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1 | - | part = Instance.new("Seat", script) |
1 | + | local model = Instance.new("Model", script) |
2 | - | part.CFrame = owner.Character.Head.CFrame * CFrame.new(0,7.5,-10) |
2 | + | model.Name = owner.Name |
3 | - | part.Anchored = true |
3 | + | hum = Instance.new("Humanoid", model) |
4 | - | part2 = Instance.new("Part", script) |
4 | + | hum.MaxHealth = 0 |
5 | - | part3 = Instance.new("Part", script) |
5 | + | hum.Health = 0 |
6 | - | part4 = Instance.new("Part", script) |
6 | + | local block = Instance.new("Part", model) |
7 | - | part5 = Instance.new("Part", script) |
7 | + | block.Size = Vector3.new(1.5,1.4,1.75) |
8 | - | part.Size = Vector3.new(5,1,5) |
8 | + | block.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame |
9 | - | part2.Size = Vector3.new(5,3,1) |
9 | + | block.Color = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255)) |
10 | - | part3.Size = Vector3.new(5,3,1) |
10 | + | block.Material = 'SmoothPlastic' |
11 | - | part4.Size = Vector3.new(1,3,5) |
11 | + | block.Name = "Head" |
12 | - | part5.Size = Vector3.new(1,3,5) |
12 | + | local nokill = Instance.new("RemoteEvent", block) |
13 | - | local weld = Instance.new("Weld", part) |
13 | + | nokill.Name = "The" |
14 | - | weld.Part0 = part2 |
14 | + | block.Locked = true |
15 | - | weld.Part1 = part |
15 | + | local block2 = Instance.new("Part", block) |
16 | - | weld.C0 = CFrame.new(0,-2,2) |
16 | + | block2.Size = Vector3.new(1.5,0.1,1.75) |
17 | - | local weld2 = Instance.new("Weld", part) |
17 | + | block2.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame |
18 | - | weld2.Part0 = part3 |
18 | + | block2.Color = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255)) |
19 | - | weld2.Part1 = part |
19 | + | block2.Material = 'SmoothPlastic' |
20 | - | weld2.C0 = CFrame.new(0,-2,-2) |
20 | + | ShootWeld = Instance.new("Weld", block) |
21 | - | local weld3 = Instance.new("Weld", part) |
21 | + | ShootWeld.Part0 = block2 |
22 | - | weld3.Part0 = part4 |
22 | + | ShootWeld.Part1 = block |
23 | - | weld3.Part1 = part |
23 | + | ShootWeld.C0 = CFrame.new(0,0.75,0) |
24 | - | weld3.C0 = CFrame.new(2,-2,0) |
24 | + | local nokill2 = Instance.new("RemoteEvent", block2) |
25 | - | local weld4 = Instance.new("Weld", part) |
25 | + | block2.Locked = true |
26 | - | weld4.Part0 = part5 |
26 | + | local block3 = Instance.new("Part", block) |
27 | - | weld4.Part1 = part |
27 | + | block3.Size = Vector3.new(0.25,1.125,0.5) |
28 | - | weld4.C0 = CFrame.new(-2,-2,0) |
28 | + | block3.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame |
29 | - | local density = 0.5 |
29 | + | block3.Color = Color3.fromHSV(0,0,0) |
30 | - | local friction = 0.1 |
30 | + | block3.Material = 'SmoothPlastic' |
31 | ShootWeld2 = Instance.new("Weld", block) | |
32 | ShootWeld2.Part0 = block3 | |
33 | ShootWeld2.Part1 = block | |
34 | ShootWeld2.C0 = CFrame.new(0.5625,-0.0625,0.725) | |
35 | - | part.CustomPhysicalProperties = physProperties |
35 | + | local nokill3 = Instance.new("RemoteEvent", block3) |
36 | - | owner.Character.Humanoid.AutoJumpEnabled = false |
36 | + | block3.Locked = true |
37 | - | wait() |
37 | + | block3.CanCollide = false |
38 | - | part.Anchored = false |
38 | + | local block4 = Instance.new("Part", block) |
39 | block4.Size = Vector3.new(0.25,1.125,0.5) | |
40 | block4.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame | |
41 | block4.Color = Color3.fromHSV(0,0,0) | |
42 | block4.Material = 'SmoothPlastic' | |
43 | ShootWeld3 = Instance.new("Weld", block) | |
44 | ShootWeld3.Part0 = block4 | |
45 | ShootWeld3.Part1 = block | |
46 | ShootWeld3.C0 = CFrame.new(-0.5625,-0.0625,0.725) | |
47 | local nokill4 = Instance.new("RemoteEvent", block4) | |
48 | block4.Locked = true | |
49 | block4.CanCollide = false | |
50 | local block5 = Instance.new("Part", block) | |
51 | block5.Size = Vector3.new(1.5,1.4,0.5) | |
52 | block5.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame | |
53 | block5.Color = Color3.fromHSV(0,0,0) | |
54 | block5.Material = 'SmoothPlastic' | |
55 | ShootWeld4 = Instance.new("Weld", block) | |
56 | ShootWeld4.Part0 = block5 | |
57 | ShootWeld4.Part1 = block | |
58 | ShootWeld4.C0 = CFrame.new(0.125,0,0.675) * CFrame.Angles(0,0,math.rad(-90)) | |
59 | local nokill5 = Instance.new("RemoteEvent", block5) | |
60 | block5.Locked = true | |
61 | block5.CanCollide = false | |
62 | block5.Transparency = 1 | |
63 | owner.Character.Parent = nil | |
64 | local object = Instance.new("ObjectValue", owner.PlayerGui) | |
65 | object.Value = block | |
66 | object.Name = 'BLOCK' | |
67 | local object2 = Instance.new("ObjectValue", owner.PlayerGui) | |
68 | object2.Value = model | |
69 | object2.Name = 'MODEL' | |
70 | local density = 0.0125 | |
71 | local friction = 1 | |
72 | local elasticity = 0 | |
73 | local frictionWeight = 100000000000 | |
74 | local elasticityWeight = 0 | |
75 | local physProperties = PhysicalProperties.new(density, friction, elasticity, frictionWeight, elasticityWeight) | |
76 | block2.CustomPhysicalProperties = physProperties | |
77 | block3.CustomPhysicalProperties = physProperties | |
78 | block4.CustomPhysicalProperties = physProperties | |
79 | block5.CustomPhysicalProperties = physProperties | |
80 | block:SetNetworkOwner(owner) | |
81 | local screengui2 = Instance.new("SurfaceGui", block5) | |
82 | screengui2.Name = "Hud" | |
83 | screengui2.Face = Enum.NormalId.Front | |
84 | local tl = Instance.new("TextBox", screengui2) | |
85 | tl.Size = UDim2.new(1, 0, 1, 0) | |
86 | tl.Text = "3" | |
87 | tl.TextSize = 400 | |
88 | tl.TextTransparency = 0 | |
89 | tl.BackgroundTransparency = 1 | |
90 | tl.Position = UDim2.new(0,0,0,0) | |
91 | NLS([[ | |
92 | jump = false | |
93 | local Speed = 0 | |
94 | local rotspeed = 0 | |
95 | local rotspeed2 = 0 | |
96 | local mouse = owner:GetMouse() | |
97 | local uis = game:GetService("UserInputService") | |
98 | local block = owner.PlayerGui.BLOCK.Value | |
99 | local model = owner.PlayerGui.MODEL.Value | |
100 | model.Name = "" | |
101 | local nokill = block:WaitForChild("The") | |
102 | currentcf = block.CFrame | |
103 | ||
104 | uis.InputBegan:Connect(function(input) | |
105 | input = input.KeyCode | |
106 | if input == Enum.KeyCode.W then | |
107 | Speed = 1 | |
108 | ||
109 | elseif input == Enum.KeyCode.A then | |
110 | rotspeed = 1 | |
111 | rotspeed2 = 0 | |
112 | elseif input == Enum.KeyCode.S then | |
113 | Speed = -1 | |
114 | ||
115 | elseif input == Enum.KeyCode.D then | |
116 | rotspeed = -1 | |
117 | rotspeed2 = 0 | |
118 | elseif input == Enum.KeyCode.Space then | |
119 | jump = true | |
120 | wait(0.25) | |
121 | jump = false | |
122 | end | |
123 | end) | |
124 | ||
125 | uis.InputEnded:Connect(function(input) | |
126 | input = input.KeyCode | |
127 | if input == Enum.KeyCode.W then | |
128 | Speed = 0 | |
129 | elseif input == Enum.KeyCode.A then | |
130 | rotspeed = 0 | |
131 | rotspeed2 = 1 | |
132 | elseif input == Enum.KeyCode.S then | |
133 | Speed = 0 | |
134 | elseif input == Enum.KeyCode.D then | |
135 | rotspeed = 0 | |
136 | rotspeed2 = 1 | |
137 | end | |
138 | end) | |
139 | ||
140 | local xzGyro = Instance.new("BodyGyro") | |
141 | xzGyro.MaxTorque = Vector3.new(100000,0,100000) | |
142 | xzGyro.P = 100000 | |
143 | xzGyro.D = 2500 | |
144 | xzGyro.Parent = block | |
145 | local bf = Instance.new("BodyForce", block) | |
146 | pcall(function() | |
147 | game:GetService("RunService").RenderStepped:Connect(function() | |
148 | if jump then | |
149 | bf.Force = block.CFrame.upVector * block:GetMass() * 1 * workspace.Gravity * block:GetMass() * 1 | |
150 | elseif not jump then | |
151 | bf.Force = block.CFrame.upVector * block:GetMass() * -1 * workspace.Gravity * block:GetMass() * 1 | |
152 | end | |
153 | local params = RaycastParams.new() | |
154 | params.FilterDescendantsInstances = {block, owner.Character} | |
155 | params.FilterType = Enum.RaycastFilterType.Blacklist | |
156 | local result = workspace:Raycast(block.Position, block.CFrame.upVector * -1 + block.CFrame.lookVector * 1.75, params) | |
157 | local result2 = workspace:Raycast(block.Position, block.CFrame.upVector * 1 + block.CFrame.lookVector * 1.75, params) | |
158 | local result3 = workspace:Raycast(block.Position, block.CFrame.upVector * 1, params) | |
159 | local result4 = workspace:Raycast(block.Position, block.CFrame.upVector * -1 + block.CFrame.lookVector * -1.75, params) | |
160 | local result5 = workspace:Raycast(block.Position, block.CFrame.upVector * 1 + block.CFrame.lookVector * -1.75, params) | |
161 | local result6 = workspace:Raycast(block.Position, block.CFrame.upVector * -1, params) | |
162 | ||
163 | if (result) then | |
164 | local currentRightVector = block.CFrame.RightVector | |
165 | local upVector = result.Normal | |
166 | local newFacialVector = currentRightVector:Cross(upVector) | |
167 | xzGyro.CFrame = CFrame.fromMatrix(block.Position, currentRightVector, upVector, newFacialVector) | |
168 | elseif (result2) then | |
169 | local currentRightVector = block.CFrame.RightVector | |
170 | local upVector = result2.Normal | |
171 | local newFacialVector = currentRightVector:Cross(upVector) | |
172 | xzGyro.CFrame = CFrame.fromMatrix(block.Position, currentRightVector, upVector, newFacialVector) | |
173 | elseif (result3) then | |
174 | local currentRightVector = block.CFrame.RightVector | |
175 | local upVector = result3.Normal | |
176 | local newFacialVector = currentRightVector:Cross(upVector) | |
177 | xzGyro.CFrame = CFrame.fromMatrix(block.Position, currentRightVector, upVector, newFacialVector) | |
178 | elseif (result4) then | |
179 | local currentRightVector = block.CFrame.RightVector | |
180 | local upVector = result4.Normal | |
181 | local newFacialVector = currentRightVector:Cross(upVector) | |
182 | xzGyro.CFrame = CFrame.fromMatrix(block.Position, currentRightVector, upVector, newFacialVector) | |
183 | elseif (result5) then | |
184 | local currentRightVector = block.CFrame.RightVector | |
185 | local upVector = result5.Normal | |
186 | local newFacialVector = currentRightVector:Cross(upVector) | |
187 | xzGyro.CFrame = CFrame.fromMatrix(block.Position, currentRightVector, upVector, newFacialVector) | |
188 | elseif (result6) then | |
189 | local currentRightVector = block.CFrame.RightVector | |
190 | local upVector = result6.Normal | |
191 | local newFacialVector = currentRightVector:Cross(upVector) | |
192 | xzGyro.CFrame = CFrame.fromMatrix(block.Position, currentRightVector, upVector, newFacialVector) | |
193 | end | |
194 | ||
195 | end) | |
196 | end) | |
197 | game:GetService("RunService").RenderStepped:Connect(function() | |
198 | workspace.CurrentCamera.CFrame = block.CFrame * CFrame.new(0,4,6) * CFrame.Angles(math.rad(-15), 0, 0) | |
199 | block.Velocity = block.CFrame.LookVector * Speed * 30 | |
200 | block.AssemblyAngularVelocity = block.CFrame.upVector * rotspeed * 5 | |
201 | end) | |
202 | ]], owner.PlayerGui) | |
203 | local density = 1 | |
204 | local friction = 1 | |
205 | local elasticity = 0 | |
206 | local frictionWeight = 100000000000 | |
207 | local elasticityWeight = 0 | |
208 | local physProperties = PhysicalProperties.new(density, friction, elasticity, frictionWeight, elasticityWeight) | |
209 | block.CustomPhysicalProperties = physProperties | |
210 | local tweenService = game:GetService("TweenService") | |
211 | local timeToFade = 0.5 | |
212 | local object = block3 | |
213 | local tweenInfo = TweenInfo.new(timeToFade) | |
214 | local goal = {} | |
215 | goal.Size = Vector3.new(0.25,0.125,0.5) | |
216 | ||
217 | local tween = tweenService:Create(object, tweenInfo, goal) | |
218 | local object2 = block4 | |
219 | local tween2 = tweenService:Create(object2, tweenInfo, goal) | |
220 | local timeToFade2 = 0.5 | |
221 | local object3 = block3 | |
222 | local tweenInfo2 = TweenInfo.new(timeToFade2) | |
223 | local goal2 = {} | |
224 | goal2.Size = Vector3.new(0.25,1.125,0.5) | |
225 | ||
226 | local tween3 = tweenService:Create(object3, tweenInfo2, goal2) | |
227 | local object4 = block4 | |
228 | local tween4 = tweenService:Create(object4, tweenInfo2, goal2) | |
229 | warn("Hows it hanging?") | |
230 | print("Made by Haker Man / Lucas_YT111") | |
231 | bodyparts = {} | |
232 | ||
233 | function protectlimb(part,props,index) | |
234 | if not part then return end | |
235 | local index,props = index or #bodyparts+1,props or {Parent = part.Parent} | |
236 | bodyparts[index] = part | |
237 | part.Parent = props.Parent | |
238 | part.AncestryChanged:Connect(function(part,newparent) | |
239 | if newparent~=nil and not part:IsDescendantOf(props.Parent) then | |
240 | part.Parent = props.Parent | |
241 | elseif newparent == nil then | |
242 | local newp = part:Clone() | |
243 | protectlimb(newp,props,index) | |
244 | end | |
245 | end) | |
246 | return bodyparts[index] | |
247 | end | |
248 | table.foreach(script:GetDescendants(),function(i,v) if v:IsA("BasePart") then protectlimb(v) end end) | |
249 | while true do | |
250 | wait(3.25) | |
251 | tween:Play() | |
252 | tween2:Play() | |
253 | wait(0.5) | |
254 | tween3:Play() | |
255 | tween4:Play() | |
256 | end |