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| 1 | NLS([[ -- thank rufus for head look and stuf | |
| 2 | owner = game:GetService("Players").LocalPlayer
| |
| 3 | owner.Character:WaitForChild("Head")
| |
| 4 | mouse = owner:GetMouse() | |
| 5 | local remote = owner.Character:WaitForChild("lookremote")
| |
| 6 | - | local remote2 = owner.Character:WaitForChild("crouch remote")
|
| 6 | + | local remote2 = owner.Character:WaitForChild("lookremote2")
|
| 7 | local part = Instance.new("Part", owner.Character.Head)
| |
| 8 | part.Size = Vector3.new(0.1,0.1,0.1) | |
| 9 | part.Transparency = 1 | |
| 10 | part.CanCollide = false | |
| 11 | part.Name = "camera" | |
| 12 | part:BreakJoints() | |
| 13 | local weld = Instance.new("Weld", part)
| |
| 14 | weld.Part0 = owner.Character.Head | |
| 15 | weld.Part1 = part | |
| 16 | weld.C0 = CFrame.new(0,0,-1) | |
| 17 | - | count = 0 |
| 17 | + | |
| 18 | - | function crouchinglol(key) |
| 18 | + | |
| 19 | - | key = key:lower() |
| 19 | + | |
| 20 | - | if key:byte() == 48 then |
| 20 | + | |
| 21 | - | count = count + 1 |
| 21 | + | |
| 22 | - | if count == 1 then |
| 22 | + | |
| 23 | - | owner.Character:findFirstChildOfClass("Humanoid").WalkSpeed = 8
|
| 23 | + | |
| 24 | - | remote2:FireServer("Crouching")
|
| 24 | + | |
| 25 | - | elseif count == 2 then |
| 25 | + | |
| 26 | - | owner.Character:findFirstChildOfClass("Humanoid").WalkSpeed = 16
|
| 26 | + | |
| 27 | - | remote2:FireServer("NotCrouching")
|
| 27 | + | |
| 28 | - | wait() |
| 28 | + | |
| 29 | - | count = 0 |
| 29 | + | |
| 30 | if owner.Character.Head:findFirstChildOfClass("Decal") then
| |
| 31 | owner.Character.Head:findFirstChildOfClass("Decal").Transparency = 1
| |
| 32 | end | |
| 33 | - | mouse.KeyDown:connect(crouchinglol) |
| 33 | + | |
| 34 | - | |
| 34 | + | |
| 35 | - | local E = owner.Character:WaitForChild("The")
|
| 35 | + | |
| 36 | for i,v in pairs(owner.Character:GetChildren()) do | |
| 37 | - | E:FireServer("s")
|
| 37 | + | |
| 38 | v.Handle.Transparency = 0 | |
| 39 | - | |
| 39 | + | |
| 40 | end | |
| 41 | workspace.CurrentCamera.FieldOfView = 70 | |
| 42 | owner.Character.Head.Transparency = 0 | |
| 43 | if owner.Character.Head:findFirstChildOfClass("Decal") then
| |
| 44 | owner.Character.Head:findFirstChildOfClass("Decal").Transparency = 0
| |
| 45 | end | |
| 46 | workspace.CurrentCamera.CameraSubject = owner.Character | |
| 47 | end | |
| 48 | end | |
| 49 | mouse.Button1Down:Connect(function() | |
| 50 | remote2:FireServer() | |
| 51 | end) | |
| 52 | ]], owner.Character) | |
| 53 | local remote = Instance.new("RemoteEvent", owner.Character)
| |
| 54 | remote.Name = "lookremote" | |
| 55 | local remote2 = Instance.new("RemoteEvent", owner.Character)
| |
| 56 | remote2.Name = "lookremote2" | |
| 57 | local headd = Instance.new("Weld", owner.Character.Torso)
| |
| 58 | headd.Part0 = owner.Character.Torso | |
| 59 | headd.Part1 = owner.Character.Head | |
| 60 | headd.C0 = CFrame.new(0,1,0) | |
| 61 | headd.Name = "HeaddWeld" | |
| 62 | local armm = Instance.new("Weld", owner.Character.Torso)
| |
| 63 | armm.Part0 = owner.Character.Torso | |
| 64 | armm.Part1 = owner.Character["Right Arm"] | |
| 65 | armm.C0 = CFrame.new(2,2,-1) | |
| 66 | armm.Name = "armmWeld" | |
| 67 | function look(plr, where, origin, cameracf) | |
| 68 | if plr == owner then | |
| 69 | local lookvector = owner.Character.Torso.CFrame:toObjectSpace(cameracf).lookVector.unit | |
| 70 | headd.C0 = CFrame.new(0,1,0) * CFrame.Angles(lookvector.y,0,0) | |
| 71 | headd.C0 = headd.C0 * CFrame.Angles(0,-lookvector.x,0) | |
| 72 | headd.C0 = headd.C0 * CFrame.new(0,0.5,0) | |
| 73 | - | function isplatformstand(PC) |
| 73 | + | armm.C0 = CFrame.new(1.75,1,-0.75) * CFrame.Angles(lookvector.y,0,0) * CFrame.Angles(math.rad(90),0,0) |
| 74 | - | coroutine.wrap(function() |
| 74 | + | |
| 75 | - | PC.Character.Humanoid.PlatformStand = true |
| 75 | + | |
| 76 | - | wait(3) |
| 76 | + | |
| 77 | - | for i,v in pairs(PC.Character:GetDescendants()) do |
| 77 | + | |
| 78 | - | if v:IsA("Motor6D") and v.Parent.Name ~= "HumanoidRootPart" then
|
| 78 | + | |
| 79 | - | v.Enabled = true |
| 79 | + | function welding() |
| 80 | owner.Character["Right Arm"].Touched:Connect(function(part) | |
| 81 | if part ~= owner.Character:GetDescendants() then | |
| 82 | - | PC.Character.Humanoid.PlatformStand = false |
| 82 | + | local weld = Instance.new("WeldConstraint",owner.Character["Right Arm"])
|
| 83 | - | end)() |
| 83 | + | weld.Part0 = part |
| 84 | weld.Part1 = owner.Character["Right Arm"] | |
| 85 | - | local debris = game:GetService("Debris")
|
| 85 | + | |
| 86 | - | function killfunction(part) |
| 86 | + | |
| 87 | - | local Model = part:FindFirstAncestorOfClass("Model")
|
| 87 | + | |
| 88 | - | if Model then |
| 88 | + | remote2.OnServerEvent:connect(welding) |