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1 | on right click on a sign: | |
2 | - | line 1 of the clicked block is "&3&l--------------------" |
2 | + | line 1 of the clicked block is "&9&l><><><><><><><><><><" |
3 | - | line 2 of the clicked block is "&8&l(&c&l%region at player% &8&l)" |
3 | + | line 2 of the clicked block is "&8&l( &b&l%region at player%&8&l )" |
4 | - | line 3 of the clicked block is "&a&l=Spawnpoint=" |
4 | + | line 3 of the clicked block is "&3&l=Rightclick=" |
5 | - | line 4 of the clicked block is "&3&l--------------------": |
5 | + | line 4 of the clicked block is "&9&l><><><><><><><><><><": |
6 | - | player is on ground |
6 | + | player is on ground |
7 | - | set {%region at player%.%player%.cp} to location of player |
7 | + | set {%region at player%.%player%.cp} to location of player |
8 | - | message "&8[&b&lParkour&8&l]&aCheckpoint succesfully saved." |
8 | + | message "&8&l[&d&lParkour&8&l]&aCheckpoint successfully saved." |
9 | - | play sound "entity_firework_twinkle" to player with volume 1 and pitch 10 |
9 | + | play sound "ENTITY_FIREWORK_TWINKLE" to player with volume 3 and pitch 8 |
10 | - | if {blockcp.%player%} is equal to 2: |
10 | + | if {blockcp.%player%} is equal to 2: |
11 | - | set {blockcp.%player%} to 1 |
11 | + | set {blockcp.%player%} to 1 |
12 | - | stop |
12 | + | stop |
13 | - | if {blockcp.%player%} is not set: |
13 | + | if {blockcp.%player%} is not set: |
14 | - | set {blockcp.%player%} to 1 |
14 | + | set {blockcp.%player%} to 1 |
15 | - | stop |
15 | + | stop |
16 | - | |
16 | + | |
17 | on right click on a sign: | |
18 | - | line 1 of the clicked block is "&3&l--------------------" |
18 | + | line 1 of the clicked block is "&9&l><><><><><><><><><><" |
19 | - | line 2 of the clicked block is "&e&lSpawnpoint" |
19 | + | line 2 of the clicked block is "&8&l( &b&l%region at player%&8&l )" |
20 | - | line 3 of the clicked block is "&a&l=Rightclick=" |
20 | + | line 3 of the clicked block is "&3=Rightclick=" |
21 | - | line 4 of the clicked block is "&3&l--------------------": |
21 | + | line 4 of the clicked block is "&9&l><><><><><><><><><><": |
22 | - | set {%region at player%.%player%.blockcp} to location of clicked block |
22 | + | set {%region at player%.%player%.blockcp} to location of clicked block |
23 | - | message "&8[&b&lParkour&8&l]&aCheckpoint succesfully saved." |
23 | + | message "&8&l[&d&lParkour&8&l]&aCheckpoint successfully saved." |
24 | - | play sound "entity_firework_twinkle" to player with volume 1 and pitch 10 |
24 | + | play sound "ENTITY_FIREWORK_TWINKLE" to player with volume 3 and pitch 8 |
25 | - | if {blockcp.%player%} is not set: |
25 | + | if {blockcp.%player%} is not set: |
26 | - | set {blockcp.%player%} to 2 |
26 | + | set {blockcp.%player%} to 2 |
27 | - | stop |
27 | + | stop |
28 | - | if {blockcp.%player%} is equal to 1: |
28 | + | if {blockcp.%player%} is equal to 1: |
29 | - | set {blockcp.%player%} to 2 |
29 | + | set {blockcp.%player%} to 2 |
30 | - | stop |
30 | + | stop |
31 | - | |
31 | + | |
32 | command /cp <text>: | |
33 | - | trigger: |
33 | + | trigger: |
34 | - | teleport player to {%arg%.%player%.cp} |
34 | + | teleport player to {%arg%.%player%.cp} |
35 | ||
36 | on sign change: | |
37 | - | line 1 is "cp" |
37 | + | line 1 is "cp" |
38 | - | set line 4 to "&3&l--------------------" |
38 | + | set line 4 to "&9&l><><><><><><><><><><" |
39 | - | set line 1 to "&3&l--------------------" |
39 | + | set line 1 to "&9&l><><><><><><><><><><" |
40 | - | set line 3 to "&a&l=Spawnpoint=" |
40 | + | set line 3 to "&3&l=Rightclick=" |
41 | - | set line 2 to "&8&l(&c&l%region at player% &8&l)": |
41 | + | set line 2 to "&8&l( &b&l%region at player%&8&l )" |
42 | - | |
42 | + | message "&a[CP]&fcpを設置しました" |
43 | - | on rightclick with emerald: |
43 | + | message "&a[CP]&f固定cpにするには2行目にblockと打ちます" |
44 | - | player's gamemode is adventure |
44 | + | |
45 | - | if {blockcp.%player%} is equal to 1: |
45 | + | on rightclick with fire charge: |
46 | - | teleport player to {%region at player%.%player%.cp} |
46 | + | player's gamemode is adventure |
47 | - | if {blockcp.%player%} is equal to 2: |
47 | + | if {blockcp.%player%} is equal to 1: |
48 | - | teleport player to {%region at player%.%player%.blockcp} |
48 | + | teleport player to {%region at player%.%player%.cp} |
49 | - | if {blockcp.%player%} is not set: |
49 | + | if {blockcp.%player%} is equal to 2: |
50 | - | set {blockcp.%player%} to 1 |
50 | + | teleport player to {%region at player%.%player%.blockcp} |
51 | - | |
51 | + | if {blockcp.%player%} is not set: |
52 | set {blockcp.%player%} to 1 | |
53 | - | trigger: |
53 | + | |
54 | - | if player do not have emerald named "&a&lcheckpoint": |
54 | + | |
55 | - | give emerald named "&a&lcheckpoint" to player |
55 | + | trigger: |
56 | if player do not have emerald named "&b&lCheckpoint": | |
57 | give emerald named "&b&lCheckpoint" to player | |
58 | ||
59 | on sign change: | |
60 | line 2 is "block" | |
61 | set line 4 to "&9==&4RightClick&9==" | |
62 | set line 1 to "&5CheckPoint" | |
63 | set line 3 to "&8Block" | |
64 | set line 2 to "%region at player%" |