View difference between Paste ID: WGDxCJbf and RNnLTJXk
SHOW: | | - or go back to the newest paste.
1
on death of player:
2
    set {_itemname} to name of held item
3
    attacker is player
4
    set death message to "&c%victim%は倒された"
5
6
on rightclick with iron sword:
7
    if {cooltime1.%player%} <= 0:
8
        set {cooltime1.%player%} to 5
9
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.player.attack.sweep master %player% ~ ~ ~ 1 0"
10
        set {_loc} to location of event-player
11
        add 1.5 to y-coordinate of {_loc}
12
        execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
13
        set {_a2} to yaw of location of event-player - 270
14
        set {_a1} to Pitch of location of event-player * -1
15
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 2
16
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 2
17
        set {_y} to cos(90-{_a1}) * 2
18
        loop 40 times:
19
            add {_x} to x-coordinate of {_loc}
20
            add {_y} to y-coordinate of {_loc}
21
            add {_z} to z-coordinate of {_loc}
22
            if block at {_loc} is block:
23
                stop
24
            execute console command "playsound minecraft:entity.bat.takeoff master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1.2"
25
            execute console command "particle sweepAttack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 5"
26
            loop living entities in radius 2 of {_loc}:
27
                damage loop-entity by 2 hearts
28
                set velocity of loop-entity to vector {_x} * 0,{_y} + 0.75,{_z} * 0
29
                execute console command "particle cloud %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 0 0.5 0 5"
30
                stop
31
            wait a tick
32
    else:
33
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime1.%player%}%秒&9&l》" to player
34
35
every 1 ticks in "world":
36
    loop all players:
37
        add -0.05 to {cooltime1.%loop-player%}
38
        add -0.05 to {cooltime2.%loop-player%}
39
        add -0.05 to {cooltime3.%loop-player%}
40
        add -0.05 to {cooltime4.%loop-player%}
41
        add -0.05 to {cooltime5.%loop-player%}
42
        add -0.05 to {cooltime6.%loop-player%}
43
        add -0.05 to {cooltime7.%loop-player%}
44
        add -0.05 to {cooltime8.%loop-player%}
45
        add -0.05 to {cooltime9.%loop-player%}
46
        add -0.05 to {cooltime10.%loop-player%}
47
        add -0.05 to {cooltime11.%loop-player%}
48
        add -0.05 to {cooltime12.%loop-player%}
49
        add -0.05 to {cooltime13.%loop-player%}
50
        add -0.05 to {cooltime14.%loop-player%}
51
        add -0.05 to {cooltime15.%loop-player%}
52
        add -0.05 to {cooltime16.%loop-player%}
53
        add -0.05 to {cooltime17.%loop-player%}
54
        add -0.05 to {cooltime18.%loop-player%}
55
        add -0.05 to {cooltime19.%loop-player%}
56
every 1 seconds in "world":
57
    loop all players:
58
        send action bar "&9&l《&eFC&a:&6%{fc.%loop-player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c秒&9&l》" to loop-player
59
60
on rightclick with golden chestplate:
61
    cancel event
62
    if {cooltime2.%player%} <= 0:
63
        set {cooltime2.%player%} to 8
64
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:item.totem.use master %player% ~ ~ ~ 1 0"
65
        set {_loc} to location of event-player
66
        add 1.5 to y-coordinate of {_loc}
67
        execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
68
        set {_a2} to yaw of location of event-player - 270
69
        set {_a1} to Pitch of location of event-player * -1
70
        execute console command "effect %player% minecraft:resistance 5 1 true"
71
        execute console command "/execute %player% ~ ~ ~ particle totem ~ ~1 ~ 0 0.25 0 0.25 50"
72
        stop
73
        wait a tick
74
    else:
75
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime2.%player%}%秒&9&l》" to player
76
77
on rightclick with nether star:
78
    cancel event
79
    if {cooltime3.%player%} <= 0:
80
        set {cooltime3.%player%} to 10
81
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.guardian.attack master %player% ~ ~ ~ 1 2"
82
        set {_loc} to location of event-player
83
        add 1.5 to y-coordinate of {_loc}
84
        execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
85
        set {_a2} to yaw of location of event-player - 270
86
        set {_a1} to Pitch of location of event-player * -1
87
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
88
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
89
        set {_y} to cos(90-{_a1}) * 1.5
90
        loop 20 times:
91
            add {_x} to x-coordinate of {_loc}
92
            add {_y} to y-coordinate of {_loc}
93
            add {_z} to z-coordinate of {_loc}
94
            if block at {_loc} is block:
95
                stop
96
            execute console command "playsound minecraft:entity.guardian.hurt master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1.2"
97
            execute console command "particle spell %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 5"
98
            loop living entities in radius 2 of {_loc}:
99
                damage loop-entity by 1 hearts
100
                teleport the event-player to the loop-entity
101
                execute console command "particle cloud %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 0 0.5 0 5"
102
                stop
103
            wait a tick
104
    else:
105
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime3.%player%}%秒&9&l》" to player
106
107
on rightclick with feather:
108
    cancel event
109
    if {cooltime4.%player%} <= 0:
110
        set {cooltime4.%player%} to 4
111
        set {_loc} to location of event-player
112
        add 1.5 to y-coordinate of {_loc}
113
        execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
114
        set {_a2} to yaw of location of event-player - 270
115
        set {_a1} to Pitch of location of event-player * -1
116
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
117
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
118
        set {_y} to cos(90-{_a1}) * 1
119
        loop 20 times:
120
            add {_x} to x-coordinate of {_loc}
121
            add {_y} to y-coordinate of {_loc}
122
            add {_z} to z-coordinate of {_loc}
123
            if block at {_loc} is block:
124
                stop
125
            execute console command "playsound minecraft:entity.player.attack.knockback master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 2"
126
            execute console command "particle cloud %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 5"
127
            loop living entities in radius 1.5 of {_loc}:
128
                damage loop-entity by 1 hearts
129
                set velocity of loop-entity to vector {_x} * 1.2,{_y} + 0.1,{_z} *1.2
130
                execute console command "playsound minecraft:entity.bat.takeoff master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 0"
131
                execute console command "particle cloud %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0 1 0 5"
132
                stop
133
            wait a tick
134
    else:
135
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime4.%player%}%秒&9&l》" to player
136
137
on rightclick with diamond chestplate:
138
    cancel event
139
    if {cooltime5.%player%} <= 0:
140
        set {cooltime5.%player%} to 15
141
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.wither.hurt master %player% ~ ~ ~ 1 0"
142
        set {_loc} to location of event-player
143
        add 1.5 to y-coordinate of {_loc}
144
        execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
145
        set {_a2} to yaw of location of event-player - 270
146
        set {_a1} to Pitch of location of event-player * -1
147
        execute console command "effect %player% minecraft:resistance 2 9 true"
148
        execute console command "/execute %player% ~ ~ ~ particle totem ~ ~1 ~ 0 0.25 0 0.25 50"
149
        stop
150
        wait a tick
151
    else:
152
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime5.%player%}%秒&9&l》" to player
153
154
on rightclick with golden sword:
155
    cancel event
156
    if {cooltime6.%player%} <= 0:
157
        set {cooltime6.%player%} to 6
158
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.blaze.shoot master %player% ~ ~ ~ 1 2"
159
        set {_loc} to location of event-player
160
        add 1.5 to y-coordinate of {_loc}
161
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
162
        set {_a2} to yaw of location of event-player - 270
163
        set {_a1} to Pitch of location of event-player * -1
164
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
165
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
166
        set {_y} to cos(90-{_a1}) * 1
167
        loop 40 times:
168
            add {_x} to x-coordinate of {_loc}
169
            add {_y} to y-coordinate of {_loc}
170
            add {_z} to z-coordinate of {_loc}
171
            if block at {_loc} is block:
172
                stop
173
            execute console command "particle reddust %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0.1 0.1 0 75"
174
            loop living entities in radius 2 of {_loc}:
175
                damage loop-entity by 3 hearts
176
                execute console command "particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.2 0 0.2 100"
177
                stop
178
            wait a tick
179
    else:
180
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime6.%player%}%秒&9&l》" to player
181
182
on rightclick with tnt:
183
    cancel event
184
    if {cooltime7.%player%} <= 0:
185
        set {cooltime7.%player%} to 7
186
        set {_loc} to location of event-player
187
        add 1.5 to y-coordinate of {_loc}
188
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
189
        set {_a2} to yaw of location of event-player - 270
190
        set {_a1} to Pitch of location of event-player * -1
191
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 0.5
192
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 0.5
193
        set {_y} to cos(90-{_a1}) * 0.5
194
        loop 20 times:
195
            add {_x} to x-coordinate of {_loc}
196
            add {_y} to y-coordinate of {_loc}
197
            add {_z} to z-coordinate of {_loc}
198
            if block at {_loc} is block:
199
                stop
200
            execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.tnt.primed master %player% ~ ~ ~ 1 2"
201
            execute console command "particle fireworksSpark %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 10"
202
            loop living entities in radius 1.5 of {_loc}:
203
                loop-entity is not event-player
204
                damage loop-entity by 5 hearts
205
                execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.fireworks.blast master %player% ~ ~ ~ 1 0"
206
                execute console command "particle largeexplode %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 50"
207
                stop
208
            wait a tick
209
    else:
210
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime7.%player%}%秒&9&l》" to player
211
212
on rightclick with ice:
213
    cancel event
214
    if {cooltime8.%player%} <= 0:
215
        set {cooltime8.%player%} to 9
216
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.glass.break master %player% ~ ~ ~ 1 0"
217
        set {_loc} to location of event-player
218
        add 1.5 to y-coordinate of {_loc}
219
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
220
        set {_a2} to yaw of location of event-player - 270
221
        set {_a1} to Pitch of location of event-player * -1
222
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
223
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
224
        set {_y} to cos(90-{_a1}) * 1
225
        loop 30 times:
226
            add {_x} to x-coordinate of {_loc}
227
            add {_y} to y-coordinate of {_loc}
228
            add {_z} to z-coordinate of {_loc}
229
            if block at {_loc} is block:
230
                stop
231
            execute console command "playsound minecraft:block.glass.break master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1"
232
            execute console command "particle endRod %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0.05 20"
233
            loop living entities in radius 1.5 of {_loc}:
234
                loop-entity is not event-player
235
                damage loop-entity by 2 hearts
236
                apply slowness 100 to loop-entity for 2 seconds
237
                execute console command "particle endRod %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.25 0 0.25 50"
238
                stop
239
            wait a tick
240
    else:
241
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime8.%player%}%秒&9&l》" to player
242
243
on rightclick with emerald:
244
    cancel event
245
    if {cooltime9.%player%} <= 0:
246
        set {cooltime9.%player%} to 3
247
        execute console command "/execute %player% ~ ~ ~ particle cloud ~ ~ ~ 0.5 0 0.5 0 50"
248
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.player.attack.sweep master %player% ~ ~ ~ 1 2"
249
        set {_loc} to location of event-player
250
        add 1.5 to y-coordinate of {_loc}
251
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
252
        set {_a2} to yaw of location of event-player - 270
253
        set {_a1} to Pitch of location of event-player * -1
254
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
255
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
256
        set {_y} to cos(90-{_a1}) * 1
257
        set velocity of player to vector {_x} * 0,{_y} + 1,{_z} * 0
258
    else:
259
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime9.%player%}%秒&9&l》" to player
260
261
on rightclick with minecart:
262
    cancel event
263
    if {cooltime10.%player%} <= 0:
264
        set {cooltime10.%player%} to 15
265
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.minecart.riding master %player% ~ ~ ~ 1 1"
266
        set {_loc} to location of event-player
267
        add 1.5 to y-coordinate of {_loc}
268
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
269
        set {_a2} to yaw of location of event-player - 270
270
        set {_a1} to Pitch of location of event-player * -1
271
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
272
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
273
        set {_y} to cos(90-{_a1}) * 1
274
        loop 100 times:
275
            execute console command "/execute %player% ~ ~ ~ particle cloud ~ ~1 ~ 0 0 0 0.1 10"
276
            set velocity of player to vector {_x} * 0.25,{_y} * 0.25,{_z} * 0.25
277
            wait 1 ticks
278
    else:
279
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime10.%player%}%秒&9&l》" to player
280
281
on rightclick with red mushroom:
282
    cancel event
283
    if {cooltime11.%player%} <= 0:
284
        set {cooltime11.%player%} to 14
285
        set {_loc} to location of event-player
286
        add 1.5 to y-coordinate of {_loc}
287
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
288
        set {_a2} to yaw of location of event-player - 270
289
        set {_a1} to Pitch of location of event-player * -1
290
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
291
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
292
        set {_y} to cos(90-{_a1}) * 1
293
        loop 20 times:
294
            add {_x} to x-coordinate of {_loc}
295
            add {_y} to y-coordinate of {_loc}
296
            add {_z} to z-coordinate of {_loc}
297
            if block at {_loc} is block:
298
                stop
299
            execute console command "playsound minecraft:entity.witch.drink master %player% %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.5 1"
300
            execute console command "/particle dragonbreath %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0.0075 75"
301
            loop living entities in radius 1.5 of {_loc}:
302
                loop-entity is not event-player
303
                damage loop-entity by 1 hearts
304
                apply poison 2 to loop-entity for 7 seconds
305
                execute console command "particle  %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.25 0 0.25 50"
306
                stop
307
            wait a ticks
308
    else:
309
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime11.%player%}%秒&9&l》" to player
310
311
on rightclick with anvil:
312
    cancel event
313
    if {cooltime12.%player%} <= 0:
314
        set {cooltime12.%player%} to 13
315
        set {_loc} to location of event-player
316
        add 1.5 to y-coordinate of {_loc}
317
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
318
        set {_a2} to yaw of location of event-player - 270
319
        set {_a1} to Pitch of location of event-player * -1
320
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
321
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
322
        set {_y} to cos(90-{_a1}) * 1
323
        execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
324
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.5"
325
        wait 5 ticks
326
        execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
327
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.6"
328
        wait 5 ticks
329
        execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
330
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.7"
331
        wait 5 ticks
332
        execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
333
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.8"
334
        wait 5 ticks
335
        execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
336
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 0.9"
337
        wait 5 ticks
338
        execute console command "/execute %player% ~ ~ ~ /particle endRod ~ ~1 ~ 0 0 0 0.05 50"
339
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 1"
340
        wait 5 ticks
341
        loop 20 times:
342
            add {_x} to x-coordinate of {_loc}
343
            add {_y} to y-coordinate of {_loc}
344
            add {_z} to z-coordinate of {_loc}
345
            if block at {_loc} is block:
346
                stop
347
        loop 10 times:
348
            execute console command "/execute %player% ~ ~ ~ /particle blockcrack ~ ~1 ~ 0 0 0 0 50 0 %player% 4100"
349
            execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.wither.break_block master %player% ~ ~ ~ 1 1"
350
            execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.anvil.place master %player% ~ ~ ~ 1 0"
351
            set velocity of player to vector {_x} * 1.5,{_y} - 0.4,{_z} * 1.5
352
            loop living entities in radius 2.5 of event-player:
353
                loop-entity is not event-player
354
                damage loop-entity by 6 hearts
355
            wait 2 ticks
356
    else:
357
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime12.%player%}%秒&9&l》" to player
358
359
on rightclick with glowstone dust:
360
    cancel event
361
    if {cooltime13.%player%} <= 0:
362
        set {cooltime13.%player%} to 12
363
        set {_loc} to location of event-player
364
        add 60 to y-coordinate of {_loc}
365
        execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
366
        set {_a2} to yaw of location of event-player - 270
367
        set {_a1} to Pitch of location of event-player * -1
368
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 2
369
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 2
370
        set {_y} to cos(90-{_a1}) * 2
371
        add {_x} to x-coordinate of {_loc}
372
        add {_y} to y-coordinate of {_loc}
373
        add {_z} to z-coordinate of {_loc}
374
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.thunder master %player% ~ ~ ~ 1 1"
375
        loop 5 times:
376
            loop 10 times:
377
                add 0.2 to x-coordinate of {_loc}
378
                add -0.3 to y-coordinate of {_loc}
379
                add 0.2 to z-coordinate of {_loc}
380
                execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
381
            loop 10 times:
382
                add -0.2 to x-coordinate of {_loc}
383
                add -0.3 to y-coordinate of {_loc}
384
                add -0.2 to z-coordinate of {_loc}
385
                execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
386
            loop 10 times:
387
                add 0.2 to x-coordinate of {_loc}
388
                add -0.3 to y-coordinate of {_loc}
389
                add 0.2 to z-coordinate of {_loc}
390
                execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
391
            loop 10 times:
392
                add -0.2 to x-coordinate of {_loc}
393
                add -0.3 to y-coordinate of {_loc}
394
                add -0.2 to z-coordinate of {_loc}
395
                execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 30 force %player% 4137"
396
            wait 4 ticks
397
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1"
398
        execute console command "/execute %player% ~ ~ ~ /particle largeexplode %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 2 10"
399
        loop living entities in radius 10 of event-player:
400
            loop-entity is not event-player
401
            damage loop-entity by 3 hearts
402
    else:
403
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime13.%player%}%秒&9&l》" to player
404
405
on rightclick with gold nugget:
406
    if {cooltime14.%player%} <= 0:
407
        set {cooltime14.%player%} to 20
408
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 1"
409
        set {_loc} to location of event-player
410
        add 1.5 to y-coordinate of {_loc}
411
        execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
412
        set {_a2} to yaw of location of event-player - 270
413
        set {_a1} to Pitch of location of event-player * -1
414
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 2
415
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 2
416
        set {_y} to cos(90-{_a1}) * 2
417
        loop 40 times:
418
            execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 1 1"
419
            wait a ticks
420
        set {_randomeffect.%player%} to a random integer between 1 and 11
421
        if {_randomeffect.%player%} is 1:
422
            apply slowness 5 to event-player for 7 seconds
423
        if {_randomeffect.%player%} is 2:
424
            apply speed 3 to event-player for 7 seconds
425
        if {_randomeffect.%player%} is 3:
426
            apply strength 2 to event-player for 7 seconds
427
        if {_randomeffect.%player%} is 4:
428
            apply wither 2 to event-player for 7 seconds
429
        if {_randomeffect.%player%} is 5:
430
            apply health boost 2 to event-player for 7 seconds
431
        if {_randomeffect.%player%} is 6:
432
            apply blindness 2 to event-player for 7 seconds
433
        if {_randomeffect.%player%} is 7:
434
            apply regeneration 2 to event-player for 7 seconds
435
        if {_randomeffect.%player%} is 8:
436
            apply poison 2 to event-player for 7 seconds
437
        if {_randomeffect.%player%} is 9:
438
            apply jump boost 2 to event-player for 7 seconds
439
        if {_randomeffect.%player%} is 10:
440
            apply slowness 5 to event-player for 7 seconds
441
            apply wither 2 to event-player for 7 seconds
442
            apply blindness 2 to event-player for 7 seconds
443
            apply poison 2 to event-player for 7 seconds
444
        if {_randomeffect.%player%} is 11:
445
            apply jump boost 2 to event-player for 7 seconds
446
            apply regeneration 2 to event-player for 7 seconds
447
            apply health boost 2 to event-player for 7 seconds
448
            apply strength 2 to event-player for 7 seconds
449
            apply speed 3 to event-player for 7 seconds
450
    else:
451
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime14.%player%}%秒&9&l》" to player
452
453
on rightclick with blaze rod:
454
    cancel event
455
    if {cooltime15.%player%} <= 0:
456
        set {cooltime15.%player%} to 12
457
        damage event-player by 3 hearts
458
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.lava.extinguish master %player% ~ ~ ~ 1 2"
459
        set {_loc} to location of event-player
460
        add 1.5 to y-coordinate of {_loc}
461
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
462
        set {_a2} to yaw of location of event-player - 270
463
        set {_a1} to Pitch of location of event-player * -1
464
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
465
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
466
        set {_y} to cos(90-{_a1}) * 1
467
        loop 30 times:
468
            add {_x} to x-coordinate of {_loc}
469
            add {_y} to y-coordinate of {_loc}
470
            add {_z} to z-coordinate of {_loc}
471
            if {_loc} is stone:
472
                stop
473
            execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.lava.extinguish master %player% ~ ~ ~ 0.5 2"
474
            execute console command "particle lava %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 10"
475
            loop living entities in radius 2 of {_loc}:
476
                loop-entity is not event-player
477
                execute console command "particle largeexplode %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 1"
478
                execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1"
479
                damage loop-entity by 6 hearts
480
                stop
481
            wait a tick
482
    else:
483
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime15.%player%}%秒&9&l》" to player
484
485
on rightclick with wooden hoe:
486
    cancel event
487
    if {cooltime16.%player%} <= 0:
488
        set {cooltime16.%player%} to 20
489
        apply slowness 100 to event-player for 2 seconds
490
        execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.1 0.1 0.1 0 100"
491
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75"
492
        wait 4 ticks
493
        execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.2 0.2 0.2 0 100"
494
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75"
495
        wait 4 ticks
496
        execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.3 0.3 0.3 0 100"
497
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75"
498
        wait 4 ticks
499
        execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.4 0.4 0.4 0 100"
500
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75"
501
        wait 4 ticks
502
        execute console command "/execute %player% ~ ~ ~ /particle witchMagic ~ ~3 ~ 0.5 0.5 0.5 0 100"
503
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 1.75"
504
        wait 4 ticks
505
        set {_loc} to location of event-player
506
        add 1.75 to y-coordinate of {_loc}
507
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
508
        set {_a2} to yaw of location of event-player - 270
509
        set {_a1} to Pitch of location of event-player * -1
510
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
511
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
512
        set {_y} to cos(90-{_a1}) * 1
513
        loop 60 times:
514
            add {_x} to x-coordinate of {_loc}
515
            add {_y} to y-coordinate of {_loc}
516
            add {_z} to z-coordinate of {_loc}
517
            execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 2 0"
518
            execute console command "/particle fireworksSpark %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.4 0.4 0.4 0 10"
519
            execute console command "/particle magicCrit %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.1 0 0.1 0 20"
520
            execute console command "/particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0.075 0 0.075 5"
521
            if {_loc} is not air:
522
                execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1"
523
                execute console command "particle hugeexplosion %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 1"
524
                stop
525
            loop living entities in radius 2 of {_loc}:
526
                loop-entity is not event-player
527
                execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1"
528
                damage loop-entity by 13 hearts
529
                stop
530
            wait a ticks
531
    else:
532
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime16.%player%}%秒&9&l》" to player
533
534
on rightclick with iron axe:
535
    cancel event
536
    if {cooltime17.%player%} <= 0:
537
        set {cooltime17.%player%} to 14
538
        apply slowness 100 to event-player for 1 seconds
539
        execute console command "/execute %player% ~ ~ ~ /particle enchantmenttable ~ ~ ~ 0.5 0 0.5 0 100"
540
        execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.enchantment_table.use master %player% ~ ~ ~ 1 0"
541
        wait 1 seconds
542
        set {_loc} to location of event-player
543
        add 1.5 to y-coordinate of {_loc}
544
        execute console command "playsound minecraft:BLOCK_ANVIL_FALL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
545
        set {_a2} to yaw of location of event-player - 270
546
        set {_a1} to Pitch of location of event-player * -1
547
        set {_x} to sin(90-{_a1}) * cos({_a2}) * 1.5
548
        set {_z} to sin(90-{_a1}) * sin({_a2}) * 1.5
549
        set {_y} to cos(90-{_a1}) * 1
550
        loop 3 times:
551
            add {_x} to x-coordinate of {_loc}
552
            add {_y} to y-coordinate of {_loc}
553
            add {_z} to z-coordinate of {_loc}
554
            execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.grass.break master %player% ~ ~ ~ 1 0"
555
            execute console command "/particle blockcrack %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.3 0 0.3 0 100 0 @a 4099"
556
            if {_loc} is block:
557
                stop
558
            loop living entities in radius 2 of {_loc}:
559
                loop-entity is not event-player
560
                execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.lightning.impact master %player% ~ ~ ~ 1 1"
561
                execute console command "particle hugeexplosion %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0 0 0 0 1"
562
                damage loop-entity by 8 hearts
563
                stop
564
            wait a tick
565
    else:
566
        send action bar "&9&l《&eFC&a:&6%{fc.%player%}%&9&l》&8&l-&9&l《&cCoolTime&a:&c%{cooltime17.%player%}%秒&9&l》" to player
567
568
command /checkitem:
569
    trigger:
570
        if player is holding air:
571
            send "&cアイテムを手に持ってください" to player
572
        else:
573
            set {_itemname} to name of held item
574
            set {_itemid} to id of player's held item
575
            set {_itemdur} to durability of player's held item
576
            send "&7Item name&f: %{_itemname}%"
577
            send "&7Item id&f: &r%{_itemid}%:%{_itemdur}%"
578
579
on damage:
580
    damage was caused by fall
581
    cancel event
582
583
on join:
584
	set rf max hp of player to 40