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| 1 | - | Player = game:GetService("Players").Jhebi
|
| 1 | + | Player = game:GetService("Players").jassm11
|
| 2 | Character = Player.Character | |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Backpack = Player.Backpack | |
| 5 | Torso = Character.Torso | |
| 6 | Head = Character.Head | |
| 7 | LeftArm = Character["Left Arm"] | |
| 8 | LeftLeg = Character["Left Leg"] | |
| 9 | RightArm = Character["Right Arm"] | |
| 10 | RightLeg = Character["Right Leg"] | |
| 11 | LS = Torso["Left Shoulder"] | |
| 12 | LH = Torso["Left Hip"] | |
| 13 | RS = Torso["Right Shoulder"] | |
| 14 | RH = Torso["Right Hip"] | |
| 15 | ModelName = "Weapon" | |
| 16 | attack = false | |
| 17 | attacktype = 1 | |
| 18 | Hitdeb = 0 | |
| 19 | Neck = Torso.Neck | |
| 20 | local neckcf0 = Neck.C0 | |
| 21 | ---------------------------- | |
| 22 | --Customize | |
| 23 | Ammo = 10000 | |
| 24 | --if (string.match(Player.Unlocks.Value,"RasAlgethi Ammo+") ~= nil) then | |
| 25 | MaxAmmo = 10000000 | |
| 26 | --else | |
| 27 | --MaxAmmo = 10000000 | |
| 28 | --end | |
| 29 | mindamage = 12 | |
| 30 | maxdamage = 30 | |
| 31 | crtmaxdamage = 39 | |
| 32 | omindamage = mindamage | |
| 33 | omaxdamage = maxdamage | |
| 34 | ocrtmaxdamage = crtmaxdamage | |
| 35 | crtrate = 100/5 | |
| 36 | --100%/critpercentage | |
| 37 | oblkbrkr = 0 | |
| 38 | blockbreaker = oblkbrkr | |
| 39 | spread = 2 | |
| 40 | spread = spread*100 | |
| 41 | Ammoregen = 20 | |
| 42 | --if (string.match(Player.Unlocks.Value,"RasAlgethi Range+") ~= nil) then | |
| 43 | range = 700 | |
| 44 | --else | |
| 45 | --range = 15000 | |
| 46 | --end | |
| 47 | rangepower = 50 | |
| 48 | CurrentAmmo = "Normal" | |
| 49 | handlecolor = BrickColor.new("Dark gray")
| |
| 50 | bcolor = BrickColor.new("Pastel yellow")
| |
| 51 | gemcolor = BrickColor.new("Black")
| |
| 52 | ammotrail = BrickColor.new("Pastel brown")
| |
| 53 | ToolName = "Ras Algethi" | |
| 54 | --------------------------------------------------------------------------------------------------------------------------------------- | |
| 55 | if Character:findFirstChild("EquippedVal",true) ~= nil then
| |
| 56 | Character:findFirstChild("EquippedVal",true).Parent = nil
| |
| 57 | end | |
| 58 | ev = Instance.new("BoolValue",Character)
| |
| 59 | ev.Name = "EquippedVal" | |
| 60 | ev.Value = false | |
| 61 | if Character:findFirstChild("Block",true) ~= nil then
| |
| 62 | Character:findFirstChild("Block",true).Parent = nil
| |
| 63 | end | |
| 64 | --player | |
| 65 | player = nil | |
| 66 | --welds | |
| 67 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
| |
| 68 | --what anim | |
| 69 | anim = "none" | |
| 70 | --other var | |
| 71 | player = Player | |
| 72 | ch = Character | |
| 73 | --save shoulders | |
| 74 | AoETrue = {}
| |
| 75 | RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] | |
| 76 | function RWFunc() | |
| 77 | RW.Part1 = ch["Right Arm"] | |
| 78 | RSH.Part1 = nil | |
| 79 | end | |
| 80 | function LWFunc() | |
| 81 | LW.Part1 = ch["Left Arm"] | |
| 82 | LSH.Part1 = nil | |
| 83 | end | |
| 84 | function RWLFunc() | |
| 85 | RWL.Part1 = ch["Right Leg"] | |
| 86 | RHL.Part1 = nil | |
| 87 | ch["Right Leg"].Name = "RightLeg" | |
| 88 | RightLeg.CanCollide = false | |
| 89 | end | |
| 90 | function LWLFunc() | |
| 91 | LWL.Part1 = ch["Left Leg"] | |
| 92 | LHL.Part1 = nil | |
| 93 | ch["Left Leg"].Name = "LeftLeg" | |
| 94 | LeftLeg.CanCollide = true | |
| 95 | end | |
| 96 | function RWLRem() | |
| 97 | RightLeg.Name = "Right Leg" | |
| 98 | RWL.Part1 = nil | |
| 99 | RHL.Part1 = ch["Right Leg"] | |
| 100 | RightLeg.CanCollide = false | |
| 101 | end | |
| 102 | function LWLRem() | |
| 103 | LeftLeg.Name = "Left Leg" | |
| 104 | LWL.Part1 = nil | |
| 105 | LHL.Part1 = ch["Left Leg"] | |
| 106 | LeftLeg.CanCollide = false | |
| 107 | end | |
| 108 | function RWRem() | |
| 109 | RW.Part1 = nil | |
| 110 | RSH.Part1 = ch["Right Arm"] | |
| 111 | end | |
| 112 | function LWRem() | |
| 113 | LW.Part1 = nil | |
| 114 | LSH.Part1 = ch["Left Arm"] | |
| 115 | end | |
| 116 | if Character:findFirstChild(ModelName,true) ~= nil then | |
| 117 | Character:findFirstChild(ModelName,true).Parent = nil | |
| 118 | RHL.Part1 = ch["Right Leg"] | |
| 119 | LHL.Part1 = ch["Left Leg"] | |
| 120 | RSH.Part1 = ch["Right Arm"] | |
| 121 | LSH.Part1 = ch["Left Arm"] | |
| 122 | end | |
| 123 | local swordholder = Instance.new("Model")
| |
| 124 | swordholder.Name = ModelName | |
| 125 | swordholder.Parent = Character | |
| 126 | --derp | |
| 127 | RW.Part0 = ch.Torso | |
| 128 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 129 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 130 | RW.Parent = swordholder | |
| 131 | -- | |
| 132 | LW.Part0 = ch.Torso | |
| 133 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 134 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 135 | LW.Parent = swordholder | |
| 136 | -- | |
| 137 | RWL.Part0 = ch.Torso | |
| 138 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 139 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 140 | RWL.Parent = swordholder | |
| 141 | -- | |
| 142 | LWL.Part0 = ch.Torso | |
| 143 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 144 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 145 | LWL.Parent = swordholder | |
| 146 | local msh1 = Instance.new("CylinderMesh")
| |
| 147 | msh1.Scale = Vector3.new(1,1,1) | |
| 148 | local msh2 = Instance.new("BlockMesh")
| |
| 149 | msh2.Scale = Vector3.new(1,1,1) | |
| 150 | local msh3 = Instance.new("CylinderMesh")
| |
| 151 | msh3.Scale = Vector3.new(1,1,1) | |
| 152 | local msh4 = Instance.new("CylinderMesh")
| |
| 153 | msh4.Scale = Vector3.new(1,1,1) | |
| 154 | local msh5 = Instance.new("CylinderMesh")
| |
| 155 | msh5.Scale = Vector3.new(1,1,1) | |
| 156 | local msh6 = Instance.new("BlockMesh")
| |
| 157 | msh6.Scale = Vector3.new(1,1,1) | |
| 158 | local torsc = false | |
| 159 | for i,z in pairs(Character:GetChildren()) do | |
| 160 | if z.className == "CharacterMesh" then | |
| 161 | if z.BodyPart == Enum.BodyPart.Torso then | |
| 162 | torsc = true | |
| 163 | end | |
| 164 | end | |
| 165 | end | |
| 166 | if torsc then | |
| 167 | msh7 = Instance.new("SpecialMesh")
| |
| 168 | msh7.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 169 | msh7.Scale = Vector3.new(2.01,1,1.01) | |
| 170 | msh7.Scale = Vector3.new(2.01,1,1.01) | |
| 171 | else | |
| 172 | msh7 = Instance.new("BlockMesh")
| |
| 173 | msh7.Scale = Vector3.new(2.01,0.1,1.01) | |
| 174 | end | |
| 175 | local msh8 = Instance.new("SpecialMesh")
| |
| 176 | msh8.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 177 | msh8.Scale = Vector3.new(0.5,0.5,7) | |
| 178 | msh8.Scale = Vector3.new(0.5,0.5,7) | |
| 179 | local msh9 = Instance.new("BlockMesh")
| |
| 180 | msh9.Scale = Vector3.new(1,1,1) | |
| 181 | local prt1 = Instance.new("Part")
| |
| 182 | prt1.formFactor = 3 | |
| 183 | prt1.CanCollide = false | |
| 184 | prt1.Name = "Handle" | |
| 185 | prt1.Locked = true | |
| 186 | prt1.Size = Vector3.new(0.3,1,0.3) | |
| 187 | prt1.Parent = swordholder | |
| 188 | msh1.Parent = prt1 | |
| 189 | prt1.BrickColor = handlecolor | |
| 190 | local prt2 = Instance.new("Part")
| |
| 191 | prt2.formFactor = 3 | |
| 192 | prt2.CanCollide = false | |
| 193 | prt2.Name = "Handle2" | |
| 194 | prt2.Locked = true | |
| 195 | prt2.Size = Vector3.new(0.5,0.2,1.5) | |
| 196 | prt2.Parent = swordholder | |
| 197 | msh2.Parent = prt2 | |
| 198 | prt2.BrickColor = handlecolor | |
| 199 | local prt3 = Instance.new("Part")
| |
| 200 | prt3.formFactor = 3 | |
| 201 | prt3.CanCollide = false | |
| 202 | prt3.Name = "Handle3" | |
| 203 | prt3.Locked = true | |
| 204 | prt3.Size = Vector3.new(0.7,1.2,0.7) | |
| 205 | prt3.Parent = swordholder | |
| 206 | msh3.Parent = prt3 | |
| 207 | prt3.BrickColor = bcolor | |
| 208 | local prt4 = Instance.new("Part")
| |
| 209 | prt4.formFactor = 3 | |
| 210 | prt4.CanCollide = false | |
| 211 | prt4.Name = "BackBarrel" | |
| 212 | prt4.Locked = true | |
| 213 | prt4.Size = Vector3.new(0.5,1.2,0.5) | |
| 214 | prt4.Parent = swordholder | |
| 215 | msh4.Parent = prt4 | |
| 216 | prt4.BrickColor = handlecolor | |
| 217 | local prt5 = Instance.new("Part")
| |
| 218 | prt5.formFactor = 3 | |
| 219 | prt5.CanCollide = false | |
| 220 | prt5.Name = "Barrel" | |
| 221 | prt5.Locked = true | |
| 222 | prt5.Size = Vector3.new(0.4,2.5,0.4) | |
| 223 | prt5.Parent = swordholder | |
| 224 | msh5.Parent = prt5 | |
| 225 | prt5.BrickColor = handlecolor | |
| 226 | local prt6 = Instance.new("Part")
| |
| 227 | prt6.formFactor = 3 | |
| 228 | prt6.CanCollide = false | |
| 229 | prt6.Name = "BarrelHandle" | |
| 230 | prt6.Locked = true | |
| 231 | prt6.Size = Vector3.new(0.3,1,0.3) | |
| 232 | prt6.Parent = swordholder | |
| 233 | msh6.Parent = prt6 | |
| 234 | prt6.BrickColor = handlecolor | |
| 235 | local prt7 = Instance.new("Part")
| |
| 236 | prt7.formFactor = 3 | |
| 237 | prt7.CanCollide = false | |
| 238 | prt7.Name = "HolsterStrap" | |
| 239 | prt7.Locked = true | |
| 240 | prt7.Size = Vector3.new(1,1,1) | |
| 241 | prt7.Parent = swordholder | |
| 242 | msh7.Parent = prt7 | |
| 243 | prt7.BrickColor = handlecolor | |
| 244 | local prt8 = Instance.new("Part")
| |
| 245 | prt8.formFactor = 3 | |
| 246 | prt8.CanCollide = false | |
| 247 | prt8.Name = "Holster" | |
| 248 | prt8.Locked = true | |
| 249 | prt8.Size = Vector3.new(1,1,1) | |
| 250 | prt8.Parent = swordholder | |
| 251 | msh8.Parent = prt8 | |
| 252 | prt8.BrickColor = handlecolor | |
| 253 | local prt9 = Instance.new("Part")
| |
| 254 | prt9.formFactor = 3 | |
| 255 | prt9.CanCollide = false | |
| 256 | prt9.Name = "AmmoHolster" | |
| 257 | prt9.Locked = true | |
| 258 | prt9.Size = Vector3.new(0.2,1,0.7) | |
| 259 | prt9.Parent = swordholder | |
| 260 | msh9.Parent = prt9 | |
| 261 | prt9.BrickColor = handlecolor | |
| 262 | local w1 = Instance.new("Weld")
| |
| 263 | w1.Parent = prt1 | |
| 264 | w1.Part0 = prt1 | |
| 265 | local w2 = Instance.new("Weld")
| |
| 266 | w2.Parent = prt2 | |
| 267 | w2.Part0 = prt2 | |
| 268 | w2.Part1 = prt1 | |
| 269 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 270 | w2.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0.6,0.5) | |
| 271 | local w3 = Instance.new("Weld")
| |
| 272 | w3.Parent = prt3 | |
| 273 | w3.Part0 = prt3 | |
| 274 | w3.Part1 = prt2 | |
| 275 | w3.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 276 | w3.C0 = CFrame.Angles(math.rad(90+45), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 277 | local w4 = Instance.new("Weld")
| |
| 278 | w4.Parent = prt4 | |
| 279 | w4.Part0 = prt4 | |
| 280 | w4.Part1 = prt2 | |
| 281 | w4.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 282 | w4.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,0.5) | |
| 283 | local w5 = Instance.new("Weld")
| |
| 284 | w5.Parent = prt5 | |
| 285 | w5.Part0 = prt5 | |
| 286 | w5.Part1 = prt3 | |
| 287 | w5.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 288 | w5.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 1.5,0) | |
| 289 | local w6 = Instance.new("Weld")
| |
| 290 | w6.Parent = prt6 | |
| 291 | w6.Part0 = prt6 | |
| 292 | w6.Part1 = prt3 | |
| 293 | w6.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 294 | w6.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 1.5,-0.5) | |
| 295 | local w7 = Instance.new("Weld")
| |
| 296 | w7.Parent = prt7 | |
| 297 | w7.Part0 = prt7 | |
| 298 | w7.Part1 = Torso | |
| 299 | w7.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 300 | if torsc then | |
| 301 | w7.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 1,0) | |
| 302 | else | |
| 303 | w7.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 1,0) | |
| 304 | end | |
| 305 | local w8 = Instance.new("Weld")
| |
| 306 | w8.Parent = prt8 | |
| 307 | w8.Part0 = prt8 | |
| 308 | w8.Part1 = Torso | |
| 309 | w8.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 310 | w8.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(-1.1, 1-0.25,0) | |
| 311 | local w9 = Instance.new("Weld")
| |
| 312 | w9.Parent = prt9 | |
| 313 | w9.Part0 = prt9 | |
| 314 | w9.Part1 = Torso | |
| 315 | w9.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 316 | w9.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(1, 0.75,-0.5) | |
| 317 | local RAP = Instance.new("Part")
| |
| 318 | RAP.formFactor = 0 | |
| 319 | RAP.CanCollide = false | |
| 320 | RAP.Name = "RAPart" | |
| 321 | RAP.Locked = true | |
| 322 | RAP.Size = Vector3.new(1,1,1) | |
| 323 | RAP.Parent = swordholder | |
| 324 | RAP.Transparency = 1 | |
| 325 | local w = Instance.new("Weld")
| |
| 326 | w.Parent = RAP | |
| 327 | w.Part0 = RAP | |
| 328 | w.Part1 = RightArm | |
| 329 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 330 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) | |
| 331 | function unequipweld() | |
| 332 | w1.Part1 = Torso | |
| 333 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), math.rad(0)) * CFrame.new(0, 0,0) | |
| 334 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),math.rad(-0), math.rad(0)) * CFrame.new(-1.15, 1, -0.6) | |
| 335 | end | |
| 336 | unequipweld() | |
| 337 | function equipweld() | |
| 338 | w1.Part0 = prt1 | |
| 339 | w1.Part1 = RAP | |
| 340 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 341 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 342 | end | |
| 343 | function ss(parent,p) --Slash | |
| 344 | local SlashSound = Instance.new("Sound")
| |
| 345 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 346 | SlashSound.Parent = parent | |
| 347 | SlashSound.Volume = .7 | |
| 348 | SlashSound.Pitch = p | |
| 349 | SlashSound.PlayOnRemove = true | |
| 350 | coroutine.resume(coroutine.create(function() | |
| 351 | wait() | |
| 352 | SlashSound.Parent = nil | |
| 353 | end)) | |
| 354 | end | |
| 355 | function uss(parent,p) --unsheath | |
| 356 | local SlashSound = Instance.new("Sound")
| |
| 357 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 358 | SlashSound.Parent = parent | |
| 359 | SlashSound.Volume = .7 | |
| 360 | SlashSound.Pitch = p | |
| 361 | SlashSound.PlayOnRemove = true | |
| 362 | coroutine.resume(coroutine.create(function() | |
| 363 | wait() | |
| 364 | SlashSound.Parent = nil | |
| 365 | end)) | |
| 366 | end | |
| 367 | function cs(parent,p) --Magic Charge | |
| 368 | local SlashSound = Instance.new("Sound")
| |
| 369 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 370 | SlashSound.Parent = parent | |
| 371 | SlashSound.Parent = parent | |
| 372 | SlashSound.Volume = .7 | |
| 373 | SlashSound.Pitch = p | |
| 374 | SlashSound.PlayOnRemove = true | |
| 375 | coroutine.resume(coroutine.create(function() | |
| 376 | wait() | |
| 377 | SlashSound.Parent = nil | |
| 378 | end)) | |
| 379 | end | |
| 380 | function ls(parent,p) --Lazer Sound | |
| 381 | local SlashSound = Instance.new("Sound")
| |
| 382 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
| 383 | SlashSound.Parent = parent | |
| 384 | SlashSound.Parent = parent | |
| 385 | SlashSound.Volume = .7 | |
| 386 | SlashSound.Pitch = p | |
| 387 | SlashSound.PlayOnRemove = true | |
| 388 | coroutine.resume(coroutine.create(function() | |
| 389 | wait() | |
| 390 | SlashSound.Parent = nil | |
| 391 | end)) | |
| 392 | end | |
| 393 | function ts(parent,p) | |
| 394 | local SlashSound = Instance.new("Sound")
| |
| 395 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
| 396 | SlashSound.Parent = parent | |
| 397 | SlashSound.Parent = parent | |
| 398 | SlashSound.Volume = .7 | |
| 399 | SlashSound.Pitch = p | |
| 400 | SlashSound.PlayOnRemove = true | |
| 401 | coroutine.resume(coroutine.create(function() | |
| 402 | wait() | |
| 403 | SlashSound.Parent = nil | |
| 404 | end)) | |
| 405 | end | |
| 406 | function fs(parent,p) --Fire Sound | |
| 407 | local SlashSound = Instance.new("Sound")
| |
| 408 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982" | |
| 409 | SlashSound.Parent = parent | |
| 410 | SlashSound.Parent = parent | |
| 411 | SlashSound.Volume = .7 | |
| 412 | SlashSound.Pitch = p | |
| 413 | SlashSound.PlayOnRemove = true | |
| 414 | coroutine.resume(coroutine.create(function() | |
| 415 | wait() | |
| 416 | SlashSound.Parent = nil | |
| 417 | end)) | |
| 418 | end | |
| 419 | function ms(parent,p) --Metal Cling Sound | |
| 420 | local SlashSound = Instance.new("Sound")
| |
| 421 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
| 422 | SlashSound.Parent = parent | |
| 423 | SlashSound.Volume = 5 | |
| 424 | SlashSound.Pitch = p | |
| 425 | SlashSound.PlayOnRemove = true | |
| 426 | coroutine.resume(coroutine.create(function() | |
| 427 | wait() | |
| 428 | SlashSound.Parent = nil | |
| 429 | end)) | |
| 430 | end | |
| 431 | function bs(parent,p) --Berserk Sound | |
| 432 | local SlashSound = Instance.new("Sound")
| |
| 433 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2676305" | |
| 434 | SlashSound.Parent = parent | |
| 435 | SlashSound.Parent = parent | |
| 436 | SlashSound.Volume = 1 | |
| 437 | SlashSound.Pitch = p | |
| 438 | SlashSound.PlayOnRemove = true | |
| 439 | coroutine.resume(coroutine.create(function() | |
| 440 | wait() | |
| 441 | SlashSound.Parent = nil | |
| 442 | end)) | |
| 443 | end | |
| 444 | function hs(parent,p) --Ammo Hit Sound | |
| 445 | ms(parent,p) | |
| 446 | end | |
| 447 | function as(parent,p) --Gun Shoot Sound | |
| 448 | local SlashSound = Instance.new("Sound")
| |
| 449 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209257" | |
| 450 | SlashSound.Parent = parent | |
| 451 | SlashSound.Volume = 0.5 | |
| 452 | SlashSound.Pitch = p | |
| 453 | SlashSound.PlayOnRemove = true | |
| 454 | coroutine.resume(coroutine.create(function() | |
| 455 | wait() | |
| 456 | SlashSound.Parent = nil | |
| 457 | end)) | |
| 458 | end | |
| 459 | function ars(parent,p) --Gun Reload Sound | |
| 460 | local SlashSound = Instance.new("Sound")
| |
| 461 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209869" | |
| 462 | SlashSound.Parent = parent | |
| 463 | SlashSound.Parent = parent | |
| 464 | SlashSound.Volume = 1 | |
| 465 | SlashSound.Pitch = p | |
| 466 | SlashSound.PlayOnRemove = true | |
| 467 | coroutine.resume(coroutine.create(function() | |
| 468 | wait() | |
| 469 | SlashSound.Parent = nil | |
| 470 | end)) | |
| 471 | end | |
| 472 | -- | |
| 473 | -- | |
| 474 | function returndmg() | |
| 475 | mindamage = omindamage | |
| 476 | maxdamage = omaxdamage | |
| 477 | crtmaxdamage = ocrtmaxdamage | |
| 478 | end | |
| 479 | function subdmg(sub) | |
| 480 | mindamage = omindamage - sub | |
| 481 | maxdamage = omaxdamage - sub | |
| 482 | crtmaxdamage = ocrtmaxdamage - sub | |
| 483 | end | |
| 484 | function prcntdmg(sub) | |
| 485 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
| 486 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
| 487 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
| 488 | end | |
| 489 | function tagHumanoid(humanoid, player) | |
| 490 | local creator_tag = Instance.new("ObjectValue")
| |
| 491 | creator_tag.Value = player | |
| 492 | creator_tag.Name = "creator" | |
| 493 | creator_tag.Parent = humanoid | |
| 494 | end | |
| 495 | function untagHumanoid(humanoid) | |
| 496 | if humanoid ~= nil then | |
| 497 | local tag = humanoid:findFirstChild("creator")
| |
| 498 | if tag ~= nil then | |
| 499 | tag.Parent = nil | |
| 500 | end | |
| 501 | end | |
| 502 | end | |
| 503 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 504 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
| 505 | end | |
| 506 | function hideanim() | |
| 507 | attack = true | |
| 508 | ars(Head,0.85) | |
| 509 | for i = 0.25 ,1 ,0.25 do | |
| 510 | wait() | |
| 511 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 512 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0) | |
| 513 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25+10*i)) | |
| 514 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 515 | w3.C0 = CFrame.Angles(math.rad(90+25*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 516 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5*i),0,math.rad(0)) | |
| 517 | end | |
| 518 | for i = 0.1 ,1 ,0.1 do | |
| 519 | wait() | |
| 520 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 521 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(10-10*i), 0, 0) | |
| 522 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(35+10*i)) | |
| 523 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 524 | w3.C0 = CFrame.Angles(math.rad(115+20*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 525 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5-5*i),0,math.rad(0)) | |
| 526 | end | |
| 527 | for i = 0.1 ,1 ,0.1 do | |
| 528 | wait() | |
| 529 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90-130*i),math.rad(0),math.rad(-60+60*i)) | |
| 530 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
| 531 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40-20*i),math.rad(0),math.rad(45-22.5*i)) | |
| 532 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 533 | w3.C0 = CFrame.Angles(math.rad(135), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 534 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10+40*i),0,math.rad(-30*i)) | |
| 535 | end | |
| 536 | unequipweld() | |
| 537 | for i = 0.1 ,1 ,0.1 do | |
| 538 | wait() | |
| 539 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+20*i),math.rad(0),math.rad(0)) | |
| 540 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
| 541 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25+0.25*i) * CFrame.Angles(math.rad(20-20*i),math.rad(0),math.rad(22.5-22.5*i)) | |
| 542 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 543 | w3.C0 = CFrame.Angles(math.rad(135), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 544 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(30-30*i),0,math.rad(-30+30*i)) | |
| 545 | end | |
| 546 | Neck.C0 = neckcf0 | |
| 547 | RWRem() | |
| 548 | LWRem() | |
| 549 | attack = false | |
| 550 | end | |
| 551 | function equipanim() | |
| 552 | attack = true | |
| 553 | RWFunc() | |
| 554 | w3.C0 = CFrame.Angles(math.rad(135), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 555 | for i = 0.1 ,1 ,0.1 do | |
| 556 | wait() | |
| 557 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20*i),math.rad(0),math.rad(0)) | |
| 558 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 559 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 560 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 561 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(30*i),0,math.rad(-30*i)) | |
| 562 | end | |
| 563 | equipweld() | |
| 564 | ars(Head,1) | |
| 565 | for i = 0.1 ,1 ,0.1 do | |
| 566 | wait() | |
| 567 | RW.C0 = CFrame.new(1.5, 0.5, -0.25*i) * CFrame.Angles(math.rad(-20+130*i),math.rad(0),math.rad(0)) | |
| 568 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 569 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 570 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 571 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(30-35*i),0,math.rad(-30)) | |
| 572 | end | |
| 573 | LWFunc() | |
| 574 | for i = 0.1 ,1 ,0.1 do | |
| 575 | wait() | |
| 576 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110-20*i),math.rad(0),math.rad(-60*i)) | |
| 577 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25*i), 0, 0) | |
| 578 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5*i) * CFrame.Angles(math.rad(40*i),math.rad(0),math.rad(25*i)) | |
| 579 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 580 | w3.C0 = CFrame.Angles(math.rad(135-45*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 581 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+5*i),0,math.rad(-30+30*i)) | |
| 582 | end | |
| 583 | Neck.C0 = neckcf0 | |
| 584 | attack = false | |
| 585 | end | |
| 586 | function faketors() | |
| 587 | local T = Instance.new("Part")
| |
| 588 | T.formFactor = 0 | |
| 589 | T.CanCollide = false | |
| 590 | T.Name = "FakeTorso" | |
| 591 | T.Locked = true | |
| 592 | T.Size = Torso.Size | |
| 593 | T.Parent = swordholder | |
| 594 | T.Transparency = 1 | |
| 595 | T.BrickColor = Torso.BrickColor | |
| 596 | for i,z in pairs(Character:GetChildren()) do | |
| 597 | if z.className == "CharacterMesh" then | |
| 598 | if z.BodyPart == Enum.BodyPart.Torso then | |
| 599 | local SM = Instance.new("SpecialMesh",T)
| |
| 600 | SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId | |
| 601 | if z.BaseTextureId ~= 0 then | |
| 602 | SM.TextureId = z.BaseTextureId | |
| 603 | elseif z.OverlayTextureId ~= 0 then | |
| 604 | SM.TextureId = z.OverlayTextureId | |
| 605 | else | |
| 606 | SM.TextureId = "" | |
| 607 | end | |
| 608 | end | |
| 609 | end | |
| 610 | end | |
| 611 | local wt = Instance.new("Weld")
| |
| 612 | wt.Parent = T | |
| 613 | wt.Part0 = T | |
| 614 | wt.Part1 = Torso | |
| 615 | RW.Part0 = T | |
| 616 | LW.Part0 = T | |
| 617 | T.Transparency = 0 | |
| 618 | Torso.Transparency = 1 | |
| 619 | RHL.Part0 = T | |
| 620 | LHL.Part0 = T | |
| 621 | return wt,T | |
| 622 | end | |
| 623 | if (script.Parent.className ~= "HopperBin") then | |
| 624 | Tool = Instance.new("HopperBin")
| |
| 625 | Tool.Parent = Backpack | |
| 626 | Tool.Name = ToolName | |
| 627 | script.Parent = Tool | |
| 628 | end | |
| 629 | Bin = script.Parent | |
| 630 | function damagesplat(dmg,hit,crit,blocked) | |
| 631 | local mo = Instance.new("Model")
| |
| 632 | mo.Name = dmg | |
| 633 | local pa = Instance.new("Part",mo)
| |
| 634 | pa.formFactor = 3 | |
| 635 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
| 636 | if crit then | |
| 637 | pa.BrickColor = BrickColor.new("Bright yellow")
| |
| 638 | elseif not crit then | |
| 639 | pa.BrickColor = BrickColor.new("Bright red")
| |
| 640 | end | |
| 641 | if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
| |
| 642 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
| 643 | pa.Name = "Head" | |
| 644 | local hah = Instance.new("Humanoid")
| |
| 645 | hah.Parent = mo | |
| 646 | hah.MaxHealth = 0 | |
| 647 | hah.Health = 0 | |
| 648 | local bp = Instance.new("BodyPosition")
| |
| 649 | bp.P = 14000 | |
| 650 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 651 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
| 652 | coroutine.resume(coroutine.create(function() | |
| 653 | wait() | |
| 654 | mo.Parent = workspace | |
| 655 | bp.Parent = pa | |
| 656 | wait(1.4) | |
| 657 | mo:remove() | |
| 658 | end)) | |
| 659 | return pa | |
| 660 | end | |
| 661 | function damage(hum,dmg,critornot) | |
| 662 | local pa = damagesplat(dmg,hum.Torso,critornot) | |
| 663 | hum:TakeDamage(dmg) | |
| 664 | coroutine.resume(coroutine.create(function() | |
| 665 | tagHumanoid(hum,Player) | |
| 666 | wait(1) | |
| 667 | untagHumanoid(hum) | |
| 668 | end)) | |
| 669 | return pa | |
| 670 | end | |
| 671 | function AddAmmo(add) | |
| 672 | Ammo = Ammo + add | |
| 673 | if Ammo > MaxAmmo then | |
| 674 | Ammo = MaxAmmo | |
| 675 | end | |
| 676 | end | |
| 677 | function ADmg(humm,hit,pos) | |
| 678 | if CurrentAmmo == "Normal" then | |
| 679 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 680 | if humm.Parent.Block.Value then | |
| 681 | damagesplat(0,humm.Torso,false,true) | |
| 682 | return | |
| 683 | end | |
| 684 | end | |
| 685 | prcntdmg(0) | |
| 686 | if critrandomizer ~= 1 then | |
| 687 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 688 | damage(humm,rndmdamage,false) | |
| 689 | elseif critrandomizer == 1 then | |
| 690 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 691 | damage(humm,rndmdamage,true) | |
| 692 | end | |
| 693 | elseif CurrentAmmo == "Poison" then | |
| 694 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 695 | if humm.Parent.Block.Value then | |
| 696 | damagesplat(0,humm.Torso,false,true) | |
| 697 | return | |
| 698 | end | |
| 699 | end | |
| 700 | prcntdmg(25) | |
| 701 | if critrandomizer ~= 1 then | |
| 702 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 703 | damage(humm,rndmdamage,false) | |
| 704 | elseif critrandomizer == 1 then | |
| 705 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 706 | damage(humm,rndmdamage,true) | |
| 707 | end | |
| 708 | if math.random(1,5) == 1 then | |
| 709 | local poisoncount = math.random(2,10) | |
| 710 | coroutine.resume(coroutine.create(function() | |
| 711 | repeat | |
| 712 | wait(1.5) | |
| 713 | poisoncount = poisoncount - 1 | |
| 714 | local rndmdamage = math.floor(math.random(1,5)/2) | |
| 715 | local pa = damage(humm,rndmdamage,false) | |
| 716 | pa.BrickColor = BrickColor.new("Alder")
| |
| 717 | until poisoncount <= 0 | |
| 718 | end)) | |
| 719 | end | |
| 720 | elseif CurrentAmmo == "Knockback" then | |
| 721 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 722 | if humm.Parent.Block.Value then | |
| 723 | damagesplat(0,humm.Torso,false,true) | |
| 724 | return | |
| 725 | end | |
| 726 | end | |
| 727 | prcntdmg(25) | |
| 728 | if critrandomizer ~= 1 then | |
| 729 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 730 | damage(humm,rndmdamage,false) | |
| 731 | elseif critrandomizer == 1 then | |
| 732 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 733 | damage(humm,rndmdamage,true) | |
| 734 | end | |
| 735 | local vel = Instance.new("BodyVelocity",humm.Torso)
| |
| 736 | vel.maxForce = Vector3.new(1,1,1) * math.huge | |
| 737 | vel.P = vel.P * 5 | |
| 738 | vel.velocity = Vector3.new(0,1,0) + CFrame.new(Torso.Position,humm.Torso.Position).lookVector * 10 | |
| 739 | coroutine.resume(coroutine.create(function() | |
| 740 | wait() wait() wait() wait() | |
| 741 | vel.Parent=nil | |
| 742 | end)) | |
| 743 | returndmg() | |
| 744 | end | |
| 745 | end | |
| 746 | function OT(hit) --Normal Damage | |
| 747 | if Hitdeb == 1 then return end | |
| 748 | if hit.Parent == nil then return end | |
| 749 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
| |
| 750 | if hum.Health <= 0 then return end | |
| 751 | if hit.Parent:findFirstChild("Block") ~= nil then
| |
| 752 | if hit.Parent.Block.Value then | |
| 753 | damagesplat(0,hum.Torso,false,true) | |
| 754 | Hitdeb = 1 | |
| 755 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
| |
| 756 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
| 757 | hit.Parent.Block.Value = false | |
| 758 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
| 759 | local critrandomizer = math.random(crtrate) | |
| 760 | if critrandomizer ~= 1 then | |
| 761 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
| 762 | elseif critrandomizer == 1 then | |
| 763 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
| 764 | end | |
| 765 | end | |
| 766 | end | |
| 767 | return end end | |
| 768 | local critrandomizer = math.random(crtrate) | |
| 769 | if critrandomizer ~= 1 then | |
| 770 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 771 | damage(hum,rndmdamage,false) | |
| 772 | elseif critrandomizer == 1 then | |
| 773 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 774 | damage(hum,rndmdamage,true) | |
| 775 | end | |
| 776 | Hitdeb = 1 | |
| 777 | end | |
| 778 | end | |
| 779 | function AoE(p,magnitude) | |
| 780 | local c = game.Workspace:GetChildren(); | |
| 781 | for i = 1, #c do | |
| 782 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 783 | if hum ~= nil and hum.Health ~= 0 then | |
| 784 | local head = c[i]:findFirstChild("Head");
| |
| 785 | if head ~= nil then | |
| 786 | local mag = (head.Position - p).magnitude; | |
| 787 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
| 788 | local foundd = false | |
| 789 | for ii = 1 , #AoETrue do | |
| 790 | if AoETrue[ii] == c[i].Name then | |
| 791 | foundd = true | |
| 792 | end | |
| 793 | end | |
| 794 | if foundd then | |
| 795 | end | |
| 796 | -- | |
| 797 | if not foundd then | |
| 798 | local critrandomizer = math.random(crtrate) | |
| 799 | if critrandomizer ~= 1 then | |
| 800 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 801 | damage(hum,rndmdamage,false) | |
| 802 | elseif critrandomizer == 1 then | |
| 803 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 804 | damage(hum,rndmdamage,true) | |
| 805 | end | |
| 806 | table.insert(AoETrue,c[i].Name) | |
| 807 | end | |
| 808 | end | |
| 809 | end | |
| 810 | end | |
| 811 | end | |
| 812 | for ii = 1 , #AoETrue do | |
| 813 | table.remove(AoETrue,#AoETrue) | |
| 814 | end | |
| 815 | end | |
| 816 | -- | |
| 817 | -- | |
| 818 | function effect(Color,Ref,LP,P1) | |
| 819 | local effectsmsh = Instance.new("BlockMesh")
| |
| 820 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 821 | effectsmsh.Name = "Mesh" | |
| 822 | local effectsg = Instance.new("Part")
| |
| 823 | effectsg.formFactor = 3 | |
| 824 | effectsg.CanCollide = false | |
| 825 | effectsg.Name = "Eff" | |
| 826 | effectsg.Locked = true | |
| 827 | effectsg.Anchored = true | |
| 828 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
| 829 | effectsg.Parent = swordholder | |
| 830 | effectsmsh.Parent = effectsg | |
| 831 | effectsg.BrickColor = BrickColor.new(Color) | |
| 832 | effectsg.Reflectance = Ref | |
| 833 | local point1 = P1 | |
| 834 | local mg = (LP.p - point1.p).magnitude | |
| 835 | effectsg.Size = Vector3.new(0.2,mg,0.2) | |
| 836 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 837 | coroutine.resume(coroutine.create(function() | |
| 838 | for i = 0 , 1 , 0.1 do | |
| 839 | wait() | |
| 840 | effectsg.Transparency = 1*i | |
| 841 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
| 842 | end | |
| 843 | wait() | |
| 844 | effectsg.Parent = nil | |
| 845 | end)) | |
| 846 | end | |
| 847 | -- | |
| 848 | con = nil | |
| 849 | function dmgcnnct() | |
| 850 | if con ~= nil then | |
| 851 | con:disconnect() | |
| 852 | Hitdeb = 0 | |
| 853 | end | |
| 854 | con = prt11.Touched:connect(OT) | |
| 855 | end | |
| 856 | function dmgdc() | |
| 857 | if con ~= nil then | |
| 858 | con:disconnect() | |
| 859 | Hitdeb = 0 | |
| 860 | end | |
| 861 | end | |
| 862 | function rptddmg(value,des,inc) | |
| 863 | coroutine.resume(coroutine.create(function() | |
| 864 | repeat | |
| 865 | wait(inc) | |
| 866 | Hitdeb = 0 | |
| 867 | until value == des | |
| 868 | end)) | |
| 869 | end | |
| 870 | function atktype(s,e) | |
| 871 | coroutine.resume(coroutine.create(function () | |
| 872 | attacktype = e | |
| 873 | wait(0.25) | |
| 874 | attacktype = s | |
| 875 | end)) | |
| 876 | end | |
| 877 | function shoottrail(mouse) | |
| 878 | local p1 = (prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p | |
| 879 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (p1-mouse.Hit.p).magnitude/100 | |
| 880 | local dir = CFrame.new((p1+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) | |
| 881 | local hit,pos = rayCast(p1,dir.lookVector,10,Character) | |
| 882 | local rangepos = range | |
| 883 | local function drawtrail(From,To) | |
| 884 | local effectsmsh = Instance.new("CylinderMesh")
| |
| 885 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 886 | effectsmsh.Name = "Mesh" | |
| 887 | local effectsg = Instance.new("Part")
| |
| 888 | effectsg.formFactor = 3 | |
| 889 | effectsg.CanCollide = false | |
| 890 | effectsg.Name = "Eff" | |
| 891 | effectsg.Locked = true | |
| 892 | effectsg.Anchored = true | |
| 893 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
| 894 | effectsg.Parent = swordholder | |
| 895 | effectsmsh.Parent = effectsg | |
| 896 | effectsg.BrickColor = ammotrail | |
| 897 | effectsg.Reflectance = 0.25 | |
| 898 | local LP = From | |
| 899 | local point1 = To | |
| 900 | local mg = (LP - point1).magnitude | |
| 901 | effectsmsh.Scale = Vector3.new(1,mg*5,1) | |
| 902 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
| 903 | coroutine.resume(coroutine.create(function() | |
| 904 | for i = 0 , 1 , 0.1 do | |
| 905 | wait() | |
| 906 | effectsg.Transparency = 1*i | |
| 907 | effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i) | |
| 908 | end | |
| 909 | effectsg.Parent = nil | |
| 910 | end)) | |
| 911 | end | |
| 912 | local newpos = p1 | |
| 913 | local inc = rangepower | |
| 914 | repeat | |
| 915 | wait() | |
| 916 | rangepos = rangepos - 10 | |
| 917 | dir = dir * CFrame.Angles(math.rad(-0.1),0,0) | |
| 918 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
| 919 | drawtrail(newpos,pos) | |
| 920 | newpos = newpos + (dir.lookVector * inc) | |
| 921 | if inc >= 20 then | |
| 922 | inc = inc - 10 | |
| 923 | end | |
| 924 | if hit ~= nil then | |
| 925 | rangepos = 0 | |
| 926 | end | |
| 927 | until rangepos <= 0 | |
| 928 | if hit ~= nil then | |
| 929 | hs(Head,1) | |
| 930 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 931 | hum = hit.Parent.Humanoid | |
| 932 | ADmg(hum,hit,pos) | |
| 933 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 934 | hum = hit.Parent.Parent.Humanoid | |
| 935 | ADmg(hum,hit,pos) | |
| 936 | end | |
| 937 | end | |
| 938 | end | |
| 939 | function Ready(mouse) | |
| 940 | if Ammo <= 0 then Reload() return end | |
| 941 | attack = true | |
| 942 | local wt,t = faketors() | |
| 943 | w7.Part1 = t | |
| 944 | w8.Part1 = t | |
| 945 | w9.Part1 = t | |
| 946 | Character.Humanoid.WalkSpeed = 5 | |
| 947 | for i = 0.2 , 1 , 0.2 do | |
| 948 | wait() | |
| 949 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 950 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0) | |
| 951 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40+35*i),math.rad(0),math.rad(25)) | |
| 952 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 953 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 954 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 955 | wt.C0 = CFrame.Angles(0, math.rad(50*i), 0) | |
| 956 | end | |
| 957 | for i = 0.2 , 1 , 0.2 do | |
| 958 | wait() | |
| 959 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 960 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(10-10*i), 0, 0) | |
| 961 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25+0.25*i) * CFrame.Angles(math.rad(75+20*i),math.rad(0),math.rad(25)) | |
| 962 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 963 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 964 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 965 | wt.C0 = CFrame.Angles(0, math.rad(50+10*i), 0) | |
| 966 | end | |
| 967 | wait() wait() | |
| 968 | repeat | |
| 969 | wait() | |
| 970 | as(Head,1) | |
| 971 | coroutine.resume(coroutine.create(function() | |
| 972 | for z = 1 ,2 do | |
| 973 | coroutine.resume(coroutine.create(function() | |
| 974 | local meshb1 = Instance.new("BlockMesh")
| |
| 975 | meshb1.Scale = Vector3.new(1,1,1) | |
| 976 | local shellb1 = Instance.new("Part")
| |
| 977 | meshb1.Parent = shellb1 | |
| 978 | shellb1.Anchored = true | |
| 979 | shellb1.formFactor = 3 | |
| 980 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
| 981 | shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 982 | shellb1.Parent = swordholder | |
| 983 | shellb1.Transparency = 0 | |
| 984 | if math.random(1,2) == 1 then | |
| 985 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 986 | else | |
| 987 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 988 | end | |
| 989 | shellb1.CanCollide = false | |
| 990 | local incre = math.random(0,60)/100 | |
| 991 | for i = 0 , 1 , 0.1 do | |
| 992 | wait() | |
| 993 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
| 994 | shellb1.Transparency = 1*i | |
| 995 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
| 996 | end | |
| 997 | shellb1.Parent=nil | |
| 998 | end)) | |
| 999 | end | |
| 1000 | shoottrail(mouse) | |
| 1001 | end)) | |
| 1002 | Ammo = Ammo - 1 | |
| 1003 | for i = 0.5 , 1 , 0.5 do | |
| 1004 | wait() | |
| 1005 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1006 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5*i), 0, 0) | |
| 1007 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(95+5*i),math.rad(0),math.rad(25)) | |
| 1008 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1009 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1010 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 1011 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
| 1012 | end | |
| 1013 | for i = 0.5 , 1 , 0.5 do | |
| 1014 | wait() | |
| 1015 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1016 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5+5*i), 0, 0) | |
| 1017 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(100-5*i),math.rad(0),math.rad(25)) | |
| 1018 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1019 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1020 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 1021 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
| 1022 | end | |
| 1023 | until not keyhold or Ammo <= 0 | |
| 1024 | for i = 0.2 , 1 , 0.2 do | |
| 1025 | wait() | |
| 1026 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1027 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15*i), 0, 0) | |
| 1028 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25*i) * CFrame.Angles(math.rad(95-25*i),math.rad(0),math.rad(25)) | |
| 1029 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1030 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1031 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 1032 | wt.C0 = CFrame.Angles(0, math.rad(60-60*i), 0) | |
| 1033 | end | |
| 1034 | w7.Part1 = Torso | |
| 1035 | w8.Part1 = Torso | |
| 1036 | w9.Part1 = Torso | |
| 1037 | RW.Part0 = Torso | |
| 1038 | LW.Part0 = Torso | |
| 1039 | Torso.Transparency = 0 | |
| 1040 | RHL.Part0 = Torso | |
| 1041 | LHL.Part0 = Torso | |
| 1042 | t.Parent = nil | |
| 1043 | Character.Humanoid.WalkSpeed = 14 | |
| 1044 | for i = 0.2 , 1 , 0.2 do | |
| 1045 | wait() | |
| 1046 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1047 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
| 1048 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(70-30*i),math.rad(0),math.rad(25)) | |
| 1049 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1050 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1051 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 1052 | end | |
| 1053 | wait(0.25) | |
| 1054 | attack = false | |
| 1055 | end | |
| 1056 | function Reload() | |
| 1057 | attack = true | |
| 1058 | ars(Head,0.75) | |
| 1059 | for i = 0.1 , 1 , 0.1 do | |
| 1060 | wait() | |
| 1061 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+20*i)) | |
| 1062 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-45*i), 0, 0) | |
| 1063 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(40-60*i),math.rad(0),math.rad(25-15*i)) | |
| 1064 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1065 | w3.C0 = CFrame.Angles(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1066 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10*i),0,math.rad(-20*i)) | |
| 1067 | end | |
| 1068 | for i = 0.2 , 1 , 0.2 do | |
| 1069 | wait() | |
| 1070 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)) | |
| 1071 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-20+20*i), 0, 0) | |
| 1072 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+40*i),math.rad(0),math.rad(10-10*i)) | |
| 1073 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1074 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1075 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10+20*i),0,math.rad(-20)) | |
| 1076 | end | |
| 1077 | for i = 0.2 , 1 , 0.2 do | |
| 1078 | wait() | |
| 1079 | RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40-5*i)) | |
| 1080 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(45*i), 0, 0) | |
| 1081 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(20+80*i),math.rad(0),math.rad(45*i)) | |
| 1082 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1083 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1084 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(10+10*i),0,math.rad(-20+10*i)) | |
| 1085 | end | |
| 1086 | AddAmmo(Ammoregen) | |
| 1087 | for i = 0.2 , 1 , 0.2 do | |
| 1088 | wait() | |
| 1089 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)) | |
| 1090 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(45+5*i), 0, 0) | |
| 1091 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(100-10*i),math.rad(0),math.rad(45)) | |
| 1092 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1093 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1094 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(20+5*i),0,math.rad(-10+5*i)) | |
| 1095 | end | |
| 1096 | for i = 0.1 , 1 , 0.1 do | |
| 1097 | wait() | |
| 1098 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45-15*i)) | |
| 1099 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(50-25*i), 0, 0) | |
| 1100 | LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5) * CFrame.Angles(math.rad(90-60*i),math.rad(0),math.rad(45-20*i)) | |
| 1101 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1102 | w3.C0 = CFrame.Angles(math.rad(180-90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1103 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(25-25*i),0,math.rad(-5+5*i)) | |
| 1104 | end | |
| 1105 | Neck.C0 = neckcf0 | |
| 1106 | attack = false | |
| 1107 | end | |
| 1108 | function NormalAmmo() | |
| 1109 | attack = true | |
| 1110 | for i = 0.1 , 1 , 0.1 do | |
| 1111 | wait() | |
| 1112 | RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1113 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
| 1114 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60*i),math.rad(0),math.rad(25+20*i)) | |
| 1115 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1116 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1117 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5*i),0,0) | |
| 1118 | end | |
| 1119 | ars(Head,1) | |
| 1120 | for i = 0.2 , 1 , 0.2 do | |
| 1121 | wait() | |
| 1122 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1123 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
| 1124 | LW.C0 = CFrame.new(-1.5+0.25*i, 0.5, -0.5) * CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)) | |
| 1125 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1126 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1127 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-2.5*i),0,0) | |
| 1128 | end | |
| 1129 | for i = 0.1 , 1 , 0.2 do | |
| 1130 | wait() | |
| 1131 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1132 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
| 1133 | LW.C0 = CFrame.new(-1.25-0.25*i, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(100+20*i),math.rad(0),math.rad(45)) | |
| 1134 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1135 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1136 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(2.5+2.5*i),0,0) | |
| 1137 | end | |
| 1138 | for i = 0.1 , 1 , 0.2 do | |
| 1139 | wait() | |
| 1140 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1141 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10*i), 0, 0) | |
| 1142 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(120-45*i),math.rad(0),math.rad(45)) | |
| 1143 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1144 | w3.C0 = CFrame.Angles(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1145 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5),0,0) | |
| 1146 | end | |
| 1147 | for i = 0.1 , 1 , 0.1 do | |
| 1148 | wait() | |
| 1149 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1150 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, 0) | |
| 1151 | LW.C0 = CFrame.new(-1.5, 0.5+0.25*i, -0.5) * CFrame.Angles(math.rad(75+60*i),math.rad(0),math.rad(45)) | |
| 1152 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1153 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1154 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-10*i),0,0) | |
| 1155 | end | |
| 1156 | for i = 0.2 , 1 , 0.1 do | |
| 1157 | wait() | |
| 1158 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1159 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, 0) | |
| 1160 | LW.C0 = CFrame.new(-1.5, 0.75, -0.5) * CFrame.Angles(math.rad(135-20*i),math.rad(0),math.rad(45)) | |
| 1161 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1162 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1163 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+2.5*i),0,0) | |
| 1164 | end | |
| 1165 | CurrentAmmo = "Normal" | |
| 1166 | ammotrail = BrickColor.new("White")
| |
| 1167 | ars(Head,2) | |
| 1168 | for i = 0.2 , 1 , 0.1 do | |
| 1169 | wait() | |
| 1170 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1171 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15-15*i), 0, 0) | |
| 1172 | LW.C0 = CFrame.new(-1.5, 0.75-0.25*i, -0.5) * CFrame.Angles(math.rad(115-75*i),math.rad(0),math.rad(45-20*i)) | |
| 1173 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1174 | w3.C0 = CFrame.Angles(math.rad(180-90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1175 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-2.5+2.5*i),0,0) | |
| 1176 | end | |
| 1177 | for i = 0.2 , 1 , 0.1 do | |
| 1178 | wait() | |
| 1179 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1180 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25*i), 0, 0) | |
| 1181 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25)) | |
| 1182 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1183 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1184 | end | |
| 1185 | attack = false | |
| 1186 | end | |
| 1187 | function PoisonAmmo() | |
| 1188 | attack = true | |
| 1189 | for i = 0.1 , 1 , 0.1 do | |
| 1190 | wait() | |
| 1191 | RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1192 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
| 1193 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60*i),math.rad(0),math.rad(25+20*i)) | |
| 1194 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1195 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1196 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5*i),0,0) | |
| 1197 | end | |
| 1198 | ars(Head,1) | |
| 1199 | for i = 0.2 , 1 , 0.2 do | |
| 1200 | wait() | |
| 1201 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1202 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
| 1203 | LW.C0 = CFrame.new(-1.5+0.25*i, 0.5, -0.5) * CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)) | |
| 1204 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1205 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1206 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-2.5*i),0,0) | |
| 1207 | end | |
| 1208 | for i = 0.1 , 1 , 0.2 do | |
| 1209 | wait() | |
| 1210 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1211 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
| 1212 | LW.C0 = CFrame.new(-1.25-0.25*i, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(100+20*i),math.rad(0),math.rad(45)) | |
| 1213 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1214 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1215 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(2.5+2.5*i),0,0) | |
| 1216 | end | |
| 1217 | for i = 0.1 , 1 , 0.2 do | |
| 1218 | wait() | |
| 1219 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1220 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10*i), 0, 0) | |
| 1221 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(120-45*i),math.rad(0),math.rad(45)) | |
| 1222 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1223 | w3.C0 = CFrame.Angles(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1224 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5),0,0) | |
| 1225 | end | |
| 1226 | for i = 0.1 , 1 , 0.1 do | |
| 1227 | wait() | |
| 1228 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1229 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, 0) | |
| 1230 | LW.C0 = CFrame.new(-1.5, 0.5+0.25*i, -0.5) * CFrame.Angles(math.rad(75+60*i),math.rad(0),math.rad(45)) | |
| 1231 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1232 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1233 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-10*i),0,0) | |
| 1234 | end | |
| 1235 | for i = 0.2 , 1 , 0.1 do | |
| 1236 | wait() | |
| 1237 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1238 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, 0) | |
| 1239 | LW.C0 = CFrame.new(-1.5, 0.75, -0.5) * CFrame.Angles(math.rad(135-20*i),math.rad(0),math.rad(45)) | |
| 1240 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1241 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1242 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+2.5*i),0,0) | |
| 1243 | end | |
| 1244 | CurrentAmmo = "Poison" | |
| 1245 | ammotrail = BrickColor.new("Bright violet")
| |
| 1246 | ars(Head,2) | |
| 1247 | for i = 0.2 , 1 , 0.1 do | |
| 1248 | wait() | |
| 1249 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1250 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15-15*i), 0, 0) | |
| 1251 | LW.C0 = CFrame.new(-1.5, 0.75-0.25*i, -0.5) * CFrame.Angles(math.rad(115-75*i),math.rad(0),math.rad(45-20*i)) | |
| 1252 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1253 | w3.C0 = CFrame.Angles(math.rad(180-90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1254 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-2.5+2.5*i),0,0) | |
| 1255 | end | |
| 1256 | for i = 0.2 , 1 , 0.1 do | |
| 1257 | wait() | |
| 1258 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1259 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25*i), 0, 0) | |
| 1260 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25)) | |
| 1261 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1262 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1263 | end | |
| 1264 | attack = false | |
| 1265 | coroutine.resume(coroutine.create(function() | |
| 1266 | repeat | |
| 1267 | wait(0.25+0.75*math.random()) | |
| 1268 | if Ammo ~= 0 then | |
| 1269 | local meshb1 = Instance.new("SpecialMesh")
| |
| 1270 | meshb1.Scale = Vector3.new(1,1,1) | |
| 1271 | meshb1.MeshType = "Sphere" | |
| 1272 | local shellb1 = Instance.new("Part")
| |
| 1273 | meshb1.Parent = shellb1 | |
| 1274 | shellb1.Anchored = true | |
| 1275 | shellb1.formFactor = 3 | |
| 1276 | shellb1.Size = Vector3.new(0.3,0.3,0.3) | |
| 1277 | shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) | |
| 1278 | shellb1.Parent = swordholder | |
| 1279 | shellb1.Transparency = 0 | |
| 1280 | shellb1.BrickColor = BrickColor.new("Alder")
| |
| 1281 | shellb1.CanCollide = false | |
| 1282 | for i = 0 , 1 , 0.1 do | |
| 1283 | wait() | |
| 1284 | shellb1.CFrame = shellb1.CFrame + Vector3.new(0,-0.15,0) | |
| 1285 | shellb1.Transparency = 1*i | |
| 1286 | meshb1.Scale = Vector3.new(1,1+3*i,1) | |
| 1287 | end | |
| 1288 | shellb1.Parent=nil | |
| 1289 | end | |
| 1290 | until CurrentAmmo ~= "Poison" | |
| 1291 | end)) | |
| 1292 | end | |
| 1293 | function KBAmmo() | |
| 1294 | attack = true | |
| 1295 | for i = 0.1 , 1 , 0.1 do | |
| 1296 | wait() | |
| 1297 | RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1298 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
| 1299 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60*i),math.rad(0),math.rad(25+20*i)) | |
| 1300 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1301 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1302 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5*i),0,0) | |
| 1303 | end | |
| 1304 | ars(Head,1) | |
| 1305 | for i = 0.2 , 1 , 0.2 do | |
| 1306 | wait() | |
| 1307 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1308 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
| 1309 | LW.C0 = CFrame.new(-1.5+0.25*i, 0.5, -0.5) * CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)) | |
| 1310 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1311 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1312 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-2.5*i),0,0) | |
| 1313 | end | |
| 1314 | for i = 0.1 , 1 , 0.2 do | |
| 1315 | wait() | |
| 1316 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1317 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
| 1318 | LW.C0 = CFrame.new(-1.25-0.25*i, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(100+20*i),math.rad(0),math.rad(45)) | |
| 1319 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1320 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1321 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(2.5+2.5*i),0,0) | |
| 1322 | end | |
| 1323 | for i = 0.1 , 1 , 0.2 do | |
| 1324 | wait() | |
| 1325 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1326 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10*i), 0, 0) | |
| 1327 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(120-45*i),math.rad(0),math.rad(45)) | |
| 1328 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1329 | w3.C0 = CFrame.Angles(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1330 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5),0,0) | |
| 1331 | end | |
| 1332 | for i = 0.1 , 1 , 0.1 do | |
| 1333 | wait() | |
| 1334 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1335 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, 0) | |
| 1336 | LW.C0 = CFrame.new(-1.5, 0.5+0.25*i, -0.5) * CFrame.Angles(math.rad(75+60*i),math.rad(0),math.rad(45)) | |
| 1337 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1338 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1339 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-10*i),0,0) | |
| 1340 | end | |
| 1341 | for i = 0.2 , 1 , 0.1 do | |
| 1342 | wait() | |
| 1343 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1344 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15), 0, 0) | |
| 1345 | LW.C0 = CFrame.new(-1.5, 0.75, -0.5) * CFrame.Angles(math.rad(135-20*i),math.rad(0),math.rad(45)) | |
| 1346 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1347 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1348 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+2.5*i),0,0) | |
| 1349 | end | |
| 1350 | CurrentAmmo = "Knockback" | |
| 1351 | ammotrail = BrickColor.new("Black")
| |
| 1352 | ars(Head,2) | |
| 1353 | for i = 0.2 , 1 , 0.1 do | |
| 1354 | wait() | |
| 1355 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1356 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15-15*i), 0, 0) | |
| 1357 | LW.C0 = CFrame.new(-1.5, 0.75-0.25*i, -0.5) * CFrame.Angles(math.rad(115-75*i),math.rad(0),math.rad(45-20*i)) | |
| 1358 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1359 | w3.C0 = CFrame.Angles(math.rad(180-90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1360 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-2.5+2.5*i),0,0) | |
| 1361 | end | |
| 1362 | for i = 0.2 , 1 , 0.1 do | |
| 1363 | wait() | |
| 1364 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1365 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25*i), 0, 0) | |
| 1366 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25)) | |
| 1367 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1368 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1369 | end | |
| 1370 | attack = false | |
| 1371 | end | |
| 1372 | function AimedReady(mouse) | |
| 1373 | if Ammo <= 0 then Reload() return end | |
| 1374 | attack = true | |
| 1375 | local wt,t = faketors() | |
| 1376 | w7.Part1 = t | |
| 1377 | w8.Part1 = t | |
| 1378 | w9.Part1 = t | |
| 1379 | Character.Humanoid.WalkSpeed = 5 | |
| 1380 | for i = 0.2 , 1 , 0.2 do | |
| 1381 | wait() | |
| 1382 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1383 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0) | |
| 1384 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40+35*i),math.rad(0),math.rad(25)) | |
| 1385 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1386 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1387 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 1388 | wt.C0 = CFrame.Angles(0, math.rad(50*i), 0) | |
| 1389 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-20*i),0) | |
| 1390 | end | |
| 1391 | for i = 0.2 , 1 , 0.2 do | |
| 1392 | wait() | |
| 1393 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1394 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(10-10*i), 0, 0) | |
| 1395 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25+0.25*i) * CFrame.Angles(math.rad(75+20*i),math.rad(0),math.rad(25)) | |
| 1396 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1397 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1398 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 1399 | wt.C0 = CFrame.Angles(0, math.rad(50+10*i), 0) | |
| 1400 | end | |
| 1401 | wait() wait() | |
| 1402 | local orispread = spread | |
| 1403 | spread = 0 | |
| 1404 | repeat | |
| 1405 | wait(0.15) | |
| 1406 | as(Head,1) | |
| 1407 | coroutine.resume(coroutine.create(function() | |
| 1408 | for z = 1 ,2 do | |
| 1409 | coroutine.resume(coroutine.create(function() | |
| 1410 | local meshb1 = Instance.new("BlockMesh")
| |
| 1411 | meshb1.Scale = Vector3.new(1,1,1) | |
| 1412 | local shellb1 = Instance.new("Part")
| |
| 1413 | meshb1.Parent = shellb1 | |
| 1414 | shellb1.Anchored = true | |
| 1415 | shellb1.formFactor = 3 | |
| 1416 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
| 1417 | shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 1418 | shellb1.Parent = swordholder | |
| 1419 | shellb1.Transparency = 0 | |
| 1420 | if math.random(1,2) == 1 then | |
| 1421 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 1422 | else | |
| 1423 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 1424 | end | |
| 1425 | shellb1.CanCollide = false | |
| 1426 | local incre = math.random(0,60)/100 | |
| 1427 | for i = 0 , 1 , 0.1 do | |
| 1428 | wait() | |
| 1429 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
| 1430 | shellb1.Transparency = 1*i | |
| 1431 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
| 1432 | end | |
| 1433 | shellb1.Parent=nil | |
| 1434 | end)) | |
| 1435 | end | |
| 1436 | shoottrail(mouse) | |
| 1437 | end)) | |
| 1438 | Ammo = Ammo - 1 | |
| 1439 | for i = 0.5 , 1 , 0.5 do | |
| 1440 | wait() | |
| 1441 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1442 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5*i), 0, 0) | |
| 1443 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(95+5*i),math.rad(0),math.rad(25)) | |
| 1444 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1445 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1446 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 1447 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
| 1448 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-20+5*i),0) | |
| 1449 | end | |
| 1450 | for i = 0.5 , 1 , 0.5 do | |
| 1451 | wait() | |
| 1452 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1453 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5+5*i), 0, 0) | |
| 1454 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(100-5*i),math.rad(0),math.rad(25)) | |
| 1455 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1456 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1457 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 1458 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
| 1459 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-15-5*i),0) | |
| 1460 | end | |
| 1461 | until not buttonhold or Ammo <= 0 | |
| 1462 | spread = orispread | |
| 1463 | for i = 0.2 , 1 , 0.2 do | |
| 1464 | wait() | |
| 1465 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1466 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15*i), 0, 0) | |
| 1467 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25*i) * CFrame.Angles(math.rad(95-25*i),math.rad(0),math.rad(25)) | |
| 1468 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1469 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1470 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 1471 | wt.C0 = CFrame.Angles(0, math.rad(60-60*i), 0) | |
| 1472 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-20+20*i),0) | |
| 1473 | end | |
| 1474 | w7.Part1 = Torso | |
| 1475 | w8.Part1 = Torso | |
| 1476 | w9.Part1 = Torso | |
| 1477 | RW.Part0 = Torso | |
| 1478 | LW.Part0 = Torso | |
| 1479 | Torso.Transparency = 0 | |
| 1480 | RHL.Part0 = Torso | |
| 1481 | LHL.Part0 = Torso | |
| 1482 | t.Parent = nil | |
| 1483 | Character.Humanoid.WalkSpeed = 14 | |
| 1484 | for i = 0.2 , 1 , 0.2 do | |
| 1485 | wait() | |
| 1486 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1487 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
| 1488 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(70-30*i),math.rad(0),math.rad(25)) | |
| 1489 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1490 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1491 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 1492 | end | |
| 1493 | wait(0.25) | |
| 1494 | attack = false | |
| 1495 | end | |
| 1496 | function returnwelds() | |
| 1497 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1498 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
| 1499 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25)) | |
| 1500 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1501 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1502 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 1503 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 1504 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 1505 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 1506 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 1507 | Neck.C0 = neckcf0 | |
| 1508 | end | |
| 1509 | keyhold = false | |
| 1510 | function ob1d(mouse) | |
| 1511 | hold = true | |
| 1512 | if attack then return end | |
| 1513 | keyhold = true | |
| 1514 | Ready(mouse) | |
| 1515 | end | |
| 1516 | function ob1u(mouse) | |
| 1517 | keyhold = false | |
| 1518 | end | |
| 1519 | buttonhold = false | |
| 1520 | function key(key,mouse) | |
| 1521 | if attack then return end | |
| 1522 | if key == "f" then | |
| 1523 | Reload() | |
| 1524 | end | |
| 1525 | if key == "q" then | |
| 1526 | buttonhold = true | |
| 1527 | AimedReady(mouse) | |
| 1528 | end | |
| 1529 | if key == "e" then | |
| 1530 | NormalAmmo() | |
| 1531 | end | |
| 1532 | if key == "r" then --and (string.match(Player.Unlocks.Value,"Poison Ammo") ~= nil) then | |
| 1533 | PoisonAmmo() | |
| 1534 | end | |
| 1535 | if key == "t" then --and (string.match(Player.Unlocks.Value,"Knockback ammo") ~= nil) then | |
| 1536 | KBAmmo() | |
| 1537 | end | |
| 1538 | end | |
| 1539 | function key2(key) | |
| 1540 | if key == "f" or key == "q" then | |
| 1541 | buttonhold = false | |
| 1542 | end | |
| 1543 | end | |
| 1544 | function s(mouse) | |
| 1545 | repeat wait() until not attack | |
| 1546 | repeat wait() until not ev.Value | |
| 1547 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 1548 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 1549 | mouse.KeyDown:connect(function(ke) key(ke,mouse) end) | |
| 1550 | mouse.KeyUp:connect(key2) | |
| 1551 | equipanim() | |
| 1552 | ev.Value = true | |
| 1553 | end | |
| 1554 | function ds(mouse) | |
| 1555 | keyhold = false | |
| 1556 | repeat wait() until not attack | |
| 1557 | repeat wait() until ev.Value | |
| 1558 | hideanim() | |
| 1559 | wait(0.1) | |
| 1560 | ev.Value = false | |
| 1561 | end | |
| 1562 | Bin.Selected:connect(s) | |
| 1563 | Bin.Deselected:connect(ds) | |
| 1564 | if PlayerGui:findFirstChild("AmmoMeter") ~= nil then
| |
| 1565 | PlayerGui:findFirstChild("AmmoMeter").Parent = nil
| |
| 1566 | end | |
| 1567 | coroutine.resume(coroutine.create(function() | |
| 1568 | local SG = Instance.new("ScreenGui",PlayerGui)
| |
| 1569 | SG.Name = "AmmoMeter" | |
| 1570 | local frame = Instance.new("Frame",SG)
| |
| 1571 | frame.Size = UDim2.new(0.2,0,0.1,0) | |
| 1572 | frame.Position = UDim2.new(0.5-0.1,0,0.05,0) | |
| 1573 | frame.BackgroundColor3 = BrickColor.new("Brown").Color
| |
| 1574 | local Ammotext = Instance.new("TextLabel",frame)
| |
| 1575 | Ammotext.Size = UDim2.new(1,0,0.35,0) | |
| 1576 | Ammotext.BackgroundTransparency = 1 | |
| 1577 | Ammotext.Text = "Ammo" | |
| 1578 | Ammotext.FontSize = "Size18" | |
| 1579 | Ammotext.TextColor3 = BrickColor.new("White").Color
| |
| 1580 | local backing = Instance.new("ImageLabel",frame)
| |
| 1581 | backing.Size = UDim2.new(0.8,0,0.45,0) | |
| 1582 | backing.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 1583 | backing.Position = UDim2.new(0.1,0,0.45,0) | |
| 1584 | backing.Position = UDim2.new(0.1,0,0.45,0) | |
| 1585 | backing.BackgroundColor3 = BrickColor.new("Black").Color
| |
| 1586 | local img = Instance.new("ImageLabel",backing)
| |
| 1587 | img.Size = UDim2.new(1,0,1,0) | |
| 1588 | img.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 1589 | img.Position = UDim2.new(0,0,0,0) | |
| 1590 | img.Position = UDim2.new(0,0,0,0) | |
| 1591 | img.BackgroundColor3 = BrickColor.new("Brown").Color
| |
| 1592 | local percent = Instance.new("TextLabel",backing)
| |
| 1593 | percent.Size = UDim2.new(1,0,1,0) | |
| 1594 | percent.BackgroundTransparency = 1 | |
| 1595 | percent.TextColor3 = BrickColor.new("White").Color
| |
| 1596 | percent.Text = Ammo.."/".. MaxAmmo | |
| 1597 | percent.FontSize = "Size18" | |
| 1598 | local currentam = Instance.new("TextLabel",frame)
| |
| 1599 | currentam.Size = UDim2.new(0.5,0,0.25,0) | |
| 1600 | currentam.Position = UDim2.new(0,0,1,0) | |
| 1601 | currentam.BackgroundTransparency = 0 | |
| 1602 | currentam.BackgroundColor3 = BrickColor.new("Brown").Color
| |
| 1603 | currentam.TextColor3 = BrickColor.new("White").Color
| |
| 1604 | currentam.Text = CurrentAmmo | |
| 1605 | currentam.FontSize = "Size18" | |
| 1606 | repeat | |
| 1607 | wait() | |
| 1608 | pcall(function() | |
| 1609 | img.Size = UDim2.new(1*(Ammo/MaxAmmo),0,1,0) | |
| 1610 | percent.Text = Ammo.."/".. MaxAmmo | |
| 1611 | currentam.Text = CurrentAmmo | |
| 1612 | end) | |
| 1613 | until SG.Parent == nil | |
| 1614 | end)) | |
| 1615 | Character.Humanoid.WalkSpeed = 50 | |
| 1616 | --Mediafire |