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1
--Yeahh, idk anymore. Since no one buys scripts anymore, i might aswell just throw this on the internet for all of you to enjoy--
2
--IF IT DOESN'T WORK, YOU'LL HAVE TO WEAR A SHIRT AND A PANTS, THIS IS A COMMON PROBLEM!--
3
--Since VengefulExtras showcased my script, i saw a couple of flaws, i will try to fix this.--
4
--Feel free to edit this however you like, but please, do not turn this into some lame ass edit which pretty much 1 shots anything/everyone--
5
--WIP(because nothing is perfect)--
6
--Inspired by the one and only, yes, TheDarkRevenant(KingAbsalom)--
7
--V is to transform, however, it currently does nothing besides changing the idle animation and outfit, V2 will have this changed--
8
--RIP Forums 12/4/17--
9
Player=game:GetService("Players").LocalPlayer
10
Character=Player.Character
11
Character.Humanoid.Name = "noneofurbusiness"
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hum = Character.noneofurbusiness
13
LeftArm=Character["Left Arm"]
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LeftLeg=Character["Left Leg"]
15
RightArm=Character["Right Arm"]
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RightLeg=Character["Right Leg"]
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Root=Character["HumanoidRootPart"]
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Head=Character["Head"]
19
Torso=Character["Torso"]
20
attacking = false
21
walking = false
22
position = "Idle"
23
local sine = 0
24
removeuseless = game:GetService("Debris")
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local change = 2
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debounce = false
27
tauntdebounce = false
28
mouse = Player:GetMouse()
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sID = rbxassetid
30
create = Instance.new
31
local soundtable = {907329532,907330011,907330103,907328384,907328262,907328908,907328689,907332997,907329293,907328516,907329893,907332670,907332856,907333294}
32
local soundtable2 = {"0&hash=6bed87228104d8c3443be33081b6021c","0&hash=646ef2bf9c3a8b039864711d51d424e5"}
33
local soundtable3 = {834001797,834001752,834001699,834001828}
34
rdnm3 = #soundtable3
35
rdnm = #soundtable
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rototota = false
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rdnm2 = #soundtable
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rototota = false
39
i = 1
40
running = false
41
damagedebounce = false
42
comingouttoplay = true
43
transf1 = false
44
balldebounce = false
45
donttransform = false
46
damageall={}
47
Repeater={}
48
Repeater2={}
49
nonmeshRepeater={}
50
nonmeshRepeater2={}
51
dmgii={}
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DamageAll2={}
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SlowlyFade={}
54
TheEnd={}
55
TheEnd2={}
56
TheEnd3={}
57
Extreme={}
58
ExtremeM={}
59
TheEnd4={}
60
UpMover={}
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openshocktable={}
62
LessSize={}
63
ForwardMover={}
64
65
punchexplosion = Instance.new("Sound", LeftArm)
66
punchexplosion.SoundId = "rbxassetid://909258891"
67
punchexplosion.Looped = false
68
punchexplosion.Volume = 2
69
70
punchexplosion2 = Instance.new("Sound", LeftArm)
71
punchexplosion2.SoundId = "rbxassetid://907528019"
72
punchexplosion2.Looped = false
73
punchexplosion2.Volume = 2
74
75
punchexplosion3 = Instance.new("Sound", LeftArm)
76
punchexplosion3.SoundId = "rbxassetid://564533374"
77
punchexplosion3.Looped = false
78
punchexplosion3.Volume = 2
79
80
punchcharge = Instance.new("Sound", LeftArm)
81
punchcharge.SoundId = "rbxassetid://909253995"
82
punchcharge.Looped = false
83
punchcharge.Volume = 2
84
85
punchcharge2 = Instance.new("Sound", LeftArm)
86
punchcharge2.SoundId = "rbxassetid://907532684"
87
punchcharge2.Looped = false
88
punchcharge2.Volume = 2
89
90
LSSJ = Instance.new("Sound", Torso)
91
LSSJ.SoundId = "rbxassetid://1412058990"
92
LSSJ.Volume = 8
93
94
punchcharge3 = Instance.new("Sound", LeftArm)
95
punchcharge3.SoundId = "rbxassetid://1177784554"
96
punchcharge3.Looped = false
97
punchcharge3.Volume = 2
98
99
boomswoosh = Instance.new("Sound", Torso)
100
boomswoosh.SoundId = "rbxassetid://633627961"
101
boomswoosh.Looped = false
102
boomswoosh.Volume = 1.5
103
104
TheEndSound = Instance.new("Sound", Torso)
105
TheEndSound.SoundId = "rbxassetid://264358562"
106
TheEndSound.Looped = false
107
TheEndSound.Volume = 3
108
109
TheEndSound2 = Instance.new("Sound", Torso)
110
TheEndSound2.SoundId = "rbxassetid://907530407"
111
TheEndSound2.Looped = true
112
TheEndSound2.Volume = 3
113
114
ROOOAAAAH = Instance.new("Sound", Torso)
115
ROOOAAAAH.SoundId = "rbxassetid://774733972"
116
ROOOAAAAH.Looped = false
117
ROOOAAAAH.Volume = 2
118
119
x0412 = Instance.new("Sound", Torso)
120
x0412.SoundId = "rbxassetid://962379106"
121
x0412.Looped = false
122
x0412.Volume = 8
123
124
local HEADLERP = Instance.new("ManualWeld")
125
HEADLERP.Parent = Head
126
HEADLERP.Part0 = Head
127
HEADLERP.Part1 = Torso
128
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
129
130
local TORSOLERP = Instance.new("ManualWeld")
131
TORSOLERP.Parent = Torso
132
TORSOLERP.Part0 = Torso
133
TORSOLERP.Part1 = Torso
134
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
135
136
local ROOTLERP = Instance.new("ManualWeld")
137
ROOTLERP.Parent = Root
138
ROOTLERP.Part0 = Root
139
ROOTLERP.Part1 = Torso
140
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
141
142
local RIGHTARMLERP = Instance.new("ManualWeld")
143
RIGHTARMLERP.Parent = RightArm
144
RIGHTARMLERP.Part0 = RightArm
145
RIGHTARMLERP.Part1 = Torso
146
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
147
148
local LEFTARMLERP = Instance.new("ManualWeld")
149
LEFTARMLERP.Parent = LeftArm
150
LEFTARMLERP.Part0 = LeftArm
151
LEFTARMLERP.Part1 = Torso
152
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
153
154
local RIGHTLEGLERP = Instance.new("ManualWeld")
155
RIGHTLEGLERP.Parent = RightLeg
156
RIGHTLEGLERP.Part0 = RightLeg
157
RIGHTLEGLERP.Part1 = Torso
158
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
159
160
local LEFTLEGLERP = Instance.new("ManualWeld")
161
LEFTLEGLERP.Parent = LeftLeg
162
LEFTLEGLERP.Part0 = LeftLeg
163
LEFTLEGLERP.Part1 = Torso
164
LEFTLEGLERP.C0 = CFrame.new(0.42, 2.0, 0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
165
166
HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.3) * CFrame.Angles(math.rad(20 + 3*math.cos(sine/18)), math.rad(0), math.rad(0)), 0.3)
167
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.5)
168
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0.1, 0.7) * CFrame.Angles(math.rad(-15), math.rad(30), math.rad(0.01)), 0.5)
169
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 0.3, 0.8) * CFrame.Angles(math.rad(-30), math.rad(-25), math.rad(0)), 0.5)
170
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
171
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.42, 2.0, 0.2) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(3)), 0.5)
172
173
local function weldBetween(a, b)
174
    local weld = Instance.new("ManualWeld", a)
175
    weld.Part0 = a
176
    weld.Part1 = b
177
    weld.C0 = a.CFrame:inverse() * b.CFrame
178
    return weld
179
end
180
181
godmode = coroutine.wrap(function()
182
while true do
183
hum.MaxHealth = math.huge
184
wait(0.0000001)
185
hum.Health = math.huge
186
wait()
187
end
188
end)
189
godmode()
190
ff = Instance.new("ForceField", Character)
191
ff.Visible = false
192
193
while comingouttoplay do
194
hum.WalkSpeed = 0
195
for i = 1, 15 do
196
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-7.5,0), .8)
197
wait()
198
end
199
Root.Anchored = true
200
smallrift = Instance.new("Part", Torso)
201
smallrift.Size = Vector3.new(0.1, 0.1, 0.1)
202
smallrift.Material = "Neon"
203
smallrift.Transparency = 1
204
smallrift.Anchored = true
205
smallrift.CanCollide = false
206
smallrift.CFrame = Root.CFrame * CFrame.new(0,-3,0)
207
smallriftdecal = Instance.new("Decal", smallrift)
208
smallriftdecal.Face = "Top"
209
smallriftdecal.Texture = "rbxassetid://1432883783"
210
local sm = weldBetween(smallrift, Root)
211
sm.C0 = CFrame.new(0, 0, 0)
212
sound = Instance.new("Sound", smallrift)
213
sound.Volume = 1
214
sound.Pitch = 1.2
215
sound.SoundId = "rbxassetid://344894344"
216
sound:Play()
217
local rotete = coroutine.wrap(function()
218
while comingouttoplay do
219
smallrift.CFrame = smallrift.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(1 + 5),0)
220
wait()
221
end
222
end)
223
rotete()
224
for i = 1, 50 do
225
smallrift.Size = smallrift.Size + Vector3.new(.4,0,.4)
226
wait()
227
end
228
229
HandCannonTop1 = Instance.new("Part", LeftArm)
230
HandCannonTop1.CanCollide = false
231
HandCannonTop1.Size = Vector3.new(1.1, 0.1, 1.1)
232
HandCannonTop1.BottomSurface = "SmoothNoOutlines"
233
HandCannonTop1.TopSurface = "SmoothNoOutlines"
234
HandCannonTop1.LeftSurface = "SmoothNoOutlines"
235
HandCannonTop1.RightSurface = "SmoothNoOutlines"
236
HandCannonTop1.FrontSurface = "SmoothNoOutlines"
237
HandCannonTop1.BackSurface = "SmoothNoOutlines"
238
HandCannonTop1.Material = "Metal"
239
local weld2 = weldBetween(HandCannonTop1, LeftArm)
240
weld2.C0 = CFrame.new(0, .9, 0)
241
242
FixedER = Instance.new("Part", LeftArm)
243
FixedER.CanCollide = false
244
FixedER.Size = Vector3.new(1.1, 0.1, 1.1)
245
FixedER.BottomSurface = "SmoothNoOutlines"
246
FixedER.TopSurface = "SmoothNoOutlines"
247
FixedER.LeftSurface = "SmoothNoOutlines"
248
FixedER.RightSurface = "SmoothNoOutlines"
249
FixedER.FrontSurface = "SmoothNoOutlines"
250
FixedER.BackSurface = "SmoothNoOutlines"
251
FixedER.Material = "Metal"
252
local weldFixedER = weldBetween(FixedER, LeftArm)
253
weldFixedER.C0 = CFrame.new(0, .7, 0)
254
255
256
FixedER4 = Instance.new("Part", LeftArm)
257
FixedER4.CanCollide = false
258
FixedER4.Size = Vector3.new(1.1, 0.1, 1.1)
259
FixedER4.BottomSurface = "SmoothNoOutlines"
260
FixedER4.TopSurface = "SmoothNoOutlines"
261
FixedER4.LeftSurface = "SmoothNoOutlines"
262
FixedER4.RightSurface = "SmoothNoOutlines"
263
FixedER4.FrontSurface = "SmoothNoOutlines"
264
FixedER4.BackSurface = "SmoothNoOutlines"
265
FixedER4.Material = "Metal"
266
local weldFixedER4 = weldBetween(FixedER4, LeftArm)
267
weldFixedER4.C0 = CFrame.new(0, .5, 0)
268
269
FixedER5 = Instance.new("Part", LeftArm)
270
FixedER5.CanCollide = false
271
FixedER5.Size = Vector3.new(1.1, 0.1, 1.1)
272
FixedER5.BottomSurface = "SmoothNoOutlines"
273
FixedER5.TopSurface = "SmoothNoOutlines"
274
FixedER5.LeftSurface = "SmoothNoOutlines"
275
FixedER5.RightSurface = "SmoothNoOutlines"
276
FixedER5.FrontSurface = "SmoothNoOutlines"
277
FixedER5.BackSurface = "SmoothNoOutlines"
278
FixedER5.Material = "Metal"
279
local weldFixedER5 = weldBetween(FixedER5, LeftArm)
280
weldFixedER5.C0 = CFrame.new(0, -.5, 0)
281
282
FixedER2 = Instance.new("Part", LeftArm)
283
FixedER2.CanCollide = false
284
FixedER2.Size = Vector3.new(1.1, 0.1, 1.1)
285
FixedER2.BottomSurface = "SmoothNoOutlines"
286
FixedER2.TopSurface = "SmoothNoOutlines"
287
FixedER2.LeftSurface = "SmoothNoOutlines"
288
FixedER2.RightSurface = "SmoothNoOutlines"
289
FixedER2.FrontSurface = "SmoothNoOutlines"
290
FixedER2.BackSurface = "SmoothNoOutlines"
291
FixedER2.Material = "Metal"
292
local weldFixedER2 = weldBetween(FixedER2, LeftArm)
293
weldFixedER2.C0 = CFrame.new(0, -.7, 0)
294
295
296
FixedER3 = Instance.new("Part", LeftArm)
297
FixedER3.CanCollide = false
298
FixedER3.Size = Vector3.new(1.1, 0.1, 1.1)
299
FixedER3.BottomSurface = "SmoothNoOutlines"
300
FixedER3.TopSurface = "SmoothNoOutlines"
301
FixedER3.LeftSurface = "SmoothNoOutlines"
302
FixedER3.RightSurface = "SmoothNoOutlines"
303
FixedER3.FrontSurface = "SmoothNoOutlines"
304
FixedER3.BackSurface = "SmoothNoOutlines"
305
FixedER3.Material = "Metal"
306
local weldFixedER3 = weldBetween(FixedER3, LeftArm)
307
weldFixedER3.C0 = CFrame.new(0, -.9, 0)
308
309
HandCannonTop2 = Instance.new("Part", LeftArm)
310
HandCannonTop2.CanCollide = false
311
HandCannonTop2.Size = Vector3.new(1.1, 0.3, 1.1)
312
HandCannonTop2.BottomSurface = "SmoothNoOutlines"
313
HandCannonTop2.TopSurface = "SmoothNoOutlines"
314
HandCannonTop2.LeftSurface = "SmoothNoOutlines"
315
HandCannonTop2.RightSurface = "SmoothNoOutlines"
316
HandCannonTop2.FrontSurface = "SmoothNoOutlines"
317
HandCannonTop2.BackSurface = "SmoothNoOutlines"
318
HandCannonTop2.Material = "Metal"
319
HandCannonTop2.Transparency = 1
320
local weld3 = weldBetween(HandCannonTop2, LeftArm)
321
weld3.C0 = CFrame.new(0, -.8, 0)
322
323
HandCannonTop3 = Instance.new("Part", LeftArm)
324
HandCannonTop3.CanCollide = false
325
HandCannonTop3.Size = Vector3.new(1.1, 0.3, 1.1)
326
HandCannonTop3.BottomSurface = "SmoothNoOutlines"
327
HandCannonTop3.TopSurface = "SmoothNoOutlines"
328
HandCannonTop3.Material = "Metal"
329
HandCannonTop3.LeftSurface = "SmoothNoOutlines"
330
HandCannonTop3.RightSurface = "SmoothNoOutlines"
331
HandCannonTop3.FrontSurface = "SmoothNoOutlines"
332
HandCannonTop3.BackSurface = "SmoothNoOutlines"
333
local weld4 = weldBetween(HandCannonTop3, LeftArm)
334
weld4.C0 = CFrame.new(0, 0, 0)
335
336
secretpart = Instance.new("Part", LeftArm)
337
secretpart.CanCollide = false
338
secretpart.Size = Vector3.new(1.15, 0.25, 1.15)
339
secretpart.BottomSurface = "SmoothNoOutlines"
340
secretpart.TopSurface = "SmoothNoOutlines"
341
secretpart.Material = "Metal"
342
secretpart.BrickColor = BrickColor.new("Really black")
343
secretpart.LeftSurface = "SmoothNoOutlines"
344
secretpart.RightSurface = "SmoothNoOutlines"
345
secretpart.FrontSurface = "SmoothNoOutlines"
346
secretpart.BackSurface = "SmoothNoOutlines"
347
local secret = weldBetween(secretpart, LeftArm)
348
secret.C0 = CFrame.new(0, 0, 0)
349
350
HandCannonTop4 = Instance.new("Part", LeftArm)
351
HandCannonTop4.CanCollide = false
352
HandCannonTop4.Size = Vector3.new(0.1, 1.7, 1.03)
353
HandCannonTop4.BottomSurface = "SmoothNoOutlines"
354
HandCannonTop4.TopSurface = "SmoothNoOutlines"
355
HandCannonTop4.Material = "Granite"
356-
HandCannonTop4.BrickColor = BrickColor.new("Crimson")
356+
HandCannonTop4.BrickColor = BrickColor.new("Forest green")
357
local weld5 = weldBetween(HandCannonTop4, LeftArm)
358
weld5.C0 = CFrame.new(0, 0, 0)
359
360
HandCannonTop5 = Instance.new("Part", LeftArm)
361
HandCannonTop5.CanCollide = false
362
HandCannonTop5.Size = Vector3.new(0.1, 1.7, 1.03)
363
HandCannonTop5.BottomSurface = "SmoothNoOutlines"
364
HandCannonTop5.TopSurface = "SmoothNoOutlines"
365
HandCannonTop5.Material = "Granite"
366-
HandCannonTop5.BrickColor = BrickColor.new("Crimson")
366+
HandCannonTop5.BrickColor = BrickColor.new("Forest green")
367
local weld6 = weldBetween(HandCannonTop5, LeftArm)
368
weld6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0)
369
370
HandCannonTop6 = Instance.new("Part", LeftArm)
371
HandCannonTop6.CanCollide = false
372
HandCannonTop6.Size = Vector3.new(0.1, 1.7, 1.03)
373
HandCannonTop6.BottomSurface = "SmoothNoOutlines"
374
HandCannonTop6.TopSurface = "SmoothNoOutlines"
375
HandCannonTop6.Material = "Granite"
376-
HandCannonTop6.BrickColor = BrickColor.new("Crimson")
376+
HandCannonTop6.BrickColor = BrickColor.new("Forest green")
377
local weld7 = weldBetween(HandCannonTop6, LeftArm)
378
weld7.C0 = CFrame.new(.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0)
379
380
HandCannonTop7 = Instance.new("Part", LeftArm)
381
HandCannonTop7.CanCollide = false
382
HandCannonTop7.Size = Vector3.new(0.1, 1.7, 1.03)
383
HandCannonTop7.BottomSurface = "SmoothNoOutlines"
384
HandCannonTop7.TopSurface = "SmoothNoOutlines"
385
HandCannonTop7.Material = "Granite"
386-
HandCannonTop7.BrickColor = BrickColor.new("Crimson")
386+
HandCannonTop7.BrickColor = BrickColor.new("Forest green")
387
local weld8 = weldBetween(HandCannonTop7, LeftArm)
388
weld8.C0 = CFrame.new(.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0)
389
390
HandCannonTop8 = Instance.new("Part", LeftArm)
391
HandCannonTop8.CanCollide = false
392
HandCannonTop8.Size = Vector3.new(0.1, 1.7, 1.03)
393
HandCannonTop8.BottomSurface = "SmoothNoOutlines"
394
HandCannonTop8.TopSurface = "SmoothNoOutlines"
395
HandCannonTop8.Material = "Granite"
396-
HandCannonTop8.BrickColor = BrickColor.new("Crimson")
396+
HandCannonTop8.BrickColor = BrickColor.new("Forest green")
397
local weld9 = weldBetween(HandCannonTop8, LeftArm)
398
weld9.C0 = CFrame.new(-.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0)
399
400
401
HandCannonTop9 = Instance.new("Part", LeftArm)
402
HandCannonTop9.CanCollide = false
403
HandCannonTop9.Size = Vector3.new(0.1, 1.7, 1.03)
404
HandCannonTop9.BottomSurface = "SmoothNoOutlines"
405
HandCannonTop9.TopSurface = "SmoothNoOutlines"
406
HandCannonTop9.Material = "Granite"
407-
HandCannonTop9.BrickColor = BrickColor.new("Crimson")
407+
HandCannonTop9.BrickColor = BrickColor.new("Forest green")
408
local weld10 = weldBetween(HandCannonTop9, LeftArm)
409
weld10.C0 = CFrame.new(-.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0)
410
411
HandCannonTop10 = Instance.new("Part", LeftArm)
412
HandCannonTop10.CanCollide = false
413
HandCannonTop10.Size = Vector3.new(0.1, 1.7, 1.03)
414
HandCannonTop10.BottomSurface = "SmoothNoOutlines"
415
HandCannonTop10.TopSurface = "SmoothNoOutlines"
416
HandCannonTop10.Material = "Granite"
417-
HandCannonTop10.BrickColor = BrickColor.new("Crimson")
417+
HandCannonTop10.BrickColor = BrickColor.new("Forest green")
418
local weld11 = weldBetween(HandCannonTop10, LeftArm)
419
weld11.C0 = CFrame.new(-.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
420
421
HandCannonTop11 = Instance.new("Part", LeftArm)
422
HandCannonTop11.CanCollide = false
423
HandCannonTop11.Size = Vector3.new(0.1, 1.7, 1.03)
424
HandCannonTop11.BottomSurface = "SmoothNoOutlines"
425
HandCannonTop11.TopSurface = "SmoothNoOutlines"
426
HandCannonTop11.Material = "Granite"
427-
HandCannonTop11.BrickColor = BrickColor.new("Crimson")
427+
HandCannonTop11.BrickColor = BrickColor.new("Forest green")
428
local weld12 = weldBetween(HandCannonTop10, LeftArm)
429
weld12.C0 = CFrame.new(-.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
430
431
HandCannonTop12 = Instance.new("Part", LeftArm)
432
HandCannonTop12.CanCollide = false
433
HandCannonTop12.Size = Vector3.new(0.1, 1.7, 1.03)
434
HandCannonTop12.BottomSurface = "SmoothNoOutlines"
435
HandCannonTop12.TopSurface = "SmoothNoOutlines"
436
HandCannonTop12.Material = "Granite"
437-
HandCannonTop12.BrickColor = BrickColor.new("Crimson")
437+
HandCannonTop12.BrickColor = BrickColor.new("Forest green")
438
local weld13 = weldBetween(HandCannonTop12, LeftArm)
439
weld13.C0 = CFrame.new(.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
440
441
HandCannonTop13 = Instance.new("Part", LeftArm)
442
HandCannonTop13.CanCollide = false
443
HandCannonTop13.Size = Vector3.new(0.1, 1.7, 1.03)
444
HandCannonTop13.BottomSurface = "SmoothNoOutlines"
445
HandCannonTop13.TopSurface = "SmoothNoOutlines"
446
HandCannonTop13.Material = "Granite"
447-
HandCannonTop13.BrickColor = BrickColor.new("Crimson")
447+
HandCannonTop13.BrickColor = BrickColor.new("Forest green")
448
local weld14 = weldBetween(HandCannonTop13, LeftArm)
449
weld14.C0 = CFrame.new(.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
450
451
452
HandCannonTop14 = Instance.new("Part", LeftArm)
453
HandCannonTop14.CanCollide = false
454
HandCannonTop14.Size = Vector3.new(0.1, 1.7, 1.03)
455
HandCannonTop14.BottomSurface = "SmoothNoOutlines"
456
HandCannonTop14.TopSurface = "SmoothNoOutlines"
457
HandCannonTop14.Material = "Granite"
458-
HandCannonTop14.BrickColor = BrickColor.new("Crimson")
458+
HandCannonTop14.BrickColor = BrickColor.new("Forest green")
459
local weld15 = weldBetween(HandCannonTop14, LeftArm)
460
weld15.C0 = CFrame.new(-.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
461
462
corecircle = Instance.new("Part", LeftArm)
463
corecircle.CanCollide = false
464
corecircle.Size = Vector3.new(0,0,0)
465
corecircle.Material = "Slate"
466
corecircleMESH = Instance.new("SpecialMesh", corecircle)
467
corecircleMESH.Scale = Vector3.new(8,17,17)
468
corecircleMESH.MeshType = "Cylinder"
469
local weldcore = weldBetween(corecircle, HandCannonTop3)
470
weldcore.C0 = CFrame.new(.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
471
472
corecircle2 = Instance.new("Part", LeftArm)
473
corecircle2.CanCollide = false
474
corecircle2.Size = Vector3.new(0,0,0)
475
corecircle2.Material = "Fabric"
476
corecircle2.BrickColor = BrickColor.new("Really black")
477
corecircleMESH2 = Instance.new("SpecialMesh", corecircle2)
478
corecircleMESH2.Scale = Vector3.new(7,18,18)
479
corecircleMESH2.MeshType = "Cylinder"
480
local weldcore2 = weldBetween(corecircle2, HandCannonTop3)
481
weldcore2.C0 = CFrame.new(.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
482
483
TheCore = Instance.new("Part", LeftArm)
484
TheCore.CanCollide = false
485
TheCore.Size = Vector3.new(0,0,0)
486
TheCore.Material = "Fabric"
487
TheCore.BrickColor = BrickColor.new("Crimson")
488
TheCoreMESH = Instance.new("SpecialMesh", TheCore)
489
TheCoreMESH.Scale = Vector3.new(.3,.3,.3)
490
TheCoreMESH.MeshId = "rbxassetid://19251107"
491
local TheCoreweld = weldBetween(TheCore, HandCannonTop3)
492
TheCoreweld.C0 = CFrame.new(0, .6, 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0))
493
494
local fidgetspinner = coroutine.wrap(function()
495
while true do
496
TheCoreweld.C0 = TheCoreweld.C0 * CFrame.Angles(math.rad(1), math.rad(0), math.rad(0))
497
wait()
498
end
499
end)
500
fidgetspinner()
501
502
Gear1 = Instance.new("Part", LeftArm)
503
Gear1.CanCollide = false
504
Gear1.Size = Vector3.new(1, 1, 1)
505
Gear1.CFrame = CFrame.new(0, 1, 0)
506
Gear1.BrickColor = BrickColor.new("Really black")
507
GearMesh1 = Instance.new("FileMesh", Gear1)
508
GearMesh1.MeshId = "rbxassetid://156292343"
509
local weld6 = weldBetween(Gear1, HandCannonTop2)
510
weld6.C0 = CFrame.new(0, 0, -.2) * CFrame.Angles(math.rad(90), math.rad(0), 0)
511
512
Gear2 = Instance.new("Part", LeftArm)
513
Gear2.CanCollide = false
514
Gear2.Size = Vector3.new(1, 1, 1)
515
Gear2.CFrame = CFrame.new(0, -1, 0)
516
Gear2.BrickColor = BrickColor.new("Really black")
517
GearMesh2 = Instance.new("FileMesh", Gear2)
518
GearMesh2.MeshId = "rbxassetid://156292343"
519
local weld7 = weldBetween(Gear2, HandCannonTop1)
520
weld7.C0 = CFrame.new(0, 0, .1) * CFrame.Angles(math.rad(90), math.rad(0), 0)
521
522
EnergyCorePART = Instance.new("Part", LeftArm)
523
EnergyCorePART.Size = Vector3.new(0.5, 0.5, 0.5)
524
EnergyCorePART.Material = "Neon"
525-
EnergyCorePART.BrickColor = BrickColor.new("Crimson")
525+
EnergyCorePART.BrickColor = BrickColor.new (math.random()
526
EnergyCore1 = Instance.new("SpecialMesh", EnergyCorePART)
527
EnergyCore1.MeshType = "Sphere"
528
EnergyCore1.Scale = Vector3.new(1,1,1)
529
local weldENERGY = weldBetween(EnergyCorePART, Gear1)
530
weldENERGY.C0 = CFrame.new(0, -0.1, -0) * CFrame.Angles(math.rad(90), math.rad(0), 0)
531
532
CorruptedArm = Instance.new("Part", LeftArm)
533
CorruptedArm.CanCollide = false
534
CorruptedArm.Size = Vector3.new(1.001, 2.001, 1.001)
535
CorruptedArm.BottomSurface = "SmoothNoOutlines"
536
CorruptedArm.TopSurface = "SmoothNoOutlines"
537
CorruptedArm.Material = "Neon"
538
CorruptedArm.Transparency = 0
539
CorruptedArm.BrickColor = BrickColor.new("Really red")
540
local weldcor = weldBetween(CorruptedArm, LeftArm)
541
weldcor.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
542
543
CorruptedArm2 = Instance.new("Part", LeftArm)
544
CorruptedArm2.CanCollide = false
545
CorruptedArm2.Size = Vector3.new(1.028, 2.028, 1.028)
546
CorruptedArm2.BottomSurface = "SmoothNoOutlines"
547
CorruptedArm2.TopSurface = "SmoothNoOutlines"
548
CorruptedArm2.Material = "Neon"
549
CorruptedArm2.Transparency = 1
550
CorruptedArm2.BrickColor = BrickColor.new("Crimson")
551
local weldcor2 = weldBetween(CorruptedArm2, LeftArm)
552
weldcor2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
553
554
ArmorPlating = Instance.new("Part", LeftArm)
555
ArmorPlating.CanCollide = false
556
ArmorPlating.Size = Vector3.new(0.1, 0.28, 0.1)
557
ArmorPlating.BottomSurface = "SmoothNoOutlines"
558
ArmorPlating.TopSurface = "SmoothNoOutlines"
559
ArmorPlating.Material = "Neon"
560
ArmorPlating.BrickColor = BrickColor.new("Crimson")
561
ArmorPlating.LeftSurface = "SmoothNoOutlines"
562
ArmorPlating.RightSurface = "SmoothNoOutlines"
563
ArmorPlating.FrontSurface = "SmoothNoOutlines"
564
ArmorPlating.BackSurface = "SmoothNoOutlines"
565
local Armoring = weldBetween(ArmorPlating, HandCannonTop3)
566
Armoring.C0 = CFrame.new(.4, 0, .53)
567
568
ArmorPlating2 = Instance.new("Part", LeftArm)
569
ArmorPlating2.CanCollide = false
570
ArmorPlating2.Size = Vector3.new(0.1, 0.28, 0.1)
571
ArmorPlating2.BottomSurface = "SmoothNoOutlines"
572
ArmorPlating2.TopSurface = "SmoothNoOutlines"
573
ArmorPlating2.Material = "Neon"
574
ArmorPlating2.BrickColor = BrickColor.new("Crimson")
575
ArmorPlating2.LeftSurface = "SmoothNoOutlines"
576
ArmorPlating2.RightSurface = "SmoothNoOutlines"
577
ArmorPlating2.FrontSurface = "SmoothNoOutlines"
578
ArmorPlating2.BackSurface = "SmoothNoOutlines"
579
local Armoring2 = weldBetween(ArmorPlating2, HandCannonTop3)
580
Armoring2.C0 = CFrame.new(.2, 0, .53)
581
582
ArmorPlating3 = Instance.new("Part", LeftArm)
583
ArmorPlating3.CanCollide = false
584
ArmorPlating3.Size = Vector3.new(0.1, 0.28, 0.1)
585
ArmorPlating3.BottomSurface = "SmoothNoOutlines"
586
ArmorPlating3.TopSurface = "SmoothNoOutlines"
587
ArmorPlating3.Material = "Neon"
588
ArmorPlating3.BrickColor = BrickColor.new("Crimson")
589
ArmorPlating3.LeftSurface = "SmoothNoOutlines"
590
ArmorPlating3.RightSurface = "SmoothNoOutlines"
591
ArmorPlating3.FrontSurface = "SmoothNoOutlines"
592
ArmorPlating3.BackSurface = "SmoothNoOutlines"
593
local Armoring3 = weldBetween(ArmorPlating3, HandCannonTop3)
594
Armoring3.C0 = CFrame.new(0, 0, .53)
595
596
ArmorPlating4 = Instance.new("Part", LeftArm)
597
ArmorPlating4.CanCollide = false
598
ArmorPlating4.Size = Vector3.new(0.1, 0.28, 0.1)
599
ArmorPlating4.BottomSurface = "SmoothNoOutlines"
600
ArmorPlating4.TopSurface = "SmoothNoOutlines"
601
ArmorPlating4.Material = "Neon"
602
ArmorPlating4.BrickColor = BrickColor.new("Crimson")
603
ArmorPlating4.LeftSurface = "SmoothNoOutlines"
604
ArmorPlating4.RightSurface = "SmoothNoOutlines"
605
ArmorPlating4.FrontSurface = "SmoothNoOutlines"
606
ArmorPlating4.BackSurface = "SmoothNoOutlines"
607
local Armoring4 = weldBetween(ArmorPlating4, HandCannonTop3)
608
Armoring4.C0 = CFrame.new(-.2, 0, .53)
609
610
ArmorPlating5 = Instance.new("Part", LeftArm)
611
ArmorPlating5.CanCollide = false
612
ArmorPlating5.Size = Vector3.new(0.1, 0.28, 0.1)
613
ArmorPlating5.BottomSurface = "SmoothNoOutlines"
614
ArmorPlating5.TopSurface = "SmoothNoOutlines"
615
ArmorPlating5.Material = "Neon"
616
ArmorPlating5.BrickColor = BrickColor.new("Crimson")
617
ArmorPlating5.LeftSurface = "SmoothNoOutlines"
618
ArmorPlating5.RightSurface = "SmoothNoOutlines"
619
ArmorPlating5.FrontSurface = "SmoothNoOutlines"
620
ArmorPlating5.BackSurface = "SmoothNoOutlines"
621
local Armoring5 = weldBetween(ArmorPlating5, HandCannonTop3)
622
Armoring5.C0 = CFrame.new(-.4, 0, .53)
623
624
ArmorPlating6 = Instance.new("Part", LeftArm)
625
ArmorPlating6.CanCollide = false
626
ArmorPlating6.Size = Vector3.new(0.1, 0.28, 0.1)
627
ArmorPlating6.BottomSurface = "SmoothNoOutlines"
628
ArmorPlating6.TopSurface = "SmoothNoOutlines"
629
ArmorPlating6.Material = "Neon"
630
ArmorPlating6.BrickColor = BrickColor.new("Crimson")
631
ArmorPlating6.LeftSurface = "SmoothNoOutlines"
632
ArmorPlating6.RightSurface = "SmoothNoOutlines"
633
ArmorPlating6.FrontSurface = "SmoothNoOutlines"
634
ArmorPlating6.BackSurface = "SmoothNoOutlines"
635
local Armoring6 = weldBetween(ArmorPlating6, HandCannonTop3)
636
Armoring6.C0 = CFrame.new(.4, 0, -.53)
637
638
ArmorPlating7 = Instance.new("Part", LeftArm)
639
ArmorPlating7.CanCollide = false
640
ArmorPlating7.Size = Vector3.new(0.1, 0.28, 0.1)
641
ArmorPlating7.BottomSurface = "SmoothNoOutlines"
642
ArmorPlating7.TopSurface = "SmoothNoOutlines"
643
ArmorPlating7.Material = "Neon"
644
ArmorPlating7.BrickColor = BrickColor.new("Crimson")
645
ArmorPlating7.LeftSurface = "SmoothNoOutlines"
646
ArmorPlating7.RightSurface = "SmoothNoOutlines"
647
ArmorPlating7.FrontSurface = "SmoothNoOutlines"
648
ArmorPlating7.BackSurface = "SmoothNoOutlines"
649
local Armoring7 = weldBetween(ArmorPlating7, HandCannonTop3)
650
Armoring7.C0 = CFrame.new(.2, 0, -.53)
651
652
ArmorPlating8 = Instance.new("Part", LeftArm)
653
ArmorPlating8.CanCollide = false
654
ArmorPlating8.Size = Vector3.new(0.1, 0.28, 0.1)
655
ArmorPlating8.BottomSurface = "SmoothNoOutlines"
656
ArmorPlating8.TopSurface = "SmoothNoOutlines"
657
ArmorPlating8.Material = "Neon"
658
ArmorPlating8.BrickColor = BrickColor.new("Crimson")
659
ArmorPlating8.LeftSurface = "SmoothNoOutlines"
660
ArmorPlating8.RightSurface = "SmoothNoOutlines"
661
ArmorPlating8.FrontSurface = "SmoothNoOutlines"
662
ArmorPlating8.BackSurface = "SmoothNoOutlines"
663
local Armoring8 = weldBetween(ArmorPlating8, HandCannonTop3)
664
Armoring8.C0 = CFrame.new(0, 0, -.53)
665
666
ArmorPlating9 = Instance.new("Part", LeftArm)
667
ArmorPlating9.CanCollide = false
668
ArmorPlating9.Size = Vector3.new(0.1, 0.28, 0.1)
669
ArmorPlating9.BottomSurface = "SmoothNoOutlines"
670
ArmorPlating9.TopSurface = "SmoothNoOutlines"
671
ArmorPlating9.Material = "Neon"
672
ArmorPlating9.BrickColor = BrickColor.new("Crimson")
673
ArmorPlating9.LeftSurface = "SmoothNoOutlines"
674
ArmorPlating9.RightSurface = "SmoothNoOutlines"
675
ArmorPlating9.FrontSurface = "SmoothNoOutlines"
676
ArmorPlating9.BackSurface = "SmoothNoOutlines"
677
local Armoring9 = weldBetween(ArmorPlating9, HandCannonTop3)
678
Armoring9.C0 = CFrame.new(-.2, 0, -.53)
679
680
ArmorPlating10 = Instance.new("Part", LeftArm)
681
ArmorPlating10.CanCollide = false
682
ArmorPlating10.Size = Vector3.new(0.1, 0.28, 0.1)
683
ArmorPlating10.BottomSurface = "SmoothNoOutlines"
684
ArmorPlating10.TopSurface = "SmoothNoOutlines"
685
ArmorPlating10.Material = "Neon"
686
ArmorPlating10.BrickColor = BrickColor.new("Crimson")
687
ArmorPlating10.LeftSurface = "SmoothNoOutlines"
688
ArmorPlating10.RightSurface = "SmoothNoOutlines"
689
ArmorPlating10.FrontSurface = "SmoothNoOutlines"
690
ArmorPlating10.BackSurface = "SmoothNoOutlines"
691
local Armoring10 = weldBetween(ArmorPlating10, HandCannonTop3)
692
Armoring10.C0 = CFrame.new(-.4, 0, -.53)
693
694
light = Instance.new("PointLight", Torso)
695
light.Color = Color3.new(255,0,0)
696
light.Range = 5
697
light.Brightness = 50
698
699
local Switcher = coroutine.wrap(function()
700
while true do
701
for i = 1, 50 do
702
CorruptedArm2.Transparency = CorruptedArm2.Transparency - 0.005
703
CorruptedArm.Transparency = CorruptedArm.Transparency + 0.02
704
wait()
705
end
706
for i = 1, 50 do
707
CorruptedArm2.Transparency = CorruptedArm2.Transparency + 0.005
708
CorruptedArm.Transparency = CorruptedArm.Transparency - 0.02
709
wait()
710
end
711
wait()
712
end
713
end)
714
Switcher()
715
Root.Anchored = false
716
Root.CanCollide = false
717
local removesize = coroutine.wrap(function()
718
while comingouttoplay do
719
smallrift.Size = smallrift.Size - Vector3.new(1,1,1)
720
wait()
721
end
722
end)
723
removesize()
724
sound2 = Instance.new("Sound", Torso)
725
sound2.SoundId = "rbxassetid://1292034965"
726
sound2.Volume = 4
727
sound2:Play()
728
for i = 1, 10 do
729
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,7.5,0), .4)
730
HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0.3) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.5)
731
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,-.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.8)
732
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,-.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.8)
733
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.5)
734
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
735
wait()
736
end
737
local shockwefe = coroutine.wrap(function()
738
shockwave = Instance.new("Part", Torso)
739
shockwave.Size = Vector3.new(5, 5, 5)
740
shockwave.Transparency = 0
741
shockwave.BrickColor = BrickColor.new("Artichoke")
742
shockwave.Anchored = true
743
shockwave.CanCollide = false
744
shockwave.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
745
sh1 = Instance.new("SpecialMesh", shockwave) 
746
sh1.MeshId = "http://www.roblox.com/asset/?id=3270017" 
747
sh1.Scale = Vector3.new(0, 0, 0)
748
removeuseless:AddItem(shockwave,5)
749
for i = 1, 100 do
750
sh1.Scale = sh1.Scale + Vector3.new(3,3,0)
751
shockwave.Transparency = shockwave.Transparency + 0.05
752
wait()
753
end
754
end)
755
shockwefe()
756
for i = 1, 15 do
757
HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
758
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-5), math.rad(0)), 0.3)
759
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
760
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-10), math.rad(0)), 0.3)
761
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, .8) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.3)
762
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 1.9, -.34) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(10)), 0.3)
763
wait()
764
end
765
removeuseless:AddItem(smallrift,4)
766
comingouttoplay = false
767
wait()
768
end
769
770
mouse.KeyDown:connect(function(Press)
771
Press=Press:lower()
772
if Press=='m' then
773
if debounce then return end
774
debounce = true
775
attacking = true
776
hum.WalkSpeed = 0
777
maketransparencysetto = coroutine.wrap(function()
778
brolycharge = Instance.new("Sound", Torso)
779
brolycharge.SoundId = "rbxassetid://722133423"
780
brolycharge.Volume = 4
781
brolycharge:Play()
782
Shield = Instance.new("Part", Torso)
783
Shield.Material = "Neon"
784
Shield.Anchored = true
785
Shield.Transparency = 1
786
Shield.CanCollide = false
787
Shield.BrickColor = BrickColor.new("Crimson")
788
Shield.Size = Vector3.new(10,10,10)
789
ShieldShape = Instance.new("SpecialMesh", Shield)
790
ShieldShape.MeshType = "Sphere"
791
ShieldShape.Scale = Vector3.new(50,50,50)
792
Shield.CFrame = Root.CFrame
793
while Shield.Transparency > .5 do
794
Shield.Transparency = Shield.Transparency - 0.03
795
wait()
796
end
797
end)
798
maketransparencysetto()
799
quicklerp = coroutine.wrap(function()
800
for i = 1, 15 do
801
HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), .3)
802
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.7, .35, 0) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(15)), 0.8)
803
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.7, .35, 0) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(-15)), 0.8)
804
wait()
805
end
806
end)
807
quicklerp()
808
for i = 1, 100 do
809
ShieldShape.Scale = ShieldShape.Scale - Vector3.new(.5,.5,.5)
810
wait()
811
end
812
wait(.5)
813
ShieldShape.Scale = Vector3.new(1,1,1)
814
Shield.Transparency = .5
815
wait(.01)
816
Shield.Transparency = 1
817
wait(.01)
818
Shield.Transparency = .5
819
wait(.01)
820
Shield.Transparency = 1
821
wait(.01)
822
Shield.Transparency = .5
823
wait(.01)
824
Shield.Transparency = 1
825
wait(.01)
826
Shield.Transparency = .5
827
wait(.01)
828
Shield.Transparency = 1
829
wait(.01)
830
Shield.Transparency = .5
831
wait(.01)
832
Shield.Transparency = 1
833
wait(.01)
834
Shield.Transparency = .5
835
wait(.01)
836
Shield.Transparency = 1
837
wait(.01)
838
Shield.Transparency = .5
839
huah = Instance.new("Sound", Torso)
840
huah.Volume = 8
841
huah.SoundId = "rbxassetid://1502082459"
842
huah:Play()
843
explosionsound = Instance.new("Sound", Torso)
844
explosionsound.SoundId = "rbxassetid://919941001"
845
explosionsound.Volume = 3
846
explosionsound:Play()
847
quicklerp2 = coroutine.wrap(function()
848
for i = 1, 15 do
849
HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
850
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.7, .45, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.8)
851
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.7, .45, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(-20)), 0.8)
852
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)
853
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)
854
wait()
855
end
856
end)
857
quicklerp2()
858
Shield:Remove()
859
blastwave = Instance.new("Part", Torso)
860
blastwave.Size = Vector3.new(1, 1, 1)
861
blastwave.Transparency = 0
862
blastwave.BrickColor = BrickColor.new("Crimson")
863
blastwave.Material = "Neon"
864
blastwave.Anchored = true
865
blastwave.CanCollide = false
866
blastwave.CFrame = CFrame.new(Root.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
867
removeuseless:AddItem(blastwave,5)
868
DDTblastwave = Instance.new("SpecialMesh", blastwave) 
869
DDTblastwave.MeshId = "http://www.roblox.com/asset/?id=20329976" 
870
DDTblastwave.Scale = Vector3.new(1, 1, 1)
871
blastwave2 = Instance.new("Part", Torso)
872
blastwave2.Size = Vector3.new(1, 1, 1)
873
blastwave2.Transparency = 0
874
blastwave2.BrickColor = BrickColor.new("Crimson")
875
blastwave2.Material = "Neon"
876
blastwave2.Anchored = true
877
blastwave2.CanCollide = false
878
blastwave2.CFrame = CFrame.new(Root.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
879
removeuseless:AddItem(blastwave2,5)
880
DDTblastwave2 = Instance.new("SpecialMesh", blastwave2) 
881
DDTblastwave2.MeshId = "http://www.roblox.com/asset/?id=20329976" 
882
DDTblastwave2.Scale = Vector3.new(1, 1, 1)
883
blastwave3 = Instance.new("Part", Torso)
884
blastwave3.Size = Vector3.new(1, 1, 1)
885
blastwave3.Transparency = 0
886
blastwave3.BrickColor = BrickColor.new("Crimson")
887
blastwave3.Material = "Neon"
888
blastwave3.Anchored = true
889
blastwave3.CanCollide = false
890
blastwave3.CFrame = CFrame.new(Root.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
891
removeuseless:AddItem(blastwave3,5)
892
DDTblastwave3 = Instance.new("SpecialMesh", blastwave3) 
893
DDTblastwave3.MeshId = "http://www.roblox.com/asset/?id=20329976" 
894
DDTblastwave3.Scale = Vector3.new(1, 1, 1)
895
blastwave4 = Instance.new("Part", Torso)
896
blastwave4.Size = Vector3.new(1, 1, 1)
897
blastwave4.Transparency = 0
898
blastwave4.BrickColor = BrickColor.new("Crimson")
899
blastwave4.Material = "Neon"
900
blastwave4.Anchored = true
901
blastwave4.CanCollide = false
902
blastwave4.CFrame = CFrame.new(Root.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
903
removeuseless:AddItem(blastwave4,5)
904
DDTblastwave4 = Instance.new("SpecialMesh", blastwave4) 
905
DDTblastwave4.MeshId = "http://www.roblox.com/asset/?id=20329976" 
906
DDTblastwave4.Scale = Vector3.new(1, 1, 1)
907
blastwave5 = Instance.new("Part", Torso)
908
blastwave5.Size = Vector3.new(1, 1, 1)
909
blastwave5.Transparency = 0
910
blastwave5.BrickColor = BrickColor.new("Crimson")
911
blastwave5.Material = "Neon"
912
blastwave5.Anchored = true
913
blastwave5.CanCollide = false
914
blastwave5.CFrame = CFrame.new(Root.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
915
removeuseless:AddItem(blastwave5,5)
916
DDTblastwave5 = Instance.new("SpecialMesh", blastwave5) 
917
DDTblastwave5.MeshId = "http://www.roblox.com/asset/?id=20329976" 
918
DDTblastwave5.Scale = Vector3.new(1, 1, 1)
919
Blastcircle = Instance.new("Part", Torso)
920
Blastcircle.Material = "Neon"
921
Blastcircle.Anchored = true
922
Blastcircle.Transparency = 0
923
Blastcircle.CanCollide = false
924
Blastcircle.BrickColor = BrickColor.new("Really red")
925
Blastcircle.Size = Vector3.new(10,10,10)
926
removeuseless:AddItem(Blastcircle,5)
927
BlastShape = Instance.new("SpecialMesh", Blastcircle)
928
BlastShape.MeshType = "Sphere"
929
BlastShape.Scale = Vector3.new(0.1,0.1,0.1)
930
Blastcircle.CFrame = Root.CFrame
931
Blastcircle2 = Instance.new("Part", Torso)
932
Blastcircle2.Material = "Neon"
933
Blastcircle2.Anchored = true
934
Blastcircle2.Transparency = 0
935
Blastcircle2.CanCollide = false
936
Blastcircle2.BrickColor = BrickColor.new("Crimson")
937
Blastcircle2.Size = Vector3.new(10,10,10)
938
removeuseless:AddItem(Blastcircle2,5)
939
BlastShape2 = Instance.new("SpecialMesh", Blastcircle2)
940
BlastShape2.MeshType = "Sphere"
941
BlastShape2.Scale = Vector3.new(0.1,0.1,0.1)
942
Blastcircle2.CFrame = Root.CFrame
943
Blastcircle3 = Instance.new("Part", Torso)
944
Blastcircle3.Material = "Neon"
945
Blastcircle3.Anchored = true
946
Blastcircle3.Transparency = 0
947
Blastcircle3.CanCollide = false
948
Blastcircle3.BrickColor = BrickColor.new("Crimson")
949
Blastcircle3.Size = Vector3.new(10,10,10)
950
removeuseless:AddItem(Blastcircle3,5)
951
BlastShape3 = Instance.new("SpecialMesh", Blastcircle3)
952
BlastShape3.MeshType = "Sphere"
953
BlastShape3.Scale = Vector3.new(0.1,0.1,0.1)
954
Blastcircle3.CFrame = Root.CFrame
955
Blastcircle4 = Instance.new("Part", Torso)
956
Blastcircle4.Material = "Neon"
957
Blastcircle4.Anchored = true
958
Blastcircle4.Transparency = 0
959
Blastcircle4.CanCollide = false
960
Blastcircle4.BrickColor = BrickColor.new("Really red")
961
Blastcircle4.Size = Vector3.new(10,10,10)
962
removeuseless:AddItem(Blastcircle4,5)
963
BlastShape4 = Instance.new("SpecialMesh", Blastcircle4)
964
BlastShape4.MeshType = "Sphere"
965
BlastShape4.Scale = Vector3.new(0.1,0.1,0.1)
966
Blastcircle4.CFrame = Root.CFrame
967
Blastcircle5 = Instance.new("Part", Torso)
968
Blastcircle5.Material = "Neon"
969
Blastcircle5.Anchored = true
970
Blastcircle5.Transparency = 0
971
Blastcircle5.CanCollide = false
972
Blastcircle5.BrickColor = BrickColor.new("Really red")
973
Blastcircle5.Size = Vector3.new(10,10,10)
974
removeuseless:AddItem(Blastcircle5,5)
975
BlastShape5 = Instance.new("SpecialMesh", Blastcircle5)
976
BlastShape5.MeshType = "Sphere"
977
BlastShape5.Scale = Vector3.new(0.1,0.1,0.1)
978
Blastcircle5.CFrame = Root.CFrame
979
980
shockwav = Instance.new("Part", Torso)
981
shockwav.Size = Vector3.new(1, 1, 1)
982
shockwav.Transparency = 0
983
shockwav.BrickColor = BrickColor.new("Crimson")
984
shockwav.Material = "Neon"
985
shockwav.Anchored = true
986
shockwav.CanCollide = false
987
shockwav.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100))
988
removeuseless:AddItem(shockwav,5)
989
dea = Instance.new("SpecialMesh", shockwav) 
990
dea.MeshId = "http://www.roblox.com/asset/?id=3270017" 
991
dea.Scale = Vector3.new(0.1, 0.1, 0.1)
992
shockwav.CFrame = Root.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0)
993
shockwav2 = Instance.new("Part", Torso)
994
shockwav2.Size = Vector3.new(1, 1, 1)
995
shockwav2.Transparency = 0
996
shockwav2.BrickColor = BrickColor.new("Really red")
997
shockwav2.Material = "Neon"
998
shockwav2.Anchored = true
999
shockwav2.CanCollide = false
1000
shockwav2.CFrame = Root.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0)
1001
removeuseless:AddItem(shockwav2,5)
1002
dea2 = Instance.new("SpecialMesh", shockwav2) 
1003
dea2.MeshId = "http://www.roblox.com/asset/?id=3270017" 
1004
dea2.Scale = Vector3.new(0.1, 0.4, 0.1)
1005
shockwav2.CFrame = Root.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0)
1006
local Hit = damagealll(50,Torso.Position)		
1007
for _,v in pairs(Hit) do
1008
local velo2 = Instance.new("BodyVelocity", v)
1009
velo2.MaxForce = Vector3.new(999999, 999999, 999999)
1010
velo2.Velocity = v.Torso.CFrame.lookVector * 200
1011
removeuseless:AddItem(velo2,2)
1012
v.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)				
1013
v.Humanoid:TakeDamage(math.random(48,89))
1014
end
1015
1016
opopo = coroutine.wrap(function()
1017
for i = 1, 100 do
1018
dea.Scale = dea.Scale + Vector3.new(5,5,5)
1019
shockwav.Transparency = shockwav.Transparency + 0.02
1020
dea2.Scale = dea2.Scale + Vector3.new(1,1,1)
1021
shockwav2.Transparency = shockwav2.Transparency + 0.010
1022
DDTblastwave.Scale = DDTblastwave.Scale + Vector3.new(1, .5, 1)
1023
DDTblastwave2.Scale = DDTblastwave2.Scale + Vector3.new(6, 6, 6)
1024
DDTblastwave3.Scale = DDTblastwave3.Scale + Vector3.new(2, .5, 2)
1025
DDTblastwave4.Scale = DDTblastwave4.Scale + Vector3.new(3, .5, 3)
1026
DDTblastwave5.Scale = DDTblastwave5.Scale + Vector3.new(.5, .1, .5)
1027
blastwave.Transparency = blastwave.Transparency + .01
1028
blastwave2.Transparency = blastwave2.Transparency + .03
1029
blastwave3.Transparency = blastwave3.Transparency + .02
1030
blastwave4.Transparency = blastwave4.Transparency + .015
1031
blastwave5.Transparency = blastwave5.Transparency + .01
1032
BlastShape.Scale = BlastShape.Scale + Vector3.new(.2,.2,.2)
1033
BlastShape2.Scale = BlastShape2.Scale + Vector3.new(.4,.4,.4)
1034
BlastShape3.Scale = BlastShape3.Scale + Vector3.new(.1,.1,.1)
1035
BlastShape4.Scale = BlastShape4.Scale + Vector3.new(.05,.05,.05)
1036
Blastcircle.Transparency = Blastcircle.Transparency + .01
1037
Blastcircle2.Transparency = Blastcircle2.Transparency + .02
1038
Blastcircle3.Transparency = Blastcircle3.Transparency + .012
1039
Blastcircle4.Transparency = Blastcircle4.Transparency + .015
1040
Blastcircle5.Transparency = Blastcircle5.Transparency + 0.01
1041
BlastShape5.Scale = BlastShape5.Scale + Vector3.new(.5,.5,.5)
1042
wait()
1043
end
1044
end)
1045
opopo()
1046
wait(2)
1047
hum.WalkSpeed = 13
1048
debounce = false
1049
attacking = false
1050
end
1051
end)
1052
1053
EnergyIdle = Instance.new("Sound", Torso)
1054
EnergyIdle.SoundId = "rbxassetid://865160364"
1055
EnergyIdle.Looped = true
1056
EnergyIdle.Volume = .2
1057
EnergyIdle:Play()
1058
doommusucus = Instance.new("Sound", Torso)
1059
doommusucus.SoundId = "rbxassetid://261681311"
1060
doommusucus.Looped = true
1061
doommusucus.Volume = 1.5
1062
doommusucus:Play()
1063
hum.WalkSpeed = 13
1064
1065
function damagealll(Radius,Position)		
1066
	local Returning = {}		
1067
	for _,v in pairs(workspace:GetChildren()) do		
1068
		if v~=Character and v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') then		
1069
			local Mag = (v.Torso.Position - Position).magnitude		
1070
			if Mag < Radius then		
1071
				table.insert(Returning,v)		
1072
			end		
1073
		end		
1074
	end		
1075
	return Returning		
1076
end
1077
1078
function damagealll2(Radius,Position)		
1079
	local Returning = {}	
1080
while wait() do	
1081
	for _,v in pairs(workspace:GetChildren()) do		
1082
		if v~=Character and v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') then		
1083
			local Mag = (v.Torso.Position - Position).magnitude		
1084
			if Mag < Radius then		
1085
				table.insert(Returning,v)		
1086
			end		
1087
		end		
1088
	end
1089
end
1090
        return Returning				
1091
end
1092
1093
footsteps = Instance.new("Sound", Torso)
1094
footsteps.SoundId = "sID://320886417"
1095
footsteps.Looped = true
1096
footsteps.Volume = 5
1097
1098
checks1 = coroutine.wrap(function() -------Checks
1099
while true do
1100
if Root.Velocity.Magnitude > 0.5 and running == false then
1101
position = "Walking"
1102
elseif Root.Velocity.Magnitude < 0.5 and running == false and LSSJn then
1103
position = "Idle2"
1104
elseif Root.Velocity.Magnitude < 0.5 and running == false then
1105
position = "Idle"
1106
elseif Root.Velocity.Magnitude > 15 then
1107
position = "Running"
1108
else
1109
end
1110
wait()
1111
end
1112
end)
1113
checks1()
1114
1115
local anims = coroutine.wrap(function()
1116
while true do
1117
settime = 0.05
1118
sine = sine + change
1119
if position == "Walking" and attacking == false and running == false then
1120
change = 2.2
1121
walking = true
1122
hum.WalkSpeed = 13
1123
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.1, 0) * CFrame.Angles(math.rad(-48 * math.sin(sine/8)), math.rad(-20 * math.sin(sine/8)), math.rad(-8)), 0.6)
1124
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.1, 0) * CFrame.Angles(math.rad(48 * math.sin(sine/8)), math.rad(-20 * math.sin(sine/8)), math.rad(8)), 0.6)
1125
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(5 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
1126
HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.3) * CFrame.Angles(math.rad(20), math.rad(0 - 50 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10))), math.rad(0 - 20 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10)))), 0.3)
1127
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/6)/2.8, 0.2 - math.sin(sine/6)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/6)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.5)
1128
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/6)/2.8, 0.2 + math.sin(sine/6)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/6)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.5)
1129
elseif position == "Idle" and attacking == false and running == false then
1130
walking = false
1131
change = .9
1132
HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(15 + 2 * math.sin(sine/12)), math.rad(0), math.rad(0)), .3)
1133
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.1+ .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0), math.rad(0 * math.cos(sine/8)), math.rad(0)), .3)
1134
TORSOLERP.C0 = TORSOLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1135
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, 0.1 + 0.05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(2 + 1 * math.sin(sine/8)), math.rad(2 - 2 * math.sin(sine/8)), math.rad(-8 - 3 * math.sin(sine/8))), .3)
1136
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1 + 0.05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(2 + 1 * math.sin(sine/8)), math.rad(2 + 2 * math.sin(sine/8)), math.rad(8 + 3 * math.sin(sine/8))), .3)
1137
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9 + .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0 * math.sin(sine/8)), math.rad(1 - 2 * math.sin(sine/8)), math.rad(-2 - .5 * math.sin(sine/8))), .3)
1138
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9 + .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2 + .5 * math.sin(sine/8))), .3)
1139
elseif position == "Idle2" and attacking == false and running == false then
1140
change = .7
1141
HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0 + 2 * math.sin(sine/12)), math.rad(40), math.rad(0)), .3)
1142
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.1+ .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), .3)
1143
TORSOLERP.C0 = TORSOLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
1144
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80 - 1 * math.sin(sine/8)),math.rad(0)), 0.3)
1145
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.7,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(-88 + .7 * math.sin(sine/8)),math.rad(0)), 0.3)
1146
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9 + .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0 * math.sin(sine/8)), math.rad(1 - 2 * math.sin(sine/8)), math.rad(-2 - .5 * math.sin(sine/8))), .3)
1147
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9 + .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2 + .5 * math.sin(sine/8))), .3)
1148
elseif position == "Running" and attacking == false then
1149
change = 2
1150
hum.WalkSpeed = 26
1151
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.45+0.50*math.cos(sine/5),0.2-0.25*math.cos(sine/5),-0.2-0.5*math.cos(sine/5))*CFrame.Angles(math.rad(-20+120*math.cos(sine/5)),math.rad(0),math.rad(-4+30*math.cos(sine/5))),.3)
1152
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.45+0.50*math.cos(sine/5),0.2-0.25*math.cos(sine/5),-0.2+0.5*math.cos(sine/5))*CFrame.Angles(math.rad(-20-120*math.cos(sine/5)),math.rad(0),math.rad(4+30*math.cos(sine/5))),.3)
1153
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.05, 0) * CFrame.Angles(math.rad(-20 - 4 * math.cos(sine/4)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
1154
HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, .2) * CFrame.Angles(math.rad(-10), math.rad(0 + 20 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10))), math.rad(0 - 20 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10)))), 0.3)
1155
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.8 - 0.45 * math.cos(sine/4)/2.8, -0.05) * CFrame.Angles(math.rad(-35)*math.sin(sine/4), math.rad(1)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 90, math.cos(25 * math.cos(sine/6))), 0.3)
1156
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.8 + 0.45 * math.cos(sine/4)/2.8, -0.05) * CFrame.Angles(math.rad(35)*math.sin(sine/4), math.rad(-1)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 90, math.cos(25 * math.cos(sine/6))), 0.3)
1157
end
1158
wait()
1159
end
1160
end)
1161
anims()
1162
print("Project 44033514 loaded, made by Supr14.")