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1
-- This script has been converted to FE by iPxter
2-
local Player=Players.LocalPlayer
2+
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
9
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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local lrs=game:service'RunService'.RenderStepped
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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local Players=game:service'Players'
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local Player=owner
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local Char=Player.Character
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local parts={};
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local skipvotes=0
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local prefix='!'
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local Width,Height,Gen,Div,Cap=.1,.1,100,70,12
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local animspd=.75
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wait(.05)
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function rainb(hue)
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    local section = hue % 1 * 3
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    local secondary = 0.5 * math.pi * (section % 1)
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    if section < 1 then
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        return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
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    elseif section < 2 then
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        return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
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    else
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        return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
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    end
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end
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pcall(function()
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	Char.SaVisualizer:Destroy()
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	Char.HumanoidRootPart.Sound:Destroy()
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end)
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script.Name = 'SaVisualizer'
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local Modl=Instance.new('Model', script)
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local HumanoidRootPart=Char:WaitForChild'HumanoidRootPart'
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local fp=CFrame.new(0,6,0)*CFrame.Angles(-math.rad(5),0,0)
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local S=Instance.new('Sound',HumanoidRootPart)
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S.Looped=true
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S.Volume=1
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S.EmitterSize=40
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--[[
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local bl=Instance.new('Part')
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bl.Anchored=true
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bl.Size=Vector3.new(Width,Height,.2)
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bl.Material='SmoothPlastic'
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bl.Color=Color3.new(1,1,1)
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bl.Transparency=0
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bl.CanCollide=false
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bl.Anchored=true
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bl.CFrame=fp*CFrame.new(0,Height*3,0)
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local bm=Instance.new('SpecialMesh',bl)
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bl.MeshType='Sphere'
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bl.Parent=nil
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--]]
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local Generated=false
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local first=true
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function AddParts(Number)
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	local up=1
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	if first then
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		up=0
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		first=false
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	end
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	local nparts=#parts
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	Generated=false
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	for i = 0,math.floor(tonumber(Number)) do
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		local p=Instance.new('Part')
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		p.Anchored=true
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		p.Size=Vector3.new(Width,Height,.2)
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		p.Material='SmoothPlastic'
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		p.Color=Color3.new(1,1,1)
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		p.Transparency=0
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		p.CanCollide=false
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		p.Anchored=true
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		p.CFrame=fp*CFrame.new(0,Height*3,0)
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		local bm=Instance.new('SpecialMesh',p)
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		bm.MeshId='rbxasset://fonts/rightarm.mesh'
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		bm.TextureId='rbxassetid://215418209'
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		p.Parent=Modl
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		--warn(nparts+i)
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		parts[(nparts+up)+i]=p
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		game.ItemChanged:wait()
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	end
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	Generated=true
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end
168
169
function RmvParts(Number)
170
	if Generated then
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		local nparts=#parts
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		warn(nparts)
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		for i = 0, Number do
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			local n=nparts-i
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			local per=parts[n]
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			parts[n]=nil
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			per:Destroy()
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			lrs:wait()
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		end
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		warn(#parts)
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	end
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end
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function Sound(Id)
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	skipvotes=0
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	S:Stop()
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	S.SoundId='rbxassetid://'..Id
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	S:Play()
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end
190
--326631346
191
function OnChat(P, Message)
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	m=Message:lower()
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	if m:sub(0,#prefix+3)== prefix..'snd' and P==Player then
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		local id=tonumber(m:sub(6))
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		print(id)
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		local snd=Sound(id)
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	elseif m:sub(0,#prefix+3)== prefix..'add' and P==Player then
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		local num=tonumber(m:sub(6))
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		warn(num)
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		AddParts(num)
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	elseif m:sub(0,#prefix+3)== prefix..'rmv' and P==Player then
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		local num=tonumber(m:sub(6))
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		warn(num)
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		RmvParts(num)
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	elseif m:sub(0,#prefix+3)== prefix..'spd' and P==Player then
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		local num=tonumber(m:sub(6))
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		warn(num)
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		animspd=num or .8
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	elseif m:sub(0,#prefix+4)== prefix..'stop' and P==Player then
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		S:Pause()
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	elseif m:sub(0,#prefix+6)== prefix..'replay' and P==Player then
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		--S:Stop()
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		S:Play()
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	elseif m:sub(0,#prefix+4)== prefix..'play' and P==Player then
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		S:Resume()
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	elseif m:sub(0,#prefix+5)== prefix..'vskip' then
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		skipvotes=skipvotes+1
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		if skipvotes>= math.floor(Players.NumPlayers/3) then
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			skipvotes=0
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			S:Stop()
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		end
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	end
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end
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function Connect(P)
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	P.Chatted:connect(function(Message)
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		OnChat(P, Message)
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	end)
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end
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function HandleParts(Plb_l,Clr,Spd)
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	for index, Part in next, parts do
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		local neg=-(Width*index)+(Width*(#parts/2))
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		Part.CFrame=Part.CFrame:lerp(CFrame.Angles(0,0,0)*fp*CFrame.new(neg,Height*5,0),.1)
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		if Generated then
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			Part.Anchored=true
237
			if index==0 then
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				Part.Mesh.VertexColor=Part.Mesh.VertexColor:lerp(Vector3.new(Clr.r,Clr.g,Clr.b),.6)
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				Part.Mesh.Scale=Part.Mesh.Scale:lerp(Vector3.new(Width+.1,.1+Plb_l,.01),Spd/3.5)
240
			elseif index ~= 0 then
241
				spawn(function()
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					wait(((index/200)*1.1))
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					--Part.Mesh.VertexColor=parts[index-1].Mesh.VertexColor
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					Part.Mesh.VertexColor=Part.Mesh.VertexColor:lerp(parts[index-1].Mesh.VertexColor,.6)
245
				end)
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				Part.Mesh.Scale=Part.Mesh.Scale:lerp(Vector3.new(Width+.1,parts[index-1].Mesh.Scale.Y,.01),Spd)
247
			end
248
		end
249
	end
250
end
251
252
lrs:connect(function()
253
	local Color = rainb(tick()/20)
254
	local Var=S.PlaybackLoudness
255
	--local Spd = .15+((.15*100)/Var)
256
	--warn(Spd,(.85*100)/Var)
257
	--if Spd > .75 then
258
	--	Spd=.7
259
	--end
260
	if not S.IsPlaying or S.SoundId=='rbxassetid://0' then
261
		local mul=200
262
		Var=(mul-.1)+math.sin(tick()*2)*mul
263
		--print(Var)
264
	end
265
	HandleParts(Var/Div,Color,animspd)
266
end)
267
268
Players.PlayerAdded:connect(function(P)
269
	Connect(P)
270
end)
271
272
for Index, P in next, Players:GetPlayers() do
273
	Connect(P)
274
end
275
--485859421
276
AddParts(Gen)
277
Sound(326087110)--265675215//337053183//244769293