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| 1 | using UnityEngine; | |
| 2 | using System; | |
| 3 | using System.Collections; | |
| 4 | using System.Net; | |
| 5 | using System.Net.Sockets; | |
| 6 | using System.Collections.Generic; | |
| 7 | ||
| 8 | public class TestUDP : MonoBehaviour {
| |
| 9 | ||
| 10 | ||
| 11 | public delegate void RequestReceivedEventHandler(string message); | |
| 12 | public event RequestReceivedEventHandler OnRequestReceived; | |
| 13 | ||
| 14 | // Use this to trigger the event | |
| 15 | protected virtual void ThisRequestReceived(string message) | |
| 16 | {
| |
| 17 | RequestReceivedEventHandler handler = OnRequestReceived; | |
| 18 | if(handler != null) | |
| 19 | {
| |
| 20 | handler(message); | |
| 21 | } | |
| 22 | } | |
| 23 | ||
| 24 | // We use this to keep tasks needed to run in the main thread | |
| 25 | private static readonly Queue<Action> tasks = new Queue<Action>(); | |
| 26 | ||
| 27 | public int requestPort = 55795; | |
| 28 | ||
| 29 | UdpClient udpRequestSender; | |
| 30 | UdpClient udpRequestReceiver; | |
| 31 | ||
| 32 | ||
| 33 | // Use this for initialization | |
| 34 | void Start () {
| |
| 35 | ||
| 36 | // Set up the sender for requests | |
| 37 | this.udpRequestSender = new UdpClient(); | |
| 38 | IPEndPoint requestGroupEP = new IPEndPoint(IPAddress.Broadcast, this.requestPort); | |
| 39 | this.udpRequestSender.Connect(requestGroupEP); | |
| 40 | ||
| 41 | ||
| 42 | // Set up the receiver for the requests | |
| 43 | // Listen for anyone looking for us | |
| 44 | - | this.udpRequestReceiver = new UdpClient(this.requestPort); |
| 44 | + | this.udpRequestReceiver = new UdpClient(); |
| 45 | this.udpRequestReceiver.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); | |
| 46 | IPEndPoint requestGroupEP = new IPEndPoint(IPAddress.Any, this.requestPort); | |
| 47 | this.udpRequestReceiver.Client.Bind(requestGroupEP); | |
| 48 | this.udpRequestReceiver.BeginReceive(new AsyncCallback(AsyncRequestReceiveData), null); | |
| 49 | ||
| 50 | // Listen for the request | |
| 51 | this.OnRequestReceived += (message) => {
| |
| 52 | Debug.Log("Request Received: " + message);
| |
| 53 | // Do some more stuff when we get a request | |
| 54 | // Use `Network.maxConnections` for example | |
| 55 | }; | |
| 56 | ||
| 57 | // Send out the request | |
| 58 | this.SendRequest(); | |
| 59 | ||
| 60 | } | |
| 61 | ||
| 62 | void Update () {
| |
| 63 | this.HandleTasks(); | |
| 64 | } | |
| 65 | ||
| 66 | void HandleTasks() {
| |
| 67 | while (tasks.Count > 0) | |
| 68 | {
| |
| 69 | Action task = null; | |
| 70 | ||
| 71 | lock (tasks) | |
| 72 | {
| |
| 73 | if (tasks.Count > 0) | |
| 74 | {
| |
| 75 | task = tasks.Dequeue(); | |
| 76 | } | |
| 77 | } | |
| 78 | ||
| 79 | task(); | |
| 80 | } | |
| 81 | } | |
| 82 | ||
| 83 | public void QueueOnMainThread(Action task) | |
| 84 | {
| |
| 85 | lock (tasks) | |
| 86 | {
| |
| 87 | tasks.Enqueue(task); | |
| 88 | } | |
| 89 | } | |
| 90 | ||
| 91 | void SendRequest() | |
| 92 | {
| |
| 93 | try | |
| 94 | {
| |
| 95 | string message = "requestingServers"; | |
| 96 | ||
| 97 | if (message != "") | |
| 98 | {
| |
| 99 | Debug.Log("Sendering Request: " + message);
| |
| 100 | this.udpRequestSender.Send(System.Text.Encoding.ASCII.GetBytes(message), message.Length); | |
| 101 | } | |
| 102 | } | |
| 103 | catch (ObjectDisposedException e) | |
| 104 | {
| |
| 105 | Debug.LogWarning("Trying to send data on already disposed UdpCleint: " + e);
| |
| 106 | return; | |
| 107 | } | |
| 108 | } | |
| 109 | ||
| 110 | ||
| 111 | void AsyncRequestReceiveData(IAsyncResult result) | |
| 112 | {
| |
| 113 | IPEndPoint receiveIPGroup = new IPEndPoint(IPAddress.Any, this.requestPort); | |
| 114 | byte[] received; | |
| 115 | if (this.udpRequestReceiver != null) {
| |
| 116 | received = this.udpRequestReceiver.EndReceive(result, ref receiveIPGroup); | |
| 117 | } else {
| |
| 118 | return; | |
| 119 | } | |
| 120 | this.udpRequestReceiver.BeginReceive (new AsyncCallback(AsyncRequestReceiveData), null); | |
| 121 | string receivedString = System.Text.Encoding.ASCII.GetString(received); | |
| 122 | ||
| 123 | ||
| 124 | this.QueueOnMainThread(() => {
| |
| 125 | // Fire the event | |
| 126 | this.ThisRequestReceived(receivedString); | |
| 127 | }); | |
| 128 | ||
| 129 | } | |
| 130 | ||
| 131 | ||
| 132 | } |