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| 1 | --hi there cutie what are you doing ;) | |
| 2 | ||
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 5 | local RealPlayer = Player | |
| 6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 7 | ||
| 8 | --[[KillerDarkness0105's/Codex#6685 Touhou magic script]]-- | |
| 9 | ||
| 10 | ||
| 11 | ||
| 12 | Player=game:GetService("Players").LocalPlayer
| |
| 13 | Character=Player.Character | |
| 14 | PlayerGui=Player.PlayerGui | |
| 15 | Backpack=Player.Backpack | |
| 16 | Torso=Character.Torso | |
| 17 | Head=Character.Head | |
| 18 | Humanoid=Character.Humanoid | |
| 19 | LeftArm=Character["Left Arm"] | |
| 20 | LeftLeg=Character["Left Leg"] | |
| 21 | RightArm=Character["Right Arm"] | |
| 22 | RightLeg=Character["Right Leg"] | |
| 23 | LS=Torso["Left Shoulder"] | |
| 24 | LH=Torso["Left Hip"] | |
| 25 | RS=Torso["Right Shoulder"] | |
| 26 | RH=Torso["Right Hip"] | |
| 27 | Face = Head.face | |
| 28 | Neck=Torso.Neck | |
| 29 | it=Instance.new | |
| 30 | attacktype=1 | |
| 31 | attacktype2=1 | |
| 32 | vt=Vector3.new | |
| 33 | cf=CFrame.new | |
| 34 | cn=CFrame.new | |
| 35 | euler=CFrame.fromEulerAnglesXYZ | |
| 36 | angles=CFrame.Angles | |
| 37 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 38 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 39 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 40 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 41 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 42 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 43 | RootPart=Character.HumanoidRootPart | |
| 44 | RootJoint=RootPart.RootJoint | |
| 45 | RootCF=euler(-1.57,0,3.14) | |
| 46 | attack = false | |
| 47 | attackdebounce = false | |
| 48 | trispeed=.2 | |
| 49 | attackmode='none' | |
| 50 | local idle=0 | |
| 51 | local Anim="Idle" | |
| 52 | stance = false | |
| 53 | local ff = 2 | |
| 54 | noleg = false | |
| 55 | evadecooldown = false | |
| 56 | Humanoid.Animator.Parent = nil | |
| 57 | equip = false | |
| 58 | local Effects = {}
| |
| 59 | attackspeed = 0.14 | |
| 60 | df = false | |
| 61 | Swing = 1 | |
| 62 | local sine = 0 | |
| 63 | local change = 1 | |
| 64 | local val = 0 | |
| 65 | magic = false | |
| 66 | cam = workspace.CurrentCamera | |
| 67 | deb = game:GetService("Debris")
| |
| 68 | RbxUtility = LoadLibrary("RbxUtility")
| |
| 69 | Create = RbxUtility.Create | |
| 70 | Humanoid.WalkSpeed = 32 | |
| 71 | Humanoid.JumpPower = 76 | |
| 72 | local g ="Lime green" | |
| 73 | local r ="Dark indigo" | |
| 74 | ||
| 75 | ||
| 76 | ||
| 77 | ||
| 78 | ||
| 79 | ||
| 80 | music = Instance.new("Sound",Torso) -- change to Character for global music --Change to Torso for non-global music. You may wanna leave this at torso tho...
| |
| 81 | music.Volume = 0.5 | |
| 82 | music.TimePosition = 0 | |
| 83 | music.Pitch = 1 | |
| 84 | if Player.Name == "TheSatanicAngel" then | |
| 85 | music.SoundId = "rbxassetid://512289595"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 | |
| 86 | else | |
| 87 | music.SoundId = "rbxassetid://803364705"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 | |
| 88 | end | |
| 89 | music.Looped = true | |
| 90 | music:Play() | |
| 91 | ||
| 92 | ||
| 93 | ||
| 94 | ||
| 95 | ||
| 96 | ||
| 97 | ||
| 98 | local handee = Instance.new("Part")
| |
| 99 | handee.Parent = Character | |
| 100 | handee.Size = Vector3.new(.2,.2,.2) | |
| 101 | handee.Archivable = true | |
| 102 | handee.Transparency = 1 | |
| 103 | handee.CanCollide = false | |
| 104 | handee.BrickColor = BrickColor.new("Cyan")
| |
| 105 | handee.Material = "Neon" | |
| 106 | local handeeweld = Instance.new("Weld")
| |
| 107 | handeeweld.Parent = handee | |
| 108 | handeeweld.Part0 = RightArm | |
| 109 | handeeweld.Part1 = handee | |
| 110 | handeeweld.C1 = CFrame.new(0, 0.97, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 111 | handeeweld.Part0 = RightArm | |
| 112 | ||
| 113 | ||
| 114 | ||
| 115 | ||
| 116 | ||
| 117 | ||
| 118 | ||
| 119 | ||
| 120 | ||
| 121 | ||
| 122 | ||
| 123 | ||
| 124 | so = function(id,par,vol,pit) | |
| 125 | coroutine.resume(coroutine.create(function() | |
| 126 | local sou = Instance.new("Sound",par or workspace)
| |
| 127 | sou.Volume=vol | |
| 128 | sou.Pitch=pit or 1 | |
| 129 | sou.SoundId=id | |
| 130 | swait() | |
| 131 | sou:play() | |
| 132 | game:GetService("Debris"):AddItem(sou,8)
| |
| 133 | end)) | |
| 134 | end | |
| 135 | ||
| 136 | --save shoulders | |
| 137 | RSH, LSH=nil, nil | |
| 138 | --welds | |
| 139 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 140 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 141 | LH=Torso["Left Hip"] | |
| 142 | RH=Torso["Right Hip"] | |
| 143 | TorsoColor=Torso.BrickColor | |
| 144 | function NoOutline(Part) | |
| 145 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 146 | end | |
| 147 | player=Player | |
| 148 | ch=Character | |
| 149 | RSH=ch.Torso["Right Shoulder"] | |
| 150 | LSH=ch.Torso["Left Shoulder"] | |
| 151 | -- | |
| 152 | RSH.Parent=nil | |
| 153 | LSH.Parent=nil | |
| 154 | -- | |
| 155 | RW.Name="Right Shoulder" | |
| 156 | RW.Part0=ch.Torso | |
| 157 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 158 | RW.C1=cf(0, 0.5, 0) | |
| 159 | RW.Part1=ch["Right Arm"] | |
| 160 | RW.Parent=ch.Torso | |
| 161 | -- | |
| 162 | LW.Name="Left Shoulder" | |
| 163 | LW.Part0=ch.Torso | |
| 164 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 165 | LW.C1=cf(0, 0.5, 0) | |
| 166 | LW.Part1=ch["Left Arm"] | |
| 167 | LW.Parent=ch.Torso | |
| 168 | ||
| 169 | ||
| 170 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 171 | local wld = Instance.new("Weld", wp1)
| |
| 172 | wld.Part0 = wp0 | |
| 173 | wld.Part1 = wp1 | |
| 174 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 175 | end | |
| 176 | ||
| 177 | ||
| 178 | newWeld(RootPart, Torso, 0, -1, 0) | |
| 179 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 180 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
| 181 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 182 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
| 183 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 184 | ||
| 185 | Player=game:GetService('Players').LocalPlayer
| |
| 186 | Character=Player.Character | |
| 187 | mouse=Player:GetMouse() | |
| 188 | m=Instance.new('Model',Character)
| |
| 189 | ||
| 190 | ||
| 191 | local function weldBetween(a, b) | |
| 192 | local weldd = Instance.new("ManualWeld")
| |
| 193 | weldd.Part0 = a | |
| 194 | weldd.Part1 = b | |
| 195 | weldd.C0 = CFrame.new() | |
| 196 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 197 | weldd.Parent = a | |
| 198 | return weldd | |
| 199 | end | |
| 200 | ||
| 201 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 202 | ArtificialHB.Name = "Heartbeat" | |
| 203 | ||
| 204 | script:WaitForChild("Heartbeat")
| |
| 205 | ||
| 206 | frame = 1 / 60 | |
| 207 | tf = 0 | |
| 208 | allowframeloss = false | |
| 209 | tossremainder = false | |
| 210 | lastframe = tick() | |
| 211 | script.Heartbeat:Fire() | |
| 212 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 213 | tf = tf + s | |
| 214 | if tf >= frame then | |
| 215 | if allowframeloss then | |
| 216 | script.Heartbeat:Fire() | |
| 217 | lastframe = tick() | |
| 218 | else | |
| 219 | for i = 1, math.floor(tf / frame) do | |
| 220 | script.Heartbeat:Fire() | |
| 221 | end | |
| 222 | lastframe = tick() | |
| 223 | end | |
| 224 | if tossremainder then | |
| 225 | tf = 0 | |
| 226 | else | |
| 227 | tf = tf - frame * math.floor(tf / frame) | |
| 228 | end | |
| 229 | end | |
| 230 | end) | |
| 231 | ||
| 232 | function swait(num) | |
| 233 | if num == 0 or num == nil then | |
| 234 | ArtificialHB.Event:wait() | |
| 235 | else | |
| 236 | for i = 0, num do | |
| 237 | ArtificialHB.Event:wait() | |
| 238 | end | |
| 239 | end | |
| 240 | end | |
| 241 | ||
| 242 | ||
| 243 | ||
| 244 | function RemoveOutlines(part) | |
| 245 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 246 | end | |
| 247 | ||
| 248 | ||
| 249 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 250 | local fp = it("Part")
| |
| 251 | fp.formFactor = formfactor | |
| 252 | fp.Parent = parent | |
| 253 | fp.Reflectance = reflectance | |
| 254 | fp.Transparency = transparency | |
| 255 | fp.CanCollide = false | |
| 256 | fp.Locked = true | |
| 257 | fp.BrickColor = brickcolor | |
| 258 | fp.Name = name | |
| 259 | fp.Size = size | |
| 260 | fp.Position = Torso.Position | |
| 261 | NoOutline(fp) | |
| 262 | if fp.BrickColor == BrickColor.new("Dark indigo") then
| |
| 263 | fp.Material = "Neon" | |
| 264 | else | |
| 265 | if fp.BrickColor == BrickColor.new("Fossil") then
| |
| 266 | fp.BrickColor = BrickColor.new("Dark indigo")
| |
| 267 | fp.Material = "Neon" | |
| 268 | else | |
| 269 | fp.Material = "Neon" | |
| 270 | end | |
| 271 | end | |
| 272 | fp:BreakJoints() | |
| 273 | return fp | |
| 274 | end | |
| 275 | ||
| 276 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 277 | local mesh = it(Mesh) | |
| 278 | mesh.Parent = part | |
| 279 | if Mesh == "SpecialMesh" then | |
| 280 | mesh.MeshType = meshtype | |
| 281 | mesh.MeshId = meshid | |
| 282 | end | |
| 283 | mesh.Offset = offset | |
| 284 | mesh.Scale = scale | |
| 285 | return mesh | |
| 286 | end | |
| 287 | ||
| 288 | weld = function(parent, part0, part1, c0) | |
| 289 | local weld = it("Weld")
| |
| 290 | weld.Parent = parent | |
| 291 | weld.Part0 = part0 | |
| 292 | weld.Part1 = part1 | |
| 293 | weld.C0 = c0 | |
| 294 | return weld | |
| 295 | end | |
| 296 | ||
| 297 | F1 = Instance.new("Folder", Character)
| |
| 298 | F1.Name = "Effects Folder" | |
| 299 | F2 = Instance.new("Folder", F1)
| |
| 300 | F2.Name = "Effects" | |
| 301 | Triangle = function(a, b, c) | |
| 302 | end | |
| 303 | ||
| 304 | MagicBlock4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 305 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 306 | prt.Anchored = true | |
| 307 | prt.CanCollide = false | |
| 308 | prt.CFrame = cframe | |
| 309 | prt.Name = "prt" | |
| 310 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 311 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 312 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3})
| |
| 313 | end | |
| 314 | ||
| 315 | ||
| 316 | ||
| 317 | MagicCircle4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 318 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 319 | prt.Anchored = true | |
| 320 | prt.CanCollide = false | |
| 321 | prt.CFrame = cframe | |
| 322 | prt.Name = "prt" | |
| 323 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 324 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 325 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
| |
| 326 | end | |
| 327 | ||
| 328 | MagicWave4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 329 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 330 | prt.Anchored = true | |
| 331 | prt.CFrame = cframe | |
| 332 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 333 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 334 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
| |
| 335 | end | |
| 336 | ||
| 337 | MagicCylinder4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 338 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
| 339 | prt.Anchored = true | |
| 340 | prt.CFrame = cframe | |
| 341 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 342 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 343 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
| |
| 344 | end | |
| 345 | ||
| 346 | MagicCylinder5 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 347 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
| 348 | prt.Anchored = true | |
| 349 | prt.CFrame = cframe | |
| 350 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 351 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 352 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
| |
| 353 | end | |
| 354 | ||
| 355 | MagicBlood4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 356 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 357 | prt.Anchored = true | |
| 358 | prt.CFrame = cframe | |
| 359 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 360 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 361 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3})
| |
| 362 | end | |
| 363 | ||
| 364 | ElecEffect4 = function(cff, x, y, z) | |
| 365 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1))
| |
| 366 | prt.Anchored = true | |
| 367 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 368 | prt.CFrame = cf(prt.Position) | |
| 369 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 370 | xval = math.random() / 2 | |
| 371 | yval = math.random() / 2 | |
| 372 | zval = math.random() / 2 | |
| 373 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
| |
| 374 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval}
| |
| 375 | end | |
| 376 | ||
| 377 | ||
| 378 | ||
| 379 | ||
| 380 | ||
| 381 | ||
| 382 | ||
| 383 | ||
| 384 | ||
| 385 | ||
| 386 | ||
| 387 | ||
| 388 | ||
| 389 | function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) | |
| 390 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 391 | prt.Anchored=true | |
| 392 | prt.CFrame=cframe | |
| 393 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
| |
| 394 | --http://www.roblox.com/asset/?id=4770560 | |
| 395 | game:GetService("Debris"):AddItem(prt,2)
| |
| 396 | CF=prt.CFrame | |
| 397 | coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) | |
| 398 | for i=0,1,0.2 do | |
| 399 | wait() | |
| 400 | Part.CFrame=CF*cf(0,0,-0.4) | |
| 401 | end | |
| 402 | for i=0,1,delay do | |
| 403 | wait() | |
| 404 | --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) | |
| 405 | Mesh.Scale=Mesh.Scale | |
| 406 | end | |
| 407 | for i=0,1,0.1 do | |
| 408 | wait() | |
| 409 | Part.Transparency=i | |
| 410 | end | |
| 411 | Part.Parent=nil | |
| 412 | end),prt,msh,CF) | |
| 413 | end | |
| 414 | ||
| 415 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 416 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 417 | prt.Anchored=true | |
| 418 | prt.Material = "Neon" | |
| 419 | prt.CFrame=cframe | |
| 420 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 421 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 422 | game:GetService("Debris"):AddItem(prt,5)
| |
| 423 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 424 | for i=0,1,delay do | |
| 425 | swait() | |
| 426 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 427 | Part.Transparency=i | |
| 428 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 429 | end | |
| 430 | Part.Parent=nil | |
| 431 | end),prt,msh) | |
| 432 | end | |
| 433 | ||
| 434 | function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
| 435 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 436 | prt.Anchored=true | |
| 437 | prt.Material = "Neon" | |
| 438 | prt.CFrame=cframe | |
| 439 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 440 | game:GetService("Debris"):AddItem(prt,5)
| |
| 441 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 442 | local rtype = rottype | |
| 443 | for i=0,1,delay do | |
| 444 | swait() | |
| 445 | if rtype == 1 then | |
| 446 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
| 447 | elseif rtype == 2 then | |
| 448 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
| 449 | end | |
| 450 | Part.Transparency=i | |
| 451 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 452 | end | |
| 453 | Part.Parent=nil | |
| 454 | end),prt,msh) | |
| 455 | end | |
| 456 | ||
| 457 | function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 458 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 459 | prt.Anchored=true | |
| 460 | prt.CFrame=cframe | |
| 461 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 462 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 463 | game:GetService("Debris"):AddItem(prt,5)
| |
| 464 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 465 | for i=0,1,delay do | |
| 466 | swait() | |
| 467 | Part.Transparency=i | |
| 468 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 469 | end | |
| 470 | Part.Parent=nil | |
| 471 | end),prt,msh) | |
| 472 | end | |
| 473 | ||
| 474 | function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
| 475 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 476 | prt.Anchored=true | |
| 477 | prt.Material = "Neon" | |
| 478 | prt.CFrame=cframe | |
| 479 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 480 | game:GetService("Debris"):AddItem(prt,5)
| |
| 481 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 482 | local rtype = rottype | |
| 483 | for i=0,1,delay do | |
| 484 | swait() | |
| 485 | if rtype == 1 then | |
| 486 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
| 487 | elseif rtype == 2 then | |
| 488 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
| 489 | end | |
| 490 | Part.Transparency=i | |
| 491 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 492 | end | |
| 493 | Part.Parent=nil | |
| 494 | end),prt,msh) | |
| 495 | end | |
| 496 | ||
| 497 | function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) | |
| 498 | local prt=part(3,Character,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 499 | prt.Anchored=true | |
| 500 | prt.Material = "Neon" | |
| 501 | prt.CFrame=cframe | |
| 502 | local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) | |
| 503 | local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) | |
| 504 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
| |
| 505 | game:GetService("Debris"):AddItem(prt,5)
| |
| 506 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 507 | local rtype = rottype | |
| 508 | for i=0,1,delay do | |
| 509 | swait() | |
| 510 | if rtype == 1 then | |
| 511 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
| 512 | elseif rtype == 2 then | |
| 513 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
| 514 | end | |
| 515 | dec.Transparency=i | |
| 516 | dec2.Transparency=i | |
| 517 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
| 518 | end | |
| 519 | Part.Parent=nil | |
| 520 | end),prt,msh) | |
| 521 | end | |
| 522 | ||
| 523 | function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) | |
| 524 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 525 | prt.Anchored=true | |
| 526 | prt.Material = "Neon" | |
| 527 | prt.CFrame=cframe | |
| 528 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
| |
| 529 | game:GetService("Debris"):AddItem(prt,5)
| |
| 530 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 531 | local rtype = rottype | |
| 532 | for i=0,1,delay do | |
| 533 | swait() | |
| 534 | if rtype == 1 then | |
| 535 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
| 536 | elseif rtype == 2 then | |
| 537 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
| 538 | end | |
| 539 | prt.Transparency=i | |
| 540 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
| 541 | end | |
| 542 | Part.Parent=nil | |
| 543 | end),prt,msh) | |
| 544 | end | |
| 545 | ||
| 546 | function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype) | |
| 547 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 548 | prt.Anchored=true | |
| 549 | prt.Material = "Neon" | |
| 550 | prt.CFrame=cframe | |
| 551 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
| |
| 552 | game:GetService("Debris"):AddItem(prt,5)
| |
| 553 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 554 | local rtype = rottype | |
| 555 | for i=0,1,delay do | |
| 556 | swait() | |
| 557 | if rtype == 1 then | |
| 558 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0) | |
| 559 | elseif rtype == 2 then | |
| 560 | prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0) | |
| 561 | end | |
| 562 | prt.Transparency=i | |
| 563 | Mesh.Scale=Mesh.Scale+vt(x3,0,z3) | |
| 564 | end | |
| 565 | Part.Parent=nil | |
| 566 | end),prt,msh) | |
| 567 | end | |
| 568 | ||
| 569 | function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype) | |
| 570 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 571 | prt.Anchored=true | |
| 572 | prt.Material = "Neon" | |
| 573 | prt.CFrame=cframe | |
| 574 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 575 | game:GetService("Debris"):AddItem(prt,5)
| |
| 576 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 577 | local rtype = rottype | |
| 578 | for i=0,1,delay do | |
| 579 | swait() | |
| 580 | if rtype == 1 then | |
| 581 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
| 582 | elseif rtype == 2 then | |
| 583 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
| 584 | end | |
| 585 | prt.Transparency=i | |
| 586 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
| 587 | end | |
| 588 | Part.Parent=nil | |
| 589 | end),prt,msh) | |
| 590 | end | |
| 591 | ||
| 592 | function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
| 593 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 594 | prt.Anchored=true | |
| 595 | prt.Material = "Neon" | |
| 596 | prt.CFrame=cframe | |
| 597 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 598 | game:GetService("Debris"):AddItem(prt,5)
| |
| 599 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 600 | local rtype = rottype | |
| 601 | for i=0,1,delay do | |
| 602 | swait() | |
| 603 | if rtype == 1 then | |
| 604 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
| 605 | elseif rtype == 2 then | |
| 606 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
| 607 | end | |
| 608 | prt.Transparency=i | |
| 609 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 610 | end | |
| 611 | Part.Parent=nil | |
| 612 | end),prt,msh) | |
| 613 | end | |
| 614 | ||
| 615 | function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
| 616 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 617 | prt.Anchored=false | |
| 618 | prt.CFrame=cframe | |
| 619 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 620 | local wld=weld(prt,prt,Parent,cframe) | |
| 621 | game:GetService("Debris"):AddItem(prt,5)
| |
| 622 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
| 623 | for i=0,1,delay do | |
| 624 | swait() | |
| 625 | Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe | |
| 626 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 627 | Part.Transparency=i | |
| 628 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 629 | end | |
| 630 | Part.Parent=nil | |
| 631 | end),prt,msh,wld) | |
| 632 | end | |
| 633 | ||
| 634 | function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
| 635 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 636 | prt.Anchored=false | |
| 637 | prt.CFrame=cframe | |
| 638 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 639 | local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) | |
| 640 | game:GetService("Debris"):AddItem(prt,5)
| |
| 641 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
| 642 | for i=0,1,delay do | |
| 643 | swait() | |
| 644 | Weld.C0=euler(i*20,0,0) | |
| 645 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 646 | Part.Transparency=i | |
| 647 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 648 | end | |
| 649 | Part.Parent=nil | |
| 650 | end),prt,msh,wld) | |
| 651 | end | |
| 652 | ||
| 653 | function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 654 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 655 | prt.Anchored=true | |
| 656 | prt.CFrame=cframe | |
| 657 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 658 | game:GetService("Debris"):AddItem(prt,2)
| |
| 659 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 660 | for i=0,1,delay do | |
| 661 | swait() | |
| 662 | Part.CFrame=Part.CFrame | |
| 663 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 664 | local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 665 | prt2.Anchored=true | |
| 666 | prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 667 | local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
| |
| 668 | game:GetService("Debris"):AddItem(prt2,2)
| |
| 669 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 670 | for i=0,1,0.1 do | |
| 671 | swait() | |
| 672 | Part.CFrame=Part.CFrame*cf(0,0.5,0) | |
| 673 | end | |
| 674 | Part.Parent=nil | |
| 675 | end),prt2,msh2) | |
| 676 | end | |
| 677 | for i=0,1,delay*2 do | |
| 678 | swait() | |
| 679 | Part.CFrame=Part.CFrame | |
| 680 | Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) | |
| 681 | end | |
| 682 | Part.Parent=nil | |
| 683 | end),prt,msh) | |
| 684 | end | |
| 685 | ||
| 686 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 687 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 688 | prt.Anchored=true | |
| 689 | prt.CFrame=cframe | |
| 690 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 691 | game:GetService("Debris"):AddItem(prt,2)
| |
| 692 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 693 | for i=0,1,delay do | |
| 694 | swait() | |
| 695 | Part.CFrame=Part.CFrame | |
| 696 | Part.Transparency=i | |
| 697 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 698 | end | |
| 699 | Part.Parent=nil | |
| 700 | end),prt,msh) | |
| 701 | end | |
| 702 | ||
| 703 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
| 704 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 705 | prt.Anchored=true | |
| 706 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 707 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 708 | game:GetService("Debris"):AddItem(prt,2)
| |
| 709 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
| 710 | CF=Part.CFrame | |
| 711 | Numbb=0 | |
| 712 | randnumb=math.random()/10 | |
| 713 | rand1=math.random()/10 | |
| 714 | for i=0,1,rand1 do | |
| 715 | swait() | |
| 716 | CF=CF*cf(0,math.random()/2,0) | |
| 717 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
| 718 | Part.CFrame=CF*euler(Numbb,0,0) | |
| 719 | Part.Transparency=i | |
| 720 | Numbb=Numbb+randnumb | |
| 721 | end | |
| 722 | Part.Parent=nil | |
| 723 | end),prt,CF,Numbb,randnumb) | |
| 724 | end | |
| 725 | ||
| 726 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 727 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 728 | prt.Anchored=true | |
| 729 | prt.CFrame=cframe | |
| 730 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
| |
| 731 | game:GetService("Debris"):AddItem(prt,5)
| |
| 732 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 733 | for i=0,1,delay do | |
| 734 | swait() | |
| 735 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
| 736 | Part.Transparency=i | |
| 737 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 738 | end | |
| 739 | Part.Parent=nil | |
| 740 | end),prt,msh) | |
| 741 | end | |
| 742 | ||
| 743 | function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 744 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 745 | prt.Anchored=true | |
| 746 | prt.CFrame=cframe | |
| 747 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
| |
| 748 | game:GetService("Debris"):AddItem(prt,2)
| |
| 749 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 750 | for i=0,1,delay do | |
| 751 | swait() | |
| 752 | Part.CFrame=Part.CFrame*cf(0,y3/2,0) | |
| 753 | Part.Transparency=i | |
| 754 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 755 | end | |
| 756 | Part.Parent=nil | |
| 757 | end),prt,msh) | |
| 758 | end | |
| 759 | ||
| 760 | function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) | |
| 761 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 762 | prt.Anchored=true | |
| 763 | prt.CFrame=cframe*cf(x,y,z) | |
| 764 | msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
| |
| 765 | game:GetService("Debris"):AddItem(prt,5)
| |
| 766 | coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) | |
| 767 | local num=math.random() | |
| 768 | local num2=math.random(-3,2)+math.random() | |
| 769 | local numm=0 | |
| 770 | for i=0,1,delay*2 do | |
| 771 | swait() | |
| 772 | Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) | |
| 773 | Part.Transparency=i | |
| 774 | numm=numm+0.01 | |
| 775 | end | |
| 776 | Part.Parent=nil | |
| 777 | Mesh.Parent=nil | |
| 778 | end),prt,msh,x,y,z) | |
| 779 | end | |
| 780 | ||
| 781 | ||
| 782 | ||
| 783 | ||
| 784 | ||
| 785 | ||
| 786 | ||
| 787 | New = function(Object, Parent, Name, Data) | |
| 788 | local Object = Instance.new(Object) | |
| 789 | for Index, Value in pairs(Data or {}) do
| |
| 790 | Object[Index] = Value | |
| 791 | end | |
| 792 | Object.Parent = Parent | |
| 793 | Object.Name = Name | |
| 794 | return Object | |
| 795 | end | |
| 796 | ||
| 797 | ||
| 798 | ||
| 799 | function clerp(a,b,t) | |
| 800 | local qa = {QuaternionFromCFrame(a)}
| |
| 801 | local qb = {QuaternionFromCFrame(b)}
| |
| 802 | local ax, ay, az = a.x, a.y, a.z | |
| 803 | local bx, by, bz = b.x, b.y, b.z | |
| 804 | local _t = 1-t | |
| 805 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 806 | end | |
| 807 | ||
| 808 | function QuaternionFromCFrame(cf) | |
| 809 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 810 | local trace = m00 + m11 + m22 | |
| 811 | if trace > 0 then | |
| 812 | local s = math.sqrt(1 + trace) | |
| 813 | local recip = 0.5/s | |
| 814 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 815 | else | |
| 816 | local i = 0 | |
| 817 | if m11 > m00 then | |
| 818 | i = 1 | |
| 819 | end | |
| 820 | if m22 > (i == 0 and m00 or m11) then | |
| 821 | i = 2 | |
| 822 | end | |
| 823 | if i == 0 then | |
| 824 | local s = math.sqrt(m00-m11-m22+1) | |
| 825 | local recip = 0.5/s | |
| 826 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 827 | elseif i == 1 then | |
| 828 | local s = math.sqrt(m11-m22-m00+1) | |
| 829 | local recip = 0.5/s | |
| 830 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 831 | elseif i == 2 then | |
| 832 | local s = math.sqrt(m22-m00-m11+1) | |
| 833 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 834 | end | |
| 835 | end | |
| 836 | end | |
| 837 | ||
| 838 | ||
| 839 | ||
| 840 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 841 | local xs, ys, zs = x + x, y + y, z + z | |
| 842 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 843 | local xx = x*xs | |
| 844 | local xy = x*ys | |
| 845 | local xz = x*zs | |
| 846 | local yy = y*ys | |
| 847 | local yz = y*zs | |
| 848 | local zz = z*zs | |
| 849 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 850 | end | |
| 851 | function QuaternionSlerp(a, b, t) | |
| 852 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 853 | local startInterp, finishInterp; | |
| 854 | if cosTheta >= 0.0001 then | |
| 855 | if (1 - cosTheta) > 0.0001 then | |
| 856 | local theta = math.acos(cosTheta) | |
| 857 | local invSinTheta = 1/math.sin(theta) | |
| 858 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 859 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 860 | else | |
| 861 | startInterp = 1-t | |
| 862 | finishInterp = t | |
| 863 | end | |
| 864 | else | |
| 865 | if (1+cosTheta) > 0.0001 then | |
| 866 | local theta = math.acos(-cosTheta) | |
| 867 | local invSinTheta = 1/math.sin(theta) | |
| 868 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 869 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 870 | else | |
| 871 | startInterp = t-1 | |
| 872 | finishInterp = t | |
| 873 | end | |
| 874 | end | |
| 875 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 876 | end | |
| 877 | ||
| 878 | function weld5(part0, part1, c0, c1) | |
| 879 | weeld=Instance.new("Weld", part0)
| |
| 880 | weeld.Part0=part0 | |
| 881 | weeld.Part1=part1 | |
| 882 | weeld.C0=c0 | |
| 883 | weeld.C1=c1 | |
| 884 | return weeld | |
| 885 | end | |
| 886 | ||
| 887 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 888 | ||
| 889 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 890 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 891 | end | |
| 892 | ||
| 893 | ||
| 894 | ||
| 895 | ||
| 896 | ||
| 897 | ||
| 898 | ||
| 899 | ||
| 900 | ||
| 901 | ||
| 902 | function Dmgfunc(player,mindamage,maxdamage,waait) | |
| 903 | ||
| 904 | dodamage = coroutine.wrap(function() | |
| 905 | ||
| 906 | if player ~= Character and player:FindFirstChild("IsHit") == nil then
| |
| 907 | ||
| 908 | Max = mindamage + math.random(-mindamage,maxdamage) | |
| 909 | ||
| 910 | player.Humanoid.Health = player.Humanoid.Health - Max | |
| 911 | ||
| 912 | ||
| 913 | local thiing = Instance.new("ObjectValue",player)
| |
| 914 | thiing.Name = "IsHit" | |
| 915 | deb:AddItem(thiing,waait) | |
| 916 | ||
| 917 | --for nooby ;) | |
| 918 | local Damagetext = Instance.new("BillboardGui",player)
| |
| 919 | Damagetext.Size = UDim2.new(0,100,0,40) | |
| 920 | Damagetext.StudsOffset = Vector3.new(0,3,0) | |
| 921 | Damagetext.Adornee = player.Head | |
| 922 | Damagetext.Name = "TalkingBillBoard" | |
| 923 | local Damagelabel = Instance.new("TextLabel",Damagetext)
| |
| 924 | Damagelabel.BackgroundTransparency = 1 | |
| 925 | Damagelabel.BorderSizePixel = 0 | |
| 926 | Damagelabel.Text = ""..Max | |
| 927 | Damagelabel.Font = "Bodoni" | |
| 928 | Damagelabel.FontSize = "Size24" | |
| 929 | Damagelabel.TextStrokeTransparency = 0 | |
| 930 | Damagelabel.TextColor3 = Color3.new(255,255,255) | |
| 931 | Damagelabel.TextStrokeColor3 = Color3.new(0,0,0) | |
| 932 | Damagelabel.Size = UDim2.new(1,0,1.5,0) | |
| 933 | deb:AddItem(Damagetext,4.5) | |
| 934 | for i = 1, 70 do | |
| 935 | wait(0.00000000000000000000000001) | |
| 936 | Damagelabel.Position = Damagelabel.Position - UDim2.new(0,0,.06,0) | |
| 937 | Damagelabel.TextStrokeTransparency = Damagelabel.TextStrokeTransparency +.06 | |
| 938 | Damagelabel.TextTransparency = Damagelabel.TextTransparency + .04 | |
| 939 | end | |
| 940 | Damagetext:Destroy() | |
| 941 | end | |
| 942 | end) | |
| 943 | dodamage(player,mindamage,maxdamage,waait) | |
| 944 | ||
| 945 | end | |
| 946 | ||
| 947 | ||
| 948 | ||
| 949 | ||
| 950 | ||
| 951 | ||
| 952 | ||
| 953 | function Bullets(thinggy,size,color,velocity,damage,bounce,collide,rotation) | |
| 954 | swait() | |
| 955 | local Bullet = Instance.new("Part",Workspace)
| |
| 956 | Bullet.Locked = true | |
| 957 | Bullet.Name = "Bullet" | |
| 958 | Bullet.Anchored = bounce | |
| 959 | Bullet.CanCollide = collide | |
| 960 | Bullet.Transparency = 0.24 | |
| 961 | Bullet.Reflectance = 0 | |
| 962 | Bullet.BottomSurface = 0 | |
| 963 | Bullet.TopSurface = 0 | |
| 964 | Bullet.Shape = 0 | |
| 965 | Bullet.BrickColor = BrickColor.new(color) | |
| 966 | Bullet.Size = Vector3.new(size,size,size) | |
| 967 | Bullet.Material = "Neon" | |
| 968 | Bullet.Orientation = vt(-90,0,0) | |
| 969 | local Bulletthing = Instance.new("SpecialMesh",Bullet)
| |
| 970 | Bulletthing.MeshId = "rbxassetid://1245215297" | |
| 971 | local Bulletforce = Instance.new("BodyForce")
| |
| 972 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
| 973 | Bulletforce.Parent = Bullet | |
| 974 | Bullet.CFrame = thinggy.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-1,1),math.random(0,0.7),math.random(-1,1)) | |
| 975 | local bv = Instance.new("BodyVelocity",Bullet)
| |
| 976 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 977 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p+Vector3.new(math.random(-7,7),math.random(-2,2),math.random(-6,6))) | |
| 978 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
| 979 | ||
| 980 | so("http://roblox.com/asset/?id=925629856",Bullet,0.4,1)
| |
| 981 | if bounce == false then | |
| 982 | Bullet.Touched:connect(function(hit) | |
| 983 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == false) then | |
| 984 | local orbexplode = Instance.new("Sound", Bullet)
| |
| 985 | orbexplode.Volume = 0.4 | |
| 986 | orbexplode.PlayOnRemove = true | |
| 987 | orbexplode.SoundId = "http://roblox.com/asset/?id=929619479" | |
| 988 | orbexplode.Pitch = 1 | |
| 989 | orbexplode:Destroy() | |
| 990 | deb:AddItem(orbexplode, 4) | |
| 991 | Bullet.Anchored = true | |
| 992 | local Explode = Instance.new("Explosion")
| |
| 993 | Explode.Position = Bullet.Position | |
| 994 | Explode.Parent = Workspace | |
| 995 | Explode.BlastPressure = 0 | |
| 996 | Explode.BlastRadius = Bullet.Size.X *3.6 | |
| 997 | Explode.Visible = false | |
| 998 | Explode.Hit:connect(function(hit) | |
| 999 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 1000 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
| 1001 | end | |
| 1002 | end) | |
| 1003 | Bullet.Mesh.Scale = Vector3.new(0,0,0) | |
| 1004 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
| 1005 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
| |
| 1006 | end | |
| 1007 | end) | |
| 1008 | elseif bounce == true then | |
| 1009 | Bullet.Touched:connect(function(hit) | |
| 1010 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then
| |
| 1011 | Bullet.Anchored = true | |
| 1012 | local Explode = Instance.new("Explosion")
| |
| 1013 | Explode.Position = Bullet.Position | |
| 1014 | Explode.Parent = Workspace | |
| 1015 | Explode.BlastPressure = 0 | |
| 1016 | Explode.BlastRadius = Bullet.Size.X | |
| 1017 | Explode.Visible = false | |
| 1018 | Explode.Hit:connect(function(hit) | |
| 1019 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 1020 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
| 1021 | end | |
| 1022 | end) | |
| 1023 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
| 1024 | ||
| 1025 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
| 1026 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
| |
| 1027 | ||
| 1028 | ||
| 1029 | end | |
| 1030 | end) | |
| 1031 | end | |
| 1032 | deb:AddItem(Bullet,5.3) | |
| 1033 | ||
| 1034 | return Bullet | |
| 1035 | end | |
| 1036 | ||
| 1037 | ||
| 1038 | ||
| 1039 | ||
| 1040 | function Rotbullet(thinggy,size,color,velocity,damage,bounce,collide) | |
| 1041 | ||
| 1042 | rotation = 0 | |
| 1043 | rotation2 = 0 | |
| 1044 | ||
| 1045 | ||
| 1046 | local Bullet = Instance.new("Part",Workspace)
| |
| 1047 | Bullet.Locked = true | |
| 1048 | Bullet.Name = "Bullet" | |
| 1049 | Bullet.Anchored = bounce | |
| 1050 | Bullet.CanCollide = collide | |
| 1051 | Bullet.Transparency = 0.24 | |
| 1052 | Bullet.Reflectance = 0 | |
| 1053 | Bullet.BottomSurface = 0 | |
| 1054 | Bullet.TopSurface = 0 | |
| 1055 | Bullet.Shape = 0 | |
| 1056 | Bullet.BrickColor = BrickColor.new(color) | |
| 1057 | Bullet.Size = Vector3.new(size,size,size) | |
| 1058 | Bullet.Material = "Neon" | |
| 1059 | local Bulletthing = Instance.new("SpecialMesh",Bullet)
| |
| 1060 | Bulletthing.MeshType = "Sphere" | |
| 1061 | local Bulletforce = Instance.new("BodyForce")
| |
| 1062 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
| 1063 | Bulletforce.Parent = Bullet | |
| 1064 | Bullet.CFrame = thinggy.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-1,1),math.random(0,0.7),math.random(-1,1)) | |
| 1065 | local bv = Instance.new("BodyVelocity",Bullet)
| |
| 1066 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1067 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p+Vector3.new(math.random(-7,7),math.random(-2,2),math.random(-6,6))) | |
| 1068 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
| 1069 | so("http://roblox.com/asset/?id=925629856",Bullet,0.4,1)
| |
| 1070 | if bounce == false then | |
| 1071 | Bullet.Touched:connect(function(hit) | |
| 1072 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == false) then | |
| 1073 | ||
| 1074 | ||
| 1075 | ||
| 1076 | local orbexplode = Instance.new("Sound", Bullet)
| |
| 1077 | orbexplode.Volume = 0.4 | |
| 1078 | orbexplode.PlayOnRemove = true | |
| 1079 | orbexplode.SoundId = "http://roblox.com/asset/?id=929619479" | |
| 1080 | orbexplode.Pitch = 1 | |
| 1081 | orbexplode:Destroy() | |
| 1082 | deb:AddItem(orbexplode, 4) | |
| 1083 | Bullet.Anchored = true | |
| 1084 | ||
| 1085 | local Explode = Instance.new("Explosion")
| |
| 1086 | Explode.Position = Bullet.Position | |
| 1087 | Explode.Parent = Workspace | |
| 1088 | Explode.BlastPressure = 0 | |
| 1089 | Explode.BlastRadius = Bullet.Size.X *3.6 | |
| 1090 | Explode.Visible = false | |
| 1091 | ||
| 1092 | ||
| 1093 | ||
| 1094 | Explode.Hit:connect(function(hit) | |
| 1095 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 1096 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
| 1097 | end | |
| 1098 | end) | |
| 1099 | Bullet.Mesh.Scale = Vector3.new(0,0,0) | |
| 1100 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
| 1101 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
| |
| 1102 | ||
| 1103 | for i = 1,10 do | |
| 1104 | wait(0) | |
| 1105 | rotation2 = rotation2 - 25 | |
| 1106 | local Bullet2 = Instance.new("Part")
| |
| 1107 | Bullet2.Parent = Workspace | |
| 1108 | Bullet2.Material = "Neon" | |
| 1109 | Bullet2.BrickColor = BrickColor.new(color) | |
| 1110 | Bullet2.CanCollide = false | |
| 1111 | Bullet2.Archivable = true | |
| 1112 | Bullet2.Anchored = false | |
| 1113 | Bullet2.Transparency = 0 | |
| 1114 | Bullet2.Size = vt(size/1.3,size/1.3,size/1.3) | |
| 1115 | local B2mesh = Instance.new("SpecialMesh",Bullet2)
| |
| 1116 | B2mesh.MeshType = "Sphere" | |
| 1117 | Bullet2.CFrame = Bullet.CFrame*CFrame.Angles(0,math.rad(rotation2),0)*CFrame.new(0,2,0) | |
| 1118 | local bv2 = Instance.new("BodyVelocity",Bullet2)
| |
| 1119 | bv2.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1120 | bv2.velocity = Bullet2.CFrame.lookVector*velocity | |
| 1121 | ||
| 1122 | ||
| 1123 | ||
| 1124 | ||
| 1125 | ||
| 1126 | Bullet2.Touched:connect(function(hit) | |
| 1127 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == true) then | |
| 1128 | Bullet2.Anchored = true | |
| 1129 | local Explode2 = Instance.new("Explosion")
| |
| 1130 | Explode2.Position = Bullet2.Position | |
| 1131 | Explode2.Parent = Workspace | |
| 1132 | Explode2.BlastPressure = 0 | |
| 1133 | Explode2.BlastRadius = Bullet2.Size.X *3.6 | |
| 1134 | Explode2.Visible = false | |
| 1135 | ||
| 1136 | Explode2.Hit:connect(function(hit) | |
| 1137 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 1138 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
| 1139 | end | |
| 1140 | end) | |
| 1141 | Bullet2.Mesh.Scale = Vector3.new(0,0,0) | |
| 1142 | MagicCircle4(BrickColor.new(color), Bullet2.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size/1.4, 2.2+size/1.4, 2.2+size/1.4, 0.02) | |
| 1143 | MagicCircle4(BrickColor.new("White"), Bullet2.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
| |
| 1144 | end | |
| 1145 | end) | |
| 1146 | ||
| 1147 | ||
| 1148 | end | |
| 1149 | end | |
| 1150 | end) | |
| 1151 | ||
| 1152 | elseif bounce == true then | |
| 1153 | Bullet.Touched:connect(function(hit) | |
| 1154 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then
| |
| 1155 | Bullet.Anchored = true | |
| 1156 | local Explode = Instance.new("Explosion")
| |
| 1157 | Explode.Position = Bullet.Position | |
| 1158 | Explode.Parent = Workspace | |
| 1159 | Explode.BlastPressure = 0 | |
| 1160 | Explode.BlastRadius = Bullet.Size.X | |
| 1161 | Explode.Visible = false | |
| 1162 | Explode.Hit:connect(function(hit) | |
| 1163 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 1164 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
| 1165 | end | |
| 1166 | end) | |
| 1167 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
| 1168 | ||
| 1169 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
| 1170 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
| |
| 1171 | ||
| 1172 | ||
| 1173 | end | |
| 1174 | end) | |
| 1175 | end | |
| 1176 | deb:AddItem(Bullet,3.3) | |
| 1177 | deb:AddItem(Bullet2,3.3) | |
| 1178 | ||
| 1179 | return Bullet | |
| 1180 | end | |
| 1181 | ||
| 1182 | ||
| 1183 | ||
| 1184 | ||
| 1185 | ||
| 1186 | function Bullets2(size,color,velocity,damage,bounce,collide) | |
| 1187 | local Bullet = Instance.new("Part",Workspace)
| |
| 1188 | Bullet.Locked = true | |
| 1189 | Bullet.Name = "Bullet" | |
| 1190 | Bullet.Anchored = bounce | |
| 1191 | Bullet.CanCollide = collide | |
| 1192 | Bullet.Transparency = 0.24 | |
| 1193 | Bullet.Reflectance = 0 | |
| 1194 | Bullet.BottomSurface = 0 | |
| 1195 | Bullet.TopSurface = 0 | |
| 1196 | Bullet.Shape = 0 | |
| 1197 | Bullet.BrickColor = BrickColor.new(color) | |
| 1198 | Bullet.Size = Vector3.new(size,size,size) | |
| 1199 | Bullet.Material = "Neon" | |
| 1200 | local Bulletthing = Instance.new("SpecialMesh",Bullet)
| |
| 1201 | Bulletthing.MeshType = "Sphere" | |
| 1202 | Bullet.CFrame = handee.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-180,180),math.random(-1.6,6.6),math.random(-180,180)) | |
| 1203 | local bv = Instance.new("BodyVelocity",Bullet)
| |
| 1204 | bv.maxForce = Vector3.new(99999,99999,99999) | |
| 1205 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p) | |
| 1206 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
| 1207 | so("http://roblox.com/asset/?id=200633327",Bullet,1,1)
| |
| 1208 | spawn = coroutine.wrap(function() | |
| 1209 | Bullet.Transparency = 0 | |
| 1210 | Bullet.Mesh.Scale = Vector3.new(3.5,3.5,3.5) | |
| 1211 | wait() | |
| 1212 | Bullet.Transparency = .25 | |
| 1213 | Bullet.Mesh.Scale = Vector3.new(2.5,2.5,2.5) | |
| 1214 | wait() | |
| 1215 | Bullet.Transparency = .5 | |
| 1216 | Bullet.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
| 1217 | wait() | |
| 1218 | Bullet.Transparency = 0 | |
| 1219 | Bullet.Mesh.Scale = Vector3.new(1,1,1) | |
| 1220 | end) | |
| 1221 | if bounce == false then | |
| 1222 | Bullet.Touched:connect(function(hit) | |
| 1223 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and Bullet.Anchored == false) then | |
| 1224 | Bullet.Anchored = true | |
| 1225 | local Explode = Instance.new("Explosion")
| |
| 1226 | Explode.Position = Bullet.Position | |
| 1227 | Explode.Parent = Workspace | |
| 1228 | Explode.BlastPressure = 0 | |
| 1229 | Explode.BlastRadius = Bullet.Size.X | |
| 1230 | Explode.Visible = false | |
| 1231 | Explode.Hit:connect(function(hit) | |
| 1232 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 1233 | Dmgfunc(hit.Parent,damage,0.7,0) | |
| 1234 | end | |
| 1235 | end) | |
| 1236 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
| 1237 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 1.7, 1.7, 1.7, 0.04) | |
| 1238 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2, 2.2, 2.2, 0.04) | |
| 1239 | for i = 0,2.3,0.1 do | |
| 1240 | swait() | |
| 1241 | Bullet.Transparency = Bullet.Transparency + 0.02 | |
| 1242 | Bullet.Mesh.Scale = Bullet.Mesh.Scale + Vector3.new(.3,.3,.3) | |
| 1243 | end | |
| 1244 | Bullet:Destroy() | |
| 1245 | end | |
| 1246 | end) | |
| 1247 | elseif bounce == true then | |
| 1248 | Bullet.Touched:connect(function(hit) | |
| 1249 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then
| |
| 1250 | Bullet.Anchored = true | |
| 1251 | local Explode = Instance.new("Explosion")
| |
| 1252 | Explode.Position = Bullet.Position | |
| 1253 | Explode.Parent = Workspace | |
| 1254 | Explode.BlastPressure = 0 | |
| 1255 | Explode.BlastRadius = Bullet.Size.X | |
| 1256 | Explode.Visible = false | |
| 1257 | Explode.Hit:connect(function(hit) | |
| 1258 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
| |
| 1259 | Dmgfunc(hit.Parent,damage,0.7,0) | |
| 1260 | end | |
| 1261 | end) | |
| 1262 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
| 1263 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 1.7, 1.7, 1.7, 0.04) | |
| 1264 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2, 2.2, 2.2, 0.04) | |
| 1265 | for i = 0,2.3,0.1 do | |
| 1266 | swait() | |
| 1267 | Bullet.Transparency = Bullet.Transparency + 0.02 | |
| 1268 | Bullet.Mesh.Scale = Bullet.Mesh.Scale + Vector3.new(.3,.3,.3) | |
| 1269 | MagicSphere(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 6.2, 6.2, 6.2, 0.04) | |
| 1270 | MagicSphere(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 8.2, 8.2, 8.2, 0.04) | |
| 1271 | end | |
| 1272 | Bullet:Destroy() | |
| 1273 | end | |
| 1274 | end) | |
| 1275 | end | |
| 1276 | spawn() | |
| 1277 | deb:AddItem(Bullet,10) | |
| 1278 | return Bullet | |
| 1279 | end | |
| 1280 | ||
| 1281 | ||
| 1282 | ||
| 1283 | ||
| 1284 | ||
| 1285 | ||
| 1286 | ||
| 1287 | ||
| 1288 | local shooting = false | |
| 1289 | ||
| 1290 | ||
| 1291 | ||
| 1292 | function shoot() | |
| 1293 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1)
| |
| 1294 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04)
| |
| 1295 | ||
| 1296 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03)
| |
| 1297 | ||
| 1298 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04)
| |
| 1299 | ||
| 1300 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
| |
| 1301 | attack = true | |
| 1302 | local thing = Instance.new("BodyGyro",RootPart)
| |
| 1303 | thing.D = 350 | |
| 1304 | thing.P = 6000 | |
| 1305 | thing.MaxTorque = vt(100000,math.huge,0) | |
| 1306 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1307 | for i = 0,2,0.16 do | |
| 1308 | swait() | |
| 1309 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
| 1310 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
| 1311 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
| 1312 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
| 1313 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
| 1314 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
| 1315 | end | |
| 1316 | shooting = true | |
| 1317 | ||
| 1318 | while shooting == true do | |
| 1319 | swait(2.5) | |
| 1320 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1321 | Torso.Velocity = RootPart.CFrame.lookVector * -13 | |
| 1322 | if math.random(1,2) == 1 then | |
| 1323 | Bullets(handee,math.random(1,2),g,math.random(220,520),5.5,false,false) | |
| 1324 | MagicBlock(BrickColor.new("Lime green"), RightArm.CFrame * cf(math.random(-100, 100) / 100, -math.random(0, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05)
| |
| 1325 | else | |
| 1326 | Bullets(handee,math.random(1,2),r,math.random(200,520),6.3,false,false) | |
| 1327 | MagicBlock(BrickColor.new("Dark indigo"), RightArm.CFrame * cf(math.random(-100, 100) / 100, -math.random(0, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05)
| |
| 1328 | end | |
| 1329 | end | |
| 1330 | ||
| 1331 | attack = false | |
| 1332 | thing:Destroy() | |
| 1333 | end | |
| 1334 | ||
| 1335 | ||
| 1336 | ||
| 1337 | ||
| 1338 | local cardmax = 0 | |
| 1339 | local cardpos = 3 | |
| 1340 | local carding = false | |
| 1341 | function SCB() | |
| 1342 | print('Spell Card Barrage -> Debuff - 3.6 WalkSpeed.')
| |
| 1343 | Humanoid.WalkSpeed = Humanoid.WalkSpeed-3.6 | |
| 1344 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1)
| |
| 1345 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04)
| |
| 1346 | ||
| 1347 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03)
| |
| 1348 | ||
| 1349 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04)
| |
| 1350 | ||
| 1351 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
| |
| 1352 | attack = true | |
| 1353 | ||
| 1354 | local Card = Instance.new('Part',Character)
| |
| 1355 | Card.Transparency = 0.5 | |
| 1356 | Card.Color = Color3.fromRGB(0,255,0) | |
| 1357 | Card.Size = Vector3.new(0.65,0.2,1.2) | |
| 1358 | Card.Material = "Neon" | |
| 1359 | Card.CFrame = handee.CFrame + Vector3.new(0,3,0) | |
| 1360 | CardMesh = Instance.new("BlockMesh",Card)
| |
| 1361 | local gyrothing = Instance.new("BodyGyro",Card)
| |
| 1362 | gyrothing.D = 100 | |
| 1363 | gyrothing.P = 2000 | |
| 1364 | gyrothing.MaxTorque = Vector3.new(4000000,4000000,4000000) | |
| 1365 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1366 | local position = Instance.new("BodyPosition",Card)
| |
| 1367 | position.D = 2350 | |
| 1368 | position.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1369 | cardmax = cardmax+1 | |
| 1370 | cardpos = cardpos+1 | |
| 1371 | ||
| 1372 | for i = 0,2,0.16 do | |
| 1373 | swait() | |
| 1374 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1375 | position.Position = Torso.Position + Vector3.new(10,3,0) | |
| 1376 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
| 1377 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
| 1378 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
| 1379 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
| 1380 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
| 1381 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
| 1382 | end | |
| 1383 | ||
| 1384 | attack = false | |
| 1385 | ||
| 1386 | for i = 1,65 do | |
| 1387 | position.Position = Torso.Position + Vector3.new(10-cardpos,cardpos,0) | |
| 1388 | --position.Position = Torso.Position + Vector3.new(0,cardpos,0) | |
| 1389 | swait(2.5) | |
| 1390 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1391 | if math.random(1,2) == 1 then | |
| 1392 | Bullets(Card,math.random(0.9,1.1),g,math.random(320,420),6.1,false,false) | |
| 1393 | else | |
| 1394 | Bullets(Card,math.random(0.9,1.1),r,math.random(320,420),8.2,false,false) | |
| 1395 | end | |
| 1396 | end | |
| 1397 | ||
| 1398 | ||
| 1399 | ||
| 1400 | Card:Destroy() | |
| 1401 | cardmax = cardmax-1 | |
| 1402 | Humanoid.WalkSpeed = Humanoid.WalkSpeed+3.6 | |
| 1403 | cardpos = cardpos-1 | |
| 1404 | if Humanoid.WalkSpeed == 32 then | |
| 1405 | print('WalkSpeed Regained.')
| |
| 1406 | end | |
| 1407 | end | |
| 1408 | ||
| 1409 | ||
| 1410 | ||
| 1411 | ||
| 1412 | function rotball() | |
| 1413 | ||
| 1414 | ||
| 1415 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1)
| |
| 1416 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04)
| |
| 1417 | ||
| 1418 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03)
| |
| 1419 | ||
| 1420 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04)
| |
| 1421 | ||
| 1422 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
| |
| 1423 | attack = true | |
| 1424 | ||
| 1425 | ||
| 1426 | ||
| 1427 | local thing = Instance.new("BodyGyro",RootPart)
| |
| 1428 | thing.D = 350 | |
| 1429 | thing.P = 6000 | |
| 1430 | thing.MaxTorque = vt(100000,math.huge,0) | |
| 1431 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1432 | for i = 0,2,0.16 do | |
| 1433 | swait() | |
| 1434 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1435 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
| 1436 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
| 1437 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
| 1438 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
| 1439 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
| 1440 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
| 1441 | end | |
| 1442 | ||
| 1443 | ||
| 1444 | local beam = Instance.new("Part", workspace)
| |
| 1445 | beam.BrickColor = BrickColor.new(g) | |
| 1446 | beam.FormFactor = "Custom" | |
| 1447 | beam.Material = "Neon" | |
| 1448 | beam.Transparency = 0.25 | |
| 1449 | beam.Anchored = true | |
| 1450 | beam.Locked = false | |
| 1451 | beam.CanCollide = false | |
| 1452 | local Z = Instance.new("SpecialMesh",beam)
| |
| 1453 | Z.MeshType = "Sphere" | |
| 1454 | ||
| 1455 | local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700) | |
| 1456 | local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) | |
| 1457 | local distance = (handee.CFrame.p - position).magnitude | |
| 1458 | beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
| 1459 | beam.Size = Vector3.new(1, 1, distance) | |
| 1460 | ||
| 1461 | ||
| 1462 | ||
| 1463 | for i = 1,6,0.1 do | |
| 1464 | swait() | |
| 1465 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1466 | beam.CFrame = CFrame.new((beam.CFrame.p + position) / 2, beam.CFrame.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 1467 | beam.Size = Vector3.new(1, 1, distance) | |
| 1468 | MagicBlock4(BrickColor.new("Lime green"), beam.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04)
| |
| 1469 | MagicShockTrailAlt(BrickColor.new("Dark indigo"),beam.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,5,-0.05,-0.05,25,0.005,math.random(1,2))
| |
| 1470 | if math.random(1,2) == 1 then | |
| 1471 | beam.BrickColor = BrickColor.new(g) | |
| 1472 | else | |
| 1473 | beam.BrickColor = BrickColor.new(r) | |
| 1474 | end | |
| 1475 | end | |
| 1476 | attack = false | |
| 1477 | thing:Destroy() | |
| 1478 | beam:Destroy() | |
| 1479 | ||
| 1480 | ||
| 1481 | end | |
| 1482 | ||
| 1483 | ||
| 1484 | ||
| 1485 | function Ldash() | |
| 1486 | ||
| 1487 | ||
| 1488 | ||
| 1489 | evadecooldown = true | |
| 1490 | attack = true | |
| 1491 | so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
| |
| 1492 | ||
| 1493 | ||
| 1494 | ||
| 1495 | ||
| 1496 | ||
| 1497 | ||
| 1498 | --+173.8*i | |
| 1499 | for i = 0,2,0.064 do | |
| 1500 | swait() | |
| 1501 | RootPart.Velocity = RootPart.CFrame.rightVector * -54 | |
| 1502 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2) | |
| 1503 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2) | |
| 1504 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)),.2) | |
| 1505 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)),.2) | |
| 1506 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2) | |
| 1507 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2) | |
| 1508 | end | |
| 1509 | ||
| 1510 | attack = false | |
| 1511 | wait(0.13) | |
| 1512 | evadecooldown = false | |
| 1513 | ||
| 1514 | ||
| 1515 | end | |
| 1516 | ||
| 1517 | ||
| 1518 | ||
| 1519 | ||
| 1520 | ||
| 1521 | function Rdash() | |
| 1522 | ||
| 1523 | ||
| 1524 | ||
| 1525 | evadecooldown = true | |
| 1526 | attack = true | |
| 1527 | so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
| |
| 1528 | ||
| 1529 | ||
| 1530 | ||
| 1531 | ||
| 1532 | ||
| 1533 | ||
| 1534 | --+173.8*i | |
| 1535 | for i = 0,2,0.064 do | |
| 1536 | swait() | |
| 1537 | RootPart.Velocity = RootPart.CFrame.rightVector * 54 | |
| 1538 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2) | |
| 1539 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2) | |
| 1540 | RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)),.2) | |
| 1541 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)),.2) | |
| 1542 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2) | |
| 1543 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2) | |
| 1544 | end | |
| 1545 | ||
| 1546 | attack = false | |
| 1547 | wait(0.13) | |
| 1548 | evadecooldown = false | |
| 1549 | ||
| 1550 | ||
| 1551 | end | |
| 1552 | ||
| 1553 | ||
| 1554 | ||
| 1555 | mouse.Button1Down:connect(function(key) | |
| 1556 | if attack == false then | |
| 1557 | shoot() | |
| 1558 | end | |
| 1559 | end) | |
| 1560 | ||
| 1561 | ||
| 1562 | ||
| 1563 | ||
| 1564 | mouse.Button1Up:connect(function(key) | |
| 1565 | if shooting == true then | |
| 1566 | shooting = false | |
| 1567 | end | |
| 1568 | end) | |
| 1569 | ||
| 1570 | ||
| 1571 | ||
| 1572 | mouse.KeyDown:connect(function(key) | |
| 1573 | if key == 'e' and attack == false and cardmax <= 5 then | |
| 1574 | SCB() | |
| 1575 | end | |
| 1576 | end) | |
| 1577 | ||
| 1578 | ||
| 1579 | ||
| 1580 | mouse.KeyDown:connect(function(key) | |
| 1581 | if key == 'f' and attack == false then | |
| 1582 | Ldash() | |
| 1583 | end | |
| 1584 | end) | |
| 1585 | ||
| 1586 | ||
| 1587 | ||
| 1588 | mouse.KeyDown:connect(function(key) | |
| 1589 | if key == 'g' and attack == false then | |
| 1590 | Rdash() | |
| 1591 | end | |
| 1592 | end) | |
| 1593 | ||
| 1594 | mouse.KeyDown:connect(function(key) | |
| 1595 | if key == 'r' and attack == false then | |
| 1596 | rotball() | |
| 1597 | end | |
| 1598 | end) | |
| 1599 | ||
| 1600 | ||
| 1601 | ||
| 1602 | local idk = 0 | |
| 1603 | ||
| 1604 | ||
| 1605 | ||
| 1606 | local f = 0 | |
| 1607 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
| |
| 1608 | ||
| 1609 | ||
| 1610 | Humanoid.MaxHealth = 250 | |
| 1611 | f = f+1 | |
| 1612 | if f >= 7 then | |
| 1613 | MagicBlock4(BrickColor.new("Dark indigo"), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 0.7, 0.7, 0.7, 0.05)
| |
| 1614 | MagicCircle4(BrickColor.new("Dark indigo"), LeftArm.CFrame * cf(0, -1, 0), 1, 0.1, 1, 6, 0, 6, 0.1)
| |
| 1615 | end | |
| 1616 | ||
| 1617 | end) | |
| 1618 | ||
| 1619 | Humanoid.Health = 250 | |
| 1620 | while true do | |
| 1621 | swait() | |
| 1622 | sine = sine + change | |
| 1623 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1624 | local velderp=RootPart.Velocity.y | |
| 1625 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 1626 | if attack==true or attack==false then | |
| 1627 | if attack==false then | |
| 1628 | idle=idle+1 | |
| 1629 | else | |
| 1630 | idle=0 | |
| 1631 | end | |
| 1632 | if idle>=500 then | |
| 1633 | if attack==false then | |
| 1634 | end | |
| 1635 | end | |
| 1636 | ||
| 1637 | ||
| 1638 | ||
| 1639 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 1640 | Anim="Jump" | |
| 1641 | ||
| 1642 | ||
| 1643 | ||
| 1644 | ||
| 1645 | ||
| 1646 | ||
| 1647 | if attack==false then | |
| 1648 | change = 1 | |
| 1649 | ||
| 1650 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1651 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1) | |
| 1652 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),.1) | |
| 1653 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30+2.05*math.cos(sine/5)), math.rad(0), math.rad(50-2.05*math.cos(sine/5))), 0.1) | |
| 1654 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30+2.05*math.cos(sine/5)), math.rad(0), math.rad(-50+2.05*math.cos(sine/5))), 0.1) | |
| 1655 | ||
| 1656 | end | |
| 1657 | if attack==false then | |
| 1658 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
| 1659 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
| 1660 | end | |
| 1661 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 1662 | Anim="Fall" | |
| 1663 | change = 1 | |
| 1664 | ||
| 1665 | ||
| 1666 | if attack==false then | |
| 1667 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1668 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 1669 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1) | |
| 1670 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1) | |
| 1671 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.1) | |
| 1672 | ||
| 1673 | end | |
| 1674 | if attack==false or attack == true then | |
| 1675 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1) | |
| 1676 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
| 1677 | end | |
| 1678 | ||
| 1679 | elseif torvel<1 and hitfloor~=nil then | |
| 1680 | Anim="Idle" | |
| 1681 | change = 1.73 | |
| 1682 | if attack==false and equip == false then | |
| 1683 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1684 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.10*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.1) | |
| 1685 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+4*math.sin(sine/40)),math.rad(0),math.rad(-30)),0.1) | |
| 1686 | ||
| 1687 | ||
| 1688 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.07*math.sin(sine/40), 0) * angles(math.rad(-3+2*math.cos(sine/40)), math.rad(0+7*math.cos(sine/40)), math.rad(3+3.2*math.cos(sine/40))),0.1) | |
| 1689 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.07*math.sin(sine/40), 0) * angles(math.rad(-3+2*math.cos(sine/40)), math.rad(0-7*math.cos(sine/40)), math.rad(-3-3.2*math.cos(sine/40))),0.1) | |
| 1690 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.10*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-3)), 0.1) | |
| 1691 | ||
| 1692 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.10*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(3)), 0.1) | |
| 1693 | end | |
| 1694 | ||
| 1695 | ||
| 1696 | ||
| 1697 | ||
| 1698 | elseif torvel>2 and torvel<4205 and hitfloor~=nil then | |
| 1699 | Anim="Walk" | |
| 1700 | change = 1 + Character.Humanoid.WalkSpeed/113 | |
| 1701 | if attack==false and equip == false then | |
| 1702 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1703 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.42*math.cos(sine/2.5), -.8) * angles(math.rad(-23), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
| 1704 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-7+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1) | |
| 1705 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0+0.34*math.sin(sine/5)) * angles(math.rad(0-80*math.sin(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(6+18*math.sin(sine/5))- RootPart.RotVelocity.Y / 34),.15) | |
| 1706 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0-0.34*math.sin(sine/5))*angles(math.rad(0+80*math.sin(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-6+18*math.sin(sine/5))+ RootPart.RotVelocity.Y / -34),.15) | |
| 1707 | ||
| 1708 | ||
| 1709 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.21*math.cos(sine/5)) * CFrame.Angles(math.rad(-5-60*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.8) | |
| 1710 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.21*math.cos(sine/5)) * CFrame.Angles(math.rad(-5+60*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.8) | |
| 1711 | end | |
| 1712 | ||
| 1713 | if attack==true and noleg == false then | |
| 1714 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0+0.32*math.sin(sine/5)) * CFrame.Angles(math.rad(0-65*math.sin(sine/5)), math.rad(3), math.rad(0)), 0.2) | |
| 1715 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5), 0-0.32*math.sin(sine/5)) * CFrame.Angles(math.rad(0+65*math.sin(sine/5)), math.rad(-3), math.rad(0)), 0.2) | |
| 1716 | end | |
| 1717 | ||
| 1718 | end | |
| 1719 | end | |
| 1720 | ||
| 1721 | ||
| 1722 | ||
| 1723 | if 0 < #Effects then | |
| 1724 | for e = 1, #Effects do | |
| 1725 | if Effects[e] ~= nil then | |
| 1726 | local Thing = Effects[e] | |
| 1727 | if Thing ~= nil then | |
| 1728 | local Part = Thing[1] | |
| 1729 | local Mode = Thing[2] | |
| 1730 | local Delay = Thing[3] | |
| 1731 | local IncX = Thing[4] | |
| 1732 | local IncY = Thing[5] | |
| 1733 | local IncZ = Thing[6] | |
| 1734 | if Thing[1].Transparency <= 1 then | |
| 1735 | if Thing[2] == "Block1" then | |
| 1736 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80)) | |
| 1737 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1738 | if not Mesh then | |
| 1739 | Mesh = Instance.new("BlockMesh")
| |
| 1740 | end | |
| 1741 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1742 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1743 | elseif Thing[2] == "Cylinder" then | |
| 1744 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1745 | if not Mesh then | |
| 1746 | Mesh = Instance.new("BlockMesh")
| |
| 1747 | end | |
| 1748 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1749 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1750 | elseif Thing[2] == "Blood" then | |
| 1751 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1752 | if not Mesh then | |
| 1753 | Mesh = Instance.new("BlockMesh")
| |
| 1754 | end | |
| 1755 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
| 1756 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1757 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1758 | elseif Thing[2] == "Elec" then | |
| 1759 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1760 | if not Mesh then | |
| 1761 | Mesh = Instance.new("BlockMesh")
| |
| 1762 | end | |
| 1763 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 1764 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1765 | elseif Thing[2] == "Disappear" then | |
| 1766 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1767 | end | |
| 1768 | else | |
| 1769 | Part.Parent = nil | |
| 1770 | Part:Destroy() | |
| 1771 | --game:GetService("Debris"):AddItem(Part, 0)
| |
| 1772 | table.remove(Effects, e) | |
| 1773 | end | |
| 1774 | end | |
| 1775 | end | |
| 1776 | end | |
| 1777 | end | |
| 1778 | ||
| 1779 | end |