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| 1 | public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ ) | |
| 2 | {
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| 3 | new Float:x, Float:y, Float:z; | |
| 4 | GetPlayerPos(playerid, x, y, z); | |
| 5 | ||
| 6 | //Desync weapon IDs that don't fire bullets | |
| 7 | if (weaponid < 22 || weaponid > 38) | |
| 8 | return 0; | |
| 9 | ||
| 10 | //Desync shots with Z pos out of bounds | |
| 11 | if(!(-20000.0 <= z <= 20000.0)) | |
| 12 | return 0; | |
| 13 | ||
| 14 | return 1; | |
| 15 | } |