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1 | New Lua Functions: | |
2 | ||
3 | General Additions: | |
4 | getPositionFromDirection(pos, dir, length) | |
5 | getActiveRingID(itemid) | |
6 | getTargetsInArea(pos, radius, aggressiveness, includePlayers) | |
7 | ||
8 | Creature Class Additions: | |
9 | Creature:isPlayer() | |
10 | Creature:isNpc() | |
11 | Creature:isMonster() | |
12 | Creature:isFriendly() | |
13 | Creature:isInnocent() | |
14 | ||
15 | Container Class Additions: | |
16 | Container.GetLast() | |
17 | Container.GetIndexes() | |
18 | Container:isEmpty() | |
19 | Container:isFull() | |
20 | Container:EmptySlots() | |
21 | ||
22 | Self Class Additions: | |
23 | Self.LookPos(range) | |
24 | Self.Money() | |
25 | Self.DepositMoney(amount) | |
26 | Self.WithdrawMoney(amount) | |
27 | Self.Flasks() | |
28 | Self.DropFlasks(x, y, z) | |
29 | Self.ItemCount(itemid [, container]) | |
30 | Self.DropItems(x, y, z, ...) | |
31 | Self.Cast(words, mana) | |
32 | Self.UseLever(x, y, z, itemid) | |
33 | Self.OpenDoor(x, y, z [, key]) | |
34 | Self.CloseDoor(x, y, z [, key]) | |
35 | Self.CutGrass(x, y, z) | |
36 | Self.UsePick(x, y, z) | |
37 | Self.Equip(itemid, slot [, count]) | |
38 | Self.OpenDepot() | |
39 | Self.DepositItems(...) | |
40 | Self.WithdrawItems(slot, ...) | |
41 | ||
42 | String Class Additions: --credits: http://lua-users.org/wiki/StringRecipes | |
43 | string:titlecase() | |
44 | string:split(s) | |
45 | string:trim() |