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1 | --void Script bbuilder fe script converter V2 | |
2 | ||
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | local RealPlayer = Player | |
6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
7 | ||
8 | -- ty krystalburger | |
9 | --[[ | |
10 | Thomas The Dank Engine: | |
11 | By: KrystalTeam | |
12 | Features: Being a dank engine that kill people | |
13 | Version: 1.0.0.2 | |
14 | --]] | |
15 | ||
16 | local p = game.Players.LocalPlayer.Character | |
17 | local weld = Instance.new("Weld",p.Torso) | |
18 | weld.Part0 = p.Torso | |
19 | ||
20 | local train = Instance.new("Part",p.Torso) | |
21 | train.Anchored = true | |
22 | train.CanCollide = false | |
23 | train.Size = Vector3.new(3,2,6) | |
24 | train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
25 | weld.Part1 = train | |
26 | weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0) | |
27 | train.Anchored = false | |
28 | local TrainMesh = Instance.new("SpecialMesh",train) | |
29 | TrainMesh.MeshType = Enum.MeshType.FileMesh | |
30 | TrainMesh.Scale = Vector3.new(0.020,0.020,0.015) | |
31 | TrainMesh.MeshId = "rbxassetid://431017802" | |
32 | TrainMesh.TextureId = "rbxassetid://431017809" | |
33 | ||
34 | ||
35 | local weld2 = Instance.new("Weld",p.Torso) | |
36 | weld2.Part0 = p.Torso | |
37 | local Smoke = Instance.new("Part",p.Torso) | |
38 | Smoke.Anchored = true | |
39 | Smoke.CanCollide = false | |
40 | Smoke.Size = Vector3.new(1,1,1) | |
41 | Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
42 | weld2.Part1 = Smoke | |
43 | weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0) | |
44 | Smoke.Anchored = false | |
45 | Smoke.Transparency = 1; | |
46 | ||
47 | local Particle = Instance.new("ParticleEmitter",Smoke) | |
48 | Particle.Rate = 50; | |
49 | Particle.Speed = NumberRange.new(30,60); | |
50 | Particle.VelocitySpread = 4; | |
51 | Particle.Texture = "rbxassetid://133619974" | |
52 | ||
53 | local bet = Instance.new("Sound") | |
54 | bet.Pitch = rd2(9, 11) / 10 | |
55 | bet.Volume = rd2(12, 14) / 10 | |
56 | bet.SoundId = "rbxassetid://201858024" | |
57 | bet.Parent = b | |
58 | bet:Play() | |
59 | ||
60 | local Light = Instance.new("SpotLight",train) | |
61 | Light.Angle = 45; | |
62 | Light.Brightness = 100; | |
63 | Light.Face = Enum.NormalId.Back; | |
64 | Light.Range = 30; | |
65 | ||
66 | p.Humanoid.WalkSpeed = 60; | |
67 | ||
68 | ||
69 | for i,v in pairs(p:GetChildren()) do | |
70 | if v:IsA("Part") then | |
71 | v.Transparency = 1; | |
72 | elseif v:IsA("Hat") then | |
73 | v:Destroy() | |
74 | elseif v:IsA("Model") then | |
75 | v:Destroy() | |
76 | end | |
77 | end | |
78 | ||
79 | local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end | |
80 | train.Touched:connect(function(p) | |
81 | if p.Parent then | |
82 | if p.Parent:IsA("Model") then | |
83 | if game.Players:FindFirstChild(p.Parent.Name) then | |
84 | if p.Parent.Name ~= game.Players.LocalPlayer.Name then | |
85 | game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints() | |
86 | local Whistle = SFX(475073913) | |
87 | Whistle:Play() | |
88 | end | |
89 | end | |
90 | end | |
91 | end | |
92 | end) | |
93 | ||
94 | local Music = SFX(190819252) | |
95 | Music.Looped = true; | |
96 | wait(1) | |
97 | Music:Play(); | |
98 | -- ~CL 2016 |