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1 | public class MovesEvos | |
2 | { | |
3 | public static void main(String[] args) | |
4 | { | |
5 | String[] evos = evolutions(args[0]); | |
6 | Boolean noEvos = true; | |
7 | Boolean noMoves = true; | |
8 | for(int i = 0; i < evos.length; i++) | |
9 | { | |
10 | if(evos[i] != null) | |
11 | { | |
12 | System.out.println("Evolves into Pokémon 0x" + evos[i]); | |
13 | noEvos = false; | |
14 | } | |
15 | } | |
16 | if(noEvos) | |
17 | { | |
18 | System.out.println("Does not evolve"); | |
19 | } | |
20 | String[] bort = moveset(args[0]); | |
21 | for(int i = 0; i < bort.length; i++) | |
22 | { | |
23 | if(bort[i] != null) | |
24 | { | |
25 | System.out.println("L" + i + ": " + bort[i]); | |
26 | noMoves = false; | |
27 | } | |
28 | } | |
29 | if(noMoves) | |
30 | { | |
31 | System.out.println("Does not learn any moves by level-up"); | |
32 | } | |
33 | } | |
34 | ||
35 | public static String[] evolutions (String input) | |
36 | { | |
37 | String[] input2 = input.split(" "); | |
38 | String[] evolution = new String[266]; | |
39 | int itemevo = 256; | |
40 | int tradeevo = 261; | |
41 | for(int i = 0; i < input2.length; i+=3) | |
42 | { | |
43 | if(input2[i].equals("00")) | |
44 | { | |
45 | break; | |
46 | } | |
47 | else if(input2[i].equals("01")) | |
48 | { | |
49 | evolution[Integer.parseInt(input2[i+1], 16)] = input2[i+2] + " at level " + Integer.parseInt(input2[i+1], 16); | |
50 | } | |
51 | else if(input2[i].equals("02") && input2[i+2].equals("01")) | |
52 | { | |
53 | evolution[itemevo] = input2[i+3] + " by using item " + input2[i+1]; | |
54 | itemevo++; | |
55 | i++; | |
56 | } | |
57 | else if(input2[i].equals("03") && input2[i+1].equals("01")) | |
58 | { | |
59 | evolution[tradeevo] = input2[i+2] + " by trade"; | |
60 | tradeevo++; | |
61 | } | |
62 | } | |
63 | return evolution; | |
64 | } | |
65 | ||
66 | public static String[] moveset (String input) | |
67 | { | |
68 | Boolean level = true; | |
69 | int start = 0; | |
70 | Boolean warning = true; | |
71 | String[] input2 = input.split(" "); | |
72 | String[] movesetarray = new String[256]; | |
73 | for(int i = 0; i < input2.length; i++) | |
74 | { | |
75 | if(input2[i].equals("00")) | |
76 | { | |
77 | start = i + 1; | |
78 | break; | |
79 | } | |
80 | } | |
81 | for(int i = start; i < input2.length; i+=2) | |
82 | { | |
83 | if(input2[i].equals("00")) | |
84 | { | |
85 | warning = false; | |
86 | break; | |
87 | } | |
88 | if(movesetarray[Integer.parseInt(input2[i], 16)] == null) | |
89 | { | |
90 | int decimal = Integer.parseInt(input2[i+1], 16); | |
91 | String move = ""; | |
92 | switch (decimal) | |
93 | { | |
94 | case 0: move = "- (0x00)"; | |
95 | break; | |
96 | case 1: move = "Pound"; | |
97 | break; | |
98 | case 2: move = "Karate Chop"; | |
99 | break; | |
100 | case 3: move = "Double Slap"; | |
101 | break; | |
102 | case 4: move = "Comet Punch"; | |
103 | break; | |
104 | case 5: move = "Mega Punch"; | |
105 | break; | |
106 | case 6: move = "Pay Day"; | |
107 | break; | |
108 | case 7: move = "Fire Punch"; | |
109 | break; | |
110 | case 8: move = "Ice Punch"; | |
111 | break; | |
112 | case 9: move = "Thunder Punch"; | |
113 | break; | |
114 | case 10: move = "Scratch"; | |
115 | break; | |
116 | case 11: move = "Vice Grip"; | |
117 | break; | |
118 | case 12: move = "Guillotine"; | |
119 | break; | |
120 | case 13: move = "Razor Wind"; | |
121 | break; | |
122 | case 14: move = "Swords Dance"; | |
123 | break; | |
124 | case 15: move = "Cut"; | |
125 | break; | |
126 | case 16: move = "Gust"; | |
127 | break; | |
128 | case 17: move = "Wing Attack"; | |
129 | break; | |
130 | case 18: move = "Whirlwind"; | |
131 | break; | |
132 | case 19: move = "Fly"; | |
133 | break; | |
134 | case 20: move = "Bind"; | |
135 | break; | |
136 | case 21: move = "Slam"; | |
137 | break; | |
138 | case 22: move = "Vine Whip"; | |
139 | break; | |
140 | case 23: move = "Stomp"; | |
141 | break; | |
142 | case 24: move = "Double Kick"; | |
143 | break; | |
144 | case 25: move = "Mega Kick"; | |
145 | break; | |
146 | case 26: move = "Jump Kick"; | |
147 | break; | |
148 | case 27: move = "Rolling Kick"; | |
149 | break; | |
150 | case 28: move = "Sand Attack"; | |
151 | break; | |
152 | case 29: move = "Headbutt"; | |
153 | break; | |
154 | case 30: move = "Horn Attack"; | |
155 | break; | |
156 | case 31: move = "Fury Attack"; | |
157 | break; | |
158 | case 32: move = "Horn Drill"; | |
159 | break; | |
160 | case 33: move = "Tackle"; | |
161 | break; | |
162 | case 34: move = "Body Slam"; | |
163 | break; | |
164 | case 35: move = "Wrap"; | |
165 | break; | |
166 | case 36: move = "Take Down"; | |
167 | break; | |
168 | case 37: move = "Thrash"; | |
169 | break; | |
170 | case 38: move = "Double-Edge"; | |
171 | break; | |
172 | case 39: move = "Tail Whip"; | |
173 | break; | |
174 | case 40: move = "Poison Sting"; | |
175 | break; | |
176 | case 41: move = "Twineedle"; | |
177 | break; | |
178 | case 42: move = "Pin Missile"; | |
179 | break; | |
180 | case 43: move = "Leer"; | |
181 | break; | |
182 | case 44: move = "Bite"; | |
183 | break; | |
184 | case 45: move = "Growl"; | |
185 | break; | |
186 | case 46: move = "Roar"; | |
187 | break; | |
188 | case 47: move = "Sing"; | |
189 | break; | |
190 | case 48: move = "Supersonic"; | |
191 | break; | |
192 | case 49: move = "Sonic Boom"; | |
193 | break; | |
194 | case 50: move = "Disable"; | |
195 | break; | |
196 | case 51: move = "Acid"; | |
197 | break; | |
198 | case 52: move = "Ember"; | |
199 | break; | |
200 | case 53: move = "Flamethrower"; | |
201 | break; | |
202 | case 54: move = "Mist"; | |
203 | break; | |
204 | case 55: move = "Water Gun"; | |
205 | break; | |
206 | case 56: move = "Hydro Pump"; | |
207 | break; | |
208 | case 57: move = "Surf"; | |
209 | break; | |
210 | case 58: move = "Ice Beam"; | |
211 | break; | |
212 | case 59: move = "Blizzard"; | |
213 | break; | |
214 | case 60: move = "Psybeam"; | |
215 | break; | |
216 | case 61: move = "Bubble Beam"; | |
217 | break; | |
218 | case 62: move = "Aurora Beam"; | |
219 | break; | |
220 | case 63: move = "Hyper Beam"; | |
221 | break; | |
222 | case 64: move = "Peck"; | |
223 | break; | |
224 | case 65: move = "Drill Peck"; | |
225 | break; | |
226 | case 66: move = "Submission"; | |
227 | break; | |
228 | case 67: move = "Low Kick"; | |
229 | break; | |
230 | case 68: move = "Counter"; | |
231 | break; | |
232 | case 69: move = "Seismic Toss"; | |
233 | break; | |
234 | case 70: move = "Strength"; | |
235 | break; | |
236 | case 71: move = "Absorb"; | |
237 | break; | |
238 | case 72: move = "Mega Drain"; | |
239 | break; | |
240 | case 73: move = "Leech Seed"; | |
241 | break; | |
242 | case 74: move = "Growth"; | |
243 | break; | |
244 | case 75: move = "Razor Leaf"; | |
245 | break; | |
246 | case 76: move = "Solar Beam"; | |
247 | break; | |
248 | case 77: move = "Poison Powder"; | |
249 | break; | |
250 | case 78: move = "Stun Spore"; | |
251 | break; | |
252 | case 79: move = "Sleep Powder"; | |
253 | break; | |
254 | case 80: move = "Petal Dance"; | |
255 | break; | |
256 | case 81: move = "String Shot"; | |
257 | break; | |
258 | case 82: move = "Dragon Rage"; | |
259 | break; | |
260 | case 83: move = "Fire Spin"; | |
261 | break; | |
262 | case 84: move = "Thunder Shock"; | |
263 | break; | |
264 | case 85: move = "Thunderbolt"; | |
265 | break; | |
266 | case 86: move = "Thunder Wave"; | |
267 | break; | |
268 | case 87: move = "Thunder"; | |
269 | break; | |
270 | case 88: move = "Rock Throw"; | |
271 | break; | |
272 | case 89: move = "Earthquake"; | |
273 | break; | |
274 | case 90: move = "Fissure"; | |
275 | break; | |
276 | case 91: move = "Dig"; | |
277 | break; | |
278 | case 92: move = "Toxic"; | |
279 | break; | |
280 | case 93: move = "Confusion"; | |
281 | break; | |
282 | case 94: move = "Psychic"; | |
283 | break; | |
284 | case 95: move = "Hypnosis"; | |
285 | break; | |
286 | case 96: move = "Meditate"; | |
287 | break; | |
288 | case 97: move = "Agility"; | |
289 | break; | |
290 | case 98: move = "Quick Attack"; | |
291 | break; | |
292 | case 99: move = "Rage"; | |
293 | break; | |
294 | case 100: move = "Teleport"; | |
295 | break; | |
296 | case 101: move = "Night Shade"; | |
297 | break; | |
298 | case 102: move = "Mimic"; | |
299 | break; | |
300 | case 103: move = "Screech"; | |
301 | break; | |
302 | case 104: move = "Double Team"; | |
303 | break; | |
304 | case 105: move = "Recover"; | |
305 | break; | |
306 | case 106: move = "Harden"; | |
307 | break; | |
308 | case 107: move = "Minimize"; | |
309 | break; | |
310 | case 108: move = "Smokescreen"; | |
311 | break; | |
312 | case 109: move = "Confuse Ray"; | |
313 | break; | |
314 | case 110: move = "Withdraw"; | |
315 | break; | |
316 | case 111: move = "Defense Curl"; | |
317 | break; | |
318 | case 112: move = "Barrier"; | |
319 | break; | |
320 | case 113: move = "Light Screen"; | |
321 | break; | |
322 | case 114: move = "Haze"; | |
323 | break; | |
324 | case 115: move = "Reflect"; | |
325 | break; | |
326 | case 116: move = "Focus Energy"; | |
327 | break; | |
328 | case 117: move = "Bide"; | |
329 | break; | |
330 | case 118: move = "Metronome"; | |
331 | break; | |
332 | case 119: move = "Mirror Move"; | |
333 | break; | |
334 | case 120: move = "Self-Destruct"; | |
335 | break; | |
336 | case 121: move = "Egg Bomb"; | |
337 | break; | |
338 | case 122: move = "Lick"; | |
339 | break; | |
340 | case 123: move = "Smog"; | |
341 | break; | |
342 | case 124: move = "Sludge"; | |
343 | break; | |
344 | case 125: move = "Bone Club"; | |
345 | break; | |
346 | case 126: move = "Fire Blast"; | |
347 | break; | |
348 | case 127: move = "Waterfall"; | |
349 | break; | |
350 | case 128: move = "Clamp"; | |
351 | break; | |
352 | case 129: move = "Swift"; | |
353 | break; | |
354 | case 130: move = "Skull Bash"; | |
355 | break; | |
356 | case 131: move = "Spike Cannon"; | |
357 | break; | |
358 | case 132: move = "Constrict"; | |
359 | break; | |
360 | case 133: move = "Amnesia"; | |
361 | break; | |
362 | case 134: move = "Kinesis"; | |
363 | break; | |
364 | case 135: move = "Soft-Boiled"; | |
365 | break; | |
366 | case 136: move = "High Jump Kick"; | |
367 | break; | |
368 | case 137: move = "Glare"; | |
369 | break; | |
370 | case 138: move = "Dream Eater"; | |
371 | break; | |
372 | case 139: move = "Poison Gas"; | |
373 | break; | |
374 | case 140: move = "Barrage"; | |
375 | break; | |
376 | case 141: move = "Leech Life"; | |
377 | break; | |
378 | case 142: move = "Lovely Kiss"; | |
379 | break; | |
380 | case 143: move = "Sky Attack"; | |
381 | break; | |
382 | case 144: move = "Transform"; | |
383 | break; | |
384 | case 145: move = "Bubble"; | |
385 | break; | |
386 | case 146: move = "Dizzy Punch"; | |
387 | break; | |
388 | case 147: move = "Spore"; | |
389 | break; | |
390 | case 148: move = "Flash"; | |
391 | break; | |
392 | case 149: move = "Psywave"; | |
393 | break; | |
394 | case 150: move = "Splash"; | |
395 | break; | |
396 | case 151: move = "Acid Armor"; | |
397 | break; | |
398 | case 152: move = "Crabhammer"; | |
399 | break; | |
400 | case 153: move = "Explosion"; | |
401 | break; | |
402 | case 154: move = "Fury Swipes"; | |
403 | break; | |
404 | - | case 155: move = "Boomerang"; |
404 | + | case 155: move = "Bonemerang"; |
405 | break; | |
406 | case 156: move = "Rest"; | |
407 | break; | |
408 | case 157: move = "Rock Slide"; | |
409 | break; | |
410 | case 158: move = "Hyper Fang"; | |
411 | break; | |
412 | case 159: move = "Sharpen"; | |
413 | break; | |
414 | case 160: move = "Conversion"; | |
415 | break; | |
416 | case 161: move = "Tri Attack"; | |
417 | break; | |
418 | case 162: move = "Super Fang"; | |
419 | break; | |
420 | case 163: move = "Slash"; | |
421 | break; | |
422 | case 164: move = "Substitute"; | |
423 | break; | |
424 | case 165: move = "Struggle"; | |
425 | break; | |
426 | case 196: move = "HM01"; | |
427 | break; | |
428 | case 197: move = "HM02"; | |
429 | break; | |
430 | case 198: move = "HM03"; | |
431 | break; | |
432 | case 199: move = "HM04"; | |
433 | break; | |
434 | case 200: move = "HM05"; | |
435 | break; | |
436 | case 201: move = "TM01"; | |
437 | break; | |
438 | case 202: move = "TM02"; | |
439 | break; | |
440 | case 203: move = "TM03"; | |
441 | break; | |
442 | case 204: move = "TM04"; | |
443 | break; | |
444 | case 205: move = "TM05"; | |
445 | break; | |
446 | case 206: move = "TM06"; | |
447 | break; | |
448 | case 207: move = "TM07"; | |
449 | break; | |
450 | case 208: move = "TM08"; | |
451 | break; | |
452 | case 209: move = "TM09"; | |
453 | break; | |
454 | case 210: move = "TM10"; | |
455 | break; | |
456 | case 211: move = "TM11"; | |
457 | break; | |
458 | case 212: move = "TM12"; | |
459 | break; | |
460 | case 213: move = "TM13"; | |
461 | break; | |
462 | case 214: move = "TM14"; | |
463 | break; | |
464 | case 215: move = "TM15"; | |
465 | break; | |
466 | case 216: move = "TM16"; | |
467 | break; | |
468 | case 217: move = "TM17"; | |
469 | break; | |
470 | case 218: move = "TM18"; | |
471 | break; | |
472 | case 219: move = "TM19"; | |
473 | break; | |
474 | case 220: move = "TM20"; | |
475 | break; | |
476 | case 221: move = "TM21"; | |
477 | break; | |
478 | case 222: move = "TM22"; | |
479 | break; | |
480 | case 223: move = "TM23"; | |
481 | break; | |
482 | case 224: move = "TM24"; | |
483 | break; | |
484 | case 225: move = "TM25"; | |
485 | break; | |
486 | case 226: move = "TM26"; | |
487 | break; | |
488 | case 227: move = "TM27"; | |
489 | break; | |
490 | case 228: move = "TM28"; | |
491 | break; | |
492 | case 229: move = "TM29"; | |
493 | break; | |
494 | case 230: move = "TM30"; | |
495 | break; | |
496 | case 231: move = "TM31"; | |
497 | break; | |
498 | case 232: move = "TM32"; | |
499 | break; | |
500 | case 233: move = "TM33"; | |
501 | break; | |
502 | case 234: move = "TM34"; | |
503 | break; | |
504 | case 235: move = "TM35"; | |
505 | break; | |
506 | case 236: move = "TM36"; | |
507 | break; | |
508 | case 237: move = "TM37"; | |
509 | break; | |
510 | case 238: move = "TM38"; | |
511 | break; | |
512 | case 239: move = "TM39"; | |
513 | break; | |
514 | case 240: move = "TM40"; | |
515 | break; | |
516 | case 241: move = "TM41"; | |
517 | break; | |
518 | case 242: move = "TM42"; | |
519 | break; | |
520 | case 243: move = "TM43"; | |
521 | break; | |
522 | case 244: move = "TM44"; | |
523 | break; | |
524 | case 245: move = "TM45"; | |
525 | break; | |
526 | case 246: move = "TM46"; | |
527 | break; | |
528 | case 247: move = "TM47"; | |
529 | break; | |
530 | case 248: move = "TM48"; | |
531 | break; | |
532 | case 249: move = "TM49"; | |
533 | break; | |
534 | case 250: move = "TM50"; | |
535 | break; | |
536 | case 251: move = "TM51"; | |
537 | break; | |
538 | case 252: move = "TM52"; | |
539 | break; | |
540 | case 253: move = "TM53"; | |
541 | break; | |
542 | case 254: move = "TM54"; | |
543 | break; | |
544 | case 255: move = "TM55"; | |
545 | break; | |
546 | default: move = "Super Glitch " + input2[i+1]; | |
547 | break; | |
548 | } | |
549 | movesetarray[Integer.parseInt(input2[i], 16)] = move; | |
550 | } | |
551 | } | |
552 | if(warning) | |
553 | { | |
554 | movesetarray[0] = "Warning: the inputted moveset does not terminate at a 00 byte as it is supposed to"; | |
555 | } | |
556 | return movesetarray; | |
557 | } | |
558 | } |