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| 1 | - | Style Name |
| 1 | + | Power Zanmu |
| 2 | - | Type1 Type2 |
| 2 | + | Void |
| 3 | - | Ability1 / Ability2 |
| 3 | + | Fast Talker / Appeased Spirit or Normal Bonus (Both fit really well, but appeased spirit gives this a nice niche as another counter to Nether + Illusion, which is almost completely unresisted) |
| 4 | - | HP | Atk | FoDef | SpAtk | SpDef | Spd |
| 4 | + | 115 | 125 | 80 | 55 | 105 | 60 (535 BST, 110 Cost) |
| 5 | ||
| 6 | - | Level Up moves: (Not all the level 1 moves and level 70 moves need to be filled) |
| 6 | + | Level Up moves: |
| 7 | - | 1 |
| 7 | + | 1 First Aid |
| 8 | - | 1 |
| 8 | + | 1 Mind Control |
| 9 | - | 1 |
| 9 | + | 1 Cross Counter |
| 10 | - | 1 |
| 10 | + | 1 Shadow Bomb |
| 11 | - | 30 |
| 11 | + | 30 Dark Arrow |
| 12 | - | 36 |
| 12 | + | 36 Cruciform |
| 13 | - | 42 |
| 13 | + | 42 Evil-Crushing Arrow |
| 14 | - | 49 |
| 14 | + | 49 Dark Power |
| 15 | - | 56 |
| 15 | + | 56 Firm Spirit (Most important move) |
| 16 | - | 63 |
| 16 | + | 63 Stalk and Murder |
| 17 | - | 70 |
| 17 | + | 70 Last Resort |
| 18 | - | 70 |
| 18 | + | 70 Amnesia |
| 19 | - | 70 |
| 19 | + | 70 Overdrive |
| 20 | - | 70 |
| 20 | + | 70 Call of the Dead (removable) |
| 21 | - | 70 |
| 21 | + | |
| 22 | - | 70 |
| 22 | + | Mind Control is a reference to how she controlled the minions after they ate her flesh. It's also a reference to how she controls everyone from behind the scenes. Amnesia is also a nod to this. |
| 23 | - | 70 |
| 23 | + | Cross Counter is a nod on to how she resolves conflict through words instead of raw violence, this move's idea is being a strong counterargument. |
| 24 | Dark Arrow is simple, she uses a lot of skull arrows for her danmaku. | |
| 25 | Overdrive has a similar animation to her skill in 19. It also helps dealing with Illusions. While it may seem strong as a coverage option at first sight, she won't want this move a lot on her actually wincon set, since the atk drop is shooting yourself in the foot. (It's good for a 3v3 set using hairpins etc though) | |
| 26 | Last Resort is another flavor move. If she couldn't convince the opponent through talking, it's violence time. | |
| 27 | Call of the Dead can be removed freely (and should be) if you plan to distribute it to the minions. It's not a move many puppets should have, so it's just there in case you don'T give it to the others. Sucks that it's a fitting move on literally every new character. | |
| 28 | ||
| 29 | - | #2 Aqua Javelin |
| 29 | + | Firm Spirit + Fast Talker is the star of the moveset. She has big base bulk and will be a massive pain to take down on the spread side. She will use Firm Spirit to slowly spiral out of control for the opponent. Fast Talker is another flavor ability so it fits pretty nicely, Firm Spirit does too. Stalk and Murder doesn't fit in particular, it's mainly there as an additional move that benefits from the ability while being Nether. |
| 30 | - | #3 Grass Javelin |
| 30 | + | A set she'd run would probably look like: |
| 31 | - | #4 Wind Javelin |
| 31 | + | Dark Power |
| 32 | - | #5 Spark Javelin |
| 32 | + | First Aid |
| 33 | Firm Spirit | |
| 34 | Stalk and Murder / Dark Arrow / Evil Crushing Arrow / Distortion Bomb | |
| 35 | ||
| 36 | ||
| 37 | Skill Cards: | |
| 38 | - | #11 Rising Sun |
| 38 | + | |
| 39 | - | #12 Burn Strike |
| 39 | + | |
| 40 | - | #13 Waterfall Drop |
| 40 | + | |
| 41 | - | #14 Voice of Famine |
| 41 | + | |
| 42 | - | #15 Tumble Plant |
| 42 | + | |
| 43 | #9 Frenzied Joururi | |
| 44 | - | #17 Rocky Barrage |
| 44 | + | |
| 45 | - | #18 Spiked Stones |
| 45 | + | |
| 46 | - | #19 Impact Rebellion |
| 46 | + | |
| 47 | - | #20 Clearing Mist |
| 47 | + | |
| 48 | - | #21 Gensokyo Typhoon |
| 48 | + | |
| 49 | - | #22 Air Stamp |
| 49 | + | |
| 50 | - | #23 Thieving Wind |
| 50 | + | |
| 51 | - | #24 Plasma Ball |
| 51 | + | |
| 52 | #32 Vacuum Rupture | |
| 53 | #33 Meteor Impact | |
| 54 | - | #27 Changeling |
| 54 | + | |
| 55 | #35 Charging Stun | |
| 56 | #39 Tri-Effect | |
| 57 | #40 Heavenly Blessing | |
| 58 | #41 Earthly Blessing | |
| 59 | #48 Jewelry Storm | |
| 60 | #54 Star Flare | |
| 61 | #55 Eye of Laplace | |
| 62 | #56 Ghost Wave | |
| 63 | - | #36 Flower of Hell |
| 63 | + | |
| 64 | - | #37 St. Elmo's |
| 64 | + | |
| 65 | - | #38 Detonation Burst |
| 65 | + | |
| 66 | #64 Magic Barrier | |
| 67 | #65 Unconscious Mind | |
| 68 | #69 Squall | |
| 69 | - | #42 Flashover |
| 69 | + | |
| 70 | - | #43 Inferno |
| 70 | + | |
| 71 | - | #44 Cold Rain |
| 71 | + | |
| 72 | - | #45 Lazy Mist |
| 72 | + | |
| 73 | - | #46 Rainbow Flowers |
| 73 | + | |
| 74 | - | #47 Pollen Mist |
| 74 | + | |
| 75 | #80 Claim | |
| 76 | - | #49 Chrome Ray |
| 76 | + | |
| 77 | - | #50 Smash Spin |
| 77 | + | |
| 78 | - | #51 Thunderlord's Scorn |
| 78 | + | |
| 79 | - | #52 Lightning Speed |
| 79 | + | |
| 80 | - | #53 Thunder Force |
| 80 | + | |
| 81 | #94 Dark Sweets | |
| 82 | #97 Poltergeist | |
| 83 | #98 Will-o'-Wisp | |
| 84 | - | #57 Love or Pain |
| 84 | + | |
| 85 | - | #58 Poison Bomb |
| 85 | + | |
| 86 | #104 Destruction Rift | |
| 87 | - | #60 Unknown Flare |
| 87 | + | |
| 88 | #106-120 Signs |