View difference between Paste ID: VvPHtQQq and sT3bnDRG
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1
KrissVector:
2
    Item_Information:
3
        Item_Name: "&6KrissVector"
4
        Item_Type: 417
5-
        Item_Lore: "&cダメージ:1|&6弾速:60|&c装弾数:17"
5+
        Item_Lore: "&cダメージ:|&c装弾数:17"
6
        Sounds_Acquired: BLOCK_PISTON_CONTRACT-1-1-0
7
    Crafting:
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        Enable: true
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        Quantity: 1
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        Shaped: true
11
        Ingredients: 42,20,0,42,42,20,265,0,265
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    Shooting:
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        Right_Click_To_Shoot: true
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        Cancel_Left_Click_Block_Damage: true
15
        Cancel_Right_Click_Interactions: true
16
        Delay_Between_Shots: 0
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        Recoil_Amount: 0
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        Projectile_Amount: 1
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        Projectile_Type: snowball
20-
        Projectile_Speed: 60
20+
        Projectile_Speed: 55
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        Projectile_Damage: 1
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        Bullet_Spread: 0.5
23-
        Sounds_Shoot: BLOCK_PISTON_CONTRACT-1-2-1,ENTITY_FIREWORK_BLAST-1-2-1
23+
        Sounds_Shoot: BLOCK_PISTON_CONTRACT-0.6-2-0.6,ENTITY_FIREWORK_ROCKET_BLAST-0.6-2-0.6
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    Sneak:
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        Enable: true
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        Bullet_Spread: 0
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    Fully_Automatic:
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        Enable: true
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        Fire_Rate: 16
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    Custom_Death_Message:
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        Normal: "&7[&c<shooter>&7]==[&6KrissVector&7]==-->>&7[&4<victim>&7]"
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    Ammo:
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        Enable: true
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        Ammo_Item_ID: 336
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        Ammo_Name_Check: "&7&lマガジン&e[SMG用]"
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    Reload:
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        Enable: true
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        Starting_Amount: 17
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        Reload_Amount: 17
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        Take_Ammo_On_Reload: true
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        Take_Ammo_As_Magazine: true
42-
        Reload_Duration: 60
42+
        Reload_Duration: 0
43-
        Reload_Shoot_Delay: 1
43+
        Reload_Shoot_Delay: 0
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        Sounds_Reloading: BLOCK_PISTON_CONTRACT-1-1-0
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    Firearm_Action:
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        Type: slide
47-
        Open_Duration: 1
47+
        Open_Duration: 0
48-
        Close_Duration: 1
48+
        Close_Duration: 0
49-
        Close_Shoot_Delay: 1
49+
        Close_Shoot_Delay: 0
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        Reload_Open_Delay: 12
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        Reload_Close_Delay: 33
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        Sound_Open: BLOCK_IRON_DOOR_OPEN-1-2-0,BLOCK_IRON_DOOR_OPEN_1-1-0
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        Sound_Close: BLOCK_IRON_DOOR_CLOSE-1-2-0,BLOCK_IRON_DOOR_CLOSE-1-1-0
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    Headshot:
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        Enable: true
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        Bonus_Damage: 1
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        Sounds_Shooter: ENTITY_WITHER_BREAK_BLOCK-1-2-0
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        Sounds_Victim: ENTITY_WITHER_BREAK_BLOCK-1-2-0
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    Abilities:
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        Reset_Hit_Cooldown: true
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        Knockback: 0
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    Particles:
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        Enable: true
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        Particle_Terrain: true
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        Particle_Hit: block_break-152
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    Scope:
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        Enable: true
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        Night_Vision: true
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        Zoom_Amount: 3
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        Zoom_Bullet_Spread: 0
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        Sounds_Toggle_Zoom: BLOCK_IRON_DOOR_OPEN-1-2-0