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1 | using UnityEngine; | |
2 | ||
3 | public class UsageSample : MonoBehaviour | |
4 | { | |
5 | void Update() | |
6 | { | |
7 | //Empty input direction | |
8 | - | Vector2 dir = Vector2.zero; |
8 | + | Vector2 direction = Vector2.zero; |
9 | //Set direction base on when press key of action | |
10 | if(Input.GetKey(KeyManager.i.Up)) dir.y = 1; | |
11 | if(Input.GetKey(KeyManager.i.Down)) dir.y = -1; | |
12 | if(Input.GetKey(KeyManager.i.Left)) dir.x = -1; | |
13 | if(Input.GetKey(KeyManager.i.Right)) dir.x = 1; | |
14 | } | |
15 | } |