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| 1 | - | local Players = game:GetService("Players")
|
| 1 | + | -- This script has been converted to FE by iPxter |
| 2 | - | local RunService = game:GetService("RunService")
|
| 2 | + | |
| 3 | ||
| 4 | - | local Player = Players.LocalPlayer |
| 4 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | - | local Mouse = Player:GetMouse() |
| 6 | + | do |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").Rohan_Kishiba
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | ||
| 88 | local Player = game:GetService("Players").Rohan_Kishiba
| |
| 89 | local Camera = workspace.CurrentCamera | |
| 90 | local Camera = workspace.CurrentCamera | |
| 91 | local Character = Player.Character | |
| 92 | local Humanoid = Character:FindFirstChild("Humanoid")
| |
| 93 | local Head = Character:FindFirstChild("Head")
| |
| 94 | local Torso = Character:FindFirstChild("Torso")
| |
| 95 | local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
| |
| 96 | local RightArm = Character:FindFirstChild("Right Arm")
| |
| 97 | local LeftArm = Character:FindFirstChild("Left Arm")
| |
| 98 | local RightLeg = Character:FindFirstChild("Right Leg")
| |
| 99 | local LeftLeg = Character:FindFirstChild("Left Leg")
| |
| 100 | ||
| 101 | ||
| 102 | ||
| 103 | local Funcs = {}
| |
| 104 | ||
| 105 | ||
| 106 | local Animation = "Standing" | |
| 107 | ||
| 108 | ||
| 109 | local charWelds = {}
| |
| 110 | ||
| 111 | local Config = {
| |
| 112 | standingSway = math.pi/45; | |
| 113 | walkingSway = math.pi/14; | |
| 114 | standingOffset = math.pi/80; | |
| 115 | walkingOffset = math.pi/48; | |
| 116 | } | |
| 117 | ||
| 118 | ||
| 119 | ||
| 120 | Humanoid.WalkSpeed = 22.4 | |
| 121 | Humanoid.JumpPower = 40 | |
| 122 | ||
| 123 | --Camera.CameraType = "Scriptable" | |
| 124 | ||
| 125 | ||
| 126 | ||
| 127 | ||
| 128 | charWelds.HumanoidRootPart = Instance.new("Weld", HumanoidRootPart)
| |
| 129 | charWelds.HumanoidRootPart.Part0 = HumanoidRootPart | |
| 130 | charWelds.HumanoidRootPart.Part1 = Torso | |
| 131 | ||
| 132 | charWelds.rightArmWeld = Instance.new("Weld", Torso)
| |
| 133 | charWelds.rightArmWeld.Part0 = Torso | |
| 134 | charWelds.rightArmWeld.Part1 = RightArm | |
| 135 | charWelds.rightArmWeld.C0 = CFrame.new(1.5, .5, 0) | |
| 136 | charWelds.rightArmWeld.C1 = CFrame.new(0, .5, 0) | |
| 137 | ||
| 138 | charWelds.leftArmWeld = Instance.new("Weld", Torso)
| |
| 139 | charWelds.leftArmWeld.Part0 = Torso | |
| 140 | charWelds.leftArmWeld.Part1 = LeftArm | |
| 141 | charWelds.leftArmWeld.C0 = CFrame.new(-1.5, .5, 0) | |
| 142 | charWelds.leftArmWeld.C1 = CFrame.new(0, .5, 0) | |
| 143 | ||
| 144 | charWelds.rightLegWeld = Instance.new("Weld", Torso)
| |
| 145 | charWelds.rightLegWeld.Part0 = Torso | |
| 146 | charWelds.rightLegWeld.Part1 = RightLeg | |
| 147 | charWelds.rightLegWeld.C0 = CFrame.new(.5, -1.5, 0) | |
| 148 | charWelds.rightLegWeld.C1 = CFrame.new(0, .5, 0) | |
| 149 | ||
| 150 | charWelds.leftLegWeld = Instance.new("Weld", Torso)
| |
| 151 | charWelds.leftLegWeld.Part0 = Torso | |
| 152 | charWelds.leftLegWeld.Part1 = LeftLeg | |
| 153 | charWelds.leftLegWeld.C0 = CFrame.new(-.5, -1.5, 0) | |
| 154 | charWelds.leftLegWeld.C1 = CFrame.new(0, .5, 0) | |
| 155 | ||
| 156 | local Equipment = Instance.new("Folder", Character)
| |
| 157 | ||
| 158 | ||
| 159 | ||
| 160 | ||
| 161 | function Funcs.CFrameInterpolate(oc, c, v) | |
| 162 | local oc1, oc2, oc3, oc4, oc5, oc6, oc7, oc8, oc9, oc10, oc11, oc12 = oc:components() | |
| 163 | local c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12 = c:components() | |
| 164 | return CFrame.new( | |
| 165 | oc1 + (c1 - oc1) * v, oc2 + (c2 - oc2) * v, oc3 + (c3 - oc3) * v, oc4 + (c4 - oc4) * v, oc5 + (c5 - oc5) * v, oc6 + (c6 - oc6) * v | |
| 166 | , oc7 + (c7 - oc7) * v, oc8 + (c8 - oc8) * v, oc9 + (c9 - oc9) * v, oc10 + (c10 - oc10) * v, oc11 + (c11 - oc11) * v, oc12 + (c12 - oc12) * v | |
| 167 | ) | |
| 168 | end | |
| 169 | ||
| 170 | function Funcs.Trail(p, c1, c2) | |
| 171 | local mag = (c2.p - c1.p).magnitude | |
| 172 | p.Size = Vector3.new(0, 0, mag) | |
| 173 | p.CFrame = CFrame.new(c1.p:Lerp(c2.p, 0.5)) | |
| 174 | p.CFrame = CFrame.new(p.CFrame.p, c2.p) | |
| 175 | end | |
| 176 | ||
| 177 | function Funcs.AngleInterpolate(w,c,x,y,z,x1,y1,z1,l) | |
| 178 | w.C1 = c * CFrame.fromEulerAnglesXYZ( | |
| 179 | x + math.sin(math.pi / 2 * l) * (x1 - x) | |
| 180 | , y + math.sin(math.pi / 2 * l) * (y1 - y) | |
| 181 | , z + math.sin(math.pi / 2 * l) * (z1 - z) | |
| 182 | ) | |
| 183 | end | |
| 184 | ||
| 185 | function Funcs.Part(Parent, t) | |
| 186 | local Part = Instance.new("Part", Parent)
| |
| 187 | Part.BrickColor = t[2] | |
| 188 | Part.FormFactor = 3 | |
| 189 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface | |
| 190 | , Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 191 | Part.CanCollide = t[1] | |
| 192 | Part.Transparency = t[3] | |
| 193 | Part.Material = t[4] | |
| 194 | Part.Reflectance = t[5] | |
| 195 | Part.Shape = t[6] | |
| 196 | Part.Size = t[7] | |
| 197 | return Part | |
| 198 | end | |
| 199 | ||
| 200 | function Funcs.BlockMesh(Part, Scale) | |
| 201 | local BlockMesh = Instance.new("BlockMesh", Part)
| |
| 202 | BlockMesh.Scale = Scale | |
| 203 | return BlockMesh | |
| 204 | end | |
| 205 | ||
| 206 | function Funcs.CylinderMesh(Part, Scale) | |
| 207 | local CylinderMesh = Instance.new("CylinderMesh", Part)
| |
| 208 | CylinderMesh.Scale = Scale | |
| 209 | return CylinderMesh | |
| 210 | end | |
| 211 | ||
| 212 | function Funcs.SpecialMesh(Part, Scale, MeshType) | |
| 213 | local SpecialMesh = Instance.new("SpecialMesh", Part)
| |
| 214 | SpecialMesh.Scale = Scale | |
| 215 | SpecialMesh.MeshType = MeshType | |
| 216 | return SpecialMesh | |
| 217 | end | |
| 218 | ||
| 219 | function Funcs.Weld(Part0, Part1, C0) | |
| 220 | local Weld = Instance.new("Weld", Part0)
| |
| 221 | Weld.Part0, Weld.Part1, Weld.C0 = Part0, Part1, C0 | |
| 222 | return Weld | |
| 223 | end | |
| 224 | ||
| 225 | function Funcs.AddEquipment() | |
| 226 | ||
| 227 | Whip = Funcs.Part(Equipment, {true, BrickColor.new("Brown"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0.2, 0.2, 1.6)})
| |
| 228 | local WhipWeld = Funcs.Weld(RightArm, Whip, CFrame.new(0, -1.1, -0.6)) | |
| 229 | ||
| 230 | Rope = Funcs.Part(Equipment, {false, BrickColor.new("Really black"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 1)})
| |
| 231 | local RopeMesh = Funcs.BlockMesh(Rope, Vector3.new(0.4, 0.4, 1)) | |
| 232 | Rope.Anchored = true | |
| 233 | ||
| 234 | RopeE = Funcs.Part(Equipment, {false, BrickColor.new("Dark stone grey"), 0, Enum.Material.SmoothPlastic, 0, Enum.PartType.Block, Vector3.new(0, 0, 0)})
| |
| 235 | local RopeEMesh = Funcs.SpecialMesh(RopeE, Vector3.new(0.8, 0.8, 0.8), "Sphere") | |
| 236 | RopeE.Anchored = true | |
| 237 | ||
| 238 | end | |
| 239 | ||
| 240 | local ropeEnd = CFrame.new(0, 0, 0) | |
| 241 | ||
| 242 | function Funcs.Whip() | |
| 243 | if Animation ~= "Throwing" then | |
| 244 | Animation = "Throwing" | |
| 245 | ||
| 246 | for i = 0, 1, 0.1 do | |
| 247 | Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0) | |
| 248 | , 0, 0, 0, 0, math.pi / 8, 0, i) | |
| 249 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
| 250 | , 0, 0, -math.pi / 8, -math.pi * 5 / 4, 0, math.pi / 12, i) | |
| 251 | wait() | |
| 252 | end | |
| 253 | ||
| 254 | local targ = Mouse.Target | |
| 255 | local cf = Mouse.Hit | |
| 256 | ||
| 257 | for i = 0, 1, 0.2 do | |
| 258 | Funcs.AngleInterpolate(charWelds.HumanoidRootPart, CFrame.new(0, 0, 0) | |
| 259 | , 0, math.pi / 8, 0, 0, 0, 0, i) | |
| 260 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
| 261 | , -math.pi * 5 / 4, 0, math.pi / 8, 0, 0, -math.pi / 12, i) | |
| 262 | wait() | |
| 263 | end | |
| 264 | ||
| 265 | if (Torso.Position - cf.p).magnitude < 120 then | |
| 266 | ropeEnd = cf | |
| 267 | ||
| 268 | wait(1 / 2) | |
| 269 | if targ and targ.Parent and targ.Parent:FindFirstChild("Humanoid") then
| |
| 270 | targ.Parent:BreakJoints() | |
| 271 | end | |
| 272 | ||
| 273 | ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7) | |
| 274 | end | |
| 275 | ||
| 276 | Animation = "Standing" | |
| 277 | end | |
| 278 | end | |
| 279 | ||
| 280 | local Snd = Instance.new("Sound", Torso)
| |
| 281 | Snd.SoundId = "rbxassetid://163277488" | |
| 282 | Snd.Volume = 100 | |
| 283 | ||
| 284 | Mouse.Button1Down:connect(function() | |
| 285 | Snd:Play() | |
| 286 | Funcs.Whip() | |
| 287 | end) | |
| 288 | ||
| 289 | ||
| 290 | Funcs.AddEquipment() | |
| 291 | ||
| 292 | local i = 0 | |
| 293 | local camGoal = Head.CFrame | |
| 294 | local ropeCEnd = RightArm.CFrame | |
| 295 | ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7) | |
| 296 | ||
| 297 | ||
| 298 | RunService.Stepped:connect(function() | |
| 299 | ||
| 300 | ||
| 301 | local animSpeed = 0.02 | |
| 302 | local offsetMultiplier = 1 | |
| 303 | ||
| 304 | ||
| 305 | local ropeStart = Whip.CFrame * CFrame.new(0, 0, -0.7) | |
| 306 | ropeCEnd = CFrame.new(ropeCEnd.p:Lerp(ropeEnd.p, 0.2)) | |
| 307 | RopeE.CFrame = ropeCEnd | |
| 308 | if Animation ~= "Throwing" then | |
| 309 | ropeEnd = Whip.CFrame * CFrame.new(0, -1.8, -0.7) | |
| 310 | end | |
| 311 | ||
| 312 | Funcs.Trail(Rope, ropeStart, ropeCEnd) | |
| 313 | ||
| 314 | ||
| 315 | ||
| 316 | if Humanoid.Jump == true then | |
| 317 | if Animation ~= "Throwing" then | |
| 318 | Animation = "Jumping" | |
| 319 | ||
| 320 | end | |
| 321 | animSpeed = 0.001 | |
| 322 | offsetMultiplier = 3 | |
| 323 | elseif Torso.Velocity.magnitude > 0.4 then | |
| 324 | if Animation ~= "Throwing" then | |
| 325 | Animation = "Walking" | |
| 326 | end | |
| 327 | animSpeed = 0.1 | |
| 328 | offsetMultiplier = 1 | |
| 329 | else | |
| 330 | if Animation ~= "Throwing" then | |
| 331 | Animation = "Standing" | |
| 332 | end | |
| 333 | animSpeed = 0.02 | |
| 334 | offsetMultiplier = 1 | |
| 335 | end | |
| 336 | ||
| 337 | ||
| 338 | if i < 2 then | |
| 339 | i = i + animSpeed | |
| 340 | else | |
| 341 | i = 0 | |
| 342 | end | |
| 343 | ||
| 344 | ||
| 345 | if Animation == "Standing" or Animation == "Throwing" then | |
| 346 | if i < 1 then | |
| 347 | if Animation ~= "Throwing" then | |
| 348 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
| 349 | , Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i) | |
| 350 | end | |
| 351 | Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) | |
| 352 | , -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i) | |
| 353 | Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) | |
| 354 | , Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i) | |
| 355 | Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) | |
| 356 | , -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i) | |
| 357 | elseif i >= 1 then | |
| 358 | if Animation ~= "Throwing" then | |
| 359 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
| 360 | , -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, Config.standingSway, 0, -Config.standingOffset * offsetMultiplier, i - 1) | |
| 361 | end | |
| 362 | Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) | |
| 363 | , Config.standingSway, 0, Config.standingOffset * offsetMultiplier, -Config.standingSway, 0, Config.standingOffset * offsetMultiplier, i - 1) | |
| 364 | Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) | |
| 365 | , -Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, Config.standingSway, 0, Config.standingOffset * offsetMultiplier / 2, i - 1) | |
| 366 | Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) | |
| 367 | , Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, -Config.standingSway, 0, -Config.standingOffset * offsetMultiplier / 2, i - 1) | |
| 368 | end | |
| 369 | end | |
| 370 | if Animation == "Walking" or Animation == "Jumping" or Animation == "Throwing" or Animation == "Shooting" then | |
| 371 | if i < 1 then | |
| 372 | if Animation ~= "Throwing" then | |
| 373 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
| 374 | , Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i) | |
| 375 | end | |
| 376 | Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) | |
| 377 | , -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i) | |
| 378 | Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) | |
| 379 | , Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i) | |
| 380 | Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) | |
| 381 | , -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i) | |
| 382 | elseif i >= 1 then | |
| 383 | if Animation ~= "Throwing" then | |
| 384 | Funcs.AngleInterpolate(charWelds.rightArmWeld, CFrame.new(0,.5,0) | |
| 385 | , -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier, i - 1) | |
| 386 | end | |
| 387 | Funcs.AngleInterpolate(charWelds.leftArmWeld, CFrame.new(0,.5,0) | |
| 388 | , Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier, i - 1) | |
| 389 | Funcs.AngleInterpolate(charWelds.leftLegWeld, CFrame.new(0,.5,0) | |
| 390 | , -Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, Config.walkingSway, 0, Config.walkingOffset * offsetMultiplier / 2, i - 1) | |
| 391 | Funcs.AngleInterpolate(charWelds.rightLegWeld, CFrame.new(0,.5,0) | |
| 392 | , Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, -Config.walkingSway, 0, -Config.walkingOffset * offsetMultiplier / 2, i - 1) | |
| 393 | end | |
| 394 | end | |
| 395 | ||
| 396 | end) |