SHOW:
|
|
- or go back to the newest paste.
| 1 | - | /ink/ Splatoon FAQ + General Information |
| 1 | + | Ver. 2.1.0 [9/2/2015 planned distribution] โ 598MB download |
| 2 | ||
| 3 | - | Frequently Asked Questions: |
| 3 | + | Stage adjustments |
| 4 | >Arowana Mall: Adjusted terrain in one place to prevent squids from going through, all modes | |
| 5 | - | >Is Splatoon fun? |
| 5 | + | >Camp Triggerfish: Terrain adjustments to prevent players from directly jumping to the opponent's side, Turf War and Splat Zones |
| 6 | - | Yes! |
| 6 | + | |
| 7 | Main Weapon adjustments | |
| 8 | - | >Can I reroll the random abilities on my gear? |
| 8 | + | >All Rollers: While moving, the movement of the field of view when raising the roller overhead has been fixed. The problem in question was changed in Ver. 2.0.0; this corrects it to be the same movement as in Ver. 1.3.0. |
| 9 | - | Yes, Spyke will do it for a price when you get to level 20. Only secondary abilities can be rerolled, and certain brands are more likely to roll certain abilities. |
| 9 | + | |
| 10 | Sub Weapon adjustments | |
| 11 | - | >Does Spkye always get me gear identical to the gear in the plaza? |
| 11 | + | >Splash Wall: In the situation a bomb hits the enemy's Splash Wall, players standing on the other side of the Wall would receive damage. This has been corrected. |
| 12 | - | The main ability is always the same. Sometimes you do get an exact copy of the item you ordered, sometimes you get random secondary abilities. If you already own the specific piece of gear, the one you have is overwritten. See the above answer for information on gear rolls. |
| 12 | + | |
| 13 | Ranked rule adjustments | |
| 14 | - | >Do abilities on gear stack? |
| 14 | + | >In Tower Control, if both team's counts (goal distances) are extremely close, in spite of differences between the counts, the on-screen display denoting the counts/numbers would show the same numbers. This has been fixed. |
| 15 | - | Yes, but with diminishing returns. Three secondary abilities have the same effect as one main ability. |
| 15 | + | >In Tower Control, after advancing the tower to the same count, the enemy was unable to take the lead in the situation the tower was then taken. This was changed to behave as it did pre-Ver. 1.3.0. |
| 16 | >>In Ver. 2.0.0 it was "the team that takes the lead's count is decreased by 1," while before Ver. 1.3.0 it was "the team who had the lead taken from them's count is increased by 1." | |
| 17 | - | >Why do people say attack and defense abilities are worthless? |
| 17 | + | |
| 18 | - | Attack upgrades can't reduce the number of shots it takes to splat someone by design, although defense upgrades can increase the "time to kill" of some weapons. Thus, attack upgrades are only useful for countering defense upgrades, while defense upgrades are only useful when stacked against certain weapons. |
| 18 | + | Other |
| 19 | >The problem of receiving Error 104-2230 after downloading the Ver. 2.0.0 update was fixed. | |
| 20 | - | >When are the stores restocked? |
| 20 | + | >Other adjustments to the game have been made so players may have a more pleasant experience. |