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| 1 | - | script.Name = "Better version of Banisher Gun Nutshell" |
| 1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ||
| 145 | local Player = game:GetService("Players").LocalPlayer
| |
| 146 | repeat | |
| 147 | wait() | |
| 148 | until Player.Character | |
| 149 | local Character = Player.Character | |
| 150 | TrailSettings = {
| |
| 151 | Lifetime = 1, | |
| 152 | Texture = "http://www.roblox.com/asset/?id=25356538", | |
| 153 | Color1 = ColorSequence.new(BrickColor.new("Really black").Color),
| |
| 154 | Color2 = ColorSequence.new(BrickColor.new("Really black").Color),
| |
| 155 | AllBody = true, | |
| 156 | UpperBodyOnly = false, | |
| 157 | LowerBodyOnly = false, | |
| 158 | Accessories = false, | |
| 159 | Extras = true, | |
| 160 | R15 = false, | |
| 161 | R15Parts = {"UpperTorso", "LowerTorso"}
| |
| 162 | } | |
| 163 | local Trail | |
| 164 | function UpperBody() | |
| 165 | if TrailSettings.R15 == false then | |
| 166 | A0 = Instance.new("Attachment", Character.Torso)
| |
| 167 | A1 = Instance.new("Attachment", Character.Head)
| |
| 168 | A2 = Instance.new("Attachment", Character["Right Arm"])
| |
| 169 | A3 = Instance.new("Attachment", Character["Left Arm"])
| |
| 170 | Trail = Instance.new("Trail", Character)
| |
| 171 | Trail.Attachment0 = A0 | |
| 172 | Trail.Attachment1 = A1 | |
| 173 | Trail.Texture = TrailSettings.Texture | |
| 174 | Trail.Color = TrailSettings.Color1 | |
| 175 | Trail.Lifetime = TrailSettings.Lifetime | |
| 176 | local Trail2 = Trail:Clone() | |
| 177 | Trail2.Parent = Character | |
| 178 | Trail2.Attachment1 = A2 | |
| 179 | local Trail3 = Trail:Clone() | |
| 180 | Trail3.Parent = Character | |
| 181 | Trail3.Attachment1 = A3 | |
| 182 | local Trail6 = Trail:Clone() | |
| 183 | Trail6.Parent = Character | |
| 184 | Trail6.Attachment0 = A1 | |
| 185 | Trail6.Attachment1 = A2 | |
| 186 | local Trail7 = Trail:Clone() | |
| 187 | Trail7.Parent = Character | |
| 188 | Trail7.Attachment0 = A1 | |
| 189 | Trail7.Attachment1 = A3 | |
| 190 | else | |
| 191 | A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
| |
| 192 | A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
| |
| 193 | A1 = Instance.new("Attachment", Character.Head)
| |
| 194 | A2 = Instance.new("Attachment", Character.RightUpperArm)
| |
| 195 | A2R = Instance.new("Attachment", Character.RightLowerArm)
| |
| 196 | A3 = Instance.new("Attachment", Character.LeftUpperArm)
| |
| 197 | A3R = Instance.new("Attachment", Character.LeftLowerArm)
| |
| 198 | Trail = Instance.new("Trail", Character)
| |
| 199 | Trail.Attachment0 = A0 | |
| 200 | Trail.Attachment1 = A1 | |
| 201 | Trail.Texture = TrailSettings.Texture | |
| 202 | Trail.Color = TrailSettings.Color1 | |
| 203 | Trail.Lifetime = TrailSettings.Lifetime | |
| 204 | local Trail2 = Trail:Clone() | |
| 205 | Trail2.Parent = Character | |
| 206 | Trail2.Attachment1 = A2 | |
| 207 | local Trail3 = Trail:Clone() | |
| 208 | Trail3.Parent = Character | |
| 209 | Trail3.Attachment1 = A3 | |
| 210 | local Trail6 = Trail:Clone() | |
| 211 | Trail6.Parent = Character | |
| 212 | Trail6.Attachment0 = A1 | |
| 213 | Trail6.Attachment1 = A2 | |
| 214 | local Trail7 = Trail:Clone() | |
| 215 | Trail7.Parent = Character | |
| 216 | Trail7.Attachment0 = A1 | |
| 217 | Trail7.Attachment1 = A3 | |
| 218 | local Trail1R = Trail:Clone() | |
| 219 | Trail1R.Parent = Character | |
| 220 | Trail1R.Attachment1 = A2R | |
| 221 | local Trail2R = Trail:Clone() | |
| 222 | Trail2R.Parent = Character | |
| 223 | Trail2R.Attachment1 = A3R | |
| 224 | local Trail6R = Trail:Clone() | |
| 225 | Trail6.Parent = Character | |
| 226 | Trail6.Attachment0 = A1 | |
| 227 | Trail6.Attachment1 = A2R | |
| 228 | local Trail7R = Trail:Clone() | |
| 229 | Trail7.Parent = Character | |
| 230 | Trail7.Attachment0 = A1 | |
| 231 | Trail7.Attachment1 = A3R | |
| 232 | end | |
| 233 | end | |
| 234 | function LowerBody() | |
| 235 | if TrailSettings.R15 == false then | |
| 236 | A4 = Instance.new("Attachment", Character["Right Leg"])
| |
| 237 | A5 = Instance.new("Attachment", Character["Left Leg"])
| |
| 238 | local Trail4 = Trail:Clone() | |
| 239 | Trail4.Parent = Character | |
| 240 | Trail4.Attachment1 = A4 | |
| 241 | local Trail5 = Trail:Clone() | |
| 242 | Trail5.Parent = Character | |
| 243 | Trail5.Attachment1 = A5 | |
| 244 | local Trail8 = Trail:Clone() | |
| 245 | Trail8.Parent = Character | |
| 246 | Trail8.Attachment0 = A2 | |
| 247 | Trail8.Attachment1 = A4 | |
| 248 | Trail8.Color = TrailSettings.Color2 | |
| 249 | local Trail9 = Trail:Clone() | |
| 250 | Trail9.Parent = Character | |
| 251 | Trail9.Attachment0 = A3 | |
| 252 | Trail9.Attachment1 = A5 | |
| 253 | Trail9.Color = TrailSettings.Color2 | |
| 254 | local FT = Trail:Clone() | |
| 255 | FT.Parent = Character | |
| 256 | FT.Attachment0 = A4 | |
| 257 | FT.Attachment1 = A5 | |
| 258 | FT.Color = TrailSettings.Color2 | |
| 259 | else | |
| 260 | A4 = Instance.new("Attachment", Character.RightLowerLeg)
| |
| 261 | A4R = Instance.new("Attachment", Character.RightUpperLeg)
| |
| 262 | A5 = Instance.new("Attachment", Character.LeftLowerLeg)
| |
| 263 | A5R = Instance.new("Attachment", Character.LeftUpperLeg)
| |
| 264 | local Trail4 = Trail:Clone() | |
| 265 | Trail4.Parent = Character | |
| 266 | Trail4.Attachment1 = A4 | |
| 267 | local Trail5 = Trail:Clone() | |
| 268 | Trail5.Parent = Character | |
| 269 | Trail5.Attachment1 = A5 | |
| 270 | local Trail8 = Trail:Clone() | |
| 271 | Trail8.Parent = Character | |
| 272 | Trail8.Attachment0 = A2 | |
| 273 | Trail8.Attachment1 = A4 | |
| 274 | Trail8.Color = TrailSettings.Color2 | |
| 275 | local Trail9 = Trail:Clone() | |
| 276 | Trail9.Parent = Character | |
| 277 | Trail9.Attachment0 = A3 | |
| 278 | Trail9.Attachment1 = A5 | |
| 279 | Trail9.Color = TrailSettings.Color2 | |
| 280 | local FT = Trail:Clone() | |
| 281 | FT.Parent = Character | |
| 282 | FT.Attachment0 = A4 | |
| 283 | FT.Attachment1 = A5 | |
| 284 | FT.Color = TrailSettings.Color2 | |
| 285 | local Trail3R = Trail:Clone() | |
| 286 | Trail3R.Parent = Character | |
| 287 | Trail3R.Attachment1 = A4R | |
| 288 | local Trail4R = Trail:Clone() | |
| 289 | Trail4R.Parent = Character | |
| 290 | Trail4R.Attachment1 = A5R | |
| 291 | local Trail8 = Trail:Clone() | |
| 292 | Trail8.Parent = Character | |
| 293 | Trail8.Attachment0 = A2R | |
| 294 | Trail8.Attachment1 = A4R | |
| 295 | Trail8.Color = TrailSettings.Color2 | |
| 296 | local Trail9 = Trail:Clone() | |
| 297 | Trail9.Parent = Character | |
| 298 | Trail9.Attachment0 = A3R | |
| 299 | Trail9.Attachment1 = A5R | |
| 300 | Trail9.Color = TrailSettings.Color2 | |
| 301 | local FT2R = Trail:Clone() | |
| 302 | FT2R.Parent = Character | |
| 303 | FT2R.Attachment0 = A4R | |
| 304 | FT2R.Attachment1 = A5R | |
| 305 | FT2R.Color = TrailSettings.Color2 | |
| 306 | end | |
| 307 | end | |
| 308 | function AllBody() | |
| 309 | UpperBody() | |
| 310 | LowerBody() | |
| 311 | end | |
| 312 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 313 | TrailSettings.UpperBodyOnly = false | |
| 314 | TrailSettings.LowerBodyOnly = false | |
| 315 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
| 316 | TrailSettings.UpperBodyOnly = false | |
| 317 | TrailSettings.LowerBodyOnly = false | |
| 318 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
| 319 | TrailSettings.UpperBodyOnly = false | |
| 320 | TrailSettings.LowerBodyOnly = false | |
| 321 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 322 | TrailSettings.AllBody = true | |
| 323 | TrailSettings.UpperBodyOnly = false | |
| 324 | TrailSettings.LowerBodyOnly = false | |
| 325 | end | |
| 326 | if TrailSettings.UpperBodyOnly == true then | |
| 327 | UpperBody() | |
| 328 | print("Called Upper Body Trail")
| |
| 329 | elseif TrailSettings.LowerBodyOnly == true then | |
| 330 | LowerBody() | |
| 331 | print("Called Lower Body Trail")
| |
| 332 | elseif TrailSettings.AllBody == true then | |
| 333 | AllBody() | |
| 334 | print("Called Full Body Trail")
| |
| 335 | end | |
| 336 | if TrailSettings.Accessories == true then | |
| 337 | for Index, Item in pairs(Character:GetChildren()) do | |
| 338 | if Item:IsA("Accessory") then
| |
| 339 | local AA = Instance.new("Attachment", Item.Handle)
| |
| 340 | local ATrail = Trail:Clone() | |
| 341 | ATrail.Parent = Character | |
| 342 | ATrail.Attachment1 = AA | |
| 343 | end | |
| 344 | end | |
| 345 | end | |
| 346 | if TrailSettings.Extras == true then | |
| 347 | spawn(function() | |
| 348 | repeat | |
| 349 | wait() | |
| 350 | until Trail | |
| 351 | local AB = Instance.new("Attachment", a)
| |
| 352 | local ABT = Trail:Clone() | |
| 353 | ABT.Parent = Character | |
| 354 | ABT.Attachment0 = A4 | |
| 355 | ABT.Attachment1 = AB | |
| 356 | ABT.Color = TrailSettings.Color2 | |
| 357 | local ABT2 = Trail:Clone() | |
| 358 | ABT2.Parent = Character | |
| 359 | ABT2.Attachment0 = A5 | |
| 360 | ABT2.Attachment1 = AB | |
| 361 | ABT2.Color = TrailSettings.Color2 | |
| 362 | end) | |
| 363 | end | |
| 364 | --//====================================================\\-- | |
| 365 | --|| CREATED BY SHACKLUSTER | |
| 366 | --\\====================================================//-- | |
| 367 | ||
| 368 | script:ClearAllChildren() | |
| 369 | wait(0.2) | |
| 370 | ||
| 371 | Player = game:GetService("Players").LocalPlayer
| |
| 372 | PlayerGui = Player.PlayerGui | |
| 373 | Cam = workspace.CurrentCamera | |
| 374 | Backpack = Player.Backpack | |
| 375 | Character = Player.Character | |
| 376 | Humanoid = Character.Humanoid | |
| 377 | Mouse = Player:GetMouse() | |
| 378 | RootPart = Character["HumanoidRootPart"] | |
| 379 | Torso = Character["Torso"] | |
| 380 | Head = Character["Head"] | |
| 381 | RightArm = Character["Right Arm"] | |
| 382 | LeftArm = Character["Left Arm"] | |
| 383 | RightLeg = Character["Right Leg"] | |
| 384 | LeftLeg = Character["Left Leg"] | |
| 385 | RootJoint = RootPart["RootJoint"] | |
| 386 | Neck = Torso["Neck"] | |
| 387 | RightShoulder = Torso["Right Shoulder"] | |
| 388 | LeftShoulder = Torso["Left Shoulder"] | |
| 389 | RightHip = Torso["Right Hip"] | |
| 390 | LeftHip = Torso["Left Hip"] | |
| 391 | local TIME = 0 | |
| 392 | local sick = Instance.new("Sound",Torso)
| |
| 393 | ||
| 394 | IT = Instance.new | |
| 395 | CF = CFrame.new | |
| 396 | VT = Vector3.new | |
| 397 | RAD = math.rad | |
| 398 | C3 = Color3.new | |
| 399 | UD2 = UDim2.new | |
| 400 | BRICKC = BrickColor.new | |
| 401 | ANGLES = CFrame.Angles | |
| 402 | EULER = CFrame.fromEulerAnglesXYZ | |
| 403 | COS = math.cos | |
| 404 | ACOS = math.acos | |
| 405 | SIN = math.sin | |
| 406 | ASIN = math.asin | |
| 407 | ABS = math.abs | |
| 408 | MRANDOM = math.random | |
| 409 | FLOOR = math.floor | |
| 410 | ||
| 411 | --//=================================\\ | |
| 412 | --|| USEFUL VALUES | |
| 413 | --\\=================================// | |
| 414 | ||
| 415 | Animation_Speed = 2 | |
| 416 | local FORCERESET = false | |
| 417 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 418 | local Speed = 16 | |
| 419 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 420 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 421 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 422 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 423 | local DAMAGEMULTIPLIER = 1 | |
| 424 | local ANIM = "Idle" | |
| 425 | local ATTACK = false | |
| 426 | local EQUIPPED = false | |
| 427 | local HOLD = false | |
| 428 | local COMBO = 1 | |
| 429 | local Rooted = false | |
| 430 | local SINE = 0 | |
| 431 | local KEYHOLD = false | |
| 432 | local CHANGE = 2 / Animation_Speed | |
| 433 | local WALKINGANIM = false | |
| 434 | local VALUE1 = false | |
| 435 | local VALUE2 = false | |
| 436 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 437 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 438 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 439 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 440 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 441 | WEAPONGUI.Name = "BanishV3Gui" | |
| 442 | local Weapon = IT("Model")
| |
| 443 | Weapon.Name = "Adds" | |
| 444 | local Effects = IT("Folder", Weapon)
| |
| 445 | Effects.Name = "Effects" | |
| 446 | local ANIMATOR = Humanoid.Animator | |
| 447 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 448 | local UNANCHOR = true | |
| 449 | local TOBANISH = {}
| |
| 450 | script.Parent = PlayerGui | |
| 451 | local top = Instance.new("Shirt")
| |
| 452 | top.ShirtTemplate = "rbxassetid://2322829627" | |
| 453 | top.Parent = Character | |
| 454 | top.Name = "Cloth" | |
| 455 | local bottom = Instance.new("Pants")
| |
| 456 | bottom.PantsTemplate = "rbxassetid://2322834332" | |
| 457 | bottom.Parent = Character | |
| 458 | bottom.Name = "Cloth" | |
| 459 | ||
| 460 | for _, c in pairs(Character:GetChildren()) do | |
| 461 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
| 462 | c.Material = "Neon" | |
| 463 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 464 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 465 | end | |
| 466 | c.Color = C3(1,1,1) | |
| 467 | if c == Head then | |
| 468 | if c:FindFirstChild("face") then
| |
| 469 | c.face:remove() | |
| 470 | end | |
| 471 | end | |
| 472 | ------just for safe lol-------- | |
| 473 | ||
| 474 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat" then | |
| 475 | c:remove() | |
| 476 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 477 | c:remove() | |
| 478 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
| 479 | c:remove() | |
| 480 | end | |
| 481 | end | |
| 482 | mask = Instance.new("Part",Character)
| |
| 483 | mask.Size = Vector3.new(2,3,2) | |
| 484 | mask.CFrame = Head.CFrame | |
| 485 | mask.CanCollide = false | |
| 486 | maskweld = Instance.new("Weld",mask)
| |
| 487 | maskweld.Part0 = mask | |
| 488 | maskweld.Part1 = Head | |
| 489 | maskweld.C0 = mask.CFrame:inverse() * Head.CFrame * CFrame.new(-.2,0,.62) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(0)) | |
| 490 | mmask = Instance.new("SpecialMesh", mask)
| |
| 491 | mmask.MeshType = "FileMesh" | |
| 492 | mmask.Scale = Vector3.new(1.25, 1.25, 1.25) | |
| 493 | mmask.MeshId,mmask.TextureId = 'http://www.roblox.com/asset/?id=12470186','http://www.roblox.com/asset/?id=12470201' | |
| 494 | local SIZE = 1 | |
| 495 | local INTRO = false | |
| 496 | local INSTANT = false | |
| 497 | --//=================================\\ | |
| 498 | --\\=================================// | |
| 499 | ||
| 500 | ||
| 501 | m = game.Players.LocalPlayer | |
| 502 | char = m.Character | |
| 503 | local txt = Instance.new("BillboardGui", char)
| |
| 504 | txt.Adornee = char.Head | |
| 505 | txt.Name = "_status" | |
| 506 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 507 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 508 | local text = Instance.new("TextLabel", txt)
| |
| 509 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 510 | text.FontSize = "Size24" | |
| 511 | text.TextScaled = true | |
| 512 | text.TextTransparency = 0 | |
| 513 | text.BackgroundTransparency = 1 | |
| 514 | text.TextTransparency = 0 | |
| 515 | text.TextStrokeTransparency = 0 | |
| 516 | text.Font = "Bodoni" | |
| 517 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 518 | v = Instance.new("Part")
| |
| 519 | v.Name = "ColorBrick" | |
| 520 | v.Parent = m.Character | |
| 521 | v.FormFactor = "Symmetric" | |
| 522 | v.Anchored = true | |
| 523 | v.CanCollide = false | |
| 524 | v.BottomSurface = "Smooth" | |
| 525 | v.TopSurface = "Smooth" | |
| 526 | v.Size = Vector3.new(10, 5, 3) | |
| 527 | v.Transparency = 1 | |
| 528 | v.CFrame = char.Torso.CFrame | |
| 529 | v.BrickColor = BrickColor.new("Really black")
| |
| 530 | v.Transparency = 1 | |
| 531 | v.Shape = "Block" | |
| 532 | spawn(function() | |
| 533 | local TweenService = game:GetService("TweenService")
| |
| 534 | local Colours = {Color3.fromRGB(1,0,0),Color3.fromRGB(1,1,0),Color3.fromRGB(1,1.2,1.2),Color3.fromRGB(0,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,1),Color3.fromRGB(1,0,0),Color3.fromRGB(0,0,0)}
| |
| 535 | local Int = 0 | |
| 536 | while wait(0.5) do | |
| 537 | if Int == #Colours then Int = 0 end | |
| 538 | Int = Int+1 | |
| 539 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 540 | end | |
| 541 | end) | |
| 542 | text.Text = "Hmm,lets see the challenger now" | |
| 543 | wait(0.8) | |
| 544 | text.Text = "Here,goes" | |
| 545 | --//=================================\\ | |
| 546 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 547 | --\\=================================// | |
| 548 | ||
| 549 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 550 | ArtificialHB.Name = "ArtificialHB" | |
| 551 | ||
| 552 | script:WaitForChild("ArtificialHB")
| |
| 553 | ||
| 554 | frame = Frame_Speed | |
| 555 | tf = 0 | |
| 556 | allowframeloss = false | |
| 557 | tossremainder = false | |
| 558 | lastframe = tick() | |
| 559 | script.ArtificialHB:Fire() | |
| 560 | ||
| 561 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 562 | tf = tf + s | |
| 563 | if tf >= frame then | |
| 564 | if allowframeloss then | |
| 565 | script.ArtificialHB:Fire() | |
| 566 | lastframe = tick() | |
| 567 | else | |
| 568 | for i = 1, math.floor(tf / frame) do | |
| 569 | script.ArtificialHB:Fire() | |
| 570 | end | |
| 571 | lastframe = tick() | |
| 572 | end | |
| 573 | if tossremainder then | |
| 574 | tf = 0 | |
| 575 | else | |
| 576 | tf = tf - frame * math.floor(tf / frame) | |
| 577 | end | |
| 578 | end | |
| 579 | end) | |
| 580 | --//=================================\\ | |
| 581 | --// MAKHAIL07 STUFF | |
| 582 | --\\=================================// | |
| 583 | ||
| 584 | local plr = Player | |
| 585 | local char = plr.Character | |
| 586 | local hum = char.Humanoid | |
| 587 | ||
| 588 | ------------------------------------------------------- | |
| 589 | --Start Good Stuff-- | |
| 590 | ------------------------------------------------------- | |
| 591 | cam = game.Workspace.CurrentCamera | |
| 592 | CF = CFrame.new | |
| 593 | angles = CFrame.Angles | |
| 594 | attack = false | |
| 595 | Euler = CFrame.fromEulerAnglesXYZ | |
| 596 | Rad = math.rad | |
| 597 | IT = Instance.new | |
| 598 | BrickC = BrickColor.new | |
| 599 | Cos = math.cos | |
| 600 | Acos = math.acos | |
| 601 | Sin = math.sin | |
| 602 | Asin = math.asin | |
| 603 | Abs = math.abs | |
| 604 | Mrandom = math.random | |
| 605 | Floor = math.floor | |
| 606 | --//=================================\\ | |
| 607 | --\\=================================// | |
| 608 | function CameraEnshaking(Length, Intensity) | |
| 609 | coroutine.resume(coroutine.create(function() | |
| 610 | local intensity = 1 * Intensity | |
| 611 | local rotM = 0.01 * Intensity | |
| 612 | for i = 0, Length, 0.1 do | |
| 613 | Swait() | |
| 614 | intensity = intensity - 0.05 * Intensity / Length | |
| 615 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 616 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 617 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 618 | end | |
| 619 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 620 | end)) | |
| 621 | end | |
| 622 | ||
| 623 | --//=================================\\ | |
| 624 | --|| SOME FUNCTIONS | |
| 625 | --\\=================================// | |
| 626 | local VOLUME = 4 | |
| 627 | local PITCH = 1 | |
| 628 | function Intro() | |
| 629 | ATTACK = true | |
| 630 | Rooted = true | |
| 631 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 632 | VOLUME = 4 | |
| 633 | PITCH = 1.02 | |
| 634 | sick.TimePosition = 0.2 | |
| 635 | coroutine.resume(coroutine.create(function() | |
| 636 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 637 | Swait(10) | |
| 638 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.5,0.55,0.5), Size2 = VT(0.5,4,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 0, 0), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6})
| |
| 639 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.55,0.5,0.5), Size2 = VT(4,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 0, 0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
| |
| 640 | Swait(57) | |
| 641 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(62,35,62)*SIZE, Size2 = VT(62,35,62), Transparency = 1, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1259054947, SoundPitch = 1, SoundVolume = 6})
| |
| 642 | Swait(6.5) | |
| 643 | CameraEnshaking(1.5, 25) | |
| 644 | ApplyAoE(HITPOS,18,20,25,200,false) | |
| 645 | spawn(function() | |
| 646 | local TweenService = game:GetService("TweenService")
| |
| 647 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(235,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
| |
| 648 | local Int = 0 | |
| 649 | while wait(0.5) do | |
| 650 | if Int == #Colours then Int = 0 end | |
| 651 | Int = Int+1 | |
| 652 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 653 | end | |
| 654 | end) | |
| 655 | text.Text = "Dead Shooter" | |
| 656 | for i=0, 1, 0.1 / Animation_Speed do | |
| 657 | WACKYEFFECT({Time = 180, EffectType = "Skull", Size = VT(24,24,24)*1.5, Size2 = VT(0,8,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 658 | end | |
| 659 | end)) | |
| 660 | for i=0, 2, 0.1 / Animation_Speed do | |
| 661 | Swait() | |
| 662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 668 | end | |
| 669 | for i=0, 1.2, 0.1 / Animation_Speed do | |
| 670 | Swait() | |
| 671 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 672 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 673 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 674 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 675 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 677 | end | |
| 678 | for i=0, 2, 0.1 / Animation_Speed do | |
| 679 | Swait() | |
| 680 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 681 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 682 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(170), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 683 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(-170), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 684 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 685 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 686 | end | |
| 687 | ATTACK = false | |
| 688 | Rooted = false | |
| 689 | end | |
| 690 | -------------------------- | |
| 691 | ||
| 692 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 693 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 694 | end | |
| 695 | ||
| 696 | function PositiveAngle(NUMBER) | |
| 697 | if NUMBER >= 0 then | |
| 698 | NUMBER = 0 | |
| 699 | end | |
| 700 | return NUMBER | |
| 701 | end | |
| 702 | ||
| 703 | function NegativeAngle(NUMBER) | |
| 704 | if NUMBER <= 0 then | |
| 705 | NUMBER = 0 | |
| 706 | end | |
| 707 | return NUMBER | |
| 708 | end | |
| 709 | ||
| 710 | function Swait(NUMBER) | |
| 711 | if NUMBER == 0 or NUMBER == nil then | |
| 712 | ArtificialHB.Event:wait() | |
| 713 | else | |
| 714 | for i = 1, NUMBER do | |
| 715 | ArtificialHB.Event:wait() | |
| 716 | end | |
| 717 | end | |
| 718 | end | |
| 719 | ||
| 720 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 721 | local NEWMESH = IT(MESH) | |
| 722 | if MESH == "SpecialMesh" then | |
| 723 | NEWMESH.MeshType = MESHTYPE | |
| 724 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 725 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 726 | end | |
| 727 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 728 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 729 | end | |
| 730 | end | |
| 731 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 732 | NEWMESH.Scale = SCALE | |
| 733 | NEWMESH.Parent = PARENT | |
| 734 | return NEWMESH | |
| 735 | end | |
| 736 | ||
| 737 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 738 | local NEWPART = IT("Part")
| |
| 739 | NEWPART.formFactor = FORMFACTOR | |
| 740 | NEWPART.Reflectance = REFLECTANCE | |
| 741 | NEWPART.Transparency = TRANSPARENCY | |
| 742 | NEWPART.CanCollide = false | |
| 743 | NEWPART.Locked = true | |
| 744 | NEWPART.Anchored = true | |
| 745 | if ANCHOR == false then | |
| 746 | NEWPART.Anchored = false | |
| 747 | end | |
| 748 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 749 | NEWPART.Name = NAME | |
| 750 | NEWPART.Size = SIZE | |
| 751 | NEWPART.Position = Torso.Position | |
| 752 | NEWPART.Material = MATERIAL | |
| 753 | NEWPART:BreakJoints() | |
| 754 | NEWPART.Parent = PARENT | |
| 755 | return NEWPART | |
| 756 | end | |
| 757 | ||
| 758 | local function weldBetween(a, b) | |
| 759 | local weldd = Instance.new("ManualWeld")
| |
| 760 | weldd.Part0 = a | |
| 761 | weldd.Part1 = b | |
| 762 | weldd.C0 = CFrame.new() | |
| 763 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 764 | weldd.Parent = a | |
| 765 | return weldd | |
| 766 | end | |
| 767 | ||
| 768 | ||
| 769 | function QuaternionFromCFrame(cf) | |
| 770 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 771 | local trace = m00 + m11 + m22 | |
| 772 | if trace > 0 then | |
| 773 | local s = math.sqrt(1 + trace) | |
| 774 | local recip = 0.5 / s | |
| 775 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 776 | else | |
| 777 | local i = 0 | |
| 778 | if m11 > m00 then | |
| 779 | i = 1 | |
| 780 | end | |
| 781 | if m22 > (i == 0 and m00 or m11) then | |
| 782 | i = 2 | |
| 783 | end | |
| 784 | if i == 0 then | |
| 785 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 786 | local recip = 0.5 / s | |
| 787 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 788 | elseif i == 1 then | |
| 789 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 790 | local recip = 0.5 / s | |
| 791 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 792 | elseif i == 2 then | |
| 793 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 794 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 795 | end | |
| 796 | end | |
| 797 | end | |
| 798 | ||
| 799 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 800 | local xs, ys, zs = x + x, y + y, z + z | |
| 801 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 802 | local xx = x * xs | |
| 803 | local xy = x * ys | |
| 804 | local xz = x * zs | |
| 805 | local yy = y * ys | |
| 806 | local yz = y * zs | |
| 807 | local zz = z * zs | |
| 808 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 809 | end | |
| 810 | ||
| 811 | function QuaternionSlerp(a, b, t) | |
| 812 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 813 | local startInterp, finishInterp; | |
| 814 | if cosTheta >= 0.0001 then | |
| 815 | if (1 - cosTheta) > 0.0001 then | |
| 816 | local theta = ACOS(cosTheta) | |
| 817 | local invSinTheta = 1 / SIN(theta) | |
| 818 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 819 | finishInterp = SIN(t * theta) * invSinTheta | |
| 820 | else | |
| 821 | startInterp = 1 - t | |
| 822 | finishInterp = t | |
| 823 | end | |
| 824 | else | |
| 825 | if (1 + cosTheta) > 0.0001 then | |
| 826 | local theta = ACOS(-cosTheta) | |
| 827 | local invSinTheta = 1 / SIN(theta) | |
| 828 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 829 | finishInterp = SIN(t * theta) * invSinTheta | |
| 830 | else | |
| 831 | startInterp = t - 1 | |
| 832 | finishInterp = t | |
| 833 | end | |
| 834 | end | |
| 835 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 836 | end | |
| 837 | ||
| 838 | function Clerp(a, b, t) | |
| 839 | local qa = {QuaternionFromCFrame(a)}
| |
| 840 | local qb = {QuaternionFromCFrame(b)}
| |
| 841 | local ax, ay, az = a.x, a.y, a.z | |
| 842 | local bx, by, bz = b.x, b.y, b.z | |
| 843 | local _t = 1 - t | |
| 844 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 845 | end | |
| 846 | ||
| 847 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 848 | local frame = IT("Frame")
| |
| 849 | frame.BackgroundTransparency = TRANSPARENCY | |
| 850 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 851 | frame.Position = POSITION | |
| 852 | frame.Size = SIZE | |
| 853 | frame.BackgroundColor3 = COLOR | |
| 854 | frame.BorderColor3 = BORDERCOLOR | |
| 855 | frame.Name = NAME | |
| 856 | frame.Parent = PARENT | |
| 857 | return frame | |
| 858 | end | |
| 859 | ||
| 860 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 861 | local label = IT("TextLabel")
| |
| 862 | label.BackgroundTransparency = 1 | |
| 863 | label.Size = UD2(1, 0, 1, 0) | |
| 864 | label.Position = UD2(0, 0, 0, 0) | |
| 865 | label.TextColor3 = TEXTCOLOR | |
| 866 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 867 | label.TextTransparency = TRANSPARENCY | |
| 868 | label.FontSize = TEXTFONTSIZE | |
| 869 | label.Font = TEXTFONT | |
| 870 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 871 | label.TextScaled = false | |
| 872 | label.Text = TEXT | |
| 873 | label.Name = NAME | |
| 874 | label.Parent = PARENT | |
| 875 | return label | |
| 876 | end | |
| 877 | ||
| 878 | function NoOutlines(PART) | |
| 879 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 880 | end | |
| 881 | ||
| 882 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 883 | local NEWWELD = IT(TYPE) | |
| 884 | NEWWELD.Part0 = PART0 | |
| 885 | NEWWELD.Part1 = PART1 | |
| 886 | NEWWELD.C0 = C0 | |
| 887 | NEWWELD.C1 = C1 | |
| 888 | NEWWELD.Parent = PARENT | |
| 889 | return NEWWELD | |
| 890 | end | |
| 891 | ||
| 892 | local S = IT("Sound")
| |
| 893 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 894 | local NEWSOUND = nil | |
| 895 | coroutine.resume(coroutine.create(function() | |
| 896 | NEWSOUND = S:Clone() | |
| 897 | NEWSOUND.Parent = PARENT | |
| 898 | NEWSOUND.Volume = VOLUME | |
| 899 | NEWSOUND.Pitch = PITCH | |
| 900 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 901 | NEWSOUND:play() | |
| 902 | if DOESLOOP == true then | |
| 903 | NEWSOUND.Looped = true | |
| 904 | else | |
| 905 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 906 | NEWSOUND:remove() | |
| 907 | end | |
| 908 | end)) | |
| 909 | return NEWSOUND | |
| 910 | end | |
| 911 | ||
| 912 | function CFrameFromTopBack(at, top, back) | |
| 913 | local right = top:Cross(back) | |
| 914 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 915 | end | |
| 916 | ||
| 917 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 918 | function WACKYEFFECT(Table) | |
| 919 | local TYPE = (Table.EffectType or "Sphere") | |
| 920 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 921 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 922 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 923 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 924 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 925 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 926 | local ROTATION1 = (Table.RotationX or 0) | |
| 927 | local ROTATION2 = (Table.RotationY or 0) | |
| 928 | local ROTATION3 = (Table.RotationZ or 0) | |
| 929 | local MATERIAL = (Table.Material or "Neon") | |
| 930 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 931 | local TIME = (Table.Time or 45) | |
| 932 | local SOUNDID = (Table.SoundID or nil) | |
| 933 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 934 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 935 | coroutine.resume(coroutine.create(function() | |
| 936 | local PLAYSSOUND = false | |
| 937 | local SOUND = nil | |
| 938 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 939 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 940 | PLAYSSOUND = true | |
| 941 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 942 | end | |
| 943 | EFFECT.Color = COLOR | |
| 944 | local MSH = nil | |
| 945 | if TYPE == "Sphere" then | |
| 946 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 947 | elseif TYPE == "Block" then | |
| 948 | MSH = IT("BlockMesh",EFFECT)
| |
| 949 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 950 | elseif TYPE == "Wave" then | |
| 951 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 952 | elseif TYPE == "Ring" then | |
| 953 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 954 | elseif TYPE == "Slash" then | |
| 955 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 956 | elseif TYPE == "Round Slash" then | |
| 957 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 958 | elseif TYPE == "Swirl" then | |
| 959 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 960 | elseif TYPE == "Skull" then | |
| 961 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 962 | elseif TYPE == "Crystal" then | |
| 963 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 964 | end | |
| 965 | if MSH ~= nil then | |
| 966 | local MOVESPEED = nil | |
| 967 | if MOVEDIRECTION ~= nil then | |
| 968 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 969 | end | |
| 970 | local GROWTH = SIZE - ENDSIZE | |
| 971 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 972 | if TYPE == "Block" then | |
| 973 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 974 | else | |
| 975 | EFFECT.CFrame = CFRAME | |
| 976 | end | |
| 977 | for LOOP = 1, TIME+1 do | |
| 978 | Swait() | |
| 979 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 980 | if TYPE == "Wave" then | |
| 981 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 982 | end | |
| 983 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 984 | if TYPE == "Block" then | |
| 985 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 986 | else | |
| 987 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 988 | end | |
| 989 | if MOVEDIRECTION ~= nil then | |
| 990 | local ORI = EFFECT.Orientation | |
| 991 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 992 | EFFECT.Orientation = ORI | |
| 993 | end | |
| 994 | end | |
| 995 | if PLAYSSOUND == false then | |
| 996 | EFFECT:remove() | |
| 997 | else | |
| 998 | SOUND.Stopped:Connect(function() | |
| 999 | EFFECT:remove() | |
| 1000 | end) | |
| 1001 | end | |
| 1002 | else | |
| 1003 | if PLAYSSOUND == false then | |
| 1004 | EFFECT:remove() | |
| 1005 | else | |
| 1006 | repeat Swait() until SOUND.Playing == false | |
| 1007 | EFFECT:remove() | |
| 1008 | end | |
| 1009 | end | |
| 1010 | end)) | |
| 1011 | end | |
| 1012 | local chara = Character | |
| 1013 | function chat(...) | |
| 1014 | local txxt = {...}
| |
| 1015 | local ch = coroutine.wrap(function() | |
| 1016 | if chara:FindFirstChild("Chatt")~= nil then
| |
| 1017 | Character:FindFirstChild("Chatt"):destroy()
| |
| 1018 | end | |
| 1019 | local txt = Instance.new("BillboardGui", chara)
| |
| 1020 | txt.Adornee = chara.Head | |
| 1021 | txt.Name = "Chatt" | |
| 1022 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 1023 | txt.StudsOffset = Vector3.new(-9, 7, 0) | |
| 1024 | local text = Instance.new("TextLabel", txt)
| |
| 1025 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 1026 | text.TextSize = 32 | |
| 1027 | text.Font = Enum.Font.Antique | |
| 1028 | text.TextScaled = false | |
| 1029 | text.BackgroundTransparency = 1 | |
| 1030 | text.TextColor3 = Color3.new(0,0,0) | |
| 1031 | text.TextStrokeTransparency = 0 | |
| 1032 | text.TextStrokeColor3 = Color3.new(0/0, 0/0, 0/0) | |
| 1033 | text.Text = "" | |
| 1034 | txxt = table.concat(txxt,"\t") | |
| 1035 | for i = 1, #txxt do | |
| 1036 | text.Text = txxt:sub(1,i) | |
| 1037 | ||
| 1038 | end | |
| 1039 | wait(2) | |
| 1040 | for trans = 0,1,00.1 do | |
| 1041 | text.TextTransparency = trans | |
| 1042 | text.TextStrokeTransparency = trans | |
| 1043 | wait() | |
| 1044 | end | |
| 1045 | wait() | |
| 1046 | txt:destroy() | |
| 1047 | end) | |
| 1048 | ||
| 1049 | ch(...) | |
| 1050 | end | |
| 1051 | Player.Chatted:connect(chat) | |
| 1052 | function MakeForm(PART,TYPE) | |
| 1053 | if TYPE == "Cyl" then | |
| 1054 | local MSH = IT("CylinderMesh",PART)
| |
| 1055 | elseif TYPE == "Ball" then | |
| 1056 | local MSH = IT("SpecialMesh",PART)
| |
| 1057 | MSH.MeshType = "Sphere" | |
| 1058 | elseif TYPE == "Wedge" then | |
| 1059 | local MSH = IT("SpecialMesh",PART)
| |
| 1060 | MSH.MeshType = "Wedge" | |
| 1061 | end | |
| 1062 | end | |
| 1063 | ||
| 1064 | function SpawnTrail(FROM,TO,BIG) | |
| 1065 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Trail", VT(0,0,0)) | |
| 1066 | MakeForm(TRAIL,"Cyl") | |
| 1067 | local DIST = (FROM - TO).Magnitude | |
| 1068 | if BIG == true then | |
| 1069 | TRAIL.Size = VT(1,DIST,1) | |
| 1070 | else | |
| 1071 | TRAIL.Size = VT(1,DIST,1) | |
| 1072 | end | |
| 1073 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1074 | coroutine.resume(coroutine.create(function() | |
| 1075 | for i = 1, 205 do | |
| 1076 | Swait() | |
| 1077 | TRAIL.Transparency = TRAIL.Transparency + 0.3 | |
| 1078 | end | |
| 1079 | TRAIL:remove() | |
| 1080 | end)) | |
| 1081 | end | |
| 1082 | ||
| 1083 | Debris = game:GetService("Debris")
| |
| 1084 | ||
| 1085 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1086 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1087 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1088 | end | |
| 1089 | ||
| 1090 | function turnto(position) | |
| 1091 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1092 | end | |
| 1093 | ||
| 1094 | --//=================================\\ | |
| 1095 | --|| WEAPON CREATION | |
| 1096 | --\\=================================// | |
| 1097 | ||
| 1098 | m=Instance.new('Model',Character)
| |
| 1099 | it=Instance.new | |
| 1100 | function nooutline(part) | |
| 1101 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 1102 | end | |
| 1103 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 1104 | local fp=it("Part")
| |
| 1105 | fp.formFactor=formfactor | |
| 1106 | fp.Parent=parent | |
| 1107 | fp.Reflectance=reflectance | |
| 1108 | fp.Transparency=transparency | |
| 1109 | fp.CanCollide=false | |
| 1110 | fp.Locked=true | |
| 1111 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 1112 | fp.Name=name | |
| 1113 | fp.Size=size | |
| 1114 | fp.Position=Character.Torso.Position | |
| 1115 | nooutline(fp) | |
| 1116 | fp.Material=material | |
| 1117 | fp:BreakJoints() | |
| 1118 | return fp | |
| 1119 | end | |
| 1120 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 1121 | local mesh=it(Mesh) | |
| 1122 | mesh.Parent=part | |
| 1123 | if Mesh=="SpecialMesh" then | |
| 1124 | mesh.MeshType=meshtype | |
| 1125 | mesh.MeshId=meshid | |
| 1126 | end | |
| 1127 | mesh.Offset=offset | |
| 1128 | mesh.Scale=scale | |
| 1129 | return mesh | |
| 1130 | end | |
| 1131 | function weld(parent,part0,part1,c0,c1) | |
| 1132 | local weld=it("Weld")
| |
| 1133 | weld.Parent=parent | |
| 1134 | weld.Part0=part0 | |
| 1135 | weld.Part1=part1 | |
| 1136 | weld.C0=c0 | |
| 1137 | weld.C1=c1 | |
| 1138 | return weld | |
| 1139 | end | |
| 1140 | ||
| 1141 | Handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(4, 1, 2)) | |
| 1142 | Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.606956482, -6.08631992, -4.85469818, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1143 | Emitter=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1144 | Emitterweld=weld(m,Handle,Emitter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 3.18198395, 2.45869446, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.77635684e-15, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464)) | |
| 1145 | Emitter1=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter1",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1146 | Emitter1weld=weld(m,Handle,Emitter1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50817871, 4.67385864, 2.45869446, -0.923879385, -0.382683396, 0, 0.382683396, -0.923879504, 1.63912773e-07, -5.96046448e-08, 8.94069672e-08, 0.999999464)) | |
| 1147 | Emitter10=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter10",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1148 | Emitter10weld=weld(m,Handle,Emitter10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50072479, 5.10736465, 2.45648956, -0.923879385, 0.382683367, 0, -0.382683426, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642)) | |
| 1149 | Emitter11=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter11",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1150 | Emitter11weld=weld(m,Handle,Emitter11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80597305, 5.41551208, -2.45868683, 0.382683426, -0.923879206, 1.1920929e-07, -0.923879385, -0.382683426, -1.78813934e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642)) | |
| 1151 | Emitter12=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter12",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1152 | Emitter12weld=weld(m,Handle,Emitter12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55233765, 5.10635376, -2.45868683, 0.923879504, -0.382683367, 1.49011612e-07, -0.382683396, -0.923879266, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642)) | |
| 1153 | Emitter13=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter13",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1154 | Emitter13weld=weld(m,Handle,Emitter13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 4.31216431, -2.45868683, 0, -0.999999464, 1.49011594e-08, -0.999999881, -1.42108547e-14, -2.38418579e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642)) | |
| 1155 | Emitter14=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter14",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1156 | Emitter14weld=weld(m,Handle,Emitter14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.31216431, 3.74092484, -2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, -0.999999464, 1.49011594e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642)) | |
| 1157 | Emitter15=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter15",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1158 | Emitter15weld=weld(m,Handle,Emitter15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14199066, 4.15154266, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.70710659, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642)) | |
| 1159 | Emitter16=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter16",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1160 | Emitter16weld=weld(m,Handle,Emitter16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 4.31216431, -2.45869446, 0, -0.999999464, 1.49011594e-08, -0.999999881, 2.66453526e-15, -5.96046448e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464)) | |
| 1161 | Emitter17=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter17",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1162 | Emitter17weld=weld(m,Handle,Emitter17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23797226, 5.42060089, -2.45868683, -0.382683307, -0.923879385, 0, -0.923879504, 0.382683337, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642)) | |
| 1163 | Emitter18=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter18",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1164 | Emitter18weld=weld(m,Handle,Emitter18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 5.8644104, -2.45868683, 0, -0.999999523, 8.94069601e-08, -0.999999881, -1.77635684e-14, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642)) | |
| 1165 | Emitter19=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter19",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1166 | Emitter19weld=weld(m,Handle,Emitter19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81681824, 4.3685379, 2.45868683, -0.382683426, -0.923879385, 0, 0.923879504, -0.382683396, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642)) | |
| 1167 | Emitter2=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1168 | Emitter2weld=weld(m,Handle,Emitter2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.29289341, 2.45648956, -0.999999881, 0, 0, 0, -0.999999702, -5.96046377e-08, 0, -5.96046448e-08, 0.999999642)) | |
| 1169 | Emitter20=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter20",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1170 | Emitter20weld=weld(m,Handle,Emitter20,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.30652666, -2.45868683, -0.999999881, 0, 0, 0, 0.999999702, 5.96046377e-08, 0, 5.96046448e-08, -0.999999642)) | |
| 1171 | Emitter21=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter21",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1172 | Emitter21weld=weld(m,Handle,Emitter21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55550385, 4.68522263, -2.45868683, -0.923879385, 0.382683337, 0, 0.382683307, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642)) | |
| 1173 | Emitter22=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter22",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1174 | Emitter22weld=weld(m,Handle,Emitter22,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5059433, 5.11996078, -2.45868683, -0.923879385, -0.382683367, 0, -0.382683426, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642)) | |
| 1175 | Emitter23=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter23",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1176 | Emitter23weld=weld(m,Handle,Emitter23,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.15154266, 4.14199066, -2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, -0.707106709, -0.707106411, 0, 1.78813934e-07, -8.94069672e-08, -0.999999642)) | |
| 1177 | Emitter24=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter24",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1178 | Emitter24weld=weld(m,Handle,Emitter24,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.15393066, 3.35063171, -2.45868683, -0.707106709, 0.707106471, -2.98023224e-08, 0.707106709, 0.707106471, -2.98023224e-08, 0, 5.96046448e-08, -0.999999642)) | |
| 1179 | Emitter25=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter25",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1180 | Emitter25weld=weld(m,Handle,Emitter25,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35063171, 4.15393066, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.707106411, 0, 0, 5.96046448e-08, -0.999999642)) | |
| 1181 | Emitter26=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter26",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1182 | Emitter26weld=weld(m,Handle,Emitter26,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25045013, 5.41542816, -2.45868683, 0.382683456, -0.923879504, 1.63912773e-07, -0.923879504, -0.382683367, -8.94069672e-08, 1.78813934e-07, -8.94069672e-08, -0.999999642)) | |
| 1183 | Emitter27=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter27",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1184 | Emitter27weld=weld(m,Handle,Emitter27,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.394340515, 5.70398712, -2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, -0.707106709, 0.707106411, -2.98023224e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464)) | |
| 1185 | Emitter28=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter28",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1186 | Emitter28weld=weld(m,Handle,Emitter28,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25100708, 4.37654877, 2.45868683, 0.382683396, -0.923879504, 1.63912773e-07, 0.923879504, 0.382683396, 1.49011612e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642)) | |
| 1187 | Emitter29=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter29",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1188 | Emitter29weld=weld(m,Handle,Emitter29,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.18198395, 3.75449371, 2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, 0.999999464, -1.49011594e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642)) | |
| 1189 | Emitter3=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter3",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1190 | Emitter3weld=weld(m,Handle,Emitter3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55028534, 4.6726265, 2.45648956, -0.923879385, -0.382683337, 0, 0.382683307, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642)) | |
| 1191 | Emitter30=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter30",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1192 | Emitter30weld=weld(m,Handle,Emitter30,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.34073639, 3.35028839, 2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, 0.707106709, 0.707106411, 0, -1.78813934e-07, 8.94069672e-08, 0.999999642)) | |
| 1193 | Emitter31=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter31",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1194 | Emitter31weld=weld(m,Handle,Emitter31,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81850815, 5.4207077, -2.45869446, -0.382683396, -0.923879385, 0, -0.923879504, 0.382683396, -8.94069672e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464)) | |
| 1195 | Emitter32=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter32",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1196 | Emitter32weld=weld(m,Handle,Emitter32,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54714203, 5.11889267, -2.45869446, -0.923879385, -0.382683396, 0, -0.382683426, 0.923879206, -1.1920929e-07, 5.96046448e-08, -8.94069672e-08, -0.999999464)) | |
| 1197 | Emitter33=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter33",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1198 | Emitter33weld=weld(m,Handle,Emitter33,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80434036, 4.37371063, 2.45868683, 0.382683307, -0.923879504, 1.78813934e-07, 0.923879504, 0.382683337, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642)) | |
| 1199 | Emitter34=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter34",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1200 | Emitter34weld=weld(m,Handle,Emitter34,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.31216431, 3.75449371, -2.45869446, -0.999999881, -1.77635684e-15, -5.96046448e-08, 0, 0.999999464, -1.49011594e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464)) | |
| 1201 | Emitter35=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter35",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1202 | Emitter35weld=weld(m,Handle,Emitter35,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.50298309, 4.68639374, 2.45868683, 0.923879385, -0.382683426, 1.78813934e-07, 0.382683456, 0.923879147, 4.47034836e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642)) | |
| 1203 | Emitter36=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter36",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1204 | Emitter36weld=weld(m,Handle,Emitter36,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 4.73126984, 2.45868683, 0, -0.999999523, 8.94069601e-08, 0.999999881, 1.77635684e-14, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642)) | |
| 1205 | Emitter37=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter37",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1206 | Emitter37weld=weld(m,Handle,Emitter37,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404823303, 4.9048233, 2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, 0.707106709, 0.707106531, 8.94069672e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642)) | |
| 1207 | Emitter38=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter38",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1208 | Emitter38weld=weld(m,Handle,Emitter38,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 3.18198395, 2.45868683, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.42108547e-14, 2.38418579e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642)) | |
| 1209 | Emitter39=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter39",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1210 | Emitter39weld=weld(m,Handle,Emitter39,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35028839, 3.34073639, 2.45868683, -0.707106709, -0.707106411, 0, 0.707106709, -0.70710659, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642)) | |
| 1211 | Emitter4=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter4",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1212 | Emitter4weld=weld(m,Handle,Emitter4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.18198395, 3.74092484, 2.45869446, -0.999999881, 2.66453526e-15, -5.96046448e-08, 0, -0.999999464, 1.49011594e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464)) | |
| 1213 | Emitter5=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter5",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1214 | Emitter5weld=weld(m,Handle,Emitter5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23846817, 4.37135315, 2.45869446, -0.382683426, -0.923879206, 8.94069672e-08, 0.923879385, -0.382683396, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464)) | |
| 1215 | Emitter6=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter6",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1216 | Emitter6weld=weld(m,Handle,Emitter6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.395233154, 4.89523315, 2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106411, 2.98023224e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464)) | |
| 1217 | Emitter7=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter7",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1218 | Emitter7weld=weld(m,Handle,Emitter7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.34099579, 4.14429474, 2.45648956, -0.707106709, 0.707106411, 0, -0.707106709, -0.707106411, 0, 0, -5.96046448e-08, 0.999999642)) | |
| 1219 | Emitter8=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter8",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1220 | Emitter8weld=weld(m,Handle,Emitter8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.403930664, 5.69439697, -2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, -0.707106709, -0.707106531, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642)) | |
| 1221 | Emitter9=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter9",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1222 | Emitter9weld=weld(m,Handle,Emitter9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14429474, 3.34099579, 2.45648956, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106471, 2.98023224e-08, 0, -5.96046448e-08, 0.999999642)) | |
| 1223 | ||
| 1224 | ||
| 1225 | local particleemitter = Instance.new("ParticleEmitter", Emitter)
| |
| 1226 | ||
| 1227 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1228 | particleemitter.LightEmission = 1 | |
| 1229 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1230 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1231 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1232 | particleemitter.Rate = 200 | |
| 1233 | local particleemitter = Instance.new("ParticleEmitter", Emitter1)
| |
| 1234 | ||
| 1235 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1236 | particleemitter.LightEmission = 1 | |
| 1237 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1238 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1239 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1240 | particleemitter.Rate = 200 | |
| 1241 | local particleemitter = Instance.new("ParticleEmitter", Emitter2)
| |
| 1242 | ||
| 1243 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1244 | particleemitter.LightEmission = 1 | |
| 1245 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1246 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1247 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1248 | particleemitter.Rate = 200 | |
| 1249 | local particleemitter = Instance.new("ParticleEmitter", Emitter3)
| |
| 1250 | ||
| 1251 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1252 | particleemitter.LightEmission = 1 | |
| 1253 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1254 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1255 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1256 | particleemitter.Rate = 200 | |
| 1257 | local particleemitter = Instance.new("ParticleEmitter", Emitter4)
| |
| 1258 | ||
| 1259 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1260 | particleemitter.LightEmission = 1 | |
| 1261 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1262 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1263 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1264 | particleemitter.Rate = 200 | |
| 1265 | local particleemitter = Instance.new("ParticleEmitter", Emitter5)
| |
| 1266 | ||
| 1267 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1268 | particleemitter.LightEmission = 1 | |
| 1269 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1270 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1271 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1272 | particleemitter.Rate = 200 | |
| 1273 | local particleemitter = Instance.new("ParticleEmitter", Emitter6)
| |
| 1274 | ||
| 1275 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1276 | particleemitter.LightEmission = 1 | |
| 1277 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1278 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1279 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1280 | particleemitter.Rate = 200 | |
| 1281 | local particleemitter = Instance.new("ParticleEmitter", Emitter7)
| |
| 1282 | ||
| 1283 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1284 | particleemitter.LightEmission = 1 | |
| 1285 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1286 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1287 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1288 | particleemitter.Rate = 200 | |
| 1289 | local particleemitter = Instance.new("ParticleEmitter", Emitter8)
| |
| 1290 | ||
| 1291 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1292 | particleemitter.LightEmission = 1 | |
| 1293 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1294 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1295 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1296 | particleemitter.Rate = 200 | |
| 1297 | local particleemitter = Instance.new("ParticleEmitter", Emitter9)
| |
| 1298 | ||
| 1299 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1300 | particleemitter.LightEmission = 1 | |
| 1301 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1302 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1303 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1304 | particleemitter.Rate = 200 | |
| 1305 | local particleemitter = Instance.new("ParticleEmitter", Emitter10)
| |
| 1306 | ||
| 1307 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1308 | particleemitter.LightEmission = 1 | |
| 1309 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1310 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1311 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1312 | particleemitter.Rate = 200 | |
| 1313 | local particleemitter = Instance.new("ParticleEmitter", Emitter11)
| |
| 1314 | ||
| 1315 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1316 | particleemitter.LightEmission = 1 | |
| 1317 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1318 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1319 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1320 | particleemitter.Rate = 200 | |
| 1321 | local particleemitter = Instance.new("ParticleEmitter", Emitter12)
| |
| 1322 | ||
| 1323 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1324 | particleemitter.LightEmission = 1 | |
| 1325 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1326 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1327 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1328 | particleemitter.Rate = 200 | |
| 1329 | local particleemitter = Instance.new("ParticleEmitter", Emitter13)
| |
| 1330 | ||
| 1331 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1332 | particleemitter.LightEmission = 1 | |
| 1333 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1334 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1335 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1336 | particleemitter.Rate = 200 | |
| 1337 | local particleemitter = Instance.new("ParticleEmitter", Emitter14)
| |
| 1338 | ||
| 1339 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1340 | particleemitter.LightEmission = 1 | |
| 1341 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1342 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1343 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1344 | particleemitter.Rate = 200 | |
| 1345 | local particleemitter = Instance.new("ParticleEmitter", Emitter15)
| |
| 1346 | ||
| 1347 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1348 | particleemitter.LightEmission = 1 | |
| 1349 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1350 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1351 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1352 | particleemitter.Rate = 200 | |
| 1353 | local particleemitter = Instance.new("ParticleEmitter", Emitter16)
| |
| 1354 | ||
| 1355 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1356 | particleemitter.LightEmission = 1 | |
| 1357 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1358 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1359 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1360 | particleemitter.Rate = 200 | |
| 1361 | local particleemitter = Instance.new("ParticleEmitter", Emitter17)
| |
| 1362 | ||
| 1363 | particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255)) | |
| 1364 | particleemitter.LightEmission = 1 | |
| 1365 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1366 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1367 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1368 | particleemitter.Rate = 200 | |
| 1369 | local particleemitter = Instance.new("ParticleEmitter", Emitter18)
| |
| 1370 | ||
| 1371 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1372 | particleemitter.LightEmission = 1 | |
| 1373 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1374 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1375 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1376 | particleemitter.Rate = 200 | |
| 1377 | local particleemitter = Instance.new("ParticleEmitter", Emitter19)
| |
| 1378 | ||
| 1379 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1380 | particleemitter.LightEmission = 1 | |
| 1381 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1382 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1383 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1384 | particleemitter.Rate = 200 | |
| 1385 | local particleemitter = Instance.new("ParticleEmitter", Emitter20)
| |
| 1386 | ||
| 1387 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1388 | particleemitter.LightEmission = 1 | |
| 1389 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1390 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1391 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1392 | particleemitter.Rate = 200 | |
| 1393 | local particleemitter = Instance.new("ParticleEmitter", Emitter21)
| |
| 1394 | ||
| 1395 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1396 | particleemitter.LightEmission = 1 | |
| 1397 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1398 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1399 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1400 | particleemitter.Rate = 200 | |
| 1401 | local particleemitter = Instance.new("ParticleEmitter", Emitter22)
| |
| 1402 | ||
| 1403 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1404 | particleemitter.LightEmission = 1 | |
| 1405 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1406 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1407 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1408 | particleemitter.Rate = 200 | |
| 1409 | local particleemitter = Instance.new("ParticleEmitter", Emitter23)
| |
| 1410 | ||
| 1411 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1412 | particleemitter.LightEmission = 1 | |
| 1413 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1414 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1415 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1416 | particleemitter.Rate = 200 | |
| 1417 | local particleemitter = Instance.new("ParticleEmitter", Emitter24)
| |
| 1418 | ||
| 1419 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1420 | particleemitter.LightEmission = 1 | |
| 1421 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1422 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1423 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1424 | particleemitter.Rate = 200 | |
| 1425 | local particleemitter = Instance.new("ParticleEmitter", Emitter25)
| |
| 1426 | ||
| 1427 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1428 | particleemitter.LightEmission = 1 | |
| 1429 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1430 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1431 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1432 | particleemitter.Rate = 200 | |
| 1433 | local particleemitter = Instance.new("ParticleEmitter", Emitter26)
| |
| 1434 | ||
| 1435 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1436 | particleemitter.LightEmission = 1 | |
| 1437 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1438 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1439 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1440 | particleemitter.Rate = 200 | |
| 1441 | local particleemitter = Instance.new("ParticleEmitter", Emitter27)
| |
| 1442 | ||
| 1443 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1444 | particleemitter.LightEmission = 1 | |
| 1445 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1446 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1447 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1448 | particleemitter.Rate = 200 | |
| 1449 | local particleemitter = Instance.new("ParticleEmitter", Emitter28)
| |
| 1450 | ||
| 1451 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1452 | particleemitter.LightEmission = 1 | |
| 1453 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1454 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1455 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1456 | particleemitter.Rate = 200 | |
| 1457 | local particleemitter = Instance.new("ParticleEmitter", Emitter29)
| |
| 1458 | ||
| 1459 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1460 | particleemitter.LightEmission = 1 | |
| 1461 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1462 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1463 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1464 | particleemitter.Rate = 200 | |
| 1465 | local particleemitter = Instance.new("ParticleEmitter", Emitter30)
| |
| 1466 | ||
| 1467 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1468 | particleemitter.LightEmission = 1 | |
| 1469 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1470 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1471 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1472 | particleemitter.Rate = 200 | |
| 1473 | local particleemitter = Instance.new("ParticleEmitter", Emitter31)
| |
| 1474 | ||
| 1475 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1476 | particleemitter.LightEmission = 1 | |
| 1477 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1478 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1479 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1480 | particleemitter.Rate = 200 | |
| 1481 | local particleemitter = Instance.new("ParticleEmitter", Emitter32)
| |
| 1482 | ||
| 1483 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1484 | particleemitter.LightEmission = 1 | |
| 1485 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1486 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1487 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1488 | particleemitter.Rate = 200 | |
| 1489 | local particleemitter = Instance.new("ParticleEmitter", Emitter33)
| |
| 1490 | ||
| 1491 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1492 | particleemitter.LightEmission = 1 | |
| 1493 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1494 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1495 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1496 | particleemitter.Rate = 200 | |
| 1497 | local particleemitter = Instance.new("ParticleEmitter", Emitter34)
| |
| 1498 | ||
| 1499 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1500 | particleemitter.LightEmission = 1 | |
| 1501 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1502 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1503 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1504 | particleemitter.Rate = 200 | |
| 1505 | local particleemitter = Instance.new("ParticleEmitter", Emitter35)
| |
| 1506 | ||
| 1507 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1508 | particleemitter.LightEmission = 1 | |
| 1509 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1510 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1511 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1512 | particleemitter.Rate = 200 | |
| 1513 | local particleemitter = Instance.new("ParticleEmitter", Emitter36)
| |
| 1514 | ||
| 1515 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1516 | particleemitter.LightEmission = 1 | |
| 1517 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1518 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1519 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1520 | particleemitter.Rate = 200 | |
| 1521 | local particleemitter = Instance.new("ParticleEmitter", Emitter37)
| |
| 1522 | ||
| 1523 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1524 | particleemitter.LightEmission = 1 | |
| 1525 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1526 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1527 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1528 | particleemitter.Rate = 200 | |
| 1529 | local particleemitter = Instance.new("ParticleEmitter", Emitter38)
| |
| 1530 | ||
| 1531 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1532 | particleemitter.LightEmission = 1 | |
| 1533 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1534 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1535 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1536 | particleemitter.Rate = 200 | |
| 1537 | local particleemitter = Instance.new("ParticleEmitter", Emitter39)
| |
| 1538 | ||
| 1539 | particleemitter.Color = ColorSequence.new(Color3.new(0/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1540 | particleemitter.LightEmission = 1 | |
| 1541 | particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds" | |
| 1542 | particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279) | |
| 1543 | particleemitter.Lifetime = NumberRange.new(2, 2) | |
| 1544 | particleemitter.Rate = 200 | |
| 1545 | ||
| 1546 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Hair", VT(1,1,1),false) | |
| 1547 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.15) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1548 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
| |
| 1549 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.8,0.21,1)/2,false) | |
| 1550 | MakeForm(Eye,"Ball") | |
| 1551 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(-0.1,0.18,0) * ANGLES(RAD(0), RAD(11), RAD(-18)), CF(0, 0, 0.4))
| |
| 1552 | ||
| 1553 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.8,0.1,1)/2,false) | |
| 1554 | MakeForm(Eye,"Ball") | |
| 1555 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(-0.1,0.18,0) * ANGLES(RAD(0), RAD(11), RAD(-90)), CF(0, 0, 0.4))
| |
| 1556 | ||
| 1557 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(1,0.17,1)/2,false) | |
| 1558 | MakeForm(Eye,"Ball") | |
| 1559 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(-0.08,0.18,-0.16) * ANGLES(RAD(0), RAD(-38), RAD(-90)), CF(0, 0, 0.4))
| |
| 1560 | ||
| 1561 | local AT1 = IT("Attachment",RightArm)
| |
| 1562 | AT1.Position = VT(0,-1.15,0) | |
| 1563 | local AT2 = IT("Attachment",LeftArm)
| |
| 1564 | AT2.Position = VT(0,-1.15,0) | |
| 1565 | local PE=Instance.new("ParticleEmitter")
| |
| 1566 | PE.Speed = NumberRange.new(2, 3) | |
| 1567 | PE.Rotation = NumberRange.new(-180, 180) | |
| 1568 | PE.Color = ColorSequence.new(Color3.new(1, 0.72549, 0.482353),Color3.new(1, 0.72549, 0.482353)) | |
| 1569 | PE.LightEmission = 0.5 | |
| 1570 | PE.Texture = "http://www.roblox.com/asset/?id=301261210" | |
| 1571 | PE.Transparency = NumberSequence.new(1,0,0,1) | |
| 1572 | PE.Size = NumberSequence.new(0,0.075000002980232,0.025000000372529) | |
| 1573 | PE.Acceleration = Vector3.new(0, 2.5, 0) | |
| 1574 | PE.Lifetime = NumberRange.new(1, 3) | |
| 1575 | PE.Rate = 50 | |
| 1576 | PE.SpreadAngle = Vector2.new(22.5, 22.5) | |
| 1577 | PE.VelocitySpread = 22.5 | |
| 1578 | function particles(art) | |
| 1579 | local o = PE:Clone() | |
| 1580 | o.Parent = art | |
| 1581 | o.Enabled = true | |
| 1582 | return o | |
| 1583 | end | |
| 1584 | ||
| 1585 | particles(AT1) | |
| 1586 | particles(AT2) | |
| 1587 | ||
| 1588 | ||
| 1589 | local AT3 = IT("Attachment",RightArm)
| |
| 1590 | AT1.Position = VT(0,-1.15,0) | |
| 1591 | local AT4 = IT("Attachment",LeftArm)
| |
| 1592 | AT2.Position = VT(0,-1.15,0) | |
| 1593 | local PE2=Instance.new("ParticleEmitter")
| |
| 1594 | PE2.Speed = NumberRange.new(5, 7) | |
| 1595 | PE2.Rotation = NumberRange.new(4, 9) | |
| 1596 | PE2.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0)) | |
| 1597 | PE2.LightEmission = 0.86000001430511 | |
| 1598 | PE2.Texture = "http://www.roblox.com/asset/?id=248625108" | |
| 1599 | PE2.Transparency = NumberSequence.new(0,0.54374998807907,0.73749995231628,0,0.72500002384186,0.45625001192093,0.63749998807907,0,0.52499997615814,0) | |
| 1600 | PE2.Size = NumberSequence.new(3.3125,2.8125,2.6875,2.5624995231628,2.3125,2.1875,1.7500001192093,0.43749988079071,0.12499988079071) | |
| 1601 | PE2.Acceleration = Vector3.new(1, 6, 0) | |
| 1602 | PE2.Lifetime = NumberRange.new(0, 1) | |
| 1603 | PE2.Rate = 70 | |
| 1604 | PE2.RotSpeed = NumberRange.new(5, 9) | |
| 1605 | PE2.SpreadAngle = Vector2.new(28, 28) | |
| 1606 | PE2.VelocitySpread = 28 | |
| 1607 | ||
| 1608 | ||
| 1609 | function particles(art) | |
| 1610 | local o = PE2:Clone() | |
| 1611 | o.Parent = art | |
| 1612 | o.Enabled = true | |
| 1613 | return o | |
| 1614 | end | |
| 1615 | ||
| 1616 | ||
| 1617 | particles(AT3) | |
| 1618 | particles(AT4) | |
| 1619 | function turnto(position) | |
| 1620 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 1621 | end | |
| 1622 | Void = nil | |
| 1623 | VoidParts = {}
| |
| 1624 | Equipped = false | |
| 1625 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 1626 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 1627 | end | |
| 1628 | ||
| 1629 | Player = Player | |
| 1630 | Character = Character | |
| 1631 | ||
| 1632 | Humanoid = Character:FindFirstChildOfClass("Humanoid")
| |
| 1633 | Torso = Character:FindFirstChild("Torso")
| |
| 1634 | if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then | |
| 1635 | return | |
| 1636 | end | |
| 1637 | Equipped = true | |
| 1638 | Void = Instance.new("Model")
| |
| 1639 | Void.Name = "Void" | |
| 1640 | Angle = 0 | |
| 1641 | for i = 1, 1 do | |
| 1642 | local VoidPart = Instance.new("Part")
| |
| 1643 | VoidPart.Name = "VoidPart" | |
| 1644 | VoidPart.Transparency = 1 | |
| 1645 | VoidPart.BrickColor = BrickColor.new("Really black")
| |
| 1646 | VoidPart.Material = Enum.Material.Plastic | |
| 1647 | VoidPart.Shape = Enum.PartType.Block | |
| 1648 | VoidPart.FormFactor = Enum.FormFactor.Custom | |
| 1649 | VoidPart.TopSurface = Enum.SurfaceType.Smooth | |
| 1650 | VoidPart.BottomSurface = Enum.SurfaceType.Smooth | |
| 1651 | VoidPart.Anchored = true | |
| 1652 | VoidPart.CanCollide = false | |
| 1653 | VoidPart.Locked = true | |
| 1654 | VoidPart.Size = Vector3.new(28, 1.2, 28) | |
| 1655 | local BlockMesh = Instance.new("BlockMesh")
| |
| 1656 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
| 1657 | BlockMesh.Parent = VoidPart | |
| 1658 | VoidPart.Parent = Void | |
| 1659 | local Star = Instance.new("Decal", VoidPart)
| |
| 1660 | Star.Texture = "http://www.roblox.com/asset/?id=338244520" | |
| 1661 | --CricleForTarget | |
| 1662 | --121028264 MagicCircle1 | |
| 1663 | --160506713 MagicCircle2 | |
| 1664 | --327794305 MagicCircle3 (Death) | |
| 1665 | --160508788 MagicCircle4 (Scary) | |
| 1666 | --124339738 CoolCircle5 | |
| 1667 | --268043891 Abyss-Demon-Magic-Circle | |
| 1668 | Star.Face = "Top" | |
| 1669 | local Light = Instance.new("PointLight", VoidPart)
| |
| 1670 | Light.Color = Color3.new(255,255,255) | |
| 1671 | Light.Brightness = 200 | |
| 1672 | Light.Range = 35 | |
| 1673 | table.insert(VoidParts, VoidPart) | |
| 1674 | end | |
| 1675 | Spawn(function() | |
| 1676 | while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do | |
| 1677 | if Angle == 360 then | |
| 1678 | Angle = 0 | |
| 1679 | end | |
| 1680 | Angle = Angle + 0.05 | |
| 1681 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
| |
| 1682 | if Hit then | |
| 1683 | if not Void.Parent then | |
| 1684 | Void.Parent = Character | |
| 1685 | end | |
| 1686 | for i, v in pairs(VoidParts) do | |
| 1687 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
| 1688 | end | |
| 1689 | else | |
| 1690 | Void.Parent = nil | |
| 1691 | end | |
| 1692 | wait() | |
| 1693 | end | |
| 1694 | end) | |
| 1695 | function CreateWeldOrSnapOrMotor1(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1696 | local NEWWELD = IT(TYPE) | |
| 1697 | NEWWELD.Part0 = PART0 | |
| 1698 | NEWWELD.Part1 = PART1 | |
| 1699 | NEWWELD.C0 = C0 | |
| 1700 | NEWWELD.C1 = C1 | |
| 1701 | NEWWELD.Parent = PARENT | |
| 1702 | return NEWWELD | |
| 1703 | end | |
| 1704 | local SIZE = 1 | |
| 1705 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
| 1706 | PRT.Color = C3(1,0,0) | |
| 1707 | MakeForm(PRT,"Ball") | |
| 1708 | CreateWeldOrSnapOrMotor1("Weld", Head, Head, PRT, CF(0.23,0.17,-.5*SIZE), CF(0, 0, 0))
| |
| 1709 | ||
| 1710 | local LASTPART = Head | |
| 1711 | for i = 1, 20 do | |
| 1712 | local MATH = (1-(i/25)) | |
| 1713 | if LASTPART == Head then | |
| 1714 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1715 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.5, -0.35) * ANGLES(RAD(-50), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 1716 | LASTPART = Horn | |
| 1717 | Horn.Color = C3((i*3-3)/0,0,0) | |
| 1718 | else | |
| 1719 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1720 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 1721 | LASTPART = Horn | |
| 1722 | Horn.Color = C3((i*3-3)/0,0,0) | |
| 1723 | end | |
| 1724 | end | |
| 1725 | local LASTPART = Head | |
| 1726 | for i = 1, 20 do | |
| 1727 | local MATH = (1-(i/25)) | |
| 1728 | if LASTPART == Head then | |
| 1729 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1730 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.5, -0.35) * ANGLES(RAD(-50), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 1731 | LASTPART = Horn | |
| 1732 | Horn.Color = C3((i*3-3)/0,0,0) | |
| 1733 | else | |
| 1734 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1735 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 1736 | LASTPART = Horn | |
| 1737 | Horn.Color = C3((i*3-3)/0,0,0) | |
| 1738 | end | |
| 1739 | end | |
| 1740 | local LASTPART = Head | |
| 1741 | for i = 1, 20 do | |
| 1742 | local MATH = (1-(i/25)) | |
| 1743 | if LASTPART == Head then | |
| 1744 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1745 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.5, -0.35) * ANGLES(RAD(-50), RAD(40), RAD(-40)), CF(0, 0, 0))
| |
| 1746 | LASTPART = Horn | |
| 1747 | Horn.Color = C3((i*3-3)/0,0,0) | |
| 1748 | else | |
| 1749 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1750 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.6), RAD(0)), CF(0, 0, 0))
| |
| 1751 | LASTPART = Horn | |
| 1752 | Horn.Color = C3((i*3-3)/0,0,0) | |
| 1753 | end | |
| 1754 | end | |
| 1755 | function swait(num) | |
| 1756 | if num == 0 or num == nil then | |
| 1757 | ArtificialHB.Event:wait() | |
| 1758 | else | |
| 1759 | for i = 0, num do | |
| 1760 | ArtificialHB.Event:wait() | |
| 1761 | end | |
| 1762 | end | |
| 1763 | end | |
| 1764 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 1765 | if TYPE == "Gem" then | |
| 1766 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 1767 | acs.Anchored = false | |
| 1768 | acs.CanCollide = false | |
| 1769 | acs.CFrame = PART.CFrame | |
| 1770 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 1771 | weldBetween(PART,acs) | |
| 1772 | elseif TYPE == "Skull" then | |
| 1773 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 1774 | acs.Anchored = false | |
| 1775 | acs.CanCollide = false | |
| 1776 | acs.CFrame = PART.CFrame | |
| 1777 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 1778 | weldBetween(PART,acs) | |
| 1779 | elseif TYPE == "Eye" then | |
| 1780 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 1781 | acs.Anchored = false | |
| 1782 | acs.CanCollide = false | |
| 1783 | acs.CFrame = PART.CFrame | |
| 1784 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 1785 | weldBetween(PART,acs) | |
| 1786 | end | |
| 1787 | end | |
| 1788 | function NoOutlines(PART) | |
| 1789 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1790 | end | |
| 1791 | local LEFTWINGS = {}
| |
| 1792 | local RIGHTWINGS = {}
| |
| 1793 | local BODY = {}
| |
| 1794 | local Back = CreatePart(3, Character, "Granite", 0, 0, "Black", "Wing", VT(1,1,0.35),false) | |
| 1795 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
| |
| 1796 | ||
| 1797 | local ANGLE = 35 | |
| 1798 | for i = 1, 2 do | |
| 1799 | local Wing = CreatePart(3, Character, "Granite", 0, 0, "Black", "Wing", VT(0.15,2+(i/2),0.15),false) | |
| 1800 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
| |
| 1801 | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Wing", VT(0.25,1,0.25),false) | |
| 1802 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
| |
| 1803 | ANGLE = ANGLE - 15 | |
| 1804 | table.insert(LEFTWINGS,WingWeld) | |
| 1805 | end | |
| 1806 | ANGLE = 35 | |
| 1807 | for i = 1, 7 do | |
| 1808 | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Black", "Wing", VT(0.15,2+(i/2),0.15),false) | |
| 1809 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
| |
| 1810 | local Wing2 = CreatePart(3, Character, "Granite", 0, 0, "Black", "Wing", VT(0.25,1,0.25),false) | |
| 1811 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
| |
| 1812 | ANGLE = ANGLE - 15 | |
| 1813 | table.insert(RIGHTWINGS,WingWeld) | |
| 1814 | end | |
| 1815 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 1816 | PRT.Color = C3(0,0,0) | |
| 1817 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 1818 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,2),false)
| |
| 1819 | PRT.Color = C3(0,0,0) | |
| 1820 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1821 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 1822 | for i = 1, 16 do | |
| 1823 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 1824 | FACE.Color = C3(0,0,0) | |
| 1825 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1826 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 1827 | end | |
| 1828 | ||
| 1829 | local Particle = IT("ParticleEmitter",nil)
| |
| 1830 | Particle.Enabled = false | |
| 1831 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1832 | Particle.LightEmission = 0.1 | |
| 1833 | Particle.Rate = 300 | |
| 1834 | Particle.ZOffset = 2 | |
| 1835 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1836 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1837 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1838 | Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0)) | |
| 1839 | ||
| 1840 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 5, Size2 = 10, Lifetime1 = 3, Lifetime2 = 3, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1841 | function ParticleEmitter(Table) | |
| 1842 | local PRTCL = Particle:Clone() | |
| 1843 | local Speed = Table.Speed or 5 | |
| 1844 | local Drag = Table.Drag or 0 | |
| 1845 | local Size1 = Table.Size1 or 5 | |
| 1846 | local Size2 = Table.Size2 or 10 | |
| 1847 | local Lifetime1 = Table.Lifetime1 or 2 | |
| 1848 | local Lifetime2 = Table.Lifetime2 or 3 | |
| 1849 | local Parent = Table.Parent or Torso | |
| 1850 | local Emit = Table.Emit or 100 | |
| 1851 | local Offset = Table.Offset or 360 | |
| 1852 | local Acel = Table.Acel or VT(0,0,0) | |
| 1853 | local Enabled = Table.Enabled or false | |
| 1854 | PRTCL.Parent = Parent | |
| 1855 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1856 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1857 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1858 | PRTCL.VelocitySpread = Offset | |
| 1859 | PRTCL.Drag = Drag | |
| 1860 | PRTCL.Acceleration = Acel | |
| 1861 | if Enabled == false then | |
| 1862 | PRTCL:Emit(Emit) | |
| 1863 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1864 | else | |
| 1865 | PRTCL.Enabled = true | |
| 1866 | end | |
| 1867 | return PRTCL | |
| 1868 | end | |
| 1869 | ||
| 1870 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1871 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1872 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1873 | MakeForm(Part,"Wedge") | |
| 1874 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1875 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1876 | MakeForm(Part,"Wedge") | |
| 1877 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1878 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1879 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1880 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1881 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1882 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1883 | MakeForm(Part,"Cyl") | |
| 1884 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1885 | for i = 1, 8 do | |
| 1886 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1887 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1888 | end | |
| 1889 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1890 | MakeForm(Part,"Cyl") | |
| 1891 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1892 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1893 | MakeForm(Part,"Ball") | |
| 1894 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1895 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1896 | MakeForm(Part,"Wedge") | |
| 1897 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1898 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1899 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1900 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1901 | MakeForm(Part,"Cyl") | |
| 1902 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1903 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1904 | MakeForm(Part,"Cyl") | |
| 1905 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1906 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1907 | MakeForm(Part,"Cyl") | |
| 1908 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1909 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1910 | MakeForm(Part,"Wedge") | |
| 1911 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1912 | local LASTPART = Handle | |
| 1913 | for i = 1, 10 do | |
| 1914 | if LASTPART == Handle then | |
| 1915 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1916 | LASTPART = Part | |
| 1917 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1918 | else | |
| 1919 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1920 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1921 | LASTPART = Part | |
| 1922 | end | |
| 1923 | end | |
| 1924 | ||
| 1925 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.15,2,0.15),false) | |
| 1926 | MakeForm(Barrel,"Cyl") | |
| 1927 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1928 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1929 | MakeForm(Part,"Cyl") | |
| 1930 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1931 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1932 | MakeForm(Part,"Wedge") | |
| 1933 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1934 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1935 | MakeForm(Hole,"Cyl") | |
| 1936 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1937 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1938 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1939 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1940 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1941 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1942 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1943 | coroutine.resume(coroutine.create(function() | |
| 1944 | while wait() do | |
| 1945 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1946 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1947 | end | |
| 1948 | end)) | |
| 1949 | ||
| 1950 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.2, Lifetime2 = 0.5, Parent = Hole, Emit = 140, Offset = 360, Enabled = true, Acel = VT(0,10,0)})
| |
| 1951 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1952 | ||
| 1953 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1954 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1955 | c.Material = "Glass" | |
| 1956 | c.Color = C3(0,0,0) | |
| 1957 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1958 | c.Color = C3(0,0,0) | |
| 1959 | c.Material = "Neon" | |
| 1960 | end | |
| 1961 | end | |
| 1962 | ||
| 1963 | Weapon.Parent = Character | |
| 1964 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1965 | if c.ClassName == "Part" then | |
| 1966 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1967 | end | |
| 1968 | end | |
| 1969 | ||
| 1970 | local BODY = {}
| |
| 1971 | for _, c in pairs(Character:GetDescendants()) do | |
| 1972 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1973 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1974 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1975 | end | |
| 1976 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
| |
| 1977 | elseif c:IsA("JointInstance") then
| |
| 1978 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
| |
| 1979 | end | |
| 1980 | end | |
| 1981 | ||
| 1982 | function refit() | |
| 1983 | Character.Parent = workspace | |
| 1984 | for e = 1, #BODY do | |
| 1985 | if BODY[e] ~= nil then | |
| 1986 | local STUFF = BODY[e] | |
| 1987 | local PART = STUFF[1] | |
| 1988 | local PARENT = STUFF[2] | |
| 1989 | local MATERIAL = STUFF[3] | |
| 1990 | local COLOR = STUFF[4] | |
| 1991 | local TRANSPARENCY = STUFF[5] | |
| 1992 | --local SIZE = STUFF[6] | |
| 1993 | local NAME = STUFF[7] | |
| 1994 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1995 | PART.Material = MATERIAL | |
| 1996 | PART.Transparency = TRANSPARENCY | |
| 1997 | PART.Name = NAME | |
| 1998 | end | |
| 1999 | if PART.Parent ~= PARENT then | |
| 2000 | Humanoid:remove() | |
| 2001 | PART.Parent = PARENT | |
| 2002 | Humanoid = IT("Humanoid",Character)
| |
| 2003 | end | |
| 2004 | end | |
| 2005 | end | |
| 2006 | end | |
| 2007 | Neck.Name = "Weld" | |
| 2008 | RootJoint.Name = "Weld" | |
| 2009 | RightShoulder.Name = "Weld" | |
| 2010 | LeftShoulder.Name = "Weld" | |
| 2011 | RightHip.Name = "Weld" | |
| 2012 | LeftHip.Name = "Weld" | |
| 2013 | ||
| 2014 | spawn(function() | |
| 2015 | local TweenService = game:GetService("TweenService")
| |
| 2016 | local Colours = {Color3.fromRGB(1,0,0),Color3.fromRGB(1,1,0),Color3.fromRGB(1,1.2,1.2),Color3.fromRGB(0,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,1),Color3.fromRGB(1,0,0),Color3.fromRGB(0,0,0)}
| |
| 2017 | local Int = 0 | |
| 2018 | while wait(0.5) do | |
| 2019 | if Int == #Colours then Int = 0 end | |
| 2020 | Int = Int+1 | |
| 2021 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 2022 | end | |
| 2023 | end) | |
| 2024 | local SKILLTEXTCOLOR = C3(0, 0, 0) | |
| 2025 | local SKILLFONT = "Fantasy" | |
| 2026 | local SKILLTEXTSIZE = 7 | |
| 2027 | ||
| 2028 | Weapon.Parent = Character | |
| 2029 | Humanoid.Parent = Character | |
| 2030 | Humanoid.Died:connect(function() | |
| 2031 | refit() | |
| 2032 | end) | |
| 2033 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 2034 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 2035 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 2036 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 2037 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.825, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 2038 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.265, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 2039 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.465, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 2040 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, -40), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame") | |
| 2041 | local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, -40), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") | |
| 2042 | ||
| 2043 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 2044 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 2045 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[R] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 2046 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[T] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 2047 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Y] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
| 2048 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[U] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
| 2049 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[I] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
| 2050 | local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[O] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8") | |
| 2051 | local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[P] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9") | |
| 2052 | function printbye(Name) | |
| 2053 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 2054 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 2055 | end | |
| 2056 | ||
| 2057 | workspace.ChildAdded:connect(function(instance) | |
| 2058 | for BANISH = 1, #TOBANISH do | |
| 2059 | if TOBANISH[BANISH] ~= nil then | |
| 2060 | if instance.Name == TOBANISH[BANISH] then | |
| 2061 | coroutine.resume(coroutine.create(function() | |
| 2062 | printbye(instance.Name) | |
| 2063 | instance:ClearAllChildren() | |
| 2064 | Debris:AddItem(instance,0.0005) | |
| 2065 | end)) | |
| 2066 | end | |
| 2067 | end | |
| 2068 | end | |
| 2069 | end) | |
| 2070 | ||
| 2071 | --//=================================\\ | |
| 2072 | --|| PROTECT | |
| 2073 | --\\=================================// | |
| 2074 | ||
| 2075 | --//=================================\\ | |
| 2076 | --|| DAMAGING | |
| 2077 | --\\=================================// | |
| 2078 | ||
| 2079 | function Banish(Foe) | |
| 2080 | if Foe then | |
| 2081 | coroutine.resume(coroutine.create(function() | |
| 2082 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 2083 | table.insert(TOBANISH,Foe.Name) | |
| 2084 | printbye(Foe.Name) | |
| 2085 | --end | |
| 2086 | Foe.Archivable = true | |
| 2087 | local CLONE = Foe:Clone() | |
| 2088 | Foe:Destroy() | |
| 2089 | CLONE.Parent = Effects | |
| 2090 | CLONE:BreakJoints() | |
| 2091 | local MATERIALS = {"Glass","Neon"}
| |
| 2092 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2093 | if c:IsA("BasePart") then
| |
| 2094 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 2095 | CreateSound(340722848, c, 10, 1, false) | |
| 2096 | end | |
| 2097 | c.Anchored = true | |
| 2098 | c.Transparency = c.Transparency + 0.2 | |
| 2099 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2100 | c.Color = C3(0,0,0) | |
| 2101 | if c.ClassName == "MeshPart" then | |
| 2102 | c.TextureID = "" | |
| 2103 | end | |
| 2104 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2105 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2106 | end | |
| 2107 | if c:FindFirstChildOfClass("Decal") then
| |
| 2108 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 2109 | end | |
| 2110 | c.Name = "Banished" | |
| 2111 | c.CanCollide = false | |
| 2112 | else | |
| 2113 | c:remove() | |
| 2114 | end | |
| 2115 | end | |
| 2116 | local A = false | |
| 2117 | for i = 1, 35 do | |
| 2118 | if A == false then | |
| 2119 | A = true | |
| 2120 | elseif A == true then | |
| 2121 | A = false | |
| 2122 | end | |
| 2123 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2124 | if c:IsA("BasePart") then
| |
| 2125 | c.Anchored = true | |
| 2126 | c.Material = MATERIALS[MRANDOM(10,20)] | |
| 2127 | c.Transparency = c.Transparency + 0.8/35 | |
| 2128 | if A == false then | |
| 2129 | c.CFrame = c.CFrame*CF(MRANDOM(-450,450)/450,MRANDOM(-450,450)/450,MRANDOM(-450,450)/450) | |
| 2130 | elseif A == true then | |
| 2131 | c.CFrame = c.CFrame*CF(MRANDOM(-450,450)/450,MRANDOM(-450,450)/450,MRANDOM(-450,450)/450) | |
| 2132 | end | |
| 2133 | end | |
| 2134 | end | |
| 2135 | Swait() | |
| 2136 | end | |
| 2137 | CLONE:remove() | |
| 2138 | end)) | |
| 2139 | end | |
| 2140 | end | |
| 2141 | ||
| 2142 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 2143 | local CHILDREN = workspace:GetDescendants() | |
| 2144 | for index, CHILD in pairs(CHILDREN) do | |
| 2145 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2146 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2147 | if HUM then | |
| 2148 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2149 | if TORSO then | |
| 2150 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2151 | if ISBANISH == true then | |
| 2152 | Banish(CHILD) | |
| 2153 | else | |
| 2154 | if ISBANISH == "Gravity" then | |
| 2155 | HUM.PlatformStand = true | |
| 2156 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2157 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2158 | grav.D = 15 | |
| 2159 | grav.P = 20000 | |
| 2160 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2161 | grav.position = TORSO.Position | |
| 2162 | grav.Name = "V3BanishForce"..Player.Name | |
| 2163 | else | |
| 2164 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 2165 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 2166 | end | |
| 2167 | else | |
| 2168 | HUM.PlatformStand = false | |
| 2169 | end | |
| 2170 | end | |
| 2171 | elseif ISBANISH == "Gravity" then | |
| 2172 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2173 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 2174 | HUM.PlatformStand = false | |
| 2175 | end | |
| 2176 | end | |
| 2177 | end | |
| 2178 | end | |
| 2179 | end | |
| 2180 | end | |
| 2181 | end | |
| 2182 | ||
| 2183 | --//=================================\\ | |
| 2184 | --|| ATTACK FUNCTIONS AND STUFF | |
| 2185 | --\\=================================// | |
| 2186 | ||
| 2187 | function Shot() | |
| 2188 | ATTACK = true | |
| 2189 | Rooted = false | |
| 2190 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2191 | Swait() | |
| 2192 | turnto(Mouse.Hit.p) | |
| 2193 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.1 / Animation_Speed) | |
| 2194 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.1 / Animation_Speed) | |
| 2195 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2196 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 2197 | end | |
| 2198 | repeat | |
| 2199 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2200 | Swait() | |
| 2201 | turnto(Mouse.Hit.p) | |
| 2202 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.1 / Animation_Speed) | |
| 2203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0 / Animation_Speed) | |
| 2204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0 / Animation_Speed) | |
| 2205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0 / Animation_Speed) | |
| 2206 | end | |
| 2207 | ||
| 2208 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 2209 | SpawnTrail(Hole.Position,POS) | |
| 2210 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 2211 | SpawnTrail(Hole.Position,POS) | |
| 2212 | if HIT ~= nil then | |
| 2213 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2214 | Banish(HIT.Parent) | |
| 2215 | end | |
| 2216 | end | |
| 2217 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(250,25,270), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2218 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(260,24,270), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2219 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(260,24,270), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2220 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(260,24,270), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2221 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2222 | Swait() | |
| 2223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0 / Animation_Speed) | |
| 2224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0 / Animation_Speed) | |
| 2225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0 / Animation_Speed) | |
| 2226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0 / Animation_Speed) | |
| 2227 | end | |
| 2228 | until KEYHOLD == false | |
| 2229 | ATTACK = false | |
| 2230 | Rooted = false | |
| 2231 | end | |
| 2232 | ||
| 2233 | function AttackTemplate() | |
| 2234 | ATTACK = true | |
| 2235 | Rooted = false | |
| 2236 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2237 | Swait() | |
| 2238 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2239 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2240 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2241 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2242 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2243 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2244 | end | |
| 2245 | ATTACK = false | |
| 2246 | Rooted = false | |
| 2247 | end | |
| 2248 | ||
| 2249 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
| 2250 | if FLOOR ~= nil then | |
| 2251 | coroutine.resume(coroutine.create(function() | |
| 2252 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
| 2253 | PART.CFrame = CF(POSITION) | |
| 2254 | for i = 1, 45 do | |
| 2255 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 2256 | RingPiece.Material = FLOOR.Material | |
| 2257 | RingPiece.Color = FLOOR.Color | |
| 2258 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 2259 | Debris:AddItem(RingPiece, SWAIT) | |
| 2260 | end | |
| 2261 | PART:remove() | |
| 2262 | end)) | |
| 2263 | end | |
| 2264 | end | |
| 2265 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 2266 | if FLOOR ~= nil then | |
| 2267 | for i = 1, AMOUNT do | |
| 2268 | do | |
| 2269 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false) | |
| 2270 | DEBREE.Material = FLOOR.Material | |
| 2271 | DEBREE.Color = FLOOR.Color | |
| 2272 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 2273 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) | |
| 2274 | coroutine.resume(coroutine.create(function() | |
| 2275 | Swait(15) | |
| 2276 | DEBREE.Parent = workspace | |
| 2277 | DEBREE.CanCollide = true | |
| 2278 | Debris:AddItem(DEBREE, SWAIT) | |
| 2279 | end)) | |
| 2280 | end | |
| 2281 | end | |
| 2282 | end | |
| 2283 | end | |
| 2284 | local EYES = {}
| |
| 2285 | function ApplyDamage9(Humanoid,Damage,TorsoPart) | |
| 2286 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 2287 | defence.Name = ("HitBy"..Player.Name)
| |
| 2288 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 2289 | Damage = Damage * DAMAGEMULTIPLIER | |
| 2290 | if Humanoid.Health ~= 0 then | |
| 2291 | local CritChance = MRANDOM(1,100) | |
| 2292 | if Damage > Humanoid.Health then | |
| 2293 | Damage = math.ceil(Humanoid.Health) | |
| 2294 | if Damage == 0 then | |
| 2295 | Damage = 0.1 | |
| 2296 | end | |
| 2297 | end | |
| 2298 | Humanoid.Health = Humanoid.Health - Damage | |
| 2299 | end | |
| 2300 | end | |
| 2301 | ||
| 2302 | function ApplyAoE2(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH) | |
| 2303 | local CHILDREN = workspace:GetDescendants() | |
| 2304 | for index, CHILD in pairs(CHILDREN) do | |
| 2305 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2306 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2307 | if HUM then | |
| 2308 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2309 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 2310 | if IZBANISH == true then | |
| 2311 | Banish(CHILD) | |
| 2312 | else | |
| 2313 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 2314 | ApplyDamage9(HUM, DMG, TORSO) | |
| 2315 | end | |
| 2316 | if FLING > 0 then | |
| 2317 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2318 | if c:IsA("BasePart") then
| |
| 2319 | local bv = Instance.new("BodyVelocity")
| |
| 2320 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 2321 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 2322 | bv.Parent = c | |
| 2323 | Debris:AddItem(bv, 0.05) | |
| 2324 | end | |
| 2325 | end | |
| 2326 | end | |
| 2327 | end | |
| 2328 | end | |
| 2329 | end | |
| 2330 | end | |
| 2331 | end | |
| 2332 | ||
| 2333 | function Fire_At_Will() | |
| 2334 | ATTACK = true | |
| 2335 | Rooted = false | |
| 2336 | local GYRO = IT("BodyGyro", RootPart)
| |
| 2337 | GYRO.D = 750 | |
| 2338 | GYRO.P = 2000 | |
| 2339 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 2340 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 2341 | Swait() | |
| 2342 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 2343 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 2344 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 2345 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2346 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2347 | if ANIM == "Idle" then | |
| 2348 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2350 | elseif ANIM == "Walk" then | |
| 2351 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2352 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2353 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2354 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2355 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2356 | end | |
| 2357 | end | |
| 2358 | local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Sphere", VT(3, 3, 3), false) | |
| 2359 | MakeForm(BOMB, "Ball") | |
| 2360 | BOMB.Mesh.Scale = VT(8, 8, 8) | |
| 2361 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
| |
| 2362 | for i = 0, 1.5, 0.1 / Animation_Speed do | |
| 2363 | Swait() | |
| 2364 | if MRANDOM(1, 2) == 1 then | |
| 2365 | for E = 1, #EYES do | |
| 2366 | if EYES[E] ~= nil then | |
| 2367 | local EY = EYES[E] | |
| 2368 | local LIGHTNING = Zap({
| |
| 2369 | StartPosition = EY.Position, | |
| 2370 | TargetPosition = BOMB.Position, | |
| 2371 | Character = Character, | |
| 2372 | Color = "Really red", | |
| 2373 | Individual = false, | |
| 2374 | MaxRange = 7, | |
| 2375 | SegmentLength = 1, | |
| 2376 | Offset = 0.3, | |
| 2377 | SIZE = 0.05 | |
| 2378 | }) | |
| 2379 | Debris:AddItem(LIGHTNING.LightningModel, 0.05) | |
| 2380 | end | |
| 2381 | end | |
| 2382 | end | |
| 2383 | BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1) | |
| 2384 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 2385 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 2386 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 2387 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2388 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2389 | if ANIM == "Idle" then | |
| 2390 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2391 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2392 | elseif ANIM == "Walk" then | |
| 2393 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2394 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2395 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2396 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2397 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2398 | end | |
| 2399 | end | |
| 2400 | WACKYEFFECT({
| |
| 2401 | Time = 25, | |
| 2402 | EffectType = "Ring", | |
| 2403 | Size = VT(0, 0, 0), | |
| 2404 | Size2 = VT(25, 25, 0), | |
| 2405 | Transparency = 0.7, | |
| 2406 | Transparency2 = 1, | |
| 2407 | CFrame = RootPart.CFrame * CF(0, -0.25, -1.3), | |
| 2408 | MoveToPos = nil, | |
| 2409 | RotationX = 0, | |
| 2410 | RotationY = 0, | |
| 2411 | RotationZ = 0, | |
| 2412 | Material = "Neon", | |
| 2413 | Color = BOMB.Color, | |
| 2414 | SoundID = nil, | |
| 2415 | SoundPitch = nil, | |
| 2416 | SoundVolume = nil | |
| 2417 | }) | |
| 2418 | WACKYEFFECT({
| |
| 2419 | Time = 50, | |
| 2420 | EffectType = "Ring", | |
| 2421 | Size = VT(0, 0, 0), | |
| 2422 | Size2 = VT(105, 105, 0), | |
| 2423 | Transparency = 0.7, | |
| 2424 | Transparency2 = 1, | |
| 2425 | CFrame = RootPart.CFrame * CF(0, -0.25, -1.3), | |
| 2426 | MoveToPos = nil, | |
| 2427 | RotationX = 0, | |
| 2428 | RotationY = 0, | |
| 2429 | RotationZ = 0, | |
| 2430 | Material = "Neon", | |
| 2431 | Color = BOMB.Color, | |
| 2432 | SoundID = nil, | |
| 2433 | SoundPitch = nil, | |
| 2434 | SoundVolume = nil | |
| 2435 | }) | |
| 2436 | BOMB.Anchored = true | |
| 2437 | WELD:remove() | |
| 2438 | GYRO:remove() | |
| 2439 | coroutine.resume(coroutine.create(function() | |
| 2440 | BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p) | |
| 2441 | for i = 1, 500 do | |
| 2442 | Swait() | |
| 2443 | BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2) | |
| 2444 | local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character) | |
| 2445 | if HITFLOOR ~= nil then | |
| 2446 | break | |
| 2447 | end | |
| 2448 | end | |
| 2449 | ApplyAoE2(BOMB.Position, 75, 0, 0, 0, true) | |
| 2450 | for i = 1, 13 do | |
| 2451 | WACKYEFFECT({
| |
| 2452 | Time = 35, | |
| 2453 | EffectType = "Swirl", | |
| 2454 | Size = VT(0, 0, 0), | |
| 2455 | Size2 = VT(250, 325, 250) + VT(150, 150, 150) * i, | |
| 2456 | Transparency = 0, | |
| 2457 | Transparency2 = 1, | |
| 2458 | CFrame = BOMB.CFrame, | |
| 2459 | MoveToPos = nil, | |
| 2460 | RotationX = 0, | |
| 2461 | RotationY = 10 * i, | |
| 2462 | RotationZ = 0, | |
| 2463 | Material = "Neon", | |
| 2464 | Color = BOMB.Color, | |
| 2465 | SoundID = nil, | |
| 2466 | SoundPitch = nil, | |
| 2467 | SoundVolume = nil | |
| 2468 | }) | |
| 2469 | end | |
| 2470 | for i = 1, 25 do | |
| 2471 | WACKYEFFECT({
| |
| 2472 | Time = 75, | |
| 2473 | EffectType = "Sphere", | |
| 2474 | Size = BOMB.Mesh.Scale, | |
| 2475 | Size2 = VT(200, 200, 200) * i, | |
| 2476 | Transparency = 0.5, | |
| 2477 | Transparency2 = 1, | |
| 2478 | CFrame = BOMB.CFrame, | |
| 2479 | MoveToPos = nil, | |
| 2480 | RotationX = 0, | |
| 2481 | RotationY = 0, | |
| 2482 | RotationZ = 0, | |
| 2483 | Material = "Neon", | |
| 2484 | Color = BOMB.Color, | |
| 2485 | SoundID = 1222405264, | |
| 2486 | SoundPitch = 1, | |
| 2487 | SoundVolume = 10 | |
| 2488 | }) | |
| 2489 | end | |
| 2490 | local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character) | |
| 2491 | if HITFLOOR then | |
| 2492 | CreateDebreeRing(HITFLOOR, HITPOS, 75, VT(78, 78, 78), 5) | |
| 2493 | end | |
| 2494 | BOMB.Transparency = 1 | |
| 2495 | for i = 1, 75 do | |
| 2496 | Swait() | |
| 2497 | CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150) | |
| 2498 | end | |
| 2499 | BOMB:remove() | |
| 2500 | end)) | |
| 2501 | ATTACK = false | |
| 2502 | Rooted = false | |
| 2503 | end | |
| 2504 | function TrustIssues() | |
| 2505 | ATTACK = true | |
| 2506 | Rooted = false | |
| 2507 | CreateSound(649634100,Head,10,0.5,false) | |
| 2508 | for i=1, 80 do | |
| 2509 | Swait() | |
| 2510 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2511 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
| 2512 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2513 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2514 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2515 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2516 | end | |
| 2517 | ATTACK = false | |
| 2518 | Rooted = false | |
| 2519 | end | |
| 2520 | local TOBANISH = {}
| |
| 2521 | function printbye(Name) | |
| 2522 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 2523 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 2524 | end | |
| 2525 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 2526 | MakeForm(RightHole,"Cyl") | |
| 2527 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 2528 | MakeForm(LeftHole,"Cyl") | |
| 2529 | local LAUGHS = {189035381,189035323,189035671,872089905}
| |
| 2530 | local asd = Instance.new("ParticleEmitter")
| |
| 2531 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 2532 | asd.LightEmission = .1 | |
| 2533 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 2534 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 2535 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 2536 | asd.Transparency = bbb | |
| 2537 | asd.Size = aaa | |
| 2538 | asd.ZOffset = .9 | |
| 2539 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 2540 | asd.LockedToPart = false | |
| 2541 | asd.EmissionDirection = "Back" | |
| 2542 | asd.Lifetime = NumberRange.new(1, 2) | |
| 2543 | asd.Rotation = NumberRange.new(-100, 100) | |
| 2544 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 2545 | asd.Speed = NumberRange.new(10) | |
| 2546 | asd.Enabled = false | |
| 2547 | asd.VelocitySpread = 999 | |
| 2548 | function getbloody(victim,amount) | |
| 2549 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 2550 | PART.CFrame = victim.CFrame | |
| 2551 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 2552 | Debris:AddItem(PART,5) | |
| 2553 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 2554 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 2555 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 2556 | local prtcl = asd:Clone() | |
| 2557 | prtcl.Parent = PART | |
| 2558 | prtcl:Emit(amount*10) | |
| 2559 | end | |
| 2560 | function Kill(Char) | |
| 2561 | local NewCharacter = IT("Model",Effects)
| |
| 2562 | NewCharacter.Name = "Ow im ded ;-;" | |
| 2563 | for _, c in pairs(Char:GetDescendants()) do | |
| 2564 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 2565 | if c.Parent == Char then | |
| 2566 | getbloody(c,5) | |
| 2567 | end | |
| 2568 | c:BreakJoints() | |
| 2569 | c.Material = "Glass" | |
| 2570 | c.Color = C3(0.5,0,0) | |
| 2571 | c.CanCollide = true | |
| 2572 | c.Transparency = 0.3 | |
| 2573 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2574 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2575 | end | |
| 2576 | if c.Name == "Head" then | |
| 2577 | c:ClearAllChildren() | |
| 2578 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 2579 | end | |
| 2580 | if c.ClassName == "MeshPart" then | |
| 2581 | c.TextureID = "" | |
| 2582 | end | |
| 2583 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 2584 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 2585 | end | |
| 2586 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2587 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2588 | end | |
| 2589 | c.Parent = NewCharacter | |
| 2590 | c.Name = "DeadPart" | |
| 2591 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 2592 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 2593 | end | |
| 2594 | end | |
| 2595 | Char:remove() | |
| 2596 | Debris:AddItem(NewCharacter,5) | |
| 2597 | end | |
| 2598 | function Deathbound() | |
| 2599 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
| 2600 | ATTACK = true | |
| 2601 | Rooted = true | |
| 2602 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2603 | Swait() | |
| 2604 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2607 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2608 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2610 | end | |
| 2611 | local DONE = false | |
| 2612 | local GATE = nil | |
| 2613 | local GATESPIN = true | |
| 2614 | coroutine.resume(coroutine.create(function() | |
| 2615 | repeat | |
| 2616 | Swait() | |
| 2617 | if GATE ~= nil then | |
| 2618 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
| 2619 | end | |
| 2620 | until GATESPIN == false | |
| 2621 | end)) | |
| 2622 | coroutine.resume(coroutine.create(function() | |
| 2623 | repeat | |
| 2624 | Swait() | |
| 2625 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2629 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2631 | until DONE == true | |
| 2632 | Swait(50) | |
| 2633 | for i = 1, 305 do | |
| 2634 | Swait(4) | |
| 2635 | local FIRED = false | |
| 2636 | local CHILDREN = workspace:GetDescendants() | |
| 2637 | for index, CHILD in pairs(CHILDREN) do | |
| 2638 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2639 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2640 | if HUM then | |
| 2641 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2642 | if TORSO then | |
| 2643 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2644 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2645 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2646 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(203,0,203), Size2 = VT(201,202.5,201), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 2647 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(203,0,203), Size2 = VT(202,201.5,202), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2648 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2649 | Banish(CHILD) | |
| 2650 | FIRED = true | |
| 2651 | break | |
| 2652 | end | |
| 2653 | end | |
| 2654 | end | |
| 2655 | end | |
| 2656 | end | |
| 2657 | if FIRED == false then | |
| 2658 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2659 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(230,0,230), Size2 = VT(206,203.5,207), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 2660 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(230,0,230), Size2 = VT(206,203.5,206), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2661 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2662 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2663 | if HITBOD ~= nil then | |
| 2664 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2665 | Kill(HITBOD.Parent) | |
| 2666 | end | |
| 2667 | end | |
| 2668 | end | |
| 2669 | end | |
| 2670 | for i = 1, 305 do | |
| 2671 | Swait() | |
| 2672 | GATE.Size = GATE.Size - VT(30,0,30) | |
| 2673 | end | |
| 2674 | GATESPIN = false | |
| 2675 | GATE:remove() | |
| 2676 | end)) | |
| 2677 | Swait(15) | |
| 2678 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2679 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) | |
| 2680 | local DECAL = IT("Decal",GATE)
| |
| 2681 | DECAL.Texture = "http://www.roblox.com/asset/?id=338244520" | |
| 2682 | DECAL.Face = "Top" | |
| 2683 | GATE.CFrame = CF(HITPOS) | |
| 2684 | CreateSound(160772554, GATE, 7, 1.3, false) | |
| 2685 | for i = 1, 45 do | |
| 2686 | Swait() | |
| 2687 | GATE.Size = GATE.Size + VT(30,0,30) | |
| 2688 | end | |
| 2689 | CreateSound(213603013, RightHole, 7, 1, false) | |
| 2690 | CreateSound(213603013, LeftHole, 7, 1, false) | |
| 2691 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3.3,0,3.3), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2692 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3.3,0,3.3), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2693 | ATTACK = false | |
| 2694 | Rooted = false | |
| 2695 | DONE = true | |
| 2696 | end | |
| 2697 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
| 2698 | for _, c in pairs(PARENT:GetChildren()) do | |
| 2699 | if c.ClassName == "Model" then | |
| 2700 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 2701 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 2702 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 2703 | if DIST > (TORSO.Position - FROM).Magnitude then | |
| 2704 | table.insert(TABLE, c) | |
| 2705 | end | |
| 2706 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 2707 | elseif c.ClassName == "Folder" then | |
| 2708 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 2709 | end | |
| 2710 | end | |
| 2711 | end | |
| 2712 | end | |
| 2713 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 2714 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 2715 | local mesh = IT("SpecialMesh",wave)
| |
| 2716 | mesh.MeshType = "FileMesh" | |
| 2717 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 2718 | mesh.Scale = SIZE | |
| 2719 | mesh.Offset = VT(0,0,0) | |
| 2720 | wave.CFrame = CFRAME | |
| 2721 | coroutine.resume(coroutine.create(function(PART) | |
| 2722 | for i = 1, WAIT do | |
| 2723 | Swait() | |
| 2724 | mesh.Scale = mesh.Scale + GROW | |
| 2725 | if DOESROT == true then | |
| 2726 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 2727 | end | |
| 2728 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 2729 | if wave.Transparency > 0.99 then | |
| 2730 | wave:remove() | |
| 2731 | end | |
| 2732 | end | |
| 2733 | end)) | |
| 2734 | end | |
| 2735 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 2736 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 2737 | local mesh = IT("SpecialMesh",wave)
| |
| 2738 | mesh.MeshType = "Sphere" | |
| 2739 | mesh.Scale = SIZE | |
| 2740 | mesh.Offset = VT(0,0,0) | |
| 2741 | wave.CFrame = CFRAME | |
| 2742 | coroutine.resume(coroutine.create(function(PART) | |
| 2743 | for i = 1, WAIT do | |
| 2744 | Swait() | |
| 2745 | mesh.Scale = mesh.Scale + GROW | |
| 2746 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 2747 | if wave.Transparency > 0.99 then | |
| 2748 | wave:remove() | |
| 2749 | end | |
| 2750 | end | |
| 2751 | end)) | |
| 2752 | end | |
| 2753 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 2754 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 2755 | local mesh | |
| 2756 | if KIND == "Base" then | |
| 2757 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
| |
| 2758 | elseif KIND == "Thin" then | |
| 2759 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 2760 | elseif KIND == "Round" then | |
| 2761 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 2762 | end | |
| 2763 | wave.CFrame = CFRAME | |
| 2764 | coroutine.resume(coroutine.create(function(PART) | |
| 2765 | for i = 1, WAIT do | |
| 2766 | Swait() | |
| 2767 | mesh.Scale = mesh.Scale + GROW / 10 | |
| 2768 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 2769 | if wave.Transparency > 0.99 then | |
| 2770 | wave:remove() | |
| 2771 | end | |
| 2772 | end | |
| 2773 | end)) | |
| 2774 | end | |
| 2775 | function Orbital_Devastor() | |
| 2776 | local HITBODIES = {}
| |
| 2777 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0)) | |
| 2778 | local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character) | |
| 2779 | CENTER.CFrame = CF(ECH) | |
| 2780 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25)) | |
| 2781 | MakeForm(RAY, "Cyl") | |
| 2782 | local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28)) | |
| 2783 | MakeForm(RAY2, "Cyl") | |
| 2784 | RAY.CFrame = CF(ECH) | |
| 2785 | RAY2.CFrame = CF(ECH) | |
| 2786 | CreateSound("1368573150", CENTER, 10, 0.8)
| |
| 2787 | for i = 1, 10 do | |
| 2788 | Swait() | |
| 2789 | RAY.Transparency = RAY.Transparency - 0.2 | |
| 2790 | RAY.Size = RAY.Size - VT(6, 0, 6) | |
| 2791 | RAY2.Transparency = RAY2.Transparency - 0.1 | |
| 2792 | RAY2.Size = RAY2.Size - VT(6, 0, 6) | |
| 2793 | Slice("Round", 1, 65, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(1.5, 1, 1.5))
| |
| 2794 | end | |
| 2795 | ||
| 2796 | for i = 1, 10 do | |
| 2797 | CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0)) | |
| 2798 | end | |
| 2799 | RAY:remove() | |
| 2800 | RAY2:remove() | |
| 2801 | CreateSound("1368637781", CENTER, 10, 0.8)
| |
| 2802 | MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really black", VT(38, 38, 38)) | |
| 2803 | MagicSphere(VT(2, 2, 2), 25, CF(ECH), "Really black", VT(38, 38, 38)) | |
| 2804 | AddChildrenToTable(ECH, workspace, 80, HITBODIES) | |
| 2805 | Debris:AddItem(CENTER, 5) | |
| 2806 | CreateSound("414517163", CENTER, 10, 0.8)
| |
| 2807 | for i = 1, 5 do | |
| 2808 | Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(5.5, 0, 5.5))
| |
| 2809 | end | |
| 2810 | for e = 1, #HITBODIES do | |
| 2811 | if HITBODIES[e] ~= nil then | |
| 2812 | local BOD = HITBODIES[e] | |
| 2813 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 2814 | if TORS then | |
| 2815 | BOD:BreakJoints() | |
| 2816 | for _, c in pairs(BOD:GetChildren()) do | |
| 2817 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 2818 | local bv = Instance.new("BodyVelocity")
| |
| 2819 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 2820 | bv.velocity = CF(ECH, c.Position).lookVector * 250 | |
| 2821 | bv.Parent = c | |
| 2822 | Debris:AddItem(bv, 0.2) | |
| 2823 | end | |
| 2824 | end | |
| 2825 | end | |
| 2826 | end | |
| 2827 | end | |
| 2828 | end | |
| 2829 | function Eon_Fire() | |
| 2830 | ATTACK = true | |
| 2831 | Rooted = true | |
| 2832 | local GYRO = IT("BodyGyro", RootPart)
| |
| 2833 | GYRO.D = 15 | |
| 2834 | GYRO.P = 2000 | |
| 2835 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 2836 | CreateSound("341301115", Head, 5, 1.1)
| |
| 2837 | CreateSound("93724183", Head, 6, 1)
| |
| 2838 | for i = 1, 250 do | |
| 2839 | Swait() | |
| 2840 | WACKYEFFECT({
| |
| 2841 | Time = MRANDOM(5, 15), | |
| 2842 | EffectType = "Round Slash", | |
| 2843 | Size = VT(0, 0, 0), | |
| 2844 | Size2 = VT(0.12, 0, 0.12), | |
| 2845 | Transparency = 0.5, | |
| 2846 | Transparency2 = 1, | |
| 2847 | CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 2848 | MoveToPos = nil, | |
| 2849 | RotationX = MRANDOM(-50, 50) / 50, | |
| 2850 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2851 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 2852 | Material = "Neon", | |
| 2853 | Color = C3(1, 0, 0), | |
| 2854 | SoundID = nil, | |
| 2855 | SoundPitch = nil, | |
| 2856 | SoundVolume = nil | |
| 2857 | }) | |
| 2858 | WACKYEFFECT({
| |
| 2859 | Time = MRANDOM(5, 15), | |
| 2860 | EffectType = "Round Slash", | |
| 2861 | Size = VT(0, 0, 0), | |
| 2862 | Size2 = VT(0.1, 0, 0.1), | |
| 2863 | Transparency = 0.5, | |
| 2864 | Transparency2 = 1, | |
| 2865 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 2866 | MoveToPos = nil, | |
| 2867 | RotationX = MRANDOM(-50, 50) / 50, | |
| 2868 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2869 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 2870 | Material = "Neon", | |
| 2871 | Color = C3(1, 0, 0), | |
| 2872 | SoundID = nil, | |
| 2873 | SoundPitch = nil, | |
| 2874 | SoundVolume = nil | |
| 2875 | }) | |
| 2876 | WACKYEFFECT({
| |
| 2877 | Time = MRANDOM(5, 15), | |
| 2878 | EffectType = "Round Slash", | |
| 2879 | Size = VT(0, 0, 0), | |
| 2880 | Size2 = VT(0.46, 0, 0.46), | |
| 2881 | Transparency = 0.5, | |
| 2882 | Transparency2 = 1, | |
| 2883 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 2884 | MoveToPos = nil, | |
| 2885 | RotationX = MRANDOM(-50, 50) / 50, | |
| 2886 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2887 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 2888 | Material = "Neon", | |
| 2889 | Color = C3(1, 0, 0), | |
| 2890 | SoundID = nil, | |
| 2891 | SoundPitch = nil, | |
| 2892 | SoundVolume = nil | |
| 2893 | }) | |
| 2894 | WACKYEFFECT({
| |
| 2895 | Time = 5, | |
| 2896 | EffectType = "Sphere", | |
| 2897 | Size = VT(i, i, i) / 150, | |
| 2898 | Size2 = VT(0, 0, 0), | |
| 2899 | Transparency = 0.5, | |
| 2900 | Transparency2 = 1, | |
| 2901 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
| 2902 | MoveToPos = nil, | |
| 2903 | RotationX = 0, | |
| 2904 | RotationY = 0, | |
| 2905 | RotationZ = 0, | |
| 2906 | Material = "Neon", | |
| 2907 | Color = C3(0, 0, 0), | |
| 2908 | SoundID = nil, | |
| 2909 | SoundPitch = nil, | |
| 2910 | SoundVolume = nil | |
| 2911 | }) | |
| 2912 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 2913 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 2914 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 2915 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
| 2916 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
| 2917 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 2918 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 2919 | end | |
| 2920 | GYRO:remove() | |
| 2921 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2922 | Swait() | |
| 2923 | WACKYEFFECT({
| |
| 2924 | Time = 25, | |
| 2925 | EffectType = "Sphere", | |
| 2926 | Size = VT(300, 300, 300) / 250, | |
| 2927 | Size2 = VT(0, 0, 0), | |
| 2928 | Transparency = 0.5, | |
| 2929 | Transparency2 = 1, | |
| 2930 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
| 2931 | MoveToPos = nil, | |
| 2932 | RotationX = 0, | |
| 2933 | RotationY = 0, | |
| 2934 | RotationZ = 0, | |
| 2935 | Material = "Neon", | |
| 2936 | Color = C3(0, 0, 0), | |
| 2937 | SoundID = nil, | |
| 2938 | SoundPitch = nil, | |
| 2939 | SoundVolume = nil | |
| 2940 | }) | |
| 2941 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2942 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2943 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2944 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2945 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2946 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2947 | end | |
| 2948 | coroutine.resume(coroutine.create(function() | |
| 2949 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(3, 3, 3)) | |
| 2950 | MakeForm(FIREBALL, "Ball") | |
| 2951 | local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false) | |
| 2952 | FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2) | |
| 2953 | for i = 1, 500 do | |
| 2954 | Swait() | |
| 2955 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) | |
| 2956 | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character) | |
| 2957 | if HITFLOOR ~= nil then | |
| 2958 | break | |
| 2959 | end | |
| 2960 | end | |
| 2961 | CreateSound(325132788, Effects, 8, 1, false) | |
| 2962 | for i = 1, 150 do | |
| 2963 | Swait() | |
| 2964 | WACKYEFFECT({
| |
| 2965 | Time = 85, | |
| 2966 | EffectType = "Sphere", | |
| 2967 | Size = FIREBALL.Size, | |
| 2968 | Size2 = VT(0, 1000, 0), | |
| 2969 | Transparency = 0.5, | |
| 2970 | Transparency2 = 1, | |
| 2971 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2972 | MoveToPos = nil, | |
| 2973 | RotationX = MRANDOM(-50, 50) / 10, | |
| 2974 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2975 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 2976 | Material = "Neon", | |
| 2977 | Color = C3(0, 0, 0), | |
| 2978 | SoundID = nil, | |
| 2979 | SoundPitch = nil, | |
| 2980 | SoundVolume = nil | |
| 2981 | }) | |
| 2982 | FIREBALL.Size = FIREBALL.Size - VT(3, 3, 3) / 120 | |
| 2983 | end | |
| 2984 | Swait(5) | |
| 2985 | ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false) | |
| 2986 | for i = 1, 20 do | |
| 2987 | WACKYEFFECT({
| |
| 2988 | Time = 85 + 5 * i, | |
| 2989 | EffectType = "Slash", | |
| 2990 | Size = VT(6, 0, 6), | |
| 2991 | Size2 = VT(42, 0, 42), | |
| 2992 | Transparency = 0.5, | |
| 2993 | Transparency2 = 1, | |
| 2994 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2995 | MoveToPos = nil, | |
| 2996 | RotationX = MRANDOM(-50, 50) / 50, | |
| 2997 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2998 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 2999 | Material = "Neon", | |
| 3000 | Color = C3(1, 1, 1), | |
| 3001 | SoundID = nil, | |
| 3002 | SoundPitch = nil, | |
| 3003 | SoundVolume = nil | |
| 3004 | }) | |
| 3005 | WACKYEFFECT({
| |
| 3006 | Time = 185 + 5 * i, | |
| 3007 | EffectType = "Swirl", | |
| 3008 | Size = VT(150, 150, 150), | |
| 3009 | Size2 = VT(700, 700, 700) + VT(150, 150, 150) * i, | |
| 3010 | Transparency = 0.5, | |
| 3011 | Transparency2 = 1, | |
| 3012 | CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 3013 | MoveToPos = nil, | |
| 3014 | RotationX = MRANDOM(-50, 50) / 50, | |
| 3015 | RotationY = MRANDOM(-50, 50) / 10, | |
| 3016 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 3017 | Material = "Neon", | |
| 3018 | Color = C3(0, 0, 0), | |
| 3019 | SoundID = nil, | |
| 3020 | SoundPitch = nil, | |
| 3021 | SoundVolume = nil | |
| 3022 | }) | |
| 3023 | WACKYEFFECT({
| |
| 3024 | Time = 285 + 5 * i, | |
| 3025 | EffectType = "Round Slash", | |
| 3026 | Size = VT(3, 0, 3), | |
| 3027 | Size2 = VT(12, 0, 12), | |
| 3028 | Transparency = 0.5, | |
| 3029 | Transparency2 = 1, | |
| 3030 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3031 | MoveToPos = nil, | |
| 3032 | RotationX = MRANDOM(-50, 50) / 50, | |
| 3033 | RotationY = MRANDOM(-50, 50) / 10, | |
| 3034 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 3035 | Material = "Neon", | |
| 3036 | Color = C3(0, 0, 0), | |
| 3037 | SoundID = nil, | |
| 3038 | SoundPitch = nil, | |
| 3039 | SoundVolume = nil | |
| 3040 | }) | |
| 3041 | WACKYEFFECT({
| |
| 3042 | Time = 285 + 5 * i, | |
| 3043 | EffectType = "Sphere", | |
| 3044 | Size = VT(650, 650, 650), | |
| 3045 | Size2 = VT(750, 750, 750) + VT(169, 169, 169) * i, | |
| 3046 | Transparency = 0.5, | |
| 3047 | Transparency2 = 1, | |
| 3048 | CFrame = FIREBALL.CFrame, | |
| 3049 | MoveToPos = nil, | |
| 3050 | RotationX = 0, | |
| 3051 | RotationY = 0, | |
| 3052 | RotationZ = 0, | |
| 3053 | Material = "Neon", | |
| 3054 | Color = C3(0, 0, 0), | |
| 3055 | SoundID = nil, | |
| 3056 | SoundPitch = 0, | |
| 3057 | SoundVolume = 0 | |
| 3058 | }) | |
| 3059 | end | |
| 3060 | wait(1) | |
| 3061 | WACKYEFFECT({
| |
| 3062 | Time = 75, | |
| 3063 | EffectType = "Sphere", | |
| 3064 | Size = VT(350, 350, 350), | |
| 3065 | Size2 = VT(4500, 4500, 4500), | |
| 3066 | Transparency = 0.8, | |
| 3067 | Transparency2 = 1, | |
| 3068 | CFrame = FIREBALL.CFrame, | |
| 3069 | MoveToPos = nil, | |
| 3070 | RotationX = 0, | |
| 3071 | RotationY = 0, | |
| 3072 | RotationZ = 0, | |
| 3073 | Material = "Neon", | |
| 3074 | Color = C3(0, 0, 0), | |
| 3075 | SoundID = nil, | |
| 3076 | SoundPitch = 0, | |
| 3077 | SoundVolume = 0 | |
| 3078 | }) | |
| 3079 | for i = 1, 20 do | |
| 3080 | Swait() | |
| 3081 | ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false) | |
| 3082 | WACKYEFFECT({
| |
| 3083 | Time = 85, | |
| 3084 | EffectType = "Sphere", | |
| 3085 | Size = VT(85, 85, 85), | |
| 3086 | Size2 = VT(0, 2500, 0), | |
| 3087 | Transparency = 0.5, | |
| 3088 | Transparency2 = 1, | |
| 3089 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3090 | MoveToPos = nil, | |
| 3091 | RotationX = MRANDOM(-50, 50) / 10, | |
| 3092 | RotationY = MRANDOM(-50, 50) / 10, | |
| 3093 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 3094 | Material = "Neon", | |
| 3095 | Color = C3(0, 0, 0), | |
| 3096 | SoundID = nil, | |
| 3097 | SoundPitch = nil, | |
| 3098 | SoundVolume = nil | |
| 3099 | }) | |
| 3100 | end | |
| 3101 | FIREBALL:remove() | |
| 3102 | end)) | |
| 3103 | WACKYEFFECT({
| |
| 3104 | Time = 25, | |
| 3105 | EffectType = "Ring", | |
| 3106 | Size = VT(0, 0, 0), | |
| 3107 | Size2 = VT(5.75, 5.75, 0), | |
| 3108 | Transparency = 0.7, | |
| 3109 | Transparency2 = 1, | |
| 3110 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
| 3111 | MoveToPos = nil, | |
| 3112 | RotationX = 0, | |
| 3113 | RotationY = 0, | |
| 3114 | RotationZ = 0, | |
| 3115 | Material = "Neon", | |
| 3116 | Color = C3(0, 0, 0), | |
| 3117 | SoundID = nil, | |
| 3118 | SoundPitch = nil, | |
| 3119 | SoundVolume = nil | |
| 3120 | }) | |
| 3121 | WACKYEFFECT({
| |
| 3122 | Time = 50, | |
| 3123 | EffectType = "Ring", | |
| 3124 | Size = VT(0, 0, 0), | |
| 3125 | Size2 = VT(15, 15, 0), | |
| 3126 | Transparency = 0.7, | |
| 3127 | Transparency2 = 1, | |
| 3128 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
| 3129 | MoveToPos = nil, | |
| 3130 | RotationX = 0, | |
| 3131 | RotationY = 0, | |
| 3132 | RotationZ = 0, | |
| 3133 | Material = "Neon", | |
| 3134 | Color = C3(0, 0, 0), | |
| 3135 | SoundID = nil, | |
| 3136 | SoundPitch = nil, | |
| 3137 | SoundVolume = nil | |
| 3138 | }) | |
| 3139 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 3140 | Swait() | |
| 3141 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3142 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3143 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3144 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3145 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3146 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3147 | end | |
| 3148 | ATTACK = false | |
| 3149 | Rooted = false | |
| 3150 | end | |
| 3151 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 3152 | local TORSO = Torso | |
| 3153 | local HUM = Humanoid | |
| 3154 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 3155 | coroutine.wrap(function() | |
| 3156 | VT = Vector3.new | |
| 3157 | MRANDOM = math.random | |
| 3158 | local A = TIME | |
| 3159 | local B = INTENSITY | |
| 3160 | local C = true | |
| 3161 | local HUMANOID = Humanoid | |
| 3162 | local TIMER = A or 35 | |
| 3163 | local SHAKE = B or 5 | |
| 3164 | local FADE = C or true | |
| 3165 | if HUMANOID then | |
| 3166 | local FADER = SHAKE / TIMER | |
| 3167 | for i = 1, TIMER do | |
| 3168 | wait() | |
| 3169 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 3170 | end | |
| 3171 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 3172 | end | |
| 3173 | ||
| 3174 | end)() | |
| 3175 | end | |
| 3176 | end | |
| 3177 | function Nuke() | |
| 3178 | ATTACK = true | |
| 3179 | Rooted = true | |
| 3180 | local CHARGE = false | |
| 3181 | local BLASTS = {468991944, 468991990}
| |
| 3182 | coroutine.resume(coroutine.create(function() | |
| 3183 | repeat | |
| 3184 | Swait() | |
| 3185 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 3186 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 3187 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 3188 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 3189 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3190 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3191 | until CHARGE == true | |
| 3192 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 3193 | Swait() | |
| 3194 | WACKYEFFECT({
| |
| 3195 | Time = 150, | |
| 3196 | EffectType = "Sphere", | |
| 3197 | Size = VT(16, 160, 160), | |
| 3198 | Size2 = VT(0, 0, 0), | |
| 3199 | Transparency = 1, | |
| 3200 | Transparency2 = 0.7, | |
| 3201 | CFrame = CF(RootPart.Position), | |
| 3202 | MoveToPos = nil, | |
| 3203 | RotationX = 0, | |
| 3204 | RotationY = 0, | |
| 3205 | RotationZ = 0, | |
| 3206 | Material = "Neon", | |
| 3207 | Color = C3(0, 0, 0), | |
| 3208 | SoundID = nil, | |
| 3209 | SoundPitch = nil, | |
| 3210 | SoundVolume = nil | |
| 3211 | }) | |
| 3212 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3213 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3214 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3215 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3216 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3217 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3218 | end | |
| 3219 | coroutine.resume(coroutine.create(function() | |
| 3220 | local POS = RootPart.Position | |
| 3221 | wait(0.2) | |
| 3222 | for i = 1, 5 do | |
| 3223 | WACKYEFFECT({
| |
| 3224 | Time = 150, | |
| 3225 | EffectType = "Sphere", | |
| 3226 | Size = VT(2, 2, 2), | |
| 3227 | Size2 = VT(0, 0, 500), | |
| 3228 | Transparency = 1, | |
| 3229 | Transparency2 = 0, | |
| 3230 | CFrame = CF(POS), | |
| 3231 | MoveToPos = nil, | |
| 3232 | RotationX = MRANDOM(-2, 2), | |
| 3233 | RotationY = MRANDOM(-12, 12), | |
| 3234 | RotationZ = MRANDOM(-2, 2), | |
| 3235 | Material = "Neon", | |
| 3236 | Color = C3(0, 1, 0), | |
| 3237 | SoundID = nil, | |
| 3238 | SoundPitch = nil, | |
| 3239 | SoundVolume = nil | |
| 3240 | }) | |
| 3241 | end | |
| 3242 | wait(1) | |
| 3243 | SHAKECAM(POS, 9999999999, 25, 25) | |
| 3244 | ApplyAoE(POS, 450, true) | |
| 3245 | WACKYEFFECT({
| |
| 3246 | Time = 150, | |
| 3247 | EffectType = "Sphere", | |
| 3248 | Size = VT(120, 120, 120), | |
| 3249 | Size2 = VT(350, 350, 350), | |
| 3250 | Transparency = 0, | |
| 3251 | Transparency2 = 1, | |
| 3252 | CFrame = CF(POS), | |
| 3253 | MoveToPos = nil, | |
| 3254 | RotationX = 0, | |
| 3255 | RotationY = 0, | |
| 3256 | RotationZ = 0, | |
| 3257 | Material = "Neon", | |
| 3258 | Color = C3(0, 1, 0), | |
| 3259 | SoundID = nil, | |
| 3260 | SoundPitch = 1, | |
| 3261 | SoundVolume = 10 | |
| 3262 | }) | |
| 3263 | for i = 1, 20 do | |
| 3264 | WACKYEFFECT({
| |
| 3265 | Time = 150, | |
| 3266 | EffectType = "Sphere", | |
| 3267 | Size = VT(120, 120, 120), | |
| 3268 | Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3), | |
| 3269 | Transparency = 0.8, | |
| 3270 | Transparency2 = 1, | |
| 3271 | CFrame = CF(POS), | |
| 3272 | MoveToPos = nil, | |
| 3273 | RotationX = 0, | |
| 3274 | RotationY = 0, | |
| 3275 | RotationZ = 0, | |
| 3276 | Material = "Neon", | |
| 3277 | Color = C3(0, 0, 0), | |
| 3278 | SoundID = nil, | |
| 3279 | SoundPitch = 1, | |
| 3280 | SoundVolume = 10 | |
| 3281 | }) | |
| 3282 | WACKYEFFECT({
| |
| 3283 | Time = 150, | |
| 3284 | EffectType = "Wave", | |
| 3285 | Size = VT(250, 20, 250), | |
| 3286 | Size2 = VT(400, 0, 400) * 1.2, | |
| 3287 | Transparency = 0, | |
| 3288 | Transparency2 = 1, | |
| 3289 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3290 | MoveToPos = nil, | |
| 3291 | RotationX = 0, | |
| 3292 | RotationY = 0, | |
| 3293 | RotationZ = 0, | |
| 3294 | Material = "Neon", | |
| 3295 | Color = C3(0, 0, 0), | |
| 3296 | SoundID = nil, | |
| 3297 | SoundPitch = nil, | |
| 3298 | SoundVolume = nil | |
| 3299 | }) | |
| 3300 | end | |
| 3301 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 3302 | for i = 1, 5 do | |
| 3303 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
| 3304 | WACKYEFFECT({
| |
| 3305 | Time = 150, | |
| 3306 | EffectType = "Wave", | |
| 3307 | Size = VT(150, 2, 150), | |
| 3308 | Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2, | |
| 3309 | Transparency = 0, | |
| 3310 | Transparency2 = 1, | |
| 3311 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 3312 | MoveToPos = nil, | |
| 3313 | RotationX = 0, | |
| 3314 | RotationY = 0, | |
| 3315 | RotationZ = 0, | |
| 3316 | Material = "Neon", | |
| 3317 | Color = C3(0, 0, 0), | |
| 3318 | SoundID = nil, | |
| 3319 | SoundPitch = nil, | |
| 3320 | SoundVolume = nil | |
| 3321 | }) | |
| 3322 | end | |
| 3323 | end)) | |
| 3324 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 3325 | Swait() | |
| 3326 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3327 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3328 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3329 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3330 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3331 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3332 | end | |
| 3333 | ATTACK = false | |
| 3334 | Rooted = false | |
| 3335 | end)) | |
| 3336 | for i = 1, 30 do | |
| 3337 | wait(0.01) | |
| 3338 | local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150)) | |
| 3339 | local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 3340 | if HITFLOOR then | |
| 3341 | ApplyAoE(HITPOS, 65, true) | |
| 3342 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
| 3343 | WACKYEFFECT({
| |
| 3344 | Time = 150, | |
| 3345 | EffectType = "Sphere", | |
| 3346 | Size = VT(220, 220, 220), | |
| 3347 | Size2 = VT(850, 850, 850), | |
| 3348 | Transparency = 0, | |
| 3349 | Transparency2 = 1, | |
| 3350 | CFrame = CF(HITPOS), | |
| 3351 | MoveToPos = nil, | |
| 3352 | RotationX = 0, | |
| 3353 | RotationY = 0, | |
| 3354 | RotationZ = 0, | |
| 3355 | Material = "Neon", | |
| 3356 | Color = C3(0, 1, 0), | |
| 3357 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 3358 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 3359 | SoundVolume = 10 | |
| 3360 | }) | |
| 3361 | for e = 1, 3 do | |
| 3362 | WACKYEFFECT({
| |
| 3363 | EffectType = "Wave", | |
| 3364 | Size = VT(250, 0, 250), | |
| 3365 | Size2 = VT(400, 0, 400) + VT(e * 6, e / 5, e * 6), | |
| 3366 | Transparency = 0, | |
| 3367 | Transparency2 = 1, | |
| 3368 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 3369 | MoveToPos = nil, | |
| 3370 | RotationX = 0, | |
| 3371 | RotationY = 3, | |
| 3372 | RotationZ = 0, | |
| 3373 | Material = "Neon", | |
| 3374 | Color = C3(0, 0, 0), | |
| 3375 | SoundID = nil, | |
| 3376 | SoundPitch = nil, | |
| 3377 | SoundVolume = nil | |
| 3378 | }) | |
| 3379 | WACKYEFFECT({
| |
| 3380 | Time = 55, | |
| 3381 | EffectType = "Sphere", | |
| 3382 | Size = VT(202, 450, 202), | |
| 3383 | Size2 = VT(250, 450 + e * 75, 25), | |
| 3384 | Transparency = 0, | |
| 3385 | Transparency2 = 1, | |
| 3386 | CFrame = CF(HITPOS) * TURN, | |
| 3387 | MoveToPos = nil, | |
| 3388 | RotationX = 0, | |
| 3389 | RotationY = 0, | |
| 3390 | RotationZ = 0, | |
| 3391 | Material = "Neon", | |
| 3392 | Color = C3(0, 0, 0), | |
| 3393 | SoundID = nil, | |
| 3394 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 3395 | SoundVolume = 10 | |
| 3396 | }) | |
| 3397 | end | |
| 3398 | end | |
| 3399 | end | |
| 3400 | CHARGE = true | |
| 3401 | end | |
| 3402 | function RealNuke() | |
| 3403 | ATTACK = true | |
| 3404 | Rooted = true | |
| 3405 | local CHARGE = false | |
| 3406 | local BLASTS = {468991944, 468991990}
| |
| 3407 | coroutine.resume(coroutine.create(function() | |
| 3408 | repeat | |
| 3409 | Swait() | |
| 3410 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 3411 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 3412 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 3413 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 3414 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3415 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3416 | until CHARGE == true | |
| 3417 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 3418 | Swait() | |
| 3419 | WACKYEFFECT({
| |
| 3420 | Time = 150, | |
| 3421 | EffectType = "Sphere", | |
| 3422 | Size = VT(16, 160, 160), | |
| 3423 | Size2 = VT(0, 0, 0), | |
| 3424 | Transparency = 1, | |
| 3425 | Transparency2 = 0.7, | |
| 3426 | CFrame = CF(RootPart.Position), | |
| 3427 | MoveToPos = nil, | |
| 3428 | RotationX = 0, | |
| 3429 | RotationY = 0, | |
| 3430 | RotationZ = 0, | |
| 3431 | Material = "Neon", | |
| 3432 | Color = C3(0, 0, 0), | |
| 3433 | SoundID = nil, | |
| 3434 | SoundPitch = nil, | |
| 3435 | SoundVolume = nil | |
| 3436 | }) | |
| 3437 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3438 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3440 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3441 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3442 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3443 | end | |
| 3444 | coroutine.resume(coroutine.create(function() | |
| 3445 | local POS = RootPart.Position | |
| 3446 | wait(0.2) | |
| 3447 | for i = 1, 5 do | |
| 3448 | WACKYEFFECT({
| |
| 3449 | Time = 150, | |
| 3450 | EffectType = "Sphere", | |
| 3451 | Size = VT(2, 2, 2), | |
| 3452 | Size2 = VT(0, 0, 500), | |
| 3453 | Transparency = 1, | |
| 3454 | Transparency2 = 0, | |
| 3455 | CFrame = CF(POS), | |
| 3456 | MoveToPos = nil, | |
| 3457 | RotationX = MRANDOM(-2, 2), | |
| 3458 | RotationY = MRANDOM(-12, 12), | |
| 3459 | RotationZ = MRANDOM(-2, 2), | |
| 3460 | Material = "Neon", | |
| 3461 | Color = C3(0, 1, 0), | |
| 3462 | SoundID = nil, | |
| 3463 | SoundPitch = nil, | |
| 3464 | SoundVolume = nil | |
| 3465 | }) | |
| 3466 | end | |
| 3467 | wait(1) | |
| 3468 | SHAKECAM(POS, 9999999999, 25, 25) | |
| 3469 | ApplyAoE(POS, 450, true) | |
| 3470 | WACKYEFFECT({
| |
| 3471 | Time = 150, | |
| 3472 | EffectType = "Sphere", | |
| 3473 | Size = VT(120, 120, 120), | |
| 3474 | Size2 = VT(350, 350, 350), | |
| 3475 | Transparency = 0, | |
| 3476 | Transparency2 = 1, | |
| 3477 | CFrame = CF(POS), | |
| 3478 | MoveToPos = nil, | |
| 3479 | RotationX = 0, | |
| 3480 | RotationY = 0, | |
| 3481 | RotationZ = 0, | |
| 3482 | Material = "Neon", | |
| 3483 | Color = C3(0, 1, 0), | |
| 3484 | SoundID = nil, | |
| 3485 | SoundPitch = 1, | |
| 3486 | SoundVolume = 10 | |
| 3487 | }) | |
| 3488 | for i = 1, 20 do | |
| 3489 | WACKYEFFECT({
| |
| 3490 | Time = 150, | |
| 3491 | EffectType = "Sphere", | |
| 3492 | Size = VT(120, 120, 120), | |
| 3493 | Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3), | |
| 3494 | Transparency = 0.8, | |
| 3495 | Transparency2 = 1, | |
| 3496 | CFrame = CF(POS), | |
| 3497 | MoveToPos = nil, | |
| 3498 | RotationX = 0, | |
| 3499 | RotationY = 0, | |
| 3500 | RotationZ = 0, | |
| 3501 | Material = "Neon", | |
| 3502 | Color = C3(0, 0, 0), | |
| 3503 | SoundID = nil, | |
| 3504 | SoundPitch = 1, | |
| 3505 | SoundVolume = 10 | |
| 3506 | }) | |
| 3507 | WACKYEFFECT({
| |
| 3508 | Time = 150, | |
| 3509 | EffectType = "Wave", | |
| 3510 | Size = VT(250, 20, 250), | |
| 3511 | Size2 = VT(400, 0, 400) * 1.2, | |
| 3512 | Transparency = 0, | |
| 3513 | Transparency2 = 1, | |
| 3514 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3515 | MoveToPos = nil, | |
| 3516 | RotationX = 0, | |
| 3517 | RotationY = 0, | |
| 3518 | RotationZ = 0, | |
| 3519 | Material = "Neon", | |
| 3520 | Color = C3(0, 0, 0), | |
| 3521 | SoundID = nil, | |
| 3522 | SoundPitch = nil, | |
| 3523 | SoundVolume = nil | |
| 3524 | }) | |
| 3525 | end | |
| 3526 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 3527 | for i = 1, 5 do | |
| 3528 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
| 3529 | WACKYEFFECT({
| |
| 3530 | Time = 150, | |
| 3531 | EffectType = "Wave", | |
| 3532 | Size = VT(200, 2, 200), | |
| 3533 | Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2, | |
| 3534 | Transparency = 0, | |
| 3535 | Transparency2 = 1, | |
| 3536 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 3537 | MoveToPos = nil, | |
| 3538 | RotationX = 0, | |
| 3539 | RotationY = 0, | |
| 3540 | RotationZ = 0, | |
| 3541 | Material = "Neon", | |
| 3542 | Color = C3(0, 0, 0), | |
| 3543 | SoundID = nil, | |
| 3544 | SoundPitch = nil, | |
| 3545 | SoundVolume = nil | |
| 3546 | }) | |
| 3547 | end | |
| 3548 | end)) | |
| 3549 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 3550 | Swait() | |
| 3551 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3552 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3553 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3554 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3555 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3556 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3557 | end | |
| 3558 | ATTACK = false | |
| 3559 | Rooted = false | |
| 3560 | end)) | |
| 3561 | for i = 1, 40 do | |
| 3562 | wait(0.01) | |
| 3563 | local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150)) | |
| 3564 | local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 3565 | if HITFLOOR then | |
| 3566 | ApplyAoE(HITPOS, 65, true) | |
| 3567 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
| 3568 | WACKYEFFECT({
| |
| 3569 | Time = 150, | |
| 3570 | EffectType = "Sphere", | |
| 3571 | Size = VT(320, 320, 320), | |
| 3572 | Size2 = VT(850, 850, 850), | |
| 3573 | Transparency = 0, | |
| 3574 | Transparency2 = 1, | |
| 3575 | CFrame = CF(HITPOS), | |
| 3576 | MoveToPos = nil, | |
| 3577 | RotationX = 0, | |
| 3578 | RotationY = 0, | |
| 3579 | RotationZ = 0, | |
| 3580 | Material = "Neon", | |
| 3581 | Color = C3(0, 1, 0), | |
| 3582 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 3583 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 3584 | SoundVolume = 10 | |
| 3585 | }) | |
| 3586 | for e = 1, 3 do | |
| 3587 | WACKYEFFECT({
| |
| 3588 | EffectType = "Wave", | |
| 3589 | Size = VT(290, 0, 290), | |
| 3590 | Size2 = VT(480, 0, 490) + VT(e * 6, e / 5, e * 6), | |
| 3591 | Transparency = 0, | |
| 3592 | Transparency2 = 1, | |
| 3593 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 3594 | MoveToPos = nil, | |
| 3595 | RotationX = 0, | |
| 3596 | RotationY = 3, | |
| 3597 | RotationZ = 0, | |
| 3598 | Material = "Neon", | |
| 3599 | Color = C3(0, 0, 0), | |
| 3600 | SoundID = nil, | |
| 3601 | SoundPitch = nil, | |
| 3602 | SoundVolume = nil | |
| 3603 | }) | |
| 3604 | WACKYEFFECT({
| |
| 3605 | Time = 55, | |
| 3606 | EffectType = "Sphere", | |
| 3607 | Size = VT(272, 450, 272), | |
| 3608 | Size2 = VT(290, 490 + e * 75, 25), | |
| 3609 | Transparency = 0, | |
| 3610 | Transparency2 = 1, | |
| 3611 | CFrame = CF(HITPOS) * TURN, | |
| 3612 | MoveToPos = nil, | |
| 3613 | RotationX = 0, | |
| 3614 | RotationY = 0, | |
| 3615 | RotationZ = 0, | |
| 3616 | Material = "Neon", | |
| 3617 | Color = C3(0, 0, 0), | |
| 3618 | SoundID = nil, | |
| 3619 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 3620 | SoundVolume = 10 | |
| 3621 | }) | |
| 3622 | end | |
| 3623 | end | |
| 3624 | end | |
| 3625 | CHARGE = true | |
| 3626 | end | |
| 3627 | function FakeNuke() | |
| 3628 | ATTACK = true | |
| 3629 | Rooted = true | |
| 3630 | local CHARGE = false | |
| 3631 | local BLASTS = {468991944, 468991990}
| |
| 3632 | coroutine.resume(coroutine.create(function() | |
| 3633 | repeat | |
| 3634 | Swait() | |
| 3635 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 3636 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 3637 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 3638 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 3639 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3640 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3641 | until CHARGE == true | |
| 3642 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 3643 | Swait() | |
| 3644 | WACKYEFFECT({
| |
| 3645 | Time = 150, | |
| 3646 | EffectType = "Sphere", | |
| 3647 | Size = VT(16, 16, 16), | |
| 3648 | Size2 = VT(0, 0, 0), | |
| 3649 | Transparency = 1, | |
| 3650 | Transparency2 = 0.7, | |
| 3651 | CFrame = CF(RootPart.Position), | |
| 3652 | MoveToPos = nil, | |
| 3653 | RotationX = 0, | |
| 3654 | RotationY = 0, | |
| 3655 | RotationZ = 0, | |
| 3656 | Material = "Neon", | |
| 3657 | Color = C3(0, 0, 0), | |
| 3658 | SoundID = nil, | |
| 3659 | SoundPitch = nil, | |
| 3660 | SoundVolume = nil | |
| 3661 | }) | |
| 3662 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3668 | end | |
| 3669 | coroutine.resume(coroutine.create(function() | |
| 3670 | local POS = RootPart.Position | |
| 3671 | wait(0.2) | |
| 3672 | for i = 1, 5 do | |
| 3673 | WACKYEFFECT({
| |
| 3674 | Time = 150, | |
| 3675 | EffectType = "Sphere", | |
| 3676 | Size = VT(2, 2, 2), | |
| 3677 | Size2 = VT(0, 0, 50), | |
| 3678 | Transparency = 1, | |
| 3679 | Transparency2 = 0, | |
| 3680 | CFrame = CF(POS), | |
| 3681 | MoveToPos = nil, | |
| 3682 | RotationX = MRANDOM(-2, 2), | |
| 3683 | RotationY = MRANDOM(-12, 12), | |
| 3684 | RotationZ = MRANDOM(-2, 2), | |
| 3685 | Material = "Neon", | |
| 3686 | Color = C3(0, 1, 0), | |
| 3687 | SoundID = nil, | |
| 3688 | SoundPitch = nil, | |
| 3689 | SoundVolume = nil | |
| 3690 | }) | |
| 3691 | end | |
| 3692 | wait(1) | |
| 3693 | SHAKECAM(POS, 9999999999, 25, 25) | |
| 3694 | ApplyAoE(POS, 450, true) | |
| 3695 | WACKYEFFECT({
| |
| 3696 | Time = 150, | |
| 3697 | EffectType = "Sphere", | |
| 3698 | Size = VT(12, 12, 12), | |
| 3699 | Size2 = VT(35, 35, 35), | |
| 3700 | Transparency = 0, | |
| 3701 | Transparency2 = 1, | |
| 3702 | CFrame = CF(POS), | |
| 3703 | MoveToPos = nil, | |
| 3704 | RotationX = 0, | |
| 3705 | RotationY = 0, | |
| 3706 | RotationZ = 0, | |
| 3707 | Material = "Neon", | |
| 3708 | Color = C3(0, 1, 0), | |
| 3709 | SoundID = nil, | |
| 3710 | SoundPitch = 1, | |
| 3711 | SoundVolume = 10 | |
| 3712 | }) | |
| 3713 | for i = 1, 20 do | |
| 3714 | WACKYEFFECT({
| |
| 3715 | Time = 150, | |
| 3716 | EffectType = "Sphere", | |
| 3717 | Size = VT(12, 12, 12), | |
| 3718 | Size2 = VT(12, 12, 14) + VT(i * 3, i * 3, i * 3), | |
| 3719 | Transparency = 0.8, | |
| 3720 | Transparency2 = 1, | |
| 3721 | CFrame = CF(POS), | |
| 3722 | MoveToPos = nil, | |
| 3723 | RotationX = 0, | |
| 3724 | RotationY = 0, | |
| 3725 | RotationZ = 0, | |
| 3726 | Material = "Neon", | |
| 3727 | Color = C3(0, 0, 0), | |
| 3728 | SoundID = nil, | |
| 3729 | SoundPitch = 1, | |
| 3730 | SoundVolume = 10 | |
| 3731 | }) | |
| 3732 | WACKYEFFECT({
| |
| 3733 | Time = 150, | |
| 3734 | EffectType = "Wave", | |
| 3735 | Size = VT(20, 20, 20), | |
| 3736 | Size2 = VT(40, 0, 40) * 1.2, | |
| 3737 | Transparency = 0, | |
| 3738 | Transparency2 = 1, | |
| 3739 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3740 | MoveToPos = nil, | |
| 3741 | RotationX = 0, | |
| 3742 | RotationY = 0, | |
| 3743 | RotationZ = 0, | |
| 3744 | Material = "Neon", | |
| 3745 | Color = C3(0, 0, 0), | |
| 3746 | SoundID = nil, | |
| 3747 | SoundPitch = nil, | |
| 3748 | SoundVolume = nil | |
| 3749 | }) | |
| 3750 | end | |
| 3751 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 3752 | for i = 1, 5 do | |
| 3753 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
| 3754 | WACKYEFFECT({
| |
| 3755 | Time = 150, | |
| 3756 | EffectType = "Wave", | |
| 3757 | Size = VT(10, 2, 10), | |
| 3758 | Size2 = VT(30 + i * 10, 0, 30 + i * 170) * 1.2, | |
| 3759 | Transparency = 0, | |
| 3760 | Transparency2 = 1, | |
| 3761 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 3762 | MoveToPos = nil, | |
| 3763 | RotationX = 0, | |
| 3764 | RotationY = 0, | |
| 3765 | RotationZ = 0, | |
| 3766 | Material = "Neon", | |
| 3767 | Color = C3(0, 0, 0), | |
| 3768 | SoundID = nil, | |
| 3769 | SoundPitch = nil, | |
| 3770 | SoundVolume = nil | |
| 3771 | }) | |
| 3772 | end | |
| 3773 | end)) | |
| 3774 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 3775 | Swait() | |
| 3776 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3777 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3778 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3779 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3780 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3781 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3782 | end | |
| 3783 | ATTACK = false | |
| 3784 | Rooted = false | |
| 3785 | end)) | |
| 3786 | for i = 1, 10 do | |
| 3787 | wait(0.01) | |
| 3788 | local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150)) | |
| 3789 | local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 3790 | if HITFLOOR then | |
| 3791 | ApplyAoE(HITPOS, 65, true) | |
| 3792 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
| 3793 | WACKYEFFECT({
| |
| 3794 | Time = 150, | |
| 3795 | EffectType = "Sphere", | |
| 3796 | Size = VT(22, 22, 22), | |
| 3797 | Size2 = VT(85, 85, 85), | |
| 3798 | Transparency = 0, | |
| 3799 | Transparency2 = 1, | |
| 3800 | CFrame = CF(HITPOS), | |
| 3801 | MoveToPos = nil, | |
| 3802 | RotationX = 0, | |
| 3803 | RotationY = 0, | |
| 3804 | RotationZ = 0, | |
| 3805 | Material = "Neon", | |
| 3806 | Color = C3(0, 1, 0), | |
| 3807 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 3808 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 3809 | SoundVolume = 10 | |
| 3810 | }) | |
| 3811 | for e = 1, 3 do | |
| 3812 | WACKYEFFECT({
| |
| 3813 | EffectType = "Wave", | |
| 3814 | Size = VT(250, 0, 250), | |
| 3815 | Size2 = VT(400, 0, 400) + VT(e * 6, e / 5, e * 6), | |
| 3816 | Transparency = 0, | |
| 3817 | Transparency2 = 1, | |
| 3818 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 3819 | MoveToPos = nil, | |
| 3820 | RotationX = 0, | |
| 3821 | RotationY = 3, | |
| 3822 | RotationZ = 0, | |
| 3823 | Material = "Neon", | |
| 3824 | Color = C3(0, 0, 0), | |
| 3825 | SoundID = nil, | |
| 3826 | SoundPitch = nil, | |
| 3827 | SoundVolume = nil | |
| 3828 | }) | |
| 3829 | WACKYEFFECT({
| |
| 3830 | Time = 55, | |
| 3831 | EffectType = "Sphere", | |
| 3832 | Size = VT(202, 450, 202), | |
| 3833 | Size2 = VT(250, 450 + e * 75, 25), | |
| 3834 | Transparency = 0, | |
| 3835 | Transparency2 = 1, | |
| 3836 | CFrame = CF(HITPOS) * TURN, | |
| 3837 | MoveToPos = nil, | |
| 3838 | RotationX = 0, | |
| 3839 | RotationY = 0, | |
| 3840 | RotationZ = 0, | |
| 3841 | Material = "Neon", | |
| 3842 | Color = C3(0, 0, 0), | |
| 3843 | SoundID = nil, | |
| 3844 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 3845 | SoundVolume = 10 | |
| 3846 | }) | |
| 3847 | end | |
| 3848 | end | |
| 3849 | end | |
| 3850 | text.Text = "Hehe....just missing around" | |
| 3851 | wait(1) | |
| 3852 | spawn(function() | |
| 3853 | local TweenService = game:GetService("TweenService")
| |
| 3854 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(235,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
| |
| 3855 | ||
| 3856 | local Int = 0 | |
| 3857 | while wait(0.5) do | |
| 3858 | if Int == #Colours then Int = 0 end | |
| 3859 | Int = Int+0.8 | |
| 3860 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 3861 | end | |
| 3862 | end) | |
| 3863 | text.Text = "Dark Shooter" | |
| 3864 | CHARGE = true | |
| 3865 | end | |
| 3866 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 3867 | if DoesCourontine == false then | |
| 3868 | local Direction = CF(Part.Position,ToLocation) | |
| 3869 | local Distance = (Part.Position - ToLocation).magnitude | |
| 3870 | for i = 1, AmountOfTime do | |
| 3871 | Swait() | |
| 3872 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 3873 | Direction = Part.CFrame | |
| 3874 | end | |
| 3875 | Part:remove() | |
| 3876 | elseif DoesCourontine == true then | |
| 3877 | coroutine.resume(coroutine.create(function() | |
| 3878 | local Direction = CF(Part.Position,ToLocation) | |
| 3879 | local Distance = (Part.Position - ToLocation).magnitude | |
| 3880 | for i = 1, AmountOfTime do | |
| 3881 | Swait() | |
| 3882 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 3883 | Direction = Part.CFrame | |
| 3884 | end | |
| 3885 | Part:remove() | |
| 3886 | end)) | |
| 3887 | end | |
| 3888 | end | |
| 3889 | function MakeForm1(PART,TYPE) | |
| 3890 | if TYPE == "Cyl" then | |
| 3891 | local MSH = IT("CylinderMesh",PART)
| |
| 3892 | elseif TYPE == "Ball" then | |
| 3893 | local MSH = IT("SpecialMesh",PART)
| |
| 3894 | MSH.MeshType = "Sphere" | |
| 3895 | elseif TYPE == "Wedge" then | |
| 3896 | local MSH = IT("SpecialMesh",PART)
| |
| 3897 | MSH.MeshType = "Wedge" | |
| 3898 | end | |
| 3899 | end | |
| 3900 | function MagicSphere1(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 3901 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 3902 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 3903 | wave.CFrame = CFRAME | |
| 3904 | coroutine.resume(coroutine.create(function(PART) | |
| 3905 | for i = 1, WAIT do | |
| 3906 | Swait() | |
| 3907 | mesh.Scale = mesh.Scale + GROW | |
| 3908 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 3909 | if wave.Transparency > 0.99 then | |
| 3910 | wave:remove() | |
| 3911 | end | |
| 3912 | end | |
| 3913 | end)) | |
| 3914 | end | |
| 3915 | ||
| 3916 | ||
| 3917 | ||
| 3918 | ||
| 3919 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 3920 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 3921 | wave.Color = COLOR | |
| 3922 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 3923 | wave.CFrame = CFRAME | |
| 3924 | coroutine.resume(coroutine.create(function(PART) | |
| 3925 | for i = 1, WAIT do | |
| 3926 | Swait() | |
| 3927 | mesh.Scale = mesh.Scale + GROW | |
| 3928 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 3929 | if DOESROT == true then | |
| 3930 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 3931 | end | |
| 3932 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 3933 | if wave.Transparency > 0.99 then | |
| 3934 | wave:remove() | |
| 3935 | end | |
| 3936 | end | |
| 3937 | end)) | |
| 3938 | end | |
| 3939 | function killnearest(position, range, maxstrength) | |
| 3940 | for i, v in ipairs(workspace:GetChildren()) do | |
| 3941 | local body = v:GetChildren() | |
| 3942 | for part = 1, #body do | |
| 3943 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
| 3944 | if v.ClassName == "Model" then | |
| 3945 | v:BreakJoints() | |
| 3946 | end | |
| 3947 | local bv = Instance.new("BodyVelocity")
| |
| 3948 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 3949 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
| 3950 | bv.Parent = body[part] | |
| 3951 | Debris:AddItem(bv, 0.2) | |
| 3952 | end | |
| 3953 | end | |
| 3954 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
| 3955 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
| 3956 | end | |
| 3957 | end | |
| 3958 | end | |
| 3959 | Player_Size = 1 --Size of the player. | |
| 3960 | function Supernova() | |
| 3961 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 3962 | if HITFLOOR ~= nil then | |
| 3963 | local HITBODIES = {}
| |
| 3964 | ATTACK = true | |
| 3965 | Rooted = true | |
| 3966 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Neon", "Star", VT(0,0,0)) | |
| 3967 | MakeForm(ABSOLUTE,"Ball") | |
| 3968 | CreateSound("429459101", ABSOLUTE, 10, 1)
| |
| 3969 | for i=0, 10, 0.1 / Animation_Speed do | |
| 3970 | Swait() | |
| 3971 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9,0.9,0.9) | |
| 3972 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
| 3973 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 3974 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(2,2,2)) | |
| 3975 | MakeForm(CHARGE,"Ball") | |
| 3976 | CHARGE.Color = C3(0,0,0) | |
| 3977 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
| 3978 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
| 3979 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3980 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3981 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3982 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3983 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3984 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3985 | end | |
| 3986 | CreateSound("907330103", Head, 10, 1.2)
| |
| 3987 | for i = 1, 85 do | |
| 3988 | Swait() | |
| 3989 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3993 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3995 | end | |
| 3996 | coroutine.resume(coroutine.create(function() | |
| 3997 | for i = 1, 13 do | |
| 3998 | for e = 1, 8 do | |
| 3999 | Swait() | |
| 4000 | MagicSphere(VT(2,2,2),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 4001 | CreateSwirl(ABSOLUTE.Size/3,45,CF(HITPOS),true,15,BRICKC"Really black".Color,VT(i,0.3,i)*2) | |
| 4002 | end | |
| 4003 | for i = 1, 10 do | |
| 4004 | Slice("Round",0,45,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
| |
| 4005 | Slice("Thin",i,65,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
| |
| 4006 | end | |
| 4007 | CreateSwirl(ABSOLUTE.Size/2,35,CF(ABSOLUTE.Position),true,-25,BRICKC"Really red".Color,VT(i,i*2,i)) | |
| 4008 | CreateSwirl(ABSOLUTE.Size/2,65,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
| 4009 | CreateSound("1259054947", ABSOLUTE, 4, 0.8)
| |
| 4010 | CreateSound("201858144", ABSOLUTE, 10, 0.8)
| |
| 4011 | killnearest(ABSOLUTE.Position,i*18,i) | |
| 4012 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
| 4013 | MagicSphere(ABSOLUTE.Size,105,CF(ABSOLUTE.Position),BRICKC"Really red".Color,VT(i,i,i)/1.1) | |
| 4014 | MagicSphere(ABSOLUTE.Size,95,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
| 4015 | end | |
| 4016 | ABSOLUTE.Transparency = 1 | |
| 4017 | Debris:AddItem(ABSOLUTE,10) | |
| 4018 | end)) | |
| 4019 | ATTACK = false | |
| 4020 | Rooted = false | |
| 4021 | end | |
| 4022 | end | |
| 4023 | function Supernova2() | |
| 4024 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 4025 | if HITFLOOR ~= nil then | |
| 4026 | local HITBODIES = {}
| |
| 4027 | ATTACK = true | |
| 4028 | Rooted = true | |
| 4029 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Neon", "Star", VT(0,0,0)) | |
| 4030 | MakeForm(ABSOLUTE,"Ball") | |
| 4031 | CreateSound("429459101", ABSOLUTE, 10, 1)
| |
| 4032 | for i=0, 16, 0.1 / Animation_Speed do | |
| 4033 | Swait() | |
| 4034 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9,0.9,0.9) | |
| 4035 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
| 4036 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 4037 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(2,2,2)) | |
| 4038 | MakeForm(CHARGE,"Ball") | |
| 4039 | CHARGE.Color = C3(0,0,0) | |
| 4040 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
| 4041 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
| 4042 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4046 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4048 | end | |
| 4049 | CreateSound("907330103", Head, 10, 1.2)
| |
| 4050 | wait(2) | |
| 4051 | CreateSound("1625448638", Head, 8, 0.9)
| |
| 4052 | for i = 1, 95 do | |
| 4053 | Swait() | |
| 4054 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4060 | end | |
| 4061 | coroutine.resume(coroutine.create(function() | |
| 4062 | for i = 1, 23 do | |
| 4063 | for e = 1, 8 do | |
| 4064 | Swait() | |
| 4065 | MagicSphere(VT(2,2,2),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 4066 | CreateSwirl(ABSOLUTE.Size/3,45,CF(HITPOS),true,15,BRICKC"Really black".Color,VT(i,0.3,i)*2) | |
| 4067 | end | |
| 4068 | for i = 1, 20 do | |
| 4069 | Slice("Round",0,45,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
| |
| 4070 | Slice("Thin",i,65,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
| |
| 4071 | end | |
| 4072 | CreateSwirl(ABSOLUTE.Size/2,35,CF(ABSOLUTE.Position),true,-25,BRICKC"Really red".Color,VT(i,i*2,i)) | |
| 4073 | CreateSwirl(ABSOLUTE.Size/2,65,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
| 4074 | CreateSound("1259054947", ABSOLUTE, 4, 0.8)
| |
| 4075 | CreateSound("201858144", ABSOLUTE, 10, 0.8)
| |
| 4076 | killnearest(ABSOLUTE.Position,i*18,i) | |
| 4077 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
| 4078 | MagicSphere(ABSOLUTE.Size,105,CF(ABSOLUTE.Position),BRICKC"Really red".Color,VT(i,i,i)/1.1) | |
| 4079 | MagicSphere(ABSOLUTE.Size,95,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
| 4080 | end | |
| 4081 | ABSOLUTE.Transparency = 1 | |
| 4082 | Debris:AddItem(ABSOLUTE,10) | |
| 4083 | end)) | |
| 4084 | ATTACK = false | |
| 4085 | Rooted = false | |
| 4086 | end | |
| 4087 | end | |
| 4088 | local ENERGYSOUND = 1417051162 | |
| 4089 | local BEAMSOUND = 1417056781 | |
| 4090 | local EXPLOSIONSOUND = 1417056081 | |
| 4091 | local TERRAWRATH = {"824687369"}
| |
| 4092 | function Petrify(Foe) | |
| 4093 | local STONEMODEL = IT("Model", Effects)
| |
| 4094 | local CHILDREN = Foe:GetDescendants() | |
| 4095 | for index, CHILD in pairs(CHILDREN) do | |
| 4096 | if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
| |
| 4097 | CHILD.Parent = STONEMODEL | |
| 4098 | CHILD.Material = "Neon" | |
| 4099 | coroutine.resume(coroutine.create(function() | |
| 4100 | while true do | |
| 4101 | Swait() | |
| 4102 | CHILD.Color = Color3.fromRGB(1,0,0) | |
| 4103 | end | |
| 4104 | end)) | |
| 4105 | if CHILD:FindFirstChildOfClass("SpecialMesh") then
| |
| 4106 | local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
| |
| 4107 | mesh.TextureId = "" | |
| 4108 | end | |
| 4109 | if CHILD:FindFirstChildOfClass("Decal") then
| |
| 4110 | local mesh = CHILD:FindFirstChildOfClass("Decal")
| |
| 4111 | mesh:remove() | |
| 4112 | end | |
| 4113 | if CHILD.ClassName == "MeshPart" then | |
| 4114 | CHILD.TextureID = "" | |
| 4115 | end | |
| 4116 | if CHILD.ClassName == "UnionOperation" then | |
| 4117 | CHILD.UsePartColor = true | |
| 4118 | end | |
| 4119 | CHILD.CanCollide = true | |
| 4120 | end | |
| 4121 | end | |
| 4122 | Debris:AddItem(STONEMODEL, 5) | |
| 4123 | end | |
| 4124 | ||
| 4125 | function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, ow) | |
| 4126 | local CHILDREN = workspace:GetDescendants() | |
| 4127 | for index, CHILD in pairs(CHILDREN) do | |
| 4128 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 4129 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 4130 | if HUM then | |
| 4131 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 4132 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 4133 | if ow == true then | |
| 4134 | Petrify(CHILD) | |
| 4135 | else | |
| 4136 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 4137 | ApplyDamage(HUM, DMG, TORSO) | |
| 4138 | end | |
| 4139 | if FLING > 0 then | |
| 4140 | for _, c in pairs(CHILD:GetChildren()) do | |
| 4141 | if c:IsA("BasePart") then
| |
| 4142 | local bv = Instance.new("BodyVelocity")
| |
| 4143 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 4144 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 4145 | bv.Parent = c | |
| 4146 | Debris:AddItem(bv, 0.05) | |
| 4147 | end | |
| 4148 | end | |
| 4149 | end | |
| 4150 | end | |
| 4151 | end | |
| 4152 | end | |
| 4153 | end | |
| 4154 | end | |
| 4155 | ||
| 4156 | function Explosion() | |
| 4157 | ATTACK = true | |
| 4158 | Rooted = true | |
| 4159 | for i=0, 1, 0.1 / Animation_Speed do | |
| 4160 | Swait() | |
| 4161 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
| 4162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
| 4163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 4164 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 4165 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4166 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4167 | end | |
| 4168 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 4169 | Swait() | |
| 4170 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
| 4171 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
| 4172 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4173 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4174 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4175 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4176 | end | |
| 4177 | CreateSound(TERRAWRATH[MRANDOM(1,#TERRAWRATH)], Torso, 10, 1) | |
| 4178 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "really red", "Beam", VT(0,0,0)) | |
| 4179 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Beam", VT(0,0,0)) | |
| 4180 | MakeForm(BEAM,"Ball") | |
| 4181 | MakeForm(BEAM2,"Ball") | |
| 4182 | BEAM.CFrame = CF(RootPart.Position) | |
| 4183 | BEAM2.CFrame = CF(RootPart.Position) | |
| 4184 | for i=1, 120 do | |
| 4185 | Swait() | |
| 4186 | BEAM.Size = BEAM.Size + VT(1.7,9,1.7) | |
| 4187 | BEAM2.Size = BEAM2.Size + VT(4,4,4) | |
| 4188 | ApplyAoE2(BEAM2.Position,BEAM2.Size.Z/4,8,7,35,true) | |
| 4189 | BEAM.CFrame = CF(RootPart.Position) | |
| 4190 | BEAM2.CFrame = CF(RootPart.Position) | |
| 4191 | WACKYEFFECT({TIME = 5+i, EffectType = "Ring", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4192 | end | |
| 4193 | WACKYEFFECT({TIME = 75, EffectType = "Crystal", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4194 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4195 | WACKYEFFECT({TIME = 75, EffectType = "Ring", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4196 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
| 4197 | BEAM2:remove() | |
| 4198 | BEAM:remove() | |
| 4199 | ATTACK = false | |
| 4200 | Rooted = false | |
| 4201 | end | |
| 4202 | ||
| 4203 | function ApplyDamage(Humanoid,Damage,OneShot) | |
| 4204 | Damage = Damage * DAMAGEMULTIPLIER | |
| 4205 | local DEAD = false | |
| 4206 | if Humanoid.Health < 2000 and OneShot == false then | |
| 4207 | if Humanoid.Health - Damage > 0 then | |
| 4208 | Humanoid.Health = Humanoid.Health - Damage | |
| 4209 | else | |
| 4210 | Humanoid.Parent:BreakJoints() | |
| 4211 | DEAD = true | |
| 4212 | end | |
| 4213 | else | |
| 4214 | DEAD = true | |
| 4215 | Humanoid.Parent:BreakJoints() | |
| 4216 | end | |
| 4217 | if DEAD == true then | |
| 4218 | local PARTS = {}
| |
| 4219 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
| 4220 | if CHILD:IsA("BasePart") then
| |
| 4221 | table.insert(PARTS,CHILD) | |
| 4222 | end | |
| 4223 | end | |
| 4224 | coroutine.resume(coroutine.create(function() | |
| 4225 | wait(2) | |
| 4226 | repeat | |
| 4227 | Swait() | |
| 4228 | local PIECE = nil | |
| 4229 | if MRANDOM(1,5) == 1 then | |
| 4230 | for E = 1, #PARTS do | |
| 4231 | if MRANDOM(1,5) == 1 then | |
| 4232 | PIECE = PARTS[E] | |
| 4233 | table.remove(PARTS,E) | |
| 4234 | break | |
| 4235 | end | |
| 4236 | end | |
| 4237 | end | |
| 4238 | if PIECE ~= nil then | |
| 4239 | if PIECE.Name == "Head" then | |
| 4240 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 4241 | else | |
| 4242 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 4243 | end | |
| 4244 | PIECE:remove() | |
| 4245 | end | |
| 4246 | until #PARTS == 0 | |
| 4247 | end)) | |
| 4248 | end | |
| 4249 | end | |
| 4250 | function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH) | |
| 4251 | local CHILDREN = workspace:GetDescendants() | |
| 4252 | for index, CHILD in pairs(CHILDREN) do | |
| 4253 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 4254 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 4255 | if HUM then | |
| 4256 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 4257 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 4258 | if EBANISH == true then | |
| 4259 | Banish(CHILD) | |
| 4260 | else | |
| 4261 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 4262 | ApplyDamage(HUM, DMG, TORSO) | |
| 4263 | end | |
| 4264 | if FLING > 0 then | |
| 4265 | for _, c in pairs(CHILD:GetChildren()) do | |
| 4266 | if c:IsA("BasePart") then
| |
| 4267 | local bv = Instance.new("BodyVelocity")
| |
| 4268 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 4269 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 4270 | bv.Parent = c | |
| 4271 | Debris:AddItem(bv, 0.05) | |
| 4272 | end | |
| 4273 | end | |
| 4274 | end | |
| 4275 | end | |
| 4276 | end | |
| 4277 | end | |
| 4278 | end | |
| 4279 | end | |
| 4280 | function ShriekingBlast() | |
| 4281 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
| 4282 | ATTACK = true | |
| 4283 | Rooted = true | |
| 4284 | local GYRO = IT("BodyGyro",RootPart)
| |
| 4285 | GYRO.D = 25 | |
| 4286 | GYRO.P = 20000 | |
| 4287 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 4288 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 4289 | CreateSound(429459101,Torso,5,1.5,false) | |
| 4290 | local GYROING = true | |
| 4291 | coroutine.resume(coroutine.create(function() | |
| 4292 | repeat | |
| 4293 | Swait() | |
| 4294 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 4295 | until GYROING == false | |
| 4296 | GYRO:Remove() | |
| 4297 | end)) | |
| 4298 | for i=0, 1, 0.1 / Animation_Speed do | |
| 4299 | Swait() | |
| 4300 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4301 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4302 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4303 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4304 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 4305 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 4306 | end | |
| 4307 | for i = 1, 39 do | |
| 4308 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
| |
| 4309 | end | |
| 4310 | CreateSound(1368637781,Torso,5,1.5,false) | |
| 4311 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(52,52,52), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 4312 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 4313 | if CHILD:IsA("BasePart") then
| |
| 4314 | CHILD.Transparency = CHILD.Transparency + 1 | |
| 4315 | elseif CHILD:IsA("Accessory") then
| |
| 4316 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1 | |
| 4317 | end | |
| 4318 | end | |
| 4319 | GYROING = false | |
| 4320 | coroutine.resume(coroutine.create(function() | |
| 4321 | coroutine.resume(coroutine.create(function() | |
| 4322 | for i=1, 55 do | |
| 4323 | Swait() | |
| 4324 | RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25) | |
| 4325 | end | |
| 4326 | end)) | |
| 4327 | repeat | |
| 4328 | Swait() | |
| 4329 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4330 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
| 4331 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4332 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4333 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
| 4334 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
| 4335 | until ATTACK == false | |
| 4336 | end)) | |
| 4337 | coroutine.resume(coroutine.create(function() | |
| 4338 | local BULLETCFRAME = RootPart.CFrame | |
| 4339 | local EXPLODED = false | |
| 4340 | coroutine.resume(coroutine.create(function() | |
| 4341 | repeat | |
| 4342 | Swait() | |
| 4343 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(65,65,65), Size2 = VT(90,90,90), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 4344 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(65,65,65), Size2 = VT(105,105,105), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 4345 | until EXPLODED == true | |
| 4346 | end)) | |
| 4347 | for i=1, 90 do | |
| 4348 | Swait() | |
| 4349 | BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15)) | |
| 4350 | local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character) | |
| 4351 | if RAY then | |
| 4352 | ApplyAoE5(BULLETCFRAME.p,35,42,64,350,true) | |
| 4353 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
| |
| 4354 | break | |
| 4355 | end | |
| 4356 | end | |
| 4357 | wait(0.5) | |
| 4358 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(35,35,35), Size2 = VT(135,135,135), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 4359 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(35,35,35), Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 4360 | for E = 1, 13 do | |
| 4361 | for i = 1, 25 do | |
| 4362 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
| |
| 4363 | end | |
| 4364 | end | |
| 4365 | ApplyAoE5(BULLETCFRAME.p,225,65,105,290,true) | |
| 4366 | EXPLODED = true | |
| 4367 | for i = 1, 35 do | |
| 4368 | Swait() | |
| 4369 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(360,0,360), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 4370 | end | |
| 4371 | end)) | |
| 4372 | wait(0.5) | |
| 4373 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 4374 | if CHILD:IsA("BasePart") then
| |
| 4375 | CHILD.Transparency = CHILD.Transparency - 1 | |
| 4376 | elseif CHILD:IsA("Accessory") then
| |
| 4377 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1 | |
| 4378 | end | |
| 4379 | end | |
| 4380 | ATTACK = false | |
| 4381 | Rooted = false | |
| 4382 | end | |
| 4383 | end | |
| 4384 | function Chunks(PART) | |
| 4385 | for i = 1, MRANDOM(3,5) do | |
| 4386 | coroutine.resume(coroutine.create(function() | |
| 4387 | local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false) | |
| 4388 | CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 4389 | local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6) | |
| 4390 | CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65) | |
| 4391 | wait(0.1) | |
| 4392 | CHUNK.CanCollide = true | |
| 4393 | wait(MRANDOM(15,25)/5) | |
| 4394 | for i = 1, 25 do | |
| 4395 | Swait() | |
| 4396 | CHUNK.Transparency = CHUNK.Transparency + 1/25 | |
| 4397 | end | |
| 4398 | CHUNK:remove() | |
| 4399 | end)) | |
| 4400 | end | |
| 4401 | end | |
| 4402 | function CharacterFade(COLOR,TIMER) | |
| 4403 | coroutine.resume(coroutine.create(function() | |
| 4404 | local FADE = IT("Model",Effects)
| |
| 4405 | for _, c in pairs(Character:GetChildren()) do | |
| 4406 | if c.ClassName == "Part" and c ~= RootPart then | |
| 4407 | local FADER = c:Clone() | |
| 4408 | FADER.Color = COLOR | |
| 4409 | FADER.CFrame = c.CFrame | |
| 4410 | FADER.Parent = FADE | |
| 4411 | FADER.Anchored = true | |
| 4412 | FADER.Transparency = 0.25 | |
| 4413 | FADER:BreakJoints() | |
| 4414 | FADER.Material = "Glass" | |
| 4415 | FADER:ClearAllChildren() | |
| 4416 | if FADER.Name == "Head" then | |
| 4417 | FADER.Size = VT(1,1,1) | |
| 4418 | end | |
| 4419 | end | |
| 4420 | end | |
| 4421 | local TRANS = 0.75/TIMER | |
| 4422 | for i = 1, TIMER do | |
| 4423 | Swait() | |
| 4424 | for _, c in pairs(FADE:GetChildren()) do | |
| 4425 | if c.ClassName == "Part" then | |
| 4426 | c.Transparency = c.Transparency + TRANS | |
| 4427 | end | |
| 4428 | end | |
| 4429 | end | |
| 4430 | FADE:remove() | |
| 4431 | end)) | |
| 4432 | end | |
| 4433 | ||
| 4434 | function Dirtface() | |
| 4435 | local TARGET = Mouse.Target | |
| 4436 | if TARGET ~= nil then | |
| 4437 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4438 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 4439 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 4440 | if ROOT and HUM.Health > 0 then | |
| 4441 | local FOE = Mouse.Target.Parent | |
| 4442 | local HEAD = FOE:FindFirstChild("Head")
| |
| 4443 | local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE) | |
| 4444 | if HEAD and HITFLOOR then | |
| 4445 | ATTACK = true | |
| 4446 | Rooted = true | |
| 4447 | CharacterFade(C3(0,0,0),150) | |
| 4448 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 4449 | ROOT.Anchored = true | |
| 4450 | CreateSound(235097614, Torso, 2, 3, false) | |
| 4451 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 4452 | Swait() | |
| 4453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 4454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 4455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4457 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4459 | end | |
| 4460 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 4461 | Swait() | |
| 4462 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 4463 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 4464 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4465 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4466 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4468 | end | |
| 4469 | ROOT.Anchored = false | |
| 4470 | UNANCHOR = false | |
| 4471 | local DEAD = false | |
| 4472 | local CFRAME = RootPart.CFrame | |
| 4473 | CreateSound(260411131, Torso, 2, 3, false) | |
| 4474 | coroutine.resume(coroutine.create(function() | |
| 4475 | repeat | |
| 4476 | Swait() | |
| 4477 | RootPart.CFrame = CFRAME | |
| 4478 | HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
| 4479 | HEAD.Velocity = VT(0,0,0) | |
| 4480 | HUM.PlatformStand = true | |
| 4481 | until DEAD == true | |
| 4482 | end)) | |
| 4483 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 4484 | Swait() | |
| 4485 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 4486 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 4487 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 4488 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4489 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4490 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4491 | end | |
| 4492 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 4493 | Swait() | |
| 4494 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 4495 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 4496 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4497 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4498 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4499 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4500 | end | |
| 4501 | local ERUPT = function() | |
| 4502 | local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE) | |
| 4503 | if HITFLOOR then | |
| 4504 | for i = 1, 15 do | |
| 4505 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85)) | |
| 4506 | end | |
| 4507 | Chunks(HEAD) | |
| 4508 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(12,12,11), Size2 = VT(65,0,65), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
| |
| 4509 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(12,12,11), Size2 = VT(65,0,65), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130779009, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
| |
| 4510 | end | |
| 4511 | end | |
| 4512 | local ATE = false | |
| 4513 | local DEPTH = 1 | |
| 4514 | coroutine.resume(coroutine.create(function() | |
| 4515 | repeat | |
| 4516 | Swait() | |
| 4517 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 4518 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed) | |
| 4519 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4520 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4521 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4522 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4523 | until ATE == true | |
| 4524 | end)) | |
| 4525 | wait() | |
| 4526 | ERUPT() | |
| 4527 | wait(1) | |
| 4528 | ERUPT() | |
| 4529 | DEPTH = 2 | |
| 4530 | wait(1) | |
| 4531 | ERUPT() | |
| 4532 | DEPTH = 2.5 | |
| 4533 | wait(1) | |
| 4534 | ERUPT() | |
| 4535 | ERUPT() | |
| 4536 | wait(1) | |
| 4537 | ERUPT() | |
| 4538 | ERUPT() | |
| 4539 | ERUPT() | |
| 4540 | ERUPT() | |
| 4541 | ERUPT() | |
| 4542 | ERUPT() | |
| 4543 | HEAD:remove() | |
| 4544 | DEAD = true | |
| 4545 | ApplyDamage(HUM,0,true) | |
| 4546 | wait(0.2) | |
| 4547 | ATE = true | |
| 4548 | UNANCHOR = true | |
| 4549 | ATTACK = false | |
| 4550 | Rooted = false | |
| 4551 | end | |
| 4552 | end | |
| 4553 | end | |
| 4554 | end | |
| 4555 | end | |
| 4556 | function Destruction_Beam() | |
| 4557 | local HITBODIES = {}
| |
| 4558 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0)) | |
| 4559 | local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character) | |
| 4560 | CENTER.CFrame = CF(ECH) | |
| 4561 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(35, 99999, 25)) | |
| 4562 | MakeForm(RAY, "Cyl") | |
| 4563 | local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(38, 99999, 28)) | |
| 4564 | MakeForm(RAY2, "Cyl") | |
| 4565 | RAY.CFrame = CF(ECH) | |
| 4566 | RAY2.CFrame = CF(ECH) | |
| 4567 | CreateSound("1368573150", CENTER, 20, 2.8)
| |
| 4568 | for i = 1, 100 do | |
| 4569 | Swait() | |
| 4570 | RAY.Transparency = RAY.Transparency - 0.01 | |
| 4571 | RAY.Size = RAY.Size - VT(1.25, 1, 1.25) | |
| 4572 | RAY2.Transparency = RAY2.Transparency - 0.012 | |
| 4573 | RAY2.Size = RAY2.Size - VT(1.28, 1, 1.28) | |
| 4574 | end | |
| 4575 | for i = 1, 100 do | |
| 4576 | CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0)) | |
| 4577 | end | |
| 4578 | RAY:remove() | |
| 4579 | RAY2:remove() | |
| 4580 | CreateSound("1368637781", CENTER, 10, 0.8)
| |
| 4581 | MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8)) | |
| 4582 | MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8)) | |
| 4583 | Debris:AddItem(CENTER, 5) | |
| 4584 | CreateSound("414517163", CENTER, 10, 0.8)
| |
| 4585 | for i = 1, 100 do | |
| 4586 | Slice("Round", 1, 65, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(1.5, 1, 1.5))
| |
| 4587 | end | |
| 4588 | for e = 1, #HITBODIES do | |
| 4589 | if HITBODIES[e] ~= nil then | |
| 4590 | local BOD = HITBODIES[e] | |
| 4591 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 4592 | if TORS then | |
| 4593 | BOD:BreakJoints() | |
| 4594 | for _, c in pairs(BOD:GetChildren()) do | |
| 4595 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 4596 | local bv = Instance.new("BodyVelocity")
| |
| 4597 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 4598 | bv.velocity = CF(ECH, c.Position).lookVector * 250 | |
| 4599 | bv.Parent = c | |
| 4600 | Debris:AddItem(bv, 0.2) | |
| 4601 | end | |
| 4602 | end | |
| 4603 | end | |
| 4604 | end | |
| 4605 | end | |
| 4606 | end | |
| 4607 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 4608 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 4609 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 4610 | wave.CFrame = CFRAME | |
| 4611 | coroutine.resume(coroutine.create(function(PART) | |
| 4612 | for i = 1, WAIT do | |
| 4613 | Swait() | |
| 4614 | mesh.Scale = mesh.Scale + GROW | |
| 4615 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 4616 | if DOESROT == true then | |
| 4617 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 4618 | end | |
| 4619 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 4620 | if wave.Transparency > 0.99 then | |
| 4621 | wave:remove() | |
| 4622 | end | |
| 4623 | end | |
| 4624 | end)) | |
| 4625 | end | |
| 4626 | local ULTTAUNTS = {
| |
| 4627 | "907332997", | |
| 4628 | "907332670", | |
| 4629 | "907330103" | |
| 4630 | } | |
| 4631 | function Absoluteum() | |
| 4632 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 4633 | if HITFLOOR ~= nil then | |
| 4634 | do | |
| 4635 | local HITBODIES = {}
| |
| 4636 | ATTACK = true | |
| 4637 | Rooted = true | |
| 4638 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0)) | |
| 4639 | MakeForm(ABSOLUTE, "Ball") | |
| 4640 | CreateSound("416200578", RootPart, 10, 1)
| |
| 4641 | for i = 0, 12, 0.1 / Animation_Speed do | |
| 4642 | Swait() | |
| 4643 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9, 0.9, 0.9) | |
| 4644 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 4645 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 4646 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black ", "ABSOLUTEUM", VT(2, 2, 2)) | |
| 4647 | MakeForm(CHARGE, "Ball") | |
| 4648 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
| 4649 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 4650 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4651 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4652 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4653 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4654 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4655 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4656 | end | |
| 4657 | CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9) | |
| 4658 | CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
| |
| 4659 | for i = 1, 45 do | |
| 4660 | Swait() | |
| 4661 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4665 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4667 | end | |
| 4668 | coroutine.resume(coroutine.create(function() | |
| 4669 | local IMPACT = false | |
| 4670 | local BULLET = ABSOLUTE | |
| 4671 | MakeForm(BULLET, "Ball") | |
| 4672 | BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p) | |
| 4673 | for i = 1, 500 do | |
| 4674 | Swait() | |
| 4675 | BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2) | |
| 4676 | local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character) | |
| 4677 | MagicSphere(VT(30, 30, 30), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really blue", VT(-10, -10, -10) / 55) | |
| 4678 | if HIT ~= nil then | |
| 4679 | IMPACT = true | |
| 4680 | break | |
| 4681 | end | |
| 4682 | end | |
| 4683 | if IMPACT == false then | |
| 4684 | for i = 1, 50 do | |
| 4685 | Swait() | |
| 4686 | BULLET.Size = BULLET.Size * 0.9 | |
| 4687 | end | |
| 4688 | BULLET:remove() | |
| 4689 | else | |
| 4690 | CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 4691 | for i = 1, 175 do | |
| 4692 | Swait() | |
| 4693 | BULLET.Size = BULLET.Size * 0.99 | |
| 4694 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really blue", VT(i, 0, i) / 85)
| |
| 4695 | end | |
| 4696 | CreateSound("438666001", BULLET, 10, 3)
| |
| 4697 | Swait(35) | |
| 4698 | BULLET.Transparency = 1 | |
| 4699 | for i = 1, 30 do | |
| 4700 | for e = 1, 5 do | |
| 4701 | MagicSphere(VT(0.5, 0.5, 0.5), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0) | |
| 4702 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
| |
| 4703 | end | |
| 4704 | AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES) | |
| 4705 | CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 4706 | CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 4707 | CreateSound("1259054947", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 4708 | MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2) | |
| 4709 | Swait(5) | |
| 4710 | for e = 1, #HITBODIES do | |
| 4711 | if HITBODIES[e] ~= nil then | |
| 4712 | local BOD = HITBODIES[e] | |
| 4713 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 4714 | if TORS then | |
| 4715 | BOD:BreakJoints() | |
| 4716 | for _, c in pairs(BOD:GetChildren()) do | |
| 4717 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 4718 | local bv = Instance.new("BodyVelocity")
| |
| 4719 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 4720 | bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250 | |
| 4721 | bv.Parent = c | |
| 4722 | Debris:AddItem(bv, 0.2) | |
| 4723 | end | |
| 4724 | end | |
| 4725 | end | |
| 4726 | end | |
| 4727 | end | |
| 4728 | CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2) | |
| 4729 | end | |
| 4730 | MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 0, 150), VT(12, 12, 12)) | |
| 4731 | Debris:AddItem(BULLET, 10) | |
| 4732 | end | |
| 4733 | end)) | |
| 4734 | ATTACK = false | |
| 4735 | Rooted = false | |
| 4736 | end | |
| 4737 | end | |
| 4738 | end | |
| 4739 | function Absoluteum2() | |
| 4740 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 4741 | if HITFLOOR ~= nil then | |
| 4742 | do | |
| 4743 | local HITBODIES = {}
| |
| 4744 | ATTACK = true | |
| 4745 | Rooted = true | |
| 4746 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0)) | |
| 4747 | MakeForm(ABSOLUTE, "Ball") | |
| 4748 | CreateSound("416200578", RootPart, 10, 1)
| |
| 4749 | for i = 0, 18, 0.1 / Animation_Speed do | |
| 4750 | Swait() | |
| 4751 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9, 0.9, 0.9) | |
| 4752 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 4753 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 4754 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black ", "ABSOLUTEUM", VT(8, 8,8)) | |
| 4755 | MakeForm(CHARGE, "Ball") | |
| 4756 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-35, 35), -35, MRANDOM(-35, 35)) | |
| 4757 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 4758 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed) | |
| 4759 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed) | |
| 4760 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4761 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4762 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4763 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4764 | end | |
| 4765 | CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9) | |
| 4766 | CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
| |
| 4767 | for i = 1, 75 do | |
| 4768 | Swait() | |
| 4769 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed) | |
| 4770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4771 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4772 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4773 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4775 | end | |
| 4776 | coroutine.resume(coroutine.create(function() | |
| 4777 | local IMPACT = false | |
| 4778 | local BULLET = ABSOLUTE | |
| 4779 | MakeForm(BULLET, "Ball") | |
| 4780 | BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p) | |
| 4781 | for i = 1, 500 do | |
| 4782 | Swait() | |
| 4783 | BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2) | |
| 4784 | local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character) | |
| 4785 | MagicSphere(VT(30, 30, 30), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really black", VT(-10, -10, -10) / 55) | |
| 4786 | if HIT ~= nil then | |
| 4787 | IMPACT = true | |
| 4788 | break | |
| 4789 | end | |
| 4790 | end | |
| 4791 | if IMPACT == false then | |
| 4792 | for i = 1, 60 do | |
| 4793 | Swait() | |
| 4794 | BULLET.Size = BULLET.Size * 0.9 | |
| 4795 | end | |
| 4796 | BULLET:remove() | |
| 4797 | else | |
| 4798 | CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 4799 | for i = 1, 195 do | |
| 4800 | Swait() | |
| 4801 | BULLET.Size = BULLET.Size * 0.99 | |
| 4802 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really blue", VT(i, 0, i) / 85)
| |
| 4803 | end | |
| 4804 | CreateSound("438666001", BULLET, 10, 3)
| |
| 4805 | Swait(35) | |
| 4806 | BULLET.Transparency = 1 | |
| 4807 | for i = 1, 30 do | |
| 4808 | for e = 1, 5 do | |
| 4809 | MagicSphere(VT(0.5, 0.5, 0.5), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0) | |
| 4810 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
| |
| 4811 | end | |
| 4812 | AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES) | |
| 4813 | CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 4814 | CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 4815 | CreateSound("1259054947", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 4816 | MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2) | |
| 4817 | Swait(5) | |
| 4818 | for e = 1, #HITBODIES do | |
| 4819 | if HITBODIES[e] ~= nil then | |
| 4820 | local BOD = HITBODIES[e] | |
| 4821 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 4822 | if TORS then | |
| 4823 | BOD:BreakJoints() | |
| 4824 | for _, c in pairs(BOD:GetChildren()) do | |
| 4825 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 4826 | local bv = Instance.new("BodyVelocity")
| |
| 4827 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 4828 | bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250 | |
| 4829 | bv.Parent = c | |
| 4830 | Debris:AddItem(bv, 0.2) | |
| 4831 | end | |
| 4832 | end | |
| 4833 | end | |
| 4834 | end | |
| 4835 | end | |
| 4836 | CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2) | |
| 4837 | end | |
| 4838 | MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 0, 150), VT(12, 12, 12)) | |
| 4839 | Debris:AddItem(BULLET, 10) | |
| 4840 | end | |
| 4841 | end)) | |
| 4842 | ATTACK = false | |
| 4843 | Rooted = false | |
| 4844 | end | |
| 4845 | end | |
| 4846 | end | |
| 4847 | function CastWarpOutlines(TARGET) | |
| 4848 | coroutine.resume(coroutine.create(function() | |
| 4849 | local T = TARGET:GetChildren() | |
| 4850 | for i = 1, # T do | |
| 4851 | local child = T[i] | |
| 4852 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
| 4853 | local clone = child:Clone() | |
| 4854 | clone.Parent = Effects | |
| 4855 | clone.Anchored = true | |
| 4856 | clone.CanCollide = false | |
| 4857 | clone:ClearAllChildren() | |
| 4858 | clone.CFrame = child.CFrame | |
| 4859 | if clone.Name == "Head" then | |
| 4860 | if TARGET:FindFirstChildOfClass("MeshPart") == nil then
| |
| 4861 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
| 4862 | end | |
| 4863 | end | |
| 4864 | if clone.ClassName == "MeshPart" then | |
| 4865 | clone.TextureID = "" | |
| 4866 | end | |
| 4867 | clone.BrickColor = BRICKC"Black" | |
| 4868 | clone.Material = "Neon" | |
| 4869 | coroutine.resume(coroutine.create(function() | |
| 4870 | for i = 1, 200 do | |
| 4871 | Swait() | |
| 4872 | clone.Transparency = clone.Transparency + 0.005 | |
| 4873 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
| 4874 | end | |
| 4875 | clone:remove() | |
| 4876 | end)) | |
| 4877 | end | |
| 4878 | end | |
| 4879 | end)) | |
| 4880 | end | |
| 4881 | function Bloodbath() | |
| 4882 | local HASSTARTED = false | |
| 4883 | local target = nil | |
| 4884 | local targettorso = nil | |
| 4885 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 4886 | if Mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 4887 | target = Mouse.Target.Parent.Humanoid | |
| 4888 | targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 4889 | end | |
| 4890 | end | |
| 4891 | if target ~= nil then | |
| 4892 | CreateSound("305685800", Head, 10, 1)
| |
| 4893 | targettorso.Anchored = true | |
| 4894 | HASSTARTED = true | |
| 4895 | ATTACK = true | |
| 4896 | Rooted = true | |
| 4897 | CastWarpOutlines(Character) | |
| 4898 | RootPart.CFrame = targettorso.CFrame * CF(0,0,2) | |
| 4899 | coroutine.resume(coroutine.create(function() | |
| 4900 | Swait(10*100) | |
| 4901 | if HASSTARTED == true then | |
| 4902 | ATTACK = false | |
| 4903 | Rooted = false | |
| 4904 | UNANCHOR = true | |
| 4905 | end | |
| 4906 | end)) | |
| 4907 | UNANCHOR = false | |
| 4908 | RootPart.Anchored = true | |
| 4909 | coroutine.resume(coroutine.create(function() | |
| 4910 | for i=0, 1, 0.1 / Animation_Speed do | |
| 4911 | Swait() | |
| 4912 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.05 / Animation_Speed) | |
| 4913 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.05 / Animation_Speed) | |
| 4914 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
| 4915 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
| 4916 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 4917 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 4918 | end | |
| 4919 | for i=0, 1, 0.1 / Animation_Speed do | |
| 4920 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 / Animation_Speed) | |
| 4921 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.5 / Animation_Speed) | |
| 4922 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4923 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4924 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4925 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4926 | end | |
| 4927 | getbloody(targettorso,25) | |
| 4928 | Swait(5) | |
| 4929 | targettorso:remove() | |
| 4930 | Swait(15) | |
| 4931 | ATTACK = false | |
| 4932 | Rooted = false | |
| 4933 | HASSTARTED = false | |
| 4934 | UNANCHOR = true | |
| 4935 | end)) | |
| 4936 | end | |
| 4937 | end | |
| 4938 | local MODE = "Main" | |
| 4939 | local SONG = 580177661 | |
| 4940 | PITCH = 0.98 | |
| 4941 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
| |
| 4942 | function Lightning(Table) | |
| 4943 | local Color = Table.Color or C3(1,1,1) | |
| 4944 | local StartPos = Table.Start or Torso.Position | |
| 4945 | local EndPos = Table.End or Mouse.Hit.p | |
| 4946 | local SegmentLength = Table.SegmentL or 2 | |
| 4947 | local Thickness = Table.Thickness or 0.1 | |
| 4948 | local Dissapear = Table.DoesFade or false | |
| 4949 | local Parent = Table.Ignore or Character | |
| 4950 | local MaxDist = Table.MaxDist or 400 | |
| 4951 | local Branches = Table.Branches or false | |
| 4952 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 4953 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 4954 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 4955 | LIGHTNINGMODEL.Name = "Lightning" | |
| 4956 | local LastBolt = nil | |
| 4957 | for E = 1, DISTANCE do | |
| 4958 | local ExtraSize = (DISTANCE-E)/15 | |
| 4959 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 4960 | PART.Color = Color | |
| 4961 | MakeForm(PART,"Cyl") | |
| 4962 | if LastBolt == nil then | |
| 4963 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 4964 | else | |
| 4965 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 4966 | end | |
| 4967 | LastBolt = PART | |
| 4968 | if Branches == true then | |
| 4969 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 4970 | if CHOICE == 1 then | |
| 4971 | local LASTBRANCH = nil | |
| 4972 | for i = 1, MRANDOM(2,5) do | |
| 4973 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 4974 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 4975 | PART.Color = Color | |
| 4976 | MakeForm(PART,"Cyl") | |
| 4977 | if LASTBRANCH == nil then | |
| 4978 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 4979 | else | |
| 4980 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 4981 | end | |
| 4982 | LASTBRANCH = PART | |
| 4983 | end | |
| 4984 | end | |
| 4985 | end | |
| 4986 | end | |
| 4987 | if Dissapear == true then | |
| 4988 | coroutine.resume(coroutine.create(function() | |
| 4989 | for i = 1, 10 do | |
| 4990 | Swait() | |
| 4991 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 4992 | if c.ClassName == "Part" then | |
| 4993 | c.Transparency = i/10 | |
| 4994 | end | |
| 4995 | end | |
| 4996 | end | |
| 4997 | LIGHTNINGMODEL:remove() | |
| 4998 | end)) | |
| 4999 | elseif Dissapear == false then | |
| 5000 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 5001 | end | |
| 5002 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 5003 | end | |
| 5004 | ||
| 5005 | function Switch() | |
| 5006 | ATTACK = true | |
| 5007 | Rooted = true | |
| 5008 | if MODE == "Main" then | |
| 5009 | CreateSound(178038408, Character, 5, 1, false) | |
| 5010 | SONG = 1873219898 | |
| 5011 | VOLUME = 3 | |
| 5012 | PITCH = 1 | |
| 5013 | sick.TimePosition = 0 | |
| 5014 | top.ShirtTemplate = "rbxassetid://22636556" | |
| 5015 | bottom.PantsTemplate = "rbxassetid://22649545" | |
| 5016 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 5017 | Swait() | |
| 5018 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5019 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5022 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5024 | end | |
| 5025 | for i=0, 2.5, 0.1 / Animation_Speed do | |
| 5026 | Swait() | |
| 5027 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5030 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5031 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5033 | end | |
| 5034 | WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(3.55,3.55,3.55), Size2 = VT(95,95,95), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
| |
| 5035 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.55,3.5,3.5), Size2 = VT(130,3.5,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
| |
| 5036 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.5,3.55), Size2 = VT(3.5,3.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
| |
| 5037 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.55,3.5), Size2 = VT(3.5,130,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
| |
| 5038 | CameraEnshaking(15,25) | |
| 5039 | spawn(function() | |
| 5040 | local TweenService = game:GetService("TweenService")
| |
| 5041 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(235,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
| |
| 5042 | ||
| 5043 | local Int = 0 | |
| 5044 | while wait(0.5) do | |
| 5045 | if Int == #Colours then Int = 0 end | |
| 5046 | Int = Int+0.8 | |
| 5047 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 5048 | end | |
| 5049 | end) | |
| 5050 | text.Text = "Dark Shooter" | |
| 5051 | MODE = "Superior" | |
| 5052 | SKILL1TEXT:remove() | |
| 5053 | SKILL2TEXT:remove() | |
| 5054 | SKILL3TEXT:remove() | |
| 5055 | SKILL4TEXT:remove() | |
| 5056 | SKILL5TEXT:remove() | |
| 5057 | SKILL6TEXT:remove() | |
| 5058 | SKILL7TEXT:remove() | |
| 5059 | SKILL8TEXT:remove() | |
| 5060 | SKILL9TEXT:remove() | |
| 5061 | SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] True Absoluteum", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 5062 | SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E] True Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 5063 | SKILL3TEXT = CreateLabel(SKILL3FRAME, "[R] True Nuke", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 5064 | SKILL4TEXT = CreateLabel(SKILL4FRAME, "[T] STOMP!(Can spam)", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 5065 | SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Y] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
| 5066 | SKILL6TEXT = CreateLabel(SKILL6FRAME, "[U] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
| 5067 | SKILL7TEXT = CreateLabel(SKILL7FRAME, "[I] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
| 5068 | SKILL8TEXT = CreateLabel(SKILL8FRAME, "[O] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8") | |
| 5069 | SKILL9TEXT = CreateLabel(SKILL9FRAME, "[P] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8") | |
| 5070 | elseif MODE == "Superior" then | |
| 5071 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 5072 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 5073 | Swait() | |
| 5074 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5075 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5077 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5078 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5079 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5080 | end | |
| 5081 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 5082 | Swait() | |
| 5083 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5084 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5087 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5089 | end | |
| 5090 | SONG = 580177661 | |
| 5091 | PITCH = 0.98 | |
| 5092 | top.ShirtTemplate = "rbxassetid://2322829627" | |
| 5093 | bottom.PantsTemplate = "rbxassetid://2322834332" | |
| 5094 | spawn(function() | |
| 5095 | local TweenService = game:GetService("TweenService")
| |
| 5096 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
| |
| 5097 | local Int = 0 | |
| 5098 | while wait(0.5) do | |
| 5099 | if Int == #Colours then Int = 0 end | |
| 5100 | Int = Int+1.4 | |
| 5101 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 5102 | end | |
| 5103 | end) | |
| 5104 | text.Text = "Dead Shooter" | |
| 5105 | MODE = "Main" | |
| 5106 | SKILL1TEXT:remove() | |
| 5107 | SKILL2TEXT:remove() | |
| 5108 | SKILL3TEXT:remove() | |
| 5109 | SKILL4TEXT:remove() | |
| 5110 | SKILL5TEXT:remove() | |
| 5111 | SKILL6TEXT:remove() | |
| 5112 | SKILL7TEXT:remove() | |
| 5113 | SKILL8TEXT:remove() | |
| 5114 | SKILL9TEXT:remove() | |
| 5115 | SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 5116 | SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 5117 | SKILL3TEXT = CreateLabel(SKILL3FRAME, "[R] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 5118 | SKILL4TEXT = CreateLabel(SKILL4FRAME, "[T] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 5119 | SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Y] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
| 5120 | SKILL6TEXT = CreateLabel(SKILL6FRAME, "[U] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
| 5121 | SKILL7TEXT = CreateLabel(SKILL7FRAME, "[I] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
| 5122 | SKILL8TEXT = CreateLabel(SKILL8FRAME, "[O] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8") | |
| 5123 | SKILL9TEXT = CreateLabel(SKILL9FRAME, "[P] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8") | |
| 5124 | end | |
| 5125 | ATTACK = false | |
| 5126 | Rooted = false | |
| 5127 | end | |
| 5128 | function TimeStop () | |
| 5129 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 5130 | CHOICE = 6 | |
| 5131 | CreateSound(1690475123, Character, 5, 1, false) | |
| 5132 | PITCH = 0.98 | |
| 5133 | VOLUME = 2 | |
| 5134 | chat ("Enough...")
| |
| 5135 | back = CreateSound(1841228386, Character, 9999, 1, false) | |
| 5136 | local killsky = Instance.new('Sky', game:GetService'Lighting')
| |
| 5137 | killsky.SkyboxBk = "rbxassetid://1013852" | |
| 5138 | killsky.SkyboxDn = "rbxassetid://1013853" | |
| 5139 | killsky.SkyboxFt = "rbxassetid://1013850" | |
| 5140 | killsky.SkyboxLf = "rbxassetid://1013851" | |
| 5141 | killsky.SkyboxRt = "rbxassetid://1013849" | |
| 5142 | killsky.SkyboxUp = "rbxassetid://1013854" | |
| 5143 | killsky.StarCount = 0 | |
| 5144 | killsky.SunAngularSize = 0 | |
| 5145 | killsky.MoonAngularSize = 0 | |
| 5146 | killsky.MoonTextureId = "" | |
| 5147 | killsky.CelestialBodiesShown = false | |
| 5148 | game.Lighting.FogColor = Color3.new(1,1,0) | |
| 5149 | game.Lighting.FogEnd = 1400 | |
| 5150 | if HITFLOOR ~= nil then | |
| 5151 | ATTACK = false | |
| 5152 | Rooted = false | |
| 5153 | local RINGSPIN = true | |
| 5154 | local CONSTRUCTING = true | |
| 5155 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0)) | |
| 5156 | RING.Color = C3(0,0,0) | |
| 5157 | MakeForm(RING,"Cyl") | |
| 5158 | RING.CFrame = CF(HITPOS) | |
| 5159 | coroutine.resume(coroutine.create(function() | |
| 5160 | repeat | |
| 5161 | Swait() | |
| 5162 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 5163 | until CONSTRUCTING == false | |
| 5164 | repeat | |
| 5165 | Swait() | |
| 5166 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 5167 | until RINGSPIN == false | |
| 5168 | for i = 1, 25 do | |
| 5169 | Swait() | |
| 5170 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 5171 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 5172 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 5173 | RING.Transparency = RING.Transparency + 1/25 | |
| 5174 | end | |
| 5175 | RING:remove() | |
| 5176 | end)) | |
| 5177 | for i = 1, 15 do | |
| 5178 | Swait() | |
| 5179 | RING.Size = RING.Size + VT(0,0,0) | |
| 5180 | RING.Transparency = RING.Transparency - 1/15 | |
| 5181 | end | |
| 5182 | end | |
| 5183 | local RANDOMEFFECT = MRANDOM(1) | |
| 5184 | local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2)) | |
| 5185 | BASE.Color = C3(0,0,0) | |
| 5186 | BASE.Transparency = 1 | |
| 5187 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
| 5188 | if RANDOMEFFECT == 1 then | |
| 5189 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
| 5190 | FIELD.CFrame = BASE.CFrame | |
| 5191 | MakeForm(FIELD,"Ball") | |
| 5192 | for i = 1, 50 do | |
| 5193 | Swait() | |
| 5194 | FIELD.Size = VT(0,0,0) | |
| 5195 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 5196 | end | |
| 5197 | end | |
| 5198 | wait(0.2) | |
| 5199 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
| 5200 | FIELD.CFrame = BASE.CFrame | |
| 5201 | local LOOP = CreateSound(1393698948, Character, 0, 1, true) | |
| 5202 | coroutine.resume(coroutine.create(function() | |
| 5203 | for i = 1, 75 do | |
| 5204 | Swait() | |
| 5205 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 5206 | LOOP.Parent = FIELD | |
| 5207 | local CHILDREN = workspace:GetDescendants() | |
| 5208 | for index, CHILD in pairs(CHILDREN) do | |
| 5209 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 5210 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 5211 | if HUM then | |
| 5212 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 5213 | if TORSO then | |
| 5214 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 5215 | HUM.Health = HUM.Health - 0 | |
| 5216 | TORSO.Velocity = VT(0,5,0) | |
| 5217 | HUM.PlatformStand = true | |
| 5218 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 5219 | TORSO.Anchored = true | |
| 5220 | end | |
| 5221 | end | |
| 5222 | end | |
| 5223 | end | |
| 5224 | end | |
| 5225 | end | |
| 5226 | FIELD.Size = FIELD.Size + VT(90,90,90) | |
| 5227 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
| 5228 | end | |
| 5229 | for i = 1, 500 do | |
| 5230 | Swait() | |
| 5231 | LOOP.Parent = FIELD | |
| 5232 | local CHILDREN = workspace:GetDescendants() | |
| 5233 | for index, CHILD in pairs(CHILDREN) do | |
| 5234 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 5235 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 5236 | if HUM then | |
| 5237 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 5238 | if TORSO then | |
| 5239 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 5240 | TORSO.Velocity = VT(0,5,0) | |
| 5241 | HUM.Health = HUM.Health - 0 | |
| 5242 | HUM.PlatformStand = true | |
| 5243 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 5244 | TORSO.Anchored = true | |
| 5245 | end | |
| 5246 | end | |
| 5247 | end | |
| 5248 | end | |
| 5249 | end | |
| 5250 | end | |
| 5251 | end | |
| 5252 | wait (20) | |
| 5253 | back:Remove() | |
| 5254 | CreateSound(1538466750, Character, 99999, 1, false) | |
| 5255 | chat ("I will let you go")
| |
| 5256 | killsky:Remove() | |
| 5257 | game.Lighting.FogEnd = 90000000 | |
| 5258 | wait (5) | |
| 5259 | CHOICE = MRANDOM (1,5) | |
| 5260 | for i = 1, 25 do | |
| 5261 | Swait() | |
| 5262 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 5263 | LOOP.Parent = FIELD | |
| 5264 | local CHILDREN = workspace:GetDescendants() | |
| 5265 | for index, CHILD in pairs(CHILDREN) do | |
| 5266 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 5267 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 5268 | if HUM then | |
| 5269 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 5270 | if TORSO then | |
| 5271 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 5272 | TORSO.Velocity = VT(0,5,0) | |
| 5273 | HUM.Health = HUM.Health - 0 | |
| 5274 | HUM.PlatformStand = false | |
| 5275 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 5276 | TORSO.Anchored = false | |
| 5277 | end | |
| 5278 | end | |
| 5279 | end | |
| 5280 | end | |
| 5281 | end | |
| 5282 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
| 5283 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 5284 | end | |
| 5285 | end | |
| 5286 | end)) | |
| 5287 | FIELD:Remove() | |
| 5288 | ATTACK = false | |
| 5289 | Rooted = false | |
| 5290 | end | |
| 5291 | ||
| 5292 | --/=================================\\ | |
| 5293 | --|| ASSIGN THINGS TO KEYS | |
| 5294 | --\\=================================// | |
| 5295 | ||
| 5296 | function MouseDown(Mouse) | |
| 5297 | HOLD = true | |
| 5298 | if ATTACK == false then | |
| 5299 | end | |
| 5300 | end | |
| 5301 | ||
| 5302 | function MouseUp(Mouse) | |
| 5303 | HOLD = false | |
| 5304 | end | |
| 5305 | ||
| 5306 | function KeyDown(Key) | |
| 5307 | KEYHOLD = true | |
| 5308 | if Key == "z" and ATTACK == false then | |
| 5309 | Shot() | |
| 5310 | end | |
| 5311 | ||
| 5312 | if Key == "b" and ATTACK == false then | |
| 5313 | Fire_At_Will() | |
| 5314 | end | |
| 5315 | ||
| 5316 | if Key == "c" and ATTACK == false then | |
| 5317 | TrustIssues() | |
| 5318 | wait(0.1) | |
| 5319 | Deathbound() | |
| 5320 | end | |
| 5321 | ||
| 5322 | if Key == "v" and ATTACK == false then | |
| 5323 | Orbital_Devastor() | |
| 5324 | end | |
| 5325 | ||
| 5326 | if Key == "x" and ATTACK == false then | |
| 5327 | TrustIssues() | |
| 5328 | wait(0.1) | |
| 5329 | Eon_Fire() | |
| 5330 | end | |
| 5331 | if Key == "n" and ATTACK == false then | |
| 5332 | TrustIssues() | |
| 5333 | wait(0.1) | |
| 5334 | Nuke() | |
| 5335 | end | |
| 5336 | if Key == "m" and ATTACK == false then | |
| 5337 | TrustIssues() | |
| 5338 | wait(0.1) | |
| 5339 | Supernova() | |
| 5340 | ||
| 5341 | end | |
| 5342 | if Key == "f" and ATTACK == false then | |
| 5343 | Explosion() | |
| 5344 | end | |
| 5345 | if Key == "g" and ATTACK == false then | |
| 5346 | ShriekingBlast() | |
| 5347 | end | |
| 5348 | if Key == "h" and ATTACK == false then | |
| 5349 | Dirtface() | |
| 5350 | end | |
| 5351 | if Key == "j" and ATTACK == false then | |
| 5352 | Destruction_Beam() | |
| 5353 | end | |
| 5354 | ||
| 5355 | if Key == "k" and ATTACK == false then | |
| 5356 | TrustIssues() | |
| 5357 | wait(0.1) | |
| 5358 | Absoluteum() | |
| 5359 | end | |
| 5360 | if Key == "l" and ATTACK == false then | |
| 5361 | Bloodbath() | |
| 5362 | wait(0.1) | |
| 5363 | TrustIssues() | |
| 5364 | end | |
| 5365 | if Key == "1" and ATTACK == false then | |
| 5366 | Switch() | |
| 5367 | end | |
| 5368 | if Key == "q" and ATTACK == false then | |
| 5369 | if MODE == "Superior" then | |
| 5370 | Absoluteum2() | |
| 5371 | end | |
| 5372 | end | |
| 5373 | if Key == "e" and ATTACK == false then | |
| 5374 | if MODE == "Superior" then | |
| 5375 | Supernova2() | |
| 5376 | end | |
| 5377 | end | |
| 5378 | if Key == "r" and ATTACK == false then | |
| 5379 | if MODE == "Superior" then | |
| 5380 | FakeNuke() | |
| 5381 | wait(0.5) | |
| 5382 | TrustIssues() | |
| 5383 | wait(1) | |
| 5384 | RealNuke() | |
| 5385 | end | |
| 5386 | end | |
| 5387 | if Key == "t" and ATTACK == false then | |
| 5388 | if MODE == "Superior" then | |
| 5389 | TimeStop() | |
| 5390 | ||
| 5391 | end | |
| 5392 | ||
| 5393 | end | |
| 5394 | if Key == "u" and ATTACK == false then | |
| 5395 | if MODE == "Superior" then | |
| 5396 | ||
| 5397 | end | |
| 5398 | ||
| 5399 | end | |
| 5400 | if Key == "y" and ATTACK == false then | |
| 5401 | if MODE == "Superior" then | |
| 5402 | ||
| 5403 | end | |
| 5404 | ||
| 5405 | end | |
| 5406 | if Key == "i" and ATTACK == false then | |
| 5407 | if MODE == "Superior" then | |
| 5408 | end | |
| 5409 | ||
| 5410 | end | |
| 5411 | if Key == "o" and ATTACK == false then | |
| 5412 | if MODE == "Superior" then | |
| 5413 | end | |
| 5414 | ||
| 5415 | end | |
| 5416 | if Key == "p" and ATTACK == false then | |
| 5417 | ||
| 5418 | end | |
| 5419 | end | |
| 5420 | ||
| 5421 | function KeyUp(Key) | |
| 5422 | KEYHOLD = false | |
| 5423 | end | |
| 5424 | ||
| 5425 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 5426 | MouseDown(NEWKEY) | |
| 5427 | end) | |
| 5428 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 5429 | MouseUp(NEWKEY) | |
| 5430 | end) | |
| 5431 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 5432 | KeyDown(NEWKEY) | |
| 5433 | end) | |
| 5434 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 5435 | KeyUp(NEWKEY) | |
| 5436 | end) | |
| 5437 | ||
| 5438 | --//=================================\\ | |
| 5439 | --\\=================================// | |
| 5440 | ||
| 5441 | ||
| 5442 | function unanchor() | |
| 5443 | if UNANCHOR == true then | |
| 5444 | g = Character:GetChildren() | |
| 5445 | for i = 1, #g do | |
| 5446 | if g[i].ClassName == "Part" then | |
| 5447 | g[i].Anchored = false | |
| 5448 | end | |
| 5449 | end | |
| 5450 | end | |
| 5451 | end | |
| 5452 | ||
| 5453 | ||
| 5454 | --//=================================\\ | |
| 5455 | --|| WRAP THE WHOLE SCRIPT UP | |
| 5456 | --\\=================================// | |
| 5457 | ||
| 5458 | Humanoid.Changed:connect(function(Jump) | |
| 5459 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 5460 | Humanoid.Jump = false | |
| 5461 | end | |
| 5462 | end) | |
| 5463 | ||
| 5464 | sick.AncestryChanged:Connect(function() | |
| 5465 | sick.Parent = Character | |
| 5466 | end) | |
| 5467 | ||
| 5468 | while true do | |
| 5469 | Swait() | |
| 5470 | script.Parent = WEAPONGUI | |
| 5471 | ANIMATE.Parent = nil | |
| 5472 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 5473 | v:Stop(); | |
| 5474 | end | |
| 5475 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 5476 | Humanoid = IT("Humanoid",Character)
| |
| 5477 | end | |
| 5478 | Humanoid.HipHeight = 2 | |
| 5479 | SINE = SINE + CHANGE | |
| 5480 | for LW = 1, #LEFTWINGS do | |
| 5481 | if LEFTWINGS[LW] ~= nil then | |
| 5482 | LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4.5 * SIN(SINE / 12)), RAD(1), RAD(-3 + 3 * SIN(SINE / 12))), 0.4 / Animation_Speed) | |
| 5483 | end | |
| 5484 | end | |
| 5485 | for RW = 1, #RIGHTWINGS do | |
| 5486 | if RIGHTWINGS[RW] ~= nil then | |
| 5487 | RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4.5 * SIN(SINE / 12)), RAD(1), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5488 | end | |
| 5489 | end | |
| 5490 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 5491 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 5492 | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 0.6 / Animation_Speed) | |
| 5493 | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5494 | if ATTACK == false then | |
| 5495 | if TORSOVELOCITY < 1 then | |
| 5496 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5497 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5498 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5499 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5500 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5501 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5502 | elseif TORSOVELOCITY > 1 then | |
| 5503 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5507 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5509 | end | |
| 5510 | end | |
| 5511 | if MODE == "Superior" then | |
| 5512 | if TORSOVELOCITY < 1 then | |
| 5513 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5514 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5515 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5516 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5517 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5518 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5519 | elseif TORSOVELOCITY > 1 then | |
| 5520 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5521 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5522 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5523 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5524 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5525 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5526 | end | |
| 5527 | end | |
| 5528 | unanchor() | |
| 5529 | Humanoid.MaxHealth = "inf" | |
| 5530 | Humanoid.Health = "inf" | |
| 5531 | if Rooted == false then | |
| 5532 | Disable_Jump = false | |
| 5533 | Humanoid.WalkSpeed = Speed | |
| 5534 | elseif Rooted == true then | |
| 5535 | Disable_Jump = true | |
| 5536 | Humanoid.WalkSpeed = 0 | |
| 5537 | end | |
| 5538 | if INTRO == false and INSTANT == false then | |
| 5539 | INTRO = true | |
| 5540 | coroutine.resume(coroutine.create(function() | |
| 5541 | sick:Play() | |
| 5542 | sick:Resume() | |
| 5543 | Intro() | |
| 5544 | end)) | |
| 5545 | end | |
| 5546 | if INSTANT == true then | |
| 5547 | if TRANSFORMED == false then | |
| 5548 | sick.TimePosition = 20.7 | |
| 5549 | sick:Play() | |
| 5550 | sick:Resume() | |
| 5551 | end | |
| 5552 | TRANSFORMED = true | |
| 5553 | end | |
| 5554 | refit() | |
| 5555 | if Head:FindFirstChild("face") then
| |
| 5556 | Head.face.Texture = "rbxassetid://900134257" | |
| 5557 | end | |
| 5558 | sick.SoundId = "rbxassetid://"..SONG | |
| 5559 | sick.Looped = true | |
| 5560 | sick.Pitch = PITCH | |
| 5561 | sick.Volume = VOLUME | |
| 5562 | sick.Parent = Torso | |
| 5563 | sick:Resume() | |
| 5564 | if INTRO == false and INSTANT == false then | |
| 5565 | INTRO = true | |
| 5566 | coroutine.resume(coroutine.create(function() | |
| 5567 | sick:Play() | |
| 5568 | sick:Resume() | |
| 5569 | Intro() | |
| 5570 | end)) | |
| 5571 | end | |
| 5572 | if INSTANT == true then | |
| 5573 | if TRANSFORMED == false then | |
| 5574 | sick.TimePosition = 20.7 | |
| 5575 | sick:Play() | |
| 5576 | sick:Resume() | |
| 5577 | end | |
| 5578 | TRANSFORMED = true | |
| 5579 | end | |
| 5580 | script.Parent = PlayerGui | |
| 5581 | Character.Parent = workspace | |
| 5582 | Humanoid.Parent = Character | |
| 5583 | end | |
| 5584 | ||
| 5585 | --sick.Playing = false | |
| 5586 | Humanoid.Name = "Dead = Banisher"..Player.Name | |
| 5587 | --//=================================\\ | |
| 5588 | --\\=================================// | |
| 5589 | ||
| 5590 | ||
| 5591 | ||
| 5592 | ||
| 5593 | ||
| 5594 | --//====================================================\\-- | |
| 5595 | --|| END OF SCRIPT | |
| 5596 | --\\====================================================//-- |