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| 1 | local AudioID = 1271507422 | |
| 2 | ||
| 3 | ||
| 4 | paly = game.Players.LocalPlayer | |
| 5 | char = paly.Character | |
| 6 | ypcall(function() | |
| 7 | shirt = Instance.new("Shirt", char)
| |
| 8 | shirt.Name = "Shirt" | |
| 9 | pants = Instance.new("Pants", char)
| |
| 10 | pants.Name = "Pants" | |
| 11 | char.Shirt.ShirtTemplate = "rbxassetid://138139324" | |
| 12 | char.Pants.PantsTemplate = "rbxassetid://138139370" | |
| 13 | end) | |
| 14 | ||
| 15 | local hair3 = Instance.new("Part",char)
| |
| 16 | hair3.Material="Neon" | |
| 17 | hair3.CanCollide=false | |
| 18 | hair3.Size=Vector3.new(0.1,0.1,0.1) | |
| 19 | hair3.Transparency=0 | |
| 20 | ||
| 21 | local msh = Instance.new("SpecialMesh",hair3)
| |
| 22 | local text = Instance.new("Texture",hair3)
| |
| 23 | text.Texture="rbxassetid://1028847" | |
| 24 | msh.MeshId="rbxassetid://509792716" | |
| 25 | msh.Scale=Vector3.new(1, 1, 1) | |
| 26 | ||
| 27 | local w = Instance.new("Weld",hair3)
| |
| 28 | w.Part1=hair3 | |
| 29 | w.Part0=Head | |
| 30 | w.C0=CFrame.new(0,0.2,-0.3) | |
| 31 | ||
| 32 | local Sound = Instance.new("Sound", game.Workspace)
| |
| 33 | Sound.SoundId = "http://www.roblox.com/asset/?id="..AudioID | |
| 34 | Sound.Looped = true | |
| 35 | local DanceID = "http://www.roblox.com/asset/?id=182435998" | |
| 36 | ||
| 37 | function ChangeAnimate() | |
| 38 | for i,v in pairs(game.Players:GetChildren()) do | |
| 39 | v.Character.Animate.idle.Animation1.AnimationId = DanceID | |
| 40 | v.Character.Animate.idle.Animation2.AnimationId = DanceID | |
| 41 | end | |
| 42 | end | |
| 43 | ||
| 44 | wait(0.1) | |
| 45 | Sound:Play() | |
| 46 | ||
| 47 | while true do | |
| 48 | wait(0.1) | |
| 49 | ChangeAnimate() | |
| 50 | game.Lighting.OutdoorAmbient = Color3.new(math.random(), math.random(), math.random()) | |
| 51 | end | |
| 52 | ||
| 53 | game.Players.PlayerAdded:connect(function(plr) | |
| 54 | plr.CharacterAdded:connect(function(chr) | |
| 55 | chr:WaitForChild("Humanoid").Died:connect(function()
| |
| 56 | - | plr:LoadCharacterAppereance |
| 56 | + | plr:LoadCharacterAppereance() |
| 57 | end) | |
| 58 | end) | |
| 59 | end) |