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| 1 | Name: Pax Orgul, The Monstrous Meritocracy | |
| 2 | Race: The core clans of two headed ogres and other creatures of consequence | |
| 3 | Color: Yellow with green trim | |
| 4 | Fluff: Robust and strong, cunning intelligence, these two headed ogres have displayed the greatness to humble enemies, usually by displaying the power of a troll berserker unleashed on walls of those that refuse to surrender. A clan tends to have a family of trolls or other capable monsters in their group as they offer their considerable might or the profound genius(read: madness) of the goblin alchemists.The life and journey of two heads is a great one, a head may grow to pursue life as a proud and brutal warrior and the other a master of intrigue working with their brother or 'shoulder kin' and growing as the other grows. "Talent of the body and talent of the head, and we Ogres got two heads a' talent!" | |
| 5 | Government Type: Warlords and Meritocracy, the strong rise or fall by their own hand, usually by displays of bravery in battle or outstanding loyalty but also by savvy administration of the groups of the realm. | |
| 6 | Economy Type: Trade and Exchange, they are very interested in trade for goods from different lands and different peoples | |
| 7 | Religion: Tengrism, The Blue Mighty Eternal Heaven | |
| 8 | Location: The small southeastern group of mountains | |
| 9 | - | Population: 11 (+1/turn) |
| 9 | + | Population: 12 (+1/turn) |
| 10 | Food: Low | |
| 11 | - | Raw Currency: 6 (+1/turn) |
| 11 | + | Raw Currency: 7 (+1/turn) |
| 12 | Legitimacy: Stable | |
| 13 | Culture: 5 | |
| 14 | Faith: Stable | |
| 15 | Industry: 2 | |
| 16 | Unique Buildings: Orgul Palace | |
| 17 | Defenses: Giant's Castle [Strong] | |
| 18 | Military Units: 1 Troll Warrior [Strong, Regeneration, Stupid] | |
| 19 | Resources/Quantity: Stone (Some), Wood (Some) | |
| 20 | Technology: [Tools: Stone, Copper, Bronze, Iron] [Construction: Wood, Stone] [Food: Agriculture I, Domestication I] | |
| 21 | Trade Routes: [none initially] | |
| 22 | - | Territory: |
| 22 | + | Territory: 7? |
| 23 | Bonuses/Eccentricities: | |
| 24 | Monsterous - You are going to have a hard time with diplomacy with NPC settlements unless they are just as monsterous as you. | |
| 25 | Stronk - You have a myriad of strong and cunning units creatures, but few in the middle. | |
| 26 | - | Mad - Your alchemists are all crazy, and the new ones always become crazy. Research rolls that end in a 0 will do something special depending on what is being researched. |
| 26 | + | Mad - Your alchemists are all crazy, and the new ones always become crazy. Research rolls that end in a 0 will do something special depending on what is being researched. |
| 27 | Fortification 2/10 |