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1
-- This script has been converted to FE by iPxter
2
3
4-
local Player = Players.LocalPlayer
4+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6-
local Mouse = Player:GetMouse()
6+
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
local Players = game:GetService("Players")
87
local RunService = game:GetService("RunService")
88
89
local Player = owner
90
local Camera = workspace.CurrentCamera
91
local Camera = workspace.CurrentCamera
92
local Character = Player.Character
93
local Humanoid  = Character:FindFirstChild("Humanoid")
94
local Head = Character:FindFirstChild("Head")
95
local Torso = Character:FindFirstChild("Torso")
96
local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
97
local RightArm = Character:FindFirstChild("Right Arm")
98
local LeftArm = Character:FindFirstChild("Left Arm")
99
local RightLeg = Character:FindFirstChild("Right Leg")
100
local LeftLeg = Character:FindFirstChild("Left Leg")
101
102
103
104
local Funcs = {}
105
106
107
local Animation = "Standing"
108
109
110
local charWelds = {}
111
112
local Config = {
113
	standingSway = math.pi/45;
114
	walkingSway = math.pi/14;
115
	standingOffset = math.pi/80;
116
	walkingOffset = math.pi/48;
117
}
118
119
120
121
Humanoid.WalkSpeed = 22.4
122
Humanoid.JumpPower = 40
123
124
--Camera.CameraType = "Scriptable"
125
126
127
128
129
charWelds.HumanoidRootPart = Instance.new("Weld", HumanoidRootPart)
130
charWelds.HumanoidRootPart.Part0 = HumanoidRootPart
131
charWelds.HumanoidRootPart.Part1 = Torso
132
133
charWelds.rightArmWeld = Instance.new("Weld", Torso)
134
charWelds.rightArmWeld.Part0 = Torso
135
charWelds.rightArmWeld.Part1 = RightArm
136
charWelds.rightArmWeld.C0 = CFrame.new(1.5, .5, 0)
137
charWelds.rightArmWeld.C1 = CFrame.new(0, .5, 0)
138
139
charWelds.leftArmWeld = Instance.new("Weld", Torso)
140
charWelds.leftArmWeld.Part0 = Torso
141
charWelds.leftArmWeld.Part1 = LeftArm
142
charWelds.leftArmWeld.C0 = CFrame.new(-1.5, .5, 0)
143
charWelds.leftArmWeld.C1 = CFrame.new(0, .5, 0)
144
145
charWelds.rightLegWeld = Instance.new("Weld", Torso)
146
charWelds.rightLegWeld.Part0 = Torso
147
charWelds.rightLegWeld.Part1 = RightLeg
148
charWelds.rightLegWeld.C0 = CFrame.new(.5, -1.5, 0)
149
charWelds.rightLegWeld.C1 = CFrame.new(0, .5, 0)
150
151
charWelds.leftLegWeld = Instance.new("Weld", Torso)
152
charWelds.leftLegWeld.Part0 = Torso
153
charWelds.leftLegWeld.Part1 = LeftLeg
154
charWelds.leftLegWeld.C0 = CFrame.new(-.5, -1.5, 0)
155
charWelds.leftLegWeld.C1 = CFrame.new(0, .5, 0)
156
157
local Equipment = Instance.new("Folder", Character)
158
159
160
161
162
function Funcs.CFrameInterpolate(oc, c, v)
163
	local oc1, oc2, oc3, oc4, oc5, oc6, oc7, oc8, oc9, oc10, oc11, oc12 = oc:components()
164
	local c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12 = c:components()
165
	return CFrame.new(
166
		oc1 + (c1 - oc1) * v, oc2 + (c2 - oc2) * v, oc3 + (c3 - oc3) * v, oc4 + (c4 - oc4) * v, oc5 + (c5 - oc5) * v, oc6 + (c6 - oc6) * v
167
		, oc7 + (c7 - oc7) * v, oc8 + (c8 - oc8) * v, oc9 + (c9 - oc9) * v, oc10 + (c10 - oc10) * v, oc11 + (c11 - oc11) * v, oc12 + (c12 - oc12) * v
168
	)
169
end
170
171
function Funcs.Trail(p, c1, c2)
172
	local mag = (c2.p - c1.p).magnitude
173
	p.Size = Vector3.new(0, 0, mag)
174
	p.CFrame = CFrame.new(c1.p:Lerp(c2.p, 0.5))
175
	p.CFrame = CFrame.new(p.CFrame.p, c2.p)
176
end
177
178
function Funcs.AngleInterpolate(w,c,x,y,z,x1,y1,z1,l)
179
	w.C1 = c * CFrame.fromEulerAnglesXYZ(
180
		x + math.sin(math.pi / 2 * l) * (x1 - x)
181
		, y + math.sin(math.pi / 2 * l) * (y1 - y)
182
		, z + math.sin(math.pi / 2 * l) * (z1 - z)
183
	)
184
end
185
186
function Funcs.Part(Parent, t)
187
	local Part = Instance.new("Part", Parent)
188
	Part.BrickColor = t[2]
189
	Part.FormFactor = 3
190
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface
191
		, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
192
	Part.CanCollide = t[1]
193
	Part.Transparency = t[3]
194
	Part.Material = t[4]
195
	Part.Reflectance = t[5]
196
	Part.Shape = t[6]
197
	Part.Size = t[7]
198
	return Part
199
end
200
201
function Funcs.BlockMesh(Part, Scale)
202
	local BlockMesh = Instance.new("BlockMesh", Part)
203
	BlockMesh.Scale = Scale
204
	return BlockMesh
205
end
206
207
function Funcs.CylinderMesh(Part, Scale)
208
	local CylinderMesh = Instance.new("CylinderMesh", Part)
209
	CylinderMesh.Scale = Scale
210
	return CylinderMesh
211
end
212
213
function Funcs.SpecialMesh(Part, Scale, MeshType)
214
	local SpecialMesh = Instance.new("SpecialMesh", Part)
215
	SpecialMesh.Scale = Scale
216
	SpecialMesh.MeshType = MeshType
217
	return SpecialMesh
218
end
219
220
function Funcs.Weld(Part0, Part1, C0)
221
	local Weld = Instance.new("Weld", Part0)
222
	Weld.Part0, Weld.Part1, Weld.C0 = Part0, Part1, C0
223
	return Weld
224
end
225
226
function Funcs.AddEquipment()
227
	
228
	Whip = Funcs.Part(Equipment, {true, BrickColor.new("Brown"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0.2, 0.2, 1.6)})
229
	local WhipWeld = Funcs.Weld(RightArm, Whip, CFrame.new(0, -1.1, -0.6))
230
	
231
	Rope = Funcs.Part(Equipment, {false, BrickColor.new("Really black"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 1)})
232
	local RopeMesh = Funcs.BlockMesh(Rope, Vector3.new(0.4, 0.4, 1))
233
	Rope.Anchored = true
234
	
235
	RopeE = Funcs.Part(Equipment, {false, BrickColor.new("Dark stone grey"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 0)})
236
	local RopeEMesh = Funcs.SpecialMesh(RopeE, Vector3.new(0.8, 0.8, 0.8), "Sphere")
237
	RopeE.Anchored = true
238
	
239
end
240
241
local ropeEnd = CFrame.new(0, 0, 0)
242
243
function Funcs.Whip()
244
	if Animation ~= "Throwing" then
245
		Animation = "Throwing"
246
		
247
		for i = 0, 1, 0.1 do
248
			Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
249
				, 0, 0, 0, 0, math.pi / 8, 0, i)
250
			Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
251
				, 0, 0, -math.pi / 8, -math.pi * 5 / 4, 0, math.pi / 12, i)
252
			wait()
253
		end
254
		
255
		local targ = Mouse.Target
256
		local cf = Mouse.Hit
257
		
258
		for i = 0, 1, 0.2 do
259
			Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0)
260
				, 0, math.pi / 8, 0, 0, 0, 0, i)
261
			Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
262
				, -math.pi * 5 / 4, 0, math.pi / 8, 0, 0, -math.pi / 12, i)
263
			wait()
264
		end
265
		
266
		if (Torso.Position - cf.p).magnitude < 120 then
267
			ropeEnd = cf
268
			
269
			wait(1 / 2)
270
			if targ and targ.Parent and targ.Parent:FindFirstChild("Humanoid") then
271
				targ.Parent:BreakJoints()
272
			end
273
			
274
			ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
275
		end
276
		
277
		Animation = "Standing"
278
	end
279
end
280
281
local Snd = Instance.new("Sound", Torso)
282
Snd.SoundId = "rbxassetid://163277488"
283
Snd.Volume = 100
284
285
Mouse.Button1Down:connect(function()
286
	Snd:Play()
287
	Funcs.Whip()
288
end)
289
290
291
Funcs.AddEquipment()
292
293
local i = 0
294
local camGoal = Head.CFrame
295
local ropeCEnd = RightArm.CFrame
296
ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
297
298
299
RunService.Stepped:connect(function()
300
	
301
	
302
	local animSpeed = 0.02
303
	local offsetMultiplier = 1
304
	
305
	
306
	local ropeStart = Whip.CFrame * CFrame.new(0, 0, -0.7)
307
	ropeCEnd = CFrame.new(ropeCEnd.p:Lerp(ropeEnd.p, 0.2))
308
	RopeE.CFrame = ropeCEnd
309
	if Animation ~= "Throwing" then
310
		ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7)
311
	end
312
	
313
	Funcs.Trail(Rope, ropeStart, ropeCEnd)
314
	
315
	
316
	
317
	if Humanoid.Jump == true then
318
		if Animation ~= "Throwing" then
319
			Animation = "Jumping"
320
321
		end
322
		animSpeed = 0.001
323
		offsetMultiplier = 3 
324
	elseif Torso.Velocity.magnitude > 0.4 then
325
		if Animation ~= "Throwing" then
326
			Animation = "Walking"
327
		end
328
		animSpeed = 0.1
329
		offsetMultiplier = 1
330
	else
331
		if Animation ~= "Throwing" then
332
			Animation = "Standing"
333
		end
334
		animSpeed = 0.02
335
		offsetMultiplier = 1
336
	end
337
	
338
	
339
	if i < 2 then
340
		i = i + animSpeed
341
	else
342
		i = 0
343
	end
344
	
345
	
346
	if Animation == "Standing" or Animation == "Throwing" then
347
		if i < 1 then
348
			if Animation ~= "Throwing" then
349
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
350
					, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i)
351
			end
352
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
353
				, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i)
354
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
355
				, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i)
356
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
357
				, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i)
358
		elseif i >= 1 then
359
			if Animation ~= "Throwing" then
360
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
361
					, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i - 1)
362
			end
363
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
364
				, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i - 1)
365
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
366
				, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i - 1)
367
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
368
				, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i - 1)
369
		end
370
	end
371
	if Animation == "Walking" or Animation == "Jumping" or Animation == "Throwing" or Animation == "Shooting" then
372
		if i < 1 then
373
			if Animation ~= "Throwing" then
374
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
375
					, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i)
376
			end
377
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
378
				, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i)
379
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
380
				, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i)
381
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
382
				, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i)
383
		elseif i >= 1 then
384
			if Animation ~= "Throwing" then
385
				Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0)
386
					, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i - 1)
387
			end
388
			Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0)
389
				, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i - 1)
390
			Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0)
391
				, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i - 1)
392
			Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0)
393
				, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i - 1)
394
		end
395
	end
396
	
397
end)