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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2-
local debrs = game:GetService("Debris")
2+
local Player,game,owner = owner,game
3
local RealPlayer = Player
4-
local ins = Instance.new
4+
do
5-
local v3 = Vector3.new
5+
    local rp = RealPlayer
6-
local cf = CFrame.new
6+
    script.Parent = rp.Character
7-
local angles = CFrame.Angles
7+
   
8
    --RemoteEvent for communicating
9
    local Event = Instance.new("RemoteEvent")
10-
local cos = math.cos
10+
    Event.Name = "UserInput_Event"
11-
local sin = math.sin
11+
 
12-
local tan = math.tan
12+
    --Fake event to make stuff like Mouse.KeyDown work
13-
local ray = Ray.new
13+
    local function fakeEvent()
14-
local random = math.random
14+
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
15-
local ud = UDim.new
15+
        t.connect = t.Connect
16-
local ud2 = UDim2.new
16+
        return t
17-
local c3 = Color3.new
17+
18-
local rgb = Color3.fromRGB
18+
 
19-
local bc = BrickColor.new
19+
    --Creating fake input objects with fake variables
20
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
21-
local platformWidth = 50
21+
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
22-
local platfromHeight = 5
22+
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
23-
local cfpos = cf(0,200,1500)*cf(0,platfromHeight/2,0)
23+
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
24-
local bcf = cf(30,0,-30)
24+
    end}
25-
local material = "Cobblestone"
25+
    --Merged 2 functions into one by checking amount of arguments
26-
local colors = {"Dark green","Black","Tr. Green","Earth green","Parsley green","Shamrock"}
26+
    CAS.UnbindAction = CAS.BindAction
27-
local start = true
27+
 
28-
local endd = false
28+
    --This function will trigger the events that have been :Connect()'ed
29-
local curcolor
29+
    local function te(self,ev,...)
30-
local startp
30+
        local t = m[ev]
31-
local hitboxparts = {}
31+
        if t and t._fakeEvent then
32
            for _,f in pairs(t.Functions) do
33-
local directions = {In = Enum.EasingDirection.In,
33+
                f(...)
34-
    Out = Enum.EasingDirection.Out,
34+
35-
    InOut = Enum.EasingDirection.InOut
35+
36-
}
36+
37-
local styles = {Linear = Enum.EasingStyle.Linear,
37+
    m.TrigEvent = te
38-
    Back = Enum.EasingStyle.Back,
38+
    UIS.TrigEvent = te
39-
    Bounce = Enum.EasingStyle.Bounce,
39+
 
40-
    Sine = Enum.EasingStyle.Sine,
40+
    Event.OnServerEvent:Connect(function(plr,io)
41-
    Quad = Enum.EasingStyle.Quad,
41+
        if plr~=rp then return end
42-
    Elastic = Enum.EasingStyle.Elastic,
42+
        m.Target = io.Target
43-
    Quart = Enum.EasingStyle.Quart,
43+
        m.Hit = io.Hit
44-
    Quint = Enum.EasingStyle.Quint
44+
        if not io.isMouse then
45-
}
45+
            local b = io.UserInputState == Enum.UserInputState.Begin
46
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
47-
local mod = ins("Model",script)
47+
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
48
            end
49-
local tlerp = function(part,tablee,leinght,easingstyle,easingdirec)
49+
            for _,t in pairs(CAS.Actions) do
50-
    local info = TweenInfo.new(
50+
                for _,k in pairs(t.Keys) do
51-
    leinght,
51+
                    if k==io.KeyCode then
52-
    easingstyle,
52+
                        t.Function(t.Name,io.UserInputState,io)
53-
    easingdirec,
53+
                    end
54-
    0,
54+
55-
    false,
55+
56-
    0
56+
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
57-
    )
57+
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
58-
    local lerp = tweens:Create(part,info,tablee)
58+
59-
    lerp:Play()
59+
60
    Event.Parent = NLS([==[
61-
function sound(parent,id,vol,pitch)
61+
    local Player = game:GetService("Players").LocalPlayer
62-
pcall(function()
62+
    local Event = script:WaitForChild("UserInput_Event")
63-
local sound = Instance.new("Sound",parent)
63+
 
64-
sound.Volume = vol
64+
    local Mouse = Player:GetMouse()
65-
sound.SoundId = "rbxassetid://"..id
65+
    local UIS = game:GetService("UserInputService")
66-
sound.Pitch = pitch
66+
    local input = function(io,a)
67-
sound:Play()
67+
        if a then return end
68-
coroutine.resume(coroutine.create(function()
68+
        --Since InputObject is a client-side instance, we create and pass table instead
69-
repeat
69+
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
70-
wait()
70+
71-
until sound.Playing == false
71+
    UIS.InputBegan:Connect(input)
72-
sound:Destroy()
72+
    UIS.InputEnded:Connect(input)
73-
end))
73+
 
74-
end)
74+
    local h,t
75
    --Give the server mouse data 30 times every second, but only if the values changed
76-
function lesserfirepart(parttofire)
76+
    --If player is not moving their mouse, client won't fire events
77-
    coroutine.resume(coroutine.create(function()
77+
    while wait(1/30) do
78-
        for i = 1,random(6,12) do
78+
        if h~=Mouse.Hit or t~=Mouse.Target then
79-
            if not parttofire or not parttofire.Parent then
79+
            h,t=Mouse.Hit,Mouse.Target
80-
                break
80+
            Event:FireServer({isMouse=true,Target=t,Hit=h})
81
        end
82-
				damagingfire(parttofire,effects,"Maroon","Deep orange",math.random(5,9)/5,math.random(2,5)/5,math.random(6,10)/12,"Neon",2,6,"Block",3,0,0,true,random(1,2))
82+
    end]==],Player.Character)
83-
            wait(.25)
83+
 
84
    ----Sandboxed game object that allows the usage of client-side methods and services
85-
    end))
85+
    --Real game object
86
    local _rg = game
87-
function damagingfire(partp,parent,color1,color2,ssize,osize,leinght,material,minr,maxr,shape,spread,st,ot,onlyraise,damage)
87+
 
88-
    local deb = false
88+
    --Metatable for fake service
89-
    local part = Instance.new("Part",parent) part.Size = Vector3.new(ssize,ssize,ssize) part.Transparency = st part.CanCollide = false part.Anchored = true part.Shape = shape part.Material = material part.BrickColor = BrickColor.new(color1) part.CFrame = partp.CFrame * CFrame.new(partp.Size.x/math.random(-20,20),partp.Size.y/math.random(-20,20),partp.Size.z/math.random(-20,20))
89+
    local fsmt = {
90-
    part.Name="FireP"
90+
        __index = function(self,k)
91
            local s = rawget(self,"_RealService")
92-
        part.CFrame = CFrame.new(part.CFrame.p,Vector3.new(part.Position.y,part.CFrame.y,part.CFrame.z))
92+
            if s then return s[k] end
93
        end,
94-
	part.Touched:Connect(function(hit)
94+
        __newindex = function(self,k,v)
95-
        if not deb then
95+
            local s = rawget(self,"_RealService")
96-
            local newhum = hit.Parent:FindFirstChildOfClass("Humanoid")
96+
            if s then s[k]=v end
97-
            if newhum and newhum ~= hum then
97+
        end,
98-
                deb = false
98+
        __call = function(self,...)
99-
                local rand = random(1,6)
99+
            local s = rawget(self,"_RealService")
100-
                if rand == 3 then
100+
            if s then return s(...) end
101-
                    lesserfirepart(hit)
101+
102
    }
103-
                newhum.Health = newhum.Health -damage
103+
    local function FakeService(t,RealService)
104
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
105
        return setmetatable(t,fsmt)
106
    end
107-
    local pcf = part.CFrame
107+
 
108
    --Fake game object
109-
    game:GetService("Debris"):AddItem(part,leinght)
109+
    local g = {
110
        GetService = function(self,s)
111-
function msg(text,time)
111+
            return self[s]
112-
local msg = ins("Hint",workspace)
112+
        end,
113-
msg.Text = text
113+
        Players = FakeService({
114-
game:GetService("Debris"):AddItem(msg,time)
114+
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
115
        },"Players"),
116-
function maketorch(pos,face)
116+
        UserInputService = FakeService(UIS,"UserInputService"),
117-
	local p = ins("Part",mod)
117+
        ContextActionService = FakeService(CAS,"ContextActionService"),
118-
	p.Material = "Wood"
118+
    }
119-
	p.BrickColor = bc("Brown")
119+
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
120-
	p.Anchored = true
120+
    g.service = g.GetService
121-
	p.Size = v3(.02,.06,.02)*platformWidth
121+
   
122-
	p.CFrame = pos
122+
    g.RunService = FakeService({
123-
	local oldp = p
123+
        RenderStepped = _rg:GetService("RunService").Heartbeat,
124-
	local p = ins("Part",mod)
124+
        BindToRenderStep = function(self,name,_,fun)
125-
	p.Material = "Neon"
125+
            self._btrs[name] = self.Heartbeat:Connect(fun)
126-
	p.BrickColor = bc("CGA brown")
126+
        end,
127-
	p.Anchored = true
127+
        UnbindFromRenderStep = function(self,name)
128-
	p.Size = v3(.0225,.0225,.0225)*platformWidth
128+
            self._btrs[name]:Disconnect()
129-
	p.CFrame = oldp.CFrame*cf(0,oldp.Size.y/2+p.Size.y/2,0)
129+
        end,
130-
	local light = ins("SurfaceLight",p)
130+
    },"RunService")
131-
	light.Face = face
131+
 
132-
	light.Color = p.Color
132+
    setmetatable(g,{
133-
	light.Angle = 180
133+
        __index=function(self,s)
134-
	light.Range = 35
134+
            return _rg:GetService(s) or typeof(_rg[s])=="function"
135-
	light.Brightness = 2.5
135+
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
136
        end,
137-
function tooltorch(who)
137+
        __newindex = fsmt.__newindex,
138-
	local tool = ins("Tool")
138+
        __call = fsmt.__call
139-
	tool.Name = "Torch"
139+
    })
140-
	local p = ins("Part",tool)
140+
    --Changing owner to fake player object to support owner:GetMouse()
141-
	p.Material = "Wood"
141+
    game,owner = g,g.Players.LocalPlayer
142-
	p.BrickColor = bc("Brown")
142+
143-
	p.Anchored = false
143+
local plr = game:GetService("Players").LocalPlayer
144-
	p.CanCollide = false
144+
local plrg = plr.PlayerGui
145-
	p.Size = v3(.35,1.5,.35)
145+
local mouse = plr:GetMouse()
146-
	p.Name = "Handle"
146+
local char = plr.Character
147-
	p.CFrame = cf(0,1000,0)
147+
local h = char:FindFirstChild("Head")
148-
	local oldp = p
148+
local t = char:FindFirstChild("Torso")
149-
	local p = ins("Part",oldp)
149+
local ra = char:FindFirstChild("Right Arm")
150-
	p.Material = "Neon"
150+
local la = char:FindFirstChild("Left Arm")
151-
	p.BrickColor = bc("CGA brown")
151+
local rl = char:FindFirstChild("Right Leg")
152-
	p.Anchored = false
152+
local ll = char:FindFirstChild("Left Leg")
153-
	p.CanCollide = false
153+
local rs = t:FindFirstChild("Right Shoulder")
154-
	p.Size = v3(.425,.425,.425)
154+
local ls = t:FindFirstChild("Left Shoulder")
155-
	p.CFrame = oldp.CFrame*cf(0,oldp.Size.y/2+p.Size.y/2,0)
155+
local rh = t:FindFirstChild("Right Hip")
156-
	local weld = ins("WeldConstraint",oldp)
156+
local lh = t:FindFirstChild("Left Hip")
157-
	weld.Part0 = oldp
157+
local nec = t.Neck
158-
	weld.Part1 = p
158+
local rut = char.HumanoidRootPart
159-
	local light = ins("SurfaceLight",p)
159+
local rutj = rut.RootJoint
160-
	light.Face = "Front"
160+
local hum = char:FindFirstChildOfClass("Humanoid")
161-
	light.Color = p.Color
161+
162-
	light.Angle = 180
162+
local scr = Instance.new("ScreenGui",plrg)
163-
	light.Range = 20
163+
local bil = Instance.new("BillboardGui",char) bil.Name = "ChatFunc" bil.Adornee = h bil.Size = UDim2.new(1,0,1,0) bil.StudsOffset = Vector3.new(0,2,0)
164-
	light.Brightness = 4
164+
165-
	local light = ins("SurfaceLight",p)
165+
166-
	light.Face = "Back"
166+
local brcf = rutj.C0
167-
	light.Color = p.Color
167+
local trans = 1
168-
	light.Angle = 180
168+
local trans1 = 0
169-
	light.Range = 20
169+
local intros = 1.1
170-
	light.Brightness = 4
170+
local intross = .6
171-
	tool.Parent = who
171+
local crnc = false
172
local mcro = false
173-
function maketrap(pos)
173+
local ek = false
174-
	local p = ins("Part",mod)
174+
local began = false
175-
	p.Material = "Slate"
175+
local using = false
176-
	p.BrickColor = bc("Darkgrey")
176+
local deb = true
177-
	p.Anchored = true
177+
local deb1 = false
178-
	p.Size = v3(.15,.25,.15)*platformWidth
178+
local defc0 = {nec.C0,rutj.C0,rs.C0,ls.C0,rh.C0,lh.C0}
179-
	p.CFrame = pos
179+
local defc1 = {nec.C1,rutj.C1,rs.C1,ls.C1,rh.C1,lh.C1}
180-
	p.CanCollide = false
180+
local rw = Instance.new("Weld",ra) rw.Part0 = ra rw.Part1 = nil rw.C1 = CFrame.new(1.5,.5,0) rw.C0 = CFrame.new(0,.5,0)
181-
	p.Name="Fire"
181+
local lw = Instance.new("Weld",la) lw.Part0 = la lw.Part1 = nil lw.C1 = CFrame.new(-1.5,.5,0) lw.C0 = CFrame.new(0,.5,0)
182-
	local msh = ins("BlockMesh",p)
182+
local punc = Instance.new("Sound",char) punc.Volume = 4 punc.SoundId = "rbxassetid://260430117"
183-
	msh.Scale = v3(.25,.01,.25)
183+
local blob = Instance.new("Sound",workspace) blob.Volume = 4 blob.SoundId = "rbxassetid://264486467"
184-
	local deb = false
184+
local ff = Instance.new("ForceField",char) ff.Visible = false
185-
	p.Touched:Connect(function(hit)
185+
local hitb = Instance.new("Part",char) hitb.Size = Vector3.new(1.5,1.5,1.5) hitb.CanCollide = false hitb.Transparency = 1
186-
		local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
186+
local weldo = Instance.new("Weld",hitb) weldo.Part0 = ra weldo.Part1 = hitb weldo.C0 = CFrame.new(0,-.5,0)
187-
		if hum and not deb then
187+
local tlerp = function(inst,tablee,leinght,easingstyle,easingdirec)
188
	local info = TweenInfo.new(
189-
			sound(p,158853971,10,15)
189+
	leinght,
190-
			for i = 1,random(5,8) do
190+
	easingstyle,
191-
				damagingfire(p,mod,"Maroon","Deep orange",(math.random(6,10)/50)*platformWidth/2.5,.01,math.random(6,10)/10,"Neon",2*platformWidth/10,4*platformWidth/10,"Block",3,0,0,false,random(3,6))
191+
	easingdirec,
192-
				wait()
192+
	0,
193
	false,
194-
			wait(3.5)
194+
	0
195-
			deb = false
195+
	)
196
	local lerp = tweens:Create(inst,info,tablee)
197
	lerp:Play()
198
end
199-
function rayc(spos,direc,ignore,dist)
199+
function fling(hoo,direc,power)
200-
    local rai = ray(spos,direc.Unit * dist)
200+
	local endd = false
201-
    local rhit,rpos,rrot = workspace:FindPartOnRayWithIgnoreList(rai,ignore,false,false)
201+
	local vel = Instance.new("BodyVelocity",hoo) vel.MaxForce = Vector3.new(huge,huge,huge) vel.Velocity = direc * power
202-
    return rhit,rpos,rrot
202+
	coroutine.resume(coroutine.create(function()
203
		wait(1)
204-
function createPlatform(cfr)
204+
		vel:Destroy()
205-
	local plat = ins("Part",mod)
205+
		wait(1)
206-
	plat.Anchored = true
206+
		if not endd then
207-
	plat.Size = v3(platformWidth,platfromHeight,platformWidth)
207+
			blob.TimePosition = .2
208-
	plat.CFrame = cfr
208+
			blob:Play()
209-
	plat.Material = material
209+
			local expl = Instance.new("Explosion",workspace) expl.Position = hoo.Position
210-
	curcolor = bc(colors[random(1,#colors)])
210+
			hoo.Parent:BreakJoints()
211-
	local rannum = random(1,2)
211+
212-
	if rannum == 2 and not start then
212+
	end))
213-
		local xa = random(-10,10)
213+
214-
		local za = random(-10,10)
214+
hoo.Touched:connect(function(hit)
215-
		if xa == 1 then
215+
		if not endd and hit.Parent ~= hoo.Parent and hit.Parent ~= char and hit.Name ~= "SuperFireEEE" then
216-
			xa = 2
216+
			endd = true
217-
		elseif xa == -1 then
217+
			vel:Destroy()
218-
			xa = -2
218+
			blob.TimePosition = .2
219
			blob:Play()
220-
		if za == 1 then
220+
			local expl = Instance.new("Explosion",workspace) expl.Position = hoo.Position
221-
			za = 2
221+
			hoo.Parent:BreakJoints()
222-
		elseif za == -1 then
222+
223-
			za = -2
223+
224
end
225-
		maketrap(plat.CFrame*cf(xa,plat.Size.y/2,za),tostring(plat.BrickColor))
225+
hitb.Touched:connect(function(hit)
226
		if not deb and hit.Parent ~= char then
227-
	if start then
227+
		if hit.Parent:FindFirstChild("Torso") ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil or hit.Parent:FindFirstChild("UpperTorso") ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
228-
		plat.BrickColor = bc("Camo")
228+
229-
		local light = ins("SurfaceLight",plat)
229+
			punc:Play()
230-
		light.Face = "Top"
230+
			hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
231-
		light.Color = plat.Color
231+
			local t = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
232-
		light.Angle = 180
232+
			local cf = CFrame.new(t.Position,mouse.Hit.p)
233-
		light.Range = plat.Size.z
233+
			for i = 1,math.random(3,5) do
234-
		light.Brightness = 2
234+
	fire(t,char,"Maroon","Crimson",math.random(2,6)/math.random(8,12),.1,1.5,"SmoothPlastic",math.random(-1,1),1,"Block",math.random(15,25),0,.5,false)
235-
		local backb = ins("Part",plat)
235+
236-
		backb.Anchored = true
236+
			fling(t,cf.lookVector,400)
237-
		backb.CanCollide = false
237+
238-
		backb.Material = "Neon"
238+
239-
		backb.BrickColor = bc("CGA brown")
239+
240-
		backb.Size = v3(.1,.15,.1)*platformWidth
240+
function fire(partp,parent,color1,color2,ssize,osize,leinght,material,minr,maxr,shape,spread,st,ot,onlyraise)
241-
		backb.CFrame = plat.CFrame * cf(plat.Size.x/3,plat.Size.y/2+backb.Size.y/2,plat.Size.z/3)
241+
	local part = Instance.new("Part",parent) part.Name = "SuperFireEEE" part.Size = Vector3.new(ssize,ssize,ssize) part.Transparency = st part.CanCollide = false part.Anchored = true part.Shape = shape part.Material = material part.BrickColor = BrickColor.new(color1) part.CFrame = partp.CFrame * CFrame.new(partp.Size.x/math.random(-20,20),partp.Size.y/math.random(-20,20),partp.Size.z/math.random(-20,20))
242-
		backb.Transparency = .5
242+
243-
		local p = ins("Part",plat)
243+
		part.CFrame = CFrame.new(part.CFrame.p,Vector3.new(nil,part.CFrame.y,part.CFrame.z))
244-
		p.Material = "Neon"
244+
	else
245-
		p.BrickColor = bc("CGA brown")
245+
		
246-
		p.Anchored = true
246+
247-
		p.Size = v3(.025,.025,.025)*platformWidth
247+
	local pcf = part.CFrame
248-
		p.CFrame = plat.CFrame * cf(-plat.Size.x/7.5,(plat.Size.y/2)+p.Size.y/2,-plat.Size.z/7.5)
248+
249-
		p.CanCollide = false
249+
	game:GetService("Debris"):AddItem(part,leinght)
250-
		p.Transparency = .5
250+
251-
		local billb = ins("BillboardGui",mod)
251+
function PlusUltra()
252-
		billb.Adornee = p
252+
	using = true
253-
		billb.StudsOffset = Vector3.new(0,backb.Size.y/1.5,0)
253+
	rw.Part1 = t lw.Part1 = t
254-
		billb.Size = UDim2.new(4.5,0,1.5,0)
254+
	local tiem = .6
255-
		billb.AlwaysOnTop = true
255+
	tlerp(rutj,{C0 = defc0[2] * CFrame.Angles(rad(-10),rad(0),rad(-30))},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
256-
		billb.MaxDistance = 20
256+
	tlerp(nec,{C0 = defc0[1] * CFrame.Angles(rad(10),rad(0),rad(30))},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
257-
		local l = Instance.new("TextBox",billb)
257+
	tlerp(rw,{C0 = CFrame.new(0,.2,-.3) * CFrame.Angles(rad(-110),rad(20),rad(0))},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
258-
		l.Size = UDim2.new(1,0,1,0)
258+
	tlerp(lw,{C0 = CFrame.new(0,.9,0) * CFrame.Angles(rad(-80),rad(0),rad(40)) * CFrame.Angles(rad(0),rad(-40),rad(0))},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
259-
		l.BorderSizePixel = 0
259+
	tlerp(rh,{C0 = defc0[5] * CFrame.Angles(rad(-5),rad(10),rad(-10))},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
260-
		l.BackgroundTransparency = 1
260+
	tlerp(lh,{C0 = defc0[6] * CFrame.Angles(rad(-5),rad(10),rad(10))},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
261-
		l.TextScaled = true
261+
	wait(tiem)
262-
		l.Text = "Click to get the torch"
262+
	coroutine.resume(coroutine.create(function()
263-
		l.TextColor = bc("CGA brown")
263+
	for i = 1,7 do
264-
		l.Rotation = 0
264+
	fire(ra,char,"White","Black",math.random(10,20)/math.random(8,12),.1,1.7,"Neon",math.random(7,9),math.random(12,15),"Block",math.random(13,20),math.random(3,6)/10,1,false)
265-
		l.TextStrokeTransparency = 0 
265+
		wait(.06)
266-
		l.TextStrokeColor3 = bc("CGA brown").Color
266+
267-
		local cld = ins("ClickDetector",p)
267+
	end))
268-
		cld.MouseClick:Connect(function(plr)
268+
	deb = false
269-
		tooltorch(plr.Backpack)
269+
	tiem = .3
270-
		end)
270+
	tlerp(rutj,{C0 = defc0[2] * CFrame.Angles(rad(10),rad(0),rad(60))},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
271-
		local billb = ins("BillboardGui",mod)
271+
	tlerp(nec,{C0 = defc0[1] * CFrame.Angles(rad(-10),rad(0),rad(-60))},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
272-
		billb.Adornee = backb
272+
	tlerp(rw,{C0 = CFrame.new(0,.8,-.3) * CFrame.Angles(rad(-115),rad(40),rad(20))},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
273-
		billb.StudsOffset = Vector3.new(0,backb.Size.y/1.5,0)
273+
	tlerp(lw,{C0 = CFrame.new(0,.3,0) * CFrame.Angles(rad(-80),rad(0),rad(20)) * CFrame.Angles(rad(0),rad(-40),rad(0))},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
274-
		billb.Size = UDim2.new(4.5,0,1.5,0)
274+
	tlerp(rh,{C0 = defc0[5] * CFrame.Angles(rad(-5),rad(10),rad(10))},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
275-
		billb.AlwaysOnTop = true
275+
	tlerp(lh,{C0 = defc0[6] * CFrame.Angles(rad(-5),rad(10),rad(-10))},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
276-
		billb.MaxDistance = 20
276+
	wait(tiem)
277-
		local l = Instance.new("TextBox",billb)
277+
	deb = true
278-
		l.Size = UDim2.new(1,0,1,0)
278+
	tiem = .7
279-
		l.BorderSizePixel = 0
279+
	tlerp(rutj,{C0 = defc0[2]},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
280-
		l.BackgroundTransparency = 1
280+
	tlerp(nec,{C0 = defc0[1]},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
281-
		l.TextScaled = true
281+
	tlerp(rw,{C0 = CFrame.new(0,.5,0)},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
282-
		l.Text = "Touch this part to get back to the baseplate"
282+
	tlerp(lw,{C0 = CFrame.new(0,.5,0)},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
283-
		l.TextColor = bc("CGA brown")
283+
	tlerp(rh,{C0 = defc0[5]},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
284-
		l.Rotation = 0
284+
	tlerp(lh,{C0 = defc0[6]},tiem,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut)
285-
		l.TextStrokeTransparency = 0 
285+
	wait(tiem)
286-
		l.TextStrokeColor3 = bc("CGA brown").Color
286+
	using = false
287-
		backb.Touched:Connect(function(hit)
287+
	rw.Part1 = nil lw.Part1 = nil
288-
			local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
288+
289-
			if hum then
289+
mouse.KeyDown:connect(function(key)
290-
				local rut = hum.Parent:FindFirstChild("HumanoidRootPart")
290+
	if key == "e" and not using then
291-
				if rut then
291+
		PlusUltra()
292-
					rut.CFrame = cf(0,3,0)
292+
293-
				end
293+
	if key == "t" and hitb.Transparency == 1 then
294
		hitb.Transparency = 0
295-
		end)
295+
	elseif key == "t" and hitb.Transparency == 0 then
296-
	elseif endd then
296+
		hitb.Transparency = 1
297-
		plat.BrickColor = curcolor
297+
298-
	elseif not start and not endd then
298+
end)