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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | - | -BY EDIT 5MZAZATV |
| 5 | + | |
| 6 | ||
| 7 | Player = game.Players.LocalPlayer | |
| 8 | Character = Player.Character | |
| 9 | local txt = Instance.new("BillboardGui", Character)
| |
| 10 | txt.Adornee = Character.Head | |
| 11 | txt.Name = "_status" | |
| 12 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 13 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 14 | local text = Instance.new("TextLabel", txt)
| |
| 15 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 16 | text.FontSize = "Size24" | |
| 17 | text.TextScaled = true | |
| 18 | text.TextTransparency = 0 | |
| 19 | text.BackgroundTransparency = 1 | |
| 20 | text.TextTransparency = 0 | |
| 21 | text.TextStrokeTransparency = 0 | |
| 22 | text.Font = "Antique" | |
| 23 | text.TextStrokeColor3 = Color3.new(255,0,0) | |
| 24 | text.Text = "Dark MZ" | |
| 25 | ||
| 26 | ||
| 27 | Player = game:GetService("Players").LocalPlayer
| |
| 28 | PlayerGui = Player.PlayerGui | |
| 29 | Cam = workspace.CurrentCamera | |
| 30 | Backpack = Player.Backpack | |
| 31 | Character = Player.Character | |
| 32 | Humanoid = Character.Humanoid | |
| 33 | Mouse = Player:GetMouse() | |
| 34 | RootPart = Character["HumanoidRootPart"] | |
| 35 | Torso = Character["Torso"] | |
| 36 | Head = Character["Head"] | |
| 37 | RightArm = Character["Right Arm"] | |
| 38 | LeftArm = Character["Left Arm"] | |
| 39 | RightLeg = Character["Right Leg"] | |
| 40 | LeftLeg = Character["Left Leg"] | |
| 41 | RootJoint = RootPart["RootJoint"] | |
| 42 | Neck = Torso["Neck"] | |
| 43 | RightShoulder = Torso["Right Shoulder"] | |
| 44 | LeftShoulder = Torso["Left Shoulder"] | |
| 45 | RightHip = Torso["Right Hip"] | |
| 46 | LeftHip = Torso["Left Hip"] | |
| 47 | local sick = Instance.new("Sound",Character)
| |
| 48 | sick.SoundId = "rbxassetid://657647848" | |
| 49 | sick.Looped = true | |
| 50 | sick.Pitch = 1 | |
| 51 | sick.Volume = 25 | |
| 52 | sick:Play() | |
| 53 | ||
| 54 | IT = Instance.new | |
| 55 | CF = CFrame.new | |
| 56 | VT = Vector3.new | |
| 57 | RAD = math.rad | |
| 58 | C3 = Color3.new | |
| 59 | UD2 = UDim2.new | |
| 60 | BRICKC = BrickColor.new | |
| 61 | ANGLES = CFrame.Angles | |
| 62 | EULER = CFrame.fromEulerAnglesXYZ | |
| 63 | COS = math.cos | |
| 64 | ACOS = math.acos | |
| 65 | SIN = math.sin | |
| 66 | ASIN = math.asin | |
| 67 | ABS = math.abs | |
| 68 | MRANDOM = math.random | |
| 69 | FLOOR = math.floor | |
| 70 | ||
| 71 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 72 | local NEWMESH = IT(MESH) | |
| 73 | if MESH == "SpecialMesh" then | |
| 74 | NEWMESH.MeshType = MESHTYPE | |
| 75 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 76 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 77 | end | |
| 78 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 79 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 80 | end | |
| 81 | end | |
| 82 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 83 | NEWMESH.Scale = SCALE | |
| 84 | NEWMESH.Parent = PARENT | |
| 85 | return NEWMESH | |
| 86 | end | |
| 87 | ||
| 88 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 89 | local NEWPART = IT("Part")
| |
| 90 | NEWPART.formFactor = FORMFACTOR | |
| 91 | NEWPART.Reflectance = REFLECTANCE | |
| 92 | NEWPART.Transparency = TRANSPARENCY | |
| 93 | NEWPART.CanCollide = false | |
| 94 | NEWPART.Locked = true | |
| 95 | NEWPART.Anchored = true | |
| 96 | if ANCHOR == false then | |
| 97 | NEWPART.Anchored = false | |
| 98 | end | |
| 99 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 100 | NEWPART.Name = NAME | |
| 101 | NEWPART.Size = SIZE | |
| 102 | NEWPART.Position = Torso.Position | |
| 103 | NEWPART.Material = MATERIAL | |
| 104 | NEWPART:BreakJoints() | |
| 105 | NEWPART.Parent = PARENT | |
| 106 | return NEWPART | |
| 107 | end | |
| 108 | ||
| 109 | --//=================================\\ | |
| 110 | --|| CUSTOMIZATION | |
| 111 | --\\=================================// | |
| 112 | ||
| 113 | Player_Size = 1 --Size of the player. | |
| 114 | Animation_Speed = 3 | |
| 115 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 116 | ||
| 117 | local Speed = 200 | |
| 118 | local Effects2 = {}
| |
| 119 | ||
| 120 | --//=================================\\ | |
| 121 | --|| END OF CUSTOMIZATION | |
| 122 | --\\=================================// | |
| 123 | ||
| 124 | local function weldBetween(a, b) | |
| 125 | local weldd = Instance.new("ManualWeld")
| |
| 126 | weldd.Part0 = a | |
| 127 | weldd.Part1 = b | |
| 128 | weldd.C0 = CFrame.new() | |
| 129 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 130 | weldd.Parent = a | |
| 131 | return weldd | |
| 132 | end | |
| 133 | ||
| 134 | --//=================================\\ | |
| 135 | --|| USEFUL VALUES | |
| 136 | --\\=================================// | |
| 137 | ||
| 138 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 139 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 140 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 141 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 142 | local CHANGEDEFENSE = 0 | |
| 143 | local CHANGEDAMAGE = 0 | |
| 144 | local CHANGEMOVEMENT = 0 | |
| 145 | local ANIM = "Idle" | |
| 146 | local ATTACK = false | |
| 147 | local EQUIPPED = false | |
| 148 | local HOLD = false | |
| 149 | local COMBO = 1 | |
| 150 | local Rooted = false | |
| 151 | local SINE = 0 | |
| 152 | local KEYHOLD = false | |
| 153 | local CHANGE = 2 / Animation_Speed | |
| 154 | local WALKINGANIM = false | |
| 155 | local WALK = 0 | |
| 156 | local VALUE1 = false | |
| 157 | local VALUE2 = false | |
| 158 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 159 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 160 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 161 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 162 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 163 | WEAPONGUI.Name = "Weapon GUI" | |
| 164 | local Weapon = IT("Model")
| |
| 165 | Weapon.Name = "Adds" | |
| 166 | local HITFLOOR = nil | |
| 167 | local Effects = IT("Folder", Weapon)
| |
| 168 | Effects.Name = "Effects" | |
| 169 | local ANIMATOR = Humanoid.Animator | |
| 170 | local ANIMATE = Character.Animate | |
| 171 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 172 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 173 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 174 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 175 | local UNANCHOR = true | |
| 176 | ||
| 177 | local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255) | |
| 178 | ||
| 179 | --//=================================\\ | |
| 180 | --\\=================================// | |
| 181 | ||
| 182 | ||
| 183 | --//=================================\\ | |
| 184 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 185 | --\\=================================// | |
| 186 | ||
| 187 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 188 | ArtificialHB.Name = "ArtificialHB" | |
| 189 | ||
| 190 | script:WaitForChild("ArtificialHB")
| |
| 191 | ||
| 192 | frame = Frame_Speed | |
| 193 | tf = 0 | |
| 194 | allowframeloss = false | |
| 195 | tossremainder = false | |
| 196 | lastframe = tick() | |
| 197 | script.ArtificialHB:Fire() | |
| 198 | ||
| 199 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 200 | tf = tf + s | |
| 201 | if tf >= frame then | |
| 202 | if allowframeloss then | |
| 203 | script.ArtificialHB:Fire() | |
| 204 | lastframe = tick() | |
| 205 | else | |
| 206 | for i = 1, math.floor(tf / frame) do | |
| 207 | script.ArtificialHB:Fire() | |
| 208 | end | |
| 209 | lastframe = tick() | |
| 210 | end | |
| 211 | if tossremainder then | |
| 212 | tf = 0 | |
| 213 | else | |
| 214 | tf = tf - frame * math.floor(tf / frame) | |
| 215 | end | |
| 216 | end | |
| 217 | end) | |
| 218 | ||
| 219 | --//=================================\\ | |
| 220 | --\\=================================// | |
| 221 | ||
| 222 | ||
| 223 | ||
| 224 | ||
| 225 | ||
| 226 | --//=================================\\ | |
| 227 | --|| SOME FUNCTIONS | |
| 228 | --\\=================================// | |
| 229 | ||
| 230 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 231 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 232 | end | |
| 233 | ||
| 234 | function PositiveAngle(NUMBER) | |
| 235 | if NUMBER >= 0 then | |
| 236 | NUMBER = 0 | |
| 237 | end | |
| 238 | return NUMBER | |
| 239 | end | |
| 240 | ||
| 241 | function NegativeAngle(NUMBER) | |
| 242 | if NUMBER <= 0 then | |
| 243 | NUMBER = 0 | |
| 244 | end | |
| 245 | return NUMBER | |
| 246 | end | |
| 247 | ||
| 248 | function Swait(NUMBER) | |
| 249 | if NUMBER == 0 or NUMBER == nil then | |
| 250 | ArtificialHB.Event:wait() | |
| 251 | else | |
| 252 | for i = 1, NUMBER do | |
| 253 | ArtificialHB.Event:wait() | |
| 254 | end | |
| 255 | end | |
| 256 | end | |
| 257 | ||
| 258 | function QuaternionFromCFrame(cf) | |
| 259 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 260 | local trace = m00 + m11 + m22 | |
| 261 | if trace > 0 then | |
| 262 | local s = math.sqrt(1 + trace) | |
| 263 | local recip = 0.5 / s | |
| 264 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 265 | else | |
| 266 | local i = 0 | |
| 267 | if m11 > m00 then | |
| 268 | i = 1 | |
| 269 | end | |
| 270 | if m22 > (i == 0 and m00 or m11) then | |
| 271 | i = 2 | |
| 272 | end | |
| 273 | if i == 0 then | |
| 274 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 275 | local recip = 0.5 / s | |
| 276 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 277 | elseif i == 1 then | |
| 278 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 279 | local recip = 0.5 / s | |
| 280 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 281 | elseif i == 2 then | |
| 282 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 283 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 284 | end | |
| 285 | end | |
| 286 | end | |
| 287 | ||
| 288 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 289 | local xs, ys, zs = x + x, y + y, z + z | |
| 290 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 291 | local xx = x * xs | |
| 292 | local xy = x * ys | |
| 293 | local xz = x * zs | |
| 294 | local yy = y * ys | |
| 295 | local yz = y * zs | |
| 296 | local zz = z * zs | |
| 297 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 298 | end | |
| 299 | ||
| 300 | function QuaternionSlerp(a, b, t) | |
| 301 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 302 | local startInterp, finishInterp; | |
| 303 | if cosTheta >= 0.0001 then | |
| 304 | if (1 - cosTheta) > 0.0001 then | |
| 305 | local theta = ACOS(cosTheta) | |
| 306 | local invSinTheta = 1 / SIN(theta) | |
| 307 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 308 | finishInterp = SIN(t * theta) * invSinTheta | |
| 309 | else | |
| 310 | startInterp = 1 - t | |
| 311 | finishInterp = t | |
| 312 | end | |
| 313 | else | |
| 314 | if (1 + cosTheta) > 0.0001 then | |
| 315 | local theta = ACOS(-cosTheta) | |
| 316 | local invSinTheta = 1 / SIN(theta) | |
| 317 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 318 | finishInterp = SIN(t * theta) * invSinTheta | |
| 319 | else | |
| 320 | startInterp = t - 1 | |
| 321 | finishInterp = t | |
| 322 | end | |
| 323 | end | |
| 324 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 325 | end | |
| 326 | ||
| 327 | function Clerp(a, b, t) | |
| 328 | local qa = {QuaternionFromCFrame(a)}
| |
| 329 | local qb = {QuaternionFromCFrame(b)}
| |
| 330 | local ax, ay, az = a.x, a.y, a.z | |
| 331 | local bx, by, bz = b.x, b.y, b.z | |
| 332 | local _t = 1 - t | |
| 333 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 334 | end | |
| 335 | ||
| 336 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 337 | local frame = IT("Frame")
| |
| 338 | frame.BackgroundTransparency = TRANSPARENCY | |
| 339 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 340 | frame.Position = POSITION | |
| 341 | frame.Size = SIZE | |
| 342 | frame.BackgroundColor3 = COLOR | |
| 343 | frame.BorderColor3 = BORDERCOLOR | |
| 344 | frame.Name = NAME | |
| 345 | frame.Parent = PARENT | |
| 346 | return frame | |
| 347 | end | |
| 348 | ||
| 349 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 350 | local label = IT("TextLabel")
| |
| 351 | label.BackgroundTransparency = 1 | |
| 352 | label.Size = UD2(1, 0, 1, 0) | |
| 353 | label.Position = UD2(0, 0, 0, 0) | |
| 354 | label.TextColor3 = TEXTCOLOR | |
| 355 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 356 | label.TextTransparency = TRANSPARENCY | |
| 357 | label.FontSize = TEXTFONTSIZE | |
| 358 | label.Font = TEXTFONT | |
| 359 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 360 | label.TextScaled = false | |
| 361 | label.Text = TEXT | |
| 362 | label.Name = NAME | |
| 363 | label.Parent = PARENT | |
| 364 | return label | |
| 365 | end | |
| 366 | ||
| 367 | function NoOutlines(PART) | |
| 368 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 369 | end | |
| 370 | ||
| 371 | ||
| 372 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 373 | local NEWWELD = IT(TYPE) | |
| 374 | NEWWELD.Part0 = PART0 | |
| 375 | NEWWELD.Part1 = PART1 | |
| 376 | NEWWELD.C0 = C0 | |
| 377 | NEWWELD.C1 = C1 | |
| 378 | NEWWELD.Parent = PARENT | |
| 379 | return NEWWELD | |
| 380 | end | |
| 381 | ||
| 382 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 383 | local NEWSOUND = nil | |
| 384 | coroutine.resume(coroutine.create(function() | |
| 385 | NEWSOUND = IT("Sound", PARENT)
| |
| 386 | NEWSOUND.Volume = VOLUME | |
| 387 | NEWSOUND.Pitch = PITCH | |
| 388 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 389 | Swait() | |
| 390 | NEWSOUND:play() | |
| 391 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 392 | end)) | |
| 393 | return NEWSOUND | |
| 394 | end | |
| 395 | ||
| 396 | function CFrameFromTopBack(at, top, back) | |
| 397 | local right = top:Cross(back) | |
| 398 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 399 | end | |
| 400 | ||
| 401 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 402 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 403 | local mesh = IT("SpecialMesh",wave)
| |
| 404 | mesh.MeshType = "FileMesh" | |
| 405 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 406 | mesh.Scale = SIZE | |
| 407 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 408 | wave.CFrame = CFRAME | |
| 409 | coroutine.resume(coroutine.create(function(PART) | |
| 410 | for i = 1, WAIT do | |
| 411 | Swait() | |
| 412 | mesh.Scale = mesh.Scale + GROW | |
| 413 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 414 | if DOESROT == true then | |
| 415 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 416 | end | |
| 417 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 418 | if wave.Transparency > 0.99 then | |
| 419 | wave:remove() | |
| 420 | end | |
| 421 | end | |
| 422 | end)) | |
| 423 | end | |
| 424 | ||
| 425 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 426 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 427 | local mesh = IT("SpecialMesh",wave)
| |
| 428 | mesh.MeshType = "FileMesh" | |
| 429 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 430 | mesh.Scale = SIZE | |
| 431 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 432 | wave.CFrame = CFRAME | |
| 433 | coroutine.resume(coroutine.create(function(PART) | |
| 434 | for i = 1, WAIT do | |
| 435 | Swait() | |
| 436 | mesh.Scale = mesh.Scale + GROW | |
| 437 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 438 | if DOESROT == true then | |
| 439 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 440 | end | |
| 441 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 442 | if wave.Transparency > 0.99 then | |
| 443 | wave:remove() | |
| 444 | end | |
| 445 | end | |
| 446 | end)) | |
| 447 | end | |
| 448 | ||
| 449 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 450 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 451 | local mesh = IT("SpecialMesh",wave)
| |
| 452 | mesh.MeshType = "FileMesh" | |
| 453 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 454 | mesh.Scale = SIZE | |
| 455 | wave.CFrame = CFRAME | |
| 456 | coroutine.resume(coroutine.create(function(PART) | |
| 457 | for i = 1, WAIT do | |
| 458 | Swait() | |
| 459 | mesh.Scale = mesh.Scale + GROW | |
| 460 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 461 | if DOESROT == true then | |
| 462 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 463 | end | |
| 464 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 465 | if wave.Transparency > 0.99 then | |
| 466 | wave:remove() | |
| 467 | end | |
| 468 | end | |
| 469 | end)) | |
| 470 | end | |
| 471 | ||
| 472 | ||
| 473 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 474 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 475 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 476 | wave.CFrame = CFRAME | |
| 477 | coroutine.resume(coroutine.create(function(PART) | |
| 478 | for i = 1, WAIT do | |
| 479 | Swait() | |
| 480 | mesh.Scale = mesh.Scale * GROW | |
| 481 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 482 | if wave.Transparency > 0.99 then | |
| 483 | wave:remove() | |
| 484 | end | |
| 485 | end | |
| 486 | end)) | |
| 487 | end | |
| 488 | ||
| 489 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 490 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 491 | local mesh = IT("SpecialMesh",wave)
| |
| 492 | mesh.MeshType = "Sphere" | |
| 493 | mesh.Scale = SIZE | |
| 494 | mesh.Offset = VT(0,0,0) | |
| 495 | wave.CFrame = CFRAME | |
| 496 | coroutine.resume(coroutine.create(function(PART) | |
| 497 | for i = 1, WAIT do | |
| 498 | Swait() | |
| 499 | mesh.Scale = mesh.Scale + GROW | |
| 500 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 501 | if wave.Transparency > 0.99 then | |
| 502 | wave:remove() | |
| 503 | end | |
| 504 | end | |
| 505 | end)) | |
| 506 | end | |
| 507 | ||
| 508 | function MakeForm(PART,TYPE) | |
| 509 | if TYPE == "Cyl" then | |
| 510 | local MSH = IT("CylinderMesh",PART)
| |
| 511 | elseif TYPE == "Ball" then | |
| 512 | local MSH = IT("SpecialMesh",PART)
| |
| 513 | MSH.MeshType = "Sphere" | |
| 514 | elseif TYPE == "Wedge" then | |
| 515 | local MSH = IT("SpecialMesh",PART)
| |
| 516 | MSH.MeshType = "Wedge" | |
| 517 | end | |
| 518 | end | |
| 519 | ||
| 520 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 521 | if FLOOR ~= nil then | |
| 522 | coroutine.resume(coroutine.create(function() | |
| 523 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 524 | PART.CFrame = CF(POSITION) | |
| 525 | for i = 1, 45 do | |
| 526 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 527 | RingPiece.Material = FLOOR.Material | |
| 528 | RingPiece.Color = FLOOR.Color | |
| 529 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 530 | Debris:AddItem(RingPiece,SWAIT/100) | |
| 531 | end | |
| 532 | PART:remove() | |
| 533 | end)) | |
| 534 | end | |
| 535 | end | |
| 536 | ||
| 537 | function CheckTableForString(Table, String) | |
| 538 | for i, v in pairs(Table) do | |
| 539 | if string.find(string.lower(String), string.lower(v)) then | |
| 540 | return true | |
| 541 | end | |
| 542 | end | |
| 543 | return false | |
| 544 | end | |
| 545 | ||
| 546 | function CheckIntangible(Hit) | |
| 547 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 548 | if Hit and Hit.Parent then | |
| 549 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 550 | return true | |
| 551 | end | |
| 552 | end | |
| 553 | return false | |
| 554 | end | |
| 555 | ||
| 556 | Debris = game:GetService("Debris")
| |
| 557 | ||
| 558 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 559 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 560 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 561 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 562 | if RayHit and CheckIntangible(RayHit) then | |
| 563 | if DelayIfHit then | |
| 564 | wait() | |
| 565 | end | |
| 566 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 567 | end | |
| 568 | return RayHit, RayPos, RayNormal | |
| 569 | end | |
| 570 | ||
| 571 | function turnto(position) | |
| 572 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 573 | end | |
| 574 | ||
| 575 | --//=================================\\ | |
| 576 | --|| WEAPON CREATION | |
| 577 | --\\=================================// | |
| 578 | ||
| 579 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
| 580 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 581 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
| 582 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 583 | ||
| 584 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 585 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 586 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 587 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 588 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 589 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 590 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 591 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 592 | ||
| 593 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
| 594 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 595 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
| 596 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 597 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 598 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 599 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 600 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 601 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 602 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 603 | ||
| 604 | for _, c in pairs(Weapon:GetChildren()) do | |
| 605 | if c.ClassName == "Part" then | |
| 606 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 607 | end | |
| 608 | end | |
| 609 | ||
| 610 | Weapon.Parent = Character | |
| 611 | ||
| 612 | Humanoid.Died:connect(function() | |
| 613 | ATTACK = true | |
| 614 | end) | |
| 615 | ||
| 616 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 617 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 618 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 619 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 620 | ||
| 621 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Hatred Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
| 622 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Bannisher", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
| 623 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Spook", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
| 624 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] RAGE PUNCH", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
| 625 | ||
| 626 | --//=================================\\ | |
| 627 | --|| DAMAGE FUNCTIONS | |
| 628 | --\\=================================// | |
| 629 | ||
| 630 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 631 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 632 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 633 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 634 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 635 | BODYPOSITION.P = 2000 | |
| 636 | BODYPOSITION.D = 100 | |
| 637 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 638 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 639 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 640 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 641 | BILLBOARDGUI.Adornee = STATPART | |
| 642 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 643 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 644 | BILLBOARDGUI.AlwaysOnTop = false | |
| 645 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 646 | TEXTLABEL.BackgroundTransparency = 1 | |
| 647 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 648 | TEXTLABEL.Text = TEXT | |
| 649 | TEXTLABEL.Font = "SciFi" | |
| 650 | TEXTLABEL.FontSize="Size42" | |
| 651 | TEXTLABEL.TextColor3 = COLOR | |
| 652 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 653 | TEXTLABEL.TextScaled = true | |
| 654 | TEXTLABEL.TextWrapped = true | |
| 655 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 656 | if LABELTYPE == "Normal" then | |
| 657 | for i = 1, 30 do | |
| 658 | Swait() | |
| 659 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 660 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 661 | end | |
| 662 | elseif LABELTYPE == "Debuff" then | |
| 663 | for i = 1, 30 do | |
| 664 | Swait() | |
| 665 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 666 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 667 | end | |
| 668 | elseif LABELTYPE == "Shock" then | |
| 669 | local ORIGIN = STATPART.Position | |
| 670 | for i = 1, 30 do | |
| 671 | Swait() | |
| 672 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 673 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 674 | end | |
| 675 | end | |
| 676 | THEPART.Parent = nil | |
| 677 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 678 | end | |
| 679 | ||
| 680 | --//=================================\\ | |
| 681 | --|| DAMAGING | |
| 682 | --\\=================================// | |
| 683 | ||
| 684 | function killnearest(position,range,maxstrength,direction) | |
| 685 | for i,v in ipairs(workspace:GetChildren()) do | |
| 686 | local body = v:GetChildren() | |
| 687 | for part = 1, #body do | |
| 688 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 689 | if(body[part].Position - position).Magnitude < range then | |
| 690 | if v.ClassName == "Model" then | |
| 691 | --v:BreakJoints() | |
| 692 | end | |
| 693 | local POS = position | |
| 694 | coroutine.resume(coroutine.create(function() | |
| 695 | body[part].Anchored = true | |
| 696 | body[part].Parent = Effects | |
| 697 | body[part].CanCollide = true | |
| 698 | local SIZE = body[part].Size | |
| 699 | body[part].Material = "Neon" | |
| 700 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 701 | for i = 1, 75 do | |
| 702 | Swait() | |
| 703 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 704 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 705 | end | |
| 706 | coroutine.resume(coroutine.create(function() | |
| 707 | while true do | |
| 708 | Swait() | |
| 709 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 710 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 711 | end | |
| 712 | end)) | |
| 713 | body[part].Anchored = false | |
| 714 | body[part].Velocity = direction.lookVector*maxstrength | |
| 715 | end)) | |
| 716 | end | |
| 717 | end | |
| 718 | end | |
| 719 | if v.ClassName == "Part" then | |
| 720 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 721 | local POS = position | |
| 722 | coroutine.resume(coroutine.create(function() | |
| 723 | v.Anchored = true | |
| 724 | v.Parent = Effects | |
| 725 | local SIZE = v.Size | |
| 726 | v.Material = "Neon" | |
| 727 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
| |
| 728 | for i = 1, 75 do | |
| 729 | Swait() | |
| 730 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 731 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 732 | end | |
| 733 | coroutine.resume(coroutine.create(function() | |
| 734 | while true do | |
| 735 | Swait() | |
| 736 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 737 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 738 | end | |
| 739 | end)) | |
| 740 | v.Anchored = false | |
| 741 | v.Velocity = direction.lookVector*maxstrength | |
| 742 | end)) | |
| 743 | end | |
| 744 | end | |
| 745 | end | |
| 746 | end | |
| 747 | ||
| 748 | --//=================================\\ | |
| 749 | --|| ATTACK FUNCTIONS AND STUFF | |
| 750 | --\\=================================// | |
| 751 | ||
| 752 | function AttackTemplate() | |
| 753 | ATTACK = true | |
| 754 | Rooted = false | |
| 755 | for i=0, 0, 0.1 / Animation_Speed do | |
| 756 | Swait() | |
| 757 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 758 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 759 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 760 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 761 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 762 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 763 | end | |
| 764 | ATTACK = false | |
| 765 | Rooted = false | |
| 766 | end | |
| 767 | ||
| 768 | function GoldenPunch() | |
| 769 | ATTACK = true | |
| 770 | Rooted = false | |
| 771 | local SPEED = Speed | |
| 772 | Speed = 8 | |
| 773 | CreateSound("169445572", RightArm, 10, 1.1)
| |
| 774 | for i=0, 0, 0.1 / Animation_Speed do | |
| 775 | Swait() | |
| 776 | turnto(Mouse.Hit.p) | |
| 777 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15)) | |
| 778 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15)) | |
| 779 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 780 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 781 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 782 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 783 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 784 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 785 | end | |
| 786 | for i=0, 0, 0.1 / Animation_Speed do | |
| 787 | Swait() | |
| 788 | turnto(Mouse.Hit.p) | |
| 789 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 790 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 791 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 792 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 793 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 794 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 795 | end | |
| 796 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false) | |
| 797 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
| 798 | PART.Shape = "Ball" | |
| 799 | local bv = Instance.new("BodyVelocity")
| |
| 800 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 801 | bv.velocity = RootPart.CFrame.lookVector*600 | |
| 802 | bv.Parent = PART | |
| 803 | bv.Name = "PROJECTILEVELOCITY" | |
| 804 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5)) | |
| 805 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3)) | |
| 806 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2)) | |
| 807 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2)) | |
| 808 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 809 | coroutine.resume(coroutine.create(function() | |
| 810 | for i = 1, 10 do | |
| 811 | Swait() | |
| 812 | PART.Transparency = PART.Transparency + 0.2/10 | |
| 813 | PART.Size = PART.Size + VT(5,5,5) | |
| 814 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
| 815 | end | |
| 816 | PART:Destroy() | |
| 817 | end)) | |
| 818 | for i=0, 0, 0.1 / Animation_Speed do | |
| 819 | Swait() | |
| 820 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 821 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 822 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 823 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 824 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 825 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 826 | end | |
| 827 | Speed = SPEED | |
| 828 | ATTACK = false | |
| 829 | Rooted = false | |
| 830 | end | |
| 831 | ||
| 832 | function GoldenGrasp() | |
| 833 | ATTACK = true | |
| 834 | Rooted = false | |
| 835 | local HASGRABBED = false | |
| 836 | local WELD = nil | |
| 837 | local TORS = nil | |
| 838 | local hitting = FIST.Touched:connect(function(hit) | |
| 839 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 840 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 841 | UNANCHOR = false | |
| 842 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 843 | TORS.Anchored = true | |
| 844 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 845 | WELD = weldBetween(RightArm,TORS) | |
| 846 | HASGRABBED = true | |
| 847 | Rooted = true | |
| 848 | end | |
| 849 | end | |
| 850 | end) | |
| 851 | for i=0, 1, 0.1 / Animation_Speed do | |
| 852 | Swait() | |
| 853 | if HASGRABBED == true then | |
| 854 | break | |
| 855 | end | |
| 856 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 857 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 859 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 860 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 861 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 862 | end | |
| 863 | hitting:disconnect() | |
| 864 | if HASGRABBED == true then | |
| 865 | TORS.Anchored = false | |
| 866 | RootPart.Anchored = true | |
| 867 | for i=0, 1, 0.5 / Animation_Speed do | |
| 868 | Swait() | |
| 869 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 870 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 871 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 872 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 873 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 874 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 875 | end | |
| 876 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(0.5,0.3,0.5)) | |
| 877 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.6,0.3,0.6)) | |
| 878 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "Sound", VT(0,0,0)) | |
| 879 | SOUNDPART.CFrame = RootPart.CFrame | |
| 880 | Debris:AddItem(SOUNDPART,5) | |
| 881 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 882 | for i = 1, 7 do | |
| 883 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15) | |
| 884 | end | |
| 885 | for i=0, 1, 0 / Animation_Speed do | |
| 886 | Swait() | |
| 887 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 888 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 889 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 890 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 891 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 892 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 893 | end | |
| 894 | for i=0, 1, 0 / Animation_Speed do | |
| 895 | Swait() | |
| 896 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 897 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 898 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 899 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 900 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 901 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 902 | end | |
| 903 | if HITFLOOR ~= nil then | |
| 904 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
| 905 | end | |
| 906 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 907 | WELD:remove() | |
| 908 | for i = 1, 12 do | |
| 909 | Swait() | |
| 910 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
| 911 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3)) | |
| 912 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1)) | |
| 913 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3)) | |
| 914 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5) | |
| 915 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15) | |
| 916 | end | |
| 917 | end | |
| 918 | UNANCHOR = true | |
| 919 | ATTACK = false | |
| 920 | Rooted = false | |
| 921 | end | |
| 922 | ||
| 923 | function Mach20() | |
| 924 | local ORIGIN = RootPart.Position | |
| 925 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Glod",VT(0.2,3,0.4)) | |
| 926 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(0.2,3.1,0.6)) | |
| 927 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Glod", "Sound", VT(0,0,0)) | |
| 928 | SOUNDPART.CFrame = RootPart.CFrame | |
| 929 | Debris:AddItem(SOUNDPART,5) | |
| 930 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 931 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
| 932 | Swait() | |
| 933 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4)) | |
| 934 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6)) | |
| 935 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "Sound", VT(0,0,0)) | |
| 936 | SOUNDPART.CFrame = RootPart.CFrame | |
| 937 | Debris:AddItem(SOUNDPART,5) | |
| 938 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 939 | if MRANDOM(1,8) == 1 then | |
| 940 | ATTACK = true | |
| 941 | Rooted = true | |
| 942 | local FRUITSTABLE = {
| |
| 943 | {MeshId = "16190555", TextureId = "16190577", Color = "Gold"},
| |
| 944 | {MeshId = "119574562", TextureId = "64374853", Color = "Gold"},
| |
| 945 | {MeshId = "24394186", TextureId = "24394178", Color = "Gold"}
| |
| 946 | } | |
| 947 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
| 948 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
| 949 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
| |
| 950 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
| 951 | weldBetween(RightArm,FRUITMODEL) | |
| 952 | for i=0, 0, 0.1 / Animation_Speed do | |
| 953 | Swait() | |
| 954 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 955 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 956 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 957 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 958 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 959 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 960 | end | |
| 961 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
| |
| 962 | FRUITMODEL:remove() | |
| 963 | for i = 1, 15 do | |
| 964 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
| 965 | end | |
| 966 | for i=0, 0, 0.1 / Animation_Speed do | |
| 967 | Swait() | |
| 968 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 972 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 973 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 974 | end | |
| 975 | ATTACK = false | |
| 976 | Rooted = false | |
| 977 | end | |
| 978 | end | |
| 979 | ||
| 980 | function ImplosionCollision() | |
| 981 | ATTACK = true | |
| 982 | Rooted = true | |
| 983 | CreateSound("169445572", RightArm, 10, 0.8)
| |
| 984 | for i=0, 0, 0.1 / Animation_Speed do | |
| 985 | Swait() | |
| 986 | turnto(Mouse.Hit.p) | |
| 987 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2)) | |
| 988 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1) | |
| 989 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,1),0) | |
| 990 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0) | |
| 991 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-1/15,-1/15,-1/15)) | |
| 992 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15)) | |
| 993 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 997 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 998 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 999 | end | |
| 1000 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1001 | Swait() | |
| 1002 | turnto(Mouse.Hit.p) | |
| 1003 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1007 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1008 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1009 | end | |
| 1010 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04)) | |
| 1011 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035)) | |
| 1012 | coroutine.resume(coroutine.create(function() | |
| 1013 | Swait(100) | |
| 1014 | for i = 1, 5 do | |
| 1015 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
| 1016 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i)) | |
| 1017 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i)) | |
| 1018 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i)) | |
| 1019 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i)) | |
| 1020 | end | |
| 1021 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
| 1022 | for i = 1, 5 do | |
| 1023 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
| |
| 1024 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
| |
| 1025 | end | |
| 1026 | coroutine.resume(coroutine.create(function() | |
| 1027 | for i = 1, 10 do | |
| 1028 | Swait() | |
| 1029 | for i = 1, 1 do | |
| 1030 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5) | |
| 1031 | end | |
| 1032 | for i = 1, 4 do | |
| 1033 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3) | |
| 1034 | end | |
| 1035 | end | |
| 1036 | end)) | |
| 1037 | end)) | |
| 1038 | for i=0, 0, 0.01 / Animation_Speed do | |
| 1039 | Swait() | |
| 1040 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 1041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 1042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1044 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1046 | end | |
| 1047 | ATTACK = false | |
| 1048 | Rooted = false | |
| 1049 | end | |
| 1050 | ||
| 1051 | --//=================================\\ | |
| 1052 | --|| ASSIGN THINGS TO KEYS | |
| 1053 | --\\=================================// | |
| 1054 | ||
| 1055 | function MouseDown(Mouse) | |
| 1056 | if ATTACK == false then | |
| 1057 | end | |
| 1058 | end | |
| 1059 | ||
| 1060 | function MouseUp(Mouse) | |
| 1061 | HOLD = false | |
| 1062 | end | |
| 1063 | ||
| 1064 | function KeyDown(Key) | |
| 1065 | KEYHOLD = true | |
| 1066 | if Key == "z" and ATTACK == false then | |
| 1067 | GoldenPunch() | |
| 1068 | end | |
| 1069 | ||
| 1070 | if Key == "b" and ATTACK == false then | |
| 1071 | GoldenGrasp() | |
| 1072 | end | |
| 1073 | ||
| 1074 | if Key == "c" and ATTACK == false then | |
| 1075 | Mach20() | |
| 1076 | end | |
| 1077 | ||
| 1078 | if Key == "x" and ATTACK == false then | |
| 1079 | ImplosionCollision() | |
| 1080 | end | |
| 1081 | ||
| 1082 | if Key == "p" and ATTACK == false then | |
| 1083 | if Speed == 16 then | |
| 1084 | Speed = 150 | |
| 1085 | elseif Speed == 150 then | |
| 1086 | Speed = 16 | |
| 1087 | end | |
| 1088 | end | |
| 1089 | end | |
| 1090 | ||
| 1091 | function KeyUp(Key) | |
| 1092 | KEYHOLD = false | |
| 1093 | end | |
| 1094 | ||
| 1095 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1096 | MouseDown(NEWKEY) | |
| 1097 | end) | |
| 1098 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1099 | MouseUp(NEWKEY) | |
| 1100 | end) | |
| 1101 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1102 | KeyDown(NEWKEY) | |
| 1103 | end) | |
| 1104 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1105 | KeyUp(NEWKEY) | |
| 1106 | end) | |
| 1107 | ||
| 1108 | --//=================================\\ | |
| 1109 | --\\=================================// | |
| 1110 | ||
| 1111 | ||
| 1112 | function unanchor() | |
| 1113 | if UNANCHOR == true then | |
| 1114 | g = Character:GetChildren() | |
| 1115 | for i = 1, #g do | |
| 1116 | if g[i].ClassName == "Part" then | |
| 1117 | g[i].Anchored = false | |
| 1118 | end | |
| 1119 | end | |
| 1120 | end | |
| 1121 | end | |
| 1122 | ||
| 1123 | ||
| 1124 | --//=================================\\ | |
| 1125 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1126 | --\\=================================// | |
| 1127 | ||
| 1128 | Humanoid.Changed:connect(function(Jump) | |
| 1129 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1130 | Humanoid.Jump = false | |
| 1131 | end | |
| 1132 | end) | |
| 1133 | ||
| 1134 | while true do | |
| 1135 | Swait() | |
| 1136 | ANIMATE.Parent = nil | |
| 1137 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1138 | IDLEANIMATION:Play() | |
| 1139 | SINE = SINE + CHANGE | |
| 1140 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1141 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1142 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1143 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1144 | local WALKSPEEDVALUE = 0 | |
| 1145 | if Speed < 35 then | |
| 1146 | WALKSPEEDVALUE = 6 | |
| 1147 | else | |
| 1148 | WALKSPEEDVALUE = 3 | |
| 1149 | end | |
| 1150 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
| 1151 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
| 1152 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1153 | if Speed < 35 then | |
| 1154 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1155 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1156 | else | |
| 1157 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1158 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1159 | end | |
| 1160 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
| 1161 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1162 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1163 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1164 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1165 | end | |
| 1166 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1167 | ANIM = "Jump" | |
| 1168 | if ATTACK == false then | |
| 1169 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1170 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1171 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1172 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1173 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1174 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1175 | end | |
| 1176 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1177 | ANIM = "Fall" | |
| 1178 | if ATTACK == false then | |
| 1179 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1180 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1181 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1182 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1183 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1184 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1185 | end | |
| 1186 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1187 | ANIM = "Idle" | |
| 1188 | if ATTACK == false then | |
| 1189 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1190 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1191 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1192 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1193 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1194 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1195 | end | |
| 1196 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
| 1197 | ANIM = "Walk" | |
| 1198 | WALK = WALK + 1 / Animation_Speed | |
| 1199 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1200 | WALK = 0 | |
| 1201 | if WALKINGANIM == true then | |
| 1202 | WALKINGANIM = false | |
| 1203 | elseif WALKINGANIM == false then | |
| 1204 | WALKINGANIM = true | |
| 1205 | end | |
| 1206 | end | |
| 1207 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1208 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1209 | if ATTACK == false then | |
| 1210 | if Speed < 35 then | |
| 1211 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1215 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1216 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1217 | else | |
| 1218 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1219 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1220 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1221 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1222 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1223 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1224 | end | |
| 1225 | end | |
| 1226 | end | |
| 1227 | unanchor() | |
| 1228 | Humanoid.MaxHealth = "inf" | |
| 1229 | Humanoid.Health = "inf" | |
| 1230 | if Rooted == false then | |
| 1231 | Disable_Jump = false | |
| 1232 | Humanoid.WalkSpeed = Speed | |
| 1233 | elseif Rooted == true then | |
| 1234 | Disable_Jump = true | |
| 1235 | Humanoid.WalkSpeed = 0 | |
| 1236 | end | |
| 1237 | local MATHS = {"0","1"}
| |
| 1238 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 1239 | Humanoid.PlatformStand = false | |
| 1240 | end | |
| 1241 | ||
| 1242 | --//=================================\\ | |
| 1243 | --\\=================================// | |
| 1244 | ||
| 1245 | ||
| 1246 | ||
| 1247 | ||
| 1248 | ||
| 1249 | --//====================================================\\-- | |
| 1250 | --|| END OF SCRIPT | |
| 1251 | --\\====================================================//-- |