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1
on right click on a sign:
2-
	line 1 of the clicked block is "&3&l--------------------"
2+
    line 1 of the clicked block is "&9&l><><><><><><><><><><"
3-
	line 2 of the clicked block is "&8&l(&c&l%region at player% &8&l)"
3+
    line 2 of the clicked block is "&8&l( &b&l%region at player%&8&l )"
4-
	line 3 of the clicked block is "&a&l=Spawnpoint="
4+
    line 3 of the clicked block is "&3&l=Rightclick="
5-
	line 4 of the clicked block is "&3&l--------------------":
5+
    line 4 of the clicked block is "&9&l><><><><><><><><><><":
6-
		player is on ground
6+
        player is on ground
7-
		set {%region at player%.%player%.cp} to location of player
7+
        set {%region at player%.%player%.cp} to location of player
8-
		message "&8[&b&lParkour&8&l]&aCheckpoint succesfully saved."
8+
        message "&8&l[&d&lParkour&8&l]&aCheckpoint successfully saved."
9-
		play sound "entity_firework_twinkle" to player with volume 1 and pitch 10
9+
        play sound "ENTITY_FIREWORK_TWINKLE" to player with volume 3 and pitch 8
10-
		if {blockcp.%player%} is equal to 2:
10+
        if {blockcp.%player%} is equal to 2:
11-
			set {blockcp.%player%} to 1
11+
            set {blockcp.%player%} to 1
12-
			stop
12+
            stop
13-
		if {blockcp.%player%} is not set:
13+
        if {blockcp.%player%} is not set:
14-
			set {blockcp.%player%} to 1
14+
            set {blockcp.%player%} to 1
15-
			stop
15+
            stop
16-
16+
17
on right click on a sign:
18-
	line 1 of the clicked block is "&3&l--------------------"
18+
    line 1 of the clicked block is "&9&l><><><><><><><><><><"
19-
	line 2 of the clicked block is "&e&lSpawnpoint"
19+
    line 2 of the clicked block is "&8&l( &b&l%region at player%&8&l )"
20-
	line 3 of the clicked block is "&a&l=Rightclick="
20+
    line 3 of the clicked block is "&3=Rightclick="
21-
	line 4 of the clicked block is "&3&l--------------------":
21+
    line 4 of the clicked block is "&9&l><><><><><><><><><><":
22-
		set {%region at player%.%player%.blockcp} to location of clicked block
22+
        set {%region at player%.%player%.blockcp} to location of clicked block
23-
		message "&8[&b&lParkour&8&l]&aCheckpoint succesfully saved."
23+
        message "&8&l[&d&lParkour&8&l]&aCheckpoint successfully saved."
24-
		play sound "entity_firework_twinkle" to player with volume 1 and pitch 10
24+
        play sound "ENTITY_FIREWORK_TWINKLE" to player with volume 3 and pitch 8
25-
		if {blockcp.%player%} is not set:
25+
        if {blockcp.%player%} is not set:
26-
			set {blockcp.%player%} to 2
26+
            set {blockcp.%player%} to 2
27-
			stop
27+
            stop
28-
		if {blockcp.%player%} is equal to 1:
28+
        if {blockcp.%player%} is equal to 1:
29-
			set {blockcp.%player%} to 2
29+
            set {blockcp.%player%} to 2
30-
			stop
30+
            stop
31-
31+
32
command /cp <text>:
33-
	trigger:
33+
    trigger:
34-
		teleport player to {%arg%.%player%.cp}
34+
        teleport player to {%arg%.%player%.cp}
35
 
36
on sign change:
37-
	line 1 is "cp"
37+
    line 1 is "cp"
38-
	set line 4 to "&3&l--------------------"
38+
    set line 4 to "&9&l><><><><><><><><><><"
39-
	set line 1 to "&3&l--------------------"
39+
    set line 1 to "&9&l><><><><><><><><><><"
40-
	set line 3 to "&a&l=Spawnpoint="
40+
    set line 3 to "&3&l=Rightclick="
41-
	set line 2 to "&8&l(&c&l%region at player% &8&l)":
41+
    set line 2 to "&8&l( &b&l%region at player%&8&l )"
42-
42+
    message "&a[CP]&fcpを設置しました"
43-
on rightclick with emerald:
43+
    message "&a[CP]&f固定cpにするには2行目にblockと打ちます"
44-
	player's gamemode is adventure
44+
45-
	if {blockcp.%player%} is equal to 1:
45+
on rightclick with fire charge:
46-
		teleport player to {%region at player%.%player%.cp}
46+
    player's gamemode is adventure
47-
	if {blockcp.%player%} is equal to 2:
47+
    if {blockcp.%player%} is equal to 1:
48-
		teleport player to {%region at player%.%player%.blockcp}
48+
        teleport player to {%region at player%.%player%.cp}
49-
	if {blockcp.%player%} is not set:
49+
    if {blockcp.%player%} is equal to 2:
50-
		set {blockcp.%player%} to 1
50+
        teleport player to {%region at player%.%player%.blockcp}
51-
51+
    if {blockcp.%player%} is not set:
52
        set {blockcp.%player%} to 1
53-
	trigger:
53+
54-
		if player do not have emerald named "&a&lcheckpoint":
54+
55-
			give emerald named "&a&lcheckpoint" to player
55+
    trigger:
56
        if player do not have emerald named "&b&lCheckpoint":
57
            give emerald named "&b&lCheckpoint" to player
58
 
59
on sign change:
60
    line 2 is "block"
61
    set line 4 to "&9==&4RightClick&9=="
62
    set line 1 to "&5CheckPoint"
63
    set line 3 to "&8Block"
64
    set line 2 to "%region at player%"