SHOW:
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| 1 | Killer = game.Players.LocalPlayer | |
| 2 | - | Victim = game.Players["Player2"] |
| 2 | + | Victim = game.Players["Red_SnowLeopard"] |
| 3 | ||
| 4 | ||
| 5 | ||
| 6 | game:GetObjects("rbxassetid://503217496")[1].Parent=game.Workspace
| |
| 7 | wait(0.5) | |
| 8 | game.Workspace.Guillo:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector* 30) | |
| 9 | ||
| 10 | wait(2) | |
| 11 | ||
| 12 | function onTouched(hit) | |
| 13 | p = hit.Parent:findFirstChild("Humanoid")
| |
| 14 | ra = hit.Parent:findFirstChild("Right Arm")
| |
| 15 | rl = hit.Parent:findFirstChild("Right Leg")
| |
| 16 | la = hit.Parent:findFirstChild("Left Arm")
| |
| 17 | lr = hit.Parent:findFirstChild("Left Leg")
| |
| 18 | t = hit.Parent:findFirstChild("Torso")
| |
| 19 | if p ~= nil then | |
| 20 | p.Health = 0 | |
| 21 | ra.CanCollide = false | |
| 22 | ra.Anchored = true | |
| 23 | rl.CanCollide = false | |
| 24 | rl.Anchored = true | |
| 25 | la.CanCollide = false | |
| 26 | la.Anchored = true | |
| 27 | lr.CanCollide = false | |
| 28 | lr.Anchored = true | |
| 29 | t.CanCollide = false | |
| 30 | t.Anchored = true | |
| 31 | local bp = Instance.new("BodyPosition")
| |
| 32 | bp.Parent = hit.Parent.Head | |
| 33 | bp.position = game.Workspace.Guillo.sModel.pos.Position | |
| 34 | wait(.2) | |
| 35 | hit.Parent.Head.Size = Vector3.new(1,1,1) | |
| 36 | bp:Remove() | |
| 37 | end | |
| 38 | end | |
| 39 | ||
| 40 | game.Workspace.Guillo.sModel.Blade.Touched:connect(onTouched) | |
| 41 | ||
| 42 | ||
| 43 | function onClicked() | |
| 44 | if game.Workspace.Guillo.sModel.Rdy.Value == true then | |
| 45 | game.Workspace.Guillo.Safety:Destroy() | |
| 46 | game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,-50,0) | |
| 47 | game.Workspace.Guillo.sModel.lvr2.Transparency = 1 | |
| 48 | game.Workspace.Guillo.sModel.lvr1.Transparency = 0 | |
| 49 | game.Workspace.Guillo.sModel.lvr2.CanCollide = false | |
| 50 | game.Workspace.Guillo.sModel.lvr1.CanCollide = true | |
| 51 | wait(0.3) | |
| 52 | game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,0,0) | |
| 53 | game.Workspace.Guillo.sModel.Rdy.Value = false | |
| 54 | wait(5) | |
| 55 | game.Workspace.Guillo:Destroy() | |
| 56 | elseif game.Workspace.Guillo.sModel.Rdy.Value == false then | |
| 57 | game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,1,0) | |
| 58 | game.Workspace.Guillo.sModel.lvr2.Transparency = 0 | |
| 59 | game.Workspace.Guillo.sModel.lvr1.Transparency = 1 | |
| 60 | game.Workspace.Guillo.sModel.lvr2.CanCollide = true | |
| 61 | game.Workspace.Guillo.sModel.lvr1.CanCollide = false | |
| 62 | game.Workspace.Guillo.sModel.Rdy.Value = true | |
| 63 | end | |
| 64 | end | |
| 65 | ||
| 66 | game.Workspace.Guillo.sModel.lvr1.ClickDetector.MouseClick:connect(onClicked) | |
| 67 | game.Workspace.Guillo.sModel.lvr2.ClickDetector.MouseClick:connect(onClicked) | |
| 68 | ||
| 69 | Killer.Character.HumanoidRootPart.CFrame = game.Workspace.Guillo.PartTPer.CFrame | |
| 70 | game.Workspace.Guillo.PartTPer:Destroy() | |
| 71 | wait(1) | |
| 72 | Victim.Character.HumanoidRootPart.CFrame = game.Workspace.Guillo.Seat.CFrame | |
| 73 | game.Workspace.Guillo.PartTP2:Destroy() |