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1 | /*cl_demo.cpp*/ | |
2 | ||
3 | // [IBM] The map that's going to be skipped | 0 = there's nothing to be skipped, else there's a map to be skipped | |
4 | static BYTE *g_SkipToMap = 0; | |
5 | ||
6 | ||
7 | ||
8 | ||
9 | //***************************************************************************** | |
10 | // CONSOLE COMMANDS | |
11 | CCMD(demo_skiptomap) | |
12 | { | |
13 | // This command shouldn't do anything if a demo isn't playing. | |
14 | if (CLIENTDEMO_IsPlaying() == false){ | |
15 | if (argv.argc() == 1) | |
16 | { | |
17 | Printf("Usage: demo_skiptomap <map name>"); | |
18 | } | |
19 | else if (argv.argc() > 2) | |
20 | { | |
21 | Printf("Too many arguments."); | |
22 | } | |
23 | else { | |
24 | g_SkipToMap = argv.args[1]; | |
25 | } | |
26 | } | |
27 | ||
28 | } | |
29 | ||
30 | //***************************************************************************** | |
31 | // | |
32 | bool CLIENTDEMO_IsSkippingToMap(BYTE *ActualMap) { | |
33 | if (g_SkipToMap) { | |
34 | int i = 0; | |
35 | while (g_SkipToMap[i] != '\0' && ActualMap[i] != '\0' && g_SkipToMap[i] == ActualMap[i]) | |
36 | { | |
37 | i++; | |
38 | } | |
39 | if (g_SkipToMap[i] == '\0' && ActualMap[i] == '\0') {//They are equal, so we stop here | |
40 | free(g_SkipToMap); | |
41 | g_SkipToMap = NULL; | |
42 | - | return false; |
42 | + | return true; |
43 | } | |
44 | } | |
45 | return false; | |
46 | } |