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| 1 | using System.Collections; | |
| 2 | using System.Collections.Generic; | |
| 3 | using UnityEngine; | |
| 4 | ||
| 5 | public class PongPaddle : MonoBehaviour | |
| 6 | {
| |
| 7 | //Prędkość naszej paletki | |
| 8 | public float speed = 5f; | |
| 9 | ||
| 10 | [Range(1, 2)] | |
| 11 | public int playerNumber = 1; | |
| 12 | ||
| 13 | ||
| 14 | void Update() | |
| 15 | {
| |
| 16 | Move(); | |
| 17 | } | |
| 18 | ||
| 19 | //funkcja odpowiedzialna za ruch | |
| 20 | void Move() | |
| 21 | {
| |
| 22 | //Zczytujemy z GetAxisRaw w którą stronę chcemy się poruszać i którym graczem | |
| 23 | float y = Input.GetAxisRaw("Vertical" + playerNumber);
| |
| 24 | ||
| 25 | float speedDir = y * speed * Time.deltaTime; | |
| 26 | transform.position += new Vector3(0, speedDir, 0); | |
| 27 | ||
| 28 | ||
| 29 | } | |
| 30 | } | |
| 31 |