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-- This script has been converted to FE by iPxter
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ee=Instance.new("Tool",game.Players.LocalPlayer.Backpack)
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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local mouse = game.Players.LocalPlayer:GetMouse()
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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--Gun Model
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ee=Instance.new("Tool",game.Players.animefreak15439.Backpack)
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ee.Name='Heavy Pistol'
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ee.RequiresHandle = true
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ee.TextureId = 'rbxassetid://381243171'
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ee.GripForward = Vector3.new(-0.013, -0.012, 1)
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ee.GripPos = Vector3.new(-0.198, 0.031, -0.808)
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ee.GripRight = Vector3.new(0.026, 1, 0.012)
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ee.GripUp = Vector3.new(1, -0.026, 0.013)
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rr=Instance.new("Part",ee)
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rr.Name='Handle'
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rr.Size = Vector3.new(0.9,0.9,2.1)
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	rr.BackSurface = 'Smooth'
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	rr.BottomSurface = 'Smooth'
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	rr.FrontSurface = 'Smooth'
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	rr.LeftSurface = 'Smooth'
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	rr.RightSurface = 'Smooth'
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	rr.TopSurface = 'Smooth'
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	rr.BrickColor = BrickColor.new('Black')
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zz=Instance.new("SpecialMesh",rr)
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zz.MeshId = 'rbxassetid://450219827'
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zz.TextureId = 'rbxassetid://450219831'
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zz.Scale = Vector3.new(0.7,0.7,0.7)
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--Gun Light
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ff=Instance.new("PointLight",rr)
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ff.Enabled = false
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ff.Brightness = 5
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ff.Range = 10
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--Gun Script
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local function lol()
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	mouse.Target:BreakJoints()
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	mouse.Target.Anchored = false
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 	mouse.Target.Locked = false
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end
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local function sound()
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	local ze=Instance.new("Sound",rr)
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	ze.SoundId = 'rbxassetid://1095911222'
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	ze.Playing = true
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	wait(4)
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	ze:Destroy()
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end 
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local function light()
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	ff.Enabled = true
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	wait(0.2)
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	ff.Enabled = false
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end
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local function grip()
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	ee.GripForward = Vector3.new(-0.249, -0.012, 0.968)
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	ee.GripPos = Vector3.new(-0.338, 0.031, -0.876)
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	ee.GripRight = Vector3.new(0.023, 1, 0.018)
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	ee.GripUp = Vector3.new(0.968, -0.026, 0.249)
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	wait(0.5)
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	ee.GripForward = Vector3.new(-0.013, -0.012, 1)
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	ee.GripPos = Vector3.new(-0.198, 0.031, -0.808)
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	ee.GripRight = Vector3.new(0.026, 1, 0.012)
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	ee.GripUp = Vector3.new(1, -0.026, 0.013)
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end
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ee.Activated:connect(grip)
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ee.Activated:connect(light)
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ee.Activated:connect(lol)
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ee.Activated:connect(sound)
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--Made by 213455384113840128