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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 4 | local RealPlayer = Player | |
| 5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},Soundscape=r:GetService("RunService").Heartbeat,BindToSoundscape=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 6 | ||
| 7 | ||
| 8 | local NodesPerStep = 30 | |
| 9 | ||
| 10 | plr = game:GetService("Players").LocalPlayer
| |
| 11 | char = plr.Character | |
| 12 | m = plr:GetMouse() | |
| 13 | human = char.Humanoid | |
| 14 | torso = char.Torso | |
| 15 | root = char.HumanoidRootPart | |
| 16 | lleg = char["Left Leg"] | |
| 17 | rleg = char["Right Leg"] | |
| 18 | larm = char["Left Arm"] | |
| 19 | rarm = char["Right Arm"] | |
| 20 | head = char.Head | |
| 21 | lshold = torso["Left Shoulder"] | |
| 22 | rshold = torso["Right Shoulder"] | |
| 23 | neck = torso.Neck | |
| 24 | lhip = torso["Left Hip"] | |
| 25 | rhip = torso["Right Hip"] | |
| 26 | lscf = lshold.C0 | |
| 27 | rscf = rshold.C0 | |
| 28 | ncf = neck.C0 | |
| 29 | lhcf = lhip.C0 | |
| 30 | rhcf = rhip.C0 | |
| 31 | rad = math.rad | |
| 32 | random = math.random | |
| 33 | sin = math.sin | |
| 34 | cos = math.cos | |
| 35 | hurt = false | |
| 36 | ||
| 37 | local Maze = {}
| |
| 38 | function Maze:New(xSize, ySize) | |
| 39 | local Cells = {}
| |
| 40 | local IDs = {}
| |
| 41 | local ID = 1 | |
| 42 | for x = 0, xSize+1 do | |
| 43 | Cells[x] = {}
| |
| 44 | for y = 0, ySize+1 do | |
| 45 | Cells[x][y] = {
| |
| 46 | ID = ID; | |
| 47 | X = x; | |
| 48 | Y = y; | |
| 49 | Edge = (x == 0 or y == 0 or x==xSize+1 or y == ySize+1) | |
| 50 | } | |
| 51 | IDs[ID] = Cells[x][y] | |
| 52 | ID = ID + 1 | |
| 53 | end | |
| 54 | end | |
| 55 | local NewMaze = {
| |
| 56 | Cells = Cells; | |
| 57 | IDs = IDs; | |
| 58 | } | |
| 59 | setmetatable(NewMaze, {
| |
| 60 | __index = Maze; | |
| 61 | }) | |
| 62 | return NewMaze | |
| 63 | end | |
| 64 | function Maze:NewWalls(x, y) | |
| 65 | local Walls = {}
| |
| 66 | if (x == self.Finish.X and y == self.Finish.Y) or | |
| 67 | (x == self.Start.X and y == self.Start.Y) then | |
| 68 | if x == #self.Cells then | |
| 69 | Walls[1] = {self.Cells[x][y].ID, self.Cells[x-1][y].ID}
| |
| 70 | Walls[2] = {self.Cells[x][y].ID, false}
| |
| 71 | else | |
| 72 | Walls[1] = {self.Cells[x][y].ID, self.Cells[x+1][y].ID}
| |
| 73 | Walls[2] = {self.Cells[x][y].ID, false}
| |
| 74 | end | |
| 75 | if y == #self.Cells[x] then | |
| 76 | Walls[3] = {self.Cells[x][y].ID, self.Cells[x][y-1].ID}
| |
| 77 | Walls[4] = {self.Cells[x][y].ID, false}
| |
| 78 | else | |
| 79 | Walls[3] = {self.Cells[x][y].ID, self.Cells[x][y+1].ID}
| |
| 80 | Walls[4] = {self.Cells[x][y].ID, false}
| |
| 81 | end | |
| 82 | else | |
| 83 | Walls[1] = {self.Cells[x][y].ID, self.Cells[x-1][y].ID}
| |
| 84 | Walls[2] = {self.Cells[x][y].ID, self.Cells[x+1][y].ID}
| |
| 85 | Walls[3] = {self.Cells[x][y].ID, self.Cells[x][y-1].ID}
| |
| 86 | Walls[4] = {self.Cells[x][y].ID, self.Cells[x][y+1].ID}
| |
| 87 | end | |
| 88 | return Walls | |
| 89 | end | |
| 90 | function Maze:Generate(start, finish, scale, height) | |
| 91 | self.Finish = finish | |
| 92 | self.Start = start | |
| 93 | self.Scale = scale | |
| 94 | self.Height = height | |
| 95 | self.Model = Instance.new("Model")
| |
| 96 | self.Model.Name = "Maze" | |
| 97 | local Walls = self:NewWalls(start.X, start.Y) | |
| 98 | local PermWalls = {}
| |
| 99 | local PermCells = {[self.Cells[start.X][start.Y].ID] = true}
| |
| 100 | local Rand = math.random | |
| 101 | local function MainLoop() | |
| 102 | while wait() do | |
| 103 | for i = 1, NodesPerStep do | |
| 104 | if not next(Walls, Key) then | |
| 105 | return nil | |
| 106 | end | |
| 107 | local Key = Rand(1, #Walls) | |
| 108 | local w = Walls[Key] | |
| 109 | table.remove(Walls,Key) | |
| 110 | local Other | |
| 111 | local Self | |
| 112 | if PermCells[w[1]] then | |
| 113 | if PermCells[w[2]] then | |
| 114 | PermWalls[#PermWalls+1] = w | |
| 115 | else | |
| 116 | Other = w[2] | |
| 117 | Self = w[1] | |
| 118 | end | |
| 119 | else | |
| 120 | Other = w[1] | |
| 121 | Self = w[2] | |
| 122 | end | |
| 123 | if Other then | |
| 124 | PermCells[Other] = true | |
| 125 | if self.IDs[Other].Edge then | |
| 126 | PermWalls[#PermWalls+1] = w | |
| 127 | else | |
| 128 | for _, Wall in pairs(self:NewWalls(self.IDs[Other].X, self.IDs[Other].Y)) do | |
| 129 | if Wall[2] ~= Self then | |
| 130 | Walls[#Walls+1] = Wall | |
| 131 | end | |
| 132 | end | |
| 133 | end | |
| 134 | end | |
| 135 | end | |
| 136 | end | |
| 137 | end | |
| 138 | MainLoop() | |
| 139 | for _, Wall in pairs(PermWalls) do | |
| 140 | self:CreateWall(Wall[1], Wall[2]) | |
| 141 | end | |
| 142 | local xMax = ((#self.Cells - 1))*scale | |
| 143 | local yMax = ((#self.Cells[1] - 1))*scale | |
| 144 | local Floor = Instance.new("Part")
| |
| 145 | Floor.Anchored = true | |
| 146 | Floor.BrickColor = BrickColor.new('Bright green')
| |
| 147 | Floor.Material = "Grass" | |
| 148 | Floor.Name = "MainBase" | |
| 149 | Floor.Size = Vector3.new(xMax+2, 1.2, yMax+2) | |
| 150 | Floor.Position = Vector3.new(xMax/2+scale/2,-0.4,yMax/2+scale/2) | |
| 151 | Floor.Parent = self.Model | |
| 152 | end | |
| 153 | function Maze:CreateWall(id1, id2) | |
| 154 | local Wall = Instance.new "Part" | |
| 155 | Wall.Anchored = true | |
| 156 | Wall.Name = "Walls" | |
| 157 | Wall.Size = Vector3.new(self.Scale, self.Height, 2) | |
| 158 | local n1 = self.IDs[id1] | |
| 159 | local n2 = self.IDs[id2] | |
| 160 | Wall.CFrame = CFrame.new( | |
| 161 | Vector3.new(n1.X, self.Height/2, n1.Y), | |
| 162 | Vector3.new(n2.X, self.Height/2, n2.Y) | |
| 163 | ) | |
| 164 | Wall.Position = Vector3.new((n1.X + n2.X)*self.Scale/2, self.Height/2, (n1.Y + n2.Y)*self.Scale/2) | |
| 165 | Wall.Parent = self.Model | |
| 166 | end | |
| 167 | ||
| 168 | local m = Maze:New(25,25) | |
| 169 | m:Generate(Vector2.new(1,25), Vector2.new(50,50), 20, 25) | |
| 170 | m.Model.Parent = workspace | |
| 171 | m.Model:MoveTo(workspace:FindFirstChild('Base').Position + Vector3.new(0,65,0))
| |
| 172 | ||
| 173 | for _,c in pairs(m.Model:GetChildren()) do | |
| 174 | if c:IsA('Part') then
| |
| 175 | if c.Name == "Walls" then | |
| 176 | c.Anchored = true | |
| 177 | c.CanCollide = false | |
| 178 | c.Name ="Walls" | |
| 179 | c.Transparency = 1 | |
| 180 | c.TopSurface = 0 | |
| 181 | c.BottomSurface = 0 | |
| 182 | c.BrickColor = BrickColor.new('Daisy orange')
| |
| 183 | c.Material = "Cobblestone" | |
| 184 | end | |
| 185 | end | |
| 186 | end | |
| 187 | ||
| 188 | thing = Instance.new('Part', char.Torso)
| |
| 189 | thing.Anchored = false | |
| 190 | thing.CanCollide = false | |
| 191 | thing.Transparency = 1 | |
| 192 | thing.Name = "Trigger" | |
| 193 | thing.Size = Vector3.new(225, 0, 225) | |
| 194 | ||
| 195 | thing.Touched:connect(function(hit) | |
| 196 | if hit.Name == "Walls" then | |
| 197 | hit.CanCollide = true | |
| 198 | hit.Transparency = 0 | |
| 199 | local s = Instance.new("SelectionBox", char)
| |
| 200 | local lasso = Instance.new("SelectionPartLasso",s)
| |
| 201 | lasso.Humanoid = char.Humanoid | |
| 202 | lasso.Part = hit | |
| 203 | end | |
| 204 | end) | |
| 205 | ||
| 206 | thing.TouchEnded:connect(function(unhit) | |
| 207 | if unhit.Name == "Walls" then | |
| 208 | unhit.CanCollide = false | |
| 209 | unhit.Transparency = 1 | |
| 210 | for _,c in pairs(char:GetChildren()) do | |
| 211 | if c:IsA('SelectionBox') then
| |
| 212 | c:Destroy() | |
| 213 | end | |
| 214 | end | |
| 215 | end | |
| 216 | end) | |
| 217 | ||
| 218 | char.Torso.CFrame = CFrame.new(0,125,0) | |
| 219 | char.Archivable = true | |
| 220 | ||
| 221 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 222 | thing.CFrame = char.Torso.CFrame | |
| 223 | end) |