |
| 145 | end | |
| 146 | return RealService[Index2] | |
| 147 | end | |
| 148 | end | |
| 149 | }) | |
| 150 | else | |
| 151 | return RealGame:GetService(Service) | |
| 152 | end | |
| 153 | end | |
| 154 | end | |
| 155 | return function (self,...) | |
| 156 | return RealGame[Index](RealGame,...) | |
| 157 | end | |
| 158 | else | |
| 159 | if game:GetService(Index) then | |
| 160 | return game:GetService(Index) | |
| 161 | end | |
| 162 | return RealGame[Index] | |
| 163 | end | |
| 164 | else | |
| 165 | return nil | |
| 166 | end | |
| 167 | end | |
| 168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
| |
| 169 | print("Complete! Running...")
| |
| 170 | ||
| 171 | local plr = game.Players.LocalPlayer | |
| 172 | local char = plr.Character | |
| 173 | local mouse = plr:GetMouse() | |
| 174 | local torso = char.Torso | |
| 175 | local head = char.Head | |
| 176 | local ra = char["Right Arm"] | |
| 177 | local la = char["Left Arm"] | |
| 178 | local rl = char["Right Leg"] | |
| 179 | local ll = char["Left Leg"] | |
| 180 | local human = char["Humanoid"] | |
| 181 | local camera = workspace.CurrentCamera | |
| 182 | local rs = torso:findFirstChild("Right Shoulder")
| |
| 183 | local ls = torso:findFirstChild("Left Shoulder")
| |
| 184 | local neck = torso:findFirstChild("Neck")
| |
| 185 | local NO_moar_shooting = false | |
| 186 | local RunService = game:service'RunService' | |
| 187 | local ammo = 8 | |
| 188 | ||
| 189 | ||
| 190 | local sound = Instance.new("Sound", head)
| |
| 191 | sound.SoundId = "http://roblox.com/asset/?id=10209842" | |
| 192 | sound.Volume = 1 | |
| 193 | local reloads = Instance.new("Sound", head)
| |
| 194 | reloads.SoundId = "http://roblox.com/asset/?id=10209636" | |
| 195 | reloads.Volume = 1 | |
| 196 | local activate = Instance.new("Sound", head)
| |
| 197 | activate.SoundId = "http://roblox.com/asset/?id=10209894" | |
| 198 | activate.Volume = 1 | |
| 199 | ||
| 200 | ||
| 201 | local equipped = false | |
| 202 | ||
| 203 | local debounce = false | |
| 204 | ||
| 205 | local face = head.face | |
| 206 | ||
| 207 | ||
| 208 | release = Instance.new("Part", nil)
| |
| 209 | release.FormFactor = "Custom" | |
| 210 | release.Size = Vector3.new(0.3, 1.7, 0.3) | |
| 211 | release.BrickColor = BrickColor.Black() | |
| 212 | local weld = Instance.new("Weld", release)
| |
| 213 | weld.Part0 = release | |
| 214 | release.Locked = true | |
| 215 | weld.Part1 = head | |
| 216 | weld.C0 = CFrame.new(0, -0.5, -0.2) * CFrame.Angles(math.pi/2, 0, 0) | |
| 217 | local mesh = Instance.new("CylinderMesh", release)
| |
| 218 | ||
| 219 | release2 = Instance.new("Part", nil)
| |
| 220 | release2.FormFactor = "Custom" | |
| 221 | release2.Size = Vector3.new(0.2, 1.4, 0.2) | |
| 222 | release2.BrickColor = BrickColor.Black() | |
| 223 | release2.Locked = true | |
| 224 | local weld2 = Instance.new("Weld", release2)
| |
| 225 | weld2.Part0 = release2 | |
| 226 | weld2.Part1 = head | |
| 227 | weld2.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.pi/2, 0, 0) | |
| 228 | local mesh2 = Instance.new("CylinderMesh", release2)
| |
| 229 | ||
| 230 | headext = Instance.new("Part", nil)
| |
| 231 | headext.Position = torso.Position | |
| 232 | headext.FormFactor = "Custom" | |
| 233 | headext.Transparency = 1 | |
| 234 | headext:BreakJoints() | |
| 235 | headext.Size = Vector3.new(2, 1, 1) | |
| 236 | headextw = Instance.new("Weld", headext)
| |
| 237 | headextw.C0 = CFrame.new(Vector3.new(0, 1.5, 0)) | |
| 238 | headextw.Part0 = torso | |
| 239 | headextw.Part1 = headext | |
| 240 | headextw.C1 = CFrame.new() | |
| 241 | headweld = Instance.new("Weld", headext)
| |
| 242 | game:service("RunService").Stepped:connect(function()
| |
| 243 | headweld.C0 = CFrame.new(Vector3.new(0,0,0), torso.CFrame:pointToObjectSpace(mouse.Hit.p)) * CFrame.Angles(0, 0, 0) | |
| 244 | end) | |
| 245 | headweld.Part0 = headext | |
| 246 | headweld.C1 = CFrame.new() | |
| 247 | headweld.Part1 = head | |
| 248 | ||
| 249 | local Screen = Instance.new("ScreenGui", plr:findFirstChild("PlayerGui"))
| |
| 250 | local TextBox = Instance.new("TextLabel", Screen)
| |
| 251 | TextBox.Position = UDim2.new(0.1, 0, 0.95, 0) | |
| 252 | TextBox.Size = UDim2.new(0, 200, 0.05, 0) | |
| 253 | TextBox.BackgroundTransparency = 1 | |
| 254 | game:service'RunService'.Stepped:connect(function() | |
| 255 | TextBox.Text = ("Ammo: "..ammo)
| |
| 256 | end) | |
| 257 | TextBox.Font = "SourceSansBold" | |
| 258 | TextBox.TextColor3 = Color3.new(1, 1, 1) | |
| 259 | TextBox.FontSize = "Size36" | |
| 260 | TextBox.TextStrokeTransparency = 0 | |
| 261 | ||
| 262 | local pl = Instance.new("PointLight", release)
| |
| 263 | pl.Range = 16 | |
| 264 | pl.Brightness = 5 | |
| 265 | pl.Color = Color3.new(1, 199/255, 67/255) | |
| 266 | pl.Enabled = false | |
| 267 | function reload() | |
| 268 | if ammo > 7 then return end | |
| 269 | reloads:play() | |
| 270 | ammo = ammo + 1 | |
| 271 | activate:play() | |
| 272 | wait(0.3) | |
| 273 | debounce = false | |
| 274 | end | |
| 275 | ||
| 276 | mouse.KeyDown:connect(function(key) | |
| 277 | if key == "r" then | |
| 278 | if debounce then return end | |
| 279 | if not equipped then return end | |
| 280 | if ammo > 7 then return end | |
| 281 | debounce = true | |
| 282 | reload() | |
| 283 | end | |
| 284 | ||
| 285 | if key == "q" then | |
| 286 | equipped = not equipped | |
| 287 | if equipped then | |
| 288 | headext.Parent = char | |
| 289 | release.Parent = char | |
| 290 | release2.Parent = char | |
| 291 | face.Parent = nil | |
| 292 | for scale = 0, 1, 0.2 do | |
| 293 | weld2.C0 = CFrame.new(0, -scale + 0.5, 0) * CFrame.Angles(math.pi/2, 0, 0) | |
| 294 | weld.C0 = CFrame.new(0, -scale + 0.5, -0.2) * CFrame.Angles(math.pi/2, 0, 0) | |
| 295 | mesh.Scale = Vector3.new(1, scale, 1) | |
| 296 | mesh2.Scale = Vector3.new(1, scale, 1) | |
| 297 | wait() | |
| 298 | end | |
| 299 | else | |
| 300 | face.Parent = head | |
| 301 | release.Parent = nil | |
| 302 | release2.Parent = nil | |
| 303 | headext.Parent = nil | |
| 304 | end | |
| 305 | end | |
| 306 | end) | |
| 307 | ||
| 308 | mouse.Button1Down:connect(function() | |
| 309 | if not equipped then return end | |
| 310 | if ammo < 1 then return end | |
| 311 | if debounce then return end | |
| 312 | debounce = true | |
| 313 | sound:play() | |
| 314 | pl.Enabled = true | |
| 315 | ammo = ammo - 1 | |
| 316 | coroutine.wrap(function() | |
| 317 | wait(0.07) | |
| 318 | pl.Enabled = false | |
| 319 | end)() | |
| 320 | coroutine.wrap(function() | |
| 321 | for scale = 0.7, 1, 0.1 do | |
| 322 | mesh.Scale = Vector3.new(1, scale, 1) | |
| 323 | wait() | |
| 324 | end | |
| 325 | end)() | |
| 326 | ||
| 327 | local shell = Instance.new("Part", workspace)
| |
| 328 | shell.BrickColor = BrickColor.Red() | |
| 329 | shell.FormFactor = "Custom" | |
| 330 | shell.Size = Vector3.new(0.3, 0.7, 0.3) | |
| 331 | shell.CFrame = head.CFrame * CFrame.new(0, 0.1, 0.5) * CFrame.Angles(math.pi/2, 0, math.pi/2) | |
| 332 | local bodyF = Instance.new("BodyVelocity", shell)
| |
| 333 | bodyF.maxForce = Vector3.new(1e5, 0, 1e5) | |
| 334 | bodyF.P = 1e3 | |
| 335 | bodyF.velocity = head.CFrame.lookVector * -20 | |
| 336 | Instance.new("CylinderMesh", shell)
| |
| 337 | ||
| 338 | local shell2 = Instance.new("Part", shell)
| |
| 339 | shell2.BrickColor = BrickColor.Yellow() | |
| 340 | shell2.FormFactor = "Custom" | |
| 341 | shell2.Size = Vector3.new(0.3, 0.2, 0.3) | |
| 342 | shell2:BreakJoints() | |
| 343 | local weld = Instance.new("Weld", shell2)
| |
| 344 | weld.Part0 = shell2 | |
| 345 | weld.Part1 = shell | |
| 346 | weld.C0 = CFrame.new(0, 0.45, 0) | |
| 347 | Instance.new("CylinderMesh", shell2)
| |
| 348 | coroutine.wrap(function() | |
| 349 | wait(0.2) | |
| 350 | bodyF:Destroy() | |
| 351 | wait(4.8) | |
| 352 | ||
| 353 | for _ = 0, 5 do | |
| 354 | shell.Mesh.Scale = shell.Mesh.Scale + Vector3.new(0.2, 0.2, 0.2) | |
| 355 | shell.Transparency = shell.Transparency + 0.2 | |
| 356 | shell2.Mesh.Scale = shell.Mesh.Scale + Vector3.new(0.2, 0.2, 0.2) | |
| 357 | shell2.Transparency = shell.Transparency + 0.2 | |
| 358 | wait() | |
| 359 | end | |
| 360 | ||
| 361 | shell:Destroy() | |
| 362 | end)() | |
| 363 | ||
| 364 | for bullet = 0, 5 do | |
| 365 | coroutine.wrap(function() | |
| 366 | if char.Humanoid.Health < 1 then return end | |
| 367 | local rayPart = Instance.new("Part")
| |
| 368 | rayPart.Name = "RayPart" | |
| 369 | rayPart.BrickColor = BrickColor.Yellow() | |
| 370 | rayPart.Anchored = true | |
| 371 | rayPart.CanCollide = false | |
| 372 | rayPart.Locked = true | |
| 373 | rayPart.TopSurface = Enum.SurfaceType.Smooth | |
| 374 | rayPart.BottomSurface = Enum.SurfaceType.Smooth | |
| 375 | rayPart.formFactor = Enum.FormFactor.Custom | |
| 376 | rayPart.Size = Vector3.new(0.2, 0.2, 4) | |
| 377 | Instance.new("BlockMesh", rayPart).Scale = Vector3.new(0.2, 0.2, 0.5)
| |
| 378 | ||
| 379 | ||
| 380 | ||
| 381 | local bulletposition = release.Position | |
| 382 | local bulletvelocity = (Vector3.new(math.random(-7,7), math.random(-7,7), math.random(-7,7)))+( mouse.Hit.p - bulletposition).unit*150 | |
| 383 | local bulletlastposition = bulletposition | |
| 384 | rayPart.CFrame = CFrame.new( bulletposition, bulletposition+bulletvelocity ) | |
| 385 | ||
| 386 | ||
| 387 | ||
| 388 | ||
| 389 | ||
| 390 | coroutine.resume(coroutine.create(function() | |
| 391 | while true do | |
| 392 | local dt = wait() | |
| 393 | bulletlastposition = bulletposition | |
| 394 | bulletvelocity = bulletvelocity + (Vector3.new(0, -9.81*10, 0)*dt) | |
| 395 | bulletposition = bulletposition + (bulletvelocity*dt) | |
| 396 | rayPart.Parent = workspace | |
| 397 | ||
| 398 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
| 399 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayPart} )
| |
| 400 | ||
| 401 | if (torso.Position - rayPart.Position).magnitude > 440 then | |
| 402 | rayPart:Destroy() | |
| 403 | break | |
| 404 | end | |
| 405 | ||
| 406 | ||
| 407 | if hit then | |
| 408 | local damage = math.random(6, 11) | |
| 409 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 410 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage | |
| 411 | coroutine.wrap(function() | |
| 412 | local prt = Instance.new("Part", char)
| |
| 413 | prt.FormFactor = "Custom" | |
| 414 | prt.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 415 | prt.Transparency = 1 | |
| 416 | prt.CanCollide = false | |
| 417 | prt.CFrame = CFrame.new(rayPart.CFrame.x, rayPart.CFrame.y, rayPart.CFrame.z) | |
| 418 | prt.Anchored = true | |
| 419 | coroutine.resume(coroutine.create(function() | |
| 420 | for i = 2, 10, 0.1 do | |
| 421 | if prt == nil then return end | |
| 422 | prt.CFrame = prt.CFrame * CFrame.new(0, 0.05, 0) | |
| 423 | game:service'RunService'.Stepped:wait() | |
| 424 | end | |
| 425 | end)) | |
| 426 | ||
| 427 | local bg = Instance.new("BillboardGui")
| |
| 428 | bg.Parent = prt | |
| 429 | bg.Adornee = prt | |
| 430 | bg.Size = UDim2.new(4, 0, 3.5, 0) | |
| 431 | bg.ExtentsOffset = Vector3.new(0, 0, 0) | |
| 432 | local lol = Instance.new("TextLabel")
| |
| 433 | lol.Size = UDim2.new(1.3, 0, 0.4, 0) | |
| 434 | lol.TextScaled = true | |
| 435 | lol.TextWrapped = true | |
| 436 | lol.BackgroundTransparency = 1 | |
| 437 | lol.Parent = bg | |
| 438 | lol.FontSize = "Size24" | |
| 439 | lol.TextColor3 = Color3.new(1, 0, 0) | |
| 440 | lol.TextStrokeTransparency = 0 | |
| 441 | lol.Font = "ArialBold" | |
| 442 | lol.Text = "-"..damage | |
| 443 | ||
| 444 | wait(3) | |
| 445 | prt:Destroy() | |
| 446 | end)() | |
| 447 | end | |
| 448 | if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 449 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage | |
| 450 | coroutine.wrap(function() | |
| 451 | local prt = Instance.new("Part", char)
| |
| 452 | prt.FormFactor = "Custom" | |
| 453 | prt.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 454 | prt.Transparency = 1 | |
| 455 | prt.CanCollide = false | |
| 456 | prt.CFrame = CFrame.new(rayPart.CFrame.x, rayPart.CFrame.y, rayPart.CFrame.z) | |
| 457 | prt.Anchored = true | |
| 458 | coroutine.resume(coroutine.create(function() | |
| 459 | for i = 2, 10, 0.1 do | |
| 460 | if prt == nil then return end | |
| 461 | prt.CFrame = prt.CFrame * CFrame.new(0, 0.05, 0) | |
| 462 | game:service'RunService'.Stepped:wait() | |
| 463 | end | |
| 464 | end)) | |
| 465 | ||
| 466 | local bg = Instance.new("BillboardGui")
| |
| 467 | bg.Parent = prt | |
| 468 | bg.Adornee = prt | |
| 469 | bg.Size = UDim2.new(4, 0, 3.5, 0) | |
| 470 | bg.ExtentsOffset = Vector3.new(0, 0, 0) | |
| 471 | local lol = Instance.new("TextLabel")
| |
| 472 | lol.Size = UDim2.new(1.3, 0, 0.4, 0) | |
| 473 | lol.TextScaled = true | |
| 474 | lol.TextWrapped = true | |
| 475 | lol.BackgroundTransparency = 1 | |
| 476 | lol.Parent = bg | |
| 477 | lol.FontSize = "Size24" | |
| 478 | lol.TextColor3 = Color3.new(1, 0, 0) | |
| 479 | lol.TextStrokeTransparency = 0 | |
| 480 | lol.Font = "ArialBold" | |
| 481 | lol.Text = "-"..damage | |
| 482 | ||
| 483 | wait(3) | |
| 484 | prt:Destroy() | |
| 485 | end)() | |
| 486 | end | |
| 487 | bulletposition = hitposition | |
| 488 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
| 489 | rayPart:Destroy() | |
| 490 | break | |
| 491 | end | |
| 492 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
| 493 | end | |
| 494 | end)) | |
| 495 | end)() | |
| 496 | end | |
| 497 | wait(0.3) | |
| 498 | debounce = false | |
| 499 | ||
| 500 | end) |