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1 | --hi there cutie what are you doing ;) | |
2 | ||
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | local RealPlayer = Player | |
6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
7 | ||
8 | --[[KillerDarkness0105's/Codex#6685 Touhou magic script]]-- | |
9 | ||
10 | ||
11 | ||
12 | Player=game:GetService("Players").LocalPlayer | |
13 | Character=Player.Character | |
14 | PlayerGui=Player.PlayerGui | |
15 | Backpack=Player.Backpack | |
16 | Torso=Character.Torso | |
17 | Head=Character.Head | |
18 | Humanoid=Character.Humanoid | |
19 | LeftArm=Character["Left Arm"] | |
20 | LeftLeg=Character["Left Leg"] | |
21 | RightArm=Character["Right Arm"] | |
22 | RightLeg=Character["Right Leg"] | |
23 | LS=Torso["Left Shoulder"] | |
24 | LH=Torso["Left Hip"] | |
25 | RS=Torso["Right Shoulder"] | |
26 | RH=Torso["Right Hip"] | |
27 | Face = Head.face | |
28 | Neck=Torso.Neck | |
29 | it=Instance.new | |
30 | attacktype=1 | |
31 | attacktype2=1 | |
32 | vt=Vector3.new | |
33 | cf=CFrame.new | |
34 | cn=CFrame.new | |
35 | euler=CFrame.fromEulerAnglesXYZ | |
36 | angles=CFrame.Angles | |
37 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
38 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
39 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
40 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
41 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
42 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
43 | RootPart=Character.HumanoidRootPart | |
44 | RootJoint=RootPart.RootJoint | |
45 | RootCF=euler(-1.57,0,3.14) | |
46 | attack = false | |
47 | attackdebounce = false | |
48 | trispeed=.2 | |
49 | attackmode='none' | |
50 | local idle=0 | |
51 | local Anim="Idle" | |
52 | stance = false | |
53 | local ff = 2 | |
54 | noleg = false | |
55 | evadecooldown = false | |
56 | Humanoid.Animator.Parent = nil | |
57 | equip = false | |
58 | local Effects = {} | |
59 | attackspeed = 0.14 | |
60 | df = false | |
61 | Swing = 1 | |
62 | local sine = 0 | |
63 | local change = 1 | |
64 | local val = 0 | |
65 | magic = false | |
66 | cam = workspace.CurrentCamera | |
67 | deb = game:GetService("Debris") | |
68 | RbxUtility = LoadLibrary("RbxUtility") | |
69 | Create = RbxUtility.Create | |
70 | Humanoid.WalkSpeed = 32 | |
71 | Humanoid.JumpPower = 76 | |
72 | local g ="Lime green" | |
73 | local r ="Dark indigo" | |
74 | ||
75 | ||
76 | ||
77 | ||
78 | ||
79 | ||
80 | music = Instance.new("Sound",Torso) -- change to Character for global music --Change to Torso for non-global music. You may wanna leave this at torso tho... | |
81 | music.Volume = 0.5 | |
82 | music.TimePosition = 0 | |
83 | music.Pitch = 1 | |
84 | if Player.Name == "TheSatanicAngel" then | |
85 | music.SoundId = "rbxassetid://512289595"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 | |
86 | else | |
87 | music.SoundId = "rbxassetid://803364705"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 | |
88 | end | |
89 | music.Looped = true | |
90 | music:Play() | |
91 | ||
92 | ||
93 | ||
94 | ||
95 | ||
96 | ||
97 | ||
98 | local handee = Instance.new("Part") | |
99 | handee.Parent = Character | |
100 | handee.Size = Vector3.new(.2,.2,.2) | |
101 | handee.Archivable = true | |
102 | handee.Transparency = 1 | |
103 | handee.CanCollide = false | |
104 | handee.BrickColor = BrickColor.new("Cyan") | |
105 | handee.Material = "Neon" | |
106 | local handeeweld = Instance.new("Weld") | |
107 | handeeweld.Parent = handee | |
108 | handeeweld.Part0 = RightArm | |
109 | handeeweld.Part1 = handee | |
110 | handeeweld.C1 = CFrame.new(0, 0.97, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
111 | handeeweld.Part0 = RightArm | |
112 | ||
113 | ||
114 | ||
115 | ||
116 | ||
117 | ||
118 | ||
119 | ||
120 | ||
121 | ||
122 | ||
123 | ||
124 | so = function(id,par,vol,pit) | |
125 | coroutine.resume(coroutine.create(function() | |
126 | local sou = Instance.new("Sound",par or workspace) | |
127 | sou.Volume=vol | |
128 | sou.Pitch=pit or 1 | |
129 | sou.SoundId=id | |
130 | swait() | |
131 | sou:play() | |
132 | game:GetService("Debris"):AddItem(sou,8) | |
133 | end)) | |
134 | end | |
135 | ||
136 | --save shoulders | |
137 | RSH, LSH=nil, nil | |
138 | --welds | |
139 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
140 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
141 | LH=Torso["Left Hip"] | |
142 | RH=Torso["Right Hip"] | |
143 | TorsoColor=Torso.BrickColor | |
144 | function NoOutline(Part) | |
145 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
146 | end | |
147 | player=Player | |
148 | ch=Character | |
149 | RSH=ch.Torso["Right Shoulder"] | |
150 | LSH=ch.Torso["Left Shoulder"] | |
151 | -- | |
152 | RSH.Parent=nil | |
153 | LSH.Parent=nil | |
154 | -- | |
155 | RW.Name="Right Shoulder" | |
156 | RW.Part0=ch.Torso | |
157 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
158 | RW.C1=cf(0, 0.5, 0) | |
159 | RW.Part1=ch["Right Arm"] | |
160 | RW.Parent=ch.Torso | |
161 | -- | |
162 | LW.Name="Left Shoulder" | |
163 | LW.Part0=ch.Torso | |
164 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
165 | LW.C1=cf(0, 0.5, 0) | |
166 | LW.Part1=ch["Left Arm"] | |
167 | LW.Parent=ch.Torso | |
168 | ||
169 | ||
170 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
171 | local wld = Instance.new("Weld", wp1) | |
172 | wld.Part0 = wp0 | |
173 | wld.Part1 = wp1 | |
174 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
175 | end | |
176 | ||
177 | ||
178 | newWeld(RootPart, Torso, 0, -1, 0) | |
179 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
180 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
181 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
182 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
183 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
184 | ||
185 | Player=game:GetService('Players').LocalPlayer | |
186 | Character=Player.Character | |
187 | mouse=Player:GetMouse() | |
188 | m=Instance.new('Model',Character) | |
189 | ||
190 | ||
191 | local function weldBetween(a, b) | |
192 | local weldd = Instance.new("ManualWeld") | |
193 | weldd.Part0 = a | |
194 | weldd.Part1 = b | |
195 | weldd.C0 = CFrame.new() | |
196 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
197 | weldd.Parent = a | |
198 | return weldd | |
199 | end | |
200 | ||
201 | ArtificialHB = Instance.new("BindableEvent", script) | |
202 | ArtificialHB.Name = "Heartbeat" | |
203 | ||
204 | script:WaitForChild("Heartbeat") | |
205 | ||
206 | frame = 1 / 60 | |
207 | tf = 0 | |
208 | allowframeloss = false | |
209 | tossremainder = false | |
210 | lastframe = tick() | |
211 | script.Heartbeat:Fire() | |
212 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
213 | tf = tf + s | |
214 | if tf >= frame then | |
215 | if allowframeloss then | |
216 | script.Heartbeat:Fire() | |
217 | lastframe = tick() | |
218 | else | |
219 | for i = 1, math.floor(tf / frame) do | |
220 | script.Heartbeat:Fire() | |
221 | end | |
222 | lastframe = tick() | |
223 | end | |
224 | if tossremainder then | |
225 | tf = 0 | |
226 | else | |
227 | tf = tf - frame * math.floor(tf / frame) | |
228 | end | |
229 | end | |
230 | end) | |
231 | ||
232 | function swait(num) | |
233 | if num == 0 or num == nil then | |
234 | ArtificialHB.Event:wait() | |
235 | else | |
236 | for i = 0, num do | |
237 | ArtificialHB.Event:wait() | |
238 | end | |
239 | end | |
240 | end | |
241 | ||
242 | ||
243 | ||
244 | function RemoveOutlines(part) | |
245 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
246 | end | |
247 | ||
248 | ||
249 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
250 | local fp = it("Part") | |
251 | fp.formFactor = formfactor | |
252 | fp.Parent = parent | |
253 | fp.Reflectance = reflectance | |
254 | fp.Transparency = transparency | |
255 | fp.CanCollide = false | |
256 | fp.Locked = true | |
257 | fp.BrickColor = brickcolor | |
258 | fp.Name = name | |
259 | fp.Size = size | |
260 | fp.Position = Torso.Position | |
261 | NoOutline(fp) | |
262 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
263 | fp.Material = "Neon" | |
264 | else | |
265 | if fp.BrickColor == BrickColor.new("Fossil") then | |
266 | fp.BrickColor = BrickColor.new("Dark indigo") | |
267 | fp.Material = "Neon" | |
268 | else | |
269 | fp.Material = "Neon" | |
270 | end | |
271 | end | |
272 | fp:BreakJoints() | |
273 | return fp | |
274 | end | |
275 | ||
276 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
277 | local mesh = it(Mesh) | |
278 | mesh.Parent = part | |
279 | if Mesh == "SpecialMesh" then | |
280 | mesh.MeshType = meshtype | |
281 | mesh.MeshId = meshid | |
282 | end | |
283 | mesh.Offset = offset | |
284 | mesh.Scale = scale | |
285 | return mesh | |
286 | end | |
287 | ||
288 | weld = function(parent, part0, part1, c0) | |
289 | local weld = it("Weld") | |
290 | weld.Parent = parent | |
291 | weld.Part0 = part0 | |
292 | weld.Part1 = part1 | |
293 | weld.C0 = c0 | |
294 | return weld | |
295 | end | |
296 | ||
297 | F1 = Instance.new("Folder", Character) | |
298 | F1.Name = "Effects Folder" | |
299 | F2 = Instance.new("Folder", F1) | |
300 | F2.Name = "Effects" | |
301 | Triangle = function(a, b, c) | |
302 | end | |
303 | ||
304 | MagicBlock4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
305 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
306 | prt.Anchored = true | |
307 | prt.CanCollide = false | |
308 | prt.CFrame = cframe | |
309 | prt.Name = "prt" | |
310 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
311 | game:GetService("Debris"):AddItem(prt, 5) | |
312 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3}) | |
313 | end | |
314 | ||
315 | ||
316 | ||
317 | MagicCircle4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
318 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
319 | prt.Anchored = true | |
320 | prt.CanCollide = false | |
321 | prt.CFrame = cframe | |
322 | prt.Name = "prt" | |
323 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
324 | game:GetService("Debris"):AddItem(prt, 5) | |
325 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
326 | end | |
327 | ||
328 | MagicWave4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
329 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
330 | prt.Anchored = true | |
331 | prt.CFrame = cframe | |
332 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
333 | game:GetService("Debris"):AddItem(prt, 5) | |
334 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
335 | end | |
336 | ||
337 | MagicCylinder4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
338 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
339 | prt.Anchored = true | |
340 | prt.CFrame = cframe | |
341 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
342 | game:GetService("Debris"):AddItem(prt, 5) | |
343 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
344 | end | |
345 | ||
346 | MagicCylinder5 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
347 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
348 | prt.Anchored = true | |
349 | prt.CFrame = cframe | |
350 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
351 | game:GetService("Debris"):AddItem(prt, 5) | |
352 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
353 | end | |
354 | ||
355 | MagicBlood4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
356 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
357 | prt.Anchored = true | |
358 | prt.CFrame = cframe | |
359 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
360 | game:GetService("Debris"):AddItem(prt, 5) | |
361 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3}) | |
362 | end | |
363 | ||
364 | ElecEffect4 = function(cff, x, y, z) | |
365 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1)) | |
366 | prt.Anchored = true | |
367 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
368 | prt.CFrame = cf(prt.Position) | |
369 | game:GetService("Debris"):AddItem(prt, 2) | |
370 | xval = math.random() / 2 | |
371 | yval = math.random() / 2 | |
372 | zval = math.random() / 2 | |
373 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
374 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval} | |
375 | end | |
376 | ||
377 | ||
378 | ||
379 | ||
380 | ||
381 | ||
382 | ||
383 | ||
384 | ||
385 | ||
386 | ||
387 | ||
388 | ||
389 | function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) | |
390 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
391 | prt.Anchored=true | |
392 | prt.CFrame=cframe | |
393 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1)) | |
394 | --http://www.roblox.com/asset/?id=4770560 | |
395 | game:GetService("Debris"):AddItem(prt,2) | |
396 | CF=prt.CFrame | |
397 | coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) | |
398 | for i=0,1,0.2 do | |
399 | wait() | |
400 | Part.CFrame=CF*cf(0,0,-0.4) | |
401 | end | |
402 | for i=0,1,delay do | |
403 | wait() | |
404 | --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) | |
405 | Mesh.Scale=Mesh.Scale | |
406 | end | |
407 | for i=0,1,0.1 do | |
408 | wait() | |
409 | Part.Transparency=i | |
410 | end | |
411 | Part.Parent=nil | |
412 | end),prt,msh,CF) | |
413 | end | |
414 | ||
415 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
416 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
417 | prt.Anchored=true | |
418 | prt.Material = "Neon" | |
419 | prt.CFrame=cframe | |
420 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
421 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
422 | game:GetService("Debris"):AddItem(prt,5) | |
423 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
424 | for i=0,1,delay do | |
425 | swait() | |
426 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
427 | Part.Transparency=i | |
428 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
429 | end | |
430 | Part.Parent=nil | |
431 | end),prt,msh) | |
432 | end | |
433 | ||
434 | function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
435 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
436 | prt.Anchored=true | |
437 | prt.Material = "Neon" | |
438 | prt.CFrame=cframe | |
439 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
440 | game:GetService("Debris"):AddItem(prt,5) | |
441 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
442 | local rtype = rottype | |
443 | for i=0,1,delay do | |
444 | swait() | |
445 | if rtype == 1 then | |
446 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
447 | elseif rtype == 2 then | |
448 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
449 | end | |
450 | Part.Transparency=i | |
451 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
452 | end | |
453 | Part.Parent=nil | |
454 | end),prt,msh) | |
455 | end | |
456 | ||
457 | function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
458 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
459 | prt.Anchored=true | |
460 | prt.CFrame=cframe | |
461 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
462 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
463 | game:GetService("Debris"):AddItem(prt,5) | |
464 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
465 | for i=0,1,delay do | |
466 | swait() | |
467 | Part.Transparency=i | |
468 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
469 | end | |
470 | Part.Parent=nil | |
471 | end),prt,msh) | |
472 | end | |
473 | ||
474 | function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
475 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
476 | prt.Anchored=true | |
477 | prt.Material = "Neon" | |
478 | prt.CFrame=cframe | |
479 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
480 | game:GetService("Debris"):AddItem(prt,5) | |
481 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
482 | local rtype = rottype | |
483 | for i=0,1,delay do | |
484 | swait() | |
485 | if rtype == 1 then | |
486 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
487 | elseif rtype == 2 then | |
488 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
489 | end | |
490 | Part.Transparency=i | |
491 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
492 | end | |
493 | Part.Parent=nil | |
494 | end),prt,msh) | |
495 | end | |
496 | ||
497 | function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) | |
498 | local prt=part(3,Character,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
499 | prt.Anchored=true | |
500 | prt.Material = "Neon" | |
501 | prt.CFrame=cframe | |
502 | local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) | |
503 | local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) | |
504 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) | |
505 | game:GetService("Debris"):AddItem(prt,5) | |
506 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
507 | local rtype = rottype | |
508 | for i=0,1,delay do | |
509 | swait() | |
510 | if rtype == 1 then | |
511 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
512 | elseif rtype == 2 then | |
513 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
514 | end | |
515 | dec.Transparency=i | |
516 | dec2.Transparency=i | |
517 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
518 | end | |
519 | Part.Parent=nil | |
520 | end),prt,msh) | |
521 | end | |
522 | ||
523 | function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) | |
524 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
525 | prt.Anchored=true | |
526 | prt.Material = "Neon" | |
527 | prt.CFrame=cframe | |
528 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) | |
529 | game:GetService("Debris"):AddItem(prt,5) | |
530 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
531 | local rtype = rottype | |
532 | for i=0,1,delay do | |
533 | swait() | |
534 | if rtype == 1 then | |
535 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
536 | elseif rtype == 2 then | |
537 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
538 | end | |
539 | prt.Transparency=i | |
540 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
541 | end | |
542 | Part.Parent=nil | |
543 | end),prt,msh) | |
544 | end | |
545 | ||
546 | function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype) | |
547 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
548 | prt.Anchored=true | |
549 | prt.Material = "Neon" | |
550 | prt.CFrame=cframe | |
551 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1)) | |
552 | game:GetService("Debris"):AddItem(prt,5) | |
553 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
554 | local rtype = rottype | |
555 | for i=0,1,delay do | |
556 | swait() | |
557 | if rtype == 1 then | |
558 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0) | |
559 | elseif rtype == 2 then | |
560 | prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0) | |
561 | end | |
562 | prt.Transparency=i | |
563 | Mesh.Scale=Mesh.Scale+vt(x3,0,z3) | |
564 | end | |
565 | Part.Parent=nil | |
566 | end),prt,msh) | |
567 | end | |
568 | ||
569 | function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype) | |
570 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
571 | prt.Anchored=true | |
572 | prt.Material = "Neon" | |
573 | prt.CFrame=cframe | |
574 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
575 | game:GetService("Debris"):AddItem(prt,5) | |
576 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
577 | local rtype = rottype | |
578 | for i=0,1,delay do | |
579 | swait() | |
580 | if rtype == 1 then | |
581 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
582 | elseif rtype == 2 then | |
583 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
584 | end | |
585 | prt.Transparency=i | |
586 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
587 | end | |
588 | Part.Parent=nil | |
589 | end),prt,msh) | |
590 | end | |
591 | ||
592 | function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
593 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
594 | prt.Anchored=true | |
595 | prt.Material = "Neon" | |
596 | prt.CFrame=cframe | |
597 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
598 | game:GetService("Debris"):AddItem(prt,5) | |
599 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
600 | local rtype = rottype | |
601 | for i=0,1,delay do | |
602 | swait() | |
603 | if rtype == 1 then | |
604 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
605 | elseif rtype == 2 then | |
606 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
607 | end | |
608 | prt.Transparency=i | |
609 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
610 | end | |
611 | Part.Parent=nil | |
612 | end),prt,msh) | |
613 | end | |
614 | ||
615 | function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
616 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
617 | prt.Anchored=false | |
618 | prt.CFrame=cframe | |
619 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
620 | local wld=weld(prt,prt,Parent,cframe) | |
621 | game:GetService("Debris"):AddItem(prt,5) | |
622 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
623 | for i=0,1,delay do | |
624 | swait() | |
625 | Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe | |
626 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
627 | Part.Transparency=i | |
628 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
629 | end | |
630 | Part.Parent=nil | |
631 | end),prt,msh,wld) | |
632 | end | |
633 | ||
634 | function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
635 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
636 | prt.Anchored=false | |
637 | prt.CFrame=cframe | |
638 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
639 | local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) | |
640 | game:GetService("Debris"):AddItem(prt,5) | |
641 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
642 | for i=0,1,delay do | |
643 | swait() | |
644 | Weld.C0=euler(i*20,0,0) | |
645 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
646 | Part.Transparency=i | |
647 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
648 | end | |
649 | Part.Parent=nil | |
650 | end),prt,msh,wld) | |
651 | end | |
652 | ||
653 | function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
654 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
655 | prt.Anchored=true | |
656 | prt.CFrame=cframe | |
657 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
658 | game:GetService("Debris"):AddItem(prt,2) | |
659 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
660 | for i=0,1,delay do | |
661 | swait() | |
662 | Part.CFrame=Part.CFrame | |
663 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
664 | local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
665 | prt2.Anchored=true | |
666 | prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
667 | local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) | |
668 | game:GetService("Debris"):AddItem(prt2,2) | |
669 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
670 | for i=0,1,0.1 do | |
671 | swait() | |
672 | Part.CFrame=Part.CFrame*cf(0,0.5,0) | |
673 | end | |
674 | Part.Parent=nil | |
675 | end),prt2,msh2) | |
676 | end | |
677 | for i=0,1,delay*2 do | |
678 | swait() | |
679 | Part.CFrame=Part.CFrame | |
680 | Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) | |
681 | end | |
682 | Part.Parent=nil | |
683 | end),prt,msh) | |
684 | end | |
685 | ||
686 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
687 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
688 | prt.Anchored=true | |
689 | prt.CFrame=cframe | |
690 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
691 | game:GetService("Debris"):AddItem(prt,2) | |
692 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
693 | for i=0,1,delay do | |
694 | swait() | |
695 | Part.CFrame=Part.CFrame | |
696 | Part.Transparency=i | |
697 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
698 | end | |
699 | Part.Parent=nil | |
700 | end),prt,msh) | |
701 | end | |
702 | ||
703 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
704 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
705 | prt.Anchored=true | |
706 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
707 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
708 | game:GetService("Debris"):AddItem(prt,2) | |
709 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
710 | CF=Part.CFrame | |
711 | Numbb=0 | |
712 | randnumb=math.random()/10 | |
713 | rand1=math.random()/10 | |
714 | for i=0,1,rand1 do | |
715 | swait() | |
716 | CF=CF*cf(0,math.random()/2,0) | |
717 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
718 | Part.CFrame=CF*euler(Numbb,0,0) | |
719 | Part.Transparency=i | |
720 | Numbb=Numbb+randnumb | |
721 | end | |
722 | Part.Parent=nil | |
723 | end),prt,CF,Numbb,randnumb) | |
724 | end | |
725 | ||
726 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
727 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
728 | prt.Anchored=true | |
729 | prt.CFrame=cframe | |
730 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) | |
731 | game:GetService("Debris"):AddItem(prt,5) | |
732 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
733 | for i=0,1,delay do | |
734 | swait() | |
735 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
736 | Part.Transparency=i | |
737 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
738 | end | |
739 | Part.Parent=nil | |
740 | end),prt,msh) | |
741 | end | |
742 | ||
743 | function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
744 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
745 | prt.Anchored=true | |
746 | prt.CFrame=cframe | |
747 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
748 | game:GetService("Debris"):AddItem(prt,2) | |
749 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
750 | for i=0,1,delay do | |
751 | swait() | |
752 | Part.CFrame=Part.CFrame*cf(0,y3/2,0) | |
753 | Part.Transparency=i | |
754 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
755 | end | |
756 | Part.Parent=nil | |
757 | end),prt,msh) | |
758 | end | |
759 | ||
760 | function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) | |
761 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
762 | prt.Anchored=true | |
763 | prt.CFrame=cframe*cf(x,y,z) | |
764 | msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1)) | |
765 | game:GetService("Debris"):AddItem(prt,5) | |
766 | coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) | |
767 | local num=math.random() | |
768 | local num2=math.random(-3,2)+math.random() | |
769 | local numm=0 | |
770 | for i=0,1,delay*2 do | |
771 | swait() | |
772 | Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) | |
773 | Part.Transparency=i | |
774 | numm=numm+0.01 | |
775 | end | |
776 | Part.Parent=nil | |
777 | Mesh.Parent=nil | |
778 | end),prt,msh,x,y,z) | |
779 | end | |
780 | ||
781 | ||
782 | ||
783 | ||
784 | ||
785 | ||
786 | ||
787 | New = function(Object, Parent, Name, Data) | |
788 | local Object = Instance.new(Object) | |
789 | for Index, Value in pairs(Data or {}) do | |
790 | Object[Index] = Value | |
791 | end | |
792 | Object.Parent = Parent | |
793 | Object.Name = Name | |
794 | return Object | |
795 | end | |
796 | ||
797 | ||
798 | ||
799 | function clerp(a,b,t) | |
800 | local qa = {QuaternionFromCFrame(a)} | |
801 | local qb = {QuaternionFromCFrame(b)} | |
802 | local ax, ay, az = a.x, a.y, a.z | |
803 | local bx, by, bz = b.x, b.y, b.z | |
804 | local _t = 1-t | |
805 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
806 | end | |
807 | ||
808 | function QuaternionFromCFrame(cf) | |
809 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
810 | local trace = m00 + m11 + m22 | |
811 | if trace > 0 then | |
812 | local s = math.sqrt(1 + trace) | |
813 | local recip = 0.5/s | |
814 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
815 | else | |
816 | local i = 0 | |
817 | if m11 > m00 then | |
818 | i = 1 | |
819 | end | |
820 | if m22 > (i == 0 and m00 or m11) then | |
821 | i = 2 | |
822 | end | |
823 | if i == 0 then | |
824 | local s = math.sqrt(m00-m11-m22+1) | |
825 | local recip = 0.5/s | |
826 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
827 | elseif i == 1 then | |
828 | local s = math.sqrt(m11-m22-m00+1) | |
829 | local recip = 0.5/s | |
830 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
831 | elseif i == 2 then | |
832 | local s = math.sqrt(m22-m00-m11+1) | |
833 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
834 | end | |
835 | end | |
836 | end | |
837 | ||
838 | ||
839 | ||
840 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
841 | local xs, ys, zs = x + x, y + y, z + z | |
842 | local wx, wy, wz = w*xs, w*ys, w*zs | |
843 | local xx = x*xs | |
844 | local xy = x*ys | |
845 | local xz = x*zs | |
846 | local yy = y*ys | |
847 | local yz = y*zs | |
848 | local zz = z*zs | |
849 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
850 | end | |
851 | function QuaternionSlerp(a, b, t) | |
852 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
853 | local startInterp, finishInterp; | |
854 | if cosTheta >= 0.0001 then | |
855 | if (1 - cosTheta) > 0.0001 then | |
856 | local theta = math.acos(cosTheta) | |
857 | local invSinTheta = 1/math.sin(theta) | |
858 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
859 | finishInterp = math.sin(t*theta)*invSinTheta | |
860 | else | |
861 | startInterp = 1-t | |
862 | finishInterp = t | |
863 | end | |
864 | else | |
865 | if (1+cosTheta) > 0.0001 then | |
866 | local theta = math.acos(-cosTheta) | |
867 | local invSinTheta = 1/math.sin(theta) | |
868 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
869 | finishInterp = math.sin(t*theta)*invSinTheta | |
870 | else | |
871 | startInterp = t-1 | |
872 | finishInterp = t | |
873 | end | |
874 | end | |
875 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
876 | end | |
877 | ||
878 | function weld5(part0, part1, c0, c1) | |
879 | weeld=Instance.new("Weld", part0) | |
880 | weeld.Part0=part0 | |
881 | weeld.Part1=part1 | |
882 | weeld.C0=c0 | |
883 | weeld.C1=c1 | |
884 | return weeld | |
885 | end | |
886 | ||
887 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
888 | ||
889 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
890 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
891 | end | |
892 | ||
893 | ||
894 | ||
895 | ||
896 | ||
897 | ||
898 | ||
899 | ||
900 | ||
901 | ||
902 | function Dmgfunc(player,mindamage,maxdamage,waait) | |
903 | ||
904 | dodamage = coroutine.wrap(function() | |
905 | ||
906 | if player ~= Character and player:FindFirstChild("IsHit") == nil then | |
907 | ||
908 | Max = mindamage + math.random(-mindamage,maxdamage) | |
909 | ||
910 | player.Humanoid.Health = player.Humanoid.Health - Max | |
911 | ||
912 | ||
913 | local thiing = Instance.new("ObjectValue",player) | |
914 | thiing.Name = "IsHit" | |
915 | deb:AddItem(thiing,waait) | |
916 | ||
917 | --for nooby ;) | |
918 | local Damagetext = Instance.new("BillboardGui",player) | |
919 | Damagetext.Size = UDim2.new(0,100,0,40) | |
920 | Damagetext.StudsOffset = Vector3.new(0,3,0) | |
921 | Damagetext.Adornee = player.Head | |
922 | Damagetext.Name = "TalkingBillBoard" | |
923 | local Damagelabel = Instance.new("TextLabel",Damagetext) | |
924 | Damagelabel.BackgroundTransparency = 1 | |
925 | Damagelabel.BorderSizePixel = 0 | |
926 | Damagelabel.Text = ""..Max | |
927 | Damagelabel.Font = "Bodoni" | |
928 | Damagelabel.FontSize = "Size24" | |
929 | Damagelabel.TextStrokeTransparency = 0 | |
930 | Damagelabel.TextColor3 = Color3.new(255,255,255) | |
931 | Damagelabel.TextStrokeColor3 = Color3.new(0,0,0) | |
932 | Damagelabel.Size = UDim2.new(1,0,1.5,0) | |
933 | deb:AddItem(Damagetext,4.5) | |
934 | for i = 1, 70 do | |
935 | wait(0.00000000000000000000000001) | |
936 | Damagelabel.Position = Damagelabel.Position - UDim2.new(0,0,.06,0) | |
937 | Damagelabel.TextStrokeTransparency = Damagelabel.TextStrokeTransparency +.06 | |
938 | Damagelabel.TextTransparency = Damagelabel.TextTransparency + .04 | |
939 | end | |
940 | Damagetext:Destroy() | |
941 | end | |
942 | end) | |
943 | dodamage(player,mindamage,maxdamage,waait) | |
944 | ||
945 | end | |
946 | ||
947 | ||
948 | ||
949 | ||
950 | ||
951 | ||
952 | ||
953 | function Bullets(thinggy,size,color,velocity,damage,bounce,collide,rotation) | |
954 | swait() | |
955 | local Bullet = Instance.new("Part",Workspace) | |
956 | Bullet.Locked = true | |
957 | Bullet.Name = "Bullet" | |
958 | Bullet.Anchored = bounce | |
959 | Bullet.CanCollide = collide | |
960 | Bullet.Transparency = 0.24 | |
961 | Bullet.Reflectance = 0 | |
962 | Bullet.BottomSurface = 0 | |
963 | Bullet.TopSurface = 0 | |
964 | Bullet.Shape = 0 | |
965 | Bullet.BrickColor = BrickColor.new(color) | |
966 | Bullet.Size = Vector3.new(size,size,size) | |
967 | Bullet.Material = "Neon" | |
968 | Bullet.Orientation = vt(-90,0,0) | |
969 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
970 | Bulletthing.MeshId = "rbxassetid://1245215297" | |
971 | local Bulletforce = Instance.new("BodyForce") | |
972 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
973 | Bulletforce.Parent = Bullet | |
974 | Bullet.CFrame = thinggy.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-1,1),math.random(0,0.7),math.random(-1,1)) | |
975 | local bv = Instance.new("BodyVelocity",Bullet) | |
976 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
977 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p+Vector3.new(math.random(-7,7),math.random(-2,2),math.random(-6,6))) | |
978 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
979 | ||
980 | so("http://roblox.com/asset/?id=925629856",Bullet,0.4,1) | |
981 | if bounce == false then | |
982 | Bullet.Touched:connect(function(hit) | |
983 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == false) then | |
984 | local orbexplode = Instance.new("Sound", Bullet) | |
985 | orbexplode.Volume = 0.4 | |
986 | orbexplode.PlayOnRemove = true | |
987 | orbexplode.SoundId = "http://roblox.com/asset/?id=929619479" | |
988 | orbexplode.Pitch = 1 | |
989 | orbexplode:Destroy() | |
990 | deb:AddItem(orbexplode, 4) | |
991 | Bullet.Anchored = true | |
992 | local Explode = Instance.new("Explosion") | |
993 | Explode.Position = Bullet.Position | |
994 | Explode.Parent = Workspace | |
995 | Explode.BlastPressure = 0 | |
996 | Explode.BlastRadius = Bullet.Size.X *3.6 | |
997 | Explode.Visible = false | |
998 | Explode.Hit:connect(function(hit) | |
999 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1000 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1001 | end | |
1002 | end) | |
1003 | Bullet.Mesh.Scale = Vector3.new(0,0,0) | |
1004 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
1005 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1006 | end | |
1007 | end) | |
1008 | elseif bounce == true then | |
1009 | Bullet.Touched:connect(function(hit) | |
1010 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then | |
1011 | Bullet.Anchored = true | |
1012 | local Explode = Instance.new("Explosion") | |
1013 | Explode.Position = Bullet.Position | |
1014 | Explode.Parent = Workspace | |
1015 | Explode.BlastPressure = 0 | |
1016 | Explode.BlastRadius = Bullet.Size.X | |
1017 | Explode.Visible = false | |
1018 | Explode.Hit:connect(function(hit) | |
1019 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1020 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1021 | end | |
1022 | end) | |
1023 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1024 | ||
1025 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
1026 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1027 | ||
1028 | ||
1029 | end | |
1030 | end) | |
1031 | end | |
1032 | deb:AddItem(Bullet,5.3) | |
1033 | ||
1034 | return Bullet | |
1035 | end | |
1036 | ||
1037 | ||
1038 | ||
1039 | ||
1040 | function Rotbullet(thinggy,size,color,velocity,damage,bounce,collide) | |
1041 | ||
1042 | rotation = 0 | |
1043 | rotation2 = 0 | |
1044 | ||
1045 | ||
1046 | local Bullet = Instance.new("Part",Workspace) | |
1047 | Bullet.Locked = true | |
1048 | Bullet.Name = "Bullet" | |
1049 | Bullet.Anchored = bounce | |
1050 | Bullet.CanCollide = collide | |
1051 | Bullet.Transparency = 0.24 | |
1052 | Bullet.Reflectance = 0 | |
1053 | Bullet.BottomSurface = 0 | |
1054 | Bullet.TopSurface = 0 | |
1055 | Bullet.Shape = 0 | |
1056 | Bullet.BrickColor = BrickColor.new(color) | |
1057 | Bullet.Size = Vector3.new(size,size,size) | |
1058 | Bullet.Material = "Neon" | |
1059 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
1060 | Bulletthing.MeshType = "Sphere" | |
1061 | local Bulletforce = Instance.new("BodyForce") | |
1062 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
1063 | Bulletforce.Parent = Bullet | |
1064 | Bullet.CFrame = thinggy.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-1,1),math.random(0,0.7),math.random(-1,1)) | |
1065 | local bv = Instance.new("BodyVelocity",Bullet) | |
1066 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1067 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p+Vector3.new(math.random(-7,7),math.random(-2,2),math.random(-6,6))) | |
1068 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
1069 | so("http://roblox.com/asset/?id=925629856",Bullet,0.4,1) | |
1070 | if bounce == false then | |
1071 | Bullet.Touched:connect(function(hit) | |
1072 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == false) then | |
1073 | ||
1074 | ||
1075 | ||
1076 | local orbexplode = Instance.new("Sound", Bullet) | |
1077 | orbexplode.Volume = 0.4 | |
1078 | orbexplode.PlayOnRemove = true | |
1079 | orbexplode.SoundId = "http://roblox.com/asset/?id=929619479" | |
1080 | orbexplode.Pitch = 1 | |
1081 | orbexplode:Destroy() | |
1082 | deb:AddItem(orbexplode, 4) | |
1083 | Bullet.Anchored = true | |
1084 | ||
1085 | local Explode = Instance.new("Explosion") | |
1086 | Explode.Position = Bullet.Position | |
1087 | Explode.Parent = Workspace | |
1088 | Explode.BlastPressure = 0 | |
1089 | Explode.BlastRadius = Bullet.Size.X *3.6 | |
1090 | Explode.Visible = false | |
1091 | ||
1092 | ||
1093 | ||
1094 | Explode.Hit:connect(function(hit) | |
1095 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1096 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1097 | end | |
1098 | end) | |
1099 | Bullet.Mesh.Scale = Vector3.new(0,0,0) | |
1100 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
1101 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1102 | ||
1103 | for i = 1,10 do | |
1104 | wait(0) | |
1105 | rotation2 = rotation2 - 25 | |
1106 | local Bullet2 = Instance.new("Part") | |
1107 | Bullet2.Parent = Workspace | |
1108 | Bullet2.Material = "Neon" | |
1109 | Bullet2.BrickColor = BrickColor.new(color) | |
1110 | Bullet2.CanCollide = false | |
1111 | Bullet2.Archivable = true | |
1112 | Bullet2.Anchored = false | |
1113 | Bullet2.Transparency = 0 | |
1114 | Bullet2.Size = vt(size/1.3,size/1.3,size/1.3) | |
1115 | local B2mesh = Instance.new("SpecialMesh",Bullet2) | |
1116 | B2mesh.MeshType = "Sphere" | |
1117 | Bullet2.CFrame = Bullet.CFrame*CFrame.Angles(0,math.rad(rotation2),0)*CFrame.new(0,2,0) | |
1118 | local bv2 = Instance.new("BodyVelocity",Bullet2) | |
1119 | bv2.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1120 | bv2.velocity = Bullet2.CFrame.lookVector*velocity | |
1121 | ||
1122 | ||
1123 | ||
1124 | ||
1125 | ||
1126 | Bullet2.Touched:connect(function(hit) | |
1127 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == true) then | |
1128 | Bullet2.Anchored = true | |
1129 | local Explode2 = Instance.new("Explosion") | |
1130 | Explode2.Position = Bullet2.Position | |
1131 | Explode2.Parent = Workspace | |
1132 | Explode2.BlastPressure = 0 | |
1133 | Explode2.BlastRadius = Bullet2.Size.X *3.6 | |
1134 | Explode2.Visible = false | |
1135 | ||
1136 | Explode2.Hit:connect(function(hit) | |
1137 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1138 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1139 | end | |
1140 | end) | |
1141 | Bullet2.Mesh.Scale = Vector3.new(0,0,0) | |
1142 | MagicCircle4(BrickColor.new(color), Bullet2.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size/1.4, 2.2+size/1.4, 2.2+size/1.4, 0.02) | |
1143 | MagicCircle4(BrickColor.new("White"), Bullet2.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1144 | end | |
1145 | end) | |
1146 | ||
1147 | ||
1148 | end | |
1149 | end | |
1150 | end) | |
1151 | ||
1152 | elseif bounce == true then | |
1153 | Bullet.Touched:connect(function(hit) | |
1154 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then | |
1155 | Bullet.Anchored = true | |
1156 | local Explode = Instance.new("Explosion") | |
1157 | Explode.Position = Bullet.Position | |
1158 | Explode.Parent = Workspace | |
1159 | Explode.BlastPressure = 0 | |
1160 | Explode.BlastRadius = Bullet.Size.X | |
1161 | Explode.Visible = false | |
1162 | Explode.Hit:connect(function(hit) | |
1163 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1164 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1165 | end | |
1166 | end) | |
1167 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1168 | ||
1169 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
1170 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1171 | ||
1172 | ||
1173 | end | |
1174 | end) | |
1175 | end | |
1176 | deb:AddItem(Bullet,3.3) | |
1177 | deb:AddItem(Bullet2,3.3) | |
1178 | ||
1179 | return Bullet | |
1180 | end | |
1181 | ||
1182 | ||
1183 | ||
1184 | ||
1185 | ||
1186 | function Bullets2(size,color,velocity,damage,bounce,collide) | |
1187 | local Bullet = Instance.new("Part",Workspace) | |
1188 | Bullet.Locked = true | |
1189 | Bullet.Name = "Bullet" | |
1190 | Bullet.Anchored = bounce | |
1191 | Bullet.CanCollide = collide | |
1192 | Bullet.Transparency = 0.24 | |
1193 | Bullet.Reflectance = 0 | |
1194 | Bullet.BottomSurface = 0 | |
1195 | Bullet.TopSurface = 0 | |
1196 | Bullet.Shape = 0 | |
1197 | Bullet.BrickColor = BrickColor.new(color) | |
1198 | Bullet.Size = Vector3.new(size,size,size) | |
1199 | Bullet.Material = "Neon" | |
1200 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
1201 | Bulletthing.MeshType = "Sphere" | |
1202 | Bullet.CFrame = handee.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-180,180),math.random(-1.6,6.6),math.random(-180,180)) | |
1203 | local bv = Instance.new("BodyVelocity",Bullet) | |
1204 | bv.maxForce = Vector3.new(99999,99999,99999) | |
1205 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p) | |
1206 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
1207 | so("http://roblox.com/asset/?id=200633327",Bullet,1,1) | |
1208 | spawn = coroutine.wrap(function() | |
1209 | Bullet.Transparency = 0 | |
1210 | Bullet.Mesh.Scale = Vector3.new(3.5,3.5,3.5) | |
1211 | wait() | |
1212 | Bullet.Transparency = .25 | |
1213 | Bullet.Mesh.Scale = Vector3.new(2.5,2.5,2.5) | |
1214 | wait() | |
1215 | Bullet.Transparency = .5 | |
1216 | Bullet.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
1217 | wait() | |
1218 | Bullet.Transparency = 0 | |
1219 | Bullet.Mesh.Scale = Vector3.new(1,1,1) | |
1220 | end) | |
1221 | if bounce == false then | |
1222 | Bullet.Touched:connect(function(hit) | |
1223 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and Bullet.Anchored == false) then | |
1224 | Bullet.Anchored = true | |
1225 | local Explode = Instance.new("Explosion") | |
1226 | Explode.Position = Bullet.Position | |
1227 | Explode.Parent = Workspace | |
1228 | Explode.BlastPressure = 0 | |
1229 | Explode.BlastRadius = Bullet.Size.X | |
1230 | Explode.Visible = false | |
1231 | Explode.Hit:connect(function(hit) | |
1232 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1233 | Dmgfunc(hit.Parent,damage,0.7,0) | |
1234 | end | |
1235 | end) | |
1236 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1237 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 1.7, 1.7, 1.7, 0.04) | |
1238 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2, 2.2, 2.2, 0.04) | |
1239 | for i = 0,2.3,0.1 do | |
1240 | swait() | |
1241 | Bullet.Transparency = Bullet.Transparency + 0.02 | |
1242 | Bullet.Mesh.Scale = Bullet.Mesh.Scale + Vector3.new(.3,.3,.3) | |
1243 | end | |
1244 | Bullet:Destroy() | |
1245 | end | |
1246 | end) | |
1247 | elseif bounce == true then | |
1248 | Bullet.Touched:connect(function(hit) | |
1249 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then | |
1250 | Bullet.Anchored = true | |
1251 | local Explode = Instance.new("Explosion") | |
1252 | Explode.Position = Bullet.Position | |
1253 | Explode.Parent = Workspace | |
1254 | Explode.BlastPressure = 0 | |
1255 | Explode.BlastRadius = Bullet.Size.X | |
1256 | Explode.Visible = false | |
1257 | Explode.Hit:connect(function(hit) | |
1258 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1259 | Dmgfunc(hit.Parent,damage,0.7,0) | |
1260 | end | |
1261 | end) | |
1262 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1263 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 1.7, 1.7, 1.7, 0.04) | |
1264 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2, 2.2, 2.2, 0.04) | |
1265 | for i = 0,2.3,0.1 do | |
1266 | swait() | |
1267 | Bullet.Transparency = Bullet.Transparency + 0.02 | |
1268 | Bullet.Mesh.Scale = Bullet.Mesh.Scale + Vector3.new(.3,.3,.3) | |
1269 | MagicSphere(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 6.2, 6.2, 6.2, 0.04) | |
1270 | MagicSphere(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 8.2, 8.2, 8.2, 0.04) | |
1271 | end | |
1272 | Bullet:Destroy() | |
1273 | end | |
1274 | end) | |
1275 | end | |
1276 | spawn() | |
1277 | deb:AddItem(Bullet,10) | |
1278 | return Bullet | |
1279 | end | |
1280 | ||
1281 | ||
1282 | ||
1283 | ||
1284 | ||
1285 | ||
1286 | ||
1287 | ||
1288 | local shooting = false | |
1289 | ||
1290 | ||
1291 | ||
1292 | function shoot() | |
1293 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1) | |
1294 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1295 | ||
1296 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03) | |
1297 | ||
1298 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04) | |
1299 | ||
1300 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05) | |
1301 | attack = true | |
1302 | local thing = Instance.new("BodyGyro",RootPart) | |
1303 | thing.D = 350 | |
1304 | thing.P = 6000 | |
1305 | thing.MaxTorque = vt(100000,math.huge,0) | |
1306 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1307 | for i = 0,2,0.16 do | |
1308 | swait() | |
1309 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1310 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
1311 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1312 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1313 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1314 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1315 | end | |
1316 | shooting = true | |
1317 | ||
1318 | while shooting == true do | |
1319 | swait(2.5) | |
1320 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1321 | Torso.Velocity = RootPart.CFrame.lookVector * -13 | |
1322 | if math.random(1,2) == 1 then | |
1323 | Bullets(handee,math.random(1,2),g,math.random(220,520),5.5,false,false) | |
1324 | MagicBlock(BrickColor.new("Lime green"), RightArm.CFrame * cf(math.random(-100, 100) / 100, -math.random(0, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05) | |
1325 | else | |
1326 | Bullets(handee,math.random(1,2),r,math.random(200,520),6.3,false,false) | |
1327 | MagicBlock(BrickColor.new("Dark indigo"), RightArm.CFrame * cf(math.random(-100, 100) / 100, -math.random(0, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05) | |
1328 | end | |
1329 | end | |
1330 | ||
1331 | attack = false | |
1332 | thing:Destroy() | |
1333 | end | |
1334 | ||
1335 | ||
1336 | ||
1337 | ||
1338 | local cardmax = 0 | |
1339 | local cardpos = 3 | |
1340 | local carding = false | |
1341 | function SCB() | |
1342 | print('Spell Card Barrage -> Debuff - 3.6 WalkSpeed.') | |
1343 | Humanoid.WalkSpeed = Humanoid.WalkSpeed-3.6 | |
1344 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1) | |
1345 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1346 | ||
1347 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03) | |
1348 | ||
1349 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04) | |
1350 | ||
1351 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05) | |
1352 | attack = true | |
1353 | ||
1354 | local Card = Instance.new('Part',Character) | |
1355 | Card.Transparency = 0.5 | |
1356 | Card.Color = Color3.fromRGB(0,255,0) | |
1357 | Card.Size = Vector3.new(0.65,0.2,1.2) | |
1358 | Card.Material = "Neon" | |
1359 | Card.CFrame = handee.CFrame + Vector3.new(0,3,0) | |
1360 | CardMesh = Instance.new("BlockMesh",Card) | |
1361 | local gyrothing = Instance.new("BodyGyro",Card) | |
1362 | gyrothing.D = 100 | |
1363 | gyrothing.P = 2000 | |
1364 | gyrothing.MaxTorque = Vector3.new(4000000,4000000,4000000) | |
1365 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1366 | local position = Instance.new("BodyPosition",Card) | |
1367 | position.D = 2350 | |
1368 | position.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1369 | cardmax = cardmax+1 | |
1370 | cardpos = cardpos+1 | |
1371 | ||
1372 | for i = 0,2,0.16 do | |
1373 | swait() | |
1374 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1375 | position.Position = Torso.Position + Vector3.new(10,3,0) | |
1376 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1377 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
1378 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1379 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1380 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1381 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1382 | end | |
1383 | ||
1384 | attack = false | |
1385 | ||
1386 | for i = 1,65 do | |
1387 | position.Position = Torso.Position + Vector3.new(10-cardpos,cardpos,0) | |
1388 | --position.Position = Torso.Position + Vector3.new(0,cardpos,0) | |
1389 | swait(2.5) | |
1390 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1391 | if math.random(1,2) == 1 then | |
1392 | Bullets(Card,math.random(0.9,1.1),g,math.random(320,420),6.1,false,false) | |
1393 | else | |
1394 | Bullets(Card,math.random(0.9,1.1),r,math.random(320,420),8.2,false,false) | |
1395 | end | |
1396 | end | |
1397 | ||
1398 | ||
1399 | ||
1400 | Card:Destroy() | |
1401 | cardmax = cardmax-1 | |
1402 | Humanoid.WalkSpeed = Humanoid.WalkSpeed+3.6 | |
1403 | cardpos = cardpos-1 | |
1404 | if Humanoid.WalkSpeed == 32 then | |
1405 | print('WalkSpeed Regained.') | |
1406 | end | |
1407 | end | |
1408 | ||
1409 | ||
1410 | ||
1411 | ||
1412 | function rotball() | |
1413 | ||
1414 | ||
1415 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1) | |
1416 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1417 | ||
1418 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03) | |
1419 | ||
1420 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04) | |
1421 | ||
1422 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05) | |
1423 | attack = true | |
1424 | ||
1425 | ||
1426 | ||
1427 | local thing = Instance.new("BodyGyro",RootPart) | |
1428 | thing.D = 350 | |
1429 | thing.P = 6000 | |
1430 | thing.MaxTorque = vt(100000,math.huge,0) | |
1431 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1432 | for i = 0,2,0.16 do | |
1433 | swait() | |
1434 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1435 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1436 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
1437 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1438 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1439 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1440 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1441 | end | |
1442 | ||
1443 | ||
1444 | local beam = Instance.new("Part", workspace) | |
1445 | beam.BrickColor = BrickColor.new(g) | |
1446 | beam.FormFactor = "Custom" | |
1447 | beam.Material = "Neon" | |
1448 | beam.Transparency = 0.25 | |
1449 | beam.Anchored = true | |
1450 | beam.Locked = false | |
1451 | beam.CanCollide = false | |
1452 | local Z = Instance.new("SpecialMesh",beam) | |
1453 | Z.MeshType = "Sphere" | |
1454 | ||
1455 | local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700) | |
1456 | local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) | |
1457 | local distance = (handee.CFrame.p - position).magnitude | |
1458 | beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
1459 | beam.Size = Vector3.new(1, 1, distance) | |
1460 | ||
1461 | ||
1462 | ||
1463 | for i = 1,6,0.1 do | |
1464 | swait() | |
1465 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1466 | beam.CFrame = CFrame.new((beam.CFrame.p + position) / 2, beam.CFrame.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
1467 | beam.Size = Vector3.new(1, 1, distance) | |
1468 | MagicBlock4(BrickColor.new("Lime green"), beam.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1469 | MagicShockTrailAlt(BrickColor.new("Dark indigo"),beam.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,5,-0.05,-0.05,25,0.005,math.random(1,2)) | |
1470 | if math.random(1,2) == 1 then | |
1471 | beam.BrickColor = BrickColor.new(g) | |
1472 | else | |
1473 | beam.BrickColor = BrickColor.new(r) | |
1474 | end | |
1475 | end | |
1476 | attack = false | |
1477 | thing:Destroy() | |
1478 | beam:Destroy() | |
1479 | ||
1480 | ||
1481 | end | |
1482 | ||
1483 | ||
1484 | ||
1485 | function Ldash() | |
1486 | ||
1487 | ||
1488 | ||
1489 | evadecooldown = true | |
1490 | attack = true | |
1491 | so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1) | |
1492 | ||
1493 | ||
1494 | ||
1495 | ||
1496 | ||
1497 | ||
1498 | --+173.8*i | |
1499 | for i = 0,2,0.064 do | |
1500 | swait() | |
1501 | RootPart.Velocity = RootPart.CFrame.rightVector * -54 | |
1502 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2) | |
1503 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2) | |
1504 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)),.2) | |
1505 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)),.2) | |
1506 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2) | |
1507 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2) | |
1508 | end | |
1509 | ||
1510 | attack = false | |
1511 | wait(0.13) | |
1512 | evadecooldown = false | |
1513 | ||
1514 | ||
1515 | end | |
1516 | ||
1517 | ||
1518 | ||
1519 | ||
1520 | ||
1521 | function Rdash() | |
1522 | ||
1523 | ||
1524 | ||
1525 | evadecooldown = true | |
1526 | attack = true | |
1527 | so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1) | |
1528 | ||
1529 | ||
1530 | ||
1531 | ||
1532 | ||
1533 | ||
1534 | --+173.8*i | |
1535 | for i = 0,2,0.064 do | |
1536 | swait() | |
1537 | RootPart.Velocity = RootPart.CFrame.rightVector * 54 | |
1538 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2) | |
1539 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2) | |
1540 | RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)),.2) | |
1541 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)),.2) | |
1542 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2) | |
1543 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2) | |
1544 | end | |
1545 | ||
1546 | attack = false | |
1547 | wait(0.13) | |
1548 | evadecooldown = false | |
1549 | ||
1550 | ||
1551 | end | |
1552 | ||
1553 | ||
1554 | ||
1555 | mouse.Button1Down:connect(function(key) | |
1556 | if attack == false then | |
1557 | shoot() | |
1558 | end | |
1559 | end) | |
1560 | ||
1561 | ||
1562 | ||
1563 | ||
1564 | mouse.Button1Up:connect(function(key) | |
1565 | if shooting == true then | |
1566 | shooting = false | |
1567 | end | |
1568 | end) | |
1569 | ||
1570 | ||
1571 | ||
1572 | mouse.KeyDown:connect(function(key) | |
1573 | if key == 'e' and attack == false and cardmax <= 5 then | |
1574 | SCB() | |
1575 | end | |
1576 | end) | |
1577 | ||
1578 | ||
1579 | ||
1580 | mouse.KeyDown:connect(function(key) | |
1581 | if key == 'f' and attack == false then | |
1582 | Ldash() | |
1583 | end | |
1584 | end) | |
1585 | ||
1586 | ||
1587 | ||
1588 | mouse.KeyDown:connect(function(key) | |
1589 | if key == 'g' and attack == false then | |
1590 | Rdash() | |
1591 | end | |
1592 | end) | |
1593 | ||
1594 | mouse.KeyDown:connect(function(key) | |
1595 | if key == 'r' and attack == false then | |
1596 | rotball() | |
1597 | end | |
1598 | end) | |
1599 | ||
1600 | ||
1601 | ||
1602 | local idk = 0 | |
1603 | ||
1604 | ||
1605 | ||
1606 | local f = 0 | |
1607 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function() | |
1608 | ||
1609 | ||
1610 | Humanoid.MaxHealth = 250 | |
1611 | f = f+1 | |
1612 | if f >= 7 then | |
1613 | MagicBlock4(BrickColor.new("Dark indigo"), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 0.7, 0.7, 0.7, 0.05) | |
1614 | MagicCircle4(BrickColor.new("Dark indigo"), LeftArm.CFrame * cf(0, -1, 0), 1, 0.1, 1, 6, 0, 6, 0.1) | |
1615 | end | |
1616 | ||
1617 | end) | |
1618 | ||
1619 | Humanoid.Health = 250 | |
1620 | while true do | |
1621 | swait() | |
1622 | sine = sine + change | |
1623 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1624 | local velderp=RootPart.Velocity.y | |
1625 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1626 | if attack==true or attack==false then | |
1627 | if attack==false then | |
1628 | idle=idle+1 | |
1629 | else | |
1630 | idle=0 | |
1631 | end | |
1632 | if idle>=500 then | |
1633 | if attack==false then | |
1634 | end | |
1635 | end | |
1636 | ||
1637 | ||
1638 | ||
1639 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1640 | Anim="Jump" | |
1641 | ||
1642 | ||
1643 | ||
1644 | ||
1645 | ||
1646 | ||
1647 | if attack==false then | |
1648 | change = 1 | |
1649 | ||
1650 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1651 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1) | |
1652 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),.1) | |
1653 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30+2.05*math.cos(sine/5)), math.rad(0), math.rad(50-2.05*math.cos(sine/5))), 0.1) | |
1654 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30+2.05*math.cos(sine/5)), math.rad(0), math.rad(-50+2.05*math.cos(sine/5))), 0.1) | |
1655 | ||
1656 | end | |
1657 | if attack==false then | |
1658 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
1659 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
1660 | end | |
1661 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
1662 | Anim="Fall" | |
1663 | change = 1 | |
1664 | ||
1665 | ||
1666 | if attack==false then | |
1667 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1668 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1669 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1) | |
1670 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1) | |
1671 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.1) | |
1672 | ||
1673 | end | |
1674 | if attack==false or attack == true then | |
1675 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1) | |
1676 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
1677 | end | |
1678 | ||
1679 | elseif torvel<1 and hitfloor~=nil then | |
1680 | Anim="Idle" | |
1681 | change = 1.73 | |
1682 | if attack==false and equip == false then | |
1683 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1684 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.10*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.1) | |
1685 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+4*math.sin(sine/40)),math.rad(0),math.rad(-30)),0.1) | |
1686 | ||
1687 | ||
1688 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.07*math.sin(sine/40), 0) * angles(math.rad(-3+2*math.cos(sine/40)), math.rad(0+7*math.cos(sine/40)), math.rad(3+3.2*math.cos(sine/40))),0.1) | |
1689 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.07*math.sin(sine/40), 0) * angles(math.rad(-3+2*math.cos(sine/40)), math.rad(0-7*math.cos(sine/40)), math.rad(-3-3.2*math.cos(sine/40))),0.1) | |
1690 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.10*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-3)), 0.1) | |
1691 | ||
1692 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.10*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(3)), 0.1) | |
1693 | end | |
1694 | ||
1695 | ||
1696 | ||
1697 | ||
1698 | elseif torvel>2 and torvel<4205 and hitfloor~=nil then | |
1699 | Anim="Walk" | |
1700 | change = 1 + Character.Humanoid.WalkSpeed/113 | |
1701 | if attack==false and equip == false then | |
1702 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1703 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.42*math.cos(sine/2.5), -.8) * angles(math.rad(-23), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1704 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-7+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1) | |
1705 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0+0.34*math.sin(sine/5)) * angles(math.rad(0-80*math.sin(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(6+18*math.sin(sine/5))- RootPart.RotVelocity.Y / 34),.15) | |
1706 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0-0.34*math.sin(sine/5))*angles(math.rad(0+80*math.sin(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-6+18*math.sin(sine/5))+ RootPart.RotVelocity.Y / -34),.15) | |
1707 | ||
1708 | ||
1709 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.21*math.cos(sine/5)) * CFrame.Angles(math.rad(-5-60*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.8) | |
1710 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.21*math.cos(sine/5)) * CFrame.Angles(math.rad(-5+60*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.8) | |
1711 | end | |
1712 | ||
1713 | if attack==true and noleg == false then | |
1714 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0+0.32*math.sin(sine/5)) * CFrame.Angles(math.rad(0-65*math.sin(sine/5)), math.rad(3), math.rad(0)), 0.2) | |
1715 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5), 0-0.32*math.sin(sine/5)) * CFrame.Angles(math.rad(0+65*math.sin(sine/5)), math.rad(-3), math.rad(0)), 0.2) | |
1716 | end | |
1717 | ||
1718 | end | |
1719 | end | |
1720 | ||
1721 | ||
1722 | ||
1723 | if 0 < #Effects then | |
1724 | for e = 1, #Effects do | |
1725 | if Effects[e] ~= nil then | |
1726 | local Thing = Effects[e] | |
1727 | if Thing ~= nil then | |
1728 | local Part = Thing[1] | |
1729 | local Mode = Thing[2] | |
1730 | local Delay = Thing[3] | |
1731 | local IncX = Thing[4] | |
1732 | local IncY = Thing[5] | |
1733 | local IncZ = Thing[6] | |
1734 | if Thing[1].Transparency <= 1 then | |
1735 | if Thing[2] == "Block1" then | |
1736 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80)) | |
1737 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1738 | if not Mesh then | |
1739 | Mesh = Instance.new("BlockMesh") | |
1740 | end | |
1741 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1742 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1743 | elseif Thing[2] == "Cylinder" then | |
1744 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1745 | if not Mesh then | |
1746 | Mesh = Instance.new("BlockMesh") | |
1747 | end | |
1748 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1749 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1750 | elseif Thing[2] == "Blood" then | |
1751 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1752 | if not Mesh then | |
1753 | Mesh = Instance.new("BlockMesh") | |
1754 | end | |
1755 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
1756 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1757 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1758 | elseif Thing[2] == "Elec" then | |
1759 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1760 | if not Mesh then | |
1761 | Mesh = Instance.new("BlockMesh") | |
1762 | end | |
1763 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1764 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1765 | elseif Thing[2] == "Disappear" then | |
1766 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1767 | end | |
1768 | else | |
1769 | Part.Parent = nil | |
1770 | Part:Destroy() | |
1771 | --game:GetService("Debris"):AddItem(Part, 0) | |
1772 | table.remove(Effects, e) | |
1773 | end | |
1774 | end | |
1775 | end | |
1776 | end | |
1777 | end | |
1778 | ||
1779 | end |