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--Converted with ttyyuu12345's model to script plugin v4
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function sandbox(var,func)
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	local env = getfenv(func)
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	local newenv = setmetatable({},{
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		__index = function(self,k)
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			if k=="script" then
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				return var
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			else
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				return env[k]
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			end
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		end,
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	})
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	setfenv(func,newenv)
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	return func
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end
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cors = {}
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mas = Instance.new("Model",game:GetService("Lighting"))
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Tool0 = Instance.new("Tool")
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MeshPart1 = Instance.new("MeshPart")
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Sound2 = Instance.new("Sound")
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Script3 = Instance.new("Script")
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LocalScript4 = Instance.new("LocalScript")
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RemoteFunction5 = Instance.new("RemoteFunction")
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Part6 = Instance.new("Part")
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WeldConstraint7 = Instance.new("WeldConstraint")
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Script8 = Instance.new("Script")
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LocalScript9 = Instance.new("LocalScript")
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RemoteFunction10 = Instance.new("RemoteFunction")
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Tool0.Name = "M16"
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Tool0.Parent = mas
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Tool0.CanBeDropped = false
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Tool0.Grip = CFrame.new(-1, -0.100000001, 0, 0, 0, -1, -1, 0, 0, 0, 1, 0)
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Tool0.GripForward = Vector3.new(1, -0, -0)
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Tool0.GripPos = Vector3.new(-1, -0.100000001, 0)
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Tool0.GripRight = Vector3.new(0, -1, 0)
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Tool0.GripUp = Vector3.new(0, 0, 1)
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MeshPart1.Name = "Handle"
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MeshPart1.Parent = Tool0
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MeshPart1.CFrame = CFrame.new(-19.7733021, 1.20430827, -770.653015, -4.37113883e-08, -1, 0, -4.37113883e-08, 1.91068547e-15, 1, -1, 4.37113883e-08, -4.37113883e-08)
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MeshPart1.Orientation = Vector3.new(-90, 90, 0)
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MeshPart1.Position = Vector3.new(-19.7733021, 1.20430827, -770.653015)
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MeshPart1.Rotation = Vector3.new(-90, 0, 90)
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MeshPart1.Size = Vector3.new(7.03528309, 0.635280371, 2.32869124)
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MeshPart1.CanCollide = false
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MeshPart1.TextureID = "rbxassetid://450215258"
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Sound2.Name = "M16 Shot [Free]"
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Sound2.Parent = MeshPart1
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Sound2.SoundId = "rbxassetid://151997297"
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Script3.Name = "Handler"
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Script3.Parent = Tool0
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table.insert(cors,sandbox(Script3,function()
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Player = script.Parent.Parent.Parent
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Character=Player.Character
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hitev = script.Hit
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local mouse=Player:GetMouse()
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active = false
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NLS([[
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	]],Player)
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function rayCast(Pos, Dir, Max, Ignore)
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	local ig = workspace.ignoreFolder:GetChildren()
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	table.insert(ig,0,script.Parent.Handle)
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	table.insert(ig,0,script.Parent.FirePart)
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    return game:service("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Pos, Dir.unit * (Max or 5000)), ig)
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end
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    function nooutline(part)
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        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
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    end
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    function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
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        local fp=Instance.new("Part")
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        fp.formFactor=formfactor
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        fp.Parent=parent
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        fp.Reflectance=reflectance
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        fp.Transparency=transparency
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        fp.CanCollide=false
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        fp.Locked=true
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        fp.BrickColor=BrickColor.new(tostring(brickcolor))
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        fp.Name=name
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        fp.Size=size
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        fp.Position=Player.Character.Torso.Position
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        nooutline(fp)
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        fp.Material=material
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        fp:BreakJoints()
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        return fp
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    end
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    function mesh(Mesh,part,meshtype,meshid,offset,scale)
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        local mesh=Instance.new(Mesh)
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        mesh.Parent=part
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        if Mesh=="SpecialMesh" then
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            mesh.MeshType=meshtype
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            mesh.MeshId=meshid
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        end
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        mesh.Offset=offset
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        mesh.Scale=scale
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        return mesh
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    end
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    function swait(num)
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    if num==0 or num==nil then
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    game:service'RunService'.Heartbeat:wait(0)
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    else
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    for i=0,num do
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    game:service'RunService'.Heartbeat:wait(0)
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    end
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    end
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        end
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vt=Vector3.new
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cf=CFrame.new
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euler=CFrame.fromEulerAnglesXYZ
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angles=CFrame.Angles
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function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
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local prt=part(3,workspace.ignoreFolder,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
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prt.Anchored=true
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prt.CFrame=cframe
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local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
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game:GetService("Debris"):AddItem(prt,2)
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coroutine.resume(coroutine.create(function(Part,Mesh)
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for i=0,1,delay do
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swait()
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Part.CFrame=Part.CFrame
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Part.Transparency=i
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Part.Scale=Part.Scale+vt(x3,y3,z3)
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end
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Part.Parent=nil
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end),prt,msh)
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end
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function MagicPart(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
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local prt=part(3,workspace.ignoreFolder,"Neon",0,0,brickcolor,"Effect",vt())
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prt.Anchored=true
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prt.CFrame=cframe
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local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
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game:GetService("Debris"):AddItem(prt,2)
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coroutine.resume(coroutine.create(function(Part,Mesh)
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for i=0,1,delay do
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swait()
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Part.CFrame=Part.CFrame
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Part.Transparency=i
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Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
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end
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Part.Parent=nil
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end),prt,msh)
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end
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attack = false
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function Shoot(Prt,Parent)
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attack=true
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local sfx = script.Parent.Handle["M16 Shot [Free]"]:Clone()
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sfx.Parent=script.Parent
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sfx:Play()
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game:GetService("Debris"):AddItem(sfx,2)
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local efprt=part(3,workspace.ignoreFolder,"Neon",0,0.5,BrickColor.new("Bright green"),"Effect",vt(0.2,0.2,0.2))
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efprt.Anchored=true
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local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1))
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local spread=vt((math.random(-1,0)+math.random())*2,(math.random(-1,0)+math.random())*2,(math.random(-1,0)+math.random())*2)*((Prt.Position-hitev:InvokeClient(Player).Position).magnitude/40)
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coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded)
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game:GetService("Debris"):AddItem(Part,6)
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local TheHit=hitev:InvokeClient(Player).Position
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local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded/14)
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local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,2000,Parent)
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local tefprt=part(3,workspace.ignoreFolder,"Neon",0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2))
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tefprt.CFrame=cf(pos)
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game:GetService("Debris"):AddItem(tefprt,3)
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Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0)
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if(hit.Parent:FindFirstChild("Enemy")~= nil)then
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if hit.Parent:FindFirstChild("Enemy") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
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hit.Parent:FindFirstChild("Enemy"):TakeDamage(4)
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end
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end
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local mag=(Prt.Position-pos).magnitude
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MagicCylinder(BrickColor.new("Bright yellow"),Part.CFrame,1,mag*5,-0.5,-0.05,0,-0.5,0.05) --really yellow
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end),efprt,efmsh,spread)
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wait(0.05)
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attack = false
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end
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function Shoot3(Prt,Parent)
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	local MainPos=Prt.Position
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local TheHit=hitev:InvokeClient(Player).Position
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local MouseLook=cf((Prt.Position+TheHit)/2,TheHit)
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local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,2000,Parent)
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local MainPos=MainPos+(MouseLook.lookVector*10)
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--[[
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local bullet2 = Instance.new("Part",workspace)
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local bodyVel = Instance.new("BodyVelocity",bullet2)
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bullet2.Size = Vector3.new(0.5, 0.5, 22.5)
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bullet2.Position = script.Parent.Handle.Position
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bullet2.CFrame = CFrame.new(script.Parent.Handle.CFrame.p,hitev:InvokeClient(Player).Position)
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bodyVel.Velocity = bullet2.CFrame.LookVector * 1000 
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]]--
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	local bullet = game.ReplicatedStorage.Bullet:Clone()
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	bullet.Parent = workspace.ignoreFolder
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	bullet.Position = script.Parent.Handle.Position
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	bullet.CFrame = CFrame.new(script.Parent.Handle.Position,hitev:InvokeClient(Player).Position)
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	bullet.Ignore.Value = Player.Character
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	game:GetService("Debris"):AddItem(bullet,10)
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end	
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script.Parent.Deactivated:Connect(function()
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	active = false
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end)
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script.Parent.Equipped:Connect(function()
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	local trck = Player.Character.Humanoid:LoadAnimation(game.ServerStorage.Equip16:Clone())
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	trck:Play()
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	wait(1.5)
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	local trck0 = Player.Character.Humanoid:LoadAnimation(Player.Character.Idle)
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	trck0:Play()
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	trck0:GetMarkerReachedSignal("End"):Connect(function()
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		print('A')
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		trck0:Play()
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	end)
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end)
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script.Parent.Activated:Connect(function()
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	if not attack then
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		active = true
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		repeat
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		Shoot3(script.Parent.FirePart)
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		until not active
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	end
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end)
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end))
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Script3.Disabled = true
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LocalScript4.Name = "Local"
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LocalScript4.Parent = Script3
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table.insert(cors,sandbox(LocalScript4,function()
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q = script.Parent:WaitForChild("Hit")
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plr = script.Parent.Parent.Parent.Parent
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q.OnClientInvoke = function()
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	return plr:GetMouse().Hit
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end
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end))
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RemoteFunction5.Name = "Hit"
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RemoteFunction5.Parent = Script3
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Part6.Name = "FirePart"
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Part6.Parent = Tool0
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Part6.CFrame = CFrame.new(-16.3010826, 1.72269416, -770.552185, 1, 0, -1.85062657e-16, 0, 1, 0, -1.85062657e-16, 0, 1)
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Part6.Position = Vector3.new(-16.3010826, 1.72269416, -770.552185)
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Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
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Part6.Size = Vector3.new(0.0522434749, 0.10971082, 0.0888137147)
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Part6.BottomSurface = Enum.SurfaceType.Smooth
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Part6.BrickColor = BrickColor.new("Black")
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Part6.CanCollide = false
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Part6.Material = Enum.Material.SmoothPlastic
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Part6.TopSurface = Enum.SurfaceType.Smooth
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Part6.brickColor = BrickColor.new("Black")
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WeldConstraint7.Parent = Part6
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WeldConstraint7.Part0 = Part6
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WeldConstraint7.Part1 = MeshPart1
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Script8.Name = "Handler"
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Script8.Parent = Tool0
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table.insert(cors,sandbox(Script8,function()
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Player = script.Parent.Parent.Parent
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Character=Player.Character
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hitev = script.Hit
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local mouse=Player:GetMouse()
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wait(2)
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hum = Player.Character:WaitForChild("Humanoid")
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trck0 = hum:LoadAnimation(Player.Character.Idle0)
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trck = hum:LoadAnimation(game.ServerStorage.Equip16:Clone())
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active = false
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function Shoot3(Prt,Parent)
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	local bullet = game.ReplicatedStorage.Bullet:Clone()
284
	bullet.Position = script.Parent.Handle.Position
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	bullet.CFrame = CFrame.new(script.Parent.Handle.Position,hitev:InvokeClient(Player).Position) * CFrame.new(0,0,-4)
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	bullet.Ignore.Value = Player.Character
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	bullet.Parent = workspace.ignoreFolder
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	game:GetService("Debris"):AddItem(bullet,5)
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end	
290
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script.Parent.Deactivated:Connect(function()
292
	active = false
293
end)
294
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script.Parent.Equipped:Connect(function()
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	trck:Play()
297
	wait(1.5)
298
	trck0:Play()
299
end)
300
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script.Parent.Unequipped:Connect(function()
302
	trck0:Stop()
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end)
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script.Parent.Activated:Connect(function()
306
	active = true
307
	while active do
308
		Shoot3(script.Parent.FirePart)
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		wait(0.05)
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	end
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end)
312
end))
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LocalScript9.Name = "Local"
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LocalScript9.Parent = Script8
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table.insert(cors,sandbox(LocalScript9,function()
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q = script.Parent:WaitForChild("Hit")
317
plr = script.Parent.Parent.Parent.Parent
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q.OnClientInvoke = function()
321
	return plr:GetMouse().Hit
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end
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end))
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RemoteFunction10.Name = "Hit"
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RemoteFunction10.Parent = Script8
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for i,v in pairs(mas:GetChildren()) do
327
	v.Parent = game.Players.lafur2.Backpack
328-
	v.Parent = game.Players.VarixDog.Backpack
328+
329
end
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mas:Destroy()
331
for i,v in pairs(cors) do
332
	spawn(function()
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		pcall(v)
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	end)
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end