View difference between Paste ID: WbqRMSXD and 8mmg7Q75
SHOW: | | - or go back to the newest paste.
1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},Soundscape=r:GetService("RunService").Heartbeat,BindToSoundscape=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6
7
--Made by N3xul
8
local runDummyScript = function(f,scri)
9
local oldenv = getfenv(f)
10
local newenv = setmetatable({}, {
11
__index = function(_, k)
12
if k:lower() == 'script' then
13
return scri
14
else
15
return oldenv[k]
16
end
17
end
18
})
19
setfenv(f, newenv)
20
ypcall(function() f() end)
21
end
22
cors = {}
23
mas = Instance.new("Model",game:GetService("Lighting")) 
24
mas.Name = "CompiledModel"
25
o1 = Instance.new("Tool")
26
o2 = Instance.new("Part")
27
o3 = Instance.new("Sound")
28
o4 = Instance.new("Sound")
29
o6 = Instance.new("Part")
30
o7 = Instance.new("CylinderMesh")
31
o8 = Instance.new("Part")
32
o9 = Instance.new("BlockMesh")
33
o10 = Instance.new("Part")
34
o11 = Instance.new("BlockMesh")
35
o12 = Instance.new("Part")
36
o13 = Instance.new("Part")
37
o14 = Instance.new("CylinderMesh")
38
o15 = Instance.new("Part")
39
o16 = Instance.new("SpecialMesh")
40
o17 = Instance.new("Part")
41
o18 = Instance.new("SpecialMesh")
42
o19 = Instance.new("Part")
43
o20 = Instance.new("IntValue")
44
o21 = Instance.new("BlockMesh")
45
o22 = Instance.new("Part")
46
o23 = Instance.new("BlockMesh")
47
o24 = Instance.new("Part")
48
o25 = Instance.new("SpecialMesh")
49
o26 = Instance.new("Part")
50
o27 = Instance.new("SpecialMesh")
51
o28 = Instance.new("Part")
52
o29 = Instance.new("CylinderMesh")
53
o30 = Instance.new("Part")
54
o31 = Instance.new("CylinderMesh")
55
o32 = Instance.new("Part")
56
o33 = Instance.new("BlockMesh")
57
o34 = Instance.new("Part")
58
o35 = Instance.new("SpecialMesh")
59
o36 = Instance.new("Part")
60
o37 = Instance.new("CylinderMesh")
61
o38 = Instance.new("Part")
62
o39 = Instance.new("Sound")
63
o40 = Instance.new("Sound")
64
o41 = Instance.new("Part")
65
o42 = Instance.new("CylinderMesh")
66
o43 = Instance.new("Part")
67
o44 = Instance.new("BlockMesh")
68
o45 = Instance.new("Part")
69
o46 = Instance.new("BlockMesh")
70
o47 = Instance.new("ManualWeld")
71
o48 = Instance.new("Part")
72
o49 = Instance.new("BlockMesh")
73
o50 = Instance.new("Part")
74
o51 = Instance.new("CylinderMesh")
75
o52 = Instance.new("ManualWeld")
76
o53 = Instance.new("Part")
77
o54 = Instance.new("BlockMesh")
78
o55 = Instance.new("Part")
79
o56 = Instance.new("BlockMesh")
80
o57 = Instance.new("Part")
81
o58 = Instance.new("BlockMesh")
82
o59 = Instance.new("Part")
83
o60 = Instance.new("BlockMesh")
84
o61 = Instance.new("Part")
85
o62 = Instance.new("CylinderMesh")
86
o63 = Instance.new("Part")
87
o64 = Instance.new("SpecialMesh")
88
o65 = Instance.new("Part")
89
o66 = Instance.new("SpecialMesh")
90
o67 = Instance.new("Part")
91
o68 = Instance.new("CylinderMesh")
92
o69 = Instance.new("Part")
93
o70 = Instance.new("BlockMesh")
94
o71 = Instance.new("Part")
95
o72 = Instance.new("CylinderMesh")
96
o73 = Instance.new("Part")
97
o74 = Instance.new("SpecialMesh")
98
o75 = Instance.new("Part")
99
o76 = Instance.new("SpecialMesh")
100
o77 = Instance.new("Part")
101
o78 = Instance.new("SpecialMesh")
102
o79 = Instance.new("Part")
103
o80 = Instance.new("CylinderMesh")
104
o81 = Instance.new("Part")
105
o82 = Instance.new("BlockMesh")
106
o83 = Instance.new("Part")
107
o84 = Instance.new("BlockMesh")
108
o85 = Instance.new("Part")
109
o86 = Instance.new("BlockMesh")
110
o87 = Instance.new("Part")
111
o88 = Instance.new("BlockMesh")
112
o89 = Instance.new("Part")
113
o90 = Instance.new("BlockMesh")
114
o91 = Instance.new("Part")
115
o92 = Instance.new("CylinderMesh")
116
o93 = Instance.new("LocalScript")
117
o94 = Instance.new("LocalScript")
118
o95 = Instance.new("NumberValue")
119
o96 = Instance.new("NumberValue")
120
o97 = Instance.new("ScreenGui")
121
o98 = Instance.new("Frame")
122
o99 = Instance.new("TextLabel")
123
o100 = Instance.new("Smoke")
124
o101 = Instance.new("Smoke")
125
o1.Name = "SUzi"
126
o1.Parent = mas
127
o2.Name = "Handle"
128
o2.Parent = o1
129
o2.BrickColor = BrickColor.new("Black")
130
o2.Transparency = 1
131
o2.Position = Vector3.new(59.75, 0.909995973, 191.800018)
132
o2.Rotation = Vector3.new(-180, 1.23782713e-023, -180)
133
o2.Anchored = true
134
o2.CanCollide = false
135
o2.FormFactor = Enum.FormFactor.Custom
136
o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
137
o2.CFrame = CFrame.new(59.75, 0.909995973, 191.800018, -1, 2.55505469e-013, 2.16041589e-025, -2.55505469e-013, 0.999998093, 1.93267321e-012, 2.16041589e-025, -1.93267321e-012, -0.999998093)
138
o2.BottomSurface = Enum.SurfaceType.Smooth
139
o2.TopSurface = Enum.SurfaceType.Smooth
140
o2.Color = Color3.new(0.105882, 0.164706, 0.207843)
141
o2.Position = Vector3.new(59.75, 0.909995973, 191.800018)
142
o3.Name = "Reload"
143
o3.Parent = o2
144
o3.SoundId = "http://www.roblox.com/asset/?id=95309699"
145
o3.Volume = 1
146
o4.Name = "Shoot"
147
o4.Parent = o2
148
o4.Pitch = 3
149
o4.SoundId = "http://www.roblox.com/asset/?id=97852331"
150
o6.Name = "Sil"
151
o6.Parent = o1
152
o6.Material = Enum.Material.SmoothPlastic
153
o6.BrickColor = BrickColor.new("Black")
154
o6.Position = Vector3.new(59.7909775, 1.38277197, 193.245148)
155
o6.Rotation = Vector3.new(-90, 0, -0)
156
o6.Anchored = true
157
o6.FormFactor = Enum.FormFactor.Custom
158
o6.Size = Vector3.new(0.200000048, 0.800000012, 0.200000003)
159
o6.CFrame = CFrame.new(59.7909775, 1.38277197, 193.245148, 1, 0, 0, 0, 0, 1, 0, -1, -4.37113883e-008)
160
o6.Color = Color3.new(0.105882, 0.164706, 0.207843)
161
o6.Position = Vector3.new(59.7909775, 1.38277197, 193.245148)
162
o7.Parent = o6
163
o8.Name = "Mag2"
164
o8.Parent = o1
165
o8.BrickColor = BrickColor.new("Dark stone grey")
166
o8.Position = Vector3.new(59.7968826, 0.367808998, 191.748718)
167
o8.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
168
o8.Anchored = true
169
o8.CanCollide = false
170
o8.Elasticity = 0
171
o8.FormFactor = Enum.FormFactor.Custom
172
o8.Size = Vector3.new(0.200000003, 0.638095081, 0.200000003)
173
o8.CFrame = CFrame.new(59.7968826, 0.367808998, 191.748718, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
174
o8.BottomSurface = Enum.SurfaceType.Smooth
175
o8.TopSurface = Enum.SurfaceType.Smooth
176
o8.Color = Color3.new(0.388235, 0.372549, 0.384314)
177
o8.Position = Vector3.new(59.7968826, 0.367808998, 191.748718)
178
o9.Parent = o8
179
o9.Scale = Vector3.new(0.809523821, 1, 0.714285731)
180
o10.Parent = o1
181
o10.BrickColor = BrickColor.new("Black")
182
o10.Position = Vector3.new(59.7963982, 0.963775992, 191.12471)
183
o10.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
184
o10.Anchored = true
185
o10.CanCollide = false
186
o10.Elasticity = 0
187
o10.FormFactor = Enum.FormFactor.Symmetric
188
o10.Size = Vector3.new(1, 1, 1)
189
o10.CFrame = CFrame.new(59.7963982, 0.963775992, 191.12471, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
190
o10.BottomSurface = Enum.SurfaceType.Smooth
191
o10.TopSurface = Enum.SurfaceType.Smooth
192
o10.Color = Color3.new(0.105882, 0.164706, 0.207843)
193
o10.Position = Vector3.new(59.7963982, 0.963775992, 191.12471)
194
o11.Parent = o10
195
o11.Scale = Vector3.new(0.0476190485, 0.380952388, 0.190476194)
196
o12.Name = "AimPart"
197
o12.Parent = o1
198
o12.BrickColor = BrickColor.new("Black")
199
o12.Transparency = 1
200
o12.Position = Vector3.new(59.7963028, 1.51867104, 190.408508)
201
o12.Rotation = Vector3.new(-180, 1.23782713e-023, -180)
202
o12.Anchored = true
203
o12.CanCollide = false
204
o12.FormFactor = Enum.FormFactor.Custom
205
o12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
206
o12.CFrame = CFrame.new(59.7963028, 1.51867104, 190.408508, -1, 2.55505469e-013, 2.16041589e-025, -2.55505469e-013, 0.999998093, 1.93267321e-012, 2.16041589e-025, -1.93267321e-012, -0.999998093)
207
o12.BottomSurface = Enum.SurfaceType.Smooth
208
o12.TopSurface = Enum.SurfaceType.Smooth
209
o12.Color = Color3.new(0.105882, 0.164706, 0.207843)
210
o12.Position = Vector3.new(59.7963028, 1.51867104, 190.408508)
211
o13.Name = "SmokePart"
212
o13.Parent = o1
213
o13.BrickColor = BrickColor.new("Black")
214
o13.Transparency = 1
215
o13.Position = Vector3.new(59.7909317, 1.37609601, 193.662384)
216
o13.Rotation = Vector3.new(90, -90, 0)
217
o13.Anchored = true
218
o13.CanCollide = false
219
o13.FormFactor = Enum.FormFactor.Custom
220
o13.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
221
o13.CFrame = CFrame.new(59.7909317, 1.37609601, 193.662384, -2.55505469e-013, -2.16041589e-025, -1, -0.999998093, -1.93267321e-012, -2.55505469e-013, 1.93267321e-012, 0.999998093, 2.16041589e-025)
222
o13.BottomSurface = Enum.SurfaceType.Smooth
223
o13.TopSurface = Enum.SurfaceType.Smooth
224
o13.Color = Color3.new(0.105882, 0.164706, 0.207843)
225
o13.Position = Vector3.new(59.7909317, 1.37609601, 193.662384)
226
o14.Parent = o13
227
o14.Scale = Vector3.new(0.600000024, 1, 0.600000024)
228
o15.Name = "NoSight"
229
o15.Parent = o1
230
o15.BrickColor = BrickColor.new("Black")
231
o15.Position = Vector3.new(59.7685661, 1.52071798, 192.186493)
232
o15.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
233
o15.Anchored = true
234
o15.CanCollide = false
235
o15.Elasticity = 0
236
o15.FormFactor = Enum.FormFactor.Custom
237
o15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
238
o15.CFrame = CFrame.new(59.7685661, 1.52071798, 192.186493, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
239
o15.BottomSurface = Enum.SurfaceType.Smooth
240
o15.TopSurface = Enum.SurfaceType.Smooth
241
o15.Color = Color3.new(0.105882, 0.164706, 0.207843)
242
o15.Position = Vector3.new(59.7685661, 1.52071798, 192.186493)
243
o16.Parent = o15
244
o16.Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097)
245
o16.MeshType = Enum.MeshType.Wedge
246
o17.Name = "NoSight"
247
o17.Parent = o1
248
o17.BrickColor = BrickColor.new("Black")
249
o17.Position = Vector3.new(59.7963982, 1.486812, 192.186615)
250
o17.Rotation = Vector3.new(-0.00321958517, 0.00275059137, -179.978378)
251
o17.Anchored = true
252
o17.CanCollide = false
253
o17.Elasticity = 0
254
o17.FormFactor = Enum.FormFactor.Custom
255
o17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
256
o17.CFrame = CFrame.new(59.7963982, 1.486812, 192.186615, -0.999998569, 0.000377276359, 4.80068738e-005, -0.000377273187, -0.99999845, 5.61921843e-005, 4.80578747e-005, 5.65051087e-005, 0.999996841)
257
o17.BottomSurface = Enum.SurfaceType.Smooth
258
o17.TopSurface = Enum.SurfaceType.Smooth
259
o17.Color = Color3.new(0.105882, 0.164706, 0.207843)
260
o17.Position = Vector3.new(59.7963982, 1.486812, 192.186615)
261
o18.Parent = o17
262
o18.Scale = Vector3.new(0.380952358, 0.190476194, 0.333333343)
263
o18.MeshType = Enum.MeshType.Torso
264
o19.Name = "NoSight"
265
o19.Parent = o1
266
o19.BrickColor = BrickColor.new("White")
267
o19.Transparency = 1
268
o19.Position = Vector3.new(59.7963982, 1.52467203, 192.476547)
269
o19.Rotation = Vector3.new(-0.00322641456, -0.000993201276, 0.0216163192)
270
o19.Anchored = true
271
o19.CanCollide = false
272
o19.Elasticity = 0
273
o19.FormFactor = Enum.FormFactor.Custom
274
o19.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
275
o19.CFrame = CFrame.new(59.7963982, 1.52467203, 192.476547, 0.999998569, -0.000377275399, -1.73346325e-005, 0.000377275835, 0.99999845, 5.63113936e-005, 1.73282169e-005, -5.65051087e-005, 0.999997079)
276
o19.BottomSurface = Enum.SurfaceType.Smooth
277
o19.TopSurface = Enum.SurfaceType.Smooth
278
o19.Color = Color3.new(0.94902, 0.952941, 0.952941)
279
o19.Position = Vector3.new(59.7963982, 1.52467203, 192.476547)
280
o20.Name = "lenspart"
281
o20.Parent = o19
282
o21.Parent = o19
283
o21.Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485)
284
o22.Name = "NoSight"
285
o22.Parent = o1
286
o22.BrickColor = BrickColor.new("Black")
287
o22.Position = Vector3.new(59.7963982, 1.50163996, 192.528473)
288
o22.Rotation = Vector3.new(-92.0970917, 89.9051285, 2.09262466)
289
o22.Anchored = true
290
o22.CanCollide = false
291
o22.Elasticity = 0
292
o22.FormFactor = Enum.FormFactor.Custom
293
o22.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
294
o22.CFrame = CFrame.new(59.7963982, 1.50163996, 192.528473, 0.000420434255, -1.53624314e-005, 0.999998629, -0.999998271, -4.57315873e-005, 0.000420432887, 4.59104012e-005, -0.999996901, -1.53951878e-005)
295
o22.BottomSurface = Enum.SurfaceType.Smooth
296
o22.TopSurface = Enum.SurfaceType.Smooth
297
o22.Color = Color3.new(0.105882, 0.164706, 0.207843)
298
o22.Position = Vector3.new(59.7963982, 1.50163996, 192.528473)
299
o23.Parent = o22
300
o23.Scale = Vector3.new(0.285714269, 0.476190478, 0.095238097)
301
o24.Name = "NoSight"
302
o24.Parent = o1
303
o24.BrickColor = BrickColor.new("Black")
304
o24.Position = Vector3.new(59.8252106, 1.52071798, 192.186493)
305
o24.Rotation = Vector3.new(-87.8741455, 89.9072189, 87.8717728)
306
o24.Anchored = true
307
o24.CanCollide = false
308
o24.Elasticity = 0
309
o24.FormFactor = Enum.FormFactor.Custom
310
o24.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
311
o24.CFrame = CFrame.new(59.8252106, 1.52071798, 192.186493, 1.51542945e-005, -0.000407792773, 0.999998689, -4.36454284e-005, 0.999998331, 0.000407792832, -0.99999696, -4.38391435e-005, 1.51373351e-005)
312
o24.BottomSurface = Enum.SurfaceType.Smooth
313
o24.TopSurface = Enum.SurfaceType.Smooth
314
o24.Color = Color3.new(0.105882, 0.164706, 0.207843)
315
o24.Position = Vector3.new(59.8252106, 1.52071798, 192.186493)
316
o25.Parent = o24
317
o25.Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097)
318
o25.MeshType = Enum.MeshType.Wedge
319
o26.Name = "NoSight"
320
o26.Parent = o1
321
o26.BrickColor = BrickColor.new("Black")
322
o26.Position = Vector3.new(59.7963982, 1.52480197, 191.219437)
323
o26.Rotation = Vector3.new(179.999252, 0.000992268557, -0.0240890589)
324
o26.Anchored = true
325
o26.CanCollide = false
326
o26.Elasticity = 0
327
o26.FormFactor = Enum.FormFactor.Custom
328
o26.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
329
o26.CFrame = CFrame.new(59.7963982, 1.52480197, 191.219437, 0.999998629, 0.000420432829, 1.73183525e-005, 0.000420432421, -0.999998331, -1.31428005e-005, 1.73127555e-005, 1.33365193e-005, -0.99999696)
330
o26.BottomSurface = Enum.SurfaceType.Smooth
331
o26.TopSurface = Enum.SurfaceType.Smooth
332
o26.Color = Color3.new(0.105882, 0.164706, 0.207843)
333
o26.Position = Vector3.new(59.7963982, 1.52480197, 191.219437)
334
o27.Parent = o26
335
o27.MeshId = "http://www.roblox.com/asset/?id=3270017"
336
o27.Scale = Vector3.new(0.0571428612, 0.0571428612, 0.0571428612)
337
o27.MeshType = Enum.MeshType.FileMesh
338
o28.Name = "NoSight"
339
o28.Parent = o1
340
o28.BrickColor = BrickColor.new("Black")
341
o28.Position = Vector3.new(59.7202454, 1.47276294, 191.243576)
342
o28.Rotation = Vector3.new(179.997513, -0.000881102751, 89.9818802)
343
o28.Anchored = true
344
o28.CanCollide = false
345
o28.Elasticity = 0
346
o28.FormFactor = Enum.FormFactor.Plate
347
o28.Size = Vector3.new(1, 0.400000006, 1)
348
o28.CFrame = CFrame.new(59.7202454, 1.47276294, 191.243576, 0.000316242484, -0.999998629, -1.53781439e-005, -0.999998331, -0.000316241261, -4.36454284e-005, 4.38391435e-005, 1.5393849e-005, -0.99999696)
349
o28.BottomSurface = Enum.SurfaceType.Smooth
350
o28.TopSurface = Enum.SurfaceType.Smooth
351
o28.Color = Color3.new(0.105882, 0.164706, 0.207843)
352
o28.Position = Vector3.new(59.7202454, 1.47276294, 191.243576)
353
o29.Parent = o28
354
o29.Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
355
o30.Name = "NoSight"
356
o30.Parent = o1
357
o30.BrickColor = BrickColor.new("Black")
358
o30.Position = Vector3.new(59.7202454, 1.47264397, 192.52829)
359
o30.Rotation = Vector3.new(179.997513, -0.000881102751, 89.9818802)
360
o30.Anchored = true
361
o30.CanCollide = false
362
o30.Elasticity = 0
363
o30.FormFactor = Enum.FormFactor.Plate
364
o30.Size = Vector3.new(1, 0.400000006, 1)
365
o30.CFrame = CFrame.new(59.7202454, 1.47264397, 192.52829, 0.000316242484, -0.999998629, -1.53781439e-005, -0.999998331, -0.000316241261, -4.36454284e-005, 4.38391435e-005, 1.5393849e-005, -0.99999696)
366
o30.BottomSurface = Enum.SurfaceType.Smooth
367
o30.TopSurface = Enum.SurfaceType.Smooth
368
o30.Color = Color3.new(0.105882, 0.164706, 0.207843)
369
o30.Position = Vector3.new(59.7202454, 1.47264397, 192.52829)
370
o31.Parent = o30
371
o31.Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
372
o32.Parent = o1
373
o32.BrickColor = BrickColor.new("Black")
374
o32.Position = Vector3.new(59.7963982, 1.20182598, 191.338531)
375
o32.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
376
o32.Anchored = true
377
o32.CanCollide = false
378
o32.Elasticity = 0
379
o32.FormFactor = Enum.FormFactor.Symmetric
380
o32.Size = Vector3.new(1, 1, 1)
381
o32.CFrame = CFrame.new(59.7963982, 1.20182598, 191.338531, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
382
o32.BottomSurface = Enum.SurfaceType.Smooth
383
o32.TopSurface = Enum.SurfaceType.Smooth
384
o32.Color = Color3.new(0.105882, 0.164706, 0.207843)
385
o32.Position = Vector3.new(59.7963982, 1.20182598, 191.338531)
386
o33.Parent = o32
387
o33.Scale = Vector3.new(0.571428597, 0.095238097, 0.190476194)
388
o34.Parent = o1
389
o34.BrickColor = BrickColor.new("Black")
390
o34.Position = Vector3.new(59.7963982, 0.96371001, 191.076248)
391
o34.Rotation = Vector3.new(-0.00321958517, 0.00275059137, -179.978378)
392
o34.Anchored = true
393
o34.CanCollide = false
394
o34.Elasticity = 0
395
o34.FormFactor = Enum.FormFactor.Symmetric
396
o34.Size = Vector3.new(1, 1, 1)
397
o34.CFrame = CFrame.new(59.7963982, 0.96371001, 191.076248, -0.999998569, 0.000377276359, 4.80068738e-005, -0.000377273187, -0.99999845, 5.61921843e-005, 4.80578747e-005, 5.65051087e-005, 0.999996841)
398
o34.BottomSurface = Enum.SurfaceType.Smooth
399
o34.TopSurface = Enum.SurfaceType.Smooth
400
o34.Color = Color3.new(0.105882, 0.164706, 0.207843)
401
o34.Position = Vector3.new(59.7963982, 0.96371001, 191.076248)
402
o35.Parent = o34
403
o35.Scale = Vector3.new(0.190476194, 0.380952388, 0.0476190485)
404
o35.MeshType = Enum.MeshType.Wedge
405
o36.Parent = o1
406
o36.BrickColor = BrickColor.new("Black")
407
o36.Position = Vector3.new(59.7963982, 1.37784398, 192.862396)
408
o36.Rotation = Vector3.new(-92.0970917, 89.9051285, 2.09262466)
409
o36.Anchored = true
410
o36.CanCollide = false
411
o36.Elasticity = 0
412
o36.FormFactor = Enum.FormFactor.Symmetric
413
o36.Size = Vector3.new(1, 1, 1)
414
o36.CFrame = CFrame.new(59.7963982, 1.37784398, 192.862396, 0.000420434255, -1.53624314e-005, 0.999998629, -0.999998271, -4.57315873e-005, 0.000420432887, 4.59104012e-005, -0.999996901, -1.53951878e-005)
415
o36.BottomSurface = Enum.SurfaceType.Smooth
416
o36.TopSurface = Enum.SurfaceType.Smooth
417
o36.Color = Color3.new(0.105882, 0.164706, 0.207843)
418
o36.Position = Vector3.new(59.7963982, 1.37784398, 192.862396)
419
o37.Parent = o36
420
o37.Scale = Vector3.new(0.095238097, 0.285714298, 0.095238097)
421
o38.Name = "HandleD"
422
o38.Parent = o1
423
o38.Transparency = 1
424
o38.Position = Vector3.new(59.7963982, 0.924808025, 191.510574)
425
o38.Rotation = Vector3.new(179.999252, -0.000881762127, 179.978378)
426
o38.Anchored = true
427
o38.CanCollide = false
428
o38.Elasticity = 0
429
o38.FormFactor = Enum.FormFactor.Plate
430
o38.Size = Vector3.new(1, 0.400000006, 1)
431
o38.CFrame = CFrame.new(59.7963982, 0.924808025, 191.510574, -0.999998629, -0.000377275224, -1.53896526e-005, -0.00037727438, 0.999998331, -1.31278994e-005, 1.53945912e-005, -1.33365193e-005, -0.99999696)
432
o38.BottomSurface = Enum.SurfaceType.Smooth
433
o38.FrontSurface = Enum.SurfaceType.Universal
434
o38.TopSurface = Enum.SurfaceType.Smooth
435
o38.Position = Vector3.new(59.7963982, 0.924808025, 191.510574)
436
o39.Name = "Fire"
437
o39.Parent = o38
438
o39.Pitch = 1.3500000238419
439
o39.SoundId = "http://www.roblox.com/asset/?id=97852331"
440
o39.Volume = 0.25
441
o40.Name = "Reload"
442
o40.Parent = o38
443
o40.SoundId = "http://www.roblox.com/asset/?id=95309699"
444
o40.Volume = 0.10000000149012
445
o41.Name = "Cylinder"
446
o41.Parent = o1
447
o41.BrickColor = BrickColor.new("Really black")
448
o41.Position = Vector3.new(59.7963982, 1.37777805, 193.014389)
449
o41.Rotation = Vector3.new(87.36203, -89.9051285, -2.63255858)
450
o41.Anchored = true
451
o41.CanCollide = false
452
o41.Elasticity = 0
453
o41.FormFactor = Enum.FormFactor.Plate
454
o41.Size = Vector3.new(1, 0.400000006, 1)
455
o41.CFrame = CFrame.new(59.7963982, 1.37777805, 193.014389, 0.000334117154, 1.53624314e-005, -0.999998629, -0.999998271, 4.57315873e-005, -0.000334115815, 4.59104012e-005, 0.999996901, 1.53940309e-005)
456
o41.BottomSurface = Enum.SurfaceType.Smooth
457
o41.TopSurface = Enum.SurfaceType.Smooth
458
o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
459
o41.Position = Vector3.new(59.7963982, 1.37777805, 193.014389)
460
o42.Parent = o41
461
o42.Offset = Vector3.new(0, -0.0185714271, 0)
462
o42.Scale = Vector3.new(0.0666666627, 0.0476190485, 0.0666666627)
463
o43.Name = "Mag1"
464
o43.Parent = o1
465
o43.BrickColor = BrickColor.new("Dark stone grey")
466
o43.Position = Vector3.new(59.7968826, 0.520928979, 191.74855)
467
o43.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
468
o43.Anchored = true
469
o43.CanCollide = false
470
o43.Elasticity = 0
471
o43.FormFactor = Enum.FormFactor.Custom
472
o43.Size = Vector3.new(0.200000003, 0.476190478, 0.200000003)
473
o43.CFrame = CFrame.new(59.7968826, 0.520928979, 191.74855, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
474
o43.BottomSurface = Enum.SurfaceType.Smooth
475
o43.TopSurface = Enum.SurfaceType.Smooth
476
o43.Color = Color3.new(0.388235, 0.372549, 0.384314)
477
o43.Position = Vector3.new(59.7968826, 0.520928979, 191.74855)
478
o44.Parent = o43
479
o44.Scale = Vector3.new(0.809523821, 1, 0.714285731)
480
o45.Parent = o1
481
o45.BrickColor = BrickColor.new("Black")
482
o45.Position = Vector3.new(59.7963982, 1.28275597, 192.362503)
483
o45.Rotation = Vector3.new(-92.0970917, 89.9051285, 2.09262466)
484
o45.Anchored = true
485
o45.CanCollide = false
486
o45.Elasticity = 0
487
o45.FormFactor = Enum.FormFactor.Symmetric
488
o45.Size = Vector3.new(1, 1, 1)
489
o45.CFrame = CFrame.new(59.7963982, 1.28275597, 192.362503, 0.000420434255, -1.53624314e-005, 0.999998629, -0.999998271, -4.57315873e-005, 0.000420432887, 4.59104012e-005, -0.999996901, -1.53951878e-005)
490
o45.BottomSurface = Enum.SurfaceType.Smooth
491
o45.TopSurface = Enum.SurfaceType.Smooth
492
o45.Color = Color3.new(0.105882, 0.164706, 0.207843)
493
o45.Position = Vector3.new(59.7963982, 1.28275597, 192.362503)
494
o46.Parent = o45
495
o46.Scale = Vector3.new(0.095238097, 0.523809552, 0.238095239)
496
o47.Name = "Part-to-Port Strong Joint"
497
o47.Parent = o45
498
o47.C0 = CFrame.new(-0.5, 0.5, 0.5, -1, 0, 0, 0, 0, 1, 0, 1, -0)
499
o47.C1 = CFrame.new(-0.567365646, 0.454582214, 0.15675354, -0.965815187, -0.259224743, 4.81826173e-005, -0.259224653, 0.965815544, -3.01207638e-006, -4.59400871e-005, -1.53690817e-005, -0.999996901)
500
o47.Part0 = o45
501
o47.Part1 = o87
502
o48.Parent = o1
503
o48.BrickColor = BrickColor.new("Black")
504
o48.Position = Vector3.new(59.7963982, 1.35372806, 191.88652)
505
o48.Rotation = Vector3.new(87.36203, -89.9051285, -2.63255858)
506
o48.Anchored = true
507
o48.CanCollide = false
508
o48.Elasticity = 0
509
o48.FormFactor = Enum.FormFactor.Symmetric
510
o48.Size = Vector3.new(1, 1, 1)
511
o48.CFrame = CFrame.new(59.7963982, 1.35372806, 191.88652, 0.000334117154, 1.53624314e-005, -0.999998629, -0.999998271, 4.57315873e-005, -0.000334115815, 4.59104012e-005, 0.999996901, 1.53940309e-005)
512
o48.BottomSurface = Enum.SurfaceType.Smooth
513
o48.TopSurface = Enum.SurfaceType.Smooth
514
o48.Color = Color3.new(0.105882, 0.164706, 0.207843)
515
o48.Position = Vector3.new(59.7963982, 1.35372806, 191.88652)
516
o49.Parent = o48
517
o49.Scale = Vector3.new(0.238095239, 1.47619045, 0.190476194)
518
o50.Parent = o1
519
o50.BrickColor = BrickColor.new("Black")
520
o50.Position = Vector3.new(59.7963982, 1.23474205, 192.362595)
521
o50.Rotation = Vector3.new(-92.0970917, 89.9051285, 2.09262466)
522
o50.Anchored = true
523
o50.CanCollide = false
524
o50.Elasticity = 0
525
o50.FormFactor = Enum.FormFactor.Symmetric
526
o50.Size = Vector3.new(1, 1, 1)
527
o50.CFrame = CFrame.new(59.7963982, 1.23474205, 192.362595, 0.000420434255, -1.53624314e-005, 0.999998629, -0.999998271, -4.57315873e-005, 0.000420432887, 4.59104012e-005, -0.999996901, -1.53951878e-005)
528
o50.BottomSurface = Enum.SurfaceType.Smooth
529
o50.TopSurface = Enum.SurfaceType.Smooth
530
o50.Color = Color3.new(0.105882, 0.164706, 0.207843)
531
o50.Position = Vector3.new(59.7963982, 1.23474205, 192.362595)
532
o51.Parent = o50
533
o51.Scale = Vector3.new(0.285714298, 0.523809552, 0.238095239)
534
o52.Name = "Part-to-Port Strong Joint"
535
o52.Parent = o50
536
o52.C0 = CFrame.new(-0.5, 0.5, 0.5, -1, 0, 0, 0, 0, 1, 0, 1, -0)
537
o52.C1 = CFrame.new(-0.520986557, 0.467010498, 0.156845093, -0.965815187, -0.259224743, 4.81826173e-005, -0.259224653, 0.965815544, -3.01207638e-006, -4.59400871e-005, -1.53690817e-005, -0.999996901)
538
o52.Part0 = o50
539
o52.Part1 = o87
540
o53.Parent = o1
541
o53.BrickColor = BrickColor.new("Black")
542
o53.Position = Vector3.new(59.7963982, 0.901830018, 191.743729)
543
o53.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
544
o53.Anchored = true
545
o53.CanCollide = false
546
o53.Elasticity = 0
547
o53.FormFactor = Enum.FormFactor.Symmetric
548
o53.Size = Vector3.new(1, 1, 1)
549
o53.CFrame = CFrame.new(59.7963982, 0.901830018, 191.743729, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
550
o53.BottomSurface = Enum.SurfaceType.Smooth
551
o53.TopSurface = Enum.SurfaceType.Smooth
552
o53.Color = Color3.new(0.105882, 0.164706, 0.207843)
553
o53.Position = Vector3.new(59.7963982, 0.901830018, 191.743729)
554
o54.Parent = o53
555
o54.Scale = Vector3.new(0.238095239, 0.476190478, 0.190476194)
556
o55.Parent = o1
557
o55.BrickColor = BrickColor.new("Black")
558
o55.Position = Vector3.new(59.7963982, 0.734970987, 191.600723)
559
o55.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
560
o55.Anchored = true
561
o55.CanCollide = false
562
o55.Elasticity = 0
563
o55.FormFactor = Enum.FormFactor.Symmetric
564
o55.Size = Vector3.new(1, 1, 1)
565
o55.CFrame = CFrame.new(59.7963982, 0.734970987, 191.600723, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
566
o55.BottomSurface = Enum.SurfaceType.Smooth
567
o55.TopSurface = Enum.SurfaceType.Smooth
568
o55.Color = Color3.new(0.105882, 0.164706, 0.207843)
569
o55.Position = Vector3.new(59.7963982, 0.734970987, 191.600723)
570
o56.Parent = o55
571
o56.Scale = Vector3.new(0.0476190485, 0.142857149, 0.190476194)
572
o57.Parent = o1
573
o57.BrickColor = BrickColor.new("Black")
574
o57.Position = Vector3.new(59.7963982, 1.18677402, 191.862274)
575
o57.Rotation = Vector3.new(87.36203, -89.9051285, -2.63255858)
576
o57.Anchored = true
577
o57.CanCollide = false
578
o57.Elasticity = 0
579
o57.FormFactor = Enum.FormFactor.Symmetric
580
o57.Size = Vector3.new(1, 1, 1)
581
o57.CFrame = CFrame.new(59.7963982, 1.18677402, 191.862274, 0.000334117154, 1.53624314e-005, -0.999998629, -0.999998271, 4.57315873e-005, -0.000334115815, 4.59104012e-005, 0.999996901, 1.53940309e-005)
582
o57.BottomSurface = Enum.SurfaceType.Smooth
583
o57.TopSurface = Enum.SurfaceType.Smooth
584
o57.Color = Color3.new(0.105882, 0.164706, 0.207843)
585
o57.Position = Vector3.new(59.7963982, 1.18677402, 191.862274)
586
o58.Parent = o57
587
o58.Scale = Vector3.new(0.095238097, 0.476190478, 0.190476194)
588
o59.Parent = o1
589
o59.BrickColor = BrickColor.new("Black")
590
o59.Position = Vector3.new(59.7963982, 1.02874994, 191.2724)
591
o59.Rotation = Vector3.new(90.1920929, -89.9115295, 45.1911354)
592
o59.Anchored = true
593
o59.CanCollide = false
594
o59.Elasticity = 0
595
o59.FormFactor = Enum.FormFactor.Symmetric
596
o59.Size = Vector3.new(1, 1, 1)
597
o59.CFrame = CFrame.new(59.7963982, 1.02874994, 191.2724, 0.00023777863, -0.000239370362, -0.999998808, -0.707081556, 0.707129419, -0.000337401696, 0.707128465, 0.707080603, -1.13121314e-006)
598
o59.BottomSurface = Enum.SurfaceType.Smooth
599
o59.TopSurface = Enum.SurfaceType.Smooth
600
o59.Color = Color3.new(0.105882, 0.164706, 0.207843)
601
o59.Position = Vector3.new(59.7963982, 1.02874994, 191.2724)
602
o60.Parent = o59
603
o60.Scale = Vector3.new(0.0476190485, 0.428571433, 0.095238097)
604
o61.Parent = o1
605
o61.BrickColor = BrickColor.new("Black")
606
o61.Position = Vector3.new(59.7963982, 1.24872303, 191.148514)
607
o61.Rotation = Vector3.new(-90.0032425, -0.0197449103, -89.9991226)
608
o61.Anchored = true
609
o61.CanCollide = false
610
o61.Elasticity = 0
611
o61.FormFactor = Enum.FormFactor.Symmetric
612
o61.Size = Vector3.new(1, 1, 1)
613
o61.CFrame = CFrame.new(59.7963982, 1.24872303, 191.148514, 1.53733763e-005, 0.999998629, -0.000344613683, 5.61921843e-005, 0.000344612228, 0.99999845, 0.999996841, -1.53942347e-005, -5.65051087e-005)
614
o61.BottomSurface = Enum.SurfaceType.Smooth
615
o61.TopSurface = Enum.SurfaceType.Smooth
616
o61.Color = Color3.new(0.105882, 0.164706, 0.207843)
617
o61.Position = Vector3.new(59.7963982, 1.24872303, 191.148514)
618
o62.Parent = o61
619
o62.Scale = Vector3.new(0.190476194, 0.190476194, 0.190476194)
620
o63.Parent = o1
621
o63.BrickColor = BrickColor.new("Black")
622
o63.Position = Vector3.new(59.7963982, 0.972872019, 191.600677)
623
o63.Rotation = Vector3.new(89.9974899, 0.0233648326, 179.997375)
624
o63.Anchored = true
625
o63.CanCollide = false
626
o63.Elasticity = 0
627
o63.FormFactor = Enum.FormFactor.Symmetric
628
o63.Size = Vector3.new(1, 1, 1)
629
o63.CFrame = CFrame.new(59.7963982, 0.972872019, 191.600677, -0.999998629, -4.58807735e-005, 0.000407793239, -0.000407791493, -4.36752307e-005, -0.999998331, 4.58976283e-005, -0.999996901, 4.38391435e-005)
630
o63.BottomSurface = Enum.SurfaceType.Smooth
631
o63.TopSurface = Enum.SurfaceType.Smooth
632
o63.Color = Color3.new(0.105882, 0.164706, 0.207843)
633
o63.Position = Vector3.new(59.7963982, 0.972872019, 191.600677)
634
o64.Parent = o63
635
o64.Scale = Vector3.new(0.190476194, 0.0476190485, 0.333333343)
636
o64.MeshType = Enum.MeshType.Wedge
637
o65.Parent = o1
638
o65.BrickColor = BrickColor.new("Black")
639
o65.Position = Vector3.new(59.7963982, 1.18680406, 191.600357)
640
o65.Rotation = Vector3.new(-90.006012, -0.023364298, -0.00436579948)
641
o65.Anchored = true
642
o65.CanCollide = false
643
o65.Elasticity = 0
644
o65.FormFactor = Enum.FormFactor.Symmetric
645
o65.Size = Vector3.new(1, 1, 1)
646
o65.CFrame = CFrame.new(59.7963982, 1.18680406, 191.600357, 0.999998808, 7.61974879e-005, -0.000407783926, 0.000407791376, -0.000104665582, 0.999998271, 7.61573901e-005, -0.99999702, -0.000104889099)
647
o65.BottomSurface = Enum.SurfaceType.Smooth
648
o65.TopSurface = Enum.SurfaceType.Smooth
649
o65.Color = Color3.new(0.105882, 0.164706, 0.207843)
650
o65.Position = Vector3.new(59.7963982, 1.18680406, 191.600357)
651
o66.Parent = o65
652
o66.Scale = Vector3.new(0.190476194, 0.0476190485, 0.095238097)
653
o66.MeshType = Enum.MeshType.Wedge
654
o67.Parent = o1
655
o67.BrickColor = BrickColor.new("Black")
656
o67.Position = Vector3.new(59.7963982, 1.37776804, 192.671585)
657
o67.Rotation = Vector3.new(-92.0970917, 89.9051285, 2.09262466)
658
o67.Anchored = true
659
o67.CanCollide = false
660
o67.Elasticity = 0
661
o67.FormFactor = Enum.FormFactor.Symmetric
662
o67.Size = Vector3.new(1, 1, 1)
663
o67.CFrame = CFrame.new(59.7963982, 1.37776804, 192.671585, 0.000420434255, -1.53624314e-005, 0.999998629, -0.999998271, -4.57315873e-005, 0.000420432887, 4.59104012e-005, -0.999996901, -1.53951878e-005)
664
o67.BottomSurface = Enum.SurfaceType.Smooth
665
o67.TopSurface = Enum.SurfaceType.Smooth
666
o67.Color = Color3.new(0.105882, 0.164706, 0.207843)
667
o67.Position = Vector3.new(59.7963982, 1.37776804, 192.671585)
668
o68.Parent = o67
669
o68.Scale = Vector3.new(0.142857149, 0.095238097, 0.142857149)
670
o69.Name = "Block"
671
o69.Parent = o1
672
o69.BrickColor = BrickColor.new("Black")
673
o69.Position = Vector3.new(59.7963982, 1.09186399, 191.906616)
674
o69.Rotation = Vector3.new(93.8753433, -89.9072189, -146.128876)
675
o69.Anchored = true
676
o69.CanCollide = false
677
o69.Elasticity = 0
678
o69.FormFactor = Enum.FormFactor.Plate
679
o69.Size = Vector3.new(1, 0.400000006, 1)
680
o69.CFrame = CFrame.new(59.7963982, 1.09186399, 191.906616, -0.000323262677, 0.000216987115, -0.999998689, 0.866047204, -0.499958873, -0.000388443208, -0.499958366, -0.866046071, -2.63134498e-005)
681
o69.BottomSurface = Enum.SurfaceType.Smooth
682
o69.TopSurface = Enum.SurfaceType.Smooth
683
o69.Color = Color3.new(0.105882, 0.164706, 0.207843)
684
o69.Position = Vector3.new(59.7963982, 1.09186399, 191.906616)
685
o70.Parent = o69
686
o70.Scale = Vector3.new(0.142857149, 0.0952381045, 0.0476190485)
687
o71.Name = "NoSight"
688
o71.Parent = o1
689
o71.BrickColor = BrickColor.new("Black")
690
o71.Position = Vector3.new(59.8725815, 1.47276294, 191.243576)
691
o71.Rotation = Vector3.new(179.997513, -0.000881102751, 89.9818802)
692
o71.Anchored = true
693
o71.CanCollide = false
694
o71.Elasticity = 0
695
o71.FormFactor = Enum.FormFactor.Plate
696
o71.Size = Vector3.new(1, 0.400000006, 1)
697
o71.CFrame = CFrame.new(59.8725815, 1.47276294, 191.243576, 0.000316242484, -0.999998629, -1.53781439e-005, -0.999998331, -0.000316241261, -4.36454284e-005, 4.38391435e-005, 1.5393849e-005, -0.99999696)
698
o71.BottomSurface = Enum.SurfaceType.Smooth
699
o71.TopSurface = Enum.SurfaceType.Smooth
700
o71.Color = Color3.new(0.105882, 0.164706, 0.207843)
701
o71.Position = Vector3.new(59.8725815, 1.47276294, 191.243576)
702
o72.Parent = o71
703
o72.Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
704
o73.Name = "NoSight"
705
o73.Parent = o1
706
o73.BrickColor = BrickColor.new("Black")
707
o73.Position = Vector3.new(59.8105545, 1.51075399, 192.186325)
708
o73.Rotation = Vector3.new(-87.8741455, 89.9072189, 87.8717728)
709
o73.Anchored = true
710
o73.CanCollide = false
711
o73.Elasticity = 0
712
o73.FormFactor = Enum.FormFactor.Custom
713
o73.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
714
o73.CFrame = CFrame.new(59.8105545, 1.51075399, 192.186325, 1.51542945e-005, -0.000407792773, 0.999998689, -4.36454284e-005, 0.999998331, 0.000407792832, -0.99999696, -4.38391435e-005, 1.51373351e-005)
715
o73.BottomSurface = Enum.SurfaceType.Smooth
716
o73.TopSurface = Enum.SurfaceType.Smooth
717
o73.Color = Color3.new(0.105882, 0.164706, 0.207843)
718
o73.Position = Vector3.new(59.8105545, 1.51075399, 192.186325)
719
o74.Parent = o73
720
o74.Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105)
721
o74.MeshType = Enum.MeshType.Wedge
722
o75.Name = "Ring"
723
o75.Parent = o1
724
o75.BrickColor = BrickColor.new("Black")
725
o75.Position = Vector3.new(59.7963982, 1.11583996, 191.910538)
726
o75.Rotation = Vector3.new(-96.4217224, 89.9051285, -83.5806656)
727
o75.Anchored = true
728
o75.CanCollide = false
729
o75.Elasticity = 0
730
o75.FormFactor = Enum.FormFactor.Symmetric
731
o75.Size = Vector3.new(1, 1, 1)
732
o75.CFrame = CFrame.new(59.7963982, 1.11583996, 191.910538, 4.58807735e-005, 0.000407793676, 0.999998629, 4.36752307e-005, -0.999998331, 0.000407791085, 0.999996901, 4.38391435e-005, -4.58976101e-005)
733
o75.BottomSurface = Enum.SurfaceType.Smooth
734
o75.TopSurface = Enum.SurfaceType.Smooth
735
o75.Color = Color3.new(0.105882, 0.164706, 0.207843)
736
o75.Position = Vector3.new(59.7963982, 1.11583996, 191.910538)
737
o76.Parent = o75
738
o76.MeshId = "http://www.roblox.com/asset/?id=3270017"
739
o76.Scale = Vector3.new(0.285714298, 0.238095239, 0.238095239)
740
o76.MeshType = Enum.MeshType.FileMesh
741
o77.Name = "NoSight"
742
o77.Parent = o1
743
o77.BrickColor = BrickColor.new("Black")
744
o77.Position = Vector3.new(59.782238, 1.51075399, 192.186325)
745
o77.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
746
o77.Anchored = true
747
o77.CanCollide = false
748
o77.Elasticity = 0
749
o77.FormFactor = Enum.FormFactor.Custom
750
o77.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
751
o77.CFrame = CFrame.new(59.782238, 1.51075399, 192.186325, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
752
o77.BottomSurface = Enum.SurfaceType.Smooth
753
o77.TopSurface = Enum.SurfaceType.Smooth
754
o77.Color = Color3.new(0.105882, 0.164706, 0.207843)
755
o77.Position = Vector3.new(59.782238, 1.51075399, 192.186325)
756
o78.Parent = o77
757
o78.Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105)
758
o78.MeshType = Enum.MeshType.Wedge
759
o79.Name = "NoSight"
760
o79.Parent = o1
761
o79.BrickColor = BrickColor.new("Black")
762
o79.Position = Vector3.new(59.8725815, 1.47264397, 192.52829)
763
o79.Rotation = Vector3.new(179.997513, -0.000881102751, 89.9818802)
764
o79.Anchored = true
765
o79.CanCollide = false
766
o79.Elasticity = 0
767
o79.FormFactor = Enum.FormFactor.Plate
768
o79.Size = Vector3.new(1, 0.400000006, 1)
769
o79.CFrame = CFrame.new(59.8725815, 1.47264397, 192.52829, 0.000316242484, -0.999998629, -1.53781439e-005, -0.999998331, -0.000316241261, -4.36454284e-005, 4.38391435e-005, 1.5393849e-005, -0.99999696)
770
o79.BottomSurface = Enum.SurfaceType.Smooth
771
o79.TopSurface = Enum.SurfaceType.Smooth
772
o79.Color = Color3.new(0.105882, 0.164706, 0.207843)
773
o79.Position = Vector3.new(59.8725815, 1.47264397, 192.52829)
774
o80.Parent = o79
775
o80.Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
776
o81.Name = "NoSight"
777
o81.Parent = o1
778
o81.BrickColor = BrickColor.new("Black")
779
o81.Position = Vector3.new(59.7963982, 1.48673594, 191.219437)
780
o81.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
781
o81.Anchored = true
782
o81.CanCollide = false
783
o81.Elasticity = 0
784
o81.FormFactor = Enum.FormFactor.Custom
785
o81.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
786
o81.CFrame = CFrame.new(59.7963982, 1.48673594, 191.219437, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
787
o81.BottomSurface = Enum.SurfaceType.Smooth
788
o81.TopSurface = Enum.SurfaceType.Smooth
789
o81.Color = Color3.new(0.105882, 0.164706, 0.207843)
790
o81.Position = Vector3.new(59.7963982, 1.48673594, 191.219437)
791
o82.Parent = o81
792
o82.Scale = Vector3.new(0.0476190522, 0.190476194, 0.19047603)
793
o83.Name = "A2"
794
o83.Parent = o1
795
o83.BrickColor = BrickColor.new("Dark stone grey")
796
o83.Position = Vector3.new(59.6102676, 1.37655604, 191.886581)
797
o83.Rotation = Vector3.new(-91.287262, 89.9010925, 1.29019773)
798
o83.Anchored = true
799
o83.CanCollide = false
800
o83.Elasticity = 0
801
o83.FormFactor = Enum.FormFactor.Custom
802
o83.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005)
803
o83.CFrame = CFrame.new(59.6102676, 1.37655604, 191.886581, 3.04579735e-005, -6.85974669e-007, 0.99999851, -0.999999583, -1.38607647e-005, 3.04281712e-005, 1.41282026e-005, -0.999998152, -6.83742883e-007)
804
o83.BottomSurface = Enum.SurfaceType.Smooth
805
o83.TopSurface = Enum.SurfaceType.Smooth
806
o83.Color = Color3.new(0.388235, 0.372549, 0.384314)
807
o83.Position = Vector3.new(59.6102676, 1.37655604, 191.886581)
808
o84.Parent = o83
809
o84.Offset = Vector3.new(0, 0, 0.0599999987)
810
o84.Scale = Vector3.new(0.200000003, 0.200000003, 0.0480000004)
811
o85.Name = "A1"
812
o85.Parent = o1
813
o85.BrickColor = BrickColor.new("Black")
814
o85.Position = Vector3.new(59.7102661, 1.37155795, 191.736572)
815
o85.Rotation = Vector3.new(-91.287262, 89.9010925, 1.29019773)
816
o85.Anchored = true
817
o85.CanCollide = false
818
o85.Elasticity = 0
819
o85.FormFactor = Enum.FormFactor.Custom
820
o85.Size = Vector3.new(0.409999967, 0.480000019, 1)
821
o85.CFrame = CFrame.new(59.7102661, 1.37155795, 191.736572, 3.04579735e-005, -6.85974669e-007, 0.99999851, -0.999999583, -1.38607647e-005, 3.04281712e-005, 1.41282026e-005, -0.999998152, -6.83742883e-007)
822
o85.BottomSurface = Enum.SurfaceType.Smooth
823
o85.TopSurface = Enum.SurfaceType.Smooth
824
o85.Color = Color3.new(0.105882, 0.164706, 0.207843)
825
o85.Position = Vector3.new(59.7102661, 1.37155795, 191.736572)
826
o86.Parent = o85
827
o86.Scale = Vector3.new(0.238000005, 1, 0.0480000004)
828
o87.Name = "Port"
829
o87.Parent = o1
830
o87.Material = Enum.Material.SmoothPlastic
831
o87.BrickColor = BrickColor.new("Dark stone grey")
832
o87.Transparency = 1
833
o87.Position = Vector3.new(59.7102661, 1.35256398, 191.705719)
834
o87.Rotation = Vector3.new(1.70019246e-006, 1.49652749e-006, -105)
835
o87.Anchored = true
836
o87.CanCollide = false
837
o87.FormFactor = Enum.FormFactor.Custom
838
o87.Size = Vector3.new(0.200000003, 0.200000003, 0.338461548)
839
o87.CFrame = CFrame.new(59.7102661, 1.35256398, 191.705719, -0.258818984, 0.965925694, 2.61193325e-008, -0.965925694, -0.258818984, -2.96739557e-008, -3.32160077e-008, 9.31242816e-009, 1)
840
o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
841
o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
842
o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
843
o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
844
o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
845
o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
846
o87.Color = Color3.new(0.388235, 0.372549, 0.384314)
847
o87.Position = Vector3.new(59.7102661, 1.35256398, 191.705719)
848
o88.Parent = o87
849
o88.Scale = Vector3.new(0.0769230723, 0.538461506, 1)
850
o89.Name = "Hole"
851
o89.Parent = o1
852
o89.BrickColor = BrickColor.new("Really black")
853
o89.Position = Vector3.new(59.7102661, 1.36658394, 191.736557)
854
o89.Rotation = Vector3.new(-91.287262, 89.9010925, 1.29019773)
855
o89.Anchored = true
856
o89.CanCollide = false
857
o89.Elasticity = 0
858
o89.FormFactor = Enum.FormFactor.Custom
859
o89.Size = Vector3.new(0.399999976, 0.400000036, 1)
860
o89.CFrame = CFrame.new(59.7102661, 1.36658394, 191.736557, 3.04579735e-005, -6.85974669e-007, 0.99999851, -0.999999583, -1.38607647e-005, 3.04281712e-005, 1.41282026e-005, -0.999998152, -6.83742883e-007)
861
o89.BottomSurface = Enum.SurfaceType.Smooth
862
o89.TopSurface = Enum.SurfaceType.Smooth
863
o89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
864
o89.Position = Vector3.new(59.7102661, 1.36658394, 191.736557)
865
o90.Parent = o89
866
o90.Scale = Vector3.new(0.238095239, 1.19047618, 0.0476190485)
867
o91.Name = "Sil"
868
o91.Parent = o1
869
o91.Material = Enum.Material.SmoothPlastic
870
o91.BrickColor = BrickColor.new("Really black")
871
o91.Position = Vector3.new(59.7909775, 1.38277197, 193.745148)
872
o91.Rotation = Vector3.new(-90, 0, -0)
873
o91.Anchored = true
874
o91.FormFactor = Enum.FormFactor.Custom
875
o91.Size = Vector3.new(0.200000048, 0.200000003, 0.200000003)
876
o91.CFrame = CFrame.new(59.7909775, 1.38277197, 193.745148, 1, 0, 0, 0, 0, 1, 0, -1, -4.37113883e-008)
877
o91.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
878
o91.Position = Vector3.new(59.7909775, 1.38277197, 193.745148)
879
o92.Parent = o91
880
o92.Offset = Vector3.new(0, 0.199000001, 0)
881
o92.Scale = Vector3.new(0.5, 1, 1)
882
o93.Name = "Coloring"
883
o93.Parent = o1
884
table.insert(cors,coroutine.create(function()
885
wait()
886
runDummyScript(function()
887
repeat
888
wait()
889
until script.Parent.Parent.Parent.ClassName == "Player"
890
g = script.Parent:GetChildren()
891
for i = 1,#g do
892
	if g[i].Name == "Color" then
893
		g[i].BrickColor = script.Parent.Parent.Parent.TeamColor
894
	end
895
end
896
897
end,o93)
898
end))
899
o94.Name = "Gun_Script"
900
o94.Parent = o1
901
table.insert(cors,coroutine.create(function()
902
wait()
903
runDummyScript(function()
904
wait(0.5)
905
--Edit settings below--
906
local Tool = script.Parent
907
local Settings = {
908
	Range = 700
909
	,Spread = 5
910
	,Damage = {16, 20}
911
	,HeadShotDamage = {13, 14}
912
	,Bullets = 1
913
	,FireRate = 0.10
914
	,Automatic = true
915
	,AntiTK = false
916
	,ImpactDuration = 3
917
	--Reload
918
	,ReloadKey = "R"
919
	,ReloadTime = 3
920
	,Ammo = 30
921
	,IncludeChamberedBullet = true
922
	--Gui
923
	,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
924
	--Arms
925
	,OneHanded = false
926
	,FakeArms = true
927
	,FakeArmTransparency = 1
928
	,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
929
	,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
930
	,AimPart = Tool.AimPart
931
	,AimPartOffset = CFrame.new()
932
	,AimGripOffset = Vector3.new(0, 0, 0)
933
	,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
934
	,AimAnim = {
935
		Enabled = false
936
		,Frames = 50
937
		,Time = 0.1
938
	}
939
	,ChangeFOV = {true, 60}
940
	,SpreadReduction = 3
941
	--Weld
942
	,Weld = true
943
	--Mouse
944
	,Icons = {
945
		Idle = "rbxassetid://70288585"
946
		,Fire1 = "rbxassetid://70288578"
947
		,Fire2 = "rbxassetid://70288572"
948
		,Fire3 = "rbxassetid://70288578"
949
		,Reload = "rbxassetid://70288599"
950
		,Aim = "rbxasset://textures/Blank.png"
951
	}
952
	,FireMouseAnimTime = 0.15
953
	--Recoil
954
	,Recoil = math.rad(1.2)
955
	--Smoke
956
	,Smoke = true
957
	,SmokePart = Tool.SmokePart
958
	,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}}
959
	--Sprint
960
	,Sprint = true
961
	,SprintSpeed = 25
962
	,SprintKey = "0"
963
	,SprintSpreadIncrease = 40
964
	,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
965
	--Other
966
	,DropHats = false
967
}
968
969
--Do not edit below this lign--
970
971
local Orig_Spread = Settings.Spread
972
local Orig_Grip = Tool.GripPos
973
974
local Player = game.Players.LocalPlayer
975
local Character = Player.Character
976
977
local Camera = Workspace.CurrentCamera
978
979
local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
980
981
local Gui, CanUpdateGui = nil, true
982
983
local Sprinting, Equipped
984
985
function Update_Gui()
986
	if Gui and CanUpdateGui then
987
		Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
988
	end
989
end
990
991
local Welded
992
if Settings.Weld then
993
	Delay(0, function()
994
		local weldC0s = {}
995
		for i, v in pairs(Tool:GetChildren()) do
996
			if v:IsA("BasePart") and v ~= Tool.Handle then
997
				table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
998
				v.Anchored = false
999
			end
1000
		end
1001
		Tool.Handle.Anchored = false
1002
		local welds = {}
1003
		Tool.Equipped:connect(function()
1004
			for i, v in ipairs(welds) do
1005
				v.Part1 = nil
1006
				v:Destroy()
1007
			end
1008
			for i, v in ipairs(weldC0s) do
1009
				if v[1] and v[2] then
1010
					local w = Instance.new("Weld", Tool.Handle)
1011
					w.Part0 = Tool.Handle
1012
					w.Part1 = v[1]
1013
					w.C0 = v[2]
1014
					table.insert(welds, w)
1015
				end
1016
			end
1017
		end)
1018
		wait()
1019
		Welded = true
1020
	end)
1021
end
1022
1023
local Left_Weld, Right_Weld
1024
1025
Ammo.Changed:connect(Update_Gui)
1026
StoredAmmo.Changed:connect(Update_Gui)
1027
1028
Settings.Range = math.min(Settings.Range, 999)
1029
1030
local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
1031
Ignore_Model.Name = "Ray_Ignore"
1032
1033
local Ray_Ignore = {Character, Ignore_Model, Camera}
1034
1035
Character.Humanoid.Died:connect(function()
1036
	Tool.Parent = Player.Backpack
1037
end)
1038
1039
function Fire(Mouse)
1040
	local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
1041
	local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
1042
	local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
1043
	if Hit and Hit.Parent:FindFirstChild("Humanoid") then
1044
		local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
1045
		if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
1046
			return
1047
		end
1048
		local Humanoid = Hit.Parent.Humanoid
1049
		local c = Instance.new("ObjectValue")
1050
		c.Name = "creator"
1051
		c.Value = Player
1052
		game.Debris:AddItem(c, 3)
1053
		c.Parent = Humanoid
1054
		if Hit.Name == "Head" then
1055
			Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
1056
		else
1057
			Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
1058
		end
1059
	elseif Hit then
1060
		local Hit_Part = Instance.new("Part", Ignore_Model)
1061
		Hit_Part.FormFactor = "Custom"
1062
		Hit_Part.TopSurface = 0
1063
		Hit_Part.BottomSurface = 0
1064
		Hit_Part.Anchored = true
1065
		Hit_Part.CanCollide = false
1066
		Hit_Part.Size = Vector3.new()
1067
		Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
1068
		Hit_Part.BrickColor = BrickColor.new("Black")
1069
		game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
1070
		if not Hit.Anchored then
1071
			local w = Instance.new("Weld", Hit_Part)
1072
			w.Part0 = Hit
1073
			w.Part1 = Hit_Part
1074
			w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
1075
			Hit_Part.Anchored = false
1076
		end
1077
		if Hit.Parent:IsA("Hat") and Settings.DropHats then
1078
			Hit.Parent.Parent = workspace
1079
			game.Debris:AddItem(Hit, 3)
1080
		end
1081
	end
1082
end
1083
1084
local Can_Shoot = true
1085
local Reloading = false
1086
1087
local First_Person = false
1088
1089
local Mouse_Held
1090
1091
Tool.Equipped:connect(function(Mouse)
1092
	Equipped = true
1093
	if Settings.Weld and not Welded then
1094
		wait()
1095
		Tool.Parent = Player.Backpack
1096
	end
1097
	Character = Player.Character
1098
	if Gui then
1099
		return
1100
	end
1101
	Ray_Ignore = {Character, Ignore_Model, Camera}
1102
	Mouse.Icon = Settings.Icons.Idle
1103
	Gui = script.Gui:Clone()
1104
	Gui.Parent = Player.PlayerGui
1105
	Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
1106
	Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
1107
	CanUpdateGui = true
1108
	Update_Gui()
1109
	Mouse.Button1Down:connect(function()
1110
		if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
1111
			Mouse_Held = true
1112
			while true do
1113
				Can_Shoot = false
1114
				Delay(0, function()
1115
					local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
1116
					if not Aiming then
1117
						Mouse.Icon = Settings.Icons.Fire1
1118
					end
1119
					wait(t)
1120
					if not Aiming then
1121
						if Reloading then return end
1122
						Mouse.Icon = Settings.Icons.Fire2
1123
					end
1124
					wait(t)
1125
					if not Aiming then
1126
						if Reloading then return end
1127
						Mouse.Icon = Settings.Icons.Fire3
1128
					end
1129
					wait(t)
1130
					if not Aiming then
1131
						if Reloading then return end
1132
						Mouse.Icon = Settings.Icons.Idle
1133
					end
1134
				end)
1135
				if Settings.Smoke then
1136
					for i, v in pairs(Settings.Smokes) do
1137
						local s = v[1]:Clone()
1138
						s.Parent = Settings.SmokePart
1139
						s.Enabled = true
1140
						game.Debris:AddItem(s, v[2])
1141
						if v[3] then
1142
							Delay(v[3], function()
1143
								s.Enabled = false
1144
							end)
1145
						end
1146
					end
1147
				end
1148
				for _ = 1, Settings.Bullets do
1149
					Fire(Mouse)
1150
				end
1151
				Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
1152
				if Tool.Handle:FindFirstChild("Shoot") then
1153
					Tool.Handle.Shoot:Play()
1154
				end
1155
				Ammo.Value = Ammo.Value - 1
1156
				wait(Settings.FireRate)
1157
				if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
1158
					break
1159
				end
1160
			end
1161
			Can_Shoot = true
1162
		elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
1163
			Tool.Handle.Click:Play()
1164
		end
1165
	end)
1166
	Mouse.Button1Up:connect(function()
1167
		Mouse_Held = false
1168
	end)
1169
	Mouse.KeyDown:connect(function(Key)
1170
		if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
1171
			if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
1172
				return
1173
			end
1174
			Can_Shoot = false
1175
			Reloading = true
1176
			local TextLabel = Gui.Frame.AmmoDisplay
1177
			Delay(0, function()
1178
				CanUpdateGui = false
1179
				TextLabel.Text = "Reloading."
1180
				wait(Settings.ReloadTime/3)
1181
				if TextLabel then
1182
					TextLabel.Text = "Reloading.."
1183
				end
1184
				wait(Settings.ReloadTime/3)
1185
				if TextLabel then
1186
					TextLabel.Text = "Reloading..."
1187
				end
1188
			end)
1189
			if Tool.Handle:FindFirstChild("Reload") then
1190
				Tool.Handle.Reload:Play()
1191
			end
1192
			Mouse.Icon = Settings.Icons.Reload
1193
			wait(Settings.ReloadTime)
1194
			Mouse.Icon = Settings.Icons.Idle
1195
			CanUpdateGui = true
1196
			local m = Settings.Ammo
1197
			if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
1198
				m = m + 1
1199
			end
1200
			if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
1201
				Ammo.Value = Ammo.Value + StoredAmmo.Value
1202
				StoredAmmo.Value = 0
1203
			else
1204
				StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
1205
				Ammo.Value = m
1206
			end
1207
			Can_Shoot = true
1208
			Reloading = false
1209
		elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
1210
			Sprinting = true
1211
			Character.Humanoid.WalkSpeed = Settings.SprintSpeed
1212
			Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
1213
		end
1214
	end)
1215
	Mouse.KeyUp:connect(function(Key)
1216
		if Key:upper() == Settings.SprintKey:upper() and Sprinting then
1217
			Sprinting = false
1218
			Character.Humanoid.WalkSpeed = 16
1219
			Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
1220
			Right_Weld.C0 = CFrame.new(0, -1.5, 0)
1221
		end
1222
	end)
1223
	Mouse.Button2Down:connect(function()
1224
		if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
1225
			Aiming = true
1226
			Mouse.Icon = Settings.Icons.Aim
1227
			if Settings.AimAnim.Enabled then
1228
				Right_Weld.C1 = CFrame.new()
1229
				Right_Weld.C0 = CFrame.new()
1230
				Delay(0, function()
1231
					Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame))
1232
				end)
1233
				Delay(0, function()
1234
					Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos)
1235
				end)
1236
				Delay(0, function()
1237
					if Settings.ChangeFOV[1] then
1238
						Camera.FieldOfView = 70
1239
						local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames
1240
						for i = 1, T_F do
1241
							local FOV = 70 - Cam_Dif/T_F * i
1242
							Camera.FieldOfView = FOV
1243
							wait(Settings.AimAnim.Time/Settings.AimAnim.Frames)
1244
							if not Aiming then
1245
								return
1246
							end
1247
						end
1248
						Camera.FieldOfView = Settings.ChangeFOV[2]
1249
					end
1250
				end)
1251
			else
1252
				Right_Weld.C1 = CFrame.new()
1253
				Right_Weld.C0 = CFrame.new()
1254
				Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
1255
				Left_Weld.C1 = Settings.LeftAimPos
1256
				if Settings.ChangeFOV[1] then
1257
					Camera.FieldOfView = Settings.ChangeFOV[2]
1258
				end
1259
			end
1260
			Tool.GripPos = Orig_Grip + Settings.AimGripOffset
1261
			Settings.Spread = Settings.Spread - Settings.SpreadReduction
1262
		end
1263
	end)
1264
	Mouse.Button2Up:connect(function()
1265
		if Aiming then
1266
			Mouse.Icon = Settings.Icons.Idle
1267
			Tool.GripPos = Orig_Grip
1268
			if Settings.AimAnim.Enabled then
1269
				Delay(0, function()
1270
					Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0))
1271
				end)
1272
				Delay(0, function()
1273
					Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos)
1274
				end)
1275
			else
1276
				Right_Weld.C1 = Settings.RightPos
1277
				Right_Weld.C0 = CFrame.new(0, -1.5, 0)
1278
				Left_Weld.C1 = Settings.LeftPos
1279
			end
1280
			if Settings.ChangeFOV[1] then
1281
				Camera.FieldOfView = 70
1282
			end
1283
			Settings.Spread = Settings.Spread + Settings.SpreadReduction
1284
			Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1285
			Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1286
			wait(0.25)
1287
			Aiming = false
1288
		end
1289
	end)
1290
	wait()
1291
	Camera.Changed:connect(function()
1292
		if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
1293
			Mouse.TargetFilter = workspace
1294
			Character.Torso.Neck.C1 = CFrame.new()
1295
			Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
1296
		end
1297
	end)
1298
	Mouse.Idle:connect(function()
1299
		if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
1300
			Mouse.TargetFilter = workspace
1301
			Character.Torso.Neck.C1 = CFrame.new()
1302
			Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
1303
		end
1304
	end)
1305
	while wait() and Equipped do
1306
		if Sprinting then
1307
			Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
1308
			Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
1309
		elseif not Aiming then
1310
			Left_Weld.C0 = CFrame.new(0, -1.5, 0)
1311
		end
1312
		if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
1313
			Mouse.TargetFilter = nil
1314
			Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1315
			Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1316
		end
1317
	end
1318
end)
1319
1320
local Arms_Made
1321
local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
1322
1323
Tool.Equipped:connect(function(Mouse)
1324
	if Character and not Arms_Made then
1325
		Arms_Made = true
1326
		local Torso = Character.Torso
1327
		Torso["Right Shoulder"].Part1 = nil
1328
		Left_Weld = Instance.new("Weld", Torso)
1329
		Left_Weld.Name = "Left_Weld"
1330
		Left_Weld.Part0 = Character.Head
1331
		Left_Weld.C0 = CFrame.new(0, -1.5, 0)
1332
		if not Settings.OneHanded then
1333
			Torso["Left Shoulder"].Part1 = nil
1334
			Left_Weld.Part1 = Character["Left Arm"]
1335
		end
1336
		Right_Weld = Instance.new("Weld", Torso)
1337
		Right_Weld.Name = "Right_Weld"
1338
		Right_Weld.Part0 = Character.Head
1339
		Right_Weld.Part1 = Character["Right Arm"]
1340
		Right_Weld.C0 = CFrame.new(0, -1.5, 0)
1341
		Left_Weld.C1 = Settings.LeftPos
1342
		Right_Weld.C1 = Settings.RightPos
1343
	end
1344
	if Settings.FakeArms and not Fake_Arm_Right then
1345
		Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
1346
		Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
1347
		Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
1348
		local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
1349
		for i = 1, 2 do
1350
			local w = Instance.new("Weld", fakeArms[i])
1351
			w.Part0 = Character[fakeArms[i].Name]
1352
			w.Part1 = fakeArms[i]
1353
			fakeArms[i].Transparency = Settings.FakeArmTransparency
1354
		end
1355
		Fake_Arm_Model = Instance.new("Model", Camera)
1356
		Fake_Arm_Right.Parent = Fake_Arm_Model
1357
		if not Settings.OneHanded then
1358
			Fake_Arm_Left.Parent = Fake_Arm_Model
1359
		end
1360
		Fake_Arm_Model.Name = "FakeArms"
1361
		if Settings.CharacterMeshes then
1362
			for i, v in pairs(Character:GetChildren()) do
1363
				if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
1364
					v:Clone().Parent = Fake_Arm_Model
1365
				end
1366
			end
1367
		end
1368
		if Character:FindFirstChild("Shirt") then
1369
			Instance.new("Humanoid", Fake_Arm_Model)
1370
			Character.Shirt:Clone().Parent = Fake_Arm_Model
1371
		else
1372
			local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
1373
			Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
1374
			local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
1375
			Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
1376
		end
1377
	end
1378
end)
1379
1380
Tool.Unequipped:connect(function()
1381
	Equipped = false
1382
	Tool.GripPos = Orig_Grip
1383
	Aiming = false
1384
	Settings.Spread = Orig_Spread
1385
	if Settings.ChangeFOV[1] then
1386
		Camera.FieldOfView = 70
1387
	end
1388
	if Gui then
1389
		Gui:Destroy()
1390
		Gui = nil
1391
	end
1392
	for i, v in pairs(Tool.Handle:GetChildren()) do
1393
		if v:IsA("Sound") then
1394
			v:Stop()
1395
		end
1396
	end
1397
	if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
1398
		Fake_Arm_Model:Destroy()
1399
		Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
1400
	end
1401
	if Character and Left_Weld and Right_Weld then
1402
		Arms_Made = false
1403
		local Torso = Character.Torso
1404
		Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
1405
		Left_Weld:Destroy()
1406
		Right_Weld:Destroy()
1407
	end
1408
	Sprinting = false
1409
	Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1410
	Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1411
	Character.Humanoid.WalkSpeed = 16
1412
end)
1413
1414
end,o94)
1415
end))
1416
o95.Name = "Ammo"
1417
o95.Parent = o94
1418
o95.Value = 30
1419
o96.Name = "StoredAmmo"
1420
o96.Parent = o94
1421
o96.Value = 1200
1422
o97.Name = "Gui"
1423
o97.Parent = o94
1424
o98.Parent = o97
1425
o98.Position = UDim2.new(1,-200,1,-100)
1426
o98.Size = UDim2.new(0,100,0,100)
1427
o98.Position = UDim2.new(1,-200,1,-100)
1428
o98.BackgroundColor3 = Color3.new(1, 1, 1)
1429
o98.BackgroundTransparency = 1
1430
o98.BorderSizePixel = 0
1431
o99.Name = "AmmoDisplay"
1432
o99.Parent = o98
1433
o99.Size = UDim2.new(1,0,1,0)
1434
o99.Text = ""
1435
o99.BackgroundTransparency = 1
1436
o99.FontSize = Enum.FontSize.Size24
1437
o99.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647)
1438
o99.TextStrokeTransparency = 0.5
1439
o99.TextXAlignment = Enum.TextXAlignment.Right
1440
o100.Parent = o94
1441
o100.Size = 0.30000001192093
1442
o100.Color = Color3.new(0.372549, 0.372549, 0.372549)
1443
o100.Enabled = false
1444
o100.Opacity = 0.30000001192093
1445
o100.RiseVelocity = 15
1446
o101.Name = "Smoke1"
1447
o101.Parent = o94
1448
o101.Size = 0.10000000149012
1449
o101.Color = Color3.new(1, 0.6, 0.2)
1450
o101.Enabled = false
1451
o101.Opacity = 0.40000000596046
1452
o101.RiseVelocity = 3
1453
mas.Parent = workspace
1454
mas:MakeJoints()
1455
local mas1 = mas:GetChildren()
1456
for i=1,#mas1 do
1457
	mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack 
1458
	ypcall(function() mas1[i]:MakeJoints() end)
1459
end
1460
mas:Destroy()
1461
for i=1,#cors do
1462
coroutine.resume(cors[i])
1463
end