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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | local RealPlayer = Player | |
| 4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
| |
| 5 | --//====================================================\\-- | |
| 6 | --|| CREATED BY SHACKLUSTER | |
| 7 | --\\====================================================//-- | |
| 8 | ||
| 9 | script:ClearAllChildren() | |
| 10 | wait(0.2) | |
| 11 | ||
| 12 | Player = game:GetService("Players").LocalPlayer
| |
| 13 | PlayerGui = Player.PlayerGui | |
| 14 | Cam = workspace.CurrentCamera | |
| 15 | Backpack = Player.Backpack | |
| 16 | Character = Player.Character | |
| 17 | Humanoid = Character.Humanoid | |
| 18 | Mouse = Player:GetMouse() | |
| 19 | RootPart = Character["HumanoidRootPart"] | |
| 20 | Torso = Character["Torso"] | |
| 21 | Head = Character["Head"] | |
| 22 | RightArm = Character["Right Arm"] | |
| 23 | LeftArm = Character["Left Arm"] | |
| 24 | RightLeg = Character["Right Leg"] | |
| 25 | LeftLeg = Character["Left Leg"] | |
| 26 | RootJoint = RootPart["RootJoint"] | |
| 27 | Neck = Torso["Neck"] | |
| 28 | RightShoulder = Torso["Right Shoulder"] | |
| 29 | LeftShoulder = Torso["Left Shoulder"] | |
| 30 | RightHip = Torso["Right Hip"] | |
| 31 | LeftHip = Torso["Left Hip"] | |
| 32 | local TIME = 0 | |
| 33 | local sick = Instance.new("Sound",Torso)
| |
| 34 | ||
| 35 | IT = Instance.new | |
| 36 | CF = CFrame.new | |
| 37 | VT = Vector3.new | |
| 38 | RAD = math.rad | |
| 39 | C3 = Color3.new | |
| 40 | UD2 = UDim2.new | |
| 41 | BRICKC = BrickColor.new | |
| 42 | ANGLES = CFrame.Angles | |
| 43 | EULER = CFrame.fromEulerAnglesXYZ | |
| 44 | COS = math.cos | |
| 45 | ACOS = math.acos | |
| 46 | SIN = math.sin | |
| 47 | ASIN = math.asin | |
| 48 | ABS = math.abs | |
| 49 | MRANDOM = math.random | |
| 50 | FLOOR = math.floor | |
| 51 | ||
| 52 | --//=================================\\ | |
| 53 | --|| USEFUL VALUES | |
| 54 | --\\=================================// | |
| 55 | ||
| 56 | Animation_Speed = 3 | |
| 57 | local FORCERESET = false | |
| 58 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 59 | local Speed = 16 | |
| 60 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 61 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 62 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 63 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 64 | local DAMAGEMULTIPLIER = 1 | |
| 65 | local ANIM = "Idle" | |
| 66 | local ATTACK = false | |
| 67 | local EQUIPPED = false | |
| 68 | local HOLD = false | |
| 69 | local COMBO = 1 | |
| 70 | local Rooted = false | |
| 71 | local SINE = 0 | |
| 72 | local KEYHOLD = false | |
| 73 | local CHANGE = 2 / Animation_Speed | |
| 74 | local WALKINGANIM = false | |
| 75 | local VALUE1 = false | |
| 76 | local VALUE2 = false | |
| 77 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 78 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 79 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 80 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 81 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 82 | WEAPONGUI.Name = "BanishV3Gui" | |
| 83 | local Weapon = IT("Model")
| |
| 84 | Weapon.Name = "Adds" | |
| 85 | local Effects = IT("Folder", Weapon)
| |
| 86 | Effects.Name = "Effects" | |
| 87 | local ANIMATOR = Humanoid.Animator | |
| 88 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 89 | local UNANCHOR = true | |
| 90 | local TOBANISH = {}
| |
| 91 | script.Parent = PlayerGui | |
| 92 | local LAUGHS = {834001699,834001752,834001797,834001828}
| |
| 93 | local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
| |
| 94 | local VOCALS_TAUNT = {468973055,468973159}
| |
| 95 | local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
| |
| 96 | local VOCAL_GROWL = 468971411 | |
| 97 | ||
| 98 | --//=================================\\ | |
| 99 | --\\=================================// | |
| 100 | ||
| 101 | ||
| 102 | --//=================================\\ | |
| 103 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 104 | --\\=================================// | |
| 105 | ||
| 106 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 107 | ArtificialHB.Name = "ArtificialHB" | |
| 108 | ||
| 109 | script:WaitForChild("ArtificialHB")
| |
| 110 | ||
| 111 | frame = Frame_Speed | |
| 112 | tf = 0 | |
| 113 | allowframeloss = false | |
| 114 | tossremainder = false | |
| 115 | lastframe = tick() | |
| 116 | script.ArtificialHB:Fire() | |
| 117 | ||
| 118 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 119 | tf = tf + s | |
| 120 | if tf >= frame then | |
| 121 | if allowframeloss then | |
| 122 | script.ArtificialHB:Fire() | |
| 123 | lastframe = tick() | |
| 124 | else | |
| 125 | for i = 1, math.floor(tf / frame) do | |
| 126 | script.ArtificialHB:Fire() | |
| 127 | end | |
| 128 | lastframe = tick() | |
| 129 | end | |
| 130 | if tossremainder then | |
| 131 | tf = 0 | |
| 132 | else | |
| 133 | tf = tf - frame * math.floor(tf / frame) | |
| 134 | end | |
| 135 | end | |
| 136 | end) | |
| 137 | ||
| 138 | --//=================================\\ | |
| 139 | --\\=================================// | |
| 140 | ||
| 141 | --//=================================\\ | |
| 142 | --|| SOME FUNCTIONS | |
| 143 | --\\=================================// | |
| 144 | ||
| 145 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 146 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 147 | end | |
| 148 | ||
| 149 | function PositiveAngle(NUMBER) | |
| 150 | if NUMBER >= 0 then | |
| 151 | NUMBER = 0 | |
| 152 | end | |
| 153 | return NUMBER | |
| 154 | end | |
| 155 | ||
| 156 | function NegativeAngle(NUMBER) | |
| 157 | if NUMBER <= 0 then | |
| 158 | NUMBER = 0 | |
| 159 | end | |
| 160 | return NUMBER | |
| 161 | end | |
| 162 | ||
| 163 | function Swait(NUMBER) | |
| 164 | if NUMBER == 0 or NUMBER == nil then | |
| 165 | ArtificialHB.Event:wait() | |
| 166 | else | |
| 167 | for i = 1, NUMBER do | |
| 168 | ArtificialHB.Event:wait() | |
| 169 | end | |
| 170 | end | |
| 171 | end | |
| 172 | ||
| 173 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 174 | local NEWMESH = IT(MESH) | |
| 175 | if MESH == "SpecialMesh" then | |
| 176 | NEWMESH.MeshType = MESHTYPE | |
| 177 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 178 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 179 | end | |
| 180 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 181 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 182 | end | |
| 183 | end | |
| 184 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 185 | NEWMESH.Scale = SCALE | |
| 186 | NEWMESH.Parent = PARENT | |
| 187 | return NEWMESH | |
| 188 | end | |
| 189 | ||
| 190 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 191 | local NEWPART = IT("Part")
| |
| 192 | NEWPART.formFactor = FORMFACTOR | |
| 193 | NEWPART.Reflectance = REFLECTANCE | |
| 194 | NEWPART.Transparency = TRANSPARENCY | |
| 195 | NEWPART.CanCollide = false | |
| 196 | NEWPART.Locked = true | |
| 197 | NEWPART.Anchored = true | |
| 198 | if ANCHOR == false then | |
| 199 | NEWPART.Anchored = false | |
| 200 | end | |
| 201 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 202 | NEWPART.Name = NAME | |
| 203 | NEWPART.Size = SIZE | |
| 204 | NEWPART.Position = Torso.Position | |
| 205 | NEWPART.Material = MATERIAL | |
| 206 | NEWPART:BreakJoints() | |
| 207 | NEWPART.Parent = PARENT | |
| 208 | return NEWPART | |
| 209 | end | |
| 210 | ||
| 211 | local function weldBetween(a, b) | |
| 212 | local weldd = Instance.new("ManualWeld")
| |
| 213 | weldd.Part0 = a | |
| 214 | weldd.Part1 = b | |
| 215 | weldd.C0 = CFrame.new() | |
| 216 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 217 | weldd.Parent = a | |
| 218 | return weldd | |
| 219 | end | |
| 220 | ||
| 221 | ||
| 222 | function QuaternionFromCFrame(cf) | |
| 223 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 224 | local trace = m00 + m11 + m22 | |
| 225 | if trace > 0 then | |
| 226 | local s = math.sqrt(1 + trace) | |
| 227 | local recip = 0.5 / s | |
| 228 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 229 | else | |
| 230 | local i = 0 | |
| 231 | if m11 > m00 then | |
| 232 | i = 1 | |
| 233 | end | |
| 234 | if m22 > (i == 0 and m00 or m11) then | |
| 235 | i = 2 | |
| 236 | end | |
| 237 | if i == 0 then | |
| 238 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 239 | local recip = 0.5 / s | |
| 240 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 241 | elseif i == 1 then | |
| 242 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 243 | local recip = 0.5 / s | |
| 244 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 245 | elseif i == 2 then | |
| 246 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 247 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 248 | end | |
| 249 | end | |
| 250 | end | |
| 251 | ||
| 252 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 253 | local xs, ys, zs = x + x, y + y, z + z | |
| 254 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 255 | local xx = x * xs | |
| 256 | local xy = x * ys | |
| 257 | local xz = x * zs | |
| 258 | local yy = y * ys | |
| 259 | local yz = y * zs | |
| 260 | local zz = z * zs | |
| 261 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 262 | end | |
| 263 | ||
| 264 | function QuaternionSlerp(a, b, t) | |
| 265 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 266 | local startInterp, finishInterp; | |
| 267 | if cosTheta >= 0.0001 then | |
| 268 | if (1 - cosTheta) > 0.0001 then | |
| 269 | local theta = ACOS(cosTheta) | |
| 270 | local invSinTheta = 1 / SIN(theta) | |
| 271 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 272 | finishInterp = SIN(t * theta) * invSinTheta | |
| 273 | else | |
| 274 | startInterp = 1 - t | |
| 275 | finishInterp = t | |
| 276 | end | |
| 277 | else | |
| 278 | if (1 + cosTheta) > 0.0001 then | |
| 279 | local theta = ACOS(-cosTheta) | |
| 280 | local invSinTheta = 1 / SIN(theta) | |
| 281 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 282 | finishInterp = SIN(t * theta) * invSinTheta | |
| 283 | else | |
| 284 | startInterp = t - 1 | |
| 285 | finishInterp = t | |
| 286 | end | |
| 287 | end | |
| 288 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 289 | end | |
| 290 | ||
| 291 | function Clerp(a, b, t) | |
| 292 | local qa = {QuaternionFromCFrame(a)}
| |
| 293 | local qb = {QuaternionFromCFrame(b)}
| |
| 294 | local ax, ay, az = a.x, a.y, a.z | |
| 295 | local bx, by, bz = b.x, b.y, b.z | |
| 296 | local _t = 1 - t | |
| 297 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 298 | end | |
| 299 | ||
| 300 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 301 | local frame = IT("Frame")
| |
| 302 | frame.BackgroundTransparency = TRANSPARENCY | |
| 303 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 304 | frame.Position = POSITION | |
| 305 | frame.Size = SIZE | |
| 306 | frame.BackgroundColor3 = COLOR | |
| 307 | frame.BorderColor3 = BORDERCOLOR | |
| 308 | frame.Name = NAME | |
| 309 | frame.Parent = PARENT | |
| 310 | return frame | |
| 311 | end | |
| 312 | ||
| 313 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 314 | local label = IT("TextLabel")
| |
| 315 | label.BackgroundTransparency = 1 | |
| 316 | label.Size = UD2(1, 0, 1, 0) | |
| 317 | label.Position = UD2(0, 0, 0, 0) | |
| 318 | label.TextColor3 = TEXTCOLOR | |
| 319 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 320 | label.TextTransparency = TRANSPARENCY | |
| 321 | label.FontSize = TEXTFONTSIZE | |
| 322 | label.Font = TEXTFONT | |
| 323 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 324 | label.TextScaled = false | |
| 325 | label.Text = TEXT | |
| 326 | label.Name = NAME | |
| 327 | label.Parent = PARENT | |
| 328 | return label | |
| 329 | end | |
| 330 | ||
| 331 | function NoOutlines(PART) | |
| 332 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 333 | end | |
| 334 | ||
| 335 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 336 | local NEWWELD = IT(TYPE) | |
| 337 | NEWWELD.Part0 = PART0 | |
| 338 | NEWWELD.Part1 = PART1 | |
| 339 | NEWWELD.C0 = C0 | |
| 340 | NEWWELD.C1 = C1 | |
| 341 | NEWWELD.Parent = PARENT | |
| 342 | return NEWWELD | |
| 343 | end | |
| 344 | ||
| 345 | local S = IT("Sound")
| |
| 346 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 347 | local NEWSOUND = nil | |
| 348 | coroutine.resume(coroutine.create(function() | |
| 349 | NEWSOUND = S:Clone() | |
| 350 | NEWSOUND.Parent = PARENT | |
| 351 | NEWSOUND.Volume = VOLUME | |
| 352 | NEWSOUND.Pitch = PITCH | |
| 353 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 354 | NEWSOUND:play() | |
| 355 | if DOESLOOP == true then | |
| 356 | NEWSOUND.Looped = true | |
| 357 | else | |
| 358 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 359 | NEWSOUND:remove() | |
| 360 | end | |
| 361 | end)) | |
| 362 | return NEWSOUND | |
| 363 | end | |
| 364 | ||
| 365 | function CFrameFromTopBack(at, top, back) | |
| 366 | local right = top:Cross(back) | |
| 367 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 368 | end | |
| 369 | ||
| 370 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 371 | function WACKYEFFECT(Table) | |
| 372 | local TYPE = (Table.EffectType or "Sphere") | |
| 373 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 374 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 375 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 376 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 377 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 378 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 379 | local ROTATION1 = (Table.RotationX or 0) | |
| 380 | local ROTATION2 = (Table.RotationY or 0) | |
| 381 | local ROTATION3 = (Table.RotationZ or 0) | |
| 382 | local MATERIAL = (Table.Material or "Neon") | |
| 383 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 384 | local TIME = (Table.Time or 45) | |
| 385 | local SOUNDID = (Table.SoundID or nil) | |
| 386 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 387 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 388 | coroutine.resume(coroutine.create(function() | |
| 389 | local PLAYSSOUND = false | |
| 390 | local SOUND = nil | |
| 391 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 392 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 393 | PLAYSSOUND = true | |
| 394 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 395 | end | |
| 396 | EFFECT.Color = COLOR | |
| 397 | local MSH = nil | |
| 398 | if TYPE == "Sphere" then | |
| 399 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 400 | elseif TYPE == "Block" then | |
| 401 | MSH = IT("BlockMesh",EFFECT)
| |
| 402 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 403 | elseif TYPE == "Wave" then | |
| 404 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 405 | elseif TYPE == "Ring" then | |
| 406 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 407 | elseif TYPE == "Slash" then | |
| 408 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 409 | elseif TYPE == "Round Slash" then | |
| 410 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 411 | elseif TYPE == "Swirl" then | |
| 412 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 413 | elseif TYPE == "Skull" then | |
| 414 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 415 | elseif TYPE == "Crystal" then | |
| 416 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 417 | end | |
| 418 | if MSH ~= nil then | |
| 419 | local MOVESPEED = nil | |
| 420 | if MOVEDIRECTION ~= nil then | |
| 421 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 422 | end | |
| 423 | local GROWTH = SIZE - ENDSIZE | |
| 424 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 425 | if TYPE == "Block" then | |
| 426 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 427 | else | |
| 428 | EFFECT.CFrame = CFRAME | |
| 429 | end | |
| 430 | for LOOP = 1, TIME+1 do | |
| 431 | Swait() | |
| 432 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 433 | if TYPE == "Wave" then | |
| 434 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 435 | end | |
| 436 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 437 | if TYPE == "Block" then | |
| 438 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 439 | else | |
| 440 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 441 | end | |
| 442 | if MOVEDIRECTION ~= nil then | |
| 443 | local ORI = EFFECT.Orientation | |
| 444 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 445 | EFFECT.Orientation = ORI | |
| 446 | end | |
| 447 | end | |
| 448 | if PLAYSSOUND == false then | |
| 449 | EFFECT:remove() | |
| 450 | else | |
| 451 | SOUND.Stopped:Connect(function() | |
| 452 | EFFECT:remove() | |
| 453 | end) | |
| 454 | end | |
| 455 | else | |
| 456 | if PLAYSSOUND == false then | |
| 457 | EFFECT:remove() | |
| 458 | else | |
| 459 | repeat Swait() until SOUND.Playing == false | |
| 460 | EFFECT:remove() | |
| 461 | end | |
| 462 | end | |
| 463 | end)) | |
| 464 | end | |
| 465 | ||
| 466 | function MakeForm(PART,TYPE) | |
| 467 | if TYPE == "Cyl" then | |
| 468 | local MSH = IT("CylinderMesh",PART)
| |
| 469 | elseif TYPE == "Ball" then | |
| 470 | local MSH = IT("SpecialMesh",PART)
| |
| 471 | MSH.MeshType = "Sphere" | |
| 472 | elseif TYPE == "Wedge" then | |
| 473 | local MSH = IT("SpecialMesh",PART)
| |
| 474 | MSH.MeshType = "Wedge" | |
| 475 | end | |
| 476 | end | |
| 477 | ||
| 478 | function CreateDebreeRing1(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 479 | if FLOOR ~= nil then | |
| 480 | coroutine.resume(coroutine.create(function() | |
| 481 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 482 | PART.CFrame = CF(POSITION) | |
| 483 | for i = 1, 45 do | |
| 484 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 485 | RingPiece.Material = FLOOR.Material | |
| 486 | RingPiece.Color = FLOOR.Color | |
| 487 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 488 | Debris:AddItem(RingPiece,SWAIT) | |
| 489 | end | |
| 490 | PART:remove() | |
| 491 | end)) | |
| 492 | end | |
| 493 | end | |
| 494 | ||
| 495 | function CreateFlyingDebree1(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 496 | if FLOOR ~= nil then | |
| 497 | for i = 1, AMOUNT do | |
| 498 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 499 | DEBREE.Material = FLOOR.Material | |
| 500 | DEBREE.Color = FLOOR.Color | |
| 501 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 502 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 503 | coroutine.resume(coroutine.create(function() | |
| 504 | Swait(15) | |
| 505 | DEBREE.Parent = workspace | |
| 506 | DEBREE.CanCollide = true | |
| 507 | Debris:AddItem(DEBREE,SWAIT) | |
| 508 | end)) | |
| 509 | end | |
| 510 | end | |
| 511 | end | |
| 512 | ||
| 513 | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 514 | if FLOOR ~= nil then | |
| 515 | coroutine.resume(coroutine.create(function() | |
| 516 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0)) | |
| 517 | PART.CFrame = CF(POSITION) | |
| 518 | for i = 1, 45 do | |
| 519 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE) | |
| 520 | RingPiece.Material = FLOOR.Material | |
| 521 | RingPiece.Color = FLOOR.Color | |
| 522 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 523 | Debris:AddItem(RingPiece,SWAIT) | |
| 524 | end | |
| 525 | PART:remove() | |
| 526 | end)) | |
| 527 | end | |
| 528 | end | |
| 529 | ||
| 530 | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 531 | if FLOOR ~= nil then | |
| 532 | for i = 1, AMOUNT do | |
| 533 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false) | |
| 534 | DEBREE.Material = FLOOR.Material | |
| 535 | DEBREE.Color = FLOOR.Color | |
| 536 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 537 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
| 538 | coroutine.resume(coroutine.create(function() | |
| 539 | Swait(15) | |
| 540 | DEBREE.Parent = workspace | |
| 541 | DEBREE.CanCollide = true | |
| 542 | Debris:AddItem(DEBREE,SWAIT) | |
| 543 | end)) | |
| 544 | end | |
| 545 | end | |
| 546 | end | |
| 547 | ||
| 548 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 549 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 550 | local mesh = IT("SpecialMesh",wave)
| |
| 551 | mesh.MeshType = "FileMesh" | |
| 552 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 553 | mesh.Scale = SIZE | |
| 554 | mesh.Offset = VT(0,0,0) | |
| 555 | wave.CFrame = CFRAME | |
| 556 | coroutine.resume(coroutine.create(function(PART) | |
| 557 | for i = 1, WAIT do | |
| 558 | Swait() | |
| 559 | mesh.Scale = mesh.Scale + GROW | |
| 560 | if DOESROT == true then | |
| 561 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 562 | end | |
| 563 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 564 | if wave.Transparency > 0.99 then | |
| 565 | wave:remove() | |
| 566 | end | |
| 567 | end | |
| 568 | end)) | |
| 569 | end | |
| 570 | ||
| 571 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 572 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 573 | local mesh = IT("SpecialMesh",wave)
| |
| 574 | mesh.MeshType = "Sphere" | |
| 575 | mesh.Scale = SIZE | |
| 576 | mesh.Offset = VT(0,0,0) | |
| 577 | wave.CFrame = CFRAME | |
| 578 | coroutine.resume(coroutine.create(function(PART) | |
| 579 | for i = 1, WAIT do | |
| 580 | Swait() | |
| 581 | mesh.Scale = mesh.Scale + GROW | |
| 582 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 583 | if wave.Transparency > 0.99 then | |
| 584 | wave:remove() | |
| 585 | end | |
| 586 | end | |
| 587 | end)) | |
| 588 | end | |
| 589 | function MagicSpheres(size,waitt,cframe,color) | |
| 590 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
| 591 | local mesh = IT("SpecialMesh",wave)
| |
| 592 | mesh.MeshType = "Sphere" | |
| 593 | mesh.Scale = VT(size,size,size) | |
| 594 | mesh.Offset = VT(0,0,0) | |
| 595 | wave.CFrame = cframe | |
| 596 | coroutine.resume(coroutine.create(function(PART) | |
| 597 | for i = 1, waitt do | |
| 598 | Swait() | |
| 599 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 600 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 601 | if wave.Transparency > 0.99 then | |
| 602 | wave:remove() | |
| 603 | end | |
| 604 | end | |
| 605 | end)) | |
| 606 | end | |
| 607 | ||
| 608 | function MagicSpheres2(size,waitt,cframe,color) | |
| 609 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
| 610 | local mesh = IT("SpecialMesh",wave)
| |
| 611 | mesh.MeshType = "Sphere" | |
| 612 | mesh.Scale = VT(size,size,size) | |
| 613 | mesh.Offset = VT(0,0,0) | |
| 614 | wave.CFrame = cframe | |
| 615 | coroutine.resume(coroutine.create(function(PART) | |
| 616 | for i = 1, waitt do | |
| 617 | Swait() | |
| 618 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
| 619 | wave.Transparency = wave.Transparency - (1/waitt) | |
| 620 | end | |
| 621 | wave:remove() | |
| 622 | end)) | |
| 623 | end | |
| 624 | ||
| 625 | function MagicBlock(size,waitt,part,offset,color) | |
| 626 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
| 627 | local mesh = IT("BlockMesh",wave)
| |
| 628 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
| 629 | coroutine.resume(coroutine.create(function(PART) | |
| 630 | for i = 1, waitt do | |
| 631 | Swait() | |
| 632 | mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15) | |
| 633 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 634 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 635 | if wave.Transparency > 0.99 then | |
| 636 | wave:remove() | |
| 637 | end | |
| 638 | end | |
| 639 | end)) | |
| 640 | end | |
| 641 | ||
| 642 | function SpawnTrail(FROM,TO,BIG) | |
| 643 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0)) | |
| 644 | MakeForm(TRAIL,"Cyl") | |
| 645 | local DIST = (FROM - TO).Magnitude | |
| 646 | if BIG == true then | |
| 647 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 648 | else | |
| 649 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 650 | end | |
| 651 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 652 | coroutine.resume(coroutine.create(function() | |
| 653 | for i = 1, 5 do | |
| 654 | Swait() | |
| 655 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 656 | end | |
| 657 | TRAIL:remove() | |
| 658 | end)) | |
| 659 | end | |
| 660 | ||
| 661 | Debris = game:GetService("Debris")
| |
| 662 | ||
| 663 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 664 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 665 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 666 | end | |
| 667 | ||
| 668 | function turnto(position) | |
| 669 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 670 | end | |
| 671 | ||
| 672 | --//=================================\\ | |
| 673 | --|| WEAPON CREATION | |
| 674 | --\\=================================// | |
| 675 | ||
| 676 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 677 | PRT.Color = C3(0,0,0) | |
| 678 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 679 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 680 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
| 681 | PRT.Color = C3(0,0,0) | |
| 682 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 683 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 684 | for i = 1, 16 do | |
| 685 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 686 | FACE.Color = C3(0,0,0) | |
| 687 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 688 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 689 | end | |
| 690 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Institutional White", "Eye", VT(0.1,1,1)/2,false) | |
| 691 | MakeForm(Eye,"Ball") | |
| 692 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 693 | local LASTPART = Head | |
| 694 | for i = 1, 20 do | |
| 695 | local MATH = (1-(i/25)) | |
| 696 | if LASTPART == Head then | |
| 697 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 698 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 699 | LASTPART = Horn | |
| 700 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 701 | else | |
| 702 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 703 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 704 | LASTPART = Horn | |
| 705 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 706 | end | |
| 707 | end | |
| 708 | ||
| 709 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 710 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 711 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 712 | MakeForm(Part,"Wedge") | |
| 713 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 714 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 715 | MakeForm(Part,"Wedge") | |
| 716 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 717 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 718 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 719 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 720 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 721 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 722 | MakeForm(Part,"Cyl") | |
| 723 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 724 | for i = 1, 8 do | |
| 725 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 726 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 727 | end | |
| 728 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 729 | MakeForm(Part,"Cyl") | |
| 730 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 731 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 732 | MakeForm(Part,"Ball") | |
| 733 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 734 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 735 | MakeForm(Part,"Wedge") | |
| 736 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 737 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 738 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 739 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 740 | MakeForm(Part,"Cyl") | |
| 741 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 742 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 743 | MakeForm(Part,"Cyl") | |
| 744 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 745 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 746 | MakeForm(Part,"Cyl") | |
| 747 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 748 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 749 | MakeForm(Part,"Wedge") | |
| 750 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 751 | local LASTPART = Handle | |
| 752 | for i = 1, 10 do | |
| 753 | if LASTPART == Handle then | |
| 754 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 755 | LASTPART = Part | |
| 756 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 757 | else | |
| 758 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 759 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 760 | LASTPART = Part | |
| 761 | end | |
| 762 | end | |
| 763 | ||
| 764 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 765 | MakeForm(Barrel,"Cyl") | |
| 766 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 767 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 768 | MakeForm(Part,"Cyl") | |
| 769 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 770 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 771 | MakeForm(Part,"Wedge") | |
| 772 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 773 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 774 | MakeForm(Hole,"Cyl") | |
| 775 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 776 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 777 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 778 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 779 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 780 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 781 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 782 | coroutine.resume(coroutine.create(function() | |
| 783 | while wait() do | |
| 784 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 785 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 786 | end | |
| 787 | end)) | |
| 788 | ||
| 789 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 790 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 791 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 792 | MakeForm(Part,"Wedge") | |
| 793 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 794 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 795 | MakeForm(Part,"Wedge") | |
| 796 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 797 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 798 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 799 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 800 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 801 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 802 | MakeForm(Part,"Cyl") | |
| 803 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 804 | for i = 1, 8 do | |
| 805 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 806 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 807 | end | |
| 808 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 809 | MakeForm(Part,"Cyl") | |
| 810 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 811 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 812 | MakeForm(Part,"Ball") | |
| 813 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 814 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 815 | MakeForm(Part,"Wedge") | |
| 816 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 817 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 818 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 819 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 820 | MakeForm(Part,"Cyl") | |
| 821 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 822 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 823 | MakeForm(Part,"Cyl") | |
| 824 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 825 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 826 | MakeForm(Part,"Cyl") | |
| 827 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 828 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 829 | MakeForm(Part,"Wedge") | |
| 830 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 831 | local LASTPART = Handle | |
| 832 | for i = 1, 10 do | |
| 833 | if LASTPART == Handle then | |
| 834 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 835 | LASTPART = Part | |
| 836 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 837 | else | |
| 838 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 839 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 840 | LASTPART = Part | |
| 841 | end | |
| 842 | end | |
| 843 | ||
| 844 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 845 | MakeForm(Barrel,"Cyl") | |
| 846 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 847 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 848 | MakeForm(Part,"Cyl") | |
| 849 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 850 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 851 | MakeForm(Part,"Wedge") | |
| 852 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 853 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 854 | MakeForm(Hole,"Cyl") | |
| 855 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 856 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 857 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 858 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 859 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 860 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 861 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 862 | coroutine.resume(coroutine.create(function() | |
| 863 | while wait() do | |
| 864 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 865 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 866 | end | |
| 867 | end)) | |
| 868 | ||
| 869 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 870 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 871 | c.Material = "Glass" | |
| 872 | c.Color = C3(0,0,0) | |
| 873 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 874 | c.Color = C3(1,1,1) | |
| 875 | c.Material = "Neon" | |
| 876 | end | |
| 877 | end | |
| 878 | ||
| 879 | Weapon.Parent = Character | |
| 880 | for _, c in pairs(Weapon:GetChildren()) do | |
| 881 | if c.ClassName == "Part" then | |
| 882 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 883 | end | |
| 884 | end | |
| 885 | ||
| 886 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 887 | local SKILLFONT = "Antique" | |
| 888 | local SKILLTEXTSIZE = 7.3 | |
| 889 | ||
| 890 | Humanoid.Died:connect(function() | |
| 891 | ATTACK = true | |
| 892 | end) | |
| 893 | ||
| 894 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 895 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 896 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 897 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 898 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 899 | --]] | |
| 900 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Night Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 901 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 902 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Oblivion of Doom", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 903 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Pure Night", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 904 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Nightfall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 905 | --]] | |
| 906 | function printbye(Name) | |
| 907 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 908 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 909 | end | |
| 910 | ||
| 911 | workspace.ChildAdded:connect(function(instance) | |
| 912 | for BANISH = 1, #TOBANISH do | |
| 913 | if TOBANISH[BANISH] ~= nil then | |
| 914 | if instance.Name == TOBANISH[BANISH] then | |
| 915 | coroutine.resume(coroutine.create(function() | |
| 916 | printbye(instance.Name) | |
| 917 | instance:ClearAllChildren() | |
| 918 | Debris:AddItem(instance,0.0005) | |
| 919 | end)) | |
| 920 | end | |
| 921 | end | |
| 922 | end | |
| 923 | end) | |
| 924 | ||
| 925 | --//=================================\\ | |
| 926 | --|| DAMAGING | |
| 927 | --\\=================================// | |
| 928 | ||
| 929 | function Banish(Foe) | |
| 930 | if Foe then | |
| 931 | coroutine.resume(coroutine.create(function() | |
| 932 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 933 | table.insert(TOBANISH,Foe.Name) | |
| 934 | printbye(Foe.Name) | |
| 935 | --end | |
| 936 | Foe.Archivable = true | |
| 937 | local CLONE = Foe:Clone() | |
| 938 | Foe:Destroy() | |
| 939 | CLONE.Parent = Effects | |
| 940 | CLONE:BreakJoints() | |
| 941 | local MATERIALS = {"Glass","Neon"}
| |
| 942 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 943 | if c:IsA("BasePart") then
| |
| 944 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 945 | CreateSound(340722848, c, 10, 1, false) | |
| 946 | end | |
| 947 | c.Anchored = true | |
| 948 | c.Transparency = c.Transparency + 0.2 | |
| 949 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 950 | c.Color = C3(1,1,1) | |
| 951 | if c.ClassName == "MeshPart" then | |
| 952 | c.TextureID = "" | |
| 953 | end | |
| 954 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 955 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 956 | end | |
| 957 | if c:FindFirstChildOfClass("Decal") then
| |
| 958 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 959 | end | |
| 960 | c.Name = "Banished" | |
| 961 | c.CanCollide = false | |
| 962 | else | |
| 963 | c:remove() | |
| 964 | end | |
| 965 | end | |
| 966 | local A = false | |
| 967 | for i = 1, 35 do | |
| 968 | if A == false then | |
| 969 | A = true | |
| 970 | elseif A == true then | |
| 971 | A = false | |
| 972 | end | |
| 973 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 974 | if c:IsA("BasePart") then
| |
| 975 | c.Anchored = true | |
| 976 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 977 | c.Transparency = c.Transparency + 0.8/35 | |
| 978 | if A == false then | |
| 979 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 980 | elseif A == true then | |
| 981 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 982 | end | |
| 983 | end | |
| 984 | end | |
| 985 | Swait() | |
| 986 | end | |
| 987 | CLONE:remove() | |
| 988 | end)) | |
| 989 | end | |
| 990 | end | |
| 991 | ||
| 992 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 993 | local CHILDREN = workspace:GetDescendants() | |
| 994 | for index, CHILD in pairs(CHILDREN) do | |
| 995 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 996 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 997 | if HUM then | |
| 998 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 999 | if TORSO then | |
| 1000 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1001 | if ISBANISH == true then | |
| 1002 | Banish(CHILD) | |
| 1003 | else | |
| 1004 | if ISBANISH == "Gravity" then | |
| 1005 | HUM.PlatformStand = true | |
| 1006 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1007 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1008 | grav.D = 15 | |
| 1009 | grav.P = 20000 | |
| 1010 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1011 | grav.position = TORSO.Position | |
| 1012 | grav.Name = "V3BanishForce"..Player.Name | |
| 1013 | else | |
| 1014 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1015 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1016 | end | |
| 1017 | else | |
| 1018 | HUM.PlatformStand = false | |
| 1019 | end | |
| 1020 | end | |
| 1021 | elseif ISBANISH == "Gravity" then | |
| 1022 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1023 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1024 | HUM.PlatformStand = false | |
| 1025 | end | |
| 1026 | end | |
| 1027 | end | |
| 1028 | end | |
| 1029 | end | |
| 1030 | end | |
| 1031 | end | |
| 1032 | ||
| 1033 | --//=================================\\ | |
| 1034 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1035 | --\\=================================// | |
| 1036 | ||
| 1037 | function Ground_Star() | |
| 1038 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1039 | if HITFLOOR then | |
| 1040 | ATTACK = true | |
| 1041 | Rooted = true | |
| 1042 | FULL = true | |
| 1043 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1044 | GYRO.D = 25 | |
| 1045 | GYRO.P = 20000 | |
| 1046 | GYRO.MaxTorque = VT(0,math.huge,0) | |
| 1047 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1048 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1049 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1050 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1051 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1052 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1053 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 1054 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 1055 | end | |
| 1056 | GYRO:remove() | |
| 1057 | CreateSound(12222200, RightArm, 10, 1) | |
| 1058 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1059 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
| 1060 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1062 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1063 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1065 | end | |
| 1066 | CreateSound(289842971, RightArm, 10, 1) | |
| 1067 | coroutine.resume(coroutine.create(function() | |
| 1068 | local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character) | |
| 1069 | local ECHO = POS | |
| 1070 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1071 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
| 1072 | ECHO = POS | |
| 1073 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1074 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
| 1075 | ECHO = POS | |
| 1076 | end | |
| 1077 | if ECHO.Y == HITPOS.Y then | |
| 1078 | local DISTANCE = (HITPOS - ECHO).Magnitude/3 | |
| 1079 | local CFRAME = CF(HITPOS,ECHO) | |
| 1080 | local RANGE = math.ceil(DISTANCE) | |
| 1081 | for i = 1, RANGE-1 do | |
| 1082 | Swait(3) | |
| 1083 | local A = CFRAME*CF(0,0,-i*3) | |
| 1084 | ApplyAoE(A.p,4) | |
| 1085 | CreateFlyingDebree1(HITFLOOR,A,2,VT(2,2,2),2,65) | |
| 1086 | end | |
| 1087 | local SIZE = 3 | |
| 1088 | local POS = CFRAME*CF(0,0,-RANGE*3).p | |
| 1089 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
| |
| 1090 | WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
| |
| 1091 | WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
| |
| 1092 | for i = 1, 9 do | |
| 1093 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
| |
| 1094 | end | |
| 1095 | for i = 1, 9 do | |
| 1096 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
| |
| 1097 | end | |
| 1098 | ApplyAoE(POS,30*SIZE) | |
| 1099 | CreateDebreeRing1(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5) | |
| 1100 | CreateDebreeRing1(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5) | |
| 1101 | end | |
| 1102 | end)) | |
| 1103 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1104 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
| 1105 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1106 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1107 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1108 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1109 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1110 | end | |
| 1111 | FULL = false | |
| 1112 | ATTACK = false | |
| 1113 | Rooted = false | |
| 1114 | end | |
| 1115 | end | |
| 1116 | ||
| 1117 | function Shot() | |
| 1118 | ATTACK = true | |
| 1119 | Rooted = false | |
| 1120 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1121 | Swait() | |
| 1122 | turnto(Mouse.Hit.p) | |
| 1123 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1127 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1129 | end | |
| 1130 | repeat | |
| 1131 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1132 | Swait() | |
| 1133 | turnto(Mouse.Hit.p) | |
| 1134 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1135 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1136 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1137 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1138 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1139 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1140 | end | |
| 1141 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1142 | SpawnTrail(Hole.Position,POS) | |
| 1143 | if HIT ~= nil then | |
| 1144 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1145 | Banish(HIT.Parent) | |
| 1146 | end | |
| 1147 | end | |
| 1148 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1149 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1150 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1151 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1152 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1153 | Swait() | |
| 1154 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1155 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1156 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1158 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1159 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1160 | end | |
| 1161 | until KEYHOLD == false | |
| 1162 | ATTACK = false | |
| 1163 | Rooted = false | |
| 1164 | end | |
| 1165 | ||
| 1166 | function SpawnSmite(POS) | |
| 1167 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
| 1168 | local EMITPOS = HITPOS | |
| 1169 | if HITFLOOR ~= nil then | |
| 1170 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1171 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
| 1172 | EMITPOS = HITPOS | |
| 1173 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1174 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
| 1175 | EMITPOS = HITPOS | |
| 1176 | end | |
| 1177 | end | |
| 1178 | if HITFLOOR ~= nil then | |
| 1179 | ApplyAoE(EMITPOS,10) | |
| 1180 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 1181 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1182 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1183 | for i = 1, 5 do | |
| 1184 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
| 1185 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 1186 | end | |
| 1187 | end | |
| 1188 | end | |
| 1189 | ||
| 1190 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
| 1191 | coroutine.resume(coroutine.create(function() | |
| 1192 | local METEOR = IT("Model",Effects)
| |
| 1193 | METEOR.Name = "Meteorite" | |
| 1194 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 1195 | METEOR.PrimaryPart = CENTER | |
| 1196 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 1197 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1198 | for i = 1, 15 do | |
| 1199 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "White", "Fire", VT(5.1,1,5.1)*SIZE) | |
| 1200 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1201 | end | |
| 1202 | if ISDEBREE ~= true then | |
| 1203 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 1204 | else | |
| 1205 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 1206 | end | |
| 1207 | local IMPACT = false | |
| 1208 | CreateSound(463593339, CENTER, 10, 0.6) | |
| 1209 | if SIZE >= 3.5 then | |
| 1210 | for i = 1, MRANDOM(3,7) do | |
| 1211 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
| 1212 | end | |
| 1213 | end | |
| 1214 | for i = 1, 200 do | |
| 1215 | Swait() | |
| 1216 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
| 1217 | if HITFLOOR == nil then | |
| 1218 | local ORI = CENTER.Orientation | |
| 1219 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 1220 | else | |
| 1221 | if HITFLOOR.Anchored == true then | |
| 1222 | CreateDebreeRing1(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
| 1223 | CreateFlyingDebree1(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
| 1224 | end | |
| 1225 | IMPACT = true | |
| 1226 | break | |
| 1227 | end | |
| 1228 | end | |
| 1229 | if IMPACT == true then | |
| 1230 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 1231 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
| |
| 1232 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 1233 | ApplyAoE(CENTER.Position,30*SIZE) | |
| 1234 | end | |
| 1235 | METEOR:remove() | |
| 1236 | end)) | |
| 1237 | end | |
| 1238 | ||
| 1239 | function Oblivion_of_Doom() | |
| 1240 | ATTACK = true | |
| 1241 | Rooted = false | |
| 1242 | CreateSound(1368573150, RightArm, 3, 1.5) | |
| 1243 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1244 | Swait() | |
| 1245 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1246 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1247 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1248 | end | |
| 1249 | local POWER = 0 | |
| 1250 | repeat | |
| 1251 | Swait() | |
| 1252 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1253 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1254 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1255 | POWER = POWER + 0.5 | |
| 1256 | if POWER >= 85 then | |
| 1257 | POWER = 85 | |
| 1258 | end | |
| 1259 | until KEYHOLD == false | |
| 1260 | if POWER < 0.6 then | |
| 1261 | SpawnSmite(Mouse.Hit.p) | |
| 1262 | else | |
| 1263 | if POWER < 15 then | |
| 1264 | POWER = 15 | |
| 1265 | end | |
| 1266 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
| 1267 | end | |
| 1268 | ATTACK = false | |
| 1269 | Rooted = false | |
| 1270 | end | |
| 1271 | ||
| 1272 | function Pure_Night() | |
| 1273 | ATTACK = true | |
| 1274 | Rooted = true | |
| 1275 | local AIMPOS = Mouse.Hit.p | |
| 1276 | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) | |
| 1277 | coroutine.resume(coroutine.create(function() | |
| 1278 | local RAYS = {}
| |
| 1279 | for i = 1, 4 do | |
| 1280 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Ray", VT(50,2000,50)) | |
| 1281 | MakeForm(RAY,"Cyl") | |
| 1282 | RAY.Mesh.Scale = VT(1,1.1,1) | |
| 1283 | table.insert(RAYS,RAY) | |
| 1284 | end | |
| 1285 | CreateSound(348663022, Effects, 2, 1.2, false) | |
| 1286 | for i = 1, 100 do | |
| 1287 | Swait() | |
| 1288 | for e = 1, #RAYS do | |
| 1289 | if RAYS[e] ~= nil then | |
| 1290 | local RAY = RAYS[e] | |
| 1291 | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) | |
| 1292 | RAY.Transparency = RAY.Transparency - 0.01 | |
| 1293 | end | |
| 1294 | end | |
| 1295 | end | |
| 1296 | for i = 1, 20 do | |
| 1297 | Swait() | |
| 1298 | for e = 1, #RAYS do | |
| 1299 | if RAYS[e] ~= nil then | |
| 1300 | local RAY = RAYS[e] | |
| 1301 | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) | |
| 1302 | end | |
| 1303 | end | |
| 1304 | end | |
| 1305 | wait(0.3) | |
| 1306 | for i = 1, 16 do | |
| 1307 | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p | |
| 1308 | SpawnTrail(POS+VT(0,200,0),POS) | |
| 1309 | end | |
| 1310 | for i = 1, 4 do | |
| 1311 | CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5) | |
| 1312 | end | |
| 1313 | ||
| 1314 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) | |
| 1315 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false) | |
| 1316 | CreateSound(130972023, Effects, 2, 1, false) | |
| 1317 | local POS = Mouse.Hit.p | |
| 1318 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0)) | |
| 1319 | MakeForm(RAY,"Cyl") | |
| 1320 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(130,130,130)) | |
| 1321 | MakeForm(SPHERE,"Ball") | |
| 1322 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120)) | |
| 1323 | MakeForm(SHIELD,"Ball") | |
| 1324 | SHIELD.CFrame = CF(AIMPOS) | |
| 1325 | RAY.CFrame = CF(AIMPOS) | |
| 1326 | SPHERE.CFrame = CF(AIMPOS) | |
| 1327 | local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 1328 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 1329 | for i = 1, 200 do | |
| 1330 | Swait() | |
| 1331 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
| |
| 1332 | MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really black",VT(5,20,5)) | |
| 1333 | RAY.Size = RAY.Size + VT(0,0,0) | |
| 1334 | SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
| 1335 | SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
| 1336 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 1337 | end | |
| 1338 | for i = 1, 45 do | |
| 1339 | Swait() | |
| 1340 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 1341 | SPHERE.Transparency = RAY.Transparency | |
| 1342 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 1343 | end | |
| 1344 | RAY:remove() | |
| 1345 | SHIELD:remove() | |
| 1346 | SPHERE:remove() | |
| 1347 | end)) | |
| 1348 | ATTACK = false | |
| 1349 | Rooted = false | |
| 1350 | end | |
| 1351 | ||
| 1352 | function Nightfall() | |
| 1353 | ATTACK = true | |
| 1354 | Rooted = true | |
| 1355 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 0.64, false) | |
| 1356 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1357 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1358 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1359 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1360 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1361 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1362 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1363 | end | |
| 1364 | coroutine.resume(coroutine.create(function() | |
| 1365 | local POS = Mouse.Hit.p | |
| 1366 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Strike", VT(0,2000,0)) | |
| 1367 | MakeForm(RAY,"Cyl") | |
| 1368 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0)) | |
| 1369 | MakeForm(SPHERE,"Ball") | |
| 1370 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Strike", VT(0,0,0)) | |
| 1371 | MakeForm(SHIELD,"Ball") | |
| 1372 | SHIELD.CFrame = CF(POS) | |
| 1373 | RAY.CFrame = CF(POS) | |
| 1374 | SPHERE.CFrame = CF(POS) | |
| 1375 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 1376 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 1377 | for i = 1, 200 do | |
| 1378 | Swait() | |
| 1379 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1380 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 1381 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 1382 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 1383 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 1384 | end | |
| 1385 | for i = 1, 45 do | |
| 1386 | Swait() | |
| 1387 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 1388 | SPHERE.Transparency = RAY.Transparency | |
| 1389 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 1390 | end | |
| 1391 | RAY:remove() | |
| 1392 | SHIELD:remove() | |
| 1393 | SPHERE:remove() | |
| 1394 | end)) | |
| 1395 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1396 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1397 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1398 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1399 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1400 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1401 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1402 | end | |
| 1403 | ATTACK = false | |
| 1404 | Rooted = false | |
| 1405 | end | |
| 1406 | ||
| 1407 | --//=================================\\ | |
| 1408 | --|| ASSIGN THINGS TO KEYS | |
| 1409 | --\\=================================// | |
| 1410 | ||
| 1411 | function MouseDown(Mouse) | |
| 1412 | if ATTACK == false then | |
| 1413 | Click() | |
| 1414 | end | |
| 1415 | end | |
| 1416 | ||
| 1417 | function MouseUp(Mouse) | |
| 1418 | HOLD = false | |
| 1419 | end | |
| 1420 | ||
| 1421 | function KeyDown(Key) | |
| 1422 | KEYHOLD = true | |
| 1423 | if Key == "z" and ATTACK == false then | |
| 1424 | Shot() | |
| 1425 | end | |
| 1426 | ||
| 1427 | if Key == "b" and ATTACK == false then | |
| 1428 | Vanish() | |
| 1429 | end | |
| 1430 | ||
| 1431 | if Key == "c" and ATTACK == false then | |
| 1432 | Oblivion_of_Doom() | |
| 1433 | end | |
| 1434 | ||
| 1435 | if Key == "v" and ATTACK == false then | |
| 1436 | Pure_Night() | |
| 1437 | end | |
| 1438 | ||
| 1439 | if Key == "x" and ATTACK == false then | |
| 1440 | Nightfall() | |
| 1441 | end | |
| 1442 | ||
| 1443 | if Key == "t" and ATTACK == false then | |
| 1444 | CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 20, 0.60, false) | |
| 1445 | end | |
| 1446 | ||
| 1447 | if Key == "p" and ATTACK == false then | |
| 1448 | Ground_Star() | |
| 1449 | end | |
| 1450 | ||
| 1451 | if Key == "1" and ATTACK == false then | |
| 1452 | CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 20, 0.70, false) | |
| 1453 | end | |
| 1454 | ||
| 1455 | if Key == "f" and ATTACK == false then | |
| 1456 | CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, 20, 0.50, false) | |
| 1457 | end | |
| 1458 | ||
| 1459 | if Key == "2" and ATTACK == false then | |
| 1460 | CreateSound(468971411, Head, 20, 0.40, false) | |
| 1461 | end | |
| 1462 | end | |
| 1463 | ||
| 1464 | function KeyUp(Key) | |
| 1465 | KEYHOLD = false | |
| 1466 | end | |
| 1467 | ||
| 1468 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1469 | MouseDown(NEWKEY) | |
| 1470 | end) | |
| 1471 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1472 | MouseUp(NEWKEY) | |
| 1473 | end) | |
| 1474 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1475 | KeyDown(NEWKEY) | |
| 1476 | end) | |
| 1477 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1478 | KeyUp(NEWKEY) | |
| 1479 | end) | |
| 1480 | ||
| 1481 | --//=================================\\ | |
| 1482 | --\\=================================// | |
| 1483 | ||
| 1484 | ||
| 1485 | function unanchor() | |
| 1486 | if UNANCHOR == true then | |
| 1487 | g = Character:GetChildren() | |
| 1488 | for i = 1, #g do | |
| 1489 | if g[i].ClassName == "Part" then | |
| 1490 | g[i].Anchored = false | |
| 1491 | end | |
| 1492 | end | |
| 1493 | end | |
| 1494 | end | |
| 1495 | ||
| 1496 | ||
| 1497 | --//=================================\\ | |
| 1498 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1499 | --\\=================================// | |
| 1500 | ||
| 1501 | Humanoid.Changed:connect(function(Jump) | |
| 1502 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1503 | Humanoid.Jump = false | |
| 1504 | end | |
| 1505 | end) | |
| 1506 | ||
| 1507 | local CONNECT = nil | |
| 1508 | ||
| 1509 | while true do | |
| 1510 | Swait() | |
| 1511 | ANIMATE.Parent = nil | |
| 1512 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 1513 | Humanoid = IT("Humanoid",Character)
| |
| 1514 | end | |
| 1515 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1516 | v:Stop(); | |
| 1517 | end | |
| 1518 | SINE = SINE + CHANGE | |
| 1519 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1520 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1521 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1522 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1523 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1524 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1525 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1526 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1527 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1528 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1529 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1530 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1531 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1532 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1533 | end | |
| 1534 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1535 | ANIM = "Jump" | |
| 1536 | if ATTACK == false then | |
| 1537 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1538 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1539 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1540 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, -0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1541 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1542 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1543 | end | |
| 1544 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1545 | ANIM = "Fall" | |
| 1546 | if ATTACK == false then | |
| 1547 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1548 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1549 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1550 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, -0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1551 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1552 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1553 | end | |
| 1554 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1555 | ANIM = "Idle" | |
| 1556 | if ATTACK == false then | |
| 1557 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1558 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1559 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1560 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -0.4) * ANGLES(RAD(75), RAD(45), RAD(25))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1561 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1562 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1563 | end | |
| 1564 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1565 | ANIM = "Walk" | |
| 1566 | if ATTACK == false then | |
| 1567 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1568 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1569 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1570 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1571 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1572 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1573 | end | |
| 1574 | end | |
| 1575 | ||
| 1576 | if Head:FindFirstChild("face") then
| |
| 1577 | Head.face.Texture = "rbxassetid://900134257" | |
| 1578 | end | |
| 1579 | ||
| 1580 | unanchor() | |
| 1581 | Humanoid.MaxHealth = "inf" | |
| 1582 | Humanoid.Health = "inf" | |
| 1583 | if Rooted == false then | |
| 1584 | Disable_Jump = false | |
| 1585 | Humanoid.WalkSpeed = Speed | |
| 1586 | elseif Rooted == true then | |
| 1587 | Disable_Jump = true | |
| 1588 | Humanoid.WalkSpeed = 0 | |
| 1589 | end | |
| 1590 | sick.Parent = Torso | |
| 1591 | sick:resume() | |
| 1592 | sick.Volume = 6.5 | |
| 1593 | sick.Pitch = 1 | |
| 1594 | sick.SoundId = "rbxassetid://590936038" | |
| 1595 | sick.Name = "Nightfall" | |
| 1596 | end | |
| 1597 | ||
| 1598 | --//=================================\\ | |
| 1599 | --\\=================================// | |
| 1600 | ||
| 1601 | ||
| 1602 | ||
| 1603 | ||
| 1604 | ||
| 1605 | --//====================================================\\-- | |
| 1606 | --|| END OF SCRIPT | |
| 1607 | --\\====================================================//-- |