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1 | NLS([[ -- thank rufus for head look and stuf | |
2 | owner = game:GetService("Players").LocalPlayer | |
3 | owner.Character:WaitForChild("Head") | |
4 | mouse = owner:GetMouse() | |
5 | local remote = owner.Character:WaitForChild("lookremote") | |
6 | - | local remote2 = owner.Character:WaitForChild("crouch remote") |
6 | + | local remote2 = owner.Character:WaitForChild("lookremote2") |
7 | local part = Instance.new("Part", owner.Character.Head) | |
8 | part.Size = Vector3.new(0.1,0.1,0.1) | |
9 | part.Transparency = 1 | |
10 | part.CanCollide = false | |
11 | part.Name = "camera" | |
12 | part:BreakJoints() | |
13 | local weld = Instance.new("Weld", part) | |
14 | weld.Part0 = owner.Character.Head | |
15 | weld.Part1 = part | |
16 | weld.C0 = CFrame.new(0,0,-1) | |
17 | - | count = 0 |
17 | + | |
18 | - | function crouchinglol(key) |
18 | + | |
19 | - | key = key:lower() |
19 | + | |
20 | - | if key:byte() == 48 then |
20 | + | |
21 | - | count = count + 1 |
21 | + | |
22 | - | if count == 1 then |
22 | + | |
23 | - | owner.Character:findFirstChildOfClass("Humanoid").WalkSpeed = 8 |
23 | + | |
24 | - | remote2:FireServer("Crouching") |
24 | + | |
25 | - | elseif count == 2 then |
25 | + | |
26 | - | owner.Character:findFirstChildOfClass("Humanoid").WalkSpeed = 16 |
26 | + | |
27 | - | remote2:FireServer("NotCrouching") |
27 | + | |
28 | - | wait() |
28 | + | |
29 | - | count = 0 |
29 | + | |
30 | if owner.Character.Head:findFirstChildOfClass("Decal") then | |
31 | owner.Character.Head:findFirstChildOfClass("Decal").Transparency = 1 | |
32 | end | |
33 | - | mouse.KeyDown:connect(crouchinglol) |
33 | + | |
34 | - | |
34 | + | |
35 | - | local E = owner.Character:WaitForChild("The") |
35 | + | |
36 | for i,v in pairs(owner.Character:GetChildren()) do | |
37 | - | E:FireServer("s") |
37 | + | |
38 | v.Handle.Transparency = 0 | |
39 | - | |
39 | + | |
40 | end | |
41 | workspace.CurrentCamera.FieldOfView = 70 | |
42 | owner.Character.Head.Transparency = 0 | |
43 | if owner.Character.Head:findFirstChildOfClass("Decal") then | |
44 | owner.Character.Head:findFirstChildOfClass("Decal").Transparency = 0 | |
45 | end | |
46 | workspace.CurrentCamera.CameraSubject = owner.Character | |
47 | end | |
48 | end | |
49 | mouse.Button1Down:Connect(function() | |
50 | remote2:FireServer() | |
51 | end) | |
52 | ]], owner.Character) | |
53 | local remote = Instance.new("RemoteEvent", owner.Character) | |
54 | remote.Name = "lookremote" | |
55 | local remote2 = Instance.new("RemoteEvent", owner.Character) | |
56 | remote2.Name = "lookremote2" | |
57 | local headd = Instance.new("Weld", owner.Character.Torso) | |
58 | headd.Part0 = owner.Character.Torso | |
59 | headd.Part1 = owner.Character.Head | |
60 | headd.C0 = CFrame.new(0,1,0) | |
61 | headd.Name = "HeaddWeld" | |
62 | local armm = Instance.new("Weld", owner.Character.Torso) | |
63 | armm.Part0 = owner.Character.Torso | |
64 | armm.Part1 = owner.Character["Right Arm"] | |
65 | armm.C0 = CFrame.new(2,2,-1) | |
66 | armm.Name = "armmWeld" | |
67 | function look(plr, where, origin, cameracf) | |
68 | if plr == owner then | |
69 | local lookvector = owner.Character.Torso.CFrame:toObjectSpace(cameracf).lookVector.unit | |
70 | headd.C0 = CFrame.new(0,1,0) * CFrame.Angles(lookvector.y,0,0) | |
71 | headd.C0 = headd.C0 * CFrame.Angles(0,-lookvector.x,0) | |
72 | headd.C0 = headd.C0 * CFrame.new(0,0.5,0) | |
73 | - | function isplatformstand(PC) |
73 | + | armm.C0 = CFrame.new(1.75,1,-0.75) * CFrame.Angles(lookvector.y,0,0) * CFrame.Angles(math.rad(90),0,0) |
74 | - | coroutine.wrap(function() |
74 | + | |
75 | - | PC.Character.Humanoid.PlatformStand = true |
75 | + | |
76 | - | wait(3) |
76 | + | |
77 | - | for i,v in pairs(PC.Character:GetDescendants()) do |
77 | + | |
78 | - | if v:IsA("Motor6D") and v.Parent.Name ~= "HumanoidRootPart" then |
78 | + | |
79 | - | v.Enabled = true |
79 | + | function welding() |
80 | owner.Character["Right Arm"].Touched:Connect(function(part) | |
81 | if part ~= owner.Character:GetDescendants() then | |
82 | - | PC.Character.Humanoid.PlatformStand = false |
82 | + | local weld = Instance.new("WeldConstraint",owner.Character["Right Arm"]) |
83 | - | end)() |
83 | + | weld.Part0 = part |
84 | weld.Part1 = owner.Character["Right Arm"] | |
85 | - | local debris = game:GetService("Debris") |
85 | + | |
86 | - | function killfunction(part) |
86 | + | |
87 | - | local Model = part:FindFirstAncestorOfClass("Model") |
87 | + | |
88 | - | if Model then |
88 | + | remote2.OnServerEvent:connect(welding) |