SHOW:
|
|
- or go back to the newest paste.
| 1 | function clerp(c1,c2,al) | |
| 2 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 3 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 4 | for i,v in pairs(com1) do | |
| 5 | com1[i] = v+(com2[i]-v)*al | |
| 6 | end | |
| 7 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 8 | end | |
| 9 | ||
| 10 | plr = game:service'Players'.LocalPlayer | |
| 11 | - | char = plr.Character |
| 11 | + | |
| 12 | - | mouse = plr:GetMouse() |
| 12 | + | |
| 13 | - | humanoid = char:findFirstChild("Humanoid")
|
| 13 | + | |
| 14 | - | torso = char:findFirstChild("Torso")
|
| 14 | + | |
| 15 | - | head = char.Head |
| 15 | + | |
| 16 | - | ra = char:findFirstChild("Right Arm")
|
| 16 | + | |
| 17 | - | la = char:findFirstChild("Left Arm")
|
| 17 | + | |
| 18 | - | rl = char:findFirstChild("Right Leg")
|
| 18 | + | |
| 19 | - | ll = char:findFirstChild("Left Leg")
|
| 19 | + | |
| 20 | - | rs = torso:findFirstChild("Right Shoulder")
|
| 20 | + | |
| 21 | - | ls = torso:findFirstChild("Left Shoulder")
|
| 21 | + | |
| 22 | - | rh = torso:findFirstChild("Right Hip")
|
| 22 | + | |
| 23 | - | lh = torso:findFirstChild("Left Hip")
|
| 23 | + | |
| 24 | - | neck = torso:findFirstChild("Neck")
|
| 24 | + | |
| 25 | - | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
|
| 25 | + | |
| 26 | - | anim = char:findFirstChild("Animate")
|
| 26 | + | |
| 27 | - | do --Removing ROBLOX's new Looped bug >_> |
| 27 | + | |
| 28 | - | local function rec(x) |
| 28 | + | |
| 29 | - | for i,v in pairs(x:children()) do |
| 29 | + | |
| 30 | - | if v:IsA'Animation' then |
| 30 | + | |
| 31 | - | v.AnimationId = 'rbxassetid://28159255' |
| 31 | + | |
| 32 | p.Size = Vector3.new(1,1,1) | |
| 33 | - | rec(v) |
| 33 | + | |
| 34 | p.Anchored = true | |
| 35 | p.CanCollide = false | |
| 36 | - | rec(anim) --the Animate script |
| 36 | + | |
| 37 | mesh.Name = "Mesh" | |
| 38 | table.insert(trail,{p,0})
| |
| 39 | end | |
| 40 | local lastpos = obj.Position | |
| 41 | local updatethis = 0 | |
| 42 | local dontdothis = false | |
| 43 | game:service'RunService'.Stepped:connect(function() | |
| 44 | if wat == true then if dontdothis then return end | |
| 45 | for i,v in pairs(trail) do | |
| 46 | game:service'Debris':AddItem(obj, 0) | |
| 47 | table.remove(v, i) | |
| 48 | end | |
| 49 | dontdothis = true | |
| 50 | return | |
| 51 | end | |
| 52 | updatethis = ((updatethis) % 4) + 1 | |
| 53 | local dstnc = (obj.Position - lastpos).magnitude | |
| 54 | trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2) | |
| 55 | trail[updatethis][1].Parent = obj.Parent | |
| 56 | trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0) | |
| 57 | trail[updatethis][2] = 0 | |
| 58 | for i,v in pairs(trail) do | |
| 59 | v[2] = v[2] + .15 | |
| 60 | v[1].Transparency = v[2] | |
| 61 | end | |
| 62 | lastpos = obj.Position | |
| 63 | end) | |
| 64 | end | |
| 65 | ||
| 66 | do --rayCast | |
| 67 | function rayCast(startpos, Speed, Gravity, Dmg, color) | |
| 68 | local ran,err = ypcall(function() | |
| 69 | local rayPart = Instance.new("Part")
| |
| 70 | rayPart.Name = "RayPart" | |
| 71 | rayPart.BrickColor = BrickColor.new(color) | |
| 72 | rayPart.Anchored = true | |
| 73 | rayPart.CanCollide = false | |
| 74 | rayPart.Locked = true | |
| 75 | rayPart.FormFactor = "Custom" | |
| 76 | rayPart.TopSurface = Enum.SurfaceType.Smooth | |
| 77 | rayPart.BottomSurface = Enum.SurfaceType.Smooth | |
| 78 | rayPart.Size = Vector3.new(.2, 50, .2) | |
| 79 | rayPart:breakJoints() | |
| 80 | Instance.new("CylinderMesh", rayPart)
| |
| 81 | local fire = Instance.new("Fire", rayPart)
| |
| 82 | fire.Color = rayPart.BrickColor.Color | |
| 83 | fire.SecondaryColor = rayPart.BrickColor.Color | |
| 84 | fire.Heat = 0 | |
| 85 | fire.Size = 10 | |
| 86 | local pl = Instance.new("PointLight", rayPart)
| |
| 87 | pl.Color = Color3.new(rayPart.BrickColor.r/1.5, rayPart.BrickColor.g/1.5, rayPart.BrickColor.b/1.5) | |
| 88 | pl.Range = 18 | |
| 89 | ||
| 90 | local hitobj = false | |
| 91 | local bulletposition = startpos.Position | |
| 92 | rayPart.CFrame = startpos.CFrame | |
| 93 | trailconnect(rayPart, hitobj) | |
| 94 | ||
| 95 | local bulletvelocity = (Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)))+( mouse.Hit.p - bulletposition).unit*Speed | |
| 96 | local bulletlastposition = bulletposition | |
| 97 | ||
| 98 | coroutine.resume(coroutine.create(function() | |
| 99 | while true do | |
| 100 | ||
| 101 | local dt = wait() | |
| 102 | bulletlastposition = bulletposition | |
| 103 | bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81*Gravity, 0)*dt) | |
| 104 | bulletposition = bulletposition + (bulletvelocity*dt) | |
| 105 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
| 106 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, {char, modelforparts} )
| |
| 107 | ||
| 108 | if (torso.Position - rayPart.Position).magnitude > 840 then | |
| 109 | rayPart:Destroy() | |
| 110 | hitobj = true | |
| 111 | break | |
| 112 | end | |
| 113 | ||
| 114 | ||
| 115 | if hit then | |
| 116 | hitobj = true | |
| 117 | local damage = math.random(Dmg, Dmg+6) | |
| 118 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 119 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage | |
| 120 | elseif hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") then
| |
| 121 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage | |
| 122 | end | |
| 123 | local boom = Instance.new("Part", modelforparts)
| |
| 124 | boom.BrickColor = rayPart.BrickColor | |
| 125 | boom.Anchored = true | |
| 126 | boom.FormFactor = "Custom" | |
| 127 | boom.Size = Vector3.new(1,1,1) | |
| 128 | boom.CanCollide = false | |
| 129 | boom.Transparency = 0.25 | |
| 130 | boom.CFrame = CFrame.new(hitposition.x, hitposition.y, hitposition.z) | |
| 131 | boom.TopSurface = 0 | |
| 132 | boom.BottomSurface = 0 | |
| 133 | local sphere = Instance.new("SpecialMesh", boom)
| |
| 134 | sphere.MeshType = "Sphere" | |
| 135 | local pl = Instance.new("PointLight", boom)
| |
| 136 | pl.Color = Color3.new(boom.BrickColor.r/1.5, boom.BrickColor.g/1.5, boom.BrickColor.b/1.5) | |
| 137 | pl.Range = 20 | |
| 138 | for ye = 0, 8 do | |
| 139 | local lite = Instance.new("Part", boom)
| |
| 140 | lite.FormFactor = "Custom" | |
| 141 | lite.Size = Vector3.new(.2, 1.5, .2) | |
| 142 | lite.BrickColor = boom.BrickColor | |
| 143 | lite.CanCollide = false | |
| 144 | lite.TopSurface = 0 | |
| 145 | lite.Anchored = false | |
| 146 | lite.BottomSurface = 0 | |
| 147 | lite.Position = boom.Position + Vector3.new(math.random(-10, 10), math.random(6,15), math.random(-10, 10)) | |
| 148 | end | |
| 149 | ||
| 150 | for i = 0, 20, 2.5 do | |
| 151 | sphere.Scale = sphere.Scale + Vector3.new(i,i,i) | |
| 152 | boom.Transparency = boom.Transparency + i/60 | |
| 153 | pl.Range = pl.Range + i/15 | |
| 154 | wait() | |
| 155 | end | |
| 156 | boom:Destroy() | |
| 157 | for i,v in pairs(workspace:children()) do | |
| 158 | if v:IsA("Model") and v:findFirstChild("Humanoid") then
| |
| 159 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then
| |
| 160 | if (v:findFirstChild("Torso").Position - boom.Position).magnitude < 16 and v.Name ~= char.Name then
| |
| 161 | v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+2,Dmg+6))
| |
| 162 | end | |
| 163 | end | |
| 164 | end | |
| 165 | if v and v:IsA("Part") and v.Name ~= "Base" then
| |
| 166 | if (v.Position - boom.Position).magnitude < 16 then | |
| 167 | v:BreakJoints() | |
| 168 | v.TopSurface = 0 | |
| 169 | v.BottomSurface = 0 | |
| 170 | v.LeftSurface = 0 | |
| 171 | v.RightSurface = 0 | |
| 172 | v.FrontSurface = 0 | |
| 173 | v.BackSurface = 0 | |
| 174 | v.Anchored = false | |
| 175 | end | |
| 176 | end | |
| 177 | end | |
| 178 | pcall(function() | |
| 179 | bulletposition = hitposition | |
| 180 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) | |
| 181 | rayPart:Destroy() | |
| 182 | end) | |
| 183 | break | |
| 184 | end | |
| 185 | rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) | |
| 186 | rayPart.Parent = modelforparts | |
| 187 | end | |
| 188 | end)) | |
| 189 | for i = 70, 65, -1.5 do | |
| 190 | firing = true | |
| 191 | camera.FieldOfView = i | |
| 192 | wait() | |
| 193 | end | |
| 194 | for i = 65, 70, 2.5 do | |
| 195 | firing = false | |
| 196 | camera.FieldOfView = i | |
| 197 | wait() | |
| 198 | end | |
| 199 | end) | |
| 200 | if err then | |
| 201 | print(err) | |
| 202 | end | |
| 203 | end | |
| 204 | end | |
| 205 | ||
| 206 | ||
| 207 | charge = 100 | |
| 208 | ||
| 209 | plrgui = game:service'Players'.LocalPlayer:findFirstChild("PlayerGui")
| |
| 210 | ||
| 211 | local statusgui = Instance.new("ScreenGui", plrgui)
| |
| 212 | local mainframe = Instance.new("Frame", statusgui)
| |
| 213 | mainframe.Size = UDim2.new(0, 200, 0, 200) | |
| 214 | mainframe.Position = UDim2.new(.75, 0, .75, 0) | |
| 215 | mainframe.Style = 3 | |
| 216 | local image = Instance.new("ImageLabel", mainframe)
| |
| 217 | image.Size = UDim2.new(1, 0, .47, 0) | |
| 218 | image.Position = UDim2.new(0, 0, .235, 0) | |
| 219 | image.BackgroundTransparency = 1 | |
| 220 | image.Image = "rbxassetid://145057975" | |
| 221 | local chargetext = Instance.new("TextLabel", mainframe)
| |
| 222 | chargetext.FontSize = "Size18" | |
| 223 | chargetext.Size = UDim2.new(1, 0, .95, 0) | |
| 224 | chargetext.TextYAlignment = "Bottom" | |
| 225 | chargetext.BackgroundTransparency = 1 | |
| 226 | chargetext.TextColor3 = Color3.new(1,1,1) | |
| 227 | game:service'RunService'.Stepped:connect(function() | |
| 228 | chargetext.Text = math.floor(charge).."%" | |
| 229 | end) | |
| 230 | ||
| 231 | ||
| 232 | ||
| 233 | local rm = Instance.new("Weld", torso)
| |
| 234 | rm.C0 = CFrame.new(1.5, 0.5, 0) | |
| 235 | rm.C1 = CFrame.new(0, 0.5, 0) | |
| 236 | rm.Part0 = torso | |
| 237 | rm.Part1 = ra | |
| 238 | local lm = Instance.new("Weld", torso)
| |
| 239 | lm.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 240 | lm.C1 = CFrame.new(0, 0.5, 0) | |
| 241 | lm.Part0 = torso | |
| 242 | lm.Part1 = la | |
| 243 | ||
| 244 | sound = Instance.new("Sound", head)
| |
| 245 | sound.Volume = 1 | |
| 246 | sound.SoundId = "rbxassetid://144834276" | |
| 247 | sound.Looped = true | |
| 248 | ||
| 249 | ||
| 250 | dancemode = true | |
| 251 | debounceofsprint = false | |
| 252 | ||
| 253 | --create func | |
| 254 | function part(parent, size, color, formfactor, collide, transparency) | |
| 255 | if transparency == nil then transparency=0 end | |
| 256 | if collide == nil then collide=false end | |
| 257 | if formfactor == nil then formfactor="Custom" end | |
| 258 | local p = Instance.new("Part", parent)
| |
| 259 | p.FormFactor = formfactor | |
| 260 | p.CanCollide = collide | |
| 261 | p.Size = size | |
| 262 | p.Locked = true | |
| 263 | p.Transparency = transparency | |
| 264 | p.Position = torso.Position + Vector3.new(0, 1, 0) | |
| 265 | p.BrickColor = color | |
| 266 | p.FrontSurface = "SmoothNoOutlines" | |
| 267 | p.BackSurface = "SmoothNoOutlines" | |
| 268 | p.LeftSurface = "SmoothNoOutlines" | |
| 269 | p.BottomSurface = "SmoothNoOutlines" | |
| 270 | p.TopSurface = "SmoothNoOutlines" | |
| 271 | p.RightSurface = "SmoothNoOutlines" | |
| 272 | return p | |
| 273 | end | |
| 274 | function wedge(parent, size, color, formfactor, collide, transparency) | |
| 275 | if transparency==nil then transparency=0 end | |
| 276 | if collide==nil then collide=false end | |
| 277 | if formfactor==nil then formfactor="Custom" end | |
| 278 | local p = Instance.new("WedgePart", parent)
| |
| 279 | p.FormFactor = formfactor | |
| 280 | p.CanCollide = collide | |
| 281 | p.Size = size | |
| 282 | p.Locked = true | |
| 283 | p.Position = torso.Position | |
| 284 | p.BrickColor = color | |
| 285 | p.FrontSurface = "SmoothNoOutlines" | |
| 286 | p.BackSurface = "SmoothNoOutlines" | |
| 287 | p.LeftSurface = "SmoothNoOutlines" | |
| 288 | p.BottomSurface = "SmoothNoOutlines" | |
| 289 | p.TopSurface = "SmoothNoOutlines" | |
| 290 | p.RightSurface = "SmoothNoOutlines" | |
| 291 | return p | |
| 292 | end | |
| 293 | function weld(part0, part1, c0, parent, c1) | |
| 294 | if parent == nil then parent=char end | |
| 295 | if c1 == nil then c1=CFrame.new() end | |
| 296 | ||
| 297 | local wel = Instance.new("Weld", parent)
| |
| 298 | wel.Part0 = part0 | |
| 299 | wel.Part1 = part1 | |
| 300 | wel.C0 = c0 | |
| 301 | wel.C1 = c1 | |
| 302 | return wel | |
| 303 | end | |
| 304 | function specialmesh(parent, meshType, scale, meshId) | |
| 305 | if meshId==nil then meshId="" end | |
| 306 | local mesh = Instance.new("SpecialMesh", parent)
| |
| 307 | mesh.Scale = scale | |
| 308 | mesh.MeshType = meshType | |
| 309 | mesh.MeshId = meshId | |
| 310 | return mesh | |
| 311 | end | |
| 312 | ---------------------------------------------------------------------------------------------------------- | |
| 313 | --function part(parent, size, color, formfactor, collide, transparency) | |
| 314 | --function weld(part0, part1, c0, parent, c1) | |
| 315 | ||
| 316 | ---------------------------------------------------------------------------------------------------------- | |
| 317 | function animatehuman(animationid, object) | |
| 318 | local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
| |
| 319 | animation:Play() | |
| 320 | end | |
| 321 | local danceAnim = Instance.new("Animation", char)
| |
| 322 | danceAnim.AnimationId = "http://www.roblox.com/asset/?id=130018893" | |
| 323 | danceAnim.Name = "DancingAnimation" | |
| 324 | ---------------------------------------------------------------------------------------------------------- | |
| 325 | local main = Instance.new("Part", char)
| |
| 326 | main.FormFactor = "Custom" | |
| 327 | main.CanCollide = false | |
| 328 | main.Size = Vector3.new(.75, 1, 1.2) | |
| 329 | main.Locked = true | |
| 330 | main.BrickColor = BrickColor.new("Black")
| |
| 331 | main.TopSurface = 0 | |
| 332 | main.BottomSurface = 0 | |
| 333 | main.Position = torso.Position | |
| 334 | main:BreakJoints() | |
| 335 | local weld1 = weld(main, ra, CFrame.new(), char, CFrame.new(0, -.8, -.6)) | |
| 336 | local speaker = Instance.new("Part", char)
| |
| 337 | speaker.FormFactor = "Custom" | |
| 338 | speaker.CanCollide = false | |
| 339 | speaker.Size = Vector3.new(1.5, .25, 1.4) | |
| 340 | speaker.Locked = true | |
| 341 | speaker.BrickColor = BrickColor.new("Black")
| |
| 342 | speaker.TopSurface = 0 | |
| 343 | speaker.BottomSurface = 0 | |
| 344 | speaker.Position = torso.Position | |
| 345 | speaker:BreakJoints() | |
| 346 | local weld2 = weld(speaker, main, CFrame.new(), char, CFrame.new(-.25, -1.7, .6)) | |
| 347 | local speaker2 = Instance.new("Part", char)
| |
| 348 | speaker2.FormFactor = "Custom" | |
| 349 | speaker2.CanCollide = false | |
| 350 | speaker2.Size = Vector3.new(1, .25, 2) | |
| 351 | speaker2.Locked = true | |
| 352 | speaker2.BrickColor = BrickColor.new("Black")
| |
| 353 | speaker2.TopSurface = 0 | |
| 354 | speaker2.BottomSurface = 0 | |
| 355 | speaker2.Position = torso.Position | |
| 356 | speaker2:BreakJoints() | |
| 357 | local weld3 = weld(speaker2, main, CFrame.new(), char, CFrame.new(0, -1.7, -.2)) | |
| 358 | local main2 = Instance.new("Part", char)
| |
| 359 | main2.FormFactor = "Custom" | |
| 360 | main2.CanCollide = false | |
| 361 | main2.Size = Vector3.new(.751, 1, .6) | |
| 362 | main2.Locked = true | |
| 363 | main2.BrickColor = BrickColor.new("Black")
| |
| 364 | main2.TopSurface = 0 | |
| 365 | main2.BottomSurface = 0 | |
| 366 | main2.Position = torso.Position | |
| 367 | main2:BreakJoints() | |
| 368 | local weld4 = weld(main2, ra, CFrame.new(), char, CFrame.new(0, 0, -.9)) | |
| 369 | local main3 = Instance.new("Part", char)
| |
| 370 | main3.FormFactor = "Custom" | |
| 371 | main3.CanCollide = false | |
| 372 | main3.Size = Vector3.new(.751, 1.45, 1) | |
| 373 | main3.Locked = true | |
| 374 | main3.BrickColor = BrickColor.new("Black")
| |
| 375 | main3.TopSurface = 0 | |
| 376 | main3.BottomSurface = 0 | |
| 377 | main3.Position = torso.Position | |
| 378 | main3:BreakJoints() | |
| 379 | local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9)) | |
| 380 | local main4 = Instance.new("Part", char)
| |
| 381 | main4.FormFactor = "Custom" | |
| 382 | main4.CanCollide = false | |
| 383 | main4.Size = Vector3.new(1, .76, 1) | |
| 384 | Instance.new("CylinderMesh", main4)
| |
| 385 | main4.Locked = true | |
| 386 | main4.BrickColor = BrickColor.new("Black")
| |
| 387 | main4.TopSurface = 0 | |
| 388 | main4.BottomSurface = 0 | |
| 389 | main4.Position = torso.Position | |
| 390 | main4:BreakJoints() | |
| 391 | local weld6 = weld(main4, main, CFrame.new(), char, CFrame.new(0, -.15, -.5)*CFrame.Angles(math.pi/2, 0, math.pi/2)) | |
| 392 | local speaker3 = Instance.new("Part", char)
| |
| 393 | speaker3.FormFactor = "Custom" | |
| 394 | speaker3.CanCollide = false | |
| 395 | speaker3.Size = Vector3.new(1.5, .5, 1.4) | |
| 396 | speaker3.Locked = true | |
| 397 | speaker3.BrickColor = BrickColor.new("Black")
| |
| 398 | speaker3.TopSurface = 0 | |
| 399 | speaker3.BottomSurface = 0 | |
| 400 | speaker3.Position = torso.Position | |
| 401 | speaker3:BreakJoints() | |
| 402 | local welds1 = weld(speaker3, main, CFrame.new(), char, CFrame.new(-.25, -2.2, .6)) | |
| 403 | local speaker4 = Instance.new("Part", char)
| |
| 404 | speaker4.FormFactor = "Custom" | |
| 405 | speaker4.CanCollide = false | |
| 406 | speaker4.Size = Vector3.new(1, .5, 2) | |
| 407 | speaker4.Locked = true | |
| 408 | speaker4.BrickColor = BrickColor.new("Black")
| |
| 409 | speaker4.TopSurface = 0 | |
| 410 | speaker4.BottomSurface = 0 | |
| 411 | speaker4.Position = torso.Position | |
| 412 | speaker4:BreakJoints() | |
| 413 | local welds2 = weld(speaker4, main, CFrame.new(), char, CFrame.new(0, -2.205, -.2)) | |
| 414 | local speaker5 = Instance.new("Part", char)
| |
| 415 | speaker5.FormFactor = "Custom" | |
| 416 | speaker5.CanCollide = false | |
| 417 | speaker5.Size = Vector3.new(1.4, .4, 1.3) | |
| 418 | speaker5.Locked = true | |
| 419 | speaker5.BrickColor = BrickColor.new("Black")
| |
| 420 | speaker5.TopSurface = 0 | |
| 421 | speaker5.BottomSurface = 0 | |
| 422 | speaker5.Position = torso.Position | |
| 423 | speaker5:BreakJoints() | |
| 424 | local welds3 = weld(speaker5, main, CFrame.new(), char, CFrame.new(-.25, -2, .6)) | |
| 425 | local speaker6 = Instance.new("Part", char)
| |
| 426 | speaker6.FormFactor = "Custom" | |
| 427 | speaker6.CanCollide = false | |
| 428 | speaker6.Size = Vector3.new(.9, .4, 1.9) | |
| 429 | speaker6.Locked = true | |
| 430 | speaker6.BrickColor = BrickColor.new("Black")
| |
| 431 | speaker6.TopSurface = 0 | |
| 432 | speaker6.BottomSurface = 0 | |
| 433 | speaker6.Position = torso.Position | |
| 434 | speaker6:BreakJoints() | |
| 435 | local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2)) | |
| 436 | ||
| 437 | local support = Instance.new("Part", char)
| |
| 438 | support.FormFactor = "Custom" | |
| 439 | support.CanCollide = false | |
| 440 | support.Size = Vector3.new(.3, .4, .6) | |
| 441 | support.Locked = true | |
| 442 | support.BrickColor = BrickColor.new("Black")
| |
| 443 | support.TopSurface = 0 | |
| 444 | support.BottomSurface = 0 | |
| 445 | support.Position = torso.Position | |
| 446 | support:BreakJoints() | |
| 447 | local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4)) | |
| 448 | ||
| 449 | ||
| 450 | debounce = false | |
| 451 | ||
| 452 | function stopsound() | |
| 453 | if debounce then return end | |
| 454 | if not sound.IsPlaying then return end | |
| 455 | sound:stop() | |
| 456 | debounce = true | |
| 457 | local dancebro = Instance.new("StringValue", game:service'Lighting')
| |
| 458 | dancebro.Name = ('STOPDANCING'..plr.Name)
| |
| 459 | game:service'Debris':AddItem(dancebro, 1) | |
| 460 | coroutine.wrap(function() | |
| 461 | while not sound.IsPlaying do | |
| 462 | if charge <= 100 then | |
| 463 | charge = charge + .1 | |
| 464 | wait() | |
| 465 | elseif charge > 100 then | |
| 466 | charge = 100 | |
| 467 | break | |
| 468 | end | |
| 469 | end | |
| 470 | end)() | |
| 471 | wait(.1) | |
| 472 | debounce = false | |
| 473 | end | |
| 474 | mouse.Button1Down:connect(function(mous) | |
| 475 | if debounceofsprint then return end | |
| 476 | if sound.IsPlaying then return end | |
| 477 | if debounce then return end | |
| 478 | sound:play() | |
| 479 | for i = 70, 55, -.35 do | |
| 480 | if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end | |
| 481 | camera.FieldOfView = i | |
| 482 | wait() | |
| 483 | end | |
| 484 | for i = 65, 70, 2.5 do | |
| 485 | if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end | |
| 486 | camera.FieldOfView = i | |
| 487 | wait() | |
| 488 | end | |
| 489 | if debounce then debounce = false return end | |
| 490 | if dancemode then | |
| 491 | for i,v in pairs(workspace:children()) do | |
| 492 | if not sound.IsPlaying then break end | |
| 493 | coroutine.wrap(function() | |
| 494 | if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then
| |
| 495 | danceAnimClone = danceAnim:clone() | |
| 496 | danceAnimClone.Parent = v | |
| 497 | danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=130018893" | |
| 498 | wait() | |
| 499 | NLS([[ | |
| 500 | function animatehuman(animationid, object) | |
| 501 | local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
| |
| 502 | animation:Play() | |
| 503 | end | |
| 504 | while wait(.5) do | |
| 505 | if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end
| |
| 506 | animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent)
| |
| 507 | end | |
| 508 | ]], v) | |
| 509 | end | |
| 510 | end)() | |
| 511 | end | |
| 512 | end | |
| 513 | coroutine.wrap(function() | |
| 514 | while sound.IsPlaying do | |
| 515 | if charge <= 1 then | |
| 516 | if debounce then break end | |
| 517 | if not sound.IsPlaying then break end | |
| 518 | sound:stop() | |
| 519 | debounce = true | |
| 520 | chargetext.TextColor3 = Color3.new(1,0,0) | |
| 521 | dancebro = Instance.new("StringValue", game:service'Lighting')
| |
| 522 | dancebro.Name = ('STOPDANCING'..plr.Name)
| |
| 523 | game:service'Debris':AddItem(dancebro, 1) | |
| 524 | coroutine.wrap(function() | |
| 525 | repeat wait() until charge >= 10 | |
| 526 | debounce = false | |
| 527 | chargetext.TextColor3 = Color3.new(1,1,1) | |
| 528 | end)() | |
| 529 | coroutine.wrap(function() | |
| 530 | while not sound.IsPlaying do | |
| 531 | if charge <= 100 then | |
| 532 | charge = charge + .1 | |
| 533 | wait() | |
| 534 | elseif charge > 100 then | |
| 535 | charge = 100 | |
| 536 | break | |
| 537 | end | |
| 538 | end | |
| 539 | end)() | |
| 540 | else | |
| 541 | charge = charge - .08 | |
| 542 | wait() | |
| 543 | end | |
| 544 | end | |
| 545 | end)() | |
| 546 | coroutine.wrap(function() | |
| 547 | local ran,err = ypcall(function() | |
| 548 | while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do | |
| 549 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
| 550 | if not sound.IsPlaying then break end | |
| 551 | rayCast(speaker, 1250, 0, 5, "Lavender") | |
| 552 | wait(.35) | |
| 553 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
| 554 | if not sound.IsPlaying then break end | |
| 555 | rayCast(speaker, 1250, 0, 5, "Pink") | |
| 556 | wait(.95) | |
| 557 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
| 558 | if not sound.IsPlaying then break end | |
| 559 | rayCast(speaker, 1250, 0, 5, "Bright bluish green") | |
| 560 | wait(.55) | |
| 561 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
| 562 | if not sound.IsPlaying then break end | |
| 563 | rayCast(speaker, 1250, 0, 5, "Pink") | |
| 564 | wait(.4) | |
| 565 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
| 566 | if not sound.IsPlaying then break end | |
| 567 | rayCast(speaker, 1250, 0, 5, "Bright bluish green") | |
| 568 | local pl = Instance.new("PointLight", torso)
| |
| 569 | pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25) | |
| 570 | pl.Range = 30 | |
| 571 | pl.Brightness = 0.7 | |
| 572 | game:service'Debris':AddItem(pl, .3) | |
| 573 | wait(.45) | |
| 574 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end | |
| 575 | if not sound.IsPlaying then break end | |
| 576 | rayCast(speaker, 1250, 0, 5, "Lavender") | |
| 577 | wait(.75) | |
| 578 | end | |
| 579 | end) if err then print(err) end | |
| 580 | end)() | |
| 581 | end) | |
| 582 | ||
| 583 | mouse.Button1Up:connect(function(mous) | |
| 584 | stopsound() | |
| 585 | end) | |
| 586 | ctrl = false | |
| 587 | mouse.KeyDown:connect(function(k) | |
| 588 | if string.byte(k) == 50 then | |
| 589 | ctrl = true | |
| 590 | humanoid.WalkSpeed = 8 | |
| 591 | end | |
| 592 | if string.byte(k) == 48 then | |
| 593 | humanoid.WalkSpeed = 28 | |
| 594 | end | |
| 595 | end) | |
| 596 | ||
| 597 | mouse.KeyUp:connect(function(k) | |
| 598 | if string.byte(k) == 50 then | |
| 599 | ctrl = false | |
| 600 | humanoid.WalkSpeed = 16 | |
| 601 | end | |
| 602 | if string.byte(k) == 48 then | |
| 603 | humanoid.WalkSpeed = 16 | |
| 604 | if ctrl then | |
| 605 | humanoid.WalkSpeed = 8 | |
| 606 | end | |
| 607 | end | |
| 608 | end) | |
| 609 | ||
| 610 | humanoid.Died:connect(function() | |
| 611 | deathpos = torso.Position | |
| 612 | WorkModel = Instance.new("Model", workspace)
| |
| 613 | WorkModel.Name = " " | |
| 614 | wait(1/60) | |
| 615 | humanoid.Parent = nil | |
| 616 | if torso then | |
| 617 | local Head = char:FindFirstChild("Head")
| |
| 618 | if Head then | |
| 619 | local Neck = Instance.new("Weld")
| |
| 620 | Neck.Name = "Neck" | |
| 621 | Neck.Part0 = torso | |
| 622 | Neck.Part1 = Head | |
| 623 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 624 | Neck.C1 = CFrame.new() | |
| 625 | Neck.Parent = torso | |
| 626 | end | |
| 627 | local Limb = char:FindFirstChild("Right Arm")
| |
| 628 | if Limb then | |
| 629 | ||
| 630 | Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) | |
| 631 | local Joint = Instance.new("Glue")
| |
| 632 | Joint.Name = "RightShoulder" | |
| 633 | Joint.Part0 = torso | |
| 634 | Joint.Part1 = Limb | |
| 635 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 636 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 637 | Joint.Parent = torso | |
| 638 | ||
| 639 | local B = Instance.new("Part")
| |
| 640 | B.TopSurface = 0 | |
| 641 | B.BottomSurface = 0 | |
| 642 | B.formFactor = "Symmetric" | |
| 643 | B.Size = Vector3.new(1, 1, 1) | |
| 644 | B.Transparency = 1 | |
| 645 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 646 | B.Parent = char | |
| 647 | B.CanCollide = false | |
| 648 | local W = Instance.new("Weld")
| |
| 649 | W.Part0 = Limb | |
| 650 | W.Part1 = B | |
| 651 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 652 | W.Parent = Limb | |
| 653 | ||
| 654 | end | |
| 655 | local Limb = char:FindFirstChild("Left Arm")
| |
| 656 | if Limb then | |
| 657 | ||
| 658 | Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) | |
| 659 | local Joint = Instance.new("Glue")
| |
| 660 | Joint.Name = "LeftShoulder" | |
| 661 | Joint.Part0 = torso | |
| 662 | Joint.Part1 = Limb | |
| 663 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 664 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 665 | Joint.Parent = torso | |
| 666 | ||
| 667 | local B = Instance.new("Part")
| |
| 668 | B.TopSurface = 0 | |
| 669 | B.BottomSurface = 0 | |
| 670 | B.formFactor = "Symmetric" | |
| 671 | B.Size = Vector3.new(1, 1, 1) | |
| 672 | B.Transparency = 1 | |
| 673 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 674 | B.Parent = char | |
| 675 | B.CanCollide = false | |
| 676 | local W = Instance.new("Weld")
| |
| 677 | W.Part0 = Limb | |
| 678 | W.Part1 = B | |
| 679 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 680 | W.Parent = Limb | |
| 681 | ||
| 682 | end | |
| 683 | local Limb = char:FindFirstChild("Right Leg")
| |
| 684 | if Limb then | |
| 685 | ||
| 686 | Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) | |
| 687 | local Joint = Instance.new("Glue")
| |
| 688 | Joint.Name = "RightHip" | |
| 689 | Joint.Part0 = torso | |
| 690 | Joint.Part1 = Limb | |
| 691 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 692 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 693 | Joint.Parent = torso | |
| 694 | ||
| 695 | local B = Instance.new("Part")
| |
| 696 | B.TopSurface = 0 | |
| 697 | B.BottomSurface = 0 | |
| 698 | B.formFactor = "Symmetric" | |
| 699 | B.Size = Vector3.new(1, 1, 1) | |
| 700 | B.Transparency = 1 | |
| 701 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 702 | B.Parent = char | |
| 703 | B.CanCollide = false | |
| 704 | local W = Instance.new("Weld")
| |
| 705 | W.Part0 = Limb | |
| 706 | W.Part1 = B | |
| 707 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 708 | W.Parent = Limb | |
| 709 | ||
| 710 | end | |
| 711 | local Limb = char:FindFirstChild("Left Leg")
| |
| 712 | if Limb then | |
| 713 | ||
| 714 | Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) | |
| 715 | local Joint = Instance.new("Glue")
| |
| 716 | Joint.Name = "LeftHip" | |
| 717 | Joint.Part0 = torso | |
| 718 | Joint.Part1 = Limb | |
| 719 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 720 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 721 | Joint.Parent = torso | |
| 722 | ||
| 723 | local B = Instance.new("Part")
| |
| 724 | B.TopSurface = 0 | |
| 725 | B.BottomSurface = 0 | |
| 726 | B.formFactor = "Symmetric" | |
| 727 | B.Size = Vector3.new(1, 1, 1) | |
| 728 | B.Transparency = 1 | |
| 729 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 730 | B.Parent = char | |
| 731 | B.CanCollide = false | |
| 732 | local W = Instance.new("Weld")
| |
| 733 | W.Part0 = Limb | |
| 734 | W.Part1 = B | |
| 735 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 736 | W.Parent = Limb | |
| 737 | end | |
| 738 | for blood = 0, 3 do | |
| 739 | local blood = Instance.new("Part", workspace)
| |
| 740 | blood.BrickColor = BrickColor.Red() | |
| 741 | blood.FormFactor = "Custom" | |
| 742 | blood.Size = Vector3.new(.2,.2,.2) | |
| 743 | blood.Anchored = true | |
| 744 | blood.TopSurface = "Smooth" | |
| 745 | blood.BackSurface = "Smooth" | |
| 746 | local bloodmesh = Instance.new("CylinderMesh", blood)
| |
| 747 | bloodmesh.Scale = Vector3.new(3, 0, 3) | |
| 748 | local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2))) | |
| 749 | local hitzb, hitposb = workspace:findPartOnRay(rayzb, char) | |
| 750 | if hitzb then | |
| 751 | blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z) | |
| 752 | blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0) | |
| 753 | coroutine.wrap(function() | |
| 754 | for cframe = 0, math.random(16, 24) do | |
| 755 | bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45) | |
| 756 | wait() | |
| 757 | end | |
| 758 | end)() | |
| 759 | elseif not hitzb then | |
| 760 | blood:Destroy() | |
| 761 | end | |
| 762 | end | |
| 763 | local BP = Instance.new("BodyPosition", torso)
| |
| 764 | BP.maxForce = Vector3.new(1,1,1)/0 | |
| 765 | BP.position = deathpos | |
| 766 | for i,v in pairs(char:children()) do | |
| 767 | if v:IsA("Part") then v.Parent = WorkModel end
| |
| 768 | end | |
| 769 | wait(.3) | |
| 770 | BP:Destroy() | |
| 771 | end | |
| 772 | end) | |
| 773 | ||
| 774 | local rlegm = Instance.new("Motor", torso)
| |
| 775 | rlegm.C0 = CFrame.new(0.5, -1, 0) | |
| 776 | rlegm.C1 = CFrame.new(0, 1, 0) | |
| 777 | rlegm.Part0 = torso | |
| 778 | rlegm.Part1 = rl | |
| 779 | rlegm.Name = "Right Hip" | |
| 780 | local llegm = Instance.new("Motor", torso)
| |
| 781 | llegm.C0 = CFrame.new(-0.5, -1, 0) | |
| 782 | llegm.C1 = CFrame.new(0, 1, 0) | |
| 783 | llegm.Part0 = torso | |
| 784 | llegm.Part1 = ll | |
| 785 | llegm.Name = "Left Hip" | |
| 786 | neck.C0 = CFrame.new(0, 1, 0) | |
| 787 | neck.C1 = CFrame.new(0, -0.5, 0) | |
| 788 | rj.C0 = CFrame.new(0, -1, 0) | |
| 789 | rj.C1 = CFrame.new(0, -1, 0) | |
| 790 | rsc0 = rm.C0 | |
| 791 | lsc0 = lm.C0 | |
| 792 | neckc0 = neck.C0 | |
| 793 | rootc0 = rj.C0 | |
| 794 | llc0 = llegm.C0 | |
| 795 | rlc0 = rlegm.C0 | |
| 796 | speed = 0.4 | |
| 797 | angle = 0 | |
| 798 | anglespeed = 0 | |
| 799 | mvmnt = 0 | |
| 800 | game:service'RunService'.RenderStepped:connect(function() | |
| 801 | angle = (angle % 100) + anglespeed/10 | |
| 802 | mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10)) | |
| 803 | local rscf = rsc0 | |
| 804 | local lscf = lsc0 | |
| 805 | local rlcf = rlc0 | |
| 806 | local llcf = llc0 | |
| 807 | local rjcf = rootc0 | |
| 808 | local ncf = neckc0 | |
| 809 | local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0)) | |
| 810 | local hitz, enz = workspace:findPartOnRay(rayz, char) | |
| 811 | --math.asin(mouse.UnitRay.Direction.y) | |
| 812 | ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0) | |
| 813 | rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0) | |
| 814 | lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) | |
| 815 | if firing then | |
| 816 | rscf = rsc0 * CFrame.new(-.55, .15, .65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0) | |
| 817 | lscf = lsc0 * CFrame.new(.85, .15, -.35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) | |
| 818 | end | |
| 819 | if not hitz then | |
| 820 | ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) | |
| 821 | rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) | |
| 822 | lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) | |
| 823 | rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0) | |
| 824 | rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0) | |
| 825 | llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0) | |
| 826 | elseif humanoid.Sit then | |
| 827 | ncf = neckc0 * CFrame.Angles(0, 0, 0) | |
| 828 | rjcf = rootc0 * CFrame.new(0, -.2, 0) | |
| 829 | rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5)) | |
| 830 | llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5)) | |
| 831 | if sprinting then | |
| 832 | debounceofsprint = false | |
| 833 | sprinting = false | |
| 834 | end | |
| 835 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then | |
| 836 | speed = 0.3 | |
| 837 | if ctrl then | |
| 838 | rjcf = rootc0 * CFrame.new(0, -1.25, 0) | |
| 839 | llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0) | |
| 840 | rlcf = rlcf * CFrame.new(0, 1.25, -.85) | |
| 841 | else | |
| 842 | rjcf = rootc0 | |
| 843 | rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5)) | |
| 844 | llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5)) | |
| 845 | end | |
| 846 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then | |
| 847 | if not humanoid.Sit then | |
| 848 | anglespeed = 2 | |
| 849 | if ctrl then | |
| 850 | anglespeed = 3 | |
| 851 | ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0) | |
| 852 | rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0) | |
| 853 | rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0) | |
| 854 | lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45)) | |
| 855 | llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0) | |
| 856 | rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0) | |
| 857 | else | |
| 858 | rjcf = rootc0 | |
| 859 | rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5)) | |
| 860 | llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5)) | |
| 861 | end | |
| 862 | if sprinting then | |
| 863 | debounceofsprint = false | |
| 864 | sprinting = false | |
| 865 | end | |
| 866 | end | |
| 867 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then | |
| 868 | if not humanoid.Sit then | |
| 869 | anglespeed = 2.7 | |
| 870 | ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) | |
| 871 | rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) | |
| 872 | lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) | |
| 873 | rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045) | |
| 874 | rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5)) | |
| 875 | llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5)) | |
| 876 | sprinting = true | |
| 877 | debounceofsprint = true | |
| 878 | end | |
| 879 | end | |
| 880 | rm.C0 = clerp(rm.C0,rscf,speed) | |
| 881 | lm.C0 = clerp(lm.C0,lscf,speed) | |
| 882 | rj.C0 = clerp(rj.C0,rjcf,speed) | |
| 883 | rlegm.C0 = clerp(rlegm.C0,rlcf,speed) | |
| 884 | llegm.C0 = clerp(llegm.C0,llcf,speed) | |
| 885 | neck.C0 = clerp(neck.C0,ncf,speed) | |
| 886 | end) |