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1
[URL]
2
Protocol=unreal
3
Name=Player
4
Map=Start.gmp
5
LocalMap=Start.gmp
6
TransitionMap=Start.gmp
7
MapExt=gmp
8
EXEName=S1Game.exe
9
DebugEXEName=DEBUG-S1Game.exe
10
SaveExt=usa
11
Port=7777
12
GameName=Project S
13
GameNameShort=S1Game
14
15
[Engine.Engine]
16
AllowShadowVolumes=FALSE
17
bAllowMatureLanguage=TRUE
18-
bCheckParticleRenderSize=TRUE
18+
bCheckParticleRenderSize=True
19-
bDisablePhysXHardwareSupport=TRUE
19+
bDisablePhysXHardwareSupport=True
20-
bDynamicDecalsEnabled=FALSE
20+
bDynamicDecalsEnabled=True
21
BeginUPTryCount=200000
22-
bEnableColorClear=FALSE
22+
bEnableColorClear=TRUE
23
bEnableKismetLogging=FALSE
24-
bForceStaticTerrain=FALSE
24+
bForceStaticTerrain=False
25-
bOnScreenKismetWarnings=FALSE
25+
bOnScreenKismetWarnings=False
26
bPauseOnLossOfFocus=FALSE
27-
bStaticDecalsEnabled=FALSE
27+
bStaticDecalsEnabled=True
28-
bSubtitlesEnabled=TRUE
28+
bSubtitlesEnabled=True
29
bSubtitlesForcedOff=FALSE
30-
bUseAdditiveComplexity=TRUE
30+
bUseAdditiveComplexity=True
31-
bUseBackgroundLevelStreaming=TRUE
31+
bUseBackgroundLevelStreaming=True
32
bSupportPhysXFluids=false
33
bUseLowEndFog=true
34-
bUsePixelShaderComplexity=TRUE
34+
bUsePixelShaderComplexity=True
35-
bUseSound=TRUE
35+
bUseSound=True
36-
bUseTextureStreaming=TRUE
36+
bUseTextureStreaming=True
37
CameraRotationThreshold=45.0
38
CameraTranslationThreshold=10000
39
Canvas=Engine.Canvas
40
Client=WinDrv.WindowsClient
41
ConsoleClassName=Engine.Console
42
CrossMaterialName=EditorMaterials.Cross_Mat
43
DataStoreClientClassName=Engine.DataStoreClient
44
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
45
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
46
DefaultMaterialName=EngineMaterials.DefaultMaterial
47
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
48
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
49
DefaultSoundName=EngineSounds.WhiteNoise
50
DefaultTextureName=EngineMaterials.DefaultDiffuse
51
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
52
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
53
DemoRecordingDevice=Engine.DemoRecDriver
54
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
55
EditorEngine=Editor.EditorEngine
56
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
57
FluidSimulationTimeLimit=30.0
58
GameEngine=Engine.GameEngine
59
GameViewportClientClassName=S1Game.S1GameViewportClient
60
GeomMaterialName=EngineMaterials.GeomMaterial
61
IdealTextureDensity=13.0
62
Input=Engine.Input
63
Language=int
64
LargeFontName=EngineFonts.LargeFont
65
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
66
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
67
LightComplexityColors=(R=0,G=0,B=0,A=1)
68
LightComplexityColors=(R=0,G=255,B=0,A=1)
69
LightComplexityColors=(R=127,G=127,B=0,A=1)
70
LightComplexityColors=(R=191,G=63,B=0,A=1)
71
LightComplexityColors=(R=255,G=0,B=0,A=1)
72
LightComplexityColors=(R=63,G=191,B=0,A=1)
73
LocalPlayerClassName=Engine.LocalPlayer
74
MaxFluidNumVerts=1048576
75
MaxOcclusionPixelsFraction=0.001
76
MaxParticleResize=0
77
MaxParticleResizeWarn=0
78
MaxPixelShaderAdditiveComplexityCount=300
79
MaxPixelShaderOpaqueComplexityCount=100
80
MaxTextureDensity=55.0
81
MaxVertexShaderComplexityCount=100
82
MediumFontName=EngineFonts.MediumFont
83
MinTextureDensity=0.0
84
NetClientTicksPerSecond=200
85
NetworkDevice=IpDrv.TcpNetDriver
86
PercentUnoccludedRequeries=0.125
87
PrimitiveProbablyVisibleTime=8.0
88
RandomAngleTextureName=EngineMaterials.RandomAngles
89
RandomNormalTextureName=EngineMaterials.RandomNormal
90
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
91
Render=Render.Render
92
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
93
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
94
ScoutClassName=Engine.Scout
95
ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
96
ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
97
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
98
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
99
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
100
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
101
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
102
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
103
SmallFontName=EngineFonts.SmallFont
104
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
105
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
106
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
107
SubtitleFontName=EngineFonts.SmallFont
108
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
109
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
110
TerrainMaterialMaxTextureCount=16
111
TerrainTessellationCheckBorder=2.0
112
TerrainTessellationCheckCount=6
113
TerrainTessellationCheckDistance=4096.0
114
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
115
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
116
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
117
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
118
TickMaterialName=EditorMaterials.Tick_Mat
119-
TimeBetweenPurgingPendingKillObjects=90
119+
TimeBetweenPurgingPendingKillObjects=60
120
TinyFontName=EngineFonts.TinyFont
121
UnrealEdEngine=UnrealEd.UnrealEdEngine
122
VertexColorMaterialName=EngineMaterials.VertexColorMaterial
123
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
124
WireframeMaterialName=EngineMaterials.WireframeMaterial
125
126
[Engine.StreamingMovies]
127
RenderPriorityPS3=1001
128-
SuspendGameIO=TRUE
128+
SuspendGameIO=True
129
130
[Engine.ISVHacks]
131
bInitializeShadersOnDemand=FALSE
132-
DisableATITextureFilterOptimizationChecks=TRUE
132+
DisableATITextureFilterOptimizationChecks=True
133-
UseMinimalNVIDIADriverShaderOptimization=TRUE
133+
UseMinimalNVIDIADriverShaderOptimization=False
134-
PumpWindowMessagesWhenRenderThreadStalled=FALSE
134+
PumpWindowMessagesWhenRenderThreadStalled=False
135
136
[Engine.GameEngine]
137-
CacheSizeMegs=128
137+
138
MinSmoothedFrameRate=30
139
MaxSmoothedFrameRate=60
140
141
[Engine.DemoRecDriver]
142
AllowDownloads=True
143-
AllowDownloads=TRUE
143+
144
MaxClientRate=25000
145
ConnectionTimeout=15.0
146
InitialConnectTimeout=30.0
147
AckTimeout=1.0
148
KeepAliveTime=1.0
149
SimLatency=0
150
RelevantTimeout=5.0
151
SpawnPrioritySeconds=1.0
152
ServerTravelPause=4.0
153
NetServerMaxTickRate=30
154
LanServerMaxTickRate=30
155
156
[Engine.PackagesToAlwaysCook]
157
158
[Engine.StartupPackages]
159
bSerializeStartupPackagesFromMemory=FALSE
160
bSerializeStartupPackagesFromMemoryCompressed=FALSE
161
Package=DefaultUISkin
162
Package=EngineMaterials
163
Package=EngineSounds
164
Package=EngineFonts
165
Package=SoundModes
166
167
[Engine.PackagesToForceCookPerMap]
168
169
[Core.System]
170
MaxObjectsNotConsideredByGC=0
171
SizeOfPermanentObjectPool=0
172
StaleCacheDays=30
173
MaxStaleCacheSize=10
174
MaxOverallCacheSize=30
175
PackageSizeSoftLimit=300
176
AsyncIOBandwidthLimit=0
177
CachePath=..\S1Game\Cache
178
CacheExt=.uxx
179
Paths=..\Engine\Content
180
ScriptPaths=..\S1Game\Script
181
FRScriptPaths=..\S1Game\ScriptFinalRelease
182
CutdownPaths=..\S1Game\CutdownPackages
183
CutdownPaths=..\S1Game\Script
184
ScreenShotPath=..\S1Game\ScreenShots
185
LocalizationPaths=..\Engine\Localization
186
Extensions=upk
187
Extensions=u
188
TextureFileCacheExtension=tfc
189
Suppress=Dev
190
Suppress=DevAudio
191
Suppress=DevAudioVerbose
192
Suppress=DevBind
193
Suppress=DevBsp
194
Suppress=DevCollision
195
Suppress=DevCompile
196
Suppress=DevComponents
197
Suppress=DevCooking
198
Suppress=DevDataStore
199
Suppress=DevGarbage
200
Suppress=DevKill
201
Suppress=DevLoad
202
Suppress=DevNetTraffic
203
Suppress=DevPath
204
Suppress=DevReplace
205
Suppress=DevSave
206
Suppress=DevSound
207
Suppress=DevStats
208
Suppress=DevTick
209
Suppress=DevUI
210
Suppress=DevUIStates
211
Suppress=DevUIStyles
212
Suppress=DevUIAnimation
213
Suppress=DevUIFocus
214
Suppress=Input
215
Suppress=Inventory
216
Suppress=Localization
217
Suppress=LocalizationWarning
218
Suppress=PlayerMove
219
Suppress=DevSHA
220
Suppress=DevShaders
221
Suppress=DevAnim
222
Suppress=DevDecals
223
Suppress=RON_DEBUG
224
Paths=..\S1Game\Content
225
LocalizationPaths=..\S1Game\Localization
226
SavePath=..\S1Game\Save
227
Extensions=gmp
228
Extensions=gpk
229
SeekFreePCPaths=..\S1Game\CookedPC
230
SeekFreePCExtensions=xxx
231
232
[Engine.Client]
233
DisplayGamma=2.2
234
MinDesiredFrameRate=30.000000
235
InitialButtonRepeatDelay=0.2
236
ButtonRepeatDelay=0.1
237
238
[Engine.GameViewportClient]
239
bUseHardwareCursorWhenWindowed=False
240
241
[WinDrv.WindowsClient]
242
AudioDeviceClass=ALAudio.ALAudioDevice
243
MinAllowableResolutionX=0
244
MinAllowableResolutionY=0
245
MaxAllowableResolutionX=0
246
MaxAllowableResolutionY=0
247
MinAllowableRefreshRate=0
248
MaxAllowableRefreshRate=0
249
ParanoidDeviceLostChecking=1
250
AllowJoystickInput=1
251
252
[Engine.Player]
253
ConfiguredInternetSpeed=10000
254
ConfiguredLanSpeed=20000
255
PP_DesaturationMultiplier=1.0
256
PP_HighlightsMultiplier=1.0
257
PP_MidTonesMultiplier=1.0
258
PP_ShadowsMultiplier=1.0
259
260
[ALAudio.ALAudioDevice]
261
MaxChannels=32
262-
MaxChannels=16
262+
UseEffectsProcessing=True
263-
UseEffectsProcessing=False
263+
264
MinOggVorbisDurationGame=5
265
MinOggVorbisDurationEditor=5
266
DeviceName=Generic Software
267
268
[IpDrv.TcpNetDriver]
269
AllowDownloads=True
270-
AllowDownloads=TRUE
270+
271
InitialConnectTimeout=200.0
272
AckTimeout=1.0
273
KeepAliveTime=0.2
274
MaxClientRate=15000
275
MaxInternetClientRate=10000
276
RelevantTimeout=5.0
277
SpawnPrioritySeconds=1.0
278
ServerTravelPause=4.0
279
NetServerMaxTickRate=30
280
LanServerMaxTickRate=35
281
DownloadManagers=IpDrv.HTTPDownload
282
DownloadManagers=Engine.ChannelDownload
283
NetConnectionClassName=IpDrv.TcpipConnection
284
285
[IpServer.UdpServerQuery]
286
GameName=ut
287
288
[IpDrv.UdpBeacon]
289
DoBeacon=True
290-
DoBeacon=TRUE
290+
291
BeaconTimeout=5.0
292
BeaconProduct=ut
293
ServerBeaconPort=8777
294
BeaconPort=9777
295
296
[TextureStreaming]
297
PoolSize=250
298
MemoryMargin=20
299
MemoryLoss=0
300
HysteresisLimit=20
301
DropMipLevelsLimit=16
302
StopIncreasingLimit=12
303
StopStreamingLimit=8
304
MinEvictSize=10
305
MinFudgeFactor=1
306
FudgeFactorIncreaseRateOfChange=0.5
307
FudgeFactorDecreaseRateOfChange=-0.4
308
MinRequestedMipsToConsider=11
309
MinTimeToGuaranteeMinMipCount=2
310
MaxTimeToGuaranteeMinMipCount=12
311
UseTextureFileCache=TRUE
312
LoadMapTimeLimit=5.0
313
LightmapStreamingFactor=0.04
314
ShadowmapStreamingFactor=0.04
315
MaxLightmapRadius=500.0
316
AllowStreamingLightmaps=True
317
TextureFileCacheBulkDataAlignment=1
318
UsePriorityStreaming=True
319
bAllowSwitchingStreamingSystem=False
320
UseDynamicStreaming=True
321
bEnableAsyncDefrag=False
322
bEnableAsyncReallocation=False
323
MaxDefragRelocations=256
324
MaxDefragDownShift=128
325
326
[StreamByURL]
327
PostLoadPause=6.0
328
329
[Editor.EditorEngine]
330
LocalPlayerClassName=Editor.EditorPlayer
331
bUseSound=True
332-
bUseSound=TRUE
332+
bSubtitlesEnabled=True
333-
bSubtitlesEnabled=TRUE
333+
GridEnabled=True
334-
GridEnabled=TRUE
334+
SnapScaleEnabled=True
335-
SnapScaleEnabled=TRUE
335+
336
SnapVertices=False
337-
SnapVertices=FALSE
337+
338
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
339
RotGridEnabled=True
340-
RotGridEnabled=TRUE
340+
341
GameCommandLine=-log
342-
GameCommandLine=-log -devmode
342+
FOVAngle=60.000000
343-
FOVAngle=80.000000
343+
GodMode=True
344-
GodMode=TRUE
344+
345
InvertWidgetZAxis=True
346-
InvertWidgetZAxis=TRUE
346+
UseAxisIndicator=True
347-
UseAxisIndicator=TRUE
347+
348
Client=WinDrv.WindowsClient
349
CurrentGridSz=4
350
bUseMayaCameraControls=True
351-
bUseMayaCameraControls=TRUE
351+
bPrefabsLocked=True
352-
bPrefabsLocked=TRUE
352+
353
EditorOnlyContentPackages=EditorMeshes
354
EditorOnlyContentPackages=EditorMaterials
355
EditorOnlyContentPackages=EditorResources
356
EditPackagesInPath=..\Development\Src
357
EditPackages=Core
358
EditPackages=Engine
359
EditPackages=GameFramework
360
EditPackages=Editor
361
EditPackages=UnrealEd
362
EditPackages=UnrealScriptTest
363
EditPackages=IpDrv
364
EditPackages=GFxUI
365
EditPackages=GFxUIEditor
366
EditPackagesOutPath=..\S1Game\Script
367
FRScriptOutputPath=..\S1Game\ScriptFinalRelease
368
EditPackages=S1Game
369
InEditorGameURLOptions=
370
EditPackages=GodHand
371
372
[UnrealEd.UnrealEdEngine]
373
AutoSave=True
374-
AutoSave=TRUE
374+
AutoSaveTimeMinutes=10
375-
AutoSaveTimeMinutes=30
375+
376
PackagesToBeFullyLoadedAtStartup=EditorMaterials
377
PackagesToBeFullyLoadedAtStartup=EditorMeshes
378
PackagesToBeFullyLoadedAtStartup=EditorResources
379
PackagesToBeFullyLoadedAtStartup=EngineMaterials
380
PackagesToBeFullyLoadedAtStartup=EngineFonts
381
PackagesToBeFullyLoadedAtStartup=EngineScenes
382
PackagesToBeFullyLoadedAtStartup=EngineResources
383
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
384
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
385
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
386
387
[Engine.DataStoreClient]
388
GlobalDataStoreClasses=Engine.UIDataStore_Strings
389
GlobalDataStoreClasses=Engine.UIDataStore_Images
390
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
391
GlobalDataStoreClasses=Engine.CurrentGameDataStore
392
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings"	; unused
393
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
394
GlobalDataStoreClasses=Engine.UIDataStore_Color
395
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
396
GlobalDataStoreClasses=Engine.UIDataStore_Registry
397
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
398
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
399
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
400
;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings"	; unused
401
402
[Engine.UIDataStore_SessionSettings]
403
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
404
405
[DevOptions.Shaders]
406
AutoReloadChangedShaders=True
407-
AutoReloadChangedShaders=TRUE
407+
408
[StatNotifyProviders]
409
XmlStatNotifyProvider=false
410-
XmlStatNotifyProvider=FALSE
410+
CsvStatNotifyProvider=false
411-
CsvStatNotifyProvider=FALSE
411+
StatsNotifyProvider_UDP=true
412-
StatsNotifyProvider_UDP=TRUE
412+
PIXNamedCounterProvider=false
413-
PIXNamedCounterProvider=FALSE
413+
414
[StatNotifyProviders.StatNotifyProvider_UDP]
415
ListenPort=13000
416
417
[RemoteControl]
418
SuppressRemoteControlAtStartup=True
419-
SuppressRemoteControlAtStartup=TRUE
419+
420
[LogFiles]
421
PurgeLogsDays=2
422
423
[AnimationCompression]
424
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
425
TranslationCompressionFormat=0
426
RotationCompressionFormat=1
427
AlternativeCompressionThreshold=1.f
428
ForceRecompression=False
429-
ForceRecompression=FALSE
429+
bOnlyCheckForMissingSkeletalMeshes=False
430-
bOnlyCheckForMissingSkeletalMeshes=FALSE
430+
431
[IpDrv.OnlineSubsystemCommonImpl]
432
MaxLocalTalkers=1
433
MaxRemoteTalkers=16
434
bIsUsingSpeechRecognition=false
435-
bIsUsingSpeechRecognition=FALSE
435+
436
[IpDrv.OnlineGameInterfaceImpl]
437
LanAnnouncePort=14001
438
LanQueryTimeout=5.0
439
440
[OnlineSubsystemLive.OnlineSubsystemLive]
441
LiveSystemLinkPort=14000
442
LanAnnouncePort=14001
443
444
[Engine.StaticMeshCollectionActor]
445
bCookOutStaticMeshActors=TRUE
446
MaxStaticMeshComponents=100
447
448
[Engine.StaticLightCollectionActor]
449
bCookOutStaticLightActors=TRUE
450
MaxLightComponents=100
451
452
[LiveSock]
453
bUseVDP=True
454-
bUseVDP=TRUE
454+
bUseSecureConnections=true
455-
bUseSecureConnections=TRUE
455+
456
MaxStreamSockets=16
457
DefaultRecvBufsizeInK=256
458
DefaultSendBufsizeInK=256
459
460
[CustomStats]
461
LD=Streaming fudge factor
462
LD=FrameTime
463
LD=Terrain Foliage Time
464
LD=Foliage Render Time
465
LD=Terrain Smooth Time
466
LD=Terrain Render Time
467
LD=Decal Render Time
468
LD=Terrain Triangles
469
LD=Foliage Instances
470
LD=Decal Triangles
471
LD=Decal Draw Calls
472
LD=Static Mesh Tris
473
LD=Skel Mesh Tris
474
LD=Skel Verts CPU Skin
475
LD=Skel Verts GPU Skin
476
LD=30+ FPS
477
LD=Audio Memory Used
478
LD=Total CPU rendering time
479
LD=Total GPU rendering time
480
LD=Occluded primitives
481
LD=Projected shadows
482
LD=Visible static mesh elements
483
LD=Visible dynamic primitives
484
LD=Texture Pool Size
485
LD=Physical Memory Used
486
LD=Virtual Memory Used
487
LD=Audio Memory Used
488
LD=Texture Memory Used
489
LD=360 Texture Memory Used
490
LD=Vertex Lighting Memory
491
LD=StaticMesh Vertex Memory
492
LD=StaticMesh Index Memory
493
LD=SkeletalMesh Vertex Memory
494
LD=SkeletalMesh Index Memory
495
GameThread=Async Loading Time
496
GameThread=Audio Update Time
497
GameThread=FrameTime
498
GameThread=HUD Time
499
GameThread=Input Time
500
GameThread=Kismet Time
501
GameThread=Move Actor Time
502
GameThread=RHI Game Tick
503
GameThread=RedrawViewports
504
GameThread=Script time
505
GameThread=Tick Time
506
GameThread=Update Components Time
507
GameThread=World Tick Time
508
GameThread=Async Work Wait
509
GameThread=PerFrameCapture
510
511
[MemorySplitClassesToTrack]
512
Class=AnimSequence
513
Class=AudioComponent
514
Class=AudioDevice
515
Class=CylinderComponent
516
Class=DecalComponent
517
Class=DecalLifetime
518
Class=DecalLifetimeAge
519
Class=DecalLifetimeData
520
Class=DecalLifetimeDataAge
521
Class=DecalManager
522
Class=DecalMaterial
523
Class=Field
524
Class=Font
525
Class=Level
526
Class=Material
527
Class=MaterialInstanceConstant
528
Class=MaterialInstanceTimeVarying
529
Class=Model
530
Class=ModelComponent
531
Class=MorphTarget
532
Class=ObjectReferencer
533
Class=ParticleModule
534
Class=ParticleSystemComponent
535
Class=PathNode
536
Class=RB_BodyInstance
537
Class=RB_BodySetup
538
Class=ReachSpec
539
Class=SkeletalMesh
540
Class=SoundCue
541
Class=SoundNode
542
Class=StaticMesh
543
Class=StaticMeshActor
544
Class=StaticMeshComponent
545
Class=Terrain
546
Class=TerrainComponent
547
Class=Texture2D
548
Class=UIRoot
549
550
[ConfigCoalesceFilter]
551
FilterOut=S1Engine.ini
552
FilterOut=S1Editor.ini
553
FilterOut=S1Input.ini
554
FilterOut=S1Game.ini
555
FilterOut=S1UI.ini
556
FilterOut=S1Compat.ini
557
FilterOut=S1EditorKeyBindings.ini
558
FilterOut=S1EditorUserSettings.ini
559
FilterOut=UnrealEd.int
560
FilterOut=Editor.int
561
FilterOut=EditorTips.int
562
FilterOut=UnrealScriptTest.int
563
FilterOut=WinDrv.int
564
FilterOut=XWindow.int
565
566
[TaskPerfTracking]
567
bUseTaskPerfTracking=TRUE
568
RemoteConnectionIP=10.1.10.83
569
ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
570
RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
571-
RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=TRUE;Pooling=FALSE;Asynchronous Processing=TRUE;Network Library=dbmssocn
571+
572
[TaskPerfMemDatabase]
573
bUseTaskPerfMemDatabase=TRUE
574
RemoteConnectionIP=10.1.10.83
575
ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
576
RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
577-
RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=TRUE;Pooling=TRUE;Asynchronous Processing=TRUE;Network Library=dbmssocn
577+
578
[MemoryPools]
579
FLightPrimitiveInteractionInitialBlockSize=512
580
FModShadowPrimitiveInteractionInitialBlockSize=512
581
582
[SystemSettings]
583
AllowD3D10=FALSE
584
AllowRadialBlur=False
585
AllowSubsurfaceScattering=False
586
AmbientOcclusion=FALSE
587
bAllowBetterModulatedShadows=FALSE
588
bAllowDownsampledTranslucency=False
589
bAllowFracturedDamage=FALSE
590
bAllowLightShafts=false
591
bAllowWholeSceneDominantShadows=FALSE
592
bCompressDiffuseLocalPlayerCharacterTextures=true
593
bCompressDiffuseLocalPlayerVehicleTextures=true
594
bCompressDiffuseOtherPlayerCharacterTextures=True
595
bCompressDiffuseOtherPlayerVehicleTextures=True
596
bCompressNormalTextures=true
597
bEnableBranchingPCFShadows=FALSE
598
bEnableForegroundSelfShadowing=FALSE
599
bEnableForegroundShadowsOnWorld=FALSE
600
bEnableVSMShadows=FALSE
601
Bloom=FALSE
602
Borderless=False
603
CompositeDynamicLights=False
604
DecalCullDistanceScale=0.750000
605
DepthOfField=FALSE
606
DetailMode=0
607
DirectionalLightmaps=true
608-
DirectionalLightmaps=FALSE
608+
609
DropParticleDistortion=False
610
DynamicDecals=true
611-
DynamicDecals=false
611+
612
DynamicShadows=false
613
FilteredDistortion=False
614
FloatingPointRenderTargets=true
615
FogVolumes=false
616
FoliageDrawRadiusMultiplier=0.000000
617
FractureCullDistanceScale=1.000000
618
FractureDirectSpawnChanceScale=1.000000
619
FractureRadialSpawnChanceScale=1.000000
620
Fullscreen=FALSE
621
FXAA=FALSE
622
GarbageCollectionMemoryCeilingGb=2.2
623
LensFlares=FALSE
624
LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
625
LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
626
LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
627
LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
628
LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
629
LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
630
LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
631
LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
632
LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
633
LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
634
LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
635
LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
636
LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
637
LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
638-
ResX=1512
638+
LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
639-
ResY=945
639+
LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
640
LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
641
LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
642
LightEnvironmentShadows=FALSE
643
MaxAnisotropy=2
644
MaxMultisamples=1
645
MaxShadowResolution=64
646
MinPreShadowResolution=8
647
MinShadowResolution=8
648
MotionBlur=FALSE
649
MotionBlurPause=False
650
MotionBlurSkinning=1
651
NumFracturedPartsScale=1.000000
652
OneFrameThreadLag=TRUE
653
OnlyStreamInTextures=FALSE
654
ParticleLODBias=0
655
ResX=1650
656-
StaticDecals=FALSE
656+
ResY=1080
657
SceneCaptureStreamingMultiplier=1.000000
658
ScreenPercentage=100.000000
659
ShadowDepthBias=0.012000
660
ShadowFadeExponent=2.200000
661
ShadowFadeResolution=32
662
ShadowFilterQualityBias=0
663
ShadowFilterRadius=2.000000
664
ShadowTexelsPerPixel=1.273240
665
ShadowVolumeLightRadiusThreshold=1000.000000
666
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
667
SHSecondaryLighting=False
668
SkeletalMeshLODBias=0
669
SpeedTreeBillboards=FALSE
670
SpeedTreeBranches=FALSE
671
SpeedTreeFronds=FALSE
672
SpeedTreeLeaves=FALSE
673
StaticDecals=true
674
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
675
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
676
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
677
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
678
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
679-
UseVsync=FALSE
679+
680
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
681
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
682
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
683
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
684
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
685
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
686
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
687
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
688
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
689
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
690
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
691
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
692
Trilinear=False
693
UnbatchedDecals=False
694
UpscaleScreenPercentage=TRUE
695
UseHighQualityBloom=FALSE
696
UseVsync=TRUE
697
698-
[S1Game.ReleaseDatasheet]
698+
699-
ArtDatasheet=..\..\ReleaseData\Art_Data\Datasheet
699+
700-
DesignDatasheet=..\..\ReleaseData\Design_Data\Datasheet
700+
701-
ProgramDatasheet=..\..\ReleaseData\Program_Data\Datasheet
701+
702-
SoundDatasheet=..\..\ReleaseData\Sound_Data\Datasheet
702+
703-
BarrackDefine=..\..\ReleaseData\Design_Data\BarrackDefine
703+
704-
Godhand=..\..\ReleaseData\Design_Data\GodHandDefine
704+
705
[Engine.OnlineSubsystem]
706
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
707-
ResX=1556
707+
708-
ResY=971
708+
709
MaxRecentPlayers=100
710
MaxRecentParties=5
711
712
[Configuration]
713
BasedOn=..\Engine\Config\BaseEngine.ini
714
715
[SystemSettingsEditor]
716
ResX=1280
717
ResY=720
718
719
[Engine.AudioDevice]
720
SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
721
SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
722
SoundGroups=(GroupName=Character,Properties=(Volume=1))
723
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
724
SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
725
SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts))
726
SoundGroups=(GroupName=Item,Properties=(Volume=1))
727
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
728
SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
729
SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect))
730
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
731
SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
732
SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
733
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
734
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
735
SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
736
SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6))
737
SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6))
738
SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6))
739
SoundGroups=(GroupName=NPC,Properties=(Volume=1))
740
SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
741
SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
742
SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
743-
FOVAngle=80.000000
743+
744
SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI))
745
SoundModeNames=Default
746
SoundModeNames=Quiet
747
SoundModeNames=Loud
748
SoundModeNames=Slow
749
SoundModeNames=Quick
750
751
[GodHand.GodHandEngine]
752
FOVAngle=60.000000
753
Client=WinDrv.WindowsClient
754
755
[Windows.StandardUser]
756-
[S1Game.ProgramDatasheet]
756+
757-
ArtDatasheet=T:\Art_Data\Datasheet
757+
758-
DesignDatasheet=T:\Design_Data\Datasheet
758+
759-
ProgramDatasheet=T:\Program_Data\Datasheet
759+
760-
SoundDatasheet=T:\Sound_Data\Datasheet
760+
761-
BarrackDefine=T:\Design_Data\BarrackDefine
761+
762-
Godhand=T:\Design_Data\GodHandDefine
762+
763-
;ArtDatasheet=U:\LiveReleaseData_Live15\Art_Data\Datasheet
763+
764-
;DesignDatasheet=U:\LiveReleaseData_Live15\Design_Data\Datasheet
764+
765-
;ProgramDatasheet=U:\LiveReleaseData_Live15\Program_Data\Datasheet
765+
766-
;SoundDatasheet=U:\LiveReleaseData_Live15\Sound_Data\Datasheet
766+
767-
;BarrackDefine=U:\LiveReleaseData_Live15\Design_Data\BarrackDefine
767+
768-
;Godhand=U:\LiveReleaseData_Live15\Design_Data\LevelDesignObjectDefine
768+
769
[S1Game.ResourceSet]
770
ResourceSet=NHN
771
772
[IniVersion]
773
0=1327822320.000000
774
1=1331118120.000000
775
776
[AppCompat]
777
MeasuredCPUScore=254.947906
778-
0=1330932627.000000
778+
779-
1=1330968468.000000
779+
780
CompatLevelGPU=4