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| 1 | public class MovesEvos | |
| 2 | {
| |
| 3 | public static void main(String[] args) | |
| 4 | {
| |
| 5 | String[] evos = evolutions(args[0]); | |
| 6 | Boolean noEvos = true; | |
| 7 | Boolean noMoves = true; | |
| 8 | for(int i = 0; i < evos.length; i++) | |
| 9 | {
| |
| 10 | if(evos[i] != null) | |
| 11 | {
| |
| 12 | System.out.println("Evolves into Pokémon 0x" + evos[i]);
| |
| 13 | noEvos = false; | |
| 14 | } | |
| 15 | } | |
| 16 | if(noEvos) | |
| 17 | {
| |
| 18 | System.out.println("Does not evolve");
| |
| 19 | } | |
| 20 | String[] bort = moveset(args[0]); | |
| 21 | for(int i = 0; i < bort.length; i++) | |
| 22 | {
| |
| 23 | if(bort[i] != null) | |
| 24 | {
| |
| 25 | System.out.println("L" + i + ": " + bort[i]);
| |
| 26 | noMoves = false; | |
| 27 | } | |
| 28 | } | |
| 29 | if(noMoves) | |
| 30 | {
| |
| 31 | System.out.println("Does not learn any moves by level-up");
| |
| 32 | } | |
| 33 | } | |
| 34 | ||
| 35 | public static String[] evolutions (String input) | |
| 36 | {
| |
| 37 | String[] input2 = input.split(" ");
| |
| 38 | String[] evolution = new String[266]; | |
| 39 | int itemevo = 256; | |
| 40 | int tradeevo = 261; | |
| 41 | for(int i = 0; i < input2.length; i+=3) | |
| 42 | {
| |
| 43 | if(input2[i].equals("00"))
| |
| 44 | {
| |
| 45 | break; | |
| 46 | } | |
| 47 | else if(input2[i].equals("01"))
| |
| 48 | {
| |
| 49 | evolution[Integer.parseInt(input2[i+1], 16)] = input2[i+2] + " at level " + Integer.parseInt(input2[i+1], 16); | |
| 50 | } | |
| 51 | else if(input2[i].equals("02") && input2[i+2].equals("01"))
| |
| 52 | {
| |
| 53 | evolution[itemevo] = input2[i+3] + " by using item " + input2[i+1]; | |
| 54 | itemevo++; | |
| 55 | i++; | |
| 56 | } | |
| 57 | else if(input2[i].equals("03") && input2[i+1].equals("01"))
| |
| 58 | {
| |
| 59 | evolution[tradeevo] = input2[i+2] + " by trade"; | |
| 60 | tradeevo++; | |
| 61 | } | |
| 62 | } | |
| 63 | return evolution; | |
| 64 | } | |
| 65 | ||
| 66 | public static String[] moveset (String input) | |
| 67 | {
| |
| 68 | Boolean level = true; | |
| 69 | int start = 0; | |
| 70 | Boolean warning = true; | |
| 71 | String[] input2 = input.split(" ");
| |
| 72 | String[] movesetarray = new String[256]; | |
| 73 | for(int i = 0; i < input2.length; i++) | |
| 74 | {
| |
| 75 | if(input2[i].equals("00"))
| |
| 76 | {
| |
| 77 | start = i + 1; | |
| 78 | break; | |
| 79 | } | |
| 80 | } | |
| 81 | for(int i = start; i < input2.length; i+=2) | |
| 82 | {
| |
| 83 | if(input2[i].equals("00"))
| |
| 84 | {
| |
| 85 | warning = false; | |
| 86 | break; | |
| 87 | } | |
| 88 | if(movesetarray[Integer.parseInt(input2[i], 16)] == null) | |
| 89 | {
| |
| 90 | int decimal = Integer.parseInt(input2[i+1], 16); | |
| 91 | String move = ""; | |
| 92 | switch (decimal) | |
| 93 | {
| |
| 94 | case 0: move = "- (0x00)"; | |
| 95 | break; | |
| 96 | case 1: move = "Pound"; | |
| 97 | break; | |
| 98 | case 2: move = "Karate Chop"; | |
| 99 | break; | |
| 100 | case 3: move = "Double Slap"; | |
| 101 | break; | |
| 102 | case 4: move = "Comet Punch"; | |
| 103 | break; | |
| 104 | case 5: move = "Mega Punch"; | |
| 105 | break; | |
| 106 | case 6: move = "Pay Day"; | |
| 107 | break; | |
| 108 | case 7: move = "Fire Punch"; | |
| 109 | break; | |
| 110 | case 8: move = "Ice Punch"; | |
| 111 | break; | |
| 112 | case 9: move = "Thunder Punch"; | |
| 113 | break; | |
| 114 | case 10: move = "Scratch"; | |
| 115 | break; | |
| 116 | case 11: move = "Vice Grip"; | |
| 117 | break; | |
| 118 | case 12: move = "Guillotine"; | |
| 119 | break; | |
| 120 | case 13: move = "Razor Wind"; | |
| 121 | break; | |
| 122 | case 14: move = "Swords Dance"; | |
| 123 | break; | |
| 124 | case 15: move = "Cut"; | |
| 125 | break; | |
| 126 | case 16: move = "Gust"; | |
| 127 | break; | |
| 128 | case 17: move = "Wing Attack"; | |
| 129 | break; | |
| 130 | case 18: move = "Whirlwind"; | |
| 131 | break; | |
| 132 | case 19: move = "Fly"; | |
| 133 | break; | |
| 134 | case 20: move = "Bind"; | |
| 135 | break; | |
| 136 | case 21: move = "Slam"; | |
| 137 | break; | |
| 138 | case 22: move = "Vine Whip"; | |
| 139 | break; | |
| 140 | case 23: move = "Stomp"; | |
| 141 | break; | |
| 142 | case 24: move = "Double Kick"; | |
| 143 | break; | |
| 144 | case 25: move = "Mega Kick"; | |
| 145 | break; | |
| 146 | case 26: move = "Jump Kick"; | |
| 147 | break; | |
| 148 | case 27: move = "Rolling Kick"; | |
| 149 | break; | |
| 150 | case 28: move = "Sand Attack"; | |
| 151 | break; | |
| 152 | case 29: move = "Headbutt"; | |
| 153 | break; | |
| 154 | case 30: move = "Horn Attack"; | |
| 155 | break; | |
| 156 | case 31: move = "Fury Attack"; | |
| 157 | break; | |
| 158 | case 32: move = "Horn Drill"; | |
| 159 | break; | |
| 160 | case 33: move = "Tackle"; | |
| 161 | break; | |
| 162 | case 34: move = "Body Slam"; | |
| 163 | break; | |
| 164 | case 35: move = "Wrap"; | |
| 165 | break; | |
| 166 | case 36: move = "Take Down"; | |
| 167 | break; | |
| 168 | case 37: move = "Thrash"; | |
| 169 | break; | |
| 170 | case 38: move = "Double-Edge"; | |
| 171 | break; | |
| 172 | case 39: move = "Tail Whip"; | |
| 173 | break; | |
| 174 | case 40: move = "Poison Sting"; | |
| 175 | break; | |
| 176 | case 41: move = "Twineedle"; | |
| 177 | break; | |
| 178 | case 42: move = "Pin Missile"; | |
| 179 | break; | |
| 180 | case 43: move = "Leer"; | |
| 181 | break; | |
| 182 | case 44: move = "Bite"; | |
| 183 | break; | |
| 184 | case 45: move = "Growl"; | |
| 185 | break; | |
| 186 | case 46: move = "Roar"; | |
| 187 | break; | |
| 188 | case 47: move = "Sing"; | |
| 189 | break; | |
| 190 | case 48: move = "Supersonic"; | |
| 191 | break; | |
| 192 | case 49: move = "Sonic Boom"; | |
| 193 | break; | |
| 194 | case 50: move = "Disable"; | |
| 195 | break; | |
| 196 | case 51: move = "Acid"; | |
| 197 | break; | |
| 198 | case 52: move = "Ember"; | |
| 199 | break; | |
| 200 | case 53: move = "Flamethrower"; | |
| 201 | break; | |
| 202 | case 54: move = "Mist"; | |
| 203 | break; | |
| 204 | case 55: move = "Water Gun"; | |
| 205 | break; | |
| 206 | case 56: move = "Hydro Pump"; | |
| 207 | break; | |
| 208 | case 57: move = "Surf"; | |
| 209 | break; | |
| 210 | case 58: move = "Ice Beam"; | |
| 211 | break; | |
| 212 | case 59: move = "Blizzard"; | |
| 213 | break; | |
| 214 | case 60: move = "Psybeam"; | |
| 215 | break; | |
| 216 | case 61: move = "Bubble Beam"; | |
| 217 | break; | |
| 218 | case 62: move = "Aurora Beam"; | |
| 219 | break; | |
| 220 | case 63: move = "Hyper Beam"; | |
| 221 | break; | |
| 222 | case 64: move = "Peck"; | |
| 223 | break; | |
| 224 | case 65: move = "Drill Peck"; | |
| 225 | break; | |
| 226 | case 66: move = "Submission"; | |
| 227 | break; | |
| 228 | case 67: move = "Low Kick"; | |
| 229 | break; | |
| 230 | case 68: move = "Counter"; | |
| 231 | break; | |
| 232 | case 69: move = "Seismic Toss"; | |
| 233 | break; | |
| 234 | case 70: move = "Strength"; | |
| 235 | break; | |
| 236 | case 71: move = "Absorb"; | |
| 237 | break; | |
| 238 | case 72: move = "Mega Drain"; | |
| 239 | break; | |
| 240 | case 73: move = "Leech Seed"; | |
| 241 | break; | |
| 242 | case 74: move = "Growth"; | |
| 243 | break; | |
| 244 | case 75: move = "Razor Leaf"; | |
| 245 | break; | |
| 246 | case 76: move = "Solar Beam"; | |
| 247 | break; | |
| 248 | case 77: move = "Poison Powder"; | |
| 249 | break; | |
| 250 | case 78: move = "Stun Spore"; | |
| 251 | break; | |
| 252 | case 79: move = "Sleep Powder"; | |
| 253 | break; | |
| 254 | case 80: move = "Petal Dance"; | |
| 255 | break; | |
| 256 | case 81: move = "String Shot"; | |
| 257 | break; | |
| 258 | case 82: move = "Dragon Rage"; | |
| 259 | break; | |
| 260 | case 83: move = "Fire Spin"; | |
| 261 | break; | |
| 262 | case 84: move = "Thunder Shock"; | |
| 263 | break; | |
| 264 | case 85: move = "Thunderbolt"; | |
| 265 | break; | |
| 266 | case 86: move = "Thunder Wave"; | |
| 267 | break; | |
| 268 | case 87: move = "Thunder"; | |
| 269 | break; | |
| 270 | case 88: move = "Rock Throw"; | |
| 271 | break; | |
| 272 | case 89: move = "Earthquake"; | |
| 273 | break; | |
| 274 | case 90: move = "Fissure"; | |
| 275 | break; | |
| 276 | case 91: move = "Dig"; | |
| 277 | break; | |
| 278 | case 92: move = "Toxic"; | |
| 279 | break; | |
| 280 | case 93: move = "Confusion"; | |
| 281 | break; | |
| 282 | case 94: move = "Psychic"; | |
| 283 | break; | |
| 284 | case 95: move = "Hypnosis"; | |
| 285 | break; | |
| 286 | case 96: move = "Meditate"; | |
| 287 | break; | |
| 288 | case 97: move = "Agility"; | |
| 289 | break; | |
| 290 | case 98: move = "Quick Attack"; | |
| 291 | break; | |
| 292 | case 99: move = "Rage"; | |
| 293 | break; | |
| 294 | case 100: move = "Teleport"; | |
| 295 | break; | |
| 296 | case 101: move = "Night Shade"; | |
| 297 | break; | |
| 298 | case 102: move = "Mimic"; | |
| 299 | break; | |
| 300 | case 103: move = "Screech"; | |
| 301 | break; | |
| 302 | case 104: move = "Double Team"; | |
| 303 | break; | |
| 304 | case 105: move = "Recover"; | |
| 305 | break; | |
| 306 | case 106: move = "Harden"; | |
| 307 | break; | |
| 308 | case 107: move = "Minimize"; | |
| 309 | break; | |
| 310 | case 108: move = "Smokescreen"; | |
| 311 | break; | |
| 312 | case 109: move = "Confuse Ray"; | |
| 313 | break; | |
| 314 | case 110: move = "Withdraw"; | |
| 315 | break; | |
| 316 | case 111: move = "Defense Curl"; | |
| 317 | break; | |
| 318 | case 112: move = "Barrier"; | |
| 319 | break; | |
| 320 | case 113: move = "Light Screen"; | |
| 321 | break; | |
| 322 | case 114: move = "Haze"; | |
| 323 | break; | |
| 324 | case 115: move = "Reflect"; | |
| 325 | break; | |
| 326 | case 116: move = "Focus Energy"; | |
| 327 | break; | |
| 328 | case 117: move = "Bide"; | |
| 329 | break; | |
| 330 | case 118: move = "Metronome"; | |
| 331 | break; | |
| 332 | case 119: move = "Mirror Move"; | |
| 333 | break; | |
| 334 | case 120: move = "Self-Destruct"; | |
| 335 | break; | |
| 336 | case 121: move = "Egg Bomb"; | |
| 337 | break; | |
| 338 | case 122: move = "Lick"; | |
| 339 | break; | |
| 340 | case 123: move = "Smog"; | |
| 341 | break; | |
| 342 | case 124: move = "Sludge"; | |
| 343 | break; | |
| 344 | case 125: move = "Bone Club"; | |
| 345 | break; | |
| 346 | case 126: move = "Fire Blast"; | |
| 347 | break; | |
| 348 | case 127: move = "Waterfall"; | |
| 349 | break; | |
| 350 | case 128: move = "Clamp"; | |
| 351 | break; | |
| 352 | case 129: move = "Swift"; | |
| 353 | break; | |
| 354 | case 130: move = "Skull Bash"; | |
| 355 | break; | |
| 356 | case 131: move = "Spike Cannon"; | |
| 357 | break; | |
| 358 | case 132: move = "Constrict"; | |
| 359 | break; | |
| 360 | case 133: move = "Amnesia"; | |
| 361 | break; | |
| 362 | case 134: move = "Kinesis"; | |
| 363 | break; | |
| 364 | case 135: move = "Soft-Boiled"; | |
| 365 | break; | |
| 366 | case 136: move = "High Jump Kick"; | |
| 367 | break; | |
| 368 | case 137: move = "Glare"; | |
| 369 | break; | |
| 370 | case 138: move = "Dream Eater"; | |
| 371 | break; | |
| 372 | case 139: move = "Poison Gas"; | |
| 373 | break; | |
| 374 | case 140: move = "Barrage"; | |
| 375 | break; | |
| 376 | case 141: move = "Leech Life"; | |
| 377 | break; | |
| 378 | case 142: move = "Lovely Kiss"; | |
| 379 | break; | |
| 380 | case 143: move = "Sky Attack"; | |
| 381 | break; | |
| 382 | case 144: move = "Transform"; | |
| 383 | break; | |
| 384 | case 145: move = "Bubble"; | |
| 385 | break; | |
| 386 | case 146: move = "Dizzy Punch"; | |
| 387 | break; | |
| 388 | case 147: move = "Spore"; | |
| 389 | break; | |
| 390 | case 148: move = "Flash"; | |
| 391 | break; | |
| 392 | case 149: move = "Psywave"; | |
| 393 | break; | |
| 394 | case 150: move = "Splash"; | |
| 395 | break; | |
| 396 | case 151: move = "Acid Armor"; | |
| 397 | break; | |
| 398 | case 152: move = "Crabhammer"; | |
| 399 | break; | |
| 400 | case 153: move = "Explosion"; | |
| 401 | break; | |
| 402 | case 154: move = "Fury Swipes"; | |
| 403 | break; | |
| 404 | - | case 155: move = "Boomerang"; |
| 404 | + | case 155: move = "Bonemerang"; |
| 405 | break; | |
| 406 | case 156: move = "Rest"; | |
| 407 | break; | |
| 408 | case 157: move = "Rock Slide"; | |
| 409 | break; | |
| 410 | case 158: move = "Hyper Fang"; | |
| 411 | break; | |
| 412 | case 159: move = "Sharpen"; | |
| 413 | break; | |
| 414 | case 160: move = "Conversion"; | |
| 415 | break; | |
| 416 | case 161: move = "Tri Attack"; | |
| 417 | break; | |
| 418 | case 162: move = "Super Fang"; | |
| 419 | break; | |
| 420 | case 163: move = "Slash"; | |
| 421 | break; | |
| 422 | case 164: move = "Substitute"; | |
| 423 | break; | |
| 424 | case 165: move = "Struggle"; | |
| 425 | break; | |
| 426 | case 196: move = "HM01"; | |
| 427 | break; | |
| 428 | case 197: move = "HM02"; | |
| 429 | break; | |
| 430 | case 198: move = "HM03"; | |
| 431 | break; | |
| 432 | case 199: move = "HM04"; | |
| 433 | break; | |
| 434 | case 200: move = "HM05"; | |
| 435 | break; | |
| 436 | case 201: move = "TM01"; | |
| 437 | break; | |
| 438 | case 202: move = "TM02"; | |
| 439 | break; | |
| 440 | case 203: move = "TM03"; | |
| 441 | break; | |
| 442 | case 204: move = "TM04"; | |
| 443 | break; | |
| 444 | case 205: move = "TM05"; | |
| 445 | break; | |
| 446 | case 206: move = "TM06"; | |
| 447 | break; | |
| 448 | case 207: move = "TM07"; | |
| 449 | break; | |
| 450 | case 208: move = "TM08"; | |
| 451 | break; | |
| 452 | case 209: move = "TM09"; | |
| 453 | break; | |
| 454 | case 210: move = "TM10"; | |
| 455 | break; | |
| 456 | case 211: move = "TM11"; | |
| 457 | break; | |
| 458 | case 212: move = "TM12"; | |
| 459 | break; | |
| 460 | case 213: move = "TM13"; | |
| 461 | break; | |
| 462 | case 214: move = "TM14"; | |
| 463 | break; | |
| 464 | case 215: move = "TM15"; | |
| 465 | break; | |
| 466 | case 216: move = "TM16"; | |
| 467 | break; | |
| 468 | case 217: move = "TM17"; | |
| 469 | break; | |
| 470 | case 218: move = "TM18"; | |
| 471 | break; | |
| 472 | case 219: move = "TM19"; | |
| 473 | break; | |
| 474 | case 220: move = "TM20"; | |
| 475 | break; | |
| 476 | case 221: move = "TM21"; | |
| 477 | break; | |
| 478 | case 222: move = "TM22"; | |
| 479 | break; | |
| 480 | case 223: move = "TM23"; | |
| 481 | break; | |
| 482 | case 224: move = "TM24"; | |
| 483 | break; | |
| 484 | case 225: move = "TM25"; | |
| 485 | break; | |
| 486 | case 226: move = "TM26"; | |
| 487 | break; | |
| 488 | case 227: move = "TM27"; | |
| 489 | break; | |
| 490 | case 228: move = "TM28"; | |
| 491 | break; | |
| 492 | case 229: move = "TM29"; | |
| 493 | break; | |
| 494 | case 230: move = "TM30"; | |
| 495 | break; | |
| 496 | case 231: move = "TM31"; | |
| 497 | break; | |
| 498 | case 232: move = "TM32"; | |
| 499 | break; | |
| 500 | case 233: move = "TM33"; | |
| 501 | break; | |
| 502 | case 234: move = "TM34"; | |
| 503 | break; | |
| 504 | case 235: move = "TM35"; | |
| 505 | break; | |
| 506 | case 236: move = "TM36"; | |
| 507 | break; | |
| 508 | case 237: move = "TM37"; | |
| 509 | break; | |
| 510 | case 238: move = "TM38"; | |
| 511 | break; | |
| 512 | case 239: move = "TM39"; | |
| 513 | break; | |
| 514 | case 240: move = "TM40"; | |
| 515 | break; | |
| 516 | case 241: move = "TM41"; | |
| 517 | break; | |
| 518 | case 242: move = "TM42"; | |
| 519 | break; | |
| 520 | case 243: move = "TM43"; | |
| 521 | break; | |
| 522 | case 244: move = "TM44"; | |
| 523 | break; | |
| 524 | case 245: move = "TM45"; | |
| 525 | break; | |
| 526 | case 246: move = "TM46"; | |
| 527 | break; | |
| 528 | case 247: move = "TM47"; | |
| 529 | break; | |
| 530 | case 248: move = "TM48"; | |
| 531 | break; | |
| 532 | case 249: move = "TM49"; | |
| 533 | break; | |
| 534 | case 250: move = "TM50"; | |
| 535 | break; | |
| 536 | case 251: move = "TM51"; | |
| 537 | break; | |
| 538 | case 252: move = "TM52"; | |
| 539 | break; | |
| 540 | case 253: move = "TM53"; | |
| 541 | break; | |
| 542 | case 254: move = "TM54"; | |
| 543 | break; | |
| 544 | case 255: move = "TM55"; | |
| 545 | break; | |
| 546 | default: move = "Super Glitch " + input2[i+1]; | |
| 547 | break; | |
| 548 | } | |
| 549 | movesetarray[Integer.parseInt(input2[i], 16)] = move; | |
| 550 | } | |
| 551 | } | |
| 552 | if(warning) | |
| 553 | {
| |
| 554 | movesetarray[0] = "Warning: the inputted moveset does not terminate at a 00 byte as it is supposed to"; | |
| 555 | } | |
| 556 | return movesetarray; | |
| 557 | } | |
| 558 | } |