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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ||
| 145 | --This script may not work because of 'Mouse is no longer active' as Studio tests have different results than InRealGame tests. Shame on you Roblox. | |
| 146 | --To fix that I will be remaking this script entirely as a require(). | |
| 147 | ||
| 148 | wait(2) | |
| 149 | explosiondebounce = false | |
| 150 | function explosion(pos,color,grow) | |
| 151 | if explosiondebounce == false then | |
| 152 | explosiondebounce = true | |
| 153 | exp = Instance.new("Part")
| |
| 154 | exp.Shape = Enum.PartType.Ball | |
| 155 | exp.Size = Vector3.new(1,1,1) | |
| 156 | exp.Material = Enum.Material.Neon | |
| 157 | exp.BrickColor = color | |
| 158 | exp.Anchored = true | |
| 159 | exp.CanCollide = false | |
| 160 | exp.CFrame = CFrame.new(pos.X,pos.Y,pos.Z) | |
| 161 | exp.Parent = workspace | |
| 162 | for i=1, 10 do | |
| 163 | wait(0.1) | |
| 164 | exp.Size = exp.Size + Vector3.new(grow,grow,grow) | |
| 165 | exp.Transparency = exp.Transparency + 0.1 | |
| 166 | end | |
| 167 | exp:Destroy() | |
| 168 | explosiondebounce = false | |
| 169 | end | |
| 170 | end | |
| 171 | lp = owner | |
| 172 | char = lp.Character | |
| 173 | head = char.Head | |
| 174 | hum = char:FindFirstChildOfClass("Humanoid")
| |
| 175 | hum.PlatformStand = true | |
| 176 | ra = char:FindFirstChild("Right Arm")
| |
| 177 | wait(1) | |
| 178 | for i=1, 10 do | |
| 179 | wait(0.25) | |
| 180 | part = Instance.new("Part",workspace)
| |
| 181 | part.Anchored = true | |
| 182 | part.Size = Vector3.new(2,2,2) | |
| 183 | part.CFrame = ra.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1)) | |
| 184 | part.BrickColor = BrickColor.new("Really red")
| |
| 185 | part.Material = Enum.Material.Neon | |
| 186 | part.CanCollide = false | |
| 187 | part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(5,10),math.random(5,10),math.random(5,10)) | |
| 188 | game.Debris:AddItem(part,1) | |
| 189 | end | |
| 190 | gun = Instance.new("Tool")
| |
| 191 | gun.Name = "Anti Thot gun" | |
| 192 | gun.GripPos = Vector3.new(0,0,1) | |
| 193 | handle = Instance.new("Part",gun)
| |
| 194 | handle.Size = Vector3.new(0.675, 1.213, 2.123) | |
| 195 | handle.Name = "Handle" | |
| 196 | handle.BrickColor = BrickColor.Black() | |
| 197 | handle.Material = Enum.Material.Neon | |
| 198 | mesh = Instance.new("FileMesh",handle)
| |
| 199 | mesh.MeshId = "rbxassetid://435705367" | |
| 200 | mesh.Scale = Vector3.new(0.675/10, 1.213/10, 2.123/10) | |
| 201 | fire = Instance.new("Sound",handle)
| |
| 202 | fire.Volume = 0.5 | |
| 203 | fire.SoundId = "rbxassetid://1095911222" | |
| 204 | fire.TimePosition = 2.2 | |
| 205 | begone = Instance.new("Sound",head)
| |
| 206 | begone.Volume = 1 | |
| 207 | begone.SoundId = "rbxassetid://1095911222" | |
| 208 | begone:Play() | |
| 209 | repeat | |
| 210 | wait(0.01) | |
| 211 | until begone.IsLoaded and begone.IsPlaying | |
| 212 | for i=1, 8 do | |
| 213 | wait(0.25) | |
| 214 | part = Instance.new("Part",workspace)
| |
| 215 | part.Anchored = true | |
| 216 | part.Size = Vector3.new(2,2,2) | |
| 217 | part.CFrame = ra.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1)) | |
| 218 | part.BrickColor = BrickColor.new("Really red")
| |
| 219 | part.Material = Enum.Material.Neon | |
| 220 | part.CanCollide = false | |
| 221 | part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(5,10),math.random(5,10),math.random(5,10)) | |
| 222 | game.Debris:AddItem(part,1) | |
| 223 | end | |
| 224 | gun.Parent = char | |
| 225 | hum.PlatformStand = false | |
| 226 | explosion(ra.Position,BrickColor.new("Really red"),2.5)
| |
| 227 | mouse = nil | |
| 228 | ||
| 229 | ||
| 230 | ||
| 231 | ||
| 232 | ||
| 233 | ||
| 234 | ||
| 235 | ||
| 236 | ||
| 237 | ||
| 238 | ||
| 239 | ||
| 240 | ||
| 241 | ||
| 242 | ||
| 243 | ||
| 244 | ||
| 245 | gun.Unequipped:connect(function() | |
| 246 | print("goodbye then")
| |
| 247 | explosion(handle.Position,BrickColor.new("Really red"),1)
| |
| 248 | end) | |
| 249 | gun.Equipped:connect(function(tmouse) | |
| 250 | mouse = tmouse | |
| 251 | print("time to banish some thots")
| |
| 252 | explosion(handle.Position,BrickColor.new("Really red"),1)
| |
| 253 | end) | |
| 254 | gun.Activated:connect(function() | |
| 255 | fire.TimePosition = 2.2 | |
| 256 | fire:Play() | |
| 257 | local ray = Ray.new(handle.CFrame.p, (mouse.Hit.p - handle.CFrame.p).unit * 300) | |
| 258 | local part, position = workspace:FindPartOnRay(ray, lp.Character, false, true) | |
| 259 | ||
| 260 | local beam = Instance.new("Part", workspace)
| |
| 261 | beam.BrickColor = handle.BrickColor | |
| 262 | beam.FormFactor = "Custom" | |
| 263 | beam.Material = "Neon" | |
| 264 | beam.Transparency = 0 | |
| 265 | beam.Anchored = true | |
| 266 | beam.Locked = true | |
| 267 | beam.CanCollide = false | |
| 268 | ||
| 269 | local distance = (handle.CFrame.p - position).magnitude | |
| 270 | beam.Size = Vector3.new(0.3, 0.3, distance) | |
| 271 | beam.CFrame = CFrame.new(handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
| 272 | ||
| 273 | game:GetService("Debris"):AddItem(beam, 0.1)
| |
| 274 | ||
| 275 | if part then | |
| 276 | local humanoid = part.Parent:FindFirstChild("Humanoid")
| |
| 277 | ||
| 278 | if not humanoid then | |
| 279 | humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
| |
| 280 | end | |
| 281 | ||
| 282 | if humanoid then | |
| 283 | victimchar = humanoid.Parent | |
| 284 | gc = victimchar:GetChildren() | |
| 285 | for a=1, 10 do | |
| 286 | wait(0.1) | |
| 287 | for i=1, #gc do | |
| 288 | if gc[i].ClassName == "Part" or gc[i].ClassName == "Union" or gc[i].ClassName == "MeshPart" then | |
| 289 | gc[i].Anchored = true | |
| 290 | gc[i].Transparency = gc[i].Transparency + 0.1 | |
| 291 | if gc[i]:FindFirstChildOfClass("Decal") then
| |
| 292 | gc[i]:FindFirstChildOfClass("Decal").Transparency = gc[i]:FindFirstChildOfClass("Decal").Transparency + 0.1
| |
| 293 | end | |
| 294 | end | |
| 295 | if gc[i].ClassName == "Hat" or gc[i].ClassName == "Accessory" then | |
| 296 | gc[i]:FindFirstChildOfClass("Part").Transparency = gc[i]:FindFirstChildOfClass("Part").Transparency + 0.1
| |
| 297 | end | |
| 298 | end | |
| 299 | end | |
| 300 | for i=1, #gc do | |
| 301 | if gc[i].ClassName == "Part" or gc[i].ClassName == "Union" or gc[i].ClassName == "MeshPart" then | |
| 302 | gc[i]:BreakJoints() | |
| 303 | end | |
| 304 | end | |
| 305 | end | |
| 306 | end | |
| 307 | end) | |
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| 332 | ||
| 333 | wait(0.1) | |
| 334 | gun.Parent = nil | |
| 335 | wait(0.1) | |
| 336 | gun.Parent = char | |
| 337 | ||
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| 375 | ||
| 376 | hum.Died:connect(function() | |
| 377 | de = Instance.new("Explosion")
| |
| 378 | de.BlastPressure = 9999999 | |
| 379 | de.BlastRadius = 9999999 | |
| 380 | de.Position = head.Position | |
| 381 | de.Parent = workspace | |
| 382 | m = Instance.new("Message",workspace)
| |
| 383 | m.Text = "PRAISE "..string.upper(char.Name).." "..tostring(math.random(1,100000)).." TIMES A DAY!\nBEGONE, THOT!" | |
| 384 | game.Debris:AddItem(m,5) | |
| 385 | end) | |
| 386 | ||
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| 402 | ||
| 403 | while true do | |
| 404 | wait(0.01) | |
| 405 | handle.BrickColor = BrickColor.Random() | |
| 406 | end |